Data from the WotC Website. (c) 2004 by Wizards of the Coast, Inc. 1.01 - Change spell description for Hide the Path to correct error (boskone2) Animate Dead Familiar Necromancy Evil 1r Touch Inst. Verbal Somatic XP 0 0 0 None 0 0 false Your dead familiar is restored to a zombielike undead, restoring some abilities. Arcane Bolt Evocation Force 1a Medium Inst. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 10 true ="Ranged touch; "&MIN(5,INT(( CasterLevel +1)/2))&" bolts shoot out, dealing d6+1 dmg." Bite of the Werebear Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 6 false You take on certain qualities of a bear. Bite of the Wereboar Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 3 false You take on certain qualities of a boar. Bite of the Wererat Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material DivineFocus 0 0 0 None 0 2 false You take on certain qualities of a dire rat. Bite of the Weretiger Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 5 false You take on certain qualities of a tiger. Bite of the Werewolf Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 4 false You take on certain qualities of a wolf. Bladesong Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (oh)" 0 1 true Bladed weapon given free action to touch; dazed for 1 round. Dirge of Discord Enchantment Compulsion Sonic Chaotic 1a Close ="2d4+"& CasterLevel &" rd" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg" 0 6 true 30' radius spread suffer -4 to hit, Concentration; -8 to Dex. Divine Interdiction Abjuration 1a Close = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 4 true Ranged touch attack; target loses ability to turn or rebuke undead. Elemental Familiar Transmutation 10 min Touch Inst. Verbal Somatic Material XP 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 11 true Your familiar changes, becoming a tiny elemental familiar. Exacting Shot Transmutation 1a Touch = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 6 false Weapon touched; every threaten is a critical, negates concealment. Expeditious Excavation Transmutation Earth 1 min Close = CasterLevel & " hr [d]" = CasterLevel &"x 10' cu." Verbal Somatic Material Focus 0 0 0 See Text 0 0 false Telekinetic forces move all earth and stone form an area, repairing any stone walls or other sturctures for duration of spell. Non earth or stone are not affected, nor are carvings, freezes, or other materials repaired. Once duration expired, the rubble crashes down. Those still in area must make Ref "& SaveDC &" save or suffer 8d6 dmg. Any that cannot exit area in 1 rd automatically fail the check. Those that fail are trapped and will suffocate (see DMG, p. XX). This spell's effect can be made permanent. Material Component: Diamond Dust worth at least 500gp. Focus: miniature platinum pickaxe worth 500 gp. [Spells of the Lost City, 22-Oct-04] Fearsome Grapple Transmutation 1a Personal = CasterLevel &" rd" Verbal 0 0 0 None 0 1 false ="You grow "&2+( CasterLevel >8)*2&" extra arms, gaining a +"&4+( CasterLevel >8)*4&" circumstance bonus to grapple checks." Felathael's Burnout Enchantment Compulsion Fire Mind-affecting 1a Medium Inst. Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " part" 0 0 true ="Ray forces "& CasterLevel &" spell levels out of mind, or deals 4d6 [fire] damage" Felathael's Flame Mantle Evocation Fire 1a Personal =SIGN( CasterLevel )*10+ CasterLevel &" rd [d]" Verbal Somatic Material 0 0 0 None 0 0 false ="Ignore "&12* CasterLevel &" hp dmg from cold and fire; creatures attacking you suffer 2d6+"& CasterLevel &" [fire] dmg." Felathael's Ultimate Incinerator Evocation Fire 1a Medium = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 0 true Burning globe moves as pointed; ranged touch disintegrates target / 5d6 [fire] dmg. Felathael's Wildfire Evocation Fire 1a Medium ="[c] +"& CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 0 true 20' radius, 10' tall carpet of flames moves as directed. Foebane Evocation 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 7 false Against favored enemy, weapon acts as +5 magic, deals +2d6 dmg. Force Talons Evocation Force 1a Medium = CasterLevel &" rd" Verbal 0 0 0 None 0 0 true Translucent line of foot-long nails attack target. Ghost Storm Necromancy Death 1 rd Medium = CasterLevel & " rd" 30' r. sprd Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 0 true Calls upon the residual energies of those that died in a set of ruins. All living creatures in area who make a Fort save are shaken for 1 rd and a new save is required each rd in the storm. Those that fail become obsessed with ghosts swirling around them. They can make only a single move act per turn and lose DEX bonus to AC. Worse, the contact causes 1 negative lvl per failed Fort save, although these fade at the rate of 1 per min. Any creature who suffers negative levels equal to levels / HD is immediately slain. Once created, the storm remains stationary. If created in an area less than a city (see DMG pl 137) the storm occupies only a single 10' sq. [Spells of the Lost City, 22-Oct-04] Guidance of the Avatar Divination 1a Touch 1 min (disch) Verbal Somatic 0 0 0 None 0 5 true Target gets +20 competence bonus to single skill check; must declare before use. Heal Animal Companion Conjuration Healing 1a Touch Inst. Verbal Somatic 0 0 0 None 0 9 true Wipe away disease and injury in one animal companion. Hide the Path Abjuration 10 min Anywhere in area to be warded 1 day = CasterLevel &"x 60' cu (S)" Verbal Somatic Focus 0 0 0 None 0 0 true ="Wards area with powerful abjuration that negates Find the Path. It also interferes with other divination spells of 6th level or less, causing the caster to make a Caster level check with a bonus of the divination spells level versus a DC of "& 11+CasterLevel &", failure causes divination spell to reveal nothing for that rd. Any creature touching the focus may case divination spells without interference. Focus: 6 inch onyx sphere mounded on obsidian stand. Focus worth no less than 1000 gp.[Spells of the Lost City, 22-Oct-04]" Master's Touch Divination 1a Personal = CasterLevel &" min" Verbal Focus 0 0 0 None 0 2 false Caster becomes proficient in single weapon or shield held while casting. Mindless Rage Enchantment Compulsion Mind-affecting 1a Close = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg" 0 12 true Target focuses on caster; physical attacks (no activation/concentration). Mirror Move Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 9 false Allows you to reproduce any general feat that you've seen recently. Planar Familiar Transmutation 10 min Touch Inst. Verbal Somatic DivineFocus XP 0 0 0 ="Fort " & SaveDC & " neg" 0 10 true Your companion transforms into a celestial, fiendish, axiomatic, or anarchic creature. Ray of Depletion Necromancy 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 3 true ="Ranged touch attack; target loses "&SIGN( CasterLevel )+INT( CasterLevel /2)&" Psionic power points." Ruin Delver's Fortune Transmutation free act Personal 1d4 rd Verbal 0 0 0 None 0 0 false Cast as free action, even if not your turn (counts toward limit of 1 quickened spell / rd) Choose one of following: (1) Gain insight bonus = CHA mod to Fort saves plus immunity to poison; (2) Gaininsight bonus = CHA mod to Ref saves plus evasion class ability; (3) Gain insight bonus = CHA mod to Will saves plus immunity to Fear; (4) Cure 2d8+Cha mod dmg; (5) Gain SR = Bard lvl + CHA mod; (6) Gain insight bonus = CHA mod to AC. After spell expires, make a DC 15 CON check or become fatigued. [Spells of the Lost City, 22-Oct-04] Sonic Blast Evocation Sonic 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 7 true ="Sonic energy deals "&MIN(10, CasterLevel )&"d6 damage in 5 ft. wide path to range." Understand Object Divination 1 min Touch Inst. Somatic Material 0 0 0 None 0 11 false Determines the non-magical functions of an object.