(c) 2005 by Wizards of the Coast, Inc
1.03 - Fixed 'Tr' school on Steed of the Seas
1.02 - Fixed teleport spells to use "Conjuration(Teleport)"
1.01 - Fixed spell list recursion
1.0 - Initial version
Aboleth Curse
Necromancy
1a
Touch
Permanent
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
0
true
Subject's skin undergoes a horrible transformation.
Air Breathing
Transmutation
Air
1a
Touch
= 2*CasterLevel & " hr"
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
113
true
Subject breaths air as easily as water.
Airy Water
Transmutation
Air
Water
1a
Centered
= CasterLevel *10 & " min [d]"
20 ft. radius emanation centered on you
Somatic
Material
0
0
0
None
0
113
false
Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.
Blackwater Taint
Necromancy
Water
Evil
1a
Medium
= CasterLevel & " rd [d]"
20 ft. radius
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
113
true
Desecrate water, deals 1d6/2 levels (max 10d6) negative energy damage, bestows a negative level
Blackwater Tentacle
Conjuration
Water
Evil
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
114
false
Create Blackwater Tentacle that attacks your foe.
Control Currents
Transmutation
Water
1a
= 20*CasterLevel & " ft"
= CasterLevel*10 & " min"
20 ft/level radius emanation centered on you
Verbal
Somatic
0
0
0
None
0
114
false
Changes current direction and speed
Dark Tide
Necromancy
Water
Evil
1 rd.
Long
= CasterLevel & " hr [d]"
1/2 mile radius spread
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " half"
0
114
true
Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour.
Depthsurge
Evocation
Water
1a
Long
Inst.
20 ft radius
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
115
true
Water slam deals 2d6 + caster level to all within 20 ft radius, pushes targets back, sinks ships.
Detect Ship
Divination
1a
Special
24 hours [d]
Verbal
Somatic
Focus
0
50
0
None
0
115
false
Detect & Identify ships
Disguise Ship
Illusion
Glamer
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " disbelief if interacted with"
0
115
true
Disguises a ship
Doom of the Seas
Conjuration
Summoning
Evil
1 rd.
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
XP
0
0
500
None
0
115
false
Summons a fiendish kraken under your command. Stats block on page 116.
Favorable Wind
Evocation
Air
1a
60 ft
= CasterLevel *10 & " min [d]"
Cone shaped emanation
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
116
false
Produces a strong wind that lasts 10 minutes/level.
Fins to Feet
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
117
true
Transforms tails, tentacles, or finned extremities into humanoid legs and feet.
Flowsight
Divination
Scrying
1 min.
Touch
= CasterLevel & " rd [d]"
60 ft radius
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg; see text"
0
117
true
You can scry creatures in contact with a body of water
Jaws of the Moray
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
117
true
Subject gains a bite attack
Jig of the Waves
Enchantment
Compulsion
Mind
1a
Close
Conc. + 1d4 rounds
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
117
true
Force creatures to dance a jig which causes penalties and forces random movement.
Kuo-Toa Skin
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
118
true
Subject gains +8 on Escape Artist checks and cannot be snared by webs.
Maelstrom
Conjuration
Creation
Water
1 rd.
Long
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
118
false
Conjures a deadly whirlpool to suck in and batter foes.
Megalodon Empowerment
Transmutation
1a
Personal
See Text
Verbal
Somatic
Material
750
0
0
None
0
118
false
Gain scent, water breathing, swim speed for a period of time.
Mordenkainen's Capable Caravel
Conjuration
Creation
10 min.
Close
= CasterLevel/2 & " Day [d]"
Verbal
Somatic
Focus
0
500
0
None
0
119
false
Creates a magical ship with extra dimensional staterooms.
Mudslide
Conjuration
Creation
Water
Earth
1a
Medium
Inst.
40 ft radius spread
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Ref " & SaveDC & " half; see text"
0
119
false
Landslide buries, mires creatures within a 40 foot radius.
Planar Navigation
Conjuration
Teleport
1 min.
Touch
Inst.
Verbal
Somatic
FocusOrDivineFocus
0
250
0
="Will " & SaveDC & " neg"
0
119
true
Send a whole ship to another plane.
Pressure Sphere
Evocation
Water
1a
Medium
Inst.
20 ft radius
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
120
false
Water deals 4d6 damage to submerged targets
Quickswim
Transmutation
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
120
false
If you have one, your swim speed increases by 10 feet.
Rapture of the Deep
Enchantment
Charm
Mind
1a
Medium
Permanent
1 Living Creature
Verbal
Focus
0
0
0
="Will " & SaveDC & " neg"
0
120
true
Target becomes comatose.
Red Tide
Evocation
Water
1a
Medium
Inst.
Burst, shaped like a disk 10 ft wide/level, and 5 ft high
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part; see text"
0
120
true
Creates a surge of tainted water that sickens, weakens, and nauseates.
Roar of the Waves
Illusion
Pattern
Sonic
Fear
Mind
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " part"
0
121
true
Make 1 target / 2 levels deafened and shakened.
Scales of the Sealord
Transmutation
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
0
0
0
None
0
121
false
Add 10 ft to your swim speed, or gain swim speed of 15; add natural armor bonus of +1/3 levels, max of +5.
Sink
Transmutation
Water
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
121
true
Subject loses buoyancy
Siren's Call
Enchantment
Compulsion
Mind
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
121
true
Compel 1 creature / 2 levels to submerge itself.
Steed of the Seas
Transmutation
1a
Touch
= 2*CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
true
Makes your special mount amphibious.
Stormrunner's Ward
Abjuration
1 rd.
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
0
0
0
None
0
122
false
Add 4 + 1/4 levels to ship's checks to weather storms
Stormwalk
Conjuration
Teleport
1 rd.
Touch
Inst.
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
122
false
Teleport yourself and one creature/2 levels using a storm
Swim
Transmutation
Water
1 rd.
Medium
= CasterLevel *10 & " min [d]"
One Creature
Verbal
Somatic
Material
0
0
0
None
0
122
true
Subject gains swim speed and a +8 bonus on Swim checks
Tern's Persistance
Transmutation
1a
Touch
24 hours
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
123
true
Subject can travel overland 50% longer without fatigue.
Thalassemia
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half; see text"
0
123
true
Turns blood to seawater, dealing 1d6 damage/level (max 15d6)
Tojanida Sight
Divination
1a
Personal
= CasterLevel *10 & " min [d]"
Somatic
0
0
0
None
0
123
false
Gain all-around vision
Transformation of the Deeps
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
0
0
0
None
0
123
true
Grant waterbreathing, darkvision, and pressure immunity to one creature / 3 levels
Turbidity
Abjuration
1a
0 ft
= CasterLevel & " min"
20 ft radius spread centered on you
Somatic
Material
0
0
0
None
0
123
false
Water surrounding you becomes cloudy, granting concealment
Urchin's Spines
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
124
true
Target grows spines that damage opponent
Wake Trailing
Divination
Water
1a
Touch
24 hours
Verbal
Somatic
Material
0
0
0
None
0
124
false
You can track a ship across the sea
Water to Acid
Transmutation
Water
1a
Medium
Inst.
= CasterLevel & " cu. ft. of water"
Verbal
Somatic
Material
0
0
0
None
0
124
false
Transforms 1 cu. ft./level of water into acid
Waterspout
Conjuration
Creation
1 rd.
Long
= CasterLevel & " rd"
Cylinder 10 ft wide and 80 ft tall
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
124
false
Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in.
Wave Blessing
Transmutation
Water
1im.
Medium
= CasterLevel*10 & " min"
Verbal
0
0
0
None
0
125
true
Keeps one creature/level from sinking
Webfoot
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
true
Target gains +4 on swim checks, and is less hindered by bog terrain.
You are immune to pressure damage from descending to any depth
Breathe water as per Water Breathing for = CasterLevel*10 & " rnds"
You gain Expert Swimmer or Rapid Swimmer as a bonus feat