(c) 2005 by Wizards of the Coast, Inc
2.06 - Fixed druid list to have Camouflage, Mass at 2nd level instead of having Camouflage twice.
2.05 - Fixed Fire Shield, Mass and Miasma (typeo)
2.04 - Fixed Thunderous Roar, Standing Wave
2.03 - Fixed range of Orb of Force, fixed druid spell lists
2.02 - BE - Copied 1.30 Divine Agility description fix.
2.01 - BE - Removed the incorrect level 1 spell list entries for Launch Item.
2.0 - TT - Updated for SG 2.0. Fixed area of "Allegro", "Align Fang, Mass" and "Align Weapon, Mass". Fixed casting time on "Allegro"
Finished up to Amorphous Form.
1.29 - Make notation consistent for casting times.
1.28 - TT - Fixed "Ray Deflection", "Ray of Clumsiness", "Ray of Deanimation", "Ray of Dizziness", "Ray of Fire", "Ray of Ice", "Ray of Light", "Ray of Sickness", "Ray of Stupidity", "Ray of Weakness", "Rebuke", "Rebuke, Final", "Rebuke, Greater", "Rebuking Breath", "Recitation", "Resonating Bolt", "Resistance, Greater", "Ruin Delver's Fortune", "Righteous Aura", "Righteous Fury", "Righteous Wrath of the Faithful". Clarified "Resurgence", "Resurgence, Mass"
1.27 - Replaced Brilliant Blade with Brilliant Aura in Cleric 8
1.26 - Fixed Rhino's Rush
1.25 - Fixed references to the clerical Visage of the Deity Spells
1.23 - Fixed Blood Sirocco, Enveloping Coccoon, Improvisation, Pavillion of Grandeur, Plague of Rats, Mass Sanctuary.
1.22 - Fixed errors in Aura of Terror, Ethereal Mount, Field of Icy Razors, Phantom Foe, Spectral Touch, Stony Grasp, Earthen Grasp, Mass Death Ward. Fix various spelling and grammatical errors.
1.21 - Fixed Combust, Fire Shuriken, Gr. Stone Shape and Wrack. Edited Axiomatic Storm, Bogun, Gr. Blink, Body Harmonic, Bonefiddle, Cacophonic Shield, Ghost Trap, Stick, Updraft. Added Area to Amplify, Cacophonic Burst. Added Formulae to Analyze Portal, Aura of Terror, Ball Lightning, Belker Claws, Checkmate's Light, Climb Wall.
1.20 - Fixed Divine Sacrifice
1.1 - Added material component/focus gp costs. Changed description of Firebrand, Submerge Ship, True Creation, Scorch, Acid Sheath, Cacophonic Burst, Dimension Door, Greater, Viscid Glob, Vitriolic Sphere,
1.01 - Fixed text for Dragon Breath, changed reference abbreviation.
1.0 - Initial version
Absorb Weapon
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (o)"
0
0
true
Harmlessly absorbs a light weapon you are touching (incl. a poisoned weapon) into your arm without penalty so long as it is not in another creatures possession. Detect Magic will reveal an aura. Touch spot as a Move Act to draw weapon. When duration ends, weapon appears in your hand. If you Att with weapon on rd you draw it, you may attempt a Bluff check to feint as a Free Act and you gain a +4 bonus on the Bluff. An Intelligent weapon gets a save against the spell, but other weapons do not.
Absorption
Abjuration
1a
Personal
= CasterLevel *10 &" min (disch)"
Verbal
Somatic
0
0
0
None
0
6
false
Absorbs 1d4+6 spell levels (rolled by DM) of incoming spell energy; may use absorbed spells to cast your own spells (without using a memorized spell slot). See text for rules on partial absorption if not enough levels remain.
Abyssal Army
Conjuration
Summoning
Chaotic
Evil
10 min.
Medium
= CasterLevel *10 &" min [d]"
Verbal
Somatic
0
0
0
None
0
7
false
Summons many demons over time. First 2d4 dretches (MM 42) appear. 10 min later 1d4 babau (MM 40) appear. 10 min later 1 vrock (MM 48) appears. Each creature has max HP. They always obey you and never attack you even if controlled by another. You do not need to concentrate to maintain control.
Accelerated Movement
Transmutation
1sw.
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
7
false
You can move at your normal speed when using Balance, Climb, or Move Silently without taking any penalty on your check. This spell does not affect the penalty for using those skills while running or charging.
Acid Breath
Conjuration
Creation
Acid
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
7
true
="Your breath deals "& Min(10, CasterLevel ) &"d6 (acid) damage."
Acid Sheath
Conjuration
Creation
Acid
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
Material
Focus
50
0
0
None
0
7
false
="You enclose yourself in acid that does not harm you; those striking you take "& Min(30,2* CasterLevel ) &" (acid) dmg. Reach weapons bypass this dmg. If you grapple, other creatures involved take that dmg every rd. Any acid spells you cast deal +1 point per die."
Acid Storm
Evocation
Acid
1a
Medium
Inst.
Verbal
Somatic
Material
10
0
0
="Ref " & SaveDC & " half"
0
7
true
="Cylinder (20' radius, 20' high) of acid rain deals "& Min(15, CasterLevel ) &"d6 (acid) dmg to all creatures in area."
Aid, Mass
Enchantment
Compulsion
1a
Touch
= CasterLevel & " min"
0
0
0
None
0
8
true
="Functions like Aid (PHB 196) but affects multiple creatures (no 2 >30' apart), granting 1d8+"& Min(15, CasterLevel ) &" temp HP."
Aiming at the Target
Abjuration
1sw.
Personal
See Text
Somatic
0
0
0
None
0
8
false
Gives +10 (circumstance) for Concentrate checks to maintain concent. on an already cast spell. This spell can be cast while concentrating on another spell, and the effect lasts as long as you maintain concent. on the other spell.
Air Breathing
Transmutation
1a
Touch
= CasterLevel*2 &" hrs"
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
8
true
Transmuted living creatures can breathe air freely. Divide duration evenly among all creatures touched. Spell does not make targets unable to breath water.
Alarm, Greater
Abjuration
1a
Close
= CasterLevel *4 &" hrs"
Verbal
Somatic
Focus
0
100
0
None
0
8
false
="Wards an area as Alarm (PHB, p 197) but adds detection of creatures traveling through area on coterminous or coexistent planes (DMG, p 150) such as Ethereal Plane or Plane of Shadow."
Align Fang
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
Target living creature's natural weapon becomes aligned. This spell has no effect on natural weapons that are already aligned, nor will it work on a manufactured weapon. Spell is aligned the same as the alignment chosen during casting.
Align Fang, Mass
Transmutation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
="Functions as Align Fang (SCmp 9) but affects up to "& CasterLevel &" allied creatures (no 2 >30' apart)."
Align Weapon, Mass
Transmutation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
="Functions as Align Weapon (PHB 197), except that it affects up to "& CasterLevel &" weapons (no 2 >30' apart)."
Allegro
Transmutation
1 sw
Centered
= CasterLevel & " min [d]"
20' r. brst
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
9
true
Each creature within area gains a +30 (enhance) to its land speed (max double creature's land speed). Affected creatures retain these effects for the duration of the spell, even if they leave the original area.
Amanuensis
Transmutation
1a
Close
= CasterLevel *10&" min"
Verbal
Somatic
Material
XP
0
0
0
="Will " & SaveDC & " neg (o)"
0
9
true
Copy non-magical writing from one source to another at 250wpm. If the target contains both normal and magical writing, only the normal text is copied. This spell triggers (but does not copy) writing-based magic traps. Blank paper must be provided.
Amorphous Form
Transmutation
1a
Touch
= CasterLevel &" min [d]"
Somatic
Material
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
Willing corporeal creature becomes amorphous and can slip through cracks (no larger than 2 in. in dia.) quickly. While in new form, subject is immune to poison, polymorph and stunning. It cannot be flanked and is not subject to Crits. It gains a Swim speed (if not available) equal to its Land speed and can remain submerged as long as desired without breathing. Subject armor (incl. nat.) becomes worthless, but mods for size, DEX, and deflection still apply to AC, as do bonuses for force effects. Subject cannot cast spells with verbal, somatic, material or focus components and loses all supernatural abilities.
Amplify
Transmutation
Sonic
1a
Long
= CasterLevel &" min"
20' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
10
true
Decrease listen DCs by 20 for sounds within area. Creatures within area do not notice amplification. Spell can be centered on creature, and thus moves with target. Unwilling creature can attempt save and apply SR. Amplify counters and dispels (and is countered and dispelled by) Silence.
Analyze Portal
Divination
1 min.
60 feet
="[c] "& CasterLevel &" rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
10
false
="You can tell if an area contains a magic portal, and information about it. See text for details. For each property, make CL check (1d20+"& CasterLevel &") vs DC 17. If fail, try again next rd as long as spell lasts."
Anarchic Storm
Conjuration
Creation
Water
Chaotic
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
50
0
0
None
0
11
false
Driving rain reduces visibility and hearing, damages lawful creatures over time. Material: flask of anarchic water.
Anarchic Water
Transmutation
Chaotic
1 min.
Touch
Inst.
Flask of water
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (obj)"
0
11
true
Turns a flask of water into anarchic water (PHB 75). Material: 5 pounds of powdered iron and silver.
Angelskin
Abjuration
Good
1a
Touch
= CasterLevel & " rd"
Lawful good creature touched
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
11
true
Lawful good creature gets DR 10/silver and evil
Anger of the Noonday Sun
Evocation
Light
1a
10ft
Inst.
10' r. burst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg (txt)"
0
11
true
="Burst centered on caster. Any creature (with sight) you see is blinded for " & CasterLevel & " min. Undead, Fungi, Molds, Slimes and Oozes take " & Min(10, CasterLevel /2) & "d6, Ref for half. If Undead and harmed by light, they are destroyed if they fail save."
Animate Breath
Transmutation
1a
Personal
= CasterLevel & " rd"
Your Breath Weapon
Somatic
0
0
0
See Text
0
11
false
Must have a breath weapon. Imbue the energy of your breath weapon with a semblance of life. Uses stats of Huge Fire Elemental (MM 99). See Text.
Animate Fire
Transmutation
Fire
1 rd.
Touch
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
12
false
Up to 5 ft. cube of fire attacks designated target. target. Attacks as animated object, p. 13 of the Monster Manual, with fire elemental slam attack [Save DC 12, MM 98]. Fire has hardness 0.
Animate Snow
Transmutation
Cold
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
12
false
Cause snow in area to become 1d3+2 Large, 1d3 Huge, or 1 Gargantuan animated objects (MM 14). Directed by your vocal commands.
Animate Water
Transmutation
Water
1 rd.
Close
= CasterLevel & " rd (c)"
Verbal
Somatic
Material
0
0
0
None
0
13
false
Up to 4 ft. cube of water attacks designated target. Attacks as Small water elemental (MM 100), has double hit points. Water has hardness 0.
Animate Wood
Transmutation
Wood
1 rd.
Touch
= "[c] up to " & CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
13
false
Small or smaller wooden object attacks designated target. Attacks as small wooden animated object (MM 13). Object has hardness 5.
Anticipate Teleportation
Abjuration
1 rd.
Touch (willing)
24 hours
= CasterLevel * 5 & " ft. rad. eman."
Verbal
Somatic
Focus
0
500
0
None
0
13
false
Makes target aware of incoming teleports in area, delays teleports for 1 round; teleporting creature does not perceive delay.
Anticipate Teleportation, Greater
Abjuration
1 rd.
Touch (willing)
24 hours
= CasterLevel * 5 & " ft. rad. eman."
Verbal
Somatic
Focus
0
1000
0
None
0
13
false
Makes target aware of incoming teleports in area; identifies types and quantity of incoming creatures; delays teleports for 3 rd.; teleporting creatures do not perceive delay.
Anticold Sphere
Abjuration
Cold
1a
10 ft
= CasterLevel *10 & " min [d]"
10-ft rad centered on you
Verbal
Somatic
0
0
0
None
0
13
true
All creatures in area gain spell immunity to cold damage. see text.
Antidragon Aura
Abjuration
1a
Close
= CasterLevel &" min"
Verbal
Somatic
Material
Focus
DivineFocus
25
0
0
="Will " & SaveDC & " neg (h)"
0
14
true
="Allies gain +"& Min(5,(Int(( CasterLevel +1)/4))) &" bonus to AC and saves against dragons."
Antimagic Ray
Abjuration
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
100
0
0
="Will " & SaveDC & " neg (o)"
0
13
true
Target loses all magical powers.
Anyspell
Transmutation
15 min.
Personal
Inst.
Verbal
Somatic
DivineFocus
XP
MaterialOrDivineFocus
0
0
0
See Text
0
14
false
Allows you to read and prepare any arcane spell up to 2nd level. See text
Anyspell, Greater
Transmutation
15 min.
Personal
Inst.
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
15
false
Functions like Anyspell (SCmp 14) but any spells up to 5th and takes up a 6th lvl slot.
Appraising Touch
Divination
Fear
Mind
1a
Personal
= CasterLevel & " hr"
You
Verbal
Somatic
0
0
0
None
0
15
false
Gain +10 (insight) on Appraise checks to determine value of items you touch. Using Appraise in this fashion takes 2 min instead of std 1 min. Even if you fail, you do not mistake worth by mo more than 50%.
Arc of Lightning
Conjuration
Creation
Electricity
1a
Close
Inst.
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
15
false
="Bolt of electricity between 2 targets for "& Min(15, CasterLevel ) &"d6 damage."
Armor of Darkness
Abjuration
Darkness
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
15
true
A shroud grants +"& Min(8, 4+Max(0, Int(( CasterLevel -7) /3))) &" (deflect) to AC. Gain Darkvision 60ft and +2 on Saves versus holy, good, and light spells or effects. Undead subjects also gain +4 Turn Resistance.
Arrow Mind
Divination
1im.
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
15
false
You focus yourself on using your bow. While you are wielding a longbow, shortbow, greatbow (or a composite version of any of the above) you threaten all squares within your normal melee reach with your bow. allowing you to make AoO with arrows shot from the bow. In addition, you do not provoke AoO when you shoot a bow.
Arrow of Bone
Necromancy
Death
10 min.
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
50
0
0
="Fort " & SaveDC & " part"
0
16
true
="Single missile or thrown weapon; +4 (enhance) to Att/Dmg rolls; Save or be slain; 3d6+" & Min(15, CasterLevel ) & " dmg on successful save."
Arrow Storm
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
16
false
You can cast this spell only at the beginning of your turn, before you take any other actions. You can then use a Full Rd Act to make one ranged Att with a bow (with which you are proficient) against every foe within a distance equal to the weapon's range increment. You can Att a max num of creatures equal to your character level. If you choose not to take the Full-Rd Act, the spell has no effect.
Aspect of the Earth Hunter
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
DivineFocus
0
0
0
None
0
16
false
You assume the physical appearance and many of the qualities of a bulette (MM 30). See text.
Aspect of the Wolf
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
16
false
You assume the physical and many of the qualities and abilities of a wolf (MM 283). See text.
Assay Spell Resistance
Divination
1sw.
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
17
false
Gives +10 bonus on CL checks vs. SR of single creature.
Astral Hospice
Conjuration
Teleport
1a
Close
= CasterLevel & " day(s)"
Verbal
Somatic
Material
250
0
0
None
0
17
false
Opens a portal from the Astral Plane to a demi-plane. Natural healing can occur here, only creatures chosen by caster may enter. Effect ends when caster leaves.
Attune Form
Transmutation
1a
Touch
24 hours
1 creatures per 3 caster lvls
Verbal
Somatic
DivineFocus
0
0
0
None
0
17
false
Attune touched creatures to the plane you are currently on, negating harmful effects.
Augment Familiar
Transmutation
1a
Close
= "[c] up to " & CasterLevel & " rd"
Your familiar
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
17
true
Grants your familiar +4 to STR, DEX, and CON. Dmg Reduction 5/magic, and +2 to saves.
Aura Against Flame
Abjuration
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
18
false
Ignores 12 damage from Fire; can snuff out fire sources.
Aura of Evasion
Abjuration
1a
Centered
= CasterLevel & " min"
10' r. em.
Verbal
Somatic
Material
Focus
DivineFocus
500
0
0
None
0
18
false
All within area gain Evasion (PHB 41) against breath weapons.
Aura of Glory
Transmutation
1sw.
10 ft radius
Inst.
Verbal
DivineFocus
0
0
0
None
0
18
false
Removes and fear effects from all allies within range
Aura of Terror
Necromancy
Fear
Mind
1a
Centered
= CasterLevel & " min"
30' r. em
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
18
true
="You gain Frightful Presence (like a dragon) that inspires fear in all creatures within area that have fewer then "& CasterLevel &" HD. Such creatures must save or become Shaken (PHB 312). Success renders creature immune to Presence for 24 hrs. If you already have Frightful Presence, radius increases by +10', Save DC increases by 2, and creatures are Panicked (PHB 311) if save fails, else Shaken."
Aura of Vitality
Transmutation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
18
true
=Int( CasterLevel /3) &" targets gain a +4 (enhance) to STR, DEX, and CON scores."
Avascular Mass
Necromancy
Death
Evil
1a
Close
See Text
Ray
Verbal
Somatic
0
0
0
See Text
0
19
true
="Living creature struck by ray (RTA) loses half its HP (round down) and Stunned (PHB 313) for 1 rd if Fort "& SaveDC &" failed. Other creatures in 20' r. must make Ref "& SaveDC &" or become Entangled (-2 att, -4 DEX, cannot move, Concentrate 30 to cast). STR 25 or Escape 30 to break free (full round act). Mass blocks sight, 5' grants cover, 20' grants total cover. Once there are less than two people caught, spell ends."
Avasculate
Necromancy
Death
Evil
1a
Close
Inst.
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
19
true
Living creature struck by ray (RTA) is reduced to half HP (round down) and must save or be Stunned (PHB 313) for 1 rd.
Avoid Planar Effects
Transmutation
1a
20 feet
= CasterLevel &" min"
Verbal
0
0
0
None
0
19
true
="Attune "& CasterLevel &" creatures to the plane you are currently on, negating harmful effects."
Awaken Construct
Transmutation
8 hr.
Touch
Inst.
Verbal
Somatic
Material
XP
0
0
5000
="Will " & SaveDC & " neg (h)"
0
21
true
See text
Awaken Sin
Enchantment
Fear
Mind
Good
1a
Touch
Inst.
1 evil creatures with INT 3+
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
21
true
="Subject takes "& Min(10, CasterLevel) &"d6 nonlethal dmg and is Stunned (PHB 313) for 1 rd. If this knocks target unconscious, then 1d6 Wis dmg."
Awaken Undead
Necromancy
Evil
1a
Close
Inst.
= 25+(Int( CasterLevel /2) * 5) &"' r."
Verbal
Somatic
Material
XP
0
0
250
None
0
21
true
Grants intelligence to mindless undead. Gain INT 4+1d6 (lim. by original type). Undead gain armor/weapon profs of Warriors. Also gain Ex abilities they had in life. Targets gain +2 (profane) to Will saves vs Control Undead as well as +2 Turn Resist.
Awaken, Mass
Transmutation
24 hrs
Medium
Inst.
Verbal
Somatic
Focus
XP
0
0
250
See Text
0
21
true
="Awaken up to "& Int( CasterLevel /3) &" animals or trees (no 2 >30' apart). XP Cost: 250/awakened creature."
Axiomatic Storm
Conjuration
Creation
Water
Lawful
1a
Centered
= CasterLevel & " rd [d]"
20' rad, 20 ft high
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
22
false
Driving rain reduces visibility and hearing, damages chaotic creatures over time. -4 on Listen, Spot, and Search checks as well as Ranged att. Damages chaotic creatures for 2d6 per rd (chaotic outsiders take 4d6). Every rd, randomly selected chaotic outsider gets 5d6 acid dmg.Material: flask of axiomatic water.
Axiomatic Water
Transmutation
Lawful
1 min.
Touch
Inst.
Flask of water
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (obj)"
0
22
false
Damages Lawful outsiders. See text.
Babau Slime
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
22
true
Creatures and weapons that touch the target must save versus 1d8 acid (hardness does not apply). Creatures and magic weapons get Ref save.
Backbiter
Necromancy
1a
Close
= CasterLevel & " rd (dis)"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (text)"
0
23
true
Cast on wooden hafted 2 handed weapon or reach weapon; on next attack weapon attacks wielder. Magic weapons get a will save.
Backlash
Transmutation
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
23
true
Target creature cursed if it uses spells against another creature.
Balancing Lorecall
Divination
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
23
false
You gain a +4 (insight) on Balance checks. If you have sufficient ranks in Balance, you can balance on an otherwise impossible surface with a DC 20 check. See text for details.
Baleful Transposition
Conjuration
Teleport
1a
Medium
Inst.
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
23
true
Two creatures (up to large), of which you may be one, swap positions, not provoking AoOs..
Ball Lightning
Evocation
Electricity
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
23
true
Ball of lightning moves 30 ft in ANY direction . Deals "& Min(15, CasterLevel ) &"d6 Electricity dmg unless saved. Ball moves as long as you actively direct it (Move Act) otherwise it remains at rest, dmging any creature in the space. Ball winks out once range is exceeded.
Balor Nimbus
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
24
false
You burst into flames, dealing no damage to you or your equipment. Creatures in a grapple with you take 6d6 damage per round.
Bands of Steel
Conjuration
Creation
Wood
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part"
0
24
false
Metallic bands encircle medium or smaller creature; Ref save or be immobilized; entangled on successful save. Full round action to escape, Str or Escape Artist check. (DC18, 13 for entangled)
Barghest's Feast
Necromancy
Evil
1 rd.
Touch
Inst.
Corpse touched
Verbal
Somatic
Material
5000
0
0
="Will " & SaveDC & " neg (o)"
0
24
true
Utterly destroy the corpse touched. Wish, Miracle and True Resurrection might not restore the victim to life. Material: A diamond worth 5000GP
Battering Ram
Evocation
Force
1a
Close
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
24
true
Create a ram-like force that can strike with considerable power.
Battle Hymn
Enchantment
Charm
Mind-affecting
1a
30 feet
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
25
true
All allies (not caster) within 30 ft can reroll one Will save that they have just made each rd for duration. Reroll must be made before DM declared results of previous roll, and the result of 2nd roll must be used.
Beast Claws
Transmutation
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
25
false
Your hands turn into claws (slashing weapon, 1d4 dmg, threat 19-20/x2). Does not affect spellcasting or manual dexterity.
Beastland Ferocity
Enchantment
Compulsion
Mind
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
25
true
Creature touched fights normally while Disabled (PHB 307) or Dying (PHB 308), but dies normally at -10 hit points. Between -1 to -9, gain +4 (enhance) to STR
Beget Bogun
Conjuration
Creation
1a
Touch
Inst.
Verbal
Somatic
Material
XP
0
0
25
None
0
26
false
Tiny vegetable mannequin is infused with living energy. See (SCmp 26) for stats on Bogun.
Belker Claws
Transmutation
Air
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
26
true
="MTA deals 2d12 dmg. The effect lasts for "& Min(4,Int( CasterLevel /3)) &" rds."
Benign Transposition
Conjuration
Teleport
1a
Medium
Inst.
Verbal
0
0
0
None
0
27
false
Two willing creatures (up to large), of which you may be one, swap positions, not provoking AoOs..
Bestow Curse, Greater
Transmutation
1a
Touch
Permanent
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
27
true
One of 4 effects: (1) one Ability reduced to 1 or 2 by -6 (min 1), (2) -8 on Att, Saves, checks, (3) 25% chance to act each round or (4) custom (see text).
Binding Winds
Evocation
1a
Medium
Concen.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
27
true
Flurry of air holds target in place; no sonic effects can pass; -2 to ranged.
Bite of the King
Necromancy
1a
Touch
= CasterLevel & " rd"
Verbal
0
0
0
="Fort " & SaveDC & " neg"
0
28
true
Target living creature hit by melee touch is swallowed whole, taking 2d8+12 Bludg. dmg plus 12 Acid dmg per rd. Subject can cut free using light slash/pierce weapons to deal 35 dmg to the 'stomach' (AC 21).
Bite of the Werebear
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
28
false
You take on certain qualities of a bear. See text,
Bite of the Wereboar
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
28
false
You take on certain qualities of a boar. See text.
Bite of the Wererat
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
DivineFocus
0
0
0
None
0
28
false
You take on certain qualities of a dire rat. See text.
Bite of the Weretiger
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
28
false
You take on certain qualities of a tiger. See text.
Bite of the Werewolf
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
29
false
You take on certain qualities of a wolf. See text.
Black Blade of Disaster
Conjuration
Creation
1a
Close
="[c] "& CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
29
true
Black blade deals dmg and / or disintegration. See text.
Blackfire
Necromancy
Evil
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
See Text
0
29
true
Ray, Fort save each round or take 1d4 Con damage and become nauseated; no damage and sickened on save. Each round any creature adjacent to affected creature must make Ref save or suffer effects. Fire goes out after 3 consecutive successful Fort saves.
Blacklight
Evocation
Darkness
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
30
true
Create an area of total darkness.
Blade of Pain and Fear
Evocation
1a
0 ft.
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " part"
0
30
true
="3' column of teeth allow melee touch att dealing 1d6+"& Min(10, Int( CasterLevel /2)) &" dmg. STR mod does not apply. Any creature damaged must make a save or become Frightened (PHB 309)."
Blade Storm
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
30
false
You can cast this spell only at the beginning of your turn, before you take any other actions. You can then take a Full-Rd Act to make one Att with each melee weapon you are currently wielding against every foe within reach. If you wield 2 weapons or a double weapon you can attack each foe once with each weapon or end, using the normal rules for two-weapon fighting. If you choose not to spend the Full-Rd Act, then the spell has no effect.
Blade Thirst
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
31
true
Slashing weapon glows blue, gains a +3 (enhance) bonus.
Blades of Fire
Conjuration
Creation
Fire
1sw.
Touch
1 rd
Verbal
0
0
0
None
0
31
false
Up to two wielded melee weapons deal +1d6 fire dmg.
Bladeweave
Illusion
Pattern
1sw.
Personal
= CasterLevel & " rd [d]"
Verbal
0
0
0
See Text
0
31
true
Any rd that you Att with a melee weapon, you can make a single additional touch Att with that weapon at normal Att bonus as a Free Act. This Att deals no dmg. Instead, anyone successfully touched by the weapon must make a Will save or be Dazed (PHB 308) for 1 rd. SR applies to this effect.
Blast of Flame
Conjuration
Creation
Fire
1a
60 ft. Cone
Inst.
Cone
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
31
false
="Cone deals "& Min(10, CasterLevel ) &"d6 Fire dmg."
Blast of Force
Evocation
Force
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
31
true
="Create ray as a ranged touch attack which deals "& Min(5,Int( CasterLevel /2)) &"d6 damage. Fort save or target knocked down, save is modified as for Bull Rush (PHB 154)."
Bless Weapon, Swift
Transmutation
1sw.
Touch
1 round
Weapon touched
Verbal
0
0
0
None
0
31
false
Weapon strikes true against evil foes
Blessed Aim
Divination
1a
50ft
= CasterLevel &" min"
50' sprd
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
31
false
Area centered on you; allies gain +2 (morale) on ranged attacks
Blessing of Bahamut
Abjuration
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Material
0
0
0
None
0
31
false
Gain DR 10/magic. Skin takes on Platinum sheen.
Blinding Breath
Transmutation
Light
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
32
false
As Breath Flare (SCmp 38) but targets that fail their saving throws are permanently blinded.
Blinding Spittle
Transmutation
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
32
true
Ranged touch attack blinds target until eyes washed clear. -4 to attack rolls
Blindsight
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
32
true
Target creature gains sensitivity to vibrations; senses extend to 30 ft.
Blindsight, Greater
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
32
true
As Blindsight (SCmp 32), but sense has 60 ft range.
Blink, Greater
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
32
false
As Blink (PHB 206), except you have control over the timing of your blinking. You can ready an action to blink away from any physical or magical Att. You have no chance of your own Att or spells failing to hit target due to blinking. While moving through objects you have no chance to materialize within unless you end your move inside. See text for details.
Blistering Radiance
Evocation
Light
Fire
1a
Long
= CasterLevel & " rd"
50 ft. rad. spread
Verbal
Somatic
Material
0
0
0
= SaveDC & " (text)"
0
33
true
All sighted creatures in area dazzled (no save); 2d6 fire damage each round, Fort save for half.
Blood Frenzy
Transmutation
1a
Touch
see Text
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
33
true
Similar to Barbarian Rage; +2 bonus to STR, CON; +1 Will save; -1 AC.
Blood Sirocco
Evocation
1a
60 ft
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg, See text."
0
33
true
A force of a Small Windstorm (DMG 95) blows from you. See text.
Blood to Water
Necromancy
Water
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
33
true
Transmute subjects blood to water dealing 2d6 CON dmg.
Blood Wind
Evocation
1sw.
Close
1 rnd
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
33
true
Take a full round action to use all natural weapons or unarmed strikes as if they were thrown weapons with a 20 ft range increment.
Bloodhound
Divination
1a
Personal
24 hrs [d]
Verbal
Somatic
0
0
0
None
0
34
false
If you fail a Survive check to track, you may roll again using the same DC. If the reroll fails, you must search for 30 min (outdoors) or 5 min (indoors) before trying again.
Bloodstar
Conjuration
Creation
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
30
0
="Fort " & SaveDC & " neg"
0
34
true
Bloodstar can move anywhere within range (std act to move it). Provides 20' r. illum., has Hard 10, 20 HP. Any creature you designate within 10' that takes dmg from any source must make save or take 1 CON dmg. New save is allowed each rd.
Bodak's Glare
Necromancy
Death
Evil
1a
30'
Inst.
Verbal
Somatic
DivineFocus
0
500
0
="Fort " & SaveDC & " neg"
0
34
true
You channel the gaze of the bodak. Target a creature that can see you. That creature dies immediately. It need not meet your gaze.
Body Blades
Transmutation
1a
Personal
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
35
false
You attack as if armed, deal bonus damage, and harm grapplers.
Body Harmonic
Transmutation
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Focus
0
500
0
="Will " & SaveDC & " neg"
0
35
true
Targeted creature's body vibrates dealing 1d10 dmg on an Ability (must select different ability each rd) unless save. Same ability cannot be dmged again for 5 rounds. Subject's vibration causes -20 on Move Silently checks.
Body of the Sun
Transmutation
Fire
1a
5 ft.
= CasterLevel & " rd"
5' r. em.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
35
true
Your body emanates fire; illuminates area, deals 1d4+1 fire to any within area except you.
Body of War
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
35
false
Assume the qualities and form of warforged titan (ECS 302). See text.
Bolt of Glory
Evocation
Good
1a
Close
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
None
0
35
true
="Ranged touch; ray deals positive energy damage ("& Min(7,Int( CasterLevel /2))&"d6 or "& Min(15, CasterLevel ) &"d6; see text.)"
Bolts of Bedevilment
Enchantment
Mind-affecting
1a
Medium
= CasterLevel &" rd"
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
37
true
RTA; one ray per round; Target is Dazed (PHB 307) for 1d3 rds if save failed.
Bombardment
Conjuration
Creation
1a
Long
Inst.
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " half (txt)"
0
37
true
="Rain of rocks fall from sky; deals "&MIN(10, CasterLevel )&"d8 dmg, buries opponents."
Bonefiddle
Necromancy
1a
Close
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Focus
0
30
0
="Fort " & SaveDC & " neg"
0
37
true
A ghostly fiddle attempts to saw through the opponent. Deals 3d6 Sonic dmg and -20 on Move Silently checks. Successful save negates dmg and ends spell. Spell otherwise continues for duration even if subject moves beyond LOS or LOE (both PHB 310).
Bottle of Smoke
Conjuration
Creation
10 min.
Touch
= CasterLevel &" hr"
Verbal
Somatic
Focus
0
50
0
None
0
37
false
=" Release smoke to create smoke mount. Ride(10) to mount. Mount has speed "& Min(240,( CasterLevel * 20)) &" and is impervious to all Att. Mount leaves smoke behind that grants half conceal (20%). Stored smoke good for 24 hrs. Focus: ornate corked bottle."
Brain Spider
Divination
Mind-affecting
fr
Long
= CasterLevel &" min"
Verbal
Somatic
Material
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
38
true
="As Std action, eavesdrop on thoughts of up to eight other creatures. Can scan all minds for info on one topic, gaining " & CasterLevel & " pieces of information."
Brambles
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
38
false
="Add magic spikes to wooden melee weapon, which gains +1 (enhance) to Att and +"& Min(10, CasterLevel ) &" dmg."
Branch to Branch
Transmutation
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
38
false
+10 (competence) to Climb checks in trees; swing from branch to branch.
Breath Flare
Transmutation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
38
false
Must have a breath weapon as natural or supernatural ability. In addition to normal dmg, creatures that fail saving throws are dazzled for 1 rd per caster level.
Breath of the Jungle
Transmutation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
39
false
Mist gives the DC of a saving throw a -2 decrease.
Breath Weapon Admixture
Transmutation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
39
false
Must have a breath weapon as an natural and unnatural ability. It adds another type of energy dmg. See text.
Breath Weapon Substitution
Transmutation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
39
false
Must have a breath weapon as a natural or unnatural ability. Swap the energy dmg type with another. See text.
Briar Web
Transmutation
1a
Medium
= CasterLevel &" min."
40' r. sprd
Verbal
Somatic
DivineFocus
0
0
0
None
0
39
false
Causes tress, grass, etc to wrap themselves around creature. Terrain becomes Difficult and move at half speed. 1 pt dmg per 5 ft movement.
Brilliant Aura
Transmutation
Light
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
39
true
Weapons carried by 1 creature/2 levels become brilliant energy (DMG 224).
Brilliant Blade
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
40
true
Transform single weapon or group of projectiles into a weapon of brilliant energy (DMG 224).
Bristle
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
40
false
Spikes have an attack bonus equal to caster level and deal 2d6 points of dmg. No Str mod to dmg.
Buoyant Lifting
Evocation
1a
Close
= CasterLevel & " min [d]"
Somatic
DivineFocus
0
0
0
None
0
40
false
Move towards the surface at 60 ft a round.
Burning Blood
Necromancy
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part (text)"
0
40
true
1d8 acid + 1d8 fire damage each round and may only take single move action; Fort save to negate effects for each round.
Burning Sword
Evocation
Fire
1a
Touch
= CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
41
false
Weapon is edged in flickering blue flames; does additional fire damage.
Burrow
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
41
true
Hands sprout claws as hard as stone, allowing you to burrow. See text.
Burrow, Mass
Transmutation
1a
Touch
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
None
0
41
false
As Burrow (SplComp 41) but affects 1 creature per 2 lvls.
Buzzing Bee
Conjuration
Creation
1a
Medium
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
41
false
Summons loud bee, subject -10 to concen. checks and DC10 concen. check to cast. See text.
Cacophonic Burst
Evocation
1a
Long
Inst.
20' r. brst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
41
true
="Deals " & Min(15, CasterLevel ) & "d6 sonic dmg to all creatures in area. Creatures in a Silence effect do not take dmg."
Cacophonic Shield
Evocation
Sonic
1a
Centered
= CasterLevel & " min [d]"
10' r. em
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
41
true
="Set up sonic shield that blocks sound (such as thunderstone) or SU or Spell-based sound or sonic effects (CL "& 11+ CasterLevel &" to overcome); crossing deals 1d6+"& Min(20, CasterLevel ) &" & and save or be Deafend (PHB 307) for 1 min; Any missile (incl. Siege) suffers 20% miss chance for crossing barrier in either direction. Barrier moves with you, but you cannot force a creature to cross it. Attempting to do so allows creature to pass without effect."
Call Kolyarut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
250
None
0
42
false
You request the aid of a kolyarut inevitable. See text for details.
Call Marut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
500
None
0
42
false
You request the aid of a marut inevitable. See text for details.
Call Zelekhut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
100
None
0
42
false
You request the aid of a zelekhut inevitable. See text for details.
Caltrops
Conjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
42
false
Covers one 5 ft square with caltrops
Camouflage
Transmutation
1a
Personal
=10 * CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
43
false
Changes coloring to match area; +10 (circumstance) to Hide checks.
Camouflage, Mass
Transmutation
1a
Medium
= CasterLevel * 10 & " min"
Verbal
Somatic
0
0
0
None
0
43
false
Grant any number of creatures (no 2 >60' apart) a +10 (circumstance) to Hide. See text for movement limits.
Capricious Zephyr
Evocation
Air
1a
Medium
= CasterLevel & " rd"
0
0
0
See Text
0
43
true
A ball of swirling dust pushed enemies across the battlefield. See text
Cast In Stone
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
See Text
0
43
true
You gain petrifying gaze attack; you may free victim with command word.
Castigate
Evocation
Sonic
1a
10ft.
Inst.
10' r. em.
Verbal
0
0
0
="Fort " & SaveDC & " half"
0
44
true
="Target creatures that hear. Foes of same align save or deaf for 1d4 rd. Those within 1 step suffer "& Min(10, CasterLevel ) &"pts dmg, while those >1 step suffer the same number of d4."
Celebration
Enchantment
Sonic
Mind-affecting
1a
Close
= CasterLevel & " rd"
15' r. brst
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
44
true
Creatures in area that fail save suffer -2 penalty to Dex, Int and Wis. If you continue song as Std Act for 2nd rd, each affected creature must save again (remember penalty) or become Nauseated (PHB 310). Success prevents Nausea and creature is now immune to spell. If you continue song as Std Act on 3rd rd, affected creatures must save or pass out, becoming Unconscious (PHB 314) and Helpless (PHB 309).
Chain Missile
Evocation
Force
1a
Long
Inst.
Verbal
Somatic
0
0
0
None
0
44
true
One creature + 1 more per 2 caster levels hit by magic missiles. See text.
Chain of Eyes
Divination
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
45
true
You can use touched creatures vision instead of your own. Anytime the target contact another, you can xfer to that creature. Free Action to switch between your vision and others.
Charge of the Triceratops
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
45
true
Creates horns that deal gore attack. See text.
Cheat
Transmutation
Evil
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
46
false
Caster rerolls once when determining the success of a game of chance. This spell affects only non-magical game, such as cards or dice. Character can demand a reroll and take the better roll. Anyone observing the game gets save to realize something fishy is going on.
Checkmate's Light
Necromancy
Lawful
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
46
false
="Imbue touched weapon with +"& Min(5, Int( CasterLevel /3)) &". Treated as Lawful-aligned and grants +1 vs Fear saves for 20 ft radius."
Chill of the Grave
Necromancy
1a
Close
Inst.
Ray
Verbal
Somatic
0
0
0
None
0
46
true
="RTA delivers "& IIF( CasterLevel >3, IIF( CasterLevel >6, IIF( CasterLevel >9,"4","3"),"2"),"1") &"d10 Cold dmg."
Circle Dance
Divination
1 min.
Personal
Inst.
Verbal
Somatic
0
0
0
None
0
46
false
You divine the relative direction and condition of another creature of which you have firsthand knowledge. Creature must be on same plane and alive.
Clarity of Mind
Abjuration
1a
Touch
= CasterLevel &" hours [d]"
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
46
true
Grants +4 to saves vs. charm, compulsions, and glamer spells.
Claws of Darkness
Illusion
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
47
true
Hands become shadowy claws with +5 ft reach dealing d8 dmg.
Claws of the Bear
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
47
false
Your hands become weapons that do d8 dmg; you're considered armed.
Clear Mind
Abjuration
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
47
false
+4 sacred bonus vs. mind-affecting spells and effects.
Climb Walls
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
47
true
="+"& IIF( CasterLevel >5,IIF( CasterLevel>8,"30","20"),"10") &" (enhance) to Climb checks. Unlike Spider Climb, does not allow climb on ceilings and does not give target a Climb speed."
Cloak of Bravery
Abjuration
Mind-affecting
1a
60 ft.
=10* CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
47
true
="You and your allies gain a +"&MIN(10, CasterLevel )&" bonus on saves vs. fear."
Cloak of Bravery, Greater
Abjuration
Mind-affecting
1a
1 mile, see text
= CasterLevel & " hr"
0
0
0
="Will " & SaveDC & " neg"
0
48
true
Like Cloak of Bravery (Splcomp 47) but all allies within radius are immune to fear and get +2 morale bonus on attack rolls.
Cloak of Dark Power
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
48
true
Protected from the sun....+4 resistance bonus on saves vs. light or dark spells and effects.
Cloak of the Sea
Transmutation
1a
Touch
= CasterLevel & " hrs [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
48
true
Subject's form appears composed of water; special bonuses underwater. See text.
Cloak Pool
Illusion
Glamer
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (oh)"
0
48
false
Hides a color pool on the Astral Plane (DMG 154). Magic still reveals the existence of the pool.
Close Wounds
Conjuration
Healing
1im.
Close
Inst.
Verbal
0
0
0
="Will " & SaveDC & " half"
0
48
true
Cures or negates 1d4 + (1 per caster level..max +5) hp of damage, may cast on other's turns; can keep target from dieing.
Cloud of Bewilderment
Evocation
1a
Close
= CasterLevel &" rd"
10 ft cube
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
48
false
Breath out cloud of noxious air; those in cone are stunned and blinded for d6 rnds.
Cloud-Walkers
Transmutation
1a
Touch
= CasterLevel *10 & " min [d]"
1 creatures / level
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg (h)"
0
49
true
= CasterLevel &"Creatures (no 2 >30' apart) may move up/down 30ft or fly(perfect) laterally 60ft."
Cloud Wings
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
49
true
Increases subject fly speed by 30 ft.
Cloudburst
Evocation
1a
Long
=10 * CasterLevel &" min [d]"
100 ft radius
Verbal
Somatic
0
0
0
None
0
49
false
You cause clouds to gather and a heavy rain to fall.
Clutch of Orcus
Necromancy
Evil
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
49
true
Target humanoid is paralyzed and suffers 1d3 dmg/rd. Victim gets new save each rd.
Cocoon
Conjuration
Creation
1a
Close
Inst.
Verbal
Somatic
Material
XP
0
0
250
="Fort " & SaveDC & " neg"
0
49
true
Wrap target in a cocoon, paralyzing and slowly killing him.
Cold Fire
Transmutation
Cold
1a
Close
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
50
true
Change the normal flames of a fire into cold flames dealing 1d6 cold dmg per 2 caster levels (max 5d6).
Cold Snap
Transmutation
Cold
1 min.
1 mile.
2d4 hours
Verbal
Somatic
0
0
0
None
0
50
false
Cause a powerful cold front to form. -5 degrees per caster level. Cold descriptor spells deal extra 1 point dmg in the area.
Combust
Evocation
Fire
1a
Touch
Inst. (text)
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part"
0
50
true
="You cause a creature ("&MIN(10, CasterLevel )&"d8 dmg) or object (1d6 dmg/rnd) to burst into flame."
Cometfall
Conjuration
Creation
1a
Medium
Inst.
5 ft radius
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
50
false
="Comet appears "& CasterLevel * 5 &"ft above ground (or at ceiling if lower). Deals 1d6 dmg per caster level (max 15d6) to those in area plus trip (+11 bonus) vs those who did not save. Area filled with dense rubble (DMG p. 90)."
Cone of Dimness
Illusion
1a
60 ft
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
50
true
WILL save or believe darkness has engulfed them, rendering them blinded.
Consumptive Field
Necromancy
Death
Evil
1a
30 ft
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
51
true
Area centered on you. All creatures in area with fewer than 0 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl).
Consumptive Field, Greater
Necromancy
Death
Evil
1a
Personal
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
51
true
Area centered on you. All creatures in area with fewer than 9 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl).
Contagion, Mass
Necromancy
Evil
1a
Touch
Inst.
20 ft radius spread
0
0
0
="Ref " & SaveDC & " neg"
0
51
true
Functions like Contagion (PH 213) but all creatures in area are infected.
Contagious Fog
Conjuration
Creation
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
DivineFocus
0
0
0
="(text) " & SaveDC
0
52
true
30' radius cloud of fog inflicts disease.
Contagious Touch
Necromancy
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
52
true
You transmit chosen disease (see text) via touch attack. Victim must make Fort save. You may only infect 1 creature per rd.
Contingent Energy Resistance
Abjuration
1 min.
Personal
= CasterLevel &" hours [d]"
Verbal
Somatic
Material
0
0
0
None
0
52
false
Energy damage triggers a Resist Energy spell.
Conviction
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Creature touched
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
52
true
Subject gains +2 or higher save bonus
Conviction, Mass
Abjuration
1a
Medium
= CasterLevel*10 & " min"
Allies in a 20 ft. radius
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
52
true
Allies gain +2 or higher save bonus
Corona of Cold
Evocation
Cold
1a
10 ft
= CasterLevel & " rd [d]"
10 ft radius centered on you
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
52
true
Surrounded by protective aura of cold. Grants resistance to fire +10 and deals 1d12 cold dmg. Affected creatures get -2 to STR and DEX.
Corporeal Instability
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
53
true
Transforms a living creature touched into a spongy, amorphous mass.
Corpse Candle
Conjuration
Creation
1a
Close
= CasterLevel &" min [d](txt)"
Somatic
Material
0
0
0
None
0
53
false
Floating candlelight (5' radius) illuminates hidden, ethereal, and invisible.
Corrosive Grasp
Conjuration
Creation
Acid
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
53
true
="Melee touch; deal 1d8 points [acid] dmg; may touch "& CasterLevel &" targets."
Countermoon
Abjuration
1a
Close
12 hours
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
53
true
Forces lycanthrope back to its natural form.
Crabwalk
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
53
false
Gain +4 bonus on its attack roll and no penalty to AC. Replaces normal +2 to attack and -2 penalty to AC that comes with a charge.
Crawling Darkness
Conjuration
Creation
fr
Personal
= CasterLevel &" min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
55
false
Dark, writhing tentacles cover you; 50% concealment (feather fall, water walk)
Creaking Cacophony
Illusion
Sonic
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
55
true
All within spell's area take -4 on Listen checks. Spellcasters must make Concentration check.
Create Magic Tattoo
Conjuration
Creation
10 min.
Touch
1 day
Verbal
Somatic
Material
Focus
100
0
0
None
0
55
true
This spell creates a single magic tattoo - See text.
Creeping Cold
Transmutation
Cold
1a
Close
3 rd
Verbal
Somatic
Focus
0
25
0
="Fort " & SaveDC & " half"
0
58
true
Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water.
Creeping Cold, Greater
Transmutation
Cold
1a
Close
see text
Verbal
Somatic
Focus
0
25
0
="Fort " & SaveDC & " half"
0
56
true
Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6, 4d6, etc) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water.
Critical Strike
Divination
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
56
false
Whenever you make a melee Att against a flanked foe (or one denied their DEX bonus) you deal an extra 1d6, your weapons threat range is doubled (as if under Keen Edge) and you gain a +4 (insight) on rolls made to confirm crits. The increased threat range does not stack with any other effect that increases threat range. Creatures immune to sneak Att are immune to the extra dmg dealt by your Att.
Crown of Glory
Evocation
Mind
1a
20 feet
= CasterLevel &" min"
Verbal
Somatic
Material
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
56
true
Gain an aura of celestial authority; +4 Cha and enthralls subjects.
Crumble
Transmutation
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part (o)"
0
56
true
="Bring forces of erosion to bear on man-made object; "&MIN(15, CasterLevel )&"d6 damage."
Curse of Ill Fortune
Transmutation
1a
Medium
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
56
true
Temporary curse; -3 to hit, saves, ability and skill checks.
Curse of Ill Fortune, Mass
Necromancy
1a
Medium
= CasterLevel & " min"
20 ft radius
0
0
0
="Will " & SaveDC & " neg"
0
56
true
Same as Curse of Ill Fortune (SplComp 56) but affects multiple targets.
Curse of Impending Blades
Necromancy
1a
Medium
= CasterLevel & " min"
One creature
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
56
true
Subject takes -2 penalty to AC
Curse of Impending Blades, Legion's
Necromancy
1a
Medium
= CasterLevel & " min"
Enemies in a 20 ft. burst
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
57
true
Subjects take -2 penalty to AC
Curse of Lycanthropy
Necromancy
1a
Touch
Inst.
Verbal
Somatic
Material
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
57
true
Causes temporary lycanthropy (your choice) in target living creature.
Cursed Blade
Necromancy
1sw.
Touch
= CasterLevel & " min"
Verbal
0
0
0
None
0
57
true
Damage received isn't hp but can only be removed by Remove Curse spell.
Cutting Hand
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
57
false
Your hand has a +2 (enhancement) to hit, damage (but not melee touch) dealing 1d6 pts of dmg.
Cyclonic Blast
Evocation
Air
1a
120 ft
Inst.
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " half"
0
57
true
Torrent of wind deals 1d6 pts of dmg per caster level (max 15d6)...See text.
Daggerspell Stance
Abjuration
1sw.
Personal
= CasterLevel & " rd [d]"
Verbal
Focus
0
0
0
None
0
57
false
="This spell will not function unless you are wielding two daggers, but the spell does not end if you drop, throw, or otherwise lose one or both of your daggers. While in effect, if you make a Full Att while holding daggers you gain +2 (insight) on Att and Dmg rolls. While wielding two daggers and fighting defensively, you gain SR "& 5+ CasterLevel &". While taking a Total Defense act, you gain both SR as above and DR 5/magic."
Dance of the Unicorn
Abjuration
1a
5 ft / level
= CasterLevel &" min [d]"
= CasterLevel *5 &"' r."
Verbal
Somatic
0
0
0
None
0
58
false
Wash area clean of all contaminants and poisons. Either negating or granting +4 bonus to save vs. effect.
Dark Way
Illusion
Shadow
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
58
true
="Create an unbreakable bridge of force up to "& CasterLevel *20&" ft. long."
Darkbolt
Evocation
Darkness
1a
Medium
Inst. See text
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
58
true
Hurl 1 bolt per 2 caster levels (max 7 bolts) dealing 2d8 dmg. Can hurl them all at once or spread them out.
Darkfire
Evocation
Fire
1a
0 feet
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
59
true
="Dark flames appear in your hand; melee or ranged touch, d4+"&MIN(10,INT( CasterLevel /2))&" [fire] dmg."
Darkvision, Mass
Transmutation
1a
10 feet
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
59
true
All within 10' gain the ability to see 60' (b&w) even in total darkness.
Dawn
Abjuration
1sw.
15 ft
Inst.
Verbal
0
0
0
="Fort " & SaveDC & " neg (h)"
0
59
true
All sleeping creatures in affected area awaken.
Dead End
Illusion
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
See Text
0
59
true
Disguise the spoor left by the subjects, concealing their tracks, scent, and other signs of their passage.
Deadfall
Conjuration
1a
Long
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
59
false
Create a tangled mass of huge branches that implode dealing 1d6 per caster level (max 20d6).
Deafening Clang
Transmutation
Sonic
1sw.
Touch
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
59
false
Weapon touched causes loud clang; acts like a thunderstone when striking.
Death Armor
Necromancy
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
50
0
None
0
60
false
="Crackling black armor injures those that contact it; d4+"&MIN(5,INT( CasterLevel /2))&" damage."
Death Dragon
Necromancy
Fear
Mind-affecting
Evil
fr
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
60
false
="Negative energy shrouds you; +4 nat. armor, +4 (deflect) to AC, "&MIN(20, CasterLevel )&" hp."
Death Pact
Necromancy
Evil
10 min.
Touch
discharge
Verbal
Somatic
Material
DivineFocus
XP
1000
0
0
None
0
60
false
Target enters binding agreement with your deity to be brought back to life.
Death Throes
Necromancy
Force
1a
Personal
= CasterLevel & " hr or until killed"
Verbal
Somatic
0
0
0
None
0
60
false
= "If you die, you explode in a burst of energy. This utterly destroys your body and deals " & CasterLevel & "d8 force damage to all in a 30' radius."
Death Ward, Mass
Necromancy
1a
Close
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
61
true
="Up to "& CasterLevel &" Living creatures (no 2 >30' apart) touched is warded vs. all death spells / magical death effects."
Decomposition
Necromancy
1a
50ft
= CasterLevel &" rd"
50' r. em.
Verbal
Somatic
DivineFocus
500
0
0
None
0
61
true
Enemy wounds (non-subdual dmg) in area fester for +1 dmg / rd for duration of spell (limit +1 dmg regardless of # of wounds). Heal 15 or healing spell to stop festering. Further dmg starts festering again.
Decoy Image
Illusion
1a
Long
8 hours [d]
Verbal
Somatic
0
0
0
Will disbelief
0
61
false
Project a duplicate image of yourself and your companions
Deep Breath
Conjuration
Air
1a
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
61
true
Lungs fill with air and replenish themselves
Deeper Darkvision
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
63
true
Subject gains the ability to see 60' (black and white) even in total and magical darkness.
Defenestrating Sphere
Evocation
Air
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Focus
0
100
0
="Fort " & SaveDC & " part (text)"
0
63
true
Ranged touch attack, sphere travels up to 30 ft. / rd; creatures struck take 3d6 damage, Fort save or knocked prone, if prone 2nd Fort save or be swept 1d8x10 ft. up in the air, dropping 1d6 squares from original position
Dehydrate
Necromancy
1a
Medium
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
63
true
="Deals 1d6+"&MIN(5,(INT(( CasterLevel )/3)))&" CON damage, 1d8+"&MIN(5,(INT(( CasterLevel )/3)))&" CON damage to oozes, plants, and aquatic creatures."
Deific Vengeance
Conjuration
Summoning
1a
Close
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " half"
0
62
true
="Target creature suffers blow dealing "& Min(5,Int( CasterLevel /2)) &"d6 dmg, "& Min(10, CasterLevel )&"d6 vs. undead."
Delay Death
Necromancy
1im.
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Subject is unable to die from hit point dmg.
Delay Disease
Conjuration
1a
Touch
24 hours
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Any nonmagical disease is halted for the duration of the spell.
Delusions of Grandeur
Illusion
Mind-affecting
1a
Medium
= CasterLevel*10 & " min"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Fools the subject into believing itself more competent and safe than it really is.
Demon Dirge
Transmutation
1a
Close
Inst or 1d6 rd
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
63
true
Deals 3d6 to all chaotic and evil creatures in range. Tanar'ri are stunned for 1d4 rounds and take damage each round. A Fort save reduces the duration to 1 round and negates the stunning. Tanar'ri SR does not apply.
Demonhide
Abjuration
Evil
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
63
true
Gain DR 5/cold iron or good.
Desiccating Bubble
Necromancy
1a
Medium
= CasterLevel & " rd"
Somatic
Material
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
63
true
Supernatural dry air rolls in whichever direction you point and engulfs those it strikes. See text
Detect Favored Enemy
Divination
1a
60 ft.
= "[c] "& CasterLevel *10 & " min [d]"
Qtr Circle
Verbal
Somatic
DivineFocus
0
0
0
None
0
64
false
Works as other detects, but identified Favored Enemies. First rd detects presence, 2nd rd detects type, 3rd rd identified HD and location.
Devil Blight
Transmutation
1a
Close
Inst or 1d6 rd
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
64
true
Deals 2d6 (no save) to all lawful and evil creatures in range. Baatezu are confused for 1d6 rounds and take damage each round. A Will save reduces the duration to 1 round and negates the confusion Baatezu SR does not apply.
Diamondsteel
Transmutation
10 min.
Touch
= CasterLevel &" hours"
Verbal
Somatic
Material
50
0
0
="Will " & SaveDC & " neg"
0
64
true
Lght/Med armor: +1 AC, +2 hardness; Hvy armor: +2 AC, +3 hardness.
Dimension Door, Greater
Conjuration
Teleport
1a
Touch
= INT(CasterLevel/2) & " rd"
0
0
0
See Text
0
64
true
="Teleports you and up to " & Int( CasterLevel /3) & " willing or unwilling touched Medium (or smaller) creatures to any spot within " & 25 + 5 * INT(CasterLevel / 2) & " feet as a move action. Your can take no further actions."
Dinosaur Stampede
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
64
true
1d12 + (1 per caster level) (max +20)...
Dire Hunger
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
65
true
Become maddened by terrible pangs of hunger, viewing all creatures as food sources.
Dirge
Evocation
Sonic
fr
50 feet
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
65
true
All enemies within 50 ft suffer 2 temporary STR and DEX damage.
Dirge of Discord
Enchantment
Compulsion
Mind
Evil
1a
Close
="[c]+"& CasterLevel &"rd."
20' r. sprd
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
66
true
You create an unholy cacophonous dirge. Affected creatures take a -4 penalty on Att and Concentration checks, a -4 penalty on DEX and a 50% reduction in their speed (to a minimum of 5 ft).
Discern Shapechanger
Divination
1 rd.
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
25
0
0
None
0
66
false
Standard action and concentration, see the true form of creatures within 60 ft., one creature per round.
Discolor Pool
Illusion
Glamer
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " disbelief"
0
66
false
Causes a color pool on the Astral Plane to appear to be a different color.
Disguise Undead
Illusion
Glamer
1a
Touch
24 hours
Verbal
Somatic
Focus
0
0
0
None
0
66
true
Alter appearance of undead, making them taller/shorter; alter body type.
Dispel Ward
Abjuration
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
67
true
Functions like Dispel Magic (PH 223) but used only in targeted or area.
Dispelling Breath
Abjuration
1a
Personal
1 rd
Somatic
0
0
0
See Text
0
67
true
Breath weapon acts as a targeted Dispel Magic (PH 223)
Dispelling Screen
Abjuration
1a
Close
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
67
false
="Create wall up to " & CasterLevel & "10 ft. squares or sphere/hemisphere with a radius of " & CasterLevel & " ft. Spell effects passing through the wall are effected by Dispel Magic; d20+"&MIN(10, CasterLevel )&" vs. 11+spellcaster's lvl"
Dispelling Screen, Greater
Abjuration
1a
Close
= CasterLevel & " min [d]"
0
0
0
None
0
67
false
As Dispelling Screen (SplComp 67) but max caster level bonus is +20
Displacer Form
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
67
false
Assume the physical appearence and many of the qualities of a displacer beast (MM 66)
Disquietude
Abjuration
Sonic
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
68
true
Target becomes paranoid; restricts movement to avoid any contact.
Disrupt Undead, Greater
Necromancy
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
68
true
Functions like Disrupt Undead (PH 223) but 1d8 per caster level (Max 10d8)
Dissonant Chant
Abjuration
Sonic
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None, see text
0
69
true
You create a distracting and discordant chant. See text
Dissonant Chord
Evocation
Sonic
1a
Centered
Inst
10' r. brst
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
69
true
="You emit a piercing note and creatures (other than you) in the area take "& Max(5,Int( CasterLevel /2)) &"d8 sonic dmg."
Distort Speech
Transmutation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
69
true
Distorts creature's vocalizations; they can't cast spells with verbal.
Distract
Enchantment
Compulsion
1a
Medium
1 round
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
69
true
Target gets a -10 penalty to Spot or Listen checks; +5 to save if threatened or attacked.
Distract Assailant
Enchantment
Compulsion
Mind
1sw.
Close
1 rd.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
69
true
Target creature is Flat-footed until the beginning of its next turn.
Distracting Ray
Abjuration
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
69
false
="Target needs to make a Concentration check to cast; DC "&12+ CastingMod &" + Lvl of spell."
Divine Agility
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
69
false
Grants subject a +10 enhancement bonus to DEX.
Divine Insight
Divination
1a
Personal
= CasterLevel & " hr [text]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
70
false
="Once during the spell's duration, you can choose to use its effect, granting you a +"& Min(15, 5+ CasterLevel ) &" (insight) on any single Skill check. Activating the effect requires an Immediate Act. You must choose before you roll. Once used, the spell ends. You cannot have more than one of this spell active on you at the same time."
Divine Interdiction
Abjuration
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
70
true
Ranged touch attack; target loses ability to turn or rebuke undead.
Divine Protection
Enchantment
1a
Medium
= CasterLevel & " min"
Allies in a 20 ft. radius burst
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
70
true
Allies gain +1 to Ac and saves
Divine Sacrifice
Evocation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
70
false
Your first attack each round deals +5d6 damage, and you take 10 hp damage for each such attempt (whether or not the attack is successful).
Dolorous Blow
Transmutation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
70
false
Touched weapon's threat range doubled; critical hits automatically succeed.
Doomtide
Illusion
Pattern
1a
80 feet
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
70
true
Mist obscures sight beyond 5 ft.; all inside make save or are dazed.
Downdraft
Evocation
Air
1a
Long
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part"
0
72
true
Sends a column of turbulent air rushing towards the earth. Ref save or plummet 100 ft dealing 1d6 pts of dmg per 10 ft
Draconic Might
Transmutation
1a
Touch
= CasterLevel &" mind [d]"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
72
true
Gain +4 STR, CON, CHA; +4 natural armor; immunity to magic sleep effects and paralysis
Dragon Ally
Conjuration
Summoning
10 min.
Close
Inst.
Verbal
XP
0
0
250
None
0
72
false
Exchange services with 1 summoned dragons (max 18 HD).
Dragon Ally, Greater
Conjuration
Summoning
10 min.
Close
Inst.
Verbal
XP
0
0
500
None
0
72
true
Exchange services with 1 summoned dragons (max 22 HD).
Dragon Ally, Lesser
Conjuration
Summoning
10 min.
Close
Inst.
Verbal
XP
0
0
100
None
0
72
false
Exchange services with a summoned dragon (max 9 HD).
Dragon Breath
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
73
false
="Gain dragon's breath (" & MIN(10,(INT(( CasterLevel +1)/2))) & "d6 damage), usable up to " & (INT(( CasterLevel +1)/2)) & " times during the spell's duration. See text."
Dragonsight
Transmutation
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
Focus
0
0
0
None
0
73
true
="Gain low-light vision, darkvision ("& CasterLevel *10&" ft.), and blindsense ("& CasterLevel *5&" ft.)."
Dragonskin
Transmutation
1a
Personal
=10* CasterLevel &" min"
Somatic
Material
0
0
0
None
0
73
false
="You gain +"&MIN(5,(INT(( CasterLevel +1)/2)))&" enhancement to natural armor, energy resistance "&MIN(20,( CasterLevel *2))&" vs. one element."
Dread Blast
Necromancy
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half"
0
101
true
= "You fire a black ray of negative energy as a ranged touch attack, causing 4d8+" & Max(CasterLevel,20) & " points of damage and dazing the creature for one round."
Dream Casting
Illusion
1 hr.
Personal
24 hours / level
0
0
0
="Will " & SaveDC & " neg"
0
73
true
Functions like Dream (PH 225). See text
Dream Sight
Divination
fr
Text
= CasterLevel &" min [d]"
Somatic
DivineFocus
0
0
0
None
0
74
false
Your spirit leaves your body and can travel up to 100'/rd. Treat spirit as incorporeal.
Drown
Conjuration
Creation
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
74
true
Create water in the lungs of subject, who begins to drown.
Drown, Mass
Conjuration
Creation
Water
1a
Close
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Fort " & SaveDC & " neg "
0
74
true
Create water in the lungs of one or more subjects, who begin to drown.
Duelward
Abjuration
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
74
false
Counterspelling is an immediate action for you, +4 competence bonus on spellcraft checks to identify spells being cast. Discharges on first successful counterspell.
Earth Lock
Abjuration
Earth
1a
Close
Permanent
Verbal
Somatic
Material
50
0
0
None
0
75
false
Subterranean tunnel to constrict
Earth Reaver
Transmutation
Fire
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
75
true
Creatures and objects deal 4d6 pts of dmg and 3d6 fire dmg
Earthbind
Transmutation
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
76
true
Flying creature is grounded.
Earthen Grace
Abjuration
Earth
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
76
true
Grants affinity for earth and stone. Dmg is turned to nonlethal dmg.
Earthen Grasp
Transmutation
Earth
1a
Close
= CasterLevel * 2 & " rd"
Verbal
Somatic
Material
0
0
0
None
0
76
true
="Arm (as medium creature) grapples with a BAB of +" & CasterLevel & " and STR of " & 14 + (INT(CasterLevel / 3) * 2) & ". Grapples one target per round; target must be in arm's square or adjacent square; AC15, hardness 4, " & CasterLevel * 3 & " hp."
Earthfast
Transmutation
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
76
true
Reinforce a rock formation or stone structure, doubling structure's HP.
Easy Climb
Transmutation
1a
Medium
=10 * CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
76
true
Change surface to be like a very rough wall (climb DC 10).
Easy Trail
Abjuration
1a
40 feet
= CasterLevel &" hours [d]"
Verbal
Somatic
0
0
0
None
0
76
true
Gently push plants aside, allowing easy passage and hiding your trail.
Ebon Eyes
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
77
true
Gain ability to see normally in natural and magical darkness
Echo Skull
Divination
1a
Touch
= CasterLevel &" hours [d]"
Verbal
Somatic
Focus
0
0
0
None
0
77
true
You can see, hear, & speak through touched animal skull at any distance.
Ectoplasmic Armor
Abjuration
1a
Touch
= CasterLevel & " hr [d]"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
77
false
=" Gain +"& 5+Min(4, Int( CasterLevel /4)) &" AC bonus vs. Incorporeal att only."
Ectoplasmic Feedback
Abjuration
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
78
false
="Incorporeal creatures att you suffer 1d8+"& Min(10, CasterLevel ) &" dmg (SR applies)."
Effulgent Epuration
Abjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
78
true
="Creates "& CasterLevel &" glowing spheres which negate incoming hostile magic."
Electric Loop
Evocation
Electricity
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
78
true
Stroke of lightning that targets (1 per 3 caster levels ) creatures...Each gets 1d6 pts electricty per 2 cater levels (max 5d6)
Electricity Jolt
Evocation
Electricity
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
78
true
Ranged touch attack; missile deals 1d3 (electricity) damage
Elemental Body
Transmutation
See Text
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
78
false
Transmute your body and equipment into a particular element.
Embrace The Wild
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
0
0
0
None
0
79
false
="Adopt the nature and some abilities of a particular wild animal whose HD are <= "& CasterLevel &". You retain your form, but gain natural and EX senses of the creature you choose, including Blindsense, Blindsight, Darkvision, Low-light Vision, and Scent, as applicable. You can choose to replace your Listen and Spot check mods as well."
Emerald Flame Fist
Evocation
Fire
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
= SaveDC & "(text)"
0
79
true
="Fist bursts into flame, melee touch attack deals 3d6+" & MIN(20, CasterLevel) & " fire damage; Fort save be engulfed and take damage each round until the spell ends. Flame leaves your hand when it engulfs a target."
Energized Shield
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
79
false
Shield touched appears to be made entirely out of 1 type of energy. Gain +10 DR of this energy and dmg is 2d6
Energized Shield, Lesser
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
79
false
Shield touched appears to be made out of 1 type of energy. Gains DR +5 .. 1d6 pts of dmg of this energy type with shield bash.
Energy Ebb
Necromancy
Evil
1a
Close
= CasterLevel & " rd"
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
80
true
="RTA living creature, which suffers 1 neg. levels each rd for duration. Heal 23 check stops drain, as does Heal, Restoration, or Gr. Restoration. Undead creatures struck gain 4d4x5 temp hp for 1 hr instead."
Energy Immunity
Abjuration
1a
Touch
24 hours
Verbal
Somatic
0
0
0
None
0
80
true
Subject is immune to damage from one energy type [acid, cold, electricity, fire, sonic].
Energy Spheres
Evocation
Acid
Sonic
Fire
Cold
Electricity
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
80
true
See text
Energy Transformation Shield
Transmutation
1a
Close
Permanent
Verbal
Somatic
Material
XP
0
0
250
None
0
80
true
Zone absorbs magic in order to power another spell tied to location.
Energy Vortex
Evocation
text
1a
20ft
Inst.
20' r. brst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
81
true
="Choose energy type [Acid, Cold, Fire, Elec., Sonic] at casting. All other creatures in burst (centered on you) suffer 1d8+"& Min(20, CasterLevel ) & " [1d8+(CasterLevel, max 20)] dmg. If you take dmg as well, then double result for all, but you get no save."
Enervating Breath
Necromancy
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
82
false
Modify your breath weapon so it is laced with negative energy
Enhance Familiar
Universal
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
82
true
="Familiar gains +2 (competence) to attacks, saves, damage; +2 dodge to AC."
Enhance Wild Shape
Transmutation
1 min.
Personal
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
82
false
Infuse wild shape ability with magical energy, magnifying and enhancing its power
Enlarge Person, Greater
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
0
0
0
="Fort " & SaveDC & " neg"
0
82
true
Functions like Enlarge Person (PH 226).
Enrage Animal
Enchantment
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
82
false
Identical to barbarian's rage except: +4 moral bonus to STR and CON, +2 to WILL saves, and -2 to AC
Entangling Staff
Transmutation
1sw.
Touch
= CasterLevel & " rd [d]"
Verbal
Focus
0
0
0
None
0
83
true
You cause your qtrstaff to extrude vines that allow you to grapple your foes. Each time you successfully strike a foe with the staff (a normal melee att) you deal normal dmg and can attempt to start a grapple as a Free Act without provoking an AoO (see Starting a Grapple, PHB p. 156). This grapple does not require a separate touch att. You gain a +8 bonus on grapple checks made with the staff. You can attempt a grapple on creatures up to +1 size to you. If you succeed, you can do 2d6 of lethal or nonlethal dmg. See text for more information.
Entice Gift
Enchantment
Mind-affecting
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
83
true
Subject gives caster what it's holding.
Enveloping Coccoon
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
83
true
="Envelop Large or smaller creature. Cocoon has Hardness 10 and "& 10 * CasterLevel &" hp. Caster can attach 2nd spell (from list) by casting it at the cocoon, and when the cocoon expires or is dismissed, the second spell automatically affects the target creature (no save allowed)."
Eradicate Earth
Abjuration
Earth
1a
40 ft. radius
Inst.
Radius
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " half"
0
84
true
= "Deals "&MIN(10, CasterLevel )&"d8 points of damage to earth creatures."
Essence of the Raptor
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
84
false
Speed increases to 60 ft and +8 bonus to Hide, Jump, Listen, Spot, and Survival. Also gain Scent ability.
Etheral Breath
Conjuration
Creation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
84
false
Modify your breath weapon to manifest on the Ethereal plane.
Ethereal Chamber
Evocation
Force
1a
Close
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
84
true
Create a prison of force around a target on the Ethereal Plane.
Ethereal Mount
Conjuration
Creation
10 min.
0 feet
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
None
0
85
false
="Call "&SIGN( CasterLevel )+INT( CasterLevel /2)&" quasi-real mounts to carry your party. (Move 240 ft; carries rider and "& CasterLevel *10&" lb.). Like Phantom Steed (PH 260)"
Evil Glare
Necromancy
Fear
Mind
Evil
1a
30'
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
85
true
Your eyes glow with dark energy. You may target a living creature within range. That creature is paralyzed with fear for 1d8 rounds. You must be able to see the creature, and it must be able to see you (although it need not meet your gaze). You may target a new creature each round for the duration of the spell. No creature may be targeted twice within a single casting.
Exacting Shot
Transmutation
1sw.
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h, o)"
0
85
true
Touch a ranged weapon. When rolling to confirm a crit made against a favored enemy with that weapon, you automatically succeed. The subject weapon also ignored any miss chance due to concealment when fired at a favored enemy, unless the target has Total Conceal. If the weapon or any projectile has any magic or property related to critical hits, the spell has no effect on it.
Excavate
Transmutation
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
None
0
85
false
="Creates a permanent passage through earth and walls "& CasterLevel &" ft. deep."
Expeditious Retreat, Swift
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
85
false
This spells functions as Expeditious Retreat (PHB, p. 228) except as noted.
Explosive Cascade
Evocation
Fire
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
85
true
="Bouncing ball deals "&MIN(10, CasterLevel )&"d6 (fire) damage to those in it's (shapeable) path."
Extend Tentacles
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
86
false
Increases length of tentacles by 5 ft
Extract Water Elemental
Transmutation
Water
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
86
true
Moisture in body is forcibly extracted. Deals 1d6 per caster level (max 20d6).
Eye of Power
Divination
Scrying
10 min.
Unlim.
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
87
false
Functions similarly to Arcane Eye except you can cast any spell of 7th level or lower that has a range other than personal through the eye.
Eye of the Hurricane
Abjuration
Air
1a
40 ft
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
86
true
Create a swirling miniature storm that provides a measure of protection, but leaves you and those near you unaffected. See text.
Eyes of the King
Conjuration
Summoning
1 min.
Unlimited
="[c]+5 rd, up to "& CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
87
false
Summon 4 fiendish dire bats (MM, p XX). These bats send you visual info, moving 40'/rd (10'/rd if checking surroundings).
Faith Healing
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half (h)"
0
87
true
="Heal "&8+MIN(5, CasterLevel )&" points of damage to target if they have the same patron deity."
False Gravity
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
87
true
The subject can move on any surface as it if had its own gravity. Down may be changed at will, but only once per round.
Familiar Pocket
Universal
1a
Touch
= CasterLevel &" hours [d]"
Verbal
Somatic
Material
0
0
0
None
0
88
false
Enspell a garment or container to provide a safe haven for your familiar.
Fangs of the Vampire King
Transmutation
Evil
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
88
false
You gain a bite attack at +10+STR mod for 1d6 dmg and 1 CON dmg. If you make a full att, you can make a bite att as a secondary attack (-5).
Fantastic Machine
Conjuration
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
88
false
Create machine to perform task told in 25 words or less. See text
Fantastic Machine, Greater
Conjuration
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
89
false
Functions like Fantastic Machine (SplComp 88) but you concentrate on controlling the machine's every action.
Favor of the Martyr
Necromancy
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
89
true
Target becomes immune to subdual dmg and pain, or you switch HP with target.
Favorable Sacrifice
Abjuration
1a
Touch
= CasterLevel & " hr"
Creature touched
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
89
true
Sacrifice gems to get better protection
Fearsome Grapple
Transmutation
1im.
Personal
= CasterLevel &" rd"
Verbal
0
0
0
None
0
90
false
="You grow "&2+( CasterLevel >8)*2&" extra arms, gaining a +"&4+( CasterLevel >8)*4&" circumstance bonus to grapple checks."
Fell the Greatest Foe
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
90
true
Deal extra damage to creatures larger than Medium.
Field of Ghouls
Necromancy
Death
Evil
1a
30 ft
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
90
true
="All creatures in area with fewer than 0 HP that fail save die and immediately rise as Ghouls (MM, p XX) under your control. Ghouls remain until destroyed. You can control up to "& CasterLevel *2 &"HD of undead, if you exceed this limit, the older undead become uncontrolled."
Field of Icy Razors
Evocation
Cold
1a
Medium
= CasterLevel & " rd + Inst"
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " part"
0
90
true
Target surrounded by razor sharp ice dealing 1d6 pts cold dmg per caster level (max 20d6)
Fiendform
Transmutation
Evil
1a
Personal
= CasterLevel & " min"
Verbal
Material
0
0
0
None
0
90
false
You assume the form of a fiendish creature, incl. all EX, Sp, Su abilities.
Fierce Pride of the Beastlands
Conjuration
Summoning
Chaotic
Good
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
91
false
This spell summons a pride of celestial lions from the Wilderness of the Beastlands. The creatures obey you explicitly and never attack you even of another creature controls them.
Find Temple
Divination
1a
10 + 1 mile / level
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
91
false
Easily find place to worship
Find the Gap
Divination
1a
Personal
= CasterLevel &" rd"
Verbal
0
0
0
None
0
91
false
Your attacks ignore armor and natural armor.
Fins to Feet
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
92
true
Turn tails or fins into feet.
Fire Shield, Mass
Evocation
Cold
Fire
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
92
true
="One or more allies, no two of which can be more than 30 ft. apart. Choose Fire or Cold descr. Aura sheds light to 10'. Creatures att you in melee take d6+"& Min(15, CasterLevel ) &" cold (or fire) dmg (SR applies); you resist fire (or cold) based attacks, taking only half dmg and gaining evasion vs those att."
Fire Shuriken
Evocation
Fire
1a
0 ft.
Inst.
Verbal
Somatic
Material
0
0
0
None
0
92
true
= "Create "& Min(6, Int( CasterLevel / 3)) &" magical shuriken. You are automatically proficient with the missiles, which which you may make normal ranged attacks with a range increment of 10 ft.. Shuriken do 3d6 (plus STR, plus any Sneak) as Fire dmg and have a crit of 19-20/x2."
Fire Spiders
Conjuration
Summoning
Fire
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
92
true
Summon 240 fire elemental spiders to swarm enemies.
Fire Stride
Transmutation
Teleport
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
93
false
Gain ability to step into fires and move from one fire to another.
Fire Wings
Transmutation
Fire
1 rd.
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
Focus
0
150
0
None
0
93
false
Transforms your arms into magical wings, fly at 60 ft. (good). May make unarmed attacks at -4 penalty, 2d6 fire damage in addition to normal unarmed damage.
Firebrand
Evocation
Fire
1a
Medium
Inst.
Verbal
Somatic
Material
20
0
0
="Ref " & SaveDC & " half"
0
93
true
="Creates "& CasterLevel &" 5 ft. radius bursts of flame, dealing "&MIN(10, CasterLevel )&"d6 fire damage. All creatures hit by the spell or in the bursts in the following round take " & MIN(5, FLOOR(CasterLevel / 2)) & "d6 fire damage. A character struck in the first round can avoid this damage by using a full round action to extinguish the flames (Reflex save DC15)."
Fireburst
Evocation
Fire
1a
10 ft.
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
93
true
= "All creatures and objects within 10 ft. of you take " & MIN(5, CasterLevel) & "d8 fire damage."
Fireburst, Greater
Evocation
Fire
1a
10 ft.
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
94
true
= "All creatures and objects within 15 ft. of you take " & MIN(15, CasterLevel) & "d10 fire damage."
Fires of Purity
Evocation
Fire
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
94
true
="Target bursts into magical flame. Target's gains Impr Evasion vs. Fire att; melee Att do addt'l 1d6+"& Min(15, CasterLevel ) &" pts fire dmg. Opponents attacking target suffer same dmg (SR applies, see text)."
Fireward
Transmutation
1a
Medium
= CasterLevel & " hr"
= CasterLevel & " 20-ft. cube(s) (S)."
0
0
0
None
0
94
false
Extinguishes magical and nonmagical fires (or chance to effect one magic item.)
Fist of Stone
Transmutation
Earth
1a
Personal
1 min.
Verbal
Somatic
Material
0
0
0
None
0
94
false
Transform hand into fist of stone, +6 enh. bonus to STR, slam attack for 1d6 base damage. (x1.5 STR if you make only 1 attack)
Flame Dagger
Evocation
Fire
1a
0 feet
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
94
true
="A flame dagger springs forth; melee touch attack deals 1d4+"&MIN(10, CasterLevel )&" (fire) dmg."
Flame of Faith
Evocation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
95
false
Nonmagical weapon acts as +1 Flaming Burst weapon.
Flame Whips
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
95
false
Forearms change to flaming whips dealing 6d6 pts dmg.
Flashburst
Evocation
Fire
1a
Long
Inst.
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " part"
0
95
true
Blinded for 2d8 rnds
Flensing
Transmutation
Evil
1a
Close
Up to 4 rds (txt)
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
95
true
You literally strip the flesh away; 2d6 damage, d6 temp. CHA and CON dmg.
Fleshshiver
Necromancy
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part. (see text)"
0
95
true
= "This spell twists and snaps the target's bones, stunning for 1 round. In the following round, if it fails it's save, it takes " & CasterLevel & "d6 points of damage and is nauseated for 1d4+2 rounds."
Flight of the Dragon
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Material
0
0
0
None
0
95
false
You grow dragon wings.
Floating Disk, Greater
Evocation
Force
1a
Close
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
96
false
Functions like Tenser's Floating Disk (PH 294) but stays within 15 ft.
Fly, Mass
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
96
true
="Up to "& CasterLevel &" subjects flies at speed of 90 ft. (60 ft. if medium / heavy armor) No two targets may be more than 30 ft. apart."
Fly, Swift
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
96
false
This spell functions as Fly (PHB, p. 232) except as noted.
Focusing Chant
Enchantment
Compulsion
Mind
1sw.
Personal
1 min [d]
Verbal
0
0
0
None
0
96
false
You can use the Chant to block out distractions. You can a +1 (circum) to Att rolls and Skill and Ability checks. You need not concentrate on Focusing Chant, but you must continue to mutter the syllables of the chant to maintain the spell. Therefor you cannot speak, use Bardic Music, or cast spells with V components. Dismissing this spell is an immediate action.
Foebane
Evocation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
96
true
Bow's usual characteristic replaced by: +5 (enhance) bonus plus Bane (+2 addt'l enhance bonus to Att and +2d6 dmg) vs one type of foe you specify (must be a favored enemy). Ammo likewise modified, but retains material traits.
Force Chest
Evocation
Force
1a
0 ft
24 hours / level [d]
Verbal
Somatic
Material
0
0
0
None
0
97
false
Brings into being a lidded box of force
Force Claw
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
97
true
Creates a Medium claw of force with Str 22, Dex 18, AC 16 (+4 Dex, +2 invisibility) and hit points equal to half the caster's. It attacks at your BAB and does 1d6+6 points of damage. It can make multiple attacks each round as a Full-Round Action.
Force Ladder
Evocation
Force
1a
Close
= CasterLevel &" min"
Verbal
Somatic
Focus
0
0
0
None
0
97
false
Call a transparent ladder of force, 10 to 60 ft. long.
Force Missiles
Evocation
Force
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
98
true
Powerful missiles of force that deal 2d6 pts of dmg. 1 missiles / 4 lvls.
Forceward
Abjuration
Force
1a
10 feet
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
98
true
Create an unmoving, transparent sphere of force centered on you.
Forcewave
Evocation
Force
1sw.
10 ft
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
98
true
Wave of visible force crashes into one target; (1d4+1 dmg, bull rush) or (1 dmg)
Forestfold
Transmutation
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
98
false
Changes coloring to match area; +20 (compet) on Hide and Move Silently checks.
Fortify Familiar
Universal
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
98
true
="Familiar gains +2 (enh) to nat. armor; 25% avoid extra dmg from sneak attacks and criticals; +2d8 temporary hp (for 1 hour)."
Fortunate Fate
Conjuration
Healing
1 min.
Touch
=10 * CasterLevel &" min (disch)"
Verbal
Somatic
0
0
0
None
0
99
true
If an attack would kill, you are fully healed.
Foundation of Stone
Transmutation
Earth
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
99
false
As long as they don't move or are standing still, subject gets +2 AC and +4 Str check to being bull rushed
Freeze
Conjuration
Cold
1a
Medium
1 rd / 2 levels
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " part"
0
99
true
2d6 dmg then frozen if fail save. See text.
Freezing Fog
Conjuration
Creation
Cold
1a
Medium
= CasterLevel & " min"
Fog 20 ft. rad, 20 ft. high
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
99
false
Fog obscures sight beyond 5 ft, concealment or total concealment if further than 5 ft. in; limits movement to 5 ft.; -2 to attacks, -6 to damage; 1d6 cold damage / rd.; Ref save or fall.
Frost Breath
Evocation
Cold
1a
30 ft
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
100
true
Breath deals 1d4 pts of cold dmg per 2 levels.
Fugue
Evocation
Sonic
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
100
true
Affected by haunting fuge. See text
Fuse Arms
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
100
true
Multiple arms fuse together. Fro each, +4 to STR
G'Elsewhere Chant
Transmutation
Sonic
Teleport
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
100
true
Teleport a target to a random, safe location within 100 ft. of you.
Gembomb
Evocation
Force
1 rd.
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
1
0
0
="Ref " & SaveDC & " half"
0
101
true
Turn a gem into a bomb that only you can lob. Explodes in 5 ft radius dealing 1d8 pts of force dmg per 2 caster levels (max 5d8).
Gemjump
Transmutation
Teleport
1 rd.
Unlim (text)
discharge
Verbal
Somatic
Focus
500
0
0
None, see text
0
101
true
Teleports you to a specially prepared gem.
General of Undeath
Necromancy
Evil
1a
Personal
24 hours
Verbal
Somatic
DivineFocus
0
0
0
None
0
102
false
Add 10 times your caster level to your HD limit for controlling undead.
Ghost Touch Armor
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
102
true
Target's armor gains the Ghost Touch property.
Ghost Touch Weapon
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
102
true
Target weapon (or bunch of 50 projectiles) become capable of dealing dmg to incorporeal creatures (regardless of enhance bonus). 50% miss does not apply. Acts as having Ghost Touch property.
Ghost Trap
Abjuration
1a
Centered
= CasterLevel & " min [d]"
= CasterLevel * 5 &"' r."
Verbal
Somatic
0
0
0
None
0
103
false
You are surrounded by field that negates incorporealness. All incorporeal creatures in field become corporeal. Creatures cannot become ethereal while in field, and ethereal creatures cannot shift to material plane in field.
Ghostform
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
103
false
You assume a visible, incorporeal form like that of a manifest ghost. See text for details.
Ghostharp
Divination
1 min.
Touch
=5 * CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
104
false
Prepare an object that records and replays a song (not bardic song) or performance previously played within 1 day.
Ghoul Gauntlet
Necromancy
Death
Evil
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
104
true
="Your touch transforms victim into Ghoul under your command. Target suffers 3d6 dmg/rd, when it reaches 0 HP, it is transformed into a Ghoul (MM p. XX). Cure Disease, Dispel Magic, Heal, [Lim.] Wish, Miracle, Mord's Disjunct., Remove Curse, or Greater Restoration negate the transformation. Undead control limit of "& CasterLevel * 2 &" HD applies."
Ghoul Gesture
Necromancy
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
104
true
RTA will paralyze target. If save, then target Sickened (Neutralize Poison removes sickness and immunity to poison negates it).
Ghoul Glyph
Necromancy
1 min.
Touch
Disch.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
105
true
Inscribe glyph that paralyzes any living creature of Large or smaller size. Read Magic allows Spellcraft 13 to identify glyph. See text for other details.
Ghoul Light
Necromancy
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
105
false
Sheds light as torch (20' r), but all undead within 30' r. gain +1 Turn Resist (multiple Ghoul Lights do not stack). Darkness of 2nd level or lower can counter.
Giant's Wrath
Transmutation
Earth
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
105
false
Infuse handful of pebbles with transmutation magic. Change into boulders dealing2d6 + STR. Gain caster level as bonus on attack and damage rolls (max +10). See text
Girallon's Blessing
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
106
true
Gives subject extra arm and 6 claw attacks. See text
Glass Strike
Transmutation
1a
Close
= CasterLevel &" hours"
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " neg"
0
106
true
Transform target into glass.
Glowing Orb
Evocation
Light
1a
Touch
Permanent
Verbal
Somatic
Focus
0
50
0
None
0
106
false
This spell places a magic light source inside a glass sphere.
Golden Barding
Conjuration
Creation
Force
1a
Touch
= CasterLevel & " hr"
Verbal
DivineFocus
0
0
0
None
0
106
false
="Grant Special mount +"& 3 + Min(5, Int( CasterLevel /2) ) &" AC barding. Barding is force - does not affect speed or Armor Check; blocks incorporeal attacks."
Golem Strike
Divination
1sw.
Personal
1rd.
Verbal
0
0
0
None
0
106
false
You have a special connection to the strange forces that animate constructs. For 1 rd, you can deliver Sneak Att against constructs as if they were not immune. To att a construct in this manner; you must still meet the other requirements for making a Sneak Att. This applies only to Sneak Att dmg, not Critical hits nor does it confer any special ability to overcome the DR or other defenses of the construct.
Grace
Transmutation
Good
1sw.
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
107
false
Gain -20 to Hide checks, +2 to Dex, and speed increases +10 ft. Attacks treated as Good-aligned.
Grave Strike
Divination
Good
1sw.
Personal
1 rd
Verbal
DivineFocus
0
0
0
None
0
107
false
You have a special connection to the forces of light and positive energy. For 1 rd, you can deliver Sneak Att dmg against undead as if they were not immune. To Att an undead in this manner, you must meet all other requirements for making a sneak att. The spell applies only to Sneak dmg, not Critical Hits, nor does it confer any special ability to overcome DR or other defenses of the undead creature.
Graymantle
Necromancy
1a
Medium
= CasterLevel & " rd"
0
0
0
="Fort " & SaveDC & " neg"
0
107
true
For the duration of the spell, a living creature cannot regain HP. See text.
Great Thunderclap
Evocation
Sonic
1a
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
See Text
0
107
false
="Peal of thunder sounds thru "& 5* CasterLevel &" ft. rad.; stuns 1 rnd, deafens 1 min, trips."
Guided Shot
Divination
1sw.
Personal
1 rd
You
Verbal
0
0
0
None
0
108
false
Ranged attack targets don?t get cover
Guiding Light
Evocation
Light
1a
Long
= CasterLevel & " min [d]"
Creatures in a 5 ft. radius burst
Verbal
Somatic
0
0
0
None
0
108
true
+1 on ranged attacks vs. creatures in the light
Gutsnake
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
0
0
None
0
108
false
15 ft. tentacle with reptilian jaws forms from your stomach, constricts.
Hail of Stone
Conjuration
Creation
Earth
1 rd.
Medium
Inst.
Cyl 5 ft. rad 40 ft.high
Verbal
Somatic
Material
5
0
0
None
0
108
true
="Rain of Stones deals " & MIN(5, CasterLevel) & "d4 points of damage."
Hailstones
Evocation
Cold
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
None
0
109
true
Create rigid hailstones (1 + 1 per 5 caster levels) that deal 5d6 pts of cold dmg.
Hamatula Barbs
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
109
true
One touched creature grows sharp barbs from its skin, equipment or clothing. Any creature striking the subject with a handheld or natural weapon takes 1d8 of slashing and piercing damage. Attackers with reach weapons are not affected.
Hand of Divinity
Evocation
Evil
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
109
true
+2 (profane) on saves, if touched has same patron or align as deity.
Hand of the Faithful
Abjuration
1 min.
10 feet
= CasterLevel &" hours"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
109
true
Immobile zone of warding stuns those of different patrons.
Hardening
Transmutation
1a
Touch
Permanent
Verbal
Somatic
0
0
0
None
0
109
true
="Increase the Hardness rating of object by "&INT( CasterLevel /2)&"."
Harmonic Chorus
Enchantment
Compulsion
Mind
1a
Close
="[c], up to "& CasterLevel &" rd."
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
110
true
Lets you improve the spellcasting ability of another spell caster. The subject gains +2 (morale) to Caster Level, and +2 (morale) on Save DCs for all spells he casts.
Haste, Swift
Transmutation
1sw.
Personal
1d4 rds
Verbal
0
0
0
None
0
110
false
This spell functions as Haste (PHB, p. 239) except as noted.
Haunting Tune
Enchantment
Compulsion
Sonic
Mind-affecting
1 rd.
Medium
=10 * CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
110
true
="Depression shakes "& CasterLevel &" intelligent creatures (10+ INT); -2 (morale) to hit, dmg, save"
Hawkeye
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
DivineFocus
0
0
0
None
0
110
false
+5 (compet) bonus to spot, all projectile weapons increase range by 50%.
Heal Animal Companion
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
110
true
Wipe away disease and injury in one animal companion.
Healing Lorecall
Divination
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
110
false
A caster with 5+ ranks in Heal can, when casting a Conjuration(Healing) spell, choose to remove any one of the following conditions affecting the target of the spell:: dazed, dazzled, or fatigued. A caster with 10+ ranks in Heal can choose from the following additional conditions: Exhausted, Nauseated, or Sickened. You can substitute your total ranks in Heal for your caster level when rolling for the amount healed by the spell, although the normal limit applies (see text for example).
Healing Sting
Necromancy
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
110
true
="Deal d6+"& CasterLevel &" hp damage to living creature; take same amount as healing."
Healing Touch
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half (txt)"
0
111
true
="Transfer "&MIN(10,INT( CasterLevel /2))&"d6 HP to another creature; take same amount as dmg."
Healthful Rest
Conjuration
Healing
10 min.
Close
24 hrs
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
111
true
="Up to "& CasterLevel &" creatures (no 2 >30' apart) regains twice the HP it otherwise would have regained during that day, depending on its activity level (PHB, p. 76)."
Heart of Stone
Necromancy
1 hr.
Personal
1 year
Verbal
Somatic
Focus
XP
5000
0
500
None
0
111
false
="Exchange heart for stone; gain DR5/- and cold, fire, electricity resistance 5. Natural healing slows to 1 hp / day, Conjuration(healing) spells require a DC" & 10 + CasterLevel & " caster level check, if your heart is destroyed you are slain."
Heart Ripper
Necromancy
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
111
true
="Instantly slays one or more creatures, no two of which can be more than 30 ft. apart; no creature can have more than 4 HD; affects up to " & CasterLevel & " HD; lowest HD creatures die first."
Heartfire
Evocation
Light
Fire
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
112
true
Outline subjects with red light. Take fire dmg per round. See text.
Heat Drain
Necromancy
Cold
1a
20 ft
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
112
true
Remove heat from room and others. Deals 1d6 cold dmg per caster level (max 20d6). Gain 2 HP temp per subject hit.
Heatstroke
Transmutation
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
113
true
If target fails saves, then becomes 1 level less active (ex. fatigued or exhausted ). Deals 2d6 non-lethal dmg.
Heavenly Host
Conjuration
Summoning
Lawful
Good
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
113
false
This spell summons a host of archons from the Seven Mounting Heavens of Celestia. The creatures obey you explicitly and never attack you even of another creature controls them.
Hellish Horde
Conjuration
Summoning
Lawful
Evil
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
113
false
This spell summons a horde of devils from the Nine Hells of Baator. The creatures obey you explicitly and never attack you even of another creature controls them.
Herald's Call
Enchantment
Compulsion
Sonic
Mind-affecting
1sw.
20 feet
1 round
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
113
true
Shout dazes those within 30 feet radius if they have 5 HD or less.
Heroics
Transmutation
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
None
0
113
true
Grants a fighter a feat from the fighter's bonus feat list.
Hidden Lodge
Conjuration
Creation
10 min.
Close
24 hours
Verbal
Somatic
Focus
0
0
0
None
0
113
false
Creates a secure shelter that is perfectly camouflaged to blend into the surrounding terrain, creatures within 30 ft. can make a DC30 Survival check to spot.
Hide from Dragons
Abjuration
1a
Touch
= CasterLevel *10&" min [d]"
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
114
true
="Dragons can't perceive up to "&INT( CasterLevel /2)& " warded creatures."
Hide the Path
Abjuration
10 min.
Anywhere in area to be warded
24 hours
= CasterLevel &"x 60' cu (S)"
Verbal
Somatic
Focus
0
0
0
None
0
114
false
="Wards area with powerful abjuration that negates Find the Path. It also interferes with other divination spells of 6th level or less, causing the caster to make a Caster level check with a bonus of the divination spells level versus a DC of "& 11+CasterLevel &", failure causes divination spell to reveal nothing for that rd. Any creature touching the focus may case divination spells without interference. Focus: 6 inch onyx sphere mounded on obsidian stand. Focus worth no less than 1000 gp.[Spells of the Lost City, 22-Oct-04]"
Hindsight
Divination
1 hr.
60 ft
Inst.
60' r.
Verbal
Somatic
Material
1000
0
0
None
0
114
false
="Area is centered on you. You can see and hear into the past, getting a look at events that happened previously at your current location. You can choose 1 time unit and see up to "& CasterLevel &" worth of that unit."
Hiss of Sleep
Enchantment
1 rd.
Close
= CasterLevel & " rd"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
114
true
Targets fall into a comatose slumber
Holy Mount
Transmutation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
115
true
Mount gains the celestial template (MM 31)
Holy Spurs
Transmutation
1sw.
Close
1 round
Your special mount
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
115
true
Special mount?s speed increases by 40 ft
Holy Star
Abjuration
1a
0 ft
3 rds
Verbal
Somatic
0
0
0
None
0
115
false
Glowing light turns spells, gives a cover bonus to AC, or shoots beams of fire.
Holy Storm
Conjuration
Creation
Water
Good
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
25
0
0
None
0
115
false
Driving rain reduces visibility and hearing, damages evil creatures over time. Material: flask of holy water.
Holy Transformation
Transmutation
Good
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
116
false
Functions like Lesser Holy Transformation (Splcomp 116) but assume qualities of hound archon (MM 16)
Holy Transformation, Lesser
Transmutation
Good
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
116
false
Gain abilities of protector (MM 66)
Horrible Taste
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
116
false
Any creature that bites the spell caster must succeed on save or else be nauseated until end of next turn.
Howling Chain
Evocation
Force
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
500
0
See Text
0
116
true
This spell summons a shimmering blood-red chain of force.
Hungry Gizzard
Conjuration
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
117
true
A large fleshy mass comes into being around the target. Deals 2d8+8 crushing dmg and 1d8 acid dmg per rd. See text.
Hunter's Mercy
Transmutation
1a
Personal
1 rd
Verbal
Somatic
0
0
0
None
0
117
false
Your next attack with a bow hits and automatically threatens a critical.
Hunters of Hades
Conjuration
1 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
500
0
0
None
0
117
false
Summons either a single retriever ( MM 46) or a pack of fiends (Planar Handbook 128) to serve you.
Hurl
Transmutation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
Material
Focus
0
0
0
None
0
117
false
Grants a weapon the power to return once thrown.
Hymn of Praise
Evocation
Sonic
Good
1a
50 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
117
true
Create sphere effect that grants +2 CasterLevel of each good-aligned divine caster within range. This does not grant access to new spells, but it does improve all spell effects that are dependent on caster level. In addition, within the spells area, each good divine caster gains +4 (sacred) on CHA checks to turn undead, and evil divine casters suffer -4 (sacred) penalty on CHA checks to rebuke undead.
Hypothermia
Evocation
Cold
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
118
true
Takes 1d6 per caster level (max 10d6) cold dmg + fatigued
Ice Axe
Evocation
Cold
1a
0 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
118
true
Shards of ice form battleaxe. Deals 2d12 +(1 per 2 caster levels) (max +10) cold dmg.
Ice Claw
Transmutation
1a
Medium
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
0
0
None
0
118
true
="Ice claw (+"& CasterLevel + CastingMod +7&" to hit, 1d3+7 grapple dmg; d8 cold dmg) will attack, grapple."
Ice Dagger
Evocation
Cold
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
None
0
118
true
="Grenadelike dagger of ice deals "&MIN(5, CasterLevel )&"d4 (cold); within 5 ft.,1 point (cold)."
Ice Flowers
Transmutation
Cold
1a
Long
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
119
false
Flings dangerous shards of ice. Deals 1d6 per caster level (max 15d6) dmg. Half is cold.
Ice Gauntlet
Evocation
Cold
1a
Personal
= CasterLevel & " min [d]"
Verbal
DivineFocus
0
0
0
None
0
119
false
Attack with fists as wearing +1 spiked gauntlets. Deals normal size dmg + 1d4 pts of cold dmg.
Ice Knife
Conjuration
Creation
Water
Cold
1a
Long
Inst.
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
119
true
="Ranged touch attack at +" & INT(CasterLevel / 2) * 2 & " to hit, deals 2d8 damage and 2 DEX damage. (save negates DEX damage)"
Icelance
Transmutation
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
119
true
This spell transforms ice into a lance. On a successful ranged touch attack (+4 to attack), you deal 5d6 points of damage (half piercing, half cold). In addition, the target must save or be stunned for 1d4 rounds.
Illusory Feast
Illusion
Mind-affecting
1a
Long
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
120
true
Tantalizing food and drink appears causing the target to stop what they are doing and eat.
Illusory Pit
Illusion
Figment
1 rd.
Medium
="Conc. + " & CasterLevel & " rd"
= CasterLevel & "10 ft. cubes"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
120
false
Create illusory pit, creatures that fail save fall prone and are unable to take any actions and are stunned for 1 rd. when spell ends. Creatures that succeed on their save are stunned for 1 rd.
Imbue Familiar with Spell Ability
Universal
1a
Touch
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
120
true
="Imbue your familiar with up to "& INT( CasterLevel /3) &" spells (max spell level: " & MIN(5, INT( CasterLevel /3)) & ".)"
Imperious Glare
Necromancy
Fear
Mind-affecting
1a
Close
= CasterLevel & " rd"
0
0
0
="Will " & SaveDC & " neg"
0
120
true
Target cowers in fear.
Implacable Pursuer
Divination
1 min.
Long
= CasterLevel &" hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (txt)"
0
120
true
You become instantly aware of targets location when it moves. Apply Favored Enemy bonus (if applicable) to Will DC.
Improvisation
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
121
false
="You gain access to a floating ""pool"" of luck. You gain "& CasterLevel *2 &" pts which you can spend as you like to improve Att rolls or Skill or Ability checks, although no single check can receive a bonus greater than +"& Int( CasterLevel /2) &". You must declare these points before the appropriate roll is made. Used points disappear from the pool, and any pts left when spell ends are wasted."
Incite
Enchantment
Compulsion
Mind
1sw.
Close
= CasterLevel & " min"
One creature
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
121
true
Subject can?t ready actions or delay
Incorporeal Enhancement
Necromancy
Evil
1 rd.
Close
24 hours
Verbal
Somatic
Material
0
0
0
None
0
121
false
="Up to "& CasterLevel &" undead gain +"& Int(CasterLevel /5) &" (deflect) to AC, +"& Int( CasterLevel /5) &"d8 temp HP, +"& Int( CasterLevel /5) &" (enhance) to Att and +"& Int( CasterLevel /5)*2 &" bonus to Turn Resist."
Incorporeal Nova
Necromancy
Death
1a
Medium
Inst.
50' r. brst
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
121
true
="Destroy "& Min(20, CasterLevel ) &"d4 HD of incorporeal or gaseous form creatures. Creatures with fewest HD are destroyed first, limit of 8HD creatures affected."
Indomitability
Abjuration
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
121
true
First incapacitating attack brings recipient to 1 hp (instead of below.)
Infernal Threnody
Evocation
Sonic
Evil
1 rd.
50 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
122
true
Create sphere effect that grants +2 CasterLevel of each evil-aligned divine caster within range. This does not grant access to new spells, but it does improve all spell effects that are dependent on caster level. In addition, within the spells area, each evil divine caster gains +4 (profane) on CHA checks to rebuke undead, and good divine casters suffer -4 (profane) penalty on CHA checks to turn undead.
Infernal Transformation
Transmutation
Evil
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
false
Assume qualities of bone devil (MM 52)
Infernal Transformation, Lesser
Transmutation
Evil
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
false
Assume qualities of a bearded devil (MM52)
Infernal Wound
Transmutation
Evil
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
122
false
One weapon inflicts persistent wounds. A creature injured by this weapon loses 2 additional hit points for each remaining round in the duration of this spell.
Inferno
Transmutation
Fire
1a
Close
6 rds
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
123
true
Creature takes 2d6 (fire) dmg per round until smothered or spell ends.
Infestation of Maggots
Necromancy
1a
Touch
=INT( CasterLevel /2)&" rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
123
true
Melee touch deals d4 temp. CON dmg until save made.
Inhibit
Enchantment
Compulsion
Mind
1a
Medium
Inst.
One creature
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
123
true
Subject delays until next round
Inky Cloud
Conjuration
1a
30 ft
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
123
false
Inky Cloud obscures all sight. Works only underwater.
Insidious Rhythm
Enchantment
Compulsion
Mind
1im.
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
124
true
="You play a catchy tune. Target must save or have the tune stuck in their head. While affected, target suffers -4 penalty on all INT-based skill checks and Concentrate checks. If target attempts to cast a spell, they must succeed at a Concentrate check (DC "& SaveDC + SpellLevel &") or fail the attempt."
Insightful Feint
Divination
1sw.
Personal
1 rd.
Verbal
0
0
0
None
0
124
false
You gain a +10 (insight) on the next single bluff check (if it is made before the start of your next turn) that you make to feint in combat (see Bluff, p. 68 of the PHB).
Inspirational Boost
Enchantment
Compulsion
1sw.
Personal
(text)
Verbal
Somatic
0
0
0
None
0
124
false
Increases Inspire Courage to +4 (morale) vs. Charm, Fear; +2 (morale) attack, dmg.
Instant Locksmith
Divination
1sw.
Personal
1 rd.
Verbal
Somatic
0
0
0
None
0
124
false
You can make one Disable Device check or one Open Lock check in this rd as a Free Act. You gain a +2 (insight) on the check.
Instant Refuge
Evocation
10 min.
Personal
until discharged
Verbal
Somatic
Material
XP
250
0
100
None
0
124
false
Transfers you and all you carry or touch to local you name.
Instant Search
Divination
1sw.
Personal
1 rd.
Verbal
Somatic
0
0
0
None
0
124
false
You can make one Search check in this rd as a Free Act. You gain a +2 (insight) on the check.
Interplanar Message
Transmutation
Language
1a
(text)
24 hours per level
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
124
true
Send a message of 25 words or less thru the Astral Plane to a targeted creature.
Interplanar Telepathic Bond
Divination
1a
Close
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
125
false
As Rary's Telepathic Bond, except that the communication functions both on the same plane and across planes.
Invisibility, Superior
Illusion
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
false
Functions like Invisibility (PH 245) except masks all sense, scents and will not end when attacks.
Invisibility, Swift
Illusion
Glamer
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
125
false
Spell functions as Invisibility (PHB, p. 245) except as noted.
Iron Bones
Transmutation
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
true
Corporal undead gets a stronger skeleton; +6 natural armor bonus.
Iron Silence
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h,o)"
0
125
true
="Touch up to "& Int( CasterLevel /3) &" suits of armor. Spell negates Armor Check penalty to Hide and Move Silently checks if wearer is proficient in affected armor. Armor Check penalty still applies normally to other skills."
Ironguard
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
Focus
100
0
0
="Will " & SaveDC & " neg (h)"
0
125
true
Functions like Lesser Ironguard (SplComp 125) but immune to metal magic as well.
Ironguard, Lesser
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
true
Immune to nonmagical metals.
Ironguts
Abjuration
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
126
true
Target gains +5 (circumstance) FORT save vs. poison.
Ironthunder Horn
Transmutation
Sonic
1a
30 ft
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
126
true
Intense vibrations trip those in cone. D20+5 vs. STR or DEX of opponents.
Jagged Tooth
Transmutation
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
126
true
Doubles the critical threat range of 1 weapon that deals slashing or piercing dmg.
Jaws of the Wolf
Transmutation
1a
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
25
0
None
0
127
false
=INT( CasterLevel /2) & " carvings transform into wolves; SR 13, SA: frightful presence. Each carving costs 25gp."
Joyful Noise
Abjuration
1a
Centered
(text)
10' r. em.
Somatic
0
0
0
None
0
127
false
Negates Silence effects within area for as long as you gesture. Focus: Your instrument.
Junglerazer
Necromancy
1a
120 ft
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
127
true
Plants and animals caught in the area take 1d10 (per caster level) negative energy dmg. (max 10d10).
Jungle's Rapture
Transmutation
1a
Close
Permanent
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
128
true
Target takes 1d6 DEX dmg then another 1d6 DEX dmg every day. See text.
Kelpstrand
Conjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
128
false
See text.
Kiss of the Vampire
Necromancy
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
50
0
0
None
0
128
false
Unlife gives you abilities similar to those of a vampire.
Knight's Move
Transmutation
Teleport
1sw.
5 ft per 2 levels
Inst.
Verbal
Somatic
DivineFocus
0
0
0
None
0
129
false
Instantly move 5 ft per 2 lvls but must end in a flanking position.
Know Greatest Enemy
Divination
1a
60 ft
="[c] "& CasterLevel &" rd"
Verbal
DivineFocus
0
0
0
None
0
129
true
Evaluates quarter circle, letting you know the relative power of creatures.
Know Opponent
Divination
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
129
true
Learn many of the unusual defenses the target creature has.
Know Vulnerabilities
Divination
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
129
true
Learn any vulnerabilities and resistances the target creature has.
Land Womb
Abjuration
1a
Touch
=10 * CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
130
true
="You and "& CasterLevel &" others descend into a protective bubble in the earth."
Languor
Transmutation
1a
Close
= CasterLevel & " rd"
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
130
true
="Target creature that fails save becomes Slowed and suffers -"& Min(10, Int( CasterLevel / 2 )) &" (min 0 STR). The STR penalty is not canceled by Haste, unlike the Slow effect."
Last Breath
Necromancy
1a
Touch
Inst.
Verbal
Somatic
500
0
0
None
0
130
true
Return dead creature to life with 0 hp if it died within the last rd. You take 1d4 per HD of the target (SR will not prevent this dmg). Any Abilities dmged below 1 are likewise raised to 1. Normal (not magical) poison or disease are cured. Target loses 1 level. 50% chance of retaining magical effects and memorized spells. No effect on creatures slain by Death effects, nor can constructs, elementals, outsiders, and undead by raised by means of this spell.
Launch Bolt
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
130
false
Launch a crossbow bolt as if you had fired it from a light crossbow.
Launch Item
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
130
false
Launch one fine item weighing up to 10 lbs. to the extreme of range.
Lawful Sword
Evocation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
131
false
This spell works like holy sword, except it functions as a +5 axiomatic weapon and emits a magic circle against chaos.
Lay of the Land
Divination
3 rd.
Personal
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
131
false
You instantly gain an overview of the area around you.
Life Bolt
Necromancy
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
131
true
="Take "&MIN(5,INT(( CasterLevel +1)/2))&" damage, shoot "&MIN(5,INT(( CasterLevel +1)/2))&" rays which deal 2d4 dmg vs. undead."
Life Ward
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
131
true
Gains protection from positive energy. See text
Life's Grace
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
131
true
Immune to all death spells, magical death effects, energy drain, and any negative energy effects.
Light of Lunia
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
132
true
You glow with the light of Lunia. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage.
Light of Mercuria
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
132
true
You glow with the light of Mercuria. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 2d6 to undead and evil outsiders.
Light of Venya
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
132
true
You glow with the light of Venya. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 3d6 to undead and evil outsiders. Alternately the ray can heal 3d6 points of damage to any living, non-evil creature.
Lightfoot
Transmutation
1sw.
Personal
1 round
You
Verbal
0
0
0
None
0
132
false
Your move does not provoke attacks of opp.
Lightning Ring
Evocation
Electricity
1 rd.
Personal
= Round(CasterLevel/2,0) & " rd or Inst."
Verbal
Somatic
Material
0
0
0
See Text
0
132
true
See Text
Lionheart
Abjuration
Mind
1a
Touch
= CasterLevel & " rd"
Creature touched
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
132
true
Subject gains immunity to fear
Lion's Charge
Transmutation
1sw.
Personal
1 round
You
Verbal
0
0
0
None
0
133
false
You can make a full attack on a charge as apounce (MM313).
Lion's Roar
Evocation
Sonic
1a
120 ft
Inst or 1 min per level
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
133
true
All enemies take 1d8 sonic dmg per 2 caster levels (max 10d8) and are stunned for 1 rd. Allies gain +1 morale bonus and attack rolls and saves. Also temp HP of 1d8 + caster level (max +20)
Listening Coin
Divination
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Focus
0
0
0
None
0
133
false
Allows remote eavesdropping via two coins, one receiver, one sensor.You can hear whatever transpires at the sensor as if you were there (much as Clairaudience). If the sensor is in a pocket, pouch, or sack, the DC incr by 5. Coins function no matter how far apart they are, as long as they are on the same plane.
Listening Lorecall
Divination
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
133
false
You gain a +4 (insight) on Listen checks. If you have 5+ ranks in Listen, you gain blindsense out to 30 ft. If you have 10+ ranks, you gain blindsight out to 30 ft instead. A Silence spell or effect negates blindsense or blindsight granted by this spell.
Lively Step
Transmutation
1a
30 ft
up to 12 hours
30-ft. radius centered on caster
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
133
true
= "When performing only move actions, you and allies increase movement by 10 ft and can hustle overland for " & CasterLevel & " extra hours per day."
Living Prints
Divination
1a
Personal
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
None
0
134
false
Perceive tracks as if they had just been made; ignore time and weather.
Living Undeath
Necromancy
1a
Touch
= CasterLevel & " min [d]"
Creature touched
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
134
true
Subject immune to critical hits/sneak attacks
Love's Lament
Enchantment
1a
60 ft
Inst.
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
134
true
Take 1d6 WIS dmg and nauseated 1 rd.
Low-Light Vision
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
134
true
Grants creature touched low-light vision for duration of the spell.
Loyal Vassal
Abjuration
Lawful
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
134
true
=INT( CasterLevel /3)&" willing targets gain a +3 (sacred) bonus vs. mind-affecting."
Lucent Lance
Transmutation
Light
1a
Close
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
134
true
In bright light = 1d6 per caster level (max 15d6)
In shadowy light = 1d4 per caster level (max 15d4)
see text
Luminous Gaze
Evocation
Light
Teleport
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
135
false
eyes glow with a Light spell. 20 ft radius.
Maddening Scream
Enchantment
Compulsion
Mind-affecting
1a
Touch
1d4+1 rd
Verbal
0
0
0
None
0
135
true
Target screams & leaps; has -4 AC, no shield, REF saves succeed on 20 only.
Maddening Whispers
Enchantment
1 rd.
Close
= CasterLevel & " rd"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
135
true
Chose a condition that hits the target: see text.
Maelstrom
Conjuration
Creation
1 rd.
Long
= CasterLevel & " rd"
60' r. by 60' deep
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
135
false
Requires body of water 120' w by 60' deep. Waterborne creatures within 50' of Whirlpool (below and on all sides) must save or be drawn into whirlpool. Trained swimmers may make Swim check instead. Those drawn in suffer 3d8 dmg. Once inside, they suffer 3d8 (bludgeon) dmg each of 2d4 rd. Creatures of Large or smaller size are ejected from the bottom of vortex, larger creatures from top.
Mage Armor, Greater
Conjuration
Creation
Force
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (h)"
0
136
true
Provides a +6 armor bonus to AC.
Mage Armor, Mass
Conjuration
Force
1a
Touch
= CasterLevel & " hr"
0
0
0
="Will " & SaveDC & " neg"
0
136
true
As Mage Armor (PH 249) but affects multiple targets (1 per level)
Mage Hand, Greater
Transmutation
1a
Medium
concentration
0
0
0
="Will " & SaveDC & " neg"
0
136
true
See text
Magic Fang, Superior
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
136
false
Gives every natural weapon you possess +1 per 4 caster levels.
Magic Miasma
Abjuration
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
See Text
0
137
false
You conjure forth a thick billowing cloud of mist that acts as fog cloud and creates a sinkhole in the Weave, causing spellcasters to take a -4 penalty on caster level checks.
Make Manifest
Abjuration
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
137
true
Cause one creature on coterminous / coexistent plane to appear on yours.
Make Manifest, Mass
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
137
true
as Make Manifest (Splcomp 137) but area increases to 25 ft radius
Malevolent Miasma
Conjuration
Creation
1a
Close
Inst.
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " neg"
0
137
true
="15 ft. radius cloud deals "&MIN(5, CasterLevel )&"d4 subdual damage to those within."
Mantle of Chaos
Abjuration
Chaotic
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
137
true
= "Grants SR " & 12 + CasterLevel & " against spells with the lawful descriptor."
Mantle of Evil
Abjuration
Evil
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
137
true
= "Grants SR " & 12 + CasterLevel & " against spells with the good descriptor."
Mantle of Good
Abjuration
Good
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
137
true
= "Grants SR " & 12 + CasterLevel & " against spells with the evil descriptor."
Mantle of Law
Abjuration
Lawful
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
138
true
= "Grants SR " & 12 + CasterLevel & " against spells with the chaotic descriptor."
Mantle of the Icy Soul
Transmutation
Cold
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
138
true
Subject gains Cold subtype. See text
Manyjaws
Evocation
Force
1a
Medium
3 rd
Verbal
Somatic
Material
0
0
0
See Text
0
138
true
You summon several pairs of mystical jaws that can fly with a speed of 40 ft. They can attack for 1d4 points of damage.
Mark of the Hunter
Divination
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
138
true
Mark a creature who is a favored enemy with a rune only you can see. Your Favored Enemy bonus is +4 higher against that creature. Furthermore, that subject cannot gain any cover bonus less than total.
Mark of the Outcast
Necromancy
1a
Close
Permanent
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
138
true
Subject takes -5 on Bluff and Diplomacy checks, -2 AC
Marked Object
Divination
1 min.
Personal
24 hrs per level
Verbal
Somatic
Focus
0
0
0
None
0
139
false
See text.
Master Air
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Focus
0
0
0
None
0
139
false
You grow wings, and fly 90 ft (60 ft. if medium / heavy armor.)
Master Earth
Transmutation
1a
Personal
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
139
false
You travel through the earth to any destination you can think of.
Master's Touch
Divination
1sw.
Personal
= CasterLevel & " min [d]"
Verbal
Focus
0
0
0
None
0
139
false
You gain prof. with one weapon or shield you hold in your hands when spell is cast. This spell does not grant prof. with a type of item, but only with that specific item.
Maw of Chaos
Abjuration
Chaotic
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " part"
0
140
true
Area of energy damages creatures and disrupts concentration.
Maw of Stone
Transmutation
1a
Close
= CasterLevel *10 & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " part"
0
140
true
Cause a single natural opening or natural chamber to become animated. see text.
Mechanus Mind
Enchantment
Compulsion
Mind
Lawful
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
140
true
The target creature gains +4 to Will saves versus mind-affecting spells, +2 on Intelligence-based skill checks and -2 on Charisma-based skill checks.
Memory Rot
Evocation
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
140
true
Spores infest brain; 1d6 permanent INT loss, plus 1 per round.
Mesmerizing Glare
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel & " rd"
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
140
true
You cause creatures to become 'fascinated' and stare blankly at you.
Metal Melt
Transmutation
Fire
1a
Close
1 round
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (o)"
0
140
true
Metal flows like water; magical metal becomes nonfunctional.
Miasma
Evocation
1a
Close
= CasterLevel * 3 & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
141
true
Fill living creatures mouth and throat with unbreathable gas. Subject can hold breath or Suffocate (see DMG p. 304),
Miasma of Entropy
Necromancy
1a
30'
Inst.
Cone burst or one object
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (o) or Fort " & SaveDC & " half"
0
141
true
= "Causes decay in all inanimate organic objects of " & CasterLevel & " lb or less in a cone, a single object of " & CasterLevel * 10 & " lb or less, or " & MIN (20, CasterLevel) & "d6 damage to one animated organic object."
Mind Poison
Necromancy
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
141
true
1d10 WIS dmg immediately then another 1d10 WIS next round.
Mindless Rage
Enchantment
Compulsion
Mind
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
142
true
The target creature is filled with rage to attack you in personal combat. The target must be able to see you when you cast the spell. If the subject loses Line of Sight to you, the spell ends (subject cannot voluntarily lose sight of you). If the subject threatens you, it must make a Full Att against you using its melee weapons or natural melee attacks. If the subject does not threaten you, it must move toward you, ending its movement as close to you as possible If it moves close enough with a single move to threaten you, it may stop and make a melee attack against you as normal. While under the effect of this spell, the subject can make use of all normal melee combat skills, abilities, and feats -- either offensive or defensive. However, the subject cannot make ranged attacks, cast spells, or activate magic items that require a command word, a spell trigger, or spell completion to function. The subject can't make any attack against a creature other than you. If the subject has a Rage ability, it is automatically triggered by this spell. See text for limitations on Mindless Rage effect.
Minor Disguise
Transmutation
1a
Personal
1 hour
Verbal
Somatic
0
0
0
None
0
142
false
You make a minor change; +2 (competence) to next disguise check made during duration.
Miser's Envy
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
142
true
Subject jealously covets a nearby object.
Moment of Clarity
Abjuration
1a
Touch
Inst.
Verbal
Somatic
DivineFocus
0
0
0
None
0
142
false
Creature receives another attempt at a save vs. mind affecting spells.
Monstrous Thrall
Enchantment
Compulsion
Mind-affecting
1a
Medium
24 hours per level
Verbal
Somatic
XP
0
0
0
="Will " & SaveDC & " neg"
0
142
true
As True Domination (PH 224), but permanent and affects any creature.
Moon Blade
Evocation
1a
0 ft
= CasterLevel & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
143
true
Swordlike beam of moonlight deals 1d8 (+1 per 2 caster levels, max +10) pts of dmg. Against undead, deals 2d8 (+1 per 2 caster levels, max +20).
Moon Bolt
Evocation
1a
Long
Inst.
Verbal
Somatic
0
0
0
See Text
0
143
true
Living creatures take 1d4 (per 3 caster levels, max 5d4) STR dmg. Undead fall hapless for 1d4 rds then -2 to attacks and WILL saves for next minute.
Moon Lust
Illusion
Pattern
Mind-affecting
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
5
0
="Will " & SaveDC & " part"
0
143
true
Target is 'fascinated' by the moon.
Moon Path
Evocation
Force
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
143
false
Create stairs or path from 1 spot to another. See text
Moonbeam
Evocation
Light
1a
30 ft
= CasterLevel & " min [d]"
0
0
0
See Text
0
144
false
Change the direction of a cone of light
Moonbow
Evocation
Electricity
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
None
0
144
true
You conjure 1d4 globes of electricity. See text.
Moonfire
Evocation
Light
1a
60 ft
see text.
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
144
true
Living creatures take 1d8 per 2 caster levels (max 10d8)
Undead take 1d8 per caster level (max 20d8)
Mountain Stance
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
144
false
Gain caster level as bonus vs grapple attempt, or bull rushed etc....See text
Murderous Mist
Evocation
Fire
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
145
false
Steam cloud (30' rad, 20' high) deals 2d6 dmg, blinds; 1d6 dmg following.
Nature's Avatar
Evocation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
145
true
="Target animal is Hasted and also gains +10 (morale) to att and dmg and "& CasterLevel &"d8 temp HP."
Nature's Balance
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
145
true
You lend a touched creature d4+1 points of one of your ability scores.
Nature's Favor
Evocation
1a
Touch
1 min.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
146
true
="Animal touched gains +"& Min(5,INT( CasterLevel /3)) &" (luck) on Att and Dmg rolls."
Nature's Rampart
Transmutation
1a
Medium
Inst.
Verbal
Somatic
Focus
0
100
0
None
0
146
false
Shape a natural setting into a formidable defensive position. see text
Naturewatch
Necromancy
1a
30 ft
= CasterLevel*10 & " min"
Somatic
0
0
0
None
0
146
false
Sees how wounded animals and plants are within close range.
Nauseating Breath
Conjuration
Creation
1a
30 ft
Inst.
0
0
0
="Fort " & SaveDC & " neg"
0
146
true
Fort save or nauseated for 1d6 rds
Negative Energy Aura
Necromancy
1a
Personal
= CasterLevel & " rd"
10' em
Verbal
Somatic
0
0
0
None
0
146
false
An aura of negative energy surrounds you. Each round on your turn all living creatures in the area lose two hit points. Undead creatures in the area are healed of two points of damage. You are not affected by the spell.
Nerveskitter
Transmutation
1im.
Close
1 rd
Verbal
Somatic
0
0
0
None (h)
0
146
true
Enhance target's reactions; +5 to Initiative.
Net of Shadows
Illusion
Shadow
Darkness
1a
Close
1d6 rds
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
147
true
Shadows enfold targets; block sight, give 9-10ths conceal. (40% miss)..
Nightmare Lullaby
Enchantment
Compulsion
Sonic
Mind-affecting
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
147
true
One creature becomes confused, thinks they've entered a nightmare.
Night's Caress
Necromancy
Evil
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
147
true
="Melee Touch does "& Min(15, CasterLevel ) &"d6 dmg and 1d6+2 CON dmg (save negates CON dmg). Versus undead, creature must save or Flee for 1d4+"& CasterLevel &" rd."
Nightshield
Abjuration
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
148
false
+1 resist bonus on Saves. Increases o +2 at caster level 6th, and +3 at 9th. Negates Magic Missile attacks against you.
Nightstalker's Transformation
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
300
0
0
None
0
148
false
You become stealthy, gaining a +4 (enhance) to DEX, a +3 (luck) to AC, a +5 (Luck) on REF saves, a +5 (compet) on Spot, Listen, Hide, and Move Silently checks, and proficiency with all simple weapons plus others (see text). You gain Weapon Finesse feat and Evasion ability.. You gain 1d6 Sneak Att ability. You lose your spellcasting ability for duration, including ability to use spell activation or completion magic items, just as if the spells were no longer on your class list.
Nimbus of Light
Evocation
Light
1a
Personal
= CasterLevel &" min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
148
false
="You glow like lantern (30ft r.). As a move, gather light then fling as an RTA for up to 1d8+"& CasterLevel &" dmg. Attack ends spell"
Nixie's Grace
Transmutation
Water
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
Focus
0
0
0
None
0
148
false
Grants you traits of a nixie (MM 235)
Obedient Avalanche
Conjuration
Creation
Cold
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
148
true
= CasterLevel &" 10' squares; take "&MIN(25, CasterLevel )&"d4 (cold) dmg; Ref save or swept "& CasterLevel *5&" ft."
Omen of Peril
Divination
1 rd.
Personal
Inst.
Verbal
Focus
0
25
0
None
0
149
false
= MIN(90,(70+ CasterLevel )) &"% chance of correct vision of danger in immediate future."
One Mind
Divination
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
149
false
Strengthen the mental bond with mount. +4 Spot and Listen and the Scent ability (MM 314) and +2 bonus on attack rolls while mounted
One Mind, Greater
Divination
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
149
false
Strengthen the mental bond with mount. +4 Spot and Listen and the Scent ability (MM 314). Gain +2 on attack and damage rolls while mounted.
One Mind, Lesser
Divination
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
149
false
Strengthen the mental bond with mount. +4 Spot and Listen and the Scent ability (MM 314)
One with the Land
Transmutation
1a
Personal
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
None
0
149
false
+2 (comp.) on Anim Emp, Handle Anim, Hide, Intuit Dir, Mv Silent, Search, W Lore.
Ooze Puppet
Transmutation
1a
Medium
24 hours per level
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
150
true
Telekinetically take control of targeted ooze.
Opalescent Glare
Necromancy
Death
Good
1a
Personal
Inst.
1 living creature
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " part"
0
150
true
Your eyes glow with a pearly light. If the target creature is evil and has 5 or fewer Hit Dice, it must save or die. If it saves, it is affected as if by a fear spell for 2d10 rounds. Non-evil creatures and evil creatures with more than 5 Hit Dice are not slain, but must save against the fear effect.
Orb of Acid
Conjuration
Creation
Acid
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
150
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (acid) damage, Fort save or be sickened for 1 rd"
Orb of Acid, Lesser
Conjuration
Creation
Acid
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
150
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (acid) damage"
Orb of Cold
Conjuration
Creation
Cold
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
151
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (cold) damage, Fort save or be blinded for 1 rd"
Orb of Cold, Lesser
Conjuration
Creation
Cold
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
151
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (cold) damage"
Orb of Electricity
Conjuration
Creation
Electricity
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
151
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (electric) damage, Fort save or be entangled for 1 rd"
Orb of Electricity, Lesser
Conjuration
Creation
Electricity
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
151
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (electricity) damage"
Orb of Fire
Conjuration
Creation
Fire
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
151
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (fire) damage, Fort save or be dazed for 1 rd"
Orb of Fire, Lesser
Conjuration
Creation
Fire
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
151
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (fire) damage"
Orb of Force
Conjuration
Creation
Force
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
151
false
="Ranged touch attack; " & MIN(10, CasterLevel) & "d6 (force) damage"
Orb of Sound
Conjuration
Creation
Sonic
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
151
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d4 (sonic) damage, Fort save or be deafened for 1 rd"
Orb of Sound, Lesser
Conjuration
Creation
Sonic
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
151
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d6 (sonic) damage"
Otyugh Swarm
Conjuration
Creation
1a
Medium
7 days or 7 months
Verbal
Somatic
0
0
0
None
0
151
false
Create 3d4 ordinary or 1d3+1 Huge (15HD) Otyughs (MM p 296).
Owl's Insight
Transmutation
1a
Touch
1 hour
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
152
true
="Target receives a taste of the wisdom of nature; +"&INT( CasterLevel /2)&" (enh) to Wisdom."
Panacea
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
152
true
="Heals 1d8+"& Min(20, CasterLevel ) &" hp, It immediately ends any of the following conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep and feeblemind effects, and ends any additional effects from poison, as Neutralize Poison (PHB 257). Does not remove Ability dmg or negative or drained levels. Against undead does dmg equal to healing but has no other effect"
Pavilion of Grandeur
Conjuration
Creation
10 min.
Close
=( CasterLevel *24)+12&" hrs [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
153
false
="Create an Extradim. pavilion plus Heroes Feast for "& CasterLevel * 12 &" inside. Guests naturally heal at 2x normal (not incl. fast heal or regen)."
Perinarch
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg and None (o)"
0
153
true
Allows the caster to control an area of raw Limbo. See text for details.
Perinarch, Planar
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg and None (o)"
0
154
true
As Perinarch, except the caster can control any highly morphic or divinely morphic plane.(DMG 148)
Persistent Blade
Evocation
Force
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
154
true
="Tiny force blade attacks (+"&INT( CastingMod /2)&" to hit, d4 dmg, 19-20/x2), flanks opponents."
Phantasmal Assailants
Illusion
Phantasm
Fear
Mind
1a
Close
Inst.
Verbal
Somatic
0
0
0
See Text
0
154
true
If target fails Will save, takes 8 points of WIS and DEX damage. (4 on successful Fort save)
Phantasmal Decoy
Illusion
Phantasm
Mind-affecting
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " disb-i"
0
155
true
Create image of target creatures most hated enemy. Image is visible only to target and you. As a Move act, move image up to 60' (not affected by terrain unless you want it to be slowed).
Phantasmal Disorientation
Illusion
Phantasm
Mind-affecting
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
155
true
You create phantasmal terrain that confuses target creature when it tried to move. It must make a Survival 20 check to discern true landmarks. Failure indicates target moves off 90 degrees of intended direction. Spell does not affect ability to fight, cast spells, etc.
Phantasmal Thief
Conjuration
Creation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
155
false
Creates an unseen force that steals from others.
Phantom Bear
Conjuration
Summoning
1 rd.
Medium
= "[c] " & CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
155
false
As Phantom Wolf, but you summon an incorporeal bear.
Phantom Foe
Illusion
Phantasm
Mind-affecting
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
10
0
="Will " & SaveDC & " neg disbelief"
0
156
false
Illusionary double of current foe
Phantom Stag
Conjuration
Creation
1a
0 ft
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
157
true
="Create a Large, corporeal stag that can be ridden into battle or used for travel (speed "& Min(300, CasterLevel * 20 ) &") while carrying "& CasterLevel *10 &" lbs. Stag gets powers based on caster level (see text)."
Phantom Threat
Illusion
Phantasm
Mind-affecting
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
157
true
Create the sensation in opponents mind that it is threatened by more than it actually faces.
Phantom Wolf
Conjuration
Summoning
1 rd.
Medium
[c] up to "& CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
157
false
Conjur an incorporeal White Wolf which follows your mental commands as long as it remains within range and you continue to concentrate. See text for stats of Wolf.
Plague of Rats
Conjuration
Summoning
1 rd.
Medium
= CasterLevel &" rd"
20' r. sprd
Verbal
Somatic
DivineFocus
0
0
0
None
0
157
true
="Summon "& Min(6, Int( CasterLevel / 2)) &" swarms of rats, each must be adjacent to another swarm. Swarms are stationary once summoned. See MM p. 239 for details on rat swarms."
Plague of Undead
Necromancy
Evil
1a
Close
Inst.
Verbal
Somatic
Material
100
0
0
None
0
158
false
Turn bones and bodies of dead creatures within range into undead that follow your spoken command. You can create up to "& CasterLevel *4 &" HD of undead, other limits as Animate Dead spell (PHB, p 198).
Planar Bubble
Abjuration
1a
Touch
= CasterLevel*10 & " min"
10' em
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
158
false
This spell creates an area around the target creature that emulates its native planar environment.
Planar Exchange
Conjuration
Calling
SeeText
1 rd.
0'
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
159
false
You exchange places with an extraplanar creature. See text
Planar Exchange, Greater
Conjuration
Calling
SeeText
1 rd.
0'
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
159
false
You exchange places with an extraplanar creature. See text
Planar Exchange, Lesser
Conjuration
Calling
SeeText
1 rd.
0'
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
159
false
You exchange places with an extraplanar creature.
Planar Tolerance
Abjuration
1a
Centered
= CasterLevel & " hr"
Verbal
0
0
0
None
0
159
true
= "Up to " & CasterLevel & " creatures, (no 2 > 20' apart) are protected from the natural effects of the current plane. Gravity, alignment and magic traits are not affected by this spell. Others may be as the GM desires."
Plane Shift, Greater
Conjuration
Teleport
1a
Touch
Inst.
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
159
true
As Plane Shift (PH 262), except that if you have visited the desired location, the spell takes you to the precise location with no deviation chance.
Plant Body
Transmutation
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
159
false
Gain some characteristics of Plant type. See text.
Poison Thorns
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
You
Verbal
0
0
0
None
0
159
false
="As Thornskin (SCmp p219), but any creature grappling you or striking you with melee weapons w/o reach takes 1d6 + your STR mod in piercing dmg. You cannot use thorns to attack. Any dmg received from thorns poisons creature for 1d4 temp. STR dmg immediately, and again 1 min. later (Fort "& 10 + Int( CasterLevel /2) + CastingMod &" save to avoid either)."
Poison Vines
Conjuration
Creation
1a
Medium
=10 * CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
="(text) " & SaveDC
0
160
true
Poisonous (1d6 / 2d6 Dex) vines grow rapidly, giving various effects. Like Vine Mine (SplComp 230)
Portal Alarm
Abjuration
1a
Close
= CasterLevel *2&" hours [d]"
Verbal
Somatic
Material
0
0
0
None
0
160
false
Mental or audible alarm sounds each time a creature passes through.
Portal Alarm, Improved
Abjuration
1a
Close
= CasterLevel *8&" hours [d]"
Verbal
Somatic
Focus
0
0
0
None
0
160
false
Mental or audible alarm sounds each time a creature passes through.
Portal Beacon
Transmutation
1a
Close
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
None
0
161
false
Six creatures hear mental beacon, know direction and distance to portal.
Positive Energy Aura
Conjuration
Healing
1a
Personal
= CasterLevel & " rd"
10' em
Verbal
Somatic
0
0
0
None
0
161
false
An aura of positive energy surrounds you. Each round on your turn all living creatures in the area are healed for two points of damage. Undead creatures in the area take two points of damage. You are not affected by the spell.
Primal Form
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
161
false
Assume the physical appearence and qualities of a medium elemental (air, earth, wind, fire) MM 96-100.
Prismatic Eye
Evocation
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Focus
0
0
0
See Text
0
161
true
Magical eye shoots rays (+6, range 50'), dealing Prismatic Spray effects.
Prismatic Ray
Evocation
1a
Medium
Inst.
Verbal
Somatic
0
0
0
See Text
0
162
true
Multicolored cone lashes out with a multitude of effects.
Probe Thoughts
Divination
Mind-affecting
1 min.
Close
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (text)"
0
162
true
Read subject's memories; one question per round.
Programmed Amnesia
Enchantment
Compulsion
Mind
10 min.
Close
Perm.
Verbal
Somatic
Material
500
0
0
="Will " & SaveDC & " neg"
0
162
true
Selectively destroy, alter, or implant memories in the target creature as you see fit.
Protection from Negative Energy
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
163
true
Touched living creature is warded against dmg from neg. energy. Subtract 10 from any such dmg dealt by a neg. energy effect. Effects that do not directly deal dmg affect the target normally.
Protection from Positive Energy
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
163
true
Touched undead creature is warded against dmg from pos. energy. Subtract 10 from any such dmg dealt by a pos. energy effect. Effects that do not directly deal dmg affect the target normally.
Protege
Transmutation
1 rd.
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
163
true
="Grants touched creature bardic abilities. Subject functions as Bard of "& Int(CasterLevel / 2 ) &" level for bardic music and knowledge, but does not gain spell casting ability. Subject uses their own Perform skill, or half of yours (whichever is better)."
Puppeteer
Enchantment
Compulsion
Mind-affecting
1a
Medium
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
163
true
Concentrate to force target to mimic your actions (-4 pen. to STR, DEX)
Quick March
Transmutation
1sw.
Medium
1 rd
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
164
true
Adds 30' enhancement bonus to allies base land speed, 20' radius burst.
Quick Potion
Transmutation
1 min.
Touch
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (o)"
0
164
true
Transform water in a flask so it is capable of storing a spell (like a potion).
Quill Blast
Conjuration
Creation
1a
20 ft
Inst.
20' r. sprd
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
164
true
Creatures in area are hit by number of quills depending on their size (see text). Each quill does 1d6 dmg and lodges in target, causing -1 on all Att, Saves, Checks (per quill). A quill can be removed as a Std Act, with a Heal 20 check, otherwise removing a quill causes an additional 1d6 dmg.
Quillfire
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
164
false
="Quills sprout from your hand; 1d8+"&MIN(5,INT( CasterLevel /2))&" plus poison (d6/d6 Str; DC 18)."
Radiant Assault
Evocation
Light
1a
Long
Inst.
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " part"
0
164
true
Kaleidoscope deals 1d6 per caster level (max 15d6) and all dazed fro 1d6 rnds.
Raging Flame
Transmutation
Fire
1a
Medium
1 min
Verbal
Somatic
0
0
0
None
0
164
false
Fires are twice as hot and bright.Deals extra dmg. See text.
Rainbow Beam
Evocation
Light
1a
Close
Inst.
Verbal
Somatic
Focus
10
0
0
None
0
165
true
Spell deals 1d12 pts per 3 caster levels (max 5d12) and dazzled for 1 rd.
Rainbow Blast
Evocation
Light
1a
120 ft
Inst.
Verbal
Somatic
Material
50
0
0
="Ref " & SaveDC & " half"
0
165
true
Deals 1d6 pts dmg for each energy type (acid, cold, electricity, fire, and sonic) for 5d6 total. Increases to d8 at 7th, d10 at 9th, and d12 at 11th
Raises from the Deep
Transmutation
Water
1 min.
Long
= CasterLevel & " hr"
Verbal
0
0
0
="Fort " & SaveDC & " neg (o)"
0
165
true
Gain magical buoyancy and floats for duration.
Ram's Might
Transmutation
1a
Personal
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
166
false
Your hands harden; unarmed does normal dmg, you're considered armed.
Rapid Burrowing
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
166
true
Burrow speed increased by 20 ft
Ray Deflection
Abjuration
1a
Close
= CasterLevel &" min"
Verbal
Somatic
Focus
0
0
0
None
0
166
false
For duration, you are protected from all RTAs, including rays. Such attacks deflected harmlessly away.
Ray of Clumsiness
Transmutation
1a
Close
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
166
true
="RTA target takes 1d6+"& Min(5, Int( CasterLevel /2)) &" DEX penalty (min DEX is 1)."
Ray of Deanimation
Abjuration
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
166
true
="RTA deals "& Min(15, CasterLevel ) &"d6 dmg to Constructs."
Ray of Dizziness
Enchantment
Compulsion
Mind-affecting
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Focus
0
0
0
None
0
166
true
RTA target may only make a Move or Std Action each rd and cannot take Full Rd Act.
Ray of Entropy
Necromancy
1a
Close
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
167
true
RTA deals -4 penalty to STR, CON, and DEX for duration.
Ray of Flame
Evocation
Fire
1a
Close
Inst.
Verbal
Somatic
Focus
0
0
0
See Text
0
167
true
="RTA deals "& Min(5,Int( CasterLevel /2)) &"d6 fire dmg; if flammable, Ref save or catch fire (1d6 fire dmg each rd, DC 15 Ref save t oput out). See Catching on Fire (DMG 303)."
Ray of Ice
Evocation
Cold
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
See Text
0
167
true
="RTA deals "& Min(5,Int( CasterLevel /2)) &"d6 (cold) dmg Ref "& SaveDC &" save or become frozen to ground (no move, no DEX bonus to AC, -2 Att). DC 18 STR check (or 15 dmg to ice) for target to free itself."
Ray of Light
Evocation
Light
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
167
true
RTA blinds target for 1d4 rds.
Ray of Sickness
Necromancy
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
167
true
RTA causes target to be Sickened (DMG p. 85)
Ray of Stupidity
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
None
0
167
true
="RTA deals 1d4+1 INT dmg. Target wizards can lose ability to cast higher level spells while INT is reduced."
Ray of Weakness
Necromancy
1a
Close
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
168
true
RTA causes -2 penalty on ATT rolls and speed is reduced by 10 ft.
Razorfangs
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
168
false
Threat range doubles for natural weapon.
Reality Maelstrom
Evocation
1a
Medium
1 rd
Verbal
Somatic
Material
0
0
0
See Text
0
168
true
Tear a temporary hole in reality, sending creatures & loose material elsewhere.
Reaving Dispel
Abjuration
1a
Medium
Inst.
Verbal
Somatic
0
0
0
See Text
0
169
false
="Dispel magical effects and curses, +" & MIN(20, CasterLevel) & " to dispel check; may steal dispelled effects moving them to you instead of dispelling them. (see text)"
Rebuke
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
170
true
="Target living creature is Dazed (1 rd); and then Shaken (-1 attacks, saves, checks) for duration of spell. If target is a spell caster, must make Concentrate ("& SaveDC &"+level of spell to be cast) to cast while under effect"
Rebuke, Final
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
170
true
Functions as Rebuke (SCmp 170) except target dies if save failed. Successful save dazes for 1 rd.
Rebuke, Greater
Enchantment
Compulsion
Fear
Mind-affecting
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
170
true
Functions as Rebuke (SCmp 170) but subject cowers for 1d4 rds instead of being dazed for 1 rd.
Rebuking Breath
Necromancy
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
170
false
Must have a breath weapon (either as SU or spell effect). Imbues breath weapon with negative energy that rebukes undead within area and makes them cower for 1 rd.
Reciprocal Gyre
Abjuration
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
See Text
0
170
false
="Creature takes1d12 HP damage per spell level of each functioning spell or spell-like ability currently affecting it, max 25d12, Will save for half. If Will save is failed, Fort save or be dazed for 1d6 rd."
Recitation
Conjuration
Creation
1a
60 ft burst
= CasterLevel &" rd"
60' r. brst
Verbal
Somatic
DivineFocus
0
0
0
None
0
170
true
Allies within area at time of casting receive +2 (luck) to AC, Att and Saves.,Bonus increases to +3 if they worship the same deity. Divine Focii includes the sacred text in question.
Red Tide
Evocation
Water
1a
Medium
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
170
true
Knocked prone and Fort save vs. nausea or sickend with STR dmg. See text.
Reduce Person, Greater
Transmutation
1a
Close
= CasterLevel *10 & " min [d]"
0
0
0
="Fort " & SaveDC & " neg"
0
171
true
as Reduce Person (PH 269) but 10 mins per level.
Reflective Disguise
Illusion
Glamer
1a
Personal
=10* CasterLevel &" min"
Verbal
Somatic
0
0
0
See Text
0
171
true
Viewers see you as their own species and gender.
Reflective Disguise, Mass
Illusion
Glamer
1a
Close
12 hours [d]
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
171
true
="Viewers see up to "&INT( CasterLevel /2)&" targets as their own species and gender."
Refusal
Abjuration
1a
Medium
= CasterLevel & " hr"
= CasterLevel * 2 & " 10 ft. squares"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
171
true
Creates ward that prevents unauthorized spellcasters or creatures with spell-like abilities from entering area. The save DC increases by the highest level spell the creature has prepared or is capable of casting.
Regal Procession
Conjuration
Summoning
1a
Close
= CasterLevel *2&" hours [d]"
0
0
0
None
0
172
false
As Mount (PH 256) but summon 1 mount per level.
Rejection
Abjuration
1a
60 ft
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
172
true
Succeed Fort save or pushed away from you 5 ft per caster level. Dmg 1d6 per 10 ft if pushed into solid object (ie a wall)
Rejuvenative Corpse
Necromancy
Evil
1 min.
Touch
24 hours or discharged
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
172
true
Charge a dead body with negative energy that can heal any undead that consume it. See text.
Rejuvination Coccoon
Conjuration
Healing
1a
Touch
2 rd
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
172
true
="Form cocoon around target creature who cannot leave spot, but can reach into pack, cast spell, etc. Cocoon is Hard 10 with "& CasterLevel *10 &"HP. 1 rd after cocoon forms, it heals subject of "& CasterLevel *10&" dmg and purges all poison/disease. At end of second rd, cocoon disappears, and subject may act that turn."
Remove Scent
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
173
true
Hide the scent of creature of object for duration.
Renewal Pact
Conjuration
Healing
10 min.
Touch
Permanent when triggered
Verbal
Somatic
DivineFocus
XP
500
0
0
="Will " & SaveDC & " neg (h)"
0
173
true
="Round after target is affected by ability dam, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeble-minded, insanity, nauseated, sickened, stunned or poisoned they are healed (caster level "& CasterLevel &")."
Repair Critical Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
173
false
="Repairs 4d8+"&MIN(20, CasterLevel )&" damage to a construct."
Repair Light Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
173
false
="Repairs 1d8+"&MIN(5, CasterLevel )&" damage to a construct."
Repair Minor Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
173
false
="Repairs 1 HP damage to a construct."
Repair Moderate Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
173
false
="Repairs 2d8+"&MIN(10, CasterLevel )&" damage to a construct."
Repair Serious Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
173
false
="Repairs 3d8+"&MIN(15, CasterLevel )&" damage to a construct."
Replicate Casting
Transmutation
See Text
fr
(text)
(text)
Verbal
Somatic
Material
XP
0
0
0
See Text
0
173
true
Duplicate the effect of one spell or spell-like ability you have seen.
Resist Energy, Mass
Abjuration
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
174
true
="Up to "& CasterLevel &" subjects, no two of which can be more than 30 ft. apart, ignore 12 dmg per round from [acid, cold, fire, electricity, sonic] source."
Resist Planar Alignment
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
174
true
Reduces or eliminates the penalties caused to the target creature by planes with an alignment trait.
Resistance, Greater
Abjuration
1a
Touch
24 hrs.
0
0
0
="Will " & SaveDC & " neg"
0
174
true
as Resistance (PH 272) but +3 (resist) on saves.
Resistance, Superior
Abjuration
1a
Close
24 hours
0
0
0
="Will " & SaveDC & " neg"
0
174
true
As resistance (PH 272) but +6 (resist) to saves
Resonating Bolt
Evocation
Sonic
1a
60 ft.
Inst.
60 ft. line
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
174
true
="Bolt of sound does "& Min(10, CasterLevel ) &"d4 sonic dmg to all creatures in area. Does full dmg to objects and can shatter or break interposing barriers. If bolt destroys barrier, it can continue beyond if range permits."
Restoration, Mass
Conjuration
Healing
1 rd.
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
174
true
="Functions as Restoration (PHB 272), but restores Lvl and ability score drains suffered in the last "& CasterLevel &" days to up to "& CasterLevel &" creatures (no 2 >30' apart)."
Resurgence
Abjuration
1a
Touch
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
174
true
Target may make a second attempt to save against an on-going spell, spell-like effect, or supernatural ability. If affected by more than one such effect, target can choose which to retry the save against. If second save succeeds, effect ends immediately. Does not restore dmg to HP or abilities, but does eliminate conditions such as shaken, fatigued, or nauseated caused by the spell effect. If effect has no save, this spell fails.
Resurgence, Mass
Abjuration
1a
Close
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
175
true
="As Resurgence (SCmp 174) but grant up to "& CasterLevel &" creatures in range (no 2 >30' apart) a second save against an on-going effect YOU choose."
Reveille
Necromancy
Language
1 rd.
Touch
5 rds
Verbal
Somatic
0
0
0
None
0
175
false
Recently dead creature reveals information about it's death.
Revenance
Conjuration
Healing
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
Material
DivineFocus
0
0
0
See Text
0
175
true
Recently slain ally is temporarily restored to life to fight.
Reverse Arrows
Abjuration
1a
Personal
=10 * CasterLevel &" min (disch)"
Verbal
Somatic
Focus
0
0
0
None
0
175
false
="Arrow reverses to hit attacker; 10/+"&1+( CasterLevel >9)+( CasterLevel >14)+( CasterLevel >19)*2&" DR, reverses "&10* CasterLevel &" hp worth total."
Revive Outsider
Conjuration
Healing
1 min.
Touch
Inst.
Verbal
Somatic
Material
DivineFocus
5000
0
0
None (text)
0
175
true
="Restores life to touched outsider who died (up to "& CasterLevel &" hd.)"
Revive Undead
Necromancy
Evil
1 min.
Touch
Inst.
Verbal
Somatic
Material
5000
0
0
None
0
175
true
="Restore animation to undead creature destroyed by HP loss. Undead cannot be inactive for more than "& CasterLevel &" days. Animating spirit must be free and willing to return. Subject regains 1 HP/HD. Subject loses 1 lvl or HD, which cannot be repaired in any way. See text for addt'l details."
Revivify
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
Material
1000
0
0
None
0
176
true
Acts as Raise Dead (PHB 268) but restores subject to life at -1 hp (and stable) with no Lvl, Con, or Spell loss. Must be cast within 1 round of victim's death. Material Component: Diamond
Rhino's Rush
Transmutation
1sw.
Personal
1 rd
Verbal
Somatic
0
0
0
None
0
176
false
= "First charge attack made before end of round deals double damage"
Righteous Aura
Abjuration
Light
Good
1a
Personal
= CasterLevel & " hr"
You
0
0
0
None
0
177
false
="You are bathed in aura as if Daylight (PHB 216) was cast on you. Gain +4 (sacred) to Cha. If you die, your body detonates in 20' r. burst centered where you fell, dealing "& Min( CasterLevel , 20) &"d6 dmg to all evil creatures in area (undead take double dmg). Good creatures are healed by same ammount. SR cannot prevent dmg, but Ref "& SaveDC &" save halves dmg. Your body is destroyed, so you cannot be Raised. Spells such as True Resurrection which do not require a body can still be used as normal."
Righteous Fury
Transmutation
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
177
false
="Gain "& Min( 5* CasterLevel , 50) &"temp HP and +4 (sacred) to STR. Temp HP last for up to 1 hr."
Righteous Wrath of the Faithful
Enchantment
Compulsion
Mind-affecting
1a
30ft
= CasterLevel &" rd"
30' r. brst
Verbal
Somatic
DivineFocus
0
0
0
None
0
177
true
Allies gain an extra melee attack at highest Att bonus when making a Full Attack (Cannot be combined with other bonus att such as from Haste) Also +3 (morale) on melee Att and dmg rolls.
Ring of Blades
Conjuration
Creation
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
177
false
="Ring of blades surrounds you, extending into adjacent squares. Deals 1d6+" & MIN(10, CasterLevel) & " damage to all in area. Lawful clerics conjure cold iron blades, chaotic conjure silver, and all others conjure steel. SR does not apply to dmg. but DR does."
Ruby Ray of Reversal
Abjuration
1a
Medium
Inst.
Verbal
Somatic
Material
0
500
0
None
0
177
false
See text.
Ruin Delver's Fortune
Transmutation
1im.
Personal
1d4 rd
Verbal
0
0
0
None
0
178
false
Each time this spell is cast, you can choose one of the following: (1) Gain Luck bonus = CHA mod to Fort saves plus immunity to Poison; (2) Gain Luck bonus = CHA mod to Ref saves plus Evasion class ability; (3) Gain Luck bonus = CHA mod to Will saves plus immunity to Fear; (4) Gain 4d8+Cha mod temp HP which vanish at end of spell's duration.
Rushing Waters
Conjuration
Summoning
Water
1a
Medium
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
None (text)
0
178
false
Wave makes bull rush attack.
Rust Ray
Transmutation
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
See Text
0
178
false
="Ferrous objects take 2d6+"& CasterLevel &" dmg (armor loses d4 AC); magical: FORT save neg."
Sacred Haven
Abjuration
Good
1a
30 ft
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
178
true
Touched creature gains +2 (sacred) to AC and cannot be flat-footed. You are always aware of creatures health (as Status spell) and may use Lay on Hands on subject from anywhere (do not have to touch).
Safe Clearing
Abjuration
10 min.
30 ft
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
179
true
="30 ft. rad. needs a Will save to attack into; attacking outside negates spell."
Safety
Divination
1a
Touch
= CasterLevel *10&" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
179
true
Find shortest, most direct route to a place of safety.
Saltray
Evocation
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
179
true
1d6 per 2 caster levels and Fort or stunned for 1rd.
Sanctuary, Mass
Abjuration
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
179
false
="As Sanctuary (PHB 274), but up to "& INT( CasterLevel /2) &" touched creatures can't be attacked, and can't attack."
Sandblast
Evocation
1a
10ft
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
180
true
Sand bursts from your hands, doing 1d6 non-lethal damage, failure to save results in being Stunned for 1 rnd.
Sarcophagus of Stone
Conjuration
Creation
1a
see text
see text
0
0
0
="Ref " & SaveDC & " neg"
0
180
false
See text
Scale Weakening
Transmutation
1a
Close
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
180
true
="Subject's natural armor weakens by "&MIN(10,(INT(( CasterLevel /2)+2.5)))
Scatterspray
Transmutation
1a
Close
Inst.
Verbal
Somatic
0
0
0
See Text
0
180
false
A spray of itmes in 10 ft radius burst . Deals 1d8 dmg if sharp.
Scent
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
180
true
You give touched creature the Scent ability. (MM 314)
Scintillating Scales
Abjuration
1a
Personal
= CasterLevel & " min"
Verbal
0
0
0
None
0
181
false
Natural Armor bonus changed to Deflection Armor bonus. Applies to Ranged Touch Attacks and Incorporeal attacks.
Scintillating Sphere
Evocation
Electricity
1a
Long
Inst.
20 ft. rad. burst
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
181
true
=MIN(10, CasterLevel )&"d6 (electricity) damage, 20-ft. radius."
Scorch
Evocation
Fire
1a
30 ft
Inst.
30 ft. line
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " half"
0
181
true
="Line deals " & MIN(5, FLOOR(CasterLevel/2)) & "d8 fire damage."
Scourge
Necromancy
1a
Long
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
181
true
="Inflicts a disease that must be magically cured; up to "& CasterLevel &" subjects. Disease does 1d3 STR and DEX per day. Focus: black whip or riding crop."
Scramble Portal
Transmutation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
181
false
Randomize destination of one interplanar portal for duration.
Seal Portal
Abjuration
1a
Close
Perm. [d]
Verbal
Somatic
Material
50
0
0
None
0
181
false
Permanently seal an interplanar portal or gate.
Second Wind
Transmutation
1a
Touch
Inst or 1 rd per level
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
182
true
Removes Fatigue from subject and grants +4 CON checks.
Seek Eternal Rest
Conjuration
Healing
1a
Personal
=10 * CasterLevel &" min"
Verbal
DivineFocus
0
0
0
None
0
182
false
Increase your ability to turn undead; +2 to turn check, +2 to turn damage.
Sense Heretic
Divination
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
182
false
Cast on weapon or holy symbol. Will glow blue if evil divine caster nears within 100 ft.
Sensory Deprivation
Illusion
Phantasm
Mind-affecting
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
182
true
Creates illusion of absolute nothingness. See text.
Serene Visage
Illusion
Glamer
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
182
false
Insight bonus of one-half caster level on Bluff checks
Servant Horde
Conjuration
Creation
1a
Close
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
182
false
="Creates 2d6+" & MIN(15, CasterLevel) & " unseen servants."
Shadow Binding
Illusion
Shadow
1a
Close
= CasterLevel & " rd"
10 ft. rad burst
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
182
true
Creatures are dazed for 1 rd. and then entangled, DC20 STR or escape artist check to escape, taken as a full round action.
Shadow Cache
Illusion
Shadow
1a
Touch
= CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
183
false
Temporarily stash things on the Plane of Shadow.
Shadow Form
Illusion
Shadow
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
183
false
You gain a +4 (compet) on Escape, Hide, Move Silently checks and your shadowy form provides concealment which is not negated by See Invis. but is negated by True Seeing. Bright light (or a Daylight spell) suppresses the concealment effect. If you have 5+ ranks in Escape Artist, you can attempt to slip through a solid object or barrier up to 5 ft thick with a DC 20 check, though doing this ends the spell as soon as the attempt is completed. If you have 10+ ranks, the object can be up to 10 ft thick. If you have 15+ ranks, you can attempt to pass a barrier composed of magical force (or similar magical obstacles).
Shadow Hand
Illusion
Shadow
1a
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
183
true
Medium-sized hand attacks, blocks opponents, or carries items.
Shadow Landscape
Illusion
Shadow
1 hr.
Long
= CasterLevel & " days [d]"
1 mi. r.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " part (text)"
0
184
true
Infuse landscape with energy from Plane of Shadow. See text for effects based on terrain affected.
Shadow Mask
Illusion
Shadow
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
185
false
Face hidden by shadows. Gain 50% miss on gaze attacks and +4 bonus on saves vs. Light and darkness spell.
Shadow Phase
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
185
true
Makes partial incorporeal. 50% miss chance
Shadow Radiance
Illusion
Shadow
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
185
true
See text
Shadow Spray
Illusion
Shadow
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
186
true
Ribbonlike shadows explode dealing 4 pts STR and daze for 1 rd.
Shadow Well
Illusion
Shadow
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
186
true
Target enters the Plane of Shadow, and emerges frightened.
Shadowblast
Evocation
1a
Long
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (txt)"
0
186
true
Stun or damage Shadow natives and undead; 'close' contact with plane.
Shadowfade
Illusion
Shadow
1a
Close
= CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
186
true
="You and "& CasterLevel &" touched may travel thru open portal to the Plane of Shadow."
Shadowy Grappler
Illusion
Shadow
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " part"
0
186
true
Shadowy force that attempts to grab (PH 156). See text.
Shard Storm
Evocation
Force
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
187
true
20 ft radius burst of shards that deal 3d6 pts of force dmg every rd for duration.
Share Husk
Divination
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
187
true
You use an animal's Listen and Spot scores instead of your own.
Sharptooth
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
187
false
Dmg id 1 size category larger for 1 of your natural weapons.
Shatterfloor
Evocation
Sonic
1a
Medium
Inst.
Verbal
Somatic
Focus
0
10
0
="Ref " & SaveDC & " half"
0
187
true
="15 ft. rad. vibrates, dealing "&MIN(10, CasterLevel )&"d4 (sonic) dmg; floor may buckle (1/2 mv)"
Sheltered Vitality
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
188
true
Subject gains immunity to Fatigue, Exhaustion, and ability dmg or drain (regardless of source).
Shield of Faith, Mass
Abjuration
1a
Close
= CasterLevel & " min"
Allied creatures in a 20 ft. radius burst
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
188
true
Allies, 1 per level, gain +3 or higher AC bonus
Shield Of Warding
Abjuration
1a
Touch
= CasterLevel &" min"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
188
false
="Shield grants +"&MIN(5,INT( CasterLevel /5)+1)&" sacred bonus on Reflex saves"
Shieldbearer
Transmutation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
188
false
Shield touched hovers near creature selected; grants shield AC bonus.
Shifting Paths
Illusion
Glamer
10 min.
Medium
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
188
true
Hides a path or road specified by you
Shock and Awe
Enchantment
Mind-affecting
1sw.
Close
1 rd
Verbal
Somatic
0
0
0
None
0
189
true
-10 penalty on next Init check.
Shroud of Flame
Evocation
Fire
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
189
true
This spell causes a single creature to burst into flames, taking 2d6 points of fire damage immediately and each round thereafter. While on fire, it shoots gouts of flame that do 1d4 points of fire damage to anyone within 10 ft.
Shroud of Undeath
Necromancy
1a
Personal
=10 * CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
189
false
Undead believe you're undead (or, at least question whether you are).
Sign
Enchantment
Compulsion
Mind
1a
Personal
= CasterLevel & " min [d]"
You
Verbal
Somatic
Material
0
0
0
None
0
189
false
Improve initiative and know enemies? as well
Sign of Sealing
Abjuration
1 rd.
Close
Perm.
Verbal
Somatic
Material
100
0
0
="Ref " & SaveDC & " half"
0
189
false
="Seal door, chest, or similar closure up to "& 30 * CasterLevel & " sq. ft. with sigil that bars entry/exit, +10 to break DC to break object; if object is forced open the sigil deals " & MIN(10, CasterLevel) & "d4 in a 30 ft. radius."
Sign of Sealing, Greater
Abjuration
10 min.
Close
Perm.
Verbal
Somatic
Material
500
0
0
="Ref " & SaveDC & " half"
0
190
false
="Seal door, chest, similar closure, or open space up to "& 30 * CasterLevel & " sq. ft. with sigil that bars entry/exit, +10 to break DC to break object, increase hardness by 10 and gain " & CasterLevel & " HP; if object is forced open the sigil deals " & MIN(20, CasterLevel) & "d6 in a 30 ft. radius. Cannot be passed with a knock but can be dispelled, DC" & 15 + CasterLevel & " or disarmed by DC31 Disable Device check."
Silent Portal
Illusion
Glamer
1a
Close
= CasterLevel & " min [d]"
Somatic
0
0
0
="Will " & SaveDC & " neg (o)"
0
190
true
Negates the sound of opening and closing a single portal.
Silverbeard
Transmutation
1a
Personal
= CasterLevel &" min"
Verbal
DivineFocus
0
0
0
None
0
190
false
Increases armor bonus by 2; grants +2 (circum.) to Diplomacy checks w/ dwarves.
Sink
Transmutation
1a
Close
1 rd
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
190
true
Sink 100 ft then normal
Sirine's Grace
Evocation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
191
false
Gain +4 enhancement to CHA and DEX, a deflection bonus equal to CHA and +8 bonus on Perform checks. Gain swim speed of 60 ft and ability to breathe water.
Skeletal Guard
Necromancy
Evil
1a
Touch
Inst.
Verbal
Somatic
Material
50
0
0
None
0
191
false
Finger bones transform into skeletons; effective HD for turning is class lvl.
Skull Watch
Necromancy
1a
Touch
Perm
Verbal
Somatic
Focus
0
0
0
See Text
0
191
false
Creates a skull that monitors a designated area.
Slapping Hand
Evocation
Force
1a
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
191
true
Hand slap, concentration DC20 check or provoke AoO; leather glove focus.
Slashing Darkness
Evocation
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
191
true
1d8 pts negative energy per 2 caster levels (max 5d8). Undead heals 1d8 pts negative energy per 2 caster levels (max 5d8).
Slide
Transmutation
1a
Close
Inst.
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
191
true
Subject slides 5' in any direction into unoccupied space.
Slide, Greater
Transmutation
1a
Medium
Inst.
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
192
true
Subject slides 20' in any direction through unoccupied spaces.
Slime Wave
Conjuration
Summoning
1a
Close
= CasterLevel & " rd"
15' r. sprd
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
192
false
You create a wave of green slime at point you designate, quickly covering area. All creatures in area are covered with one patch of green slime, which can be immediately scraped away on the 1st rd, but must be burned or frozen off after that. Slime does 1d6 temp CON dmg. Against metal or wood it deals 2d6 dmg per rd, ignoring metal's Hardness, but not wood. Remove Disease or Sunlight will also destroy the slime, and it dissipates at end of spell's duration.
Slow Burn
Transmutation
Fire
1a
Medium
1 min
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
192
false
Intensity of fire is diminished. See text.
Smell of Fear
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
193
true
Target gains an aroma which attracts predators.
Snakebite
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
193
false
One of your arms turns into a venomous snake with a fanged biting mouth.
Snake's Swiftness
Transmutation
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
193
true
Subject makes one melee or ranged attack, does not stack with other additional attacks.
Snake's Swiftness, Mass
Transmutation
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
193
true
Allies in 20' radius burst makes one melee or ranged attack, does not stack with other additional attacks.
Sniper's Eye
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Focus
0
0
0
None
0
193
false
Enhance your senses. Gain Darkvision 60', your ranged sneak attacks reach to 60 ft, your can use your death attacks with ranged weapons up to 60 ft, +10 (compet.) to Spot. If you move more than 5ft from that spot, lose all benefits unless you return to that spot or duration expires.
Sniper's Shot
Divination
1sw.
Personal
1 rd.
Verbal
Somatic
0
0
0
None
0
194
false
Your next single ranged Att (if made before the start of your next turn) can be a Sneak Att regardless of distance to the target. This spell does not grant you the ability to make a Sneak Att if you do not already have that ability.
Snowball Swarm
Evocation
Cold
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
194
true
Burst deals 2d6 + (1d6 per 2 caster levels over 3rd) pts cold dmg Max 5d6 at 9th
Snowshoes
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
194
true
Can walk unaffected over snow. +10 ft speed
Snowshoes, Mass
Transmutation
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
194
true
Same as Snowshoes (SplComp 194) but 1 creature per level.
Solipsism
Illusion
Phantasm
Mind-affecting
1a
Medium
= CasterLevel & " rd [d]"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
194
true
Target perceives itself as being the only creature in existence and everything else as an illusion.
Songbird
Transmutation
1 rd.
Personal
(text)
Verbal
Somatic
0
0
0
None
0
195
false
Perform and gain a +1 (competence) bonus on your next CHA check.
Sonic Blast
Evocation
Sonic
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
195
true
="Target takes "&MIN(5,MAX(1,INT( CasterLevel /2)))&"d4 (sonic) damage, and might be deafened d4 rnds."
Sonic Rumble
Evocation
Sonic
1a
30 ft
="[c] "& CasterLevel &" rd"
Verbal
Somatic
Focus
0
50
0
="Ref " & SaveDC & " half"
0
195
true
="Cone of sound deals "&INT( CasterLevel /2)&" (sonic) dmg to those within, or moves objects."
Sonic Snap
Evocation
Sonic
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
195
true
Target takes 1 (sonic) damage, and might be deafened 1 round.
Sonic Weapon
Transmutation
Sonic
1a
Touch
= CasterLevel & " min [d]"
Verbal
0
0
0
None
0
195
false
This spell sheathes a weapon in sonic energy. The weapon deal +1d6 sonic dmg with each successful Att. The energy does not harm the wielder. Bows, crossbows. and slings that are affected bestow the energy upon their ammunition.
Sonic Whip
Evocation
Sonic
Mind
1a
0 ft
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
195
false
Creates force whip, cracking keeps animals 30 ft. away (Will negates), ranged attack animal becomes frightened. (Will negates)
Sonorous Hum
Evocation
Sonic
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
196
false
Maintains any Concentration check during spells duration.
Sound Lance
Evocation
Sonic
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
196
true
Sonic energy deals 1d8 per caster level (max 10d8)
Spark of Life
Necromancy
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
196
true
Touched undead creature glows faintly, and is not vulnerable as a living being. Subject now affected by crits/sneak att, nonlethal dmg, ability drain, energy drain, fatigue, exhaustion, dmg to its phys. abilities. (although it still lacks a CON score). Also loses immunity to effects that require a Fort save, poison, sleep, paralysis, stunning, disease, and death effects. However, it gains a bonus for Fort save equal to its CHA mod. It must eat, breath, and sleep.
Spawn Screen
Necromancy
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
197
true
Living creature touched does not rise as undead spawn should they perish to an undead. Does not prevent death, just the spawning.
Speak to Allies
Transmutation
Creation
Language
1a
Medium
= CasterLevel*10 & " min"
Verbal
Somatic
Focus
0
0
0
None
0
197
false
Functions like Message (PH 235) but any number of allies and no need to whisper or moth words.
Spectral Touch
Necromancy
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
197
true
="Touch att can be used 1/rd. target suffers 1 negative lvl which grants you 5 temp HP. Both the negative lvl and the temp HP last for 1 hr. Undead creatures instead gain 5 temp HP and you lose a like amount (no save) which also last for 1 hr."
Spectral Weapon
Illusion
Shadow
1sw.
0 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
See Text
0
197
true
="Quasi-real weapon (you are prof. with) from Shadow Plane. You need only make a melee touch Att to hit someone, but target gets a Will save to take 1/5th dmg. and is only 20% likely to suffer any special effects of your Att."
Speechlink
Divination
1a
Touch
=10 * CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
198
false
You and willing creature can communicate, no matter the distance.
Spell Engine
Abjuration
10 min.
Close
(text)
Verbal
Somatic
Material
XP
0
0
250
None
0
198
true
Creates a disk of magical energy that absorbs incoming spells.
Spell Enhancer
Transmutation
1sw.
Personal
1 round
Verbal
0
0
0
None
0
198
false
Enhances the next spell cast; +2 to DC. (Casts quickened)
Spell Flower
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
198
false
Cast spells with each hand. See text.
Spell Immunity, Lesser
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
199
true
Protects 1 creature from 1-2nd level spell.
Spell Matrix
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Focus
0
1000
0
None
0
199
false
Store up to 2 spells of up to 3rd level or lower to be released quickly. Take 2d6 pts dmg.
Spell Matrix, Greater
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Focus
0
1500
0
None
0
199
false
Store up to 3 spells of up to 3rd level, dealing 3d6 pts dmg.
Spell Matrix, Lesser
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
0
500
0
None
0
199
false
Store 1 3rd level spell to cast as a swift action. Deal 1d6 pts dmg to you.
Spell Resistance, Mass
Abjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
199
true
="Up to "& CasterLevel &" creature (no 2 >30' apart) gain SR "& 12 + CasterLevel &". Divide duration evenly among all recipients. A creature with SR may voluntarily drop it to accept a spell as a Std. Act."
Spell Vulnerability
Transmutation
1 rd.
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg; see text"
0
200
false
= "This spell reduces the target's SR by " & MIN (15, CasterLevel) & ". This reduction cannot lower a subject's SR below 0. The target takes a -" & CasterLevel & " penalty to the FORT save."
Sphere of Ultimate Destruction
Conjuration
Creation
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
200
true
="Conjure sphere, moves 30 ft. / rd. Make ranged touch attack against chosen target each round, target takes " & MIN(40, CasterLevel * 2) & "d6 damage on failed save, 5d6 damage on successful save; if target is reduced to 0 or less HP it is disintegrated."
Spider Curse
Transmutation
Mind-affecting
1 min.
Medium
24 hours per level
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
200
true
Turn a humanoid into a drider (MM89). See text.
Spider Plague
Conjuration
Summoning
1 rd.
Close
= CasterLevel & " rd"
0
0
0
None
0
201
false
Summons 5 celestial or fiendish large monstrous spiders (MM 289). See text
Spider Poison
Necromancy
1a
Touch
Inst. (text)
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (txt)"
0
201
true
="Creature touched is poisoned (d6 Str / d6 Str; DC "&10+MAX(0, CastingMod )+INT( CasterLevel /2)&".)"
Spider Shapes
Transmutation
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
201
true
Polymorph 1 willing creature per level into a monstrous spider (MM 288). See text.
Spiderform
Transmutation
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
201
false
Polymorph into a drider (MM 89) or a tiny, large, or monstrous spider (MM 288). See text
Spiderskin
Transmutation
1a
Touch
=10* CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg "
0
202
true
="Subject gains "&MIN(5,(INT( CasterLevel /3)))&" bonus to natural armor, sv vs. poison, and Hide checks."
Spikes
Transmutation
1a
Touch
= CasterLevel &" hr"
Verbal
Somatic
Material
0
0
0
None
0
202
true
As Brambles, but +2 (enchance) bonus to Att and double threat range.
Spirit Worm
Necromancy
1a
Touch
=MIN(5, CasterLevel )&" rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
202
true
Target takes 1 temp. CON dmg per round, or d2 HP dmg per round.
Spiritjaws
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
202
true
See text.
Spiritual Chariot
Conjuration
Creation
1a
Close
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
202
false
Create ghost chariot pulled by your sp. mount that can hold 1 add'l Med. sized (or two Small) creature(s). Chariot and occupants have no weight. Driver gains +4 (sacred) to Handle Animal, and all occupants gain cover based on their size (for Med., +4 AC, +2 on Ref saves).
Spiritwall
Necromancy
Fear
Mind
1a
Medium
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
203
false
Creates a wall of wailing spirits that inspire fear; creatures within 60 ft. Will save or flee in panic for 1d4 rd; d10 dmg, Fort save or 1 negative level. Barrier provides cover, total concealment, and blocks magical effects.
Splinterbolt
Conjuration
Creation
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
None
0
203
false
1 + (1 per 4 caster levels) dealing 4d6 pts piercing dmg. Crit threat on 18-20
Spontaneous Search
Divination
1 rd.
Touch
1 rd
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
204
true
know contents of 20 ft radius burst
Stabilize
Conjuration
Healing
1sw.
Centered
Inst.
50 ft radius burst
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
204
true
burst heals 1 pt dmg and stabilizes all creatures in affected area.
Stalking Brand
Transmutation
1a
Close
= CasterLevel &" days"
Verbal
Somatic
250
0
0
None
0
204
true
Target is marked with a brand, which you (and Detect Magic) can see.
Stalwart Pact
Evocation
10 min.
Touch
see text
Verbal
Somatic
DivineFocus
XP
0
0
250
="Will " & SaveDC & " neg (h)"
0
204
true
="Once reduced to <half HP, gain "& CasterLevel *5&"hp, DR 5/magic and +4 (luck) to all Saves."
Standing Wave
Transmutation
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
204
true
="Command water to lift creature/object and propel it forward. You can lift an object up to "& IIF( CasterLevel >6, IIF( CasterLevel >8, IIF( CasterLevel >10, IIF( CasterLevel >12, "Colossal", "Gargantuan"), "Huge"), "Large"), "Medium") &" size. Subject moves at a speed of 60' over water."
Starvation
Transmutation
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
206
true
Fort save or 1d6 per caster level non-lethal dmg (max 10d6)
Steeldance
Evocation
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Focus
0
0
0
None
0
206
false
Two daggers grow to longsword size, and are animated to attack.
Stick
Transmutation
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " (obj)"
0
206
true
Sticks an object weighing up to 5 lbs. to a larger object. Even a small amount of force (such as 10 mph wind or Mage Hand or Unseen Servant) or Move Act by a corporeal creature (which provokes an AoO) can separate objects.
Sticky Fingers
Transmutation
1a
Personal
1 rd
Somatic
0
0
0
None
0
206
false
+10 on Sleight of Hand checks
Sticky Saddle
Transmutation
1im.
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
206
false
Impossoble for you to fall off of your mount.
Sting Ray
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " part"
0
206
true
Ranged touch; target is staggered (DMG p. 85) and -2 AC; see text.
Stolen Breath
Necromancy
Air
1a
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
207
false
Steal all the air from opponents lungs. Sickened for 1 rd.
Stone Body
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
207
false
This spell functions like iron body except you gain DR 10/adamantine and Str +4, with a -4 Dex (min Dex 1).
Stone Bones
Transmutation
1a
Touch
=10 * CasterLevel &" min"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
208
true
Corporal undead gets a stronger skeleton; +3 natural armor bonus.
Stone Shape, Greater
Transmutation
Earth
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
208
false
="Sculpts stone (up to "& 10+( CasterLevel *10) &" cu. ft.) into any shape. (PH 284)"
Stone Shatter
Evocation
Sonic
1a
Close
Inst.
Verbal
Somatic
0
0
0
="(text) " & SaveDC
0
208
true
="Shatters small stone objects, or deals "&MIN(15, CasterLevel )&"d6 dmg to a stone creature."
Stone Sphere
Evocation
Earth
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
209
true
5-ft.-diameter stone sphere rolls over your enemies.
Stone Spiders
Transmutation
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
209
false
Transform 2 pebbles into monstrous stone spiders. (MM 288). See text.
Stonehold
Conjuration
Creation
1a
Medium
= CasterLevel &" days"
Verbal
Somatic
0
0
0
="(text) " & SaveDC
0
209
true
Stone arms spring forth from rock as targets pass, and grapple.
Stony Grasp
Transmutation
Earth
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
209
true
="Arm (as medium creature) grapples with a BAB of +"& CasterLevel &" and STR of "& 14 + (INT(CasterLevel / 3) * 2) &". Grapples one target per round; target must be in arm's square or adjacent square; AC18, hardness 8, "& CasterLevel * 3 &" hp. Like Earthen Grasp (SplComp 76)"
Storm of Elemental Fury
Conjuration
Summoning
1 rd.
Long
[c] up to 4 rd [d]
40' r.
Verbal
Somatic
0
0
0
See Text
0
209
true
Create a storm cloud over area, and all creatures below suffer the following elemental effects: 1st rd - Whirling windstorm (DMG p. 94-95), no ranged att; 2nd rd - chunks of rock fall from sky doing 5d6 bludg. dmg (no save); 3rd rd - Rain douses lights, cuts visibiliy to 5', and reduces move speed by half; 4th rd - Flame pelts area dealing "& CasterLevel &"d6 fire dmg, (Ref for half).
Storm Tower
Abjuration
fr
Long
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
210
true
Form a tower of swirling storm clouds that negate many forms of magic.
Stormrage
Transmutation
Electricity
1a
Personal
= CasterLevel &" min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
210
false
Fly, Wind wall, protection from strong winds, and make electrical attacks.
Strategic Charge
Abjuration
1a
Personal
= CasterLevel &" rd"
Verbal
DivineFocus
0
0
0
None
0
210
false
You gain the Mobility feat (+4 AC vs. attacks of opportunity).
Strength of Stone
Transmutation
1a
Personal
1 rd
Verbal
Somatic
DivineFocus
0
0
0
None
0
211
false
="Subject touched gains 1d4+1 Strength for "& CasterLevel &" hours"
Stun Ray
Conjuration
Creation
Electricity
1a
Close
1 rd+1d4 rd
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
211
true
Ranged touch; stun for 1 round, save or additional d4 rounds.
Stunning Breath
Transmutation
1sw.
Personal
Inst.
Somatic
0
0
0
None
0
211
false
Must have a breath weapon. Imbues with stunning force. Fort or stunned for 1 rd
Stunning Breath, Greater
Transmutation
1a
Personal
Inst.
Somatic
0
0
0
None
0
211
false
Same as Stunning Breath (SplComp 211) but for 2d4 rds.
Submerge Ship
Evocation
Water
10 min.
Touch
= CasterLevel & " hr"
Verbal
Somatic
Focus
0
2500
0
None
0
211
false
You grant the ship touched a swim speed of 60 ft. and the ability to move beneath the water. Ship interior remains dry. Creatures on the ship when the spell is cast can breath water as long as they are within 10 ft. of the ship. Holder of the focus controls the ship's speed and direction as a free action.
Subvert Planar Essence
Transmutation
1a
Medium
= CasterLevel &" rd"
100
0
0
="Fort " & SaveDC & " neg"
0
211
true
Outsiders within emanation who fail their save suffer -10 to SR and DR.
Sudden Stalagmite
Conjuration
Creation
Earth
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
213
false
Deals 1d6 per caster level (max 10d6). See text
Summon Babau Demon
Conjuration
Summoning
Chaotic
Evil
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
213
false
= "This spell summons a babau demon from the Infinite Layers of the Abyss. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Bearded Devil
Conjuration
Summoning
Lawful
Evil
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
213
false
= "This spell summons a bearded devil from the Nine Hells of Baator. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Bralani Eladrin
Conjuration
Summoning
Chaotic
Good
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
213
false
= "This spell summons a bralani eladrin from the Olympian Glades of Arborea. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Elemental Monolith
Conjuration
Summoning
1 rd.
Medium
= CasterLevel & " rd (c)"
Verbal
Somatic
MaterialOrDivineFocus
100
0
0
None
0
214
false
Summon Elemental Monolith (CA p. 156)
Summon Elementite Swarm
Conjuration
Summoning
SeeText
1 rd.
Close
See text
Verbal
Somatic
0
0
0
None
0
214
false
= "This spell summons an elementite swarm (air, earth, fire or water, at the caster's option). The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Elysian Thrush
Conjuration
Summoning
Good
1 rd.
Close
8 hours
Verbal
Somatic
DivineFocus
0
0
0
None
0
214
false
This spell summons an Elysian thrush from the Blessed Fields of Elysia.
Summon Greater Elemental
Conjuration
Summoning
SeeText
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
214
false
= "This spell summons a greater elemental (air, earth, fire or water, at the caster's option). The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Hound Archon
Conjuration
Summoning
Lawful
Good
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
214
false
= "This spell summons a hound archon from the Seven Mounting Heavens of Celestia. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Undead I
Conjuration
Summoning
See Text
Evil
fr
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
215
false
Calls undead creature to fight for you. See 1st level Summon Undead table (Libris Mortis, p. 72). Summoned undead do not count towards total HD of undead you can control with undead command abilities.
Summon Undead II
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
215
false
This spell functions like Summon Undead I, but you can choose one 2nd -level or two of the same 1st-level creatures
Summon Undead III
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
215
false
This spell functions like Summon Undead I, but you can choose one 3rd-level or two of the same kind of 2nd -level or four of the same 1st-level creatures
Summon Undead IV
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
215
false
This spell functions like Summon Undead I, but you can choose one creature of 4th-level or two of the same kind of 3rd -level or four of the same from any lower level list's creatures
Summon Undead V
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
215
false
This spell functions like Summon Undead I, but you can choose one creature of 5th-level or two of the same kind of 4th-level or four of the same kind of creature from any lower level list
Suppress Breath Weapon
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel &" min"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
216
true
Subject can't use breath weapon.
Suppress Glyph
Transmutation
1a
100 feet
= CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (o)"
0
216
true
Covers and negates any active or triggered magical writing.
Surefoot
Abjuration
1a
Personal
=10 * CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
216
false
You gain +10 (competence) bonus to Balance checks.
Surefooted Stride
Transmutation
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
216
false
Move through difficult terrain at full speed. Gain +2 on Climb checks.
Surefooted Stride, Mass
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
216
false
Same as Surefooted Stride (SplComp 216) but multiple targets.
Suspended Silence
Illusion
Glamer
1a
Touch
24 hours or until disch.
Verbal
Somatic
Material
0
0
0
None (o)
0
216
true
When command word given, object negates sound in 15 ft. rad. for 6 rnd.
Swamp Stride
Conjuration
Teleport
1a
Personal
= CasterLevel & " hr"
0
0
0
None
0
217
false
Functions like Tree Stride (PH 296). Jump from pool to pool with 500 ft.
Swamp Lung
Conjuration
Creation
1a
Medium
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
216
false
Lungs fill with swamp water. Cough for 1d6 rds then contract filth fever (DMG 292)
Swim
Transmutation
Water
1 rd.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
217
true
Target may swim at it's normal movement rate if carrying a light load, gains +8 competence bonus to swim checks.
Swim, Mass
Transmutation
1a
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
217
true
Like Swim (SplComp 217) but multiple targets
Sword of Darkness
Necromancy
Evil
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
217
true
="Summoned sword attacks once per rd, BAB +" & CasterLevel & ", does 1d4 19-20/x2 damage and 1 negative level. (2 on a critical) Each hit provides a cumulative -1 penalty to the target's next saving throw, to a maximum of -5. Standard action to make sword switch targets. Undead struck by the sword gain " & MIN(25, 5 * INT(CasterLevel / 2)) & " HP that last 1 hr."
Sword of Deception
Necromancy
Evil
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
217
true
="Summoned sword attacks once per rd, BAB +" & CasterLevel & ", does 1d4 19-20/x2 damage. Each hit provides a cumulative -1 penalty to the target's next saving throw, to a maximum of -5. Standard action to make sword switch targets."
Symbol of Spell Loss
Abjuration
10 min.
0 ft
see text
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
218
false
Functions like Symbol of Death (PH 289) but attacks the mind of spellcasters within 60 ft.
Symphonic Nightmare
Enchantment
Compulsion
Mind-affecting
1a
Touch
24 hours per level
Verbal
Somatic
Focus
0
1000
0
="Will " & SaveDC & " neg"
0
218
true
Target of spell loses the ability to dream during sleep or rest. See text.
Synostodweomer
Transmutation
1sw.
Personal
1 round
Verbal
Somatic
0
0
0
None
0
218
true
Use spell energy to heal 1d6 hp per spell level to creature touched.
Tactical Precision
Divination
Mind
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
218
true
You grant your allies insight into one another's actions. If two affected allies flank the same creature, each gains a +2 (insight) on Att made against the flanked creature. This is in addition to the +2 for flanking. In addition, if an affected ally successfully deals dmg against any opponent that is flanked by another subject, she deals an extra +1d6 dmg. Creatures immune to Sneak Att are immune to this extra dmg.
Targeting Ray
Divination
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Focus
0
0
0
None
0
219
false
Caster and allies within 20' of caster gain +1 (insight) bonus to hit.
Telepathic Aura
Divination
1a
100 ft
= CasterLevel *10 & " min [d]"
Somatic
DivineFocus
0
0
0
None
0
219
false
You can mentally communicate with allies but only 1 way.
Telepathic Bond, Lesser
Divination
Mind-affecting
1a
30 feet
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
None
0
219
false
Telepathic two-way link with a willing subject.
Thornskin
Transmutation
Wood
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
219
false
Deal extra 1d6 piercing damage when making unarmed attacks; any creature striking you with a natural weapon takes 5 points of piercing damage.
Thunderhead
Evocation
Electricity
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
219
true
Cloud follows target dealing 1 pt electricity dmg per round
Thunderlance
Evocation
Force
1a
0 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
220
false
Create a lance of force that gives you a reach up to 20 ft. Deals 3d6 pts of dmg (crit 20/x3) See text.
Thunderous Roar
Evocation
Sonic
1a
Long
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
220
true
="Create thunderous roar that deals " & MIN(5, INT(CasterLevel/2)) & "d6 sonic damage. Crystalline creatures take " & MIN(10, CasterLevel) & "d6 sonic damage."
Tidal Surge
Evocation
Water
1a
Medium
Inst.
20' r. brst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
220
true
="If there is no natural source of water within range, you can affect only one creature, otherwise you affect all creatures in an area. Wave deals "& Min(7, CasterLevel /2) &"d6 plus a Bull Rush att as Med. creature with STR 16 (Large creature with STR 20 if watersource avail) and douses flames."
Tiger's Tooth
Transmutation
1sw.
Touch
1 round
You
Verbal
0
0
0
None
0
221
false
Natural weapon gets +1/4 lev to hit and dmg
Tortoise Shell
Abjuration
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
Focus
0
0
0
None
0
221
false
Magical shell provides 9/10ths cover. (100 HP, hardness 10, can float.)
Touch of Madness
Enchantment
Mind-affecting
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
221
true
="One creature is dazed (taking no actions) for "& CasterLevel &" rounds. Target does not count as stunned"
Towering Oak
Illusion
Glamer
1sw.
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
221
false
You gain +10 (competence) bonus to Intimidate checks.
Train Animal
Enchantment
Charm
Mind
10 min.
Touch
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
221
true
="You temporarily boost the number of tricks an animal knows. The affected animal gains "& Min(5, Int( CasterLevel /2)) &" tricks. For more information, see Handle Animal on p. 74 of the PHB. This spell does not modify an animal's attitude toward you, nor does it guarantee that an animal will cooperate when instructed to perform the new tricks."
Transcribe Symbol
Abjuration
1a
Touch
10 min (disch)
Verbal
Somatic
Focus
0
0
0
None
0
221
false
Move a Symbol from one location to another.
Transfix
Enchantment
Compulsion
Mind
1 rd.
Medium
= CasterLevel & " hr"
10 ft. rad spread
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
222
true
Medium or smaller humanoids become paralyzed, must specify condition that will end it. (condition may be impossible)
Translocation Trick
Transmutation
Teleport
1a
Medium
=10 * CasterLevel &" min"
Verbal
0
0
0
="Will " & SaveDC & " neg (txt)"
0
222
true
You and other creature switch locations, and exchange appearances.
Transmute Rock to Lava
Transmutation
Fire
Earth
1a
Medium
Inst.
10 ft. cube
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
222
false
Transform natural, unworked rock into lava, if ref save is successful take 2d6 damage if they can escape area. Creatures that fail their save or that cannot escape take 20d6 fire damage each rd. they remain in the area. May be cast on ceiling to create pool, see text.
Traveller's Mount
Transmutation
1a
Touch
= CasterLevel &" hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
223
true
Mount gains +10 (enh) to speed and may hustle without penalty. May not attack for duration.
Treasure Scent
Divination
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
223
false
Detect coins and gems within 30 ft. See text
Tremor
Evocation
Earth
1a
Medium
1 rd per 3 levels
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
223
false
Forces spellcasters to make Concentration checks
Tremorsense
Transmutation
1a
Personal
= CasterLevel *10&" min"
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
224
true
Gain tremorsense to a range of 30 feet.
Triadspell
Transmutation
1a
Personal
Inst.
Verbal
Somatic
0
0
0
None
0
224
false
Alter one prepared spells so you can cast it up to three times.
True Creation
Conjuration
Creation
10 min.
0 feet
Inst.
Verbal
Somatic
Material
XP
0
0
0
None
0
224
false
Creates a permanent nonmagical object of any sort of matter (including components). Complex objects require appropriate skill. XP Cost: Half the item's gp cost (min 50)
True Domination
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel &" days"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
224
true
Control any one humanoid telepathically; later saving throws at -4.
Tsunami
Conjuration
Creation
Water
1 rd.
Long
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Material
5000
0
0
="Fort " & SaveDC & " part"
0
224
false
Moves 60 ft and deals 1d6 per caster level bludgeoning dmg (max 20d6).
Tunnel Swallow
Conjuration
Creation
Earth
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part (txt)"
0
225
false
="Tunnel's peristaltic convulsions deal "&MIN(15,( CasterLevel ))&"d6 points of damage."
Unbinding
Abjuration
1 rd.
180 ft
Inst.
180' r. burst.
Verbal
Somatic
Material
DivineFocus
0
0
0
None
0
225
false
Automatically destroy any spell that contains, constrains, or seals (with some exceptions).See text for details.
Undead Bane Weapon
Transmutation
1a
Touch
= CasterLevel &" hours"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (oh)"
0
226
true
Vs. undead, touched weapon is +2 to hit & dmg, deals +2d6 bonus dmg.
Undead Lieutenant
Necromancy
1a
Close
24 hours
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
226
true
You give the subject undead the authority to command other undead under your control.
Undead Torch
Necromancy
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
226
true
One undead limed with a cold blue energy; deals 2d4 add'l dmg to living..
Undeath's Eternal Foe
Transmutation
Good
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
226
true
=INT( CasterLevel /5)&" targets gain Negative Energy Protection, immune to some attacks from undead."
Undermaster
Transmutation
Earth
1a
Personal
5 rds
Verbal
XP
500
0
0
None
0
227
true
You gain earth-related spell-like abilities
Undersong
Transmutation
1a
Personal
= CasterLevel*10 & " min"
Verbal
0
0
0
None
0
227
false
Helps you retain your Concentration.
Unholy Storm
Conjuration
Creation
Water
Good
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
25
0
0
None
0
227
false
Driving rain reduces visibility and hearing, damages good creatures over time. Material: flask of unholy water.
Unluck
Divination
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
227
true
Target creature rolls dice it rolls 2 dice for each die and takes the worst.
Unyielding Roots
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
228
true
Willing creature touched who is standing on ground grows thick roots. Creature cannot move, but gains immunity to bull rush, overruns, magic such as Bigby's Forceful Hand, etc. Roots heal up to 30 dmg per rd, neutralize poisons automatically, and wipe out negative levels (as Restoration spell). Subject also gains +4 on Fort and Will saves, but a -4 on Ref saves.
Updraft
Conjuration
1sw.
Personal
Inst.
Verbal
Somatic
Material
0
0
0
None
0
228
false
="Gain "& 10* CasterLevel &" ft altitude immediately, then gently float down to ground. At any point in your descent you can move up to 5ft laterally."
Valiant Fury
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
228
true
Target gains +4 moral bonus to STR and CON and +2 to WILL saves.
Veil of Shadow
Evocation
Darkness
1a
Personal
= CasterLevel & " min"
You
Verbal
Somatic
0
0
0
None
0
228
false
Darkness grants you concealment
Veil of Undeath
Necromancy
Evil
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
Material
1000
0
0
None
0
229
false
You gain traits common to undead: Immune to mind-affect spells and abilities, poison, sleep, paralysis, stun, disease, death, crits, nonlethal dmg, death from massive dmg, ability drain, energy drain, fatigue, exhaustion, dmg to phys. ability scores, and any effect requiring a Fort save unless it is harmless or affects objects. You need not breath, eat or sleep. Your CON becomes "-", so you lose any bonus HP. You are cured by inflict and harmed by cure, but do not gain Undead trait.
Vigor
Conjuration
Healing
1a
Touch
= 10 + Min(15, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
229
true
Creature touched gains Fast Heal 2 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text).
Vigor, Greater
Conjuration
Healing
1a
Touch
= 10 + Min(35, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
229
true
Creature touched gains Fast Heal 4 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text).
Vigor, Lesser
Conjuration
Healing
1a
Touch
= 10 + Min(15, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
229
true
Creature touched gains Fast Heal 1 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text).
Vigor, Mass Lesser
Conjuration
Healing
1a
20ft
= 10 + Min(25, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
229
true
= Int( CasterLevel / 2) & " creatures (no 2 >30' apart) gain Fast Heal 1 for duration of spell. Automatically stabilizes if dying. Vigors do not stack (see text)."
Vigorous Circle
Conjuration
Healing
1a
20ft
= 10 + Min(40, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
229
true
= Int( CasterLevel / 2) & " creatures (no 2 >30' apart) gain Fast Heal 3 for duration of spell. Automatically stabilizes if dying. Vigors do not stack (see text)."
Vile Death
Conjuration
Calling
Evil
1 hr.
Touch
Permanent
Verbal
Somatic
Material
XP
500
0
100
None
0
229
true
Bind a fiend into undead body. See text
Vine Mine
Conjuration
Creation
1a
Medium
=10 * CasterLevel &" min"
Verbal
Somatic
Focus
0
0
0
="(text) " & SaveDC
0
230
false
Vines grow rapidly, giving various effects.
Vine Strike
Divination
1sw.
Personal
1 rd.
Verbal
DivineFocus
0
0
0
None
0
230
false
You have a special connection to the forces of nature that allows you to deliver a Sneak Att on plant creatures as if they were not immune. To attack a plant creature in this manner, you must still meet all requirements for making a Sneak Att. This spell applied only to Sneak dmg, not Crits, nor does it confer an special ability to overcome the DR or other defenses of plant creatures.
Vipergout
Conjuration
Summoning
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
230
true
This spell summons 1d4+3 fiendish or celestial medium vipers. See text
Visage of the Deity (evil)
Transmutation
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
230
false
="Become Fiendish. Smite Good 1 per day (Add CHA Mod to hit, "& CasterLevel &" to dam). Darkvision 60', Resist 20 (cold,fire) DR 10/magic SR 20"
Visage of the Deity (good)
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
230
false
="Become Celestial. Smite Evil 1 per day (Add CHA Mod to hit, "& CasterLevel &" to dam). Darkvision 60', Resist 20 (acid,cold,elec) DR 10/magic SR 20"
Visage of the Deity, Greater (evil)
Transmutation
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
=" " & SaveDC
0
231
false
As Visage (lesser) but you become a Half-fiend. Type changes to Outsider for duration. Fly (ave) equal to norm. move Darkvision 60', Poison Immune, +1 Nat. Arm; Resist 10 (acid,cold,elec,fire); Gain bite and claw attacks; DR 10/magic; SR 25; +4 STR DEX INT, +2 CON CHA
Visage of the Deity, Greater (good)
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
=" " & SaveDC
0
231
false
As Visage (lesser) but you become a Half-celestial. Type changes to Outsider for duration. Fly (good) for double norm. Low-light, Disease Immune, +1 Nat. Arm; Resist 10 (acid,cold,elec); +4 (racial) save vs. poison; DR 10/magic; SR 25; +4 STR CON WIS CHA, +2 DEX INT
Visage of the Deity, Lesser (evil)
Transmutation
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
231
false
+4 (enhance) to CHA, Resist 10 (cold, fire)
Visage of the Deity, Lesser (good)
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
231
false
+4 (enhance) to CHA, Resist 10 (acid, cold, electric)
Viscid Glob
Conjuration
1a
Medium
= CasterLevel &" hr"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg "
0
231
true
Ranged touch attack hurls 5-ft.-diameter glob of glue at target. Medium or smaller creature is paralyzed, large or larger creature is held in place.
Vision of Glory
Divination
1a
Touch
1 min (disch)
Verbal
Somatic
DivineFocus
0
0
0
None
0
231
true
Touched creature gets a +1 (morale) bonus on a single saving throw.
Vitriolic Sphere
Conjuration
Creation
Acid
1a
Long
Inst.
10 ft. rad burst
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
231
false
Creatures in area take 6d6 acid damage, and those that fail their saves take 6d6 acid damage on each of the following 2 rounds.
Voice of the Dragon
Transmutation
1a
Personal
=10* CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
232
false
="+10 Bluff, Diplomacy, and Intimidate checks; can use one Suggestion"
Vortex of Teeth
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
232
true
Creatures in area take 3d8 pts at beginning of your turn.
Vulnerability
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
232
true
="Reduces an opponent's damage reduction by "&IIF( CasterLevel <15,"5.",IIF(18>= CasterLevel ,"10.",IIF( CasterLevel <=19,"15.","")))
Wail of Doom
Necromancy
Sonic
Fear
Mind
1a
30'
Inst. (text)
Cone
Verbal
0
0
0
="Will " & SaveDC & " part"
0
233
true
= "Creatures caught in area must save or suffer "& Min(15, CasterLevel ) &"d4 dmg, and become Panicked for "& CasterLevel &" rd (PHB, p 311). Successful save reduced dmg by half and reduces panic to shaken for 1 rd."
Wall of Chaos
Abjuration
Chaotic
1a
Close
= CasterLevel *10&" min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
233
true
+2 AC and saves, counter mind control, hedge out elementals/outsiders.
Wall of Dispel Magic
Abjuration
1a
Close
= CasterLevel &" min"
Verbal
Somatic
Focus
DivineFocus
0
0
0
None
0
233
false
="Transparent wall (up to "& CasterLevel *10&" sq. ft.) that subjects to a targeted dispel magic."
Wall of Evil
Abjuration
Evil
1a
Close
= CasterLevel *10&" min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
233
true
+2 AC and saves, counter mind control, hedge out elementals/outsiders.
Wall of Gears
Conjuration
Creation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
See Text
0
233
false
= "Creates a wall of gears that fills " & INT (CasterLevel/2) & " 5' squares. Each square has hardness 10 and 180 hit points. Creatures within 10' of the wall must make a REF (" & SaveDC & ") save or take " & MIN (15, INT (CasterLevel/2)) & "d6 of damage. A successful save halves this damage."
Wall of Gloom
Illusion
Shadow
Fear
Mind
Darkness
1a
Medium
= "Conc. + " & CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
233
true
Wall up to 40 ft. long or ring up to 15 ft. radius, both 20 ft. high. Creatures adjacent to the wall have cover from creatures on the other side. Creatures with 6 HD or less must save or be halted at the edge of the wall. May attempt to pass multiple times, cumulative -1 penalty to save for each try after first.
Wall of Good
Abjuration
Good
1a
Close
= CasterLevel *10&" min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
233
true
+2 AC and saves, counter mind control, hedge out elementals/outsiders. Arcane material component: Powdered Silver worth 25gp.
Wall of Greater Dispel Magic
Abjuration
1a
(text)
= CasterLevel &" min"
Verbal
Somatic
Focus
DivineFocus
0
0
0
None
0
234
false
="Transparent wall (up to "& CasterLevel *10&" sq. ft.) that subjects to a targeted greater dispel magic."
Wall of Law
Abjuration
Lawful
1a
Close
= CasterLevel *10&" min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
234
true
+2 AC and saves, counter mind control, hedge out elementals/outsiders.
Wall of Light
Evocation
Light
1a
Close
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
234
true
See text.
Wall of Limbs
Evocation
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
234
true
Wall of limbs deals 5d6 pts of dmg per round that someone is trapped.. See text
Wall of Sand
Conjuration
Creation
Earth
1a
Medium
= "[c] " & CasterLevel & " rd"
= "Sand wall with an area up to " & CasterLevel & " 5-ft. square(s) (S)"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
235
false
You create a wall of sand.
Wall of Smoke
Conjuration
Creation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
235
false
Thin wall of black smoke that gives concealment.
Wall of Water
Conjuration
Creation
Water
1a
Medium
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
235
false
Water forms around target dealing dmg. See text
War Cry
Enchantment
Compulsion
Sonic
Mind-affecting
1sw.
Personal
1 rd
Verbal
Somatic
0
0
0
None
0
236
false
+4 morale bonus to attack and dmg rolls as part of a charge. If successful then Fort or be panicked for 1 rd.
Warning Shout
Transmutation
Sonic
1im.
30 ft
Inst.
Verbal
0
0
0
None
0
236
false
All within a half mile hear up to 5 words uttered by you. All allies are not considered flat footed
Waterspout
Conjuration
Creation
1 rd.
Long
= CasterLevel & " rd"
5' r. cyl
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
236
false
Create 80' tall column of water in water >20' deep. Column has speed of 30, and must remain over water. You can move column as a Std Act., or program with simple path. Those in path that fail save suffer 3d8 dmg. Medium or smaller become trapped for 1d3 rd, taking 2d6 dmg each rd (no save) until they are thrown out of the spout (taking falling dmg) from 1d8x5' of height. Waterborne creatures who come within 10' of the base are affected as well on an unsuccessful save.
Wave of Grief
Enchantment
Mind-affecting
Evil
1a
30 ft
= CasterLevel &" rds"
Cone
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
236
true
All within area suffer -3 (morale) on Attacks, Saves, and Skill and Ability checks.
Weapon of Energy
Transmutation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
236
true
Weapon deals extra 1d6 of energy dmg (fire or acid or cold or sonic or electricity). (1d10 x (Crit multiplier - 1)) on Crit.
Weapon of Impact
Transmutation
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
237
true
Doubles a blunt melee or 50 blunt missile weapon's' threaten range.
Weapon of the Deity
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
237
true
Bonus to your weapon's attack and damage, plus a special ability." See text
Weapon Shift
Transmutation
1a
Touch
=5 * CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
237
false
Transform nonmagic melee weapon into different weapon, same size or smaller.
Weather Eye
Divination
1 hr.
= 1 + CasterLevel &" miles"
Inst.
= 1 + CasterLevel &" mi. r."
0
0
0
None
0
238
false
Area centered on you. Accurately predict natural weather up to 1 wk in future. If weather is unnatural, reveals info as Detect Magic.
Weighed in the Balance
Necromancy
1a
30 ft.
Inst.
Verbal
0
0
0
="Will " & SaveDC & " neg "
0
238
true
Harms or heals creatures within 30 ft. of you
Whirling Blade
Transmutation
1a
60 ft.
Inst.
60 ft. line
Verbal
Somatic
Focus
0
0
0
None
0
238
false
Hurl single slashing weapon, normal attack against each foe in line, may substitute INT or CHA bonus for STR; only get 1 attack per target regardless of BAB.
Whirlwind, Greater
Evocation
Air
1a
Medium
= CasterLevel &" rd"
20' r.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part."
0
239
true
="Create tornado up to "& CasterLevel *5&"ft high. Effect depends on creatures location and size, see text."
Wild Runner
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
239
false
Assume qualities of a centaur (MM 32). See text
Wind at Back
Evocation
1a
Medium
12 hours
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
239
true
=2 * CasterLevel &" creatures double overland speed (not tactical speed)."
Wind Tunnel
Evocation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
239
true
+10 (competence) bonus to missile attacks; doubles ranges.
Wingbind
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
240
true
Web of force surrounds target. Functions like Earthbind (Splcomp 76). See text
Winged Mount
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
240
true
Mount sprouts winds and gains Fly(good) 60ft. Normal movement mods apply.
Wings of Air
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
0
0
0
None
0
240
false
Become more agile in the air.
Wings of Air, Greater
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
0
0
0
None
0
240
false
As Wings of Air (SplComp 240), but up by 2 grades.
Wings of the Sea
Transmutation
1a
Touch
= CasterLevel & " min"
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
240
true
Increase targets swim speed by 30 ft.
Winter Chill
Transmutation
Cold
1a
Close
Inst.
0
0
0
="Fort " & SaveDC & " neg"
0
241
true
Fort save or 1d6 cold dmg.
Winter's Embrace
Evocation
Cold
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
241
true
Deals 1d8 cold dmg for duration on your rd turn.
Wither Limb
Necromancy
Evil
1a
Close
Perm.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
241
true
Choose either arm or leg of humanoid. If leg, subject falls prone, and land speed is reduced to 5'. If arm, subject cannot use objects or cast spells with somatic component. Dispel Magic of higher level will restore limb.
Withering Palm
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
241
true
="Melee touch attack deals " & MIN(15, INT(CasterLevel / 2)) & " STR and CON damage, ability drain on a critical."
Wood Rot
Transmutation
Wood
1a
Touch
= "Inst. or " & CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
241
false
Unattended nonmagical wooden object up to 3 ft. rad is destroyed. (or piece that size is destroyed of a larger object) May sunder wooden weapon in combat, see text.
Wood Wose
Conjuration
Creation
1a
Close
= CasterLevel &" hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
242
false
Summon nature spirit to perform simple natural tasks.
Word of Balance
Evocation
Sonic
1a
30 ft.
Inst.
Verbal
0
0
0
="Will " & SaveDC & " neg (txt)"
0
242
true
Kills, paralyzes, weakens, or nauseates non-neutral creatures.
Word of Binding
Conjuration
Creation
1a
Close
= CasterLevel & " rd [d]"
Verbal
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
242
true
Steel manacles attempt to bind your target.
Wounding Whispers
Abjuration
Sonic
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
242
false
="Creatures striking you with hand-held / natural wpn suffers 1d6+"& CasterLevel &" dmg."
Wrack
Necromancy
Evil
1a
Close
= CasterLevel &" rd +3d10 min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
243
true
Humanoid target doubles-over in pain. He is Helpless and Blinded for duration. Once spell ends, target is Shaken and suffers -2 to Att, saves and checks for 3d10 min.
Wracking Touch
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
243
true
="Your touch causes agony. You lay your hand upon the creature and deal 1d6+"& Min(10, CasterLevel ) &" dmg. In addition, if you have Sneak Att ability, you also deal Sneak dmg to the affected creature unless the creature is immune to extra dmg from Crits, in which case the Sneak dmg has no effect. Unlike a normal use of Sneak Att, your target need not be flanked or denied its DEX bonus to take Sneak dmg from this spell."
Wraithstrike
Transmutation
1sw.
Personal
1 rd.
Verbal
Somatic
0
0
0
None
0
243
false
Your melee or natural melee weapons become ghostly, and your melee attacks are resolved as melee touch attacks rather than normal melee attacks.
Wrathful Castigation
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
0
0
="(text) " & SaveDC
0
243
true
Kills subject, or dazed for duration of spell; -4 saves.
Xorn Movement
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
244
true
Move through natural, solid material, leaving no burrow trail.
Zeal
Abjuration
1sw.
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
500
None
0
244
false
="+4 deflect. to AC against all but chosen foe. Treat other foes as friends for movement purposes."
Zealot Pact
Evocation
10 min.
Touch
Permanent then = CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
XP
0
0
500
="Will " & SaveDC & " neg (h)"
0
244
true
+4 bonus to ATT, all damage is doubled and all crits auto-confirm against creatures of opposite align to deity. Attacks gain deity's alignment descriptor, and target gains ability to detect opposite alignment automatically for duration.
Zone of Respite
Abjuration
2 rd.
20 ft
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
244
true
="Ward an area ("& CasterLevel &"- 30 ft. cubes) against interplanar intrusion."
Zone of Revelation
Divination
1a
Close
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
244
true
="All creatures and objects within "&5* CasterLevel &" ft. radius are made visible."
Once per day, as a free action, add your Wis modifier to you AC.
Gain Stonecutting ability or +4 to stonecutting checks (if have ability prior).
+10' (enhancement) to speed in light armor/light load.
+4 to Cha for 1 min/day.
Turn or destroy earth creatures as a good cleric turns undead. You SplCompn rebuke or command cold creatures as an evil cleric. Both SplCompn be used 3+CHA Mod times per day (total).
Calm Emotions (Sp) once per day. +2 to Diplomacy checks.
(Ex) Gain +1 bonus to all opposed checks
You radiate an aura of courage that grants a +4 morale bonus on saving throws vs. fear effects.
Cast Conjuration (creation) spells at +1 Caster levels and gain Skill Focus for 1 Craft skill.
Cast Conjuration (creation) spells at +1 Caster levels.
Gain Blind-Fight as a bonus feat.
="Your limit for controlling undead animated with spells incr to "& CasterLevel *3
You gain the Spell Focus (Enchantment) feat.
Add Bluff and Intimidate to list of cleric class skills.
You are immune to Fear effects
Gain Lightning Reflexes as a bonus feat.
Gain Great Fortitude as a bonus feat.
Gain the Point Blank Shot feat.
Add Bluff to cleric class skills. Dmg, draining, or Neg lvl spells at +1 caster level.
Once per day, protect Cha modifier of creatures, within 10', with +4 AC for lvl rnds.
You gain the unSplCompnny dodge ability. If you have another class that grants this, your cleric levels add to that class's level for determining when you gain improved unSplCompnny dodge class feature.
(Su) Once per day, reroll any one damage roll (attack, spell, or ability) and take better of two rolls
Turn undead with a +2 bonus to turning check and +1d6 on the turning damage roll.
Per day, 1 rnd per lvl, you can increase your size as ENLARGE Person spell.
Cast Illusion spells at +1 caster level.
You gain +2 competence bonus to Appraise, Open Lock, and Sleight of Hand checks.
1 per day, for 10 mins, add Cha modifier to Climb, Jump, Move Silently and Hide checks.
1 per day, as free action, choose 1 opponent. You get +2 attack rolls, saving throws, and AC for 1 minute.
You gain a bite attack, which you are auto-prof with and considered armed while using. This is a secondary natural attack.
Cast Illusion spells at +1 caster level.
Gain a +4 bonus on all dispel checks.
(Su) If you are affected by Charm, Compulsion, or Fear effectws and fail your save, you can attempt another next round at the same DC.
1 per day, get cleric lvl to Cha for 1 round.
Normally, suffer -1 to Will saves and WIS based skills. Once per day, before die is rolled, you may instead add +0 instead.
1 per day, grant a creature, for 1 hour, bonus to next Will saves equal to your level +2.
Gain Martial Weapon Proficiency and Weapon Focus for either light hammer or warhammer.
+2 bonus to Bluff, Diplomacy, Sense Motive.
Turn or destroy lycanthropes as cleric does undead. Done 3 + Cha times a day.
(Su) Once per day, apply CHA Mod (min 1) as Luck bonus to all saving throws for CasterLevel.rds
As a std action (1/day; spell-like), inspire allies a +2 morale bonus on ability checks, saves, skills, attacks, and damage. This lasts for (CHA mod) rounds.
Able to breathe water as the WATER BREATHING spell, multiple times up to 1 min per level.
You cast divination spells at +2 Caster Level
1 per day Smite ability. +4 to attack if vs. dwarf or elf
Add Appraise, Intimidate and Sense Motive to your list of cleric class skills
Immune to disease (although you can still carry infectious diseases).
Free Extend Spell feat.
Can detect an active or inactive portal as a normal secret door (Search DC 20)
Reroll saving throw if rolled a 1. Keep 2nd throw even if another 1
You cast abjuration spells at +1 caster level.
at 0 hp or less, gain 1d8 + Cha hps. Once per day
1 per day, if harmed during combat, you can make strike of vengeance. If hit then MAX damage
Get Scribe Scroll feat as bonus
Rebuke or Command reptilian or snake creatures as cleric does undead. 3 + Cha times a day.
Rebuke or Command oozes as cleric does undead. 3 + Cha times a day.
Closest to your God while lazing and Relaxing. No Ac penalty while prone.
+2 bonus on Concentration and Spellcraft checks.
Rebuke or Command spider as cleric does undead. 3 + Cha times a day.
Gain resistance to electricity + 5.
Use pain touch 1 per day. Melee touch attack for -2 to Str and Dex for 1 min.
Add +2 to caster level for all Conjuration(summoning) or Conjuration(calling) spells.
Gain improved Initiative as bonus feat.
1 per day, use DETECT THOUGHTS on 1 person lasting for Cha minutes.
Add +1 to the saving throw DC of any compulsion spell you Cast.
You gain Extra Turning as a bonus feat.
Add Appraise to list of cleric class skills; gain Skill Focus (Appraise) as a bonus Feat.
Inclement weather no longer affects you. Wind effects you as if you were 1 size larger.
1 per day, - x to Wis (up to cleric lvl). For every 2 taken from Wis, add +1 to Str.
Once per day, +4 STR and -2 AC for 5 rounds. Add Intimidate to cleric class skills.
Once per day, add CHA bonus to weapon damage and fear/charm saves as a moral bonus. Add Survival to cleric class skills.
You can see perfectly in darkness of any kind. Add Bluff to your cleric class skills.
Once per day, generate an aura of menace. Add Sense Motive to you cleric class skills.
You can smite evil once per day, plus one per five class levels.
You can smite good once per day, plus one per five class levels
You can smite law once per day, plus one per five levels.
You can smite chaos once per day, plus one per five levels.