(c) 2005 by Wizards of the Coast, Inc 1.03 - Fixed 'Tr' school on Steed of the Seas 1.02 - Fixed teleport spells to use "Conjuration(Teleport)" 1.01 - Fixed spell list recursion 1.0 - Initial version Aboleth Curse Necromancy 1a Touch Permanent Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 0 true Subject's skin undergoes a horrible transformation. Air Breathing Transmutation Air 1a Touch = 2*CasterLevel & " hr" Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 113 true Subject breaths air as easily as water. Airy Water Transmutation Air Water 1a Centered = CasterLevel *10 & " min [d]" 20 ft. radius emanation centered on you Somatic Material 0 0 0 None 0 113 false Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. Blackwater Taint Necromancy Water Evil 1a Medium = CasterLevel & " rd [d]" 20 ft. radius Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 113 true Desecrate water, deals 1d6/2 levels (max 10d6) negative energy damage, bestows a negative level Blackwater Tentacle Conjuration Water Evil 1a Close = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 114 false Create Blackwater Tentacle that attacks your foe. Control Currents Transmutation Water 1a = 20*CasterLevel & " ft" = CasterLevel*10 & " min" 20 ft/level radius emanation centered on you Verbal Somatic 0 0 0 None 0 114 false Changes current direction and speed Dark Tide Necromancy Water Evil 1 rd. Long = CasterLevel & " hr [d]" 1/2 mile radius spread Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " half" 0 114 true Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour. Depthsurge Evocation Water 1a Long Inst. 20 ft radius Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 115 true Water slam deals 2d6 + caster level to all within 20 ft radius, pushes targets back, sinks ships. Detect Ship Divination 1a Special 24 hours [d] Verbal Somatic Focus 0 50 0 None 0 115 false Detect & Identify ships Disguise Ship Illusion Glamer 1a Touch = CasterLevel & " hr [d]" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " disbelief if interacted with" 0 115 true Disguises a ship Doom of the Seas Conjuration Summoning Evil 1 rd. Touch = CasterLevel & " rd [d]" Verbal Somatic DivineFocus XP 0 0 500 None 0 115 false Summons a fiendish kraken under your command. Stats block on page 116. Favorable Wind Evocation Air 1a 60 ft = CasterLevel *10 & " min [d]" Cone shaped emanation Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 116 false Produces a strong wind that lasts 10 minutes/level. Fins to Feet Transmutation 1a Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 117 true Transforms tails, tentacles, or finned extremities into humanoid legs and feet. Flowsight Divination Scrying 1 min. Touch = CasterLevel & " rd [d]" 60 ft radius Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg; see text" 0 117 true You can scry creatures in contact with a body of water Jaws of the Moray Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 117 true Subject gains a bite attack Jig of the Waves Enchantment Compulsion Mind 1a Close Conc. + 1d4 rounds Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 117 true Force creatures to dance a jig which causes penalties and forces random movement. Kuo-Toa Skin Transmutation 1a Touch = CasterLevel & " hr" Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 118 true Subject gains +8 on Escape Artist checks and cannot be snared by webs. Maelstrom Conjuration Creation Water 1 rd. Long = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg" 0 118 false Conjures a deadly whirlpool to suck in and batter foes. Megalodon Empowerment Transmutation 1a Personal See Text Verbal Somatic Material 750 0 0 None 0 118 false Gain scent, water breathing, swim speed for a period of time. Mordenkainen's Capable Caravel Conjuration Creation 10 min. Close = CasterLevel/2 & " Day [d]" Verbal Somatic Focus 0 500 0 None 0 119 false Creates a magical ship with extra dimensional staterooms. Mudslide Conjuration Creation Water Earth 1a Medium Inst. 40 ft radius spread Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Ref " & SaveDC & " half; see text" 0 119 false Landslide buries, mires creatures within a 40 foot radius. Planar Navigation Conjuration Teleport 1 min. Touch Inst. Verbal Somatic FocusOrDivineFocus 0 250 0 ="Will " & SaveDC & " neg" 0 119 true Send a whole ship to another plane. Pressure Sphere Evocation Water 1a Medium Inst. 20 ft radius Verbal Somatic 0 0 0 ="Fort " & SaveDC & " half" 0 120 false Water deals 4d6 damage to submerged targets Quickswim Transmutation 1a Personal = CasterLevel & " hr [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 120 false If you have one, your swim speed increases by 10 feet. Rapture of the Deep Enchantment Charm Mind 1a Medium Permanent 1 Living Creature Verbal Focus 0 0 0 ="Will " & SaveDC & " neg" 0 120 true Target becomes comatose. Red Tide Evocation Water 1a Medium Inst. Burst, shaped like a disk 10 ft wide/level, and 5 ft high Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " part; see text" 0 120 true Creates a surge of tainted water that sickens, weakens, and nauseates. Roar of the Waves Illusion Pattern Sonic Fear Mind 1a Close = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " part" 0 121 true Make 1 target / 2 levels deafened and shakened. Scales of the Sealord Transmutation 1a Personal = CasterLevel & " hr [d]" Verbal Somatic Material 0 0 0 None 0 121 false Add 10 ft to your swim speed, or gain swim speed of 15; add natural armor bonus of +1/3 levels, max of +5. Sink Transmutation Water 1a Medium = CasterLevel & " min [d]" Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 121 true Subject loses buoyancy Siren's Call Enchantment Compulsion Mind 1a Close = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 121 true Compel 1 creature / 2 levels to submerge itself. Steed of the Seas Transmutation 1a Touch = 2*CasterLevel & " hr" Verbal Somatic DivineFocus 0 0 0 None 0 122 true Makes your special mount amphibious. Stormrunner's Ward Abjuration 1 rd. Touch = CasterLevel & " hr [d]" Verbal Somatic Material 0 0 0 None 0 122 false Add 4 + 1/4 levels to ship's checks to weather storms Stormwalk Conjuration Teleport 1 rd. Touch Inst. Verbal Somatic DivineFocus 0 0 0 See Text 0 122 false Teleport yourself and one creature/2 levels using a storm Swim Transmutation Water 1 rd. Medium = CasterLevel *10 & " min [d]" One Creature Verbal Somatic Material 0 0 0 None 0 122 true Subject gains swim speed and a +8 bonus on Swim checks Tern's Persistance Transmutation 1a Touch 24 hours Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 123 true Subject can travel overland 50% longer without fatigue. Thalassemia Necromancy 1a Touch Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " half; see text" 0 123 true Turns blood to seawater, dealing 1d6 damage/level (max 15d6) Tojanida Sight Divination 1a Personal = CasterLevel *10 & " min [d]" Somatic 0 0 0 None 0 123 false Gain all-around vision Transformation of the Deeps Transmutation 1a Touch = CasterLevel & " hr [d]" Verbal Somatic Material 0 0 0 None 0 123 true Grant waterbreathing, darkvision, and pressure immunity to one creature / 3 levels Turbidity Abjuration 1a 0 ft = CasterLevel & " min" 20 ft radius spread centered on you Somatic Material 0 0 0 None 0 123 false Water surrounding you becomes cloudy, granting concealment Urchin's Spines Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 124 true Target grows spines that damage opponent Wake Trailing Divination Water 1a Touch 24 hours Verbal Somatic Material 0 0 0 None 0 124 false You can track a ship across the sea Water to Acid Transmutation Water 1a Medium Inst. = CasterLevel & " cu. ft. of water" Verbal Somatic Material 0 0 0 None 0 124 false Transforms 1 cu. ft./level of water into acid Waterspout Conjuration Creation 1 rd. Long = CasterLevel & " rd" Cylinder 10 ft wide and 80 ft tall Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg" 0 124 false Water rises up into a whirling vortex that deals 3d8 damage and sucks creatures in. Wave Blessing Transmutation Water 1im. Medium = CasterLevel*10 & " min" Verbal 0 0 0 None 0 125 true Keeps one creature/level from sinking Webfoot Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 125 true Target gains +4 on swim checks, and is less hindered by bog terrain. You are immune to pressure damage from descending to any depth Breathe water as per Water Breathing for = CasterLevel*10 & " rnds" You gain Expert Swimmer or Rapid Swimmer as a bonus feat