(c) 2005 by Wizards of the Coast, Inc 2.06 - Fixed druid list to have Camouflage, Mass at 2nd level instead of having Camouflage twice. 2.05 - Fixed Fire Shield, Mass and Miasma (typeo) 2.04 - Fixed Thunderous Roar, Standing Wave 2.03 - Fixed range of Orb of Force, fixed druid spell lists 2.02 - BE - Copied 1.30 Divine Agility description fix. 2.01 - BE - Removed the incorrect level 1 spell list entries for Launch Item. 2.0 - TT - Updated for SG 2.0. Fixed area of "Allegro", "Align Fang, Mass" and "Align Weapon, Mass". Fixed casting time on "Allegro" Finished up to Amorphous Form. 1.29 - Make notation consistent for casting times. 1.28 - TT - Fixed "Ray Deflection", "Ray of Clumsiness", "Ray of Deanimation", "Ray of Dizziness", "Ray of Fire", "Ray of Ice", "Ray of Light", "Ray of Sickness", "Ray of Stupidity", "Ray of Weakness", "Rebuke", "Rebuke, Final", "Rebuke, Greater", "Rebuking Breath", "Recitation", "Resonating Bolt", "Resistance, Greater", "Ruin Delver's Fortune", "Righteous Aura", "Righteous Fury", "Righteous Wrath of the Faithful". Clarified "Resurgence", "Resurgence, Mass" 1.27 - Replaced Brilliant Blade with Brilliant Aura in Cleric 8 1.26 - Fixed Rhino's Rush 1.25 - Fixed references to the clerical Visage of the Deity Spells 1.23 - Fixed Blood Sirocco, Enveloping Coccoon, Improvisation, Pavillion of Grandeur, Plague of Rats, Mass Sanctuary. 1.22 - Fixed errors in Aura of Terror, Ethereal Mount, Field of Icy Razors, Phantom Foe, Spectral Touch, Stony Grasp, Earthen Grasp, Mass Death Ward. Fix various spelling and grammatical errors. 1.21 - Fixed Combust, Fire Shuriken, Gr. Stone Shape and Wrack. Edited Axiomatic Storm, Bogun, Gr. Blink, Body Harmonic, Bonefiddle, Cacophonic Shield, Ghost Trap, Stick, Updraft. Added Area to Amplify, Cacophonic Burst. Added Formulae to Analyze Portal, Aura of Terror, Ball Lightning, Belker Claws, Checkmate's Light, Climb Wall. 1.20 - Fixed Divine Sacrifice 1.1 - Added material component/focus gp costs. Changed description of Firebrand, Submerge Ship, True Creation, Scorch, Acid Sheath, Cacophonic Burst, Dimension Door, Greater, Viscid Glob, Vitriolic Sphere, 1.01 - Fixed text for Dragon Breath, changed reference abbreviation. 1.0 - Initial version Absorb Weapon Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (o)" 0 0 true Harmlessly absorbs a light weapon you are touching (incl. a poisoned weapon) into your arm without penalty so long as it is not in another creatures possession. Detect Magic will reveal an aura. Touch spot as a Move Act to draw weapon. When duration ends, weapon appears in your hand. If you Att with weapon on rd you draw it, you may attempt a Bluff check to feint as a Free Act and you gain a +4 bonus on the Bluff. An Intelligent weapon gets a save against the spell, but other weapons do not. Absorption Abjuration 1a Personal = CasterLevel *10 &" min (disch)" Verbal Somatic 0 0 0 None 0 6 false Absorbs 1d4+6 spell levels (rolled by DM) of incoming spell energy; may use absorbed spells to cast your own spells (without using a memorized spell slot). See text for rules on partial absorption if not enough levels remain. Abyssal Army Conjuration Summoning Chaotic Evil 10 min. Medium = CasterLevel *10 &" min [d]" Verbal Somatic 0 0 0 None 0 7 false Summons many demons over time. First 2d4 dretches (MM 42) appear. 10 min later 1d4 babau (MM 40) appear. 10 min later 1 vrock (MM 48) appears. Each creature has max HP. They always obey you and never attack you even if controlled by another. You do not need to concentrate to maintain control. Accelerated Movement Transmutation 1sw. Personal = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 7 false You can move at your normal speed when using Balance, Climb, or Move Silently without taking any penalty on your check. This spell does not affect the penalty for using those skills while running or charging. Acid Breath Conjuration Creation Acid 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 7 true ="Your breath deals "& Min(10, CasterLevel ) &"d6 (acid) damage." Acid Sheath Conjuration Creation Acid 1a Personal = CasterLevel &" rd [d]" Verbal Somatic Material Focus 50 0 0 None 0 7 false ="You enclose yourself in acid that does not harm you; those striking you take "& Min(30,2* CasterLevel ) &" (acid) dmg. Reach weapons bypass this dmg. If you grapple, other creatures involved take that dmg every rd. Any acid spells you cast deal +1 point per die." Acid Storm Evocation Acid 1a Medium Inst. Verbal Somatic Material 10 0 0 ="Ref " & SaveDC & " half" 0 7 true ="Cylinder (20' radius, 20' high) of acid rain deals "& Min(15, CasterLevel ) &"d6 (acid) dmg to all creatures in area." Aid, Mass Enchantment Compulsion 1a Touch = CasterLevel & " min" 0 0 0 None 0 8 true ="Functions like Aid (PHB 196) but affects multiple creatures (no 2 >30' apart), granting 1d8+"& Min(15, CasterLevel ) &" temp HP." Aiming at the Target Abjuration 1sw. Personal See Text Somatic 0 0 0 None 0 8 false Gives +10 (circumstance) for Concentrate checks to maintain concent. on an already cast spell. This spell can be cast while concentrating on another spell, and the effect lasts as long as you maintain concent. on the other spell. Air Breathing Transmutation 1a Touch = CasterLevel*2 &" hrs" Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 8 true Transmuted living creatures can breathe air freely. Divide duration evenly among all creatures touched. Spell does not make targets unable to breath water. Alarm, Greater Abjuration 1a Close = CasterLevel *4 &" hrs" Verbal Somatic Focus 0 100 0 None 0 8 false ="Wards an area as Alarm (PHB, p 197) but adds detection of creatures traveling through area on coterminous or coexistent planes (DMG, p 150) such as Ethereal Plane or Plane of Shadow." Align Fang Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 9 true Target living creature's natural weapon becomes aligned. This spell has no effect on natural weapons that are already aligned, nor will it work on a manufactured weapon. Spell is aligned the same as the alignment chosen during casting. Align Fang, Mass Transmutation 1a Medium = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 9 true ="Functions as Align Fang (SCmp 9) but affects up to "& CasterLevel &" allied creatures (no 2 >30' apart)." Align Weapon, Mass Transmutation 1a Medium = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 9 true ="Functions as Align Weapon (PHB 197), except that it affects up to "& CasterLevel &" weapons (no 2 >30' apart)." Allegro Transmutation 1 sw Centered = CasterLevel & " min [d]" 20' r. brst Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 9 true Each creature within area gains a +30 (enhance) to its land speed (max double creature's land speed). Affected creatures retain these effects for the duration of the spell, even if they leave the original area. Amanuensis Transmutation 1a Close = CasterLevel *10&" min" Verbal Somatic Material XP 0 0 0 ="Will " & SaveDC & " neg (o)" 0 9 true Copy non-magical writing from one source to another at 250wpm. If the target contains both normal and magical writing, only the normal text is copied. This spell triggers (but does not copy) writing-based magic traps. Blank paper must be provided. Amorphous Form Transmutation 1a Touch = CasterLevel &" min [d]" Somatic Material Focus DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 9 true Willing corporeal creature becomes amorphous and can slip through cracks (no larger than 2 in. in dia.) quickly. While in new form, subject is immune to poison, polymorph and stunning. It cannot be flanked and is not subject to Crits. It gains a Swim speed (if not available) equal to its Land speed and can remain submerged as long as desired without breathing. Subject armor (incl. nat.) becomes worthless, but mods for size, DEX, and deflection still apply to AC, as do bonuses for force effects. Subject cannot cast spells with verbal, somatic, material or focus components and loses all supernatural abilities. Amplify Transmutation Sonic 1a Long = CasterLevel &" min" 20' r. em. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 10 true Decrease listen DCs by 20 for sounds within area. Creatures within area do not notice amplification. Spell can be centered on creature, and thus moves with target. Unwilling creature can attempt save and apply SR. Amplify counters and dispels (and is countered and dispelled by) Silence. Analyze Portal Divination 1 min. 60 feet ="[c] "& CasterLevel &" rd [d]" Verbal Somatic Material 0 0 0 None 0 10 false ="You can tell if an area contains a magic portal, and information about it. See text for details. For each property, make CL check (1d20+"& CasterLevel &") vs DC 17. If fail, try again next rd as long as spell lasts." Anarchic Storm Conjuration Creation Water Chaotic 1a Centered = CasterLevel & " rd [d]" 20' rad Verbal Somatic MaterialOrDivineFocus 50 0 0 None 0 11 false Driving rain reduces visibility and hearing, damages lawful creatures over time. Material: flask of anarchic water. Anarchic Water Transmutation Chaotic 1 min. Touch Inst. Flask of water Verbal Somatic Material 25 0 0 ="Will " & SaveDC & " neg (obj)" 0 11 true Turns a flask of water into anarchic water (PHB 75). Material: 5 pounds of powdered iron and silver. Angelskin Abjuration Good 1a Touch = CasterLevel & " rd" Lawful good creature touched Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 11 true Lawful good creature gets DR 10/silver and evil Anger of the Noonday Sun Evocation Light 1a 10ft Inst. 10' r. burst Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg (txt)" 0 11 true ="Burst centered on caster. Any creature (with sight) you see is blinded for " & CasterLevel & " min. Undead, Fungi, Molds, Slimes and Oozes take " & Min(10, CasterLevel /2) & "d6, Ref for half. If Undead and harmed by light, they are destroyed if they fail save." Animate Breath Transmutation 1a Personal = CasterLevel & " rd" Your Breath Weapon Somatic 0 0 0 See Text 0 11 false Must have a breath weapon. Imbue the energy of your breath weapon with a semblance of life. Uses stats of Huge Fire Elemental (MM 99). See Text. Animate Fire Transmutation Fire 1 rd. Touch = "[c] up to " & CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 12 false Up to 5 ft. cube of fire attacks designated target. target. Attacks as animated object, p. 13 of the Monster Manual, with fire elemental slam attack [Save DC 12, MM 98]. Fire has hardness 0. Animate Snow Transmutation Cold 1a Medium = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 12 false Cause snow in area to become 1d3+2 Large, 1d3 Huge, or 1 Gargantuan animated objects (MM 14). Directed by your vocal commands. Animate Water Transmutation Water 1 rd. Close = CasterLevel & " rd (c)" Verbal Somatic Material 0 0 0 None 0 13 false Up to 4 ft. cube of water attacks designated target. Attacks as Small water elemental (MM 100), has double hit points. Water has hardness 0. Animate Wood Transmutation Wood 1 rd. Touch = "[c] up to " & CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 13 false Small or smaller wooden object attacks designated target. Attacks as small wooden animated object (MM 13). Object has hardness 5. Anticipate Teleportation Abjuration 1 rd. Touch (willing) 24 hours = CasterLevel * 5 & " ft. rad. eman." Verbal Somatic Focus 0 500 0 None 0 13 false Makes target aware of incoming teleports in area, delays teleports for 1 round; teleporting creature does not perceive delay. Anticipate Teleportation, Greater Abjuration 1 rd. Touch (willing) 24 hours = CasterLevel * 5 & " ft. rad. eman." Verbal Somatic Focus 0 1000 0 None 0 13 false Makes target aware of incoming teleports in area; identifies types and quantity of incoming creatures; delays teleports for 3 rd.; teleporting creatures do not perceive delay. Anticold Sphere Abjuration Cold 1a 10 ft = CasterLevel *10 & " min [d]" 10-ft rad centered on you Verbal Somatic 0 0 0 None 0 13 true All creatures in area gain spell immunity to cold damage. see text. Antidragon Aura Abjuration 1a Close = CasterLevel &" min" Verbal Somatic Material Focus DivineFocus 25 0 0 ="Will " & SaveDC & " neg (h)" 0 14 true ="Allies gain +"& Min(5,(Int(( CasterLevel +1)/4))) &" bonus to AC and saves against dragons." Antimagic Ray Abjuration 1a Close = CasterLevel &" rd" Verbal Somatic Material 100 0 0 ="Will " & SaveDC & " neg (o)" 0 13 true Target loses all magical powers. Anyspell Transmutation 15 min. Personal Inst. Verbal Somatic DivineFocus XP MaterialOrDivineFocus 0 0 0 See Text 0 14 false Allows you to read and prepare any arcane spell up to 2nd level. See text Anyspell, Greater Transmutation 15 min. Personal Inst. Verbal Somatic DivineFocus 0 0 0 See Text 0 15 false Functions like Anyspell (SCmp 14) but any spells up to 5th and takes up a 6th lvl slot. Appraising Touch Divination Fear Mind 1a Personal = CasterLevel & " hr" You Verbal Somatic 0 0 0 None 0 15 false Gain +10 (insight) on Appraise checks to determine value of items you touch. Using Appraise in this fashion takes 2 min instead of std 1 min. Even if you fail, you do not mistake worth by mo more than 50%. Arc of Lightning Conjuration Creation Electricity 1a Close Inst. Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 15 false ="Bolt of electricity between 2 targets for "& Min(15, CasterLevel ) &"d6 damage." Armor of Darkness Abjuration Darkness 1a Touch = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 15 true A shroud grants +"& Min(8, 4+Max(0, Int(( CasterLevel -7) /3))) &" (deflect) to AC. Gain Darkvision 60ft and +2 on Saves versus holy, good, and light spells or effects. Undead subjects also gain +4 Turn Resistance. Arrow Mind Divination 1im. Personal = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 None 0 15 false You focus yourself on using your bow. While you are wielding a longbow, shortbow, greatbow (or a composite version of any of the above) you threaten all squares within your normal melee reach with your bow. allowing you to make AoO with arrows shot from the bow. In addition, you do not provoke AoO when you shoot a bow. Arrow of Bone Necromancy Death 10 min. Touch = CasterLevel & " hr [d]" Verbal Somatic Material 50 0 0 ="Fort " & SaveDC & " part" 0 16 true ="Single missile or thrown weapon; +4 (enhance) to Att/Dmg rolls; Save or be slain; 3d6+" & Min(15, CasterLevel ) & " dmg on successful save." Arrow Storm Transmutation 1sw. Personal 1 rd Verbal 0 0 0 None 0 16 false You can cast this spell only at the beginning of your turn, before you take any other actions. You can then use a Full Rd Act to make one ranged Att with a bow (with which you are proficient) against every foe within a distance equal to the weapon's range increment. You can Att a max num of creatures equal to your character level. If you choose not to take the Full-Rd Act, the spell has no effect. Aspect of the Earth Hunter Transmutation 1a Personal = CasterLevel *10 & " min [d]" Verbal Somatic Material DivineFocus 0 0 0 None 0 16 false You assume the physical appearance and many of the qualities of a bulette (MM 30). See text. Aspect of the Wolf Transmutation 1a Personal = CasterLevel *10 & " min [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 16 false You assume the physical and many of the qualities and abilities of a wolf (MM 283). See text. Assay Spell Resistance Divination 1sw. Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 17 false Gives +10 bonus on CL checks vs. SR of single creature. Astral Hospice Conjuration Teleport 1a Close = CasterLevel & " day(s)" Verbal Somatic Material 250 0 0 None 0 17 false Opens a portal from the Astral Plane to a demi-plane. Natural healing can occur here, only creatures chosen by caster may enter. Effect ends when caster leaves. Attune Form Transmutation 1a Touch 24 hours 1 creatures per 3 caster lvls Verbal Somatic DivineFocus 0 0 0 None 0 17 false Attune touched creatures to the plane you are currently on, negating harmful effects. Augment Familiar Transmutation 1a Close = "[c] up to " & CasterLevel & " rd" Your familiar Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 17 true Grants your familiar +4 to STR, DEX, and CON. Dmg Reduction 5/magic, and +2 to saves. Aura Against Flame Abjuration 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 18 false Ignores 12 damage from Fire; can snuff out fire sources. Aura of Evasion Abjuration 1a Centered = CasterLevel & " min" 10' r. em. Verbal Somatic Material Focus DivineFocus 500 0 0 None 0 18 false All within area gain Evasion (PHB 41) against breath weapons. Aura of Glory Transmutation 1sw. 10 ft radius Inst. Verbal DivineFocus 0 0 0 None 0 18 false Removes and fear effects from all allies within range Aura of Terror Necromancy Fear Mind 1a Centered = CasterLevel & " min" 30' r. em Verbal 0 0 0 ="Will " & SaveDC & " neg" 0 18 true ="You gain Frightful Presence (like a dragon) that inspires fear in all creatures within area that have fewer then "& CasterLevel &" HD. Such creatures must save or become Shaken (PHB 312). Success renders creature immune to Presence for 24 hrs. If you already have Frightful Presence, radius increases by +10', Save DC increases by 2, and creatures are Panicked (PHB 311) if save fails, else Shaken." Aura of Vitality Transmutation 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 18 true =Int( CasterLevel /3) &" targets gain a +4 (enhance) to STR, DEX, and CON scores." Avascular Mass Necromancy Death Evil 1a Close See Text Ray Verbal Somatic 0 0 0 See Text 0 19 true ="Living creature struck by ray (RTA) loses half its HP (round down) and Stunned (PHB 313) for 1 rd if Fort "& SaveDC &" failed. Other creatures in 20' r. must make Ref "& SaveDC &" or become Entangled (-2 att, -4 DEX, cannot move, Concentrate 30 to cast). STR 25 or Escape 30 to break free (full round act). Mass blocks sight, 5' grants cover, 20' grants total cover. Once there are less than two people caught, spell ends." Avasculate Necromancy Death Evil 1a Close Inst. Ray Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 19 true Living creature struck by ray (RTA) is reduced to half HP (round down) and must save or be Stunned (PHB 313) for 1 rd. Avoid Planar Effects Transmutation 1a 20 feet = CasterLevel &" min" Verbal 0 0 0 None 0 19 true ="Attune "& CasterLevel &" creatures to the plane you are currently on, negating harmful effects." Awaken Construct Transmutation 8 hr. Touch Inst. Verbal Somatic Material XP 0 0 5000 ="Will " & SaveDC & " neg (h)" 0 21 true See text Awaken Sin Enchantment Fear Mind Good 1a Touch Inst. 1 evil creatures with INT 3+ Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 21 true ="Subject takes "& Min(10, CasterLevel) &"d6 nonlethal dmg and is Stunned (PHB 313) for 1 rd. If this knocks target unconscious, then 1d6 Wis dmg." Awaken Undead Necromancy Evil 1a Close Inst. = 25+(Int( CasterLevel /2) * 5) &"' r." Verbal Somatic Material XP 0 0 250 None 0 21 true Grants intelligence to mindless undead. Gain INT 4+1d6 (lim. by original type). Undead gain armor/weapon profs of Warriors. Also gain Ex abilities they had in life. Targets gain +2 (profane) to Will saves vs Control Undead as well as +2 Turn Resist. Awaken, Mass Transmutation 24 hrs Medium Inst. Verbal Somatic Focus XP 0 0 250 See Text 0 21 true ="Awaken up to "& Int( CasterLevel /3) &" animals or trees (no 2 >30' apart). XP Cost: 250/awakened creature." Axiomatic Storm Conjuration Creation Water Lawful 1a Centered = CasterLevel & " rd [d]" 20' rad, 20 ft high Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 22 false Driving rain reduces visibility and hearing, damages chaotic creatures over time. -4 on Listen, Spot, and Search checks as well as Ranged att. Damages chaotic creatures for 2d6 per rd (chaotic outsiders take 4d6). Every rd, randomly selected chaotic outsider gets 5d6 acid dmg.Material: flask of axiomatic water. Axiomatic Water Transmutation Lawful 1 min. Touch Inst. Flask of water Verbal Somatic Material 25 0 0 ="Will " & SaveDC & " neg (obj)" 0 22 false Damages Lawful outsiders. See text. Babau Slime Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 22 true Creatures and weapons that touch the target must save versus 1d8 acid (hardness does not apply). Creatures and magic weapons get Ref save. Backbiter Necromancy 1a Close = CasterLevel & " rd (dis)" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (text)" 0 23 true Cast on wooden hafted 2 handed weapon or reach weapon; on next attack weapon attacks wielder. Magic weapons get a will save. Backlash Transmutation 1a Touch = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 23 true Target creature cursed if it uses spells against another creature. Balancing Lorecall Divination 1a Personal = CasterLevel & " min [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 23 false You gain a +4 (insight) on Balance checks. If you have sufficient ranks in Balance, you can balance on an otherwise impossible surface with a DC 20 check. See text for details. Baleful Transposition Conjuration Teleport 1a Medium Inst. Verbal 0 0 0 ="Will " & SaveDC & " neg" 0 23 true Two creatures (up to large), of which you may be one, swap positions, not provoking AoOs.. Ball Lightning Evocation Electricity 1a Medium = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 23 true Ball of lightning moves 30 ft in ANY direction . Deals "& Min(15, CasterLevel ) &"d6 Electricity dmg unless saved. Ball moves as long as you actively direct it (Move Act) otherwise it remains at rest, dmging any creature in the space. Ball winks out once range is exceeded. Balor Nimbus Transmutation 1a Personal = CasterLevel & " rd" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 24 false You burst into flames, dealing no damage to you or your equipment. Creatures in a grapple with you take 6d6 damage per round. Bands of Steel Conjuration Creation Wood 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " part" 0 24 false Metallic bands encircle medium or smaller creature; Ref save or be immobilized; entangled on successful save. Full round action to escape, Str or Escape Artist check. (DC18, 13 for entangled) Barghest's Feast Necromancy Evil 1 rd. Touch Inst. Corpse touched Verbal Somatic Material 5000 0 0 ="Will " & SaveDC & " neg (o)" 0 24 true Utterly destroy the corpse touched. Wish, Miracle and True Resurrection might not restore the victim to life. Material: A diamond worth 5000GP Battering Ram Evocation Force 1a Close Inst. Verbal Somatic Focus 0 0 0 None 0 24 true Create a ram-like force that can strike with considerable power. Battle Hymn Enchantment Charm Mind-affecting 1a 30 feet = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 25 true All allies (not caster) within 30 ft can reroll one Will save that they have just made each rd for duration. Reroll must be made before DM declared results of previous roll, and the result of 2nd roll must be used. Beast Claws Transmutation 1a Personal = CasterLevel & " hr" Verbal Somatic Material 0 0 0 None 0 25 false Your hands turn into claws (slashing weapon, 1d4 dmg, threat 19-20/x2). Does not affect spellcasting or manual dexterity. Beastland Ferocity Enchantment Compulsion Mind 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 25 true Creature touched fights normally while Disabled (PHB 307) or Dying (PHB 308), but dies normally at -10 hit points. Between -1 to -9, gain +4 (enhance) to STR Beget Bogun Conjuration Creation 1a Touch Inst. Verbal Somatic Material XP 0 0 25 None 0 26 false Tiny vegetable mannequin is infused with living energy. See (SCmp 26) for stats on Bogun. Belker Claws Transmutation Air 1a Touch Inst. Verbal Somatic 0 0 0 None 0 26 true ="MTA deals 2d12 dmg. The effect lasts for "& Min(4,Int( CasterLevel /3)) &" rds." Benign Transposition Conjuration Teleport 1a Medium Inst. Verbal 0 0 0 None 0 27 false Two willing creatures (up to large), of which you may be one, swap positions, not provoking AoOs.. Bestow Curse, Greater Transmutation 1a Touch Permanent Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 27 true One of 4 effects: (1) one Ability reduced to 1 or 2 by -6 (min 1), (2) -8 on Att, Saves, checks, (3) 25% chance to act each round or (4) custom (see text). Binding Winds Evocation 1a Medium Concen. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 27 true Flurry of air holds target in place; no sonic effects can pass; -2 to ranged. Bite of the King Necromancy 1a Touch = CasterLevel & " rd" Verbal 0 0 0 ="Fort " & SaveDC & " neg" 0 28 true Target living creature hit by melee touch is swallowed whole, taking 2d8+12 Bludg. dmg plus 12 Acid dmg per rd. Subject can cut free using light slash/pierce weapons to deal 35 dmg to the 'stomach' (AC 21). Bite of the Werebear Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 28 false You take on certain qualities of a bear. See text, Bite of the Wereboar Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 28 false You take on certain qualities of a boar. See text. Bite of the Wererat Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material DivineFocus 0 0 0 None 0 28 false You take on certain qualities of a dire rat. See text. Bite of the Weretiger Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 28 false You take on certain qualities of a tiger. See text. Bite of the Werewolf Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 29 false You take on certain qualities of a wolf. See text. Black Blade of Disaster Conjuration Creation 1a Close ="[c] "& CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 29 true Black blade deals dmg and / or disintegration. See text. Blackfire Necromancy Evil 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 See Text 0 29 true Ray, Fort save each round or take 1d4 Con damage and become nauseated; no damage and sickened on save. Each round any creature adjacent to affected creature must make Ref save or suffer effects. Fire goes out after 3 consecutive successful Fort saves. Blacklight Evocation Darkness 1a Close = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 30 true Create an area of total darkness. Blade of Pain and Fear Evocation 1a 0 ft. = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " part" 0 30 true ="3' column of teeth allow melee touch att dealing 1d6+"& Min(10, Int( CasterLevel /2)) &" dmg. STR mod does not apply. Any creature damaged must make a save or become Frightened (PHB 309)." Blade Storm Transmutation 1sw. Personal 1 rd Verbal 0 0 0 None 0 30 false You can cast this spell only at the beginning of your turn, before you take any other actions. You can then take a Full-Rd Act to make one Att with each melee weapon you are currently wielding against every foe within reach. If you wield 2 weapons or a double weapon you can attack each foe once with each weapon or end, using the normal rules for two-weapon fighting. If you choose not to spend the Full-Rd Act, then the spell has no effect. Blade Thirst Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 31 true Slashing weapon glows blue, gains a +3 (enhance) bonus. Blades of Fire Conjuration Creation Fire 1sw. Touch 1 rd Verbal 0 0 0 None 0 31 false Up to two wielded melee weapons deal +1d6 fire dmg. Bladeweave Illusion Pattern 1sw. Personal = CasterLevel & " rd [d]" Verbal 0 0 0 See Text 0 31 true Any rd that you Att with a melee weapon, you can make a single additional touch Att with that weapon at normal Att bonus as a Free Act. This Att deals no dmg. Instead, anyone successfully touched by the weapon must make a Will save or be Dazed (PHB 308) for 1 rd. SR applies to this effect. Blast of Flame Conjuration Creation Fire 1a 60 ft. Cone Inst. Cone Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 31 false ="Cone deals "& Min(10, CasterLevel ) &"d6 Fire dmg." Blast of Force Evocation Force 1a Medium Inst. Ray Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 31 true ="Create ray as a ranged touch attack which deals "& Min(5,Int( CasterLevel /2)) &"d6 damage. Fort save or target knocked down, save is modified as for Bull Rush (PHB 154)." Bless Weapon, Swift Transmutation 1sw. Touch 1 round Weapon touched Verbal 0 0 0 None 0 31 false Weapon strikes true against evil foes Blessed Aim Divination 1a 50ft = CasterLevel &" min" 50' sprd Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 31 false Area centered on you; allies gain +2 (morale) on ranged attacks Blessing of Bahamut Abjuration Good 1a Personal = CasterLevel &" rd" Verbal Material 0 0 0 None 0 31 false Gain DR 10/magic. Skin takes on Platinum sheen. Blinding Breath Transmutation Light 1sw. Personal 1 rd Somatic 0 0 0 None 0 32 false As Breath Flare (SCmp 38) but targets that fail their saving throws are permanently blinded. Blinding Spittle Transmutation 1a Close Inst. Verbal Somatic 0 0 0 None 0 32 true Ranged touch attack blinds target until eyes washed clear. -4 to attack rolls Blindsight Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 32 true Target creature gains sensitivity to vibrations; senses extend to 30 ft. Blindsight, Greater Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 32 true As Blindsight (SCmp 32), but sense has 60 ft range. Blink, Greater Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 32 false As Blink (PHB 206), except you have control over the timing of your blinking. You can ready an action to blink away from any physical or magical Att. You have no chance of your own Att or spells failing to hit target due to blinking. While moving through objects you have no chance to materialize within unless you end your move inside. See text for details. Blistering Radiance Evocation Light Fire 1a Long = CasterLevel & " rd" 50 ft. rad. spread Verbal Somatic Material 0 0 0 = SaveDC & " (text)" 0 33 true All sighted creatures in area dazzled (no save); 2d6 fire damage each round, Fort save for half. Blood Frenzy Transmutation 1a Touch see Text Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 33 true Similar to Barbarian Rage; +2 bonus to STR, CON; +1 Will save; -1 AC. Blood Sirocco Evocation 1a 60 ft = CasterLevel & " rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg, See text." 0 33 true A force of a Small Windstorm (DMG 95) blows from you. See text. Blood to Water Necromancy Water 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " half" 0 33 true Transmute subjects blood to water dealing 2d6 CON dmg. Blood Wind Evocation 1sw. Close 1 rnd Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 33 true Take a full round action to use all natural weapons or unarmed strikes as if they were thrown weapons with a 20 ft range increment. Bloodhound Divination 1a Personal 24 hrs [d] Verbal Somatic 0 0 0 None 0 34 false If you fail a Survive check to track, you may roll again using the same DC. If the reroll fails, you must search for 30 min (outdoors) or 5 min (indoors) before trying again. Bloodstar Conjuration Creation 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 30 0 ="Fort " & SaveDC & " neg" 0 34 true Bloodstar can move anywhere within range (std act to move it). Provides 20' r. illum., has Hard 10, 20 HP. Any creature you designate within 10' that takes dmg from any source must make save or take 1 CON dmg. New save is allowed each rd. Bodak's Glare Necromancy Death Evil 1a 30' Inst. Verbal Somatic DivineFocus 0 500 0 ="Fort " & SaveDC & " neg" 0 34 true You channel the gaze of the bodak. Target a creature that can see you. That creature dies immediately. It need not meet your gaze. Body Blades Transmutation 1a Personal = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 35 false You attack as if armed, deal bonus damage, and harm grapplers. Body Harmonic Transmutation 1a Medium = "[c] up to " & CasterLevel & " rd" Verbal Somatic Focus 0 500 0 ="Will " & SaveDC & " neg" 0 35 true Targeted creature's body vibrates dealing 1d10 dmg on an Ability (must select different ability each rd) unless save. Same ability cannot be dmged again for 5 rounds. Subject's vibration causes -20 on Move Silently checks. Body of the Sun Transmutation Fire 1a 5 ft. = CasterLevel & " rd" 5' r. em. Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 35 true Your body emanates fire; illuminates area, deals 1d4+1 fire to any within area except you. Body of War Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 35 false Assume the qualities and form of warforged titan (ECS 302). See text. Bolt of Glory Evocation Good 1a Close Inst. Verbal Somatic Focus DivineFocus 0 0 0 None 0 35 true ="Ranged touch; ray deals positive energy damage ("& Min(7,Int( CasterLevel /2))&"d6 or "& Min(15, CasterLevel ) &"d6; see text.)" Bolts of Bedevilment Enchantment Mind-affecting 1a Medium = CasterLevel &" rd" Ray Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 37 true RTA; one ray per round; Target is Dazed (PHB 307) for 1d3 rds if save failed. Bombardment Conjuration Creation 1a Long Inst. Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " half (txt)" 0 37 true ="Rain of rocks fall from sky; deals "&MIN(10, CasterLevel )&"d8 dmg, buries opponents." Bonefiddle Necromancy 1a Close = "[c] up to " & CasterLevel & " rd" Verbal Somatic Focus 0 30 0 ="Fort " & SaveDC & " neg" 0 37 true A ghostly fiddle attempts to saw through the opponent. Deals 3d6 Sonic dmg and -20 on Move Silently checks. Successful save negates dmg and ends spell. Spell otherwise continues for duration even if subject moves beyond LOS or LOE (both PHB 310). Bottle of Smoke Conjuration Creation 10 min. Touch = CasterLevel &" hr" Verbal Somatic Focus 0 50 0 None 0 37 false =" Release smoke to create smoke mount. Ride(10) to mount. Mount has speed "& Min(240,( CasterLevel * 20)) &" and is impervious to all Att. Mount leaves smoke behind that grants half conceal (20%). Stored smoke good for 24 hrs. Focus: ornate corked bottle." Brain Spider Divination Mind-affecting fr Long = CasterLevel &" min" Verbal Somatic Material DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 38 true ="As Std action, eavesdrop on thoughts of up to eight other creatures. Can scan all minds for info on one topic, gaining " & CasterLevel & " pieces of information." Brambles Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 38 false ="Add magic spikes to wooden melee weapon, which gains +1 (enhance) to Att and +"& Min(10, CasterLevel ) &" dmg." Branch to Branch Transmutation 1a Personal = CasterLevel & " hr" Verbal Somatic 0 0 0 None 0 38 false +10 (competence) to Climb checks in trees; swing from branch to branch. Breath Flare Transmutation 1sw. Personal 1 rd Somatic 0 0 0 None 0 38 false Must have a breath weapon as natural or supernatural ability. In addition to normal dmg, creatures that fail saving throws are dazzled for 1 rd per caster level. Breath of the Jungle Transmutation 1a Medium = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 None 0 39 false Mist gives the DC of a saving throw a -2 decrease. Breath Weapon Admixture Transmutation 1sw. Personal 1 rd Somatic 0 0 0 None 0 39 false Must have a breath weapon as an natural and unnatural ability. It adds another type of energy dmg. See text. Breath Weapon Substitution Transmutation 1sw. Personal 1 rd Somatic 0 0 0 None 0 39 false Must have a breath weapon as a natural or unnatural ability. Swap the energy dmg type with another. See text. Briar Web Transmutation 1a Medium = CasterLevel &" min." 40' r. sprd Verbal Somatic DivineFocus 0 0 0 None 0 39 false Causes tress, grass, etc to wrap themselves around creature. Terrain becomes Difficult and move at half speed. 1 pt dmg per 5 ft movement. Brilliant Aura Transmutation Light 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 39 true Weapons carried by 1 creature/2 levels become brilliant energy (DMG 224). Brilliant Blade Transmutation 1a Close = CasterLevel & " min" Verbal 0 0 0 ="Will " & SaveDC & " neg (h)" 0 40 true Transform single weapon or group of projectiles into a weapon of brilliant energy (DMG 224). Bristle Transmutation 1a Touch = CasterLevel & " min [d]" Verbal Somatic 0 0 0 None 0 40 false Spikes have an attack bonus equal to caster level and deal 2d6 points of dmg. No Str mod to dmg. Buoyant Lifting Evocation 1a Close = CasterLevel & " min [d]" Somatic DivineFocus 0 0 0 None 0 40 false Move towards the surface at 60 ft a round. Burning Blood Necromancy 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part (text)" 0 40 true 1d8 acid + 1d8 fire damage each round and may only take single move action; Fort save to negate effects for each round. Burning Sword Evocation Fire 1a Touch = CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 41 false Weapon is edged in flickering blue flames; does additional fire damage. Burrow Transmutation 1a Touch = CasterLevel & " min [d]" Verbal Somatic Focus DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 41 true Hands sprout claws as hard as stone, allowing you to burrow. See text. Burrow, Mass Transmutation 1a Touch Inst. Verbal Somatic Focus DivineFocus 0 0 0 None 0 41 false As Burrow (SplComp 41) but affects 1 creature per 2 lvls. Buzzing Bee Conjuration Creation 1a Medium = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 41 false Summons loud bee, subject -10 to concen. checks and DC10 concen. check to cast. See text. Cacophonic Burst Evocation 1a Long Inst. 20' r. brst Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 41 true ="Deals " & Min(15, CasterLevel ) & "d6 sonic dmg to all creatures in area. Creatures in a Silence effect do not take dmg." Cacophonic Shield Evocation Sonic 1a Centered = CasterLevel & " min [d]" 10' r. em Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 41 true ="Set up sonic shield that blocks sound (such as thunderstone) or SU or Spell-based sound or sonic effects (CL "& 11+ CasterLevel &" to overcome); crossing deals 1d6+"& Min(20, CasterLevel ) &" & and save or be Deafend (PHB 307) for 1 min; Any missile (incl. Siege) suffers 20% miss chance for crossing barrier in either direction. Barrier moves with you, but you cannot force a creature to cross it. Attempting to do so allows creature to pass without effect." Call Kolyarut Conjuration Calling Lawful 10 min. Close Inst. Verbal Somatic DivineFocus XP 0 0 250 None 0 42 false You request the aid of a kolyarut inevitable. See text for details. Call Marut Conjuration Calling Lawful 10 min. Close Inst. Verbal Somatic DivineFocus XP 0 0 500 None 0 42 false You request the aid of a marut inevitable. See text for details. Call Zelekhut Conjuration Calling Lawful 10 min. Close Inst. Verbal Somatic DivineFocus XP 0 0 100 None 0 42 false You request the aid of a zelekhut inevitable. See text for details. Caltrops Conjuration 1a Close = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 42 false Covers one 5 ft square with caltrops Camouflage Transmutation 1a Personal =10 * CasterLevel &" min" Verbal Somatic 0 0 0 None 0 43 false Changes coloring to match area; +10 (circumstance) to Hide checks. Camouflage, Mass Transmutation 1a Medium = CasterLevel * 10 & " min" Verbal Somatic 0 0 0 None 0 43 false Grant any number of creatures (no 2 >60' apart) a +10 (circumstance) to Hide. See text for movement limits. Capricious Zephyr Evocation Air 1a Medium = CasterLevel & " rd" 0 0 0 See Text 0 43 true A ball of swirling dust pushed enemies across the battlefield. See text Cast In Stone Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 See Text 0 43 true You gain petrifying gaze attack; you may free victim with command word. Castigate Evocation Sonic 1a 10ft. Inst. 10' r. em. Verbal 0 0 0 ="Fort " & SaveDC & " half" 0 44 true ="Target creatures that hear. Foes of same align save or deaf for 1d4 rd. Those within 1 step suffer "& Min(10, CasterLevel ) &"pts dmg, while those >1 step suffer the same number of d4." Celebration Enchantment Sonic Mind-affecting 1a Close = CasterLevel & " rd" 15' r. brst Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 44 true Creatures in area that fail save suffer -2 penalty to Dex, Int and Wis. If you continue song as Std Act for 2nd rd, each affected creature must save again (remember penalty) or become Nauseated (PHB 310). Success prevents Nausea and creature is now immune to spell. If you continue song as Std Act on 3rd rd, affected creatures must save or pass out, becoming Unconscious (PHB 314) and Helpless (PHB 309). Chain Missile Evocation Force 1a Long Inst. Verbal Somatic 0 0 0 None 0 44 true One creature + 1 more per 2 caster levels hit by magic missiles. See text. Chain of Eyes Divination 1a Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 45 true You can use touched creatures vision instead of your own. Anytime the target contact another, you can xfer to that creature. Free Action to switch between your vision and others. Charge of the Triceratops Transmutation 1a Touch = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 45 true Creates horns that deal gore attack. See text. Cheat Transmutation Evil 1a Personal = CasterLevel & " min [d]" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg" 0 46 false Caster rerolls once when determining the success of a game of chance. This spell affects only non-magical game, such as cards or dice. Character can demand a reroll and take the better roll. Anyone observing the game gets save to realize something fishy is going on. Checkmate's Light Necromancy Lawful 1a Touch = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 46 false ="Imbue touched weapon with +"& Min(5, Int( CasterLevel /3)) &". Treated as Lawful-aligned and grants +1 vs Fear saves for 20 ft radius." Chill of the Grave Necromancy 1a Close Inst. Ray Verbal Somatic 0 0 0 None 0 46 true ="RTA delivers "& IIF( CasterLevel >3, IIF( CasterLevel >6, IIF( CasterLevel >9,"4","3"),"2"),"1") &"d10 Cold dmg." Circle Dance Divination 1 min. Personal Inst. Verbal Somatic 0 0 0 None 0 46 false You divine the relative direction and condition of another creature of which you have firsthand knowledge. Creature must be on same plane and alive. Clarity of Mind Abjuration 1a Touch = CasterLevel &" hours [d]" Verbal Somatic Focus DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 46 true Grants +4 to saves vs. charm, compulsions, and glamer spells. Claws of Darkness Illusion 1a Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 47 true Hands become shadowy claws with +5 ft reach dealing d8 dmg. Claws of the Bear Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 47 false Your hands become weapons that do d8 dmg; you're considered armed. Clear Mind Abjuration 1a Personal = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 None 0 47 false +4 sacred bonus vs. mind-affecting spells and effects. Climb Walls Transmutation 1a Touch = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 47 true ="+"& IIF( CasterLevel >5,IIF( CasterLevel>8,"30","20"),"10") &" (enhance) to Climb checks. Unlike Spider Climb, does not allow climb on ceilings and does not give target a Climb speed." Cloak of Bravery Abjuration Mind-affecting 1a 60 ft. =10* CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 47 true ="You and your allies gain a +"&MIN(10, CasterLevel )&" bonus on saves vs. fear." Cloak of Bravery, Greater Abjuration Mind-affecting 1a 1 mile, see text = CasterLevel & " hr" 0 0 0 ="Will " & SaveDC & " neg" 0 48 true Like Cloak of Bravery (Splcomp 47) but all allies within radius are immune to fear and get +2 morale bonus on attack rolls. Cloak of Dark Power Abjuration 1a Touch = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 48 true Protected from the sun....+4 resistance bonus on saves vs. light or dark spells and effects. Cloak of the Sea Transmutation 1a Touch = CasterLevel & " hrs [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 48 true Subject's form appears composed of water; special bonuses underwater. See text. Cloak Pool Illusion Glamer 1a Close = CasterLevel & " hr [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (oh)" 0 48 false Hides a color pool on the Astral Plane (DMG 154). Magic still reveals the existence of the pool. Close Wounds Conjuration Healing 1im. Close Inst. Verbal 0 0 0 ="Will " & SaveDC & " half" 0 48 true Cures or negates 1d4 + (1 per caster level..max +5) hp of damage, may cast on other's turns; can keep target from dieing. Cloud of Bewilderment Evocation 1a Close = CasterLevel &" rd" 10 ft cube Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 48 false Breath out cloud of noxious air; those in cone are stunned and blinded for d6 rnds. Cloud-Walkers Transmutation 1a Touch = CasterLevel *10 & " min [d]" 1 creatures / level Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg (h)" 0 49 true = CasterLevel &"Creatures (no 2 >30' apart) may move up/down 30ft or fly(perfect) laterally 60ft." Cloud Wings Transmutation 1a Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 49 true Increases subject fly speed by 30 ft. Cloudburst Evocation 1a Long =10 * CasterLevel &" min [d]" 100 ft radius Verbal Somatic 0 0 0 None 0 49 false You cause clouds to gather and a heavy rain to fall. Clutch of Orcus Necromancy Evil 1a Medium = "[c] up to " & CasterLevel & " rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 49 true Target humanoid is paralyzed and suffers 1d3 dmg/rd. Victim gets new save each rd. Cocoon Conjuration Creation 1a Close Inst. Verbal Somatic Material XP 0 0 250 ="Fort " & SaveDC & " neg" 0 49 true Wrap target in a cocoon, paralyzing and slowly killing him. Cold Fire Transmutation Cold 1a Close = CasterLevel & " min [d]" Verbal Somatic DivineFocus 0 0 0 See Text 0 50 true Change the normal flames of a fire into cold flames dealing 1d6 cold dmg per 2 caster levels (max 5d6). Cold Snap Transmutation Cold 1 min. 1 mile. 2d4 hours Verbal Somatic 0 0 0 None 0 50 false Cause a powerful cold front to form. -5 degrees per caster level. Cold descriptor spells deal extra 1 point dmg in the area. Combust Evocation Fire 1a Touch Inst. (text) Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " part" 0 50 true ="You cause a creature ("&MIN(10, CasterLevel )&"d8 dmg) or object (1d6 dmg/rnd) to burst into flame." Cometfall Conjuration Creation 1a Medium Inst. 5 ft radius Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 50 false ="Comet appears "& CasterLevel * 5 &"ft above ground (or at ceiling if lower). Deals 1d6 dmg per caster level (max 15d6) to those in area plus trip (+11 bonus) vs those who did not save. Area filled with dense rubble (DMG p. 90)." Cone of Dimness Illusion 1a 60 ft = CasterLevel & " rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 50 true WILL save or believe darkness has engulfed them, rendering them blinded. Consumptive Field Necromancy Death Evil 1a 30 ft = CasterLevel & " rd" 30' r. em. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 51 true Area centered on you. All creatures in area with fewer than 0 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl). Consumptive Field, Greater Necromancy Death Evil 1a Personal = CasterLevel & " rd" 30' r. em. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 51 true Area centered on you. All creatures in area with fewer than 9 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl). Contagion, Mass Necromancy Evil 1a Touch Inst. 20 ft radius spread 0 0 0 ="Ref " & SaveDC & " neg" 0 51 true Functions like Contagion (PH 213) but all creatures in area are infected. Contagious Fog Conjuration Creation 1a Medium = CasterLevel & " rd" Verbal Somatic Focus DivineFocus 0 0 0 ="(text) " & SaveDC 0 52 true 30' radius cloud of fog inflicts disease. Contagious Touch Necromancy 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 52 true You transmit chosen disease (see text) via touch attack. Victim must make Fort save. You may only infect 1 creature per rd. Contingent Energy Resistance Abjuration 1 min. Personal = CasterLevel &" hours [d]" Verbal Somatic Material 0 0 0 None 0 52 false Energy damage triggers a Resist Energy spell. Conviction Abjuration 1a Touch = CasterLevel*10 & " min" Creature touched Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 52 true Subject gains +2 or higher save bonus Conviction, Mass Abjuration 1a Medium = CasterLevel*10 & " min" Allies in a 20 ft. radius Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 52 true Allies gain +2 or higher save bonus Corona of Cold Evocation Cold 1a 10 ft = CasterLevel & " rd [d]" 10 ft radius centered on you Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 52 true Surrounded by protective aura of cold. Grants resistance to fire +10 and deals 1d12 cold dmg. Affected creatures get -2 to STR and DEX. Corporeal Instability Transmutation 1a Touch = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 53 true Transforms a living creature touched into a spongy, amorphous mass. Corpse Candle Conjuration Creation 1a Close = CasterLevel &" min [d](txt)" Somatic Material 0 0 0 None 0 53 false Floating candlelight (5' radius) illuminates hidden, ethereal, and invisible. Corrosive Grasp Conjuration Creation Acid 1a Touch Inst. Verbal Somatic 0 0 0 None 0 53 true ="Melee touch; deal 1d8 points [acid] dmg; may touch "& CasterLevel &" targets." Countermoon Abjuration 1a Close 12 hours Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 53 true Forces lycanthrope back to its natural form. Crabwalk Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 53 false Gain +4 bonus on its attack roll and no penalty to AC. Replaces normal +2 to attack and -2 penalty to AC that comes with a charge. Crawling Darkness Conjuration Creation fr Personal = CasterLevel &" min [d]" Verbal Somatic DivineFocus 0 0 0 None 0 55 false Dark, writhing tentacles cover you; 50% concealment (feather fall, water walk) Creaking Cacophony Illusion Sonic 1a Medium = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 55 true All within spell's area take -4 on Listen checks. Spellcasters must make Concentration check. Create Magic Tattoo Conjuration Creation 10 min. Touch 1 day Verbal Somatic Material Focus 100 0 0 None 0 55 true This spell creates a single magic tattoo - See text. Creeping Cold Transmutation Cold 1a Close 3 rd Verbal Somatic Focus 0 25 0 ="Fort " & SaveDC & " half" 0 58 true Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water. Creeping Cold, Greater Transmutation Cold 1a Close see text Verbal Somatic Focus 0 25 0 ="Fort " & SaveDC & " half" 0 56 true Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6, 4d6, etc) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water. Critical Strike Divination 1sw. Personal 1 rd Verbal 0 0 0 None 0 56 false Whenever you make a melee Att against a flanked foe (or one denied their DEX bonus) you deal an extra 1d6, your weapons threat range is doubled (as if under Keen Edge) and you gain a +4 (insight) on rolls made to confirm crits. The increased threat range does not stack with any other effect that increases threat range. Creatures immune to sneak Att are immune to the extra dmg dealt by your Att. Crown of Glory Evocation Mind 1a 20 feet = CasterLevel &" min" Verbal Somatic Material Focus DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 56 true Gain an aura of celestial authority; +4 Cha and enthralls subjects. Crumble Transmutation 1a Medium Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part (o)" 0 56 true ="Bring forces of erosion to bear on man-made object; "&MIN(15, CasterLevel )&"d6 damage." Curse of Ill Fortune Transmutation 1a Medium = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 56 true Temporary curse; -3 to hit, saves, ability and skill checks. Curse of Ill Fortune, Mass Necromancy 1a Medium = CasterLevel & " min" 20 ft radius 0 0 0 ="Will " & SaveDC & " neg" 0 56 true Same as Curse of Ill Fortune (SplComp 56) but affects multiple targets. Curse of Impending Blades Necromancy 1a Medium = CasterLevel & " min" One creature Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 56 true Subject takes -2 penalty to AC Curse of Impending Blades, Legion's Necromancy 1a Medium = CasterLevel & " min" Enemies in a 20 ft. burst Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 57 true Subjects take -2 penalty to AC Curse of Lycanthropy Necromancy 1a Touch Inst. Verbal Somatic Material DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 57 true Causes temporary lycanthropy (your choice) in target living creature. Cursed Blade Necromancy 1sw. Touch = CasterLevel & " min" Verbal 0 0 0 None 0 57 true Damage received isn't hp but can only be removed by Remove Curse spell. Cutting Hand Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 57 false Your hand has a +2 (enhancement) to hit, damage (but not melee touch) dealing 1d6 pts of dmg. Cyclonic Blast Evocation Air 1a 120 ft Inst. Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " half" 0 57 true Torrent of wind deals 1d6 pts of dmg per caster level (max 15d6)...See text. Daggerspell Stance Abjuration 1sw. Personal = CasterLevel & " rd [d]" Verbal Focus 0 0 0 None 0 57 false ="This spell will not function unless you are wielding two daggers, but the spell does not end if you drop, throw, or otherwise lose one or both of your daggers. While in effect, if you make a Full Att while holding daggers you gain +2 (insight) on Att and Dmg rolls. While wielding two daggers and fighting defensively, you gain SR "& 5+ CasterLevel &". While taking a Total Defense act, you gain both SR as above and DR 5/magic." Dance of the Unicorn Abjuration 1a 5 ft / level = CasterLevel &" min [d]" = CasterLevel *5 &"' r." Verbal Somatic 0 0 0 None 0 58 false Wash area clean of all contaminants and poisons. Either negating or granting +4 bonus to save vs. effect. Dark Way Illusion Shadow 1a Close = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 58 true ="Create an unbreakable bridge of force up to "& CasterLevel *20&" ft. long." Darkbolt Evocation Darkness 1a Medium Inst. See text Verbal Somatic 0 0 0 ="Will " & SaveDC & " part" 0 58 true Hurl 1 bolt per 2 caster levels (max 7 bolts) dealing 2d8 dmg. Can hurl them all at once or spread them out. Darkfire Evocation Fire 1a 0 feet = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 59 true ="Dark flames appear in your hand; melee or ranged touch, d4+"&MIN(10,INT( CasterLevel /2))&" [fire] dmg." Darkvision, Mass Transmutation 1a 10 feet = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 59 true All within 10' gain the ability to see 60' (b&w) even in total darkness. Dawn Abjuration 1sw. 15 ft Inst. Verbal 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 59 true All sleeping creatures in affected area awaken. Dead End Illusion 1a Touch = CasterLevel *10 & " min [d]" Verbal Somatic Material 0 0 0 See Text 0 59 true Disguise the spoor left by the subjects, concealing their tracks, scent, and other signs of their passage. Deadfall Conjuration 1a Long Inst. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " part" 0 59 false Create a tangled mass of huge branches that implode dealing 1d6 per caster level (max 20d6). Deafening Clang Transmutation Sonic 1sw. Touch = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " part" 0 59 false Weapon touched causes loud clang; acts like a thunderstone when striking. Death Armor Necromancy 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 50 0 None 0 60 false ="Crackling black armor injures those that contact it; d4+"&MIN(5,INT( CasterLevel /2))&" damage." Death Dragon Necromancy Fear Mind-affecting Evil fr Personal = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 60 false ="Negative energy shrouds you; +4 nat. armor, +4 (deflect) to AC, "&MIN(20, CasterLevel )&" hp." Death Pact Necromancy Evil 10 min. Touch discharge Verbal Somatic Material DivineFocus XP 1000 0 0 None 0 60 false Target enters binding agreement with your deity to be brought back to life. Death Throes Necromancy Force 1a Personal = CasterLevel & " hr or until killed" Verbal Somatic 0 0 0 None 0 60 false = "If you die, you explode in a burst of energy. This utterly destroys your body and deals " & CasterLevel & "d8 force damage to all in a 30' radius." Death Ward, Mass Necromancy 1a Close = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 61 true ="Up to "& CasterLevel &" Living creatures (no 2 >30' apart) touched is warded vs. all death spells / magical death effects." Decomposition Necromancy 1a 50ft = CasterLevel &" rd" 50' r. em. Verbal Somatic DivineFocus 500 0 0 None 0 61 true Enemy wounds (non-subdual dmg) in area fester for +1 dmg / rd for duration of spell (limit +1 dmg regardless of # of wounds). Heal 15 or healing spell to stop festering. Further dmg starts festering again. Decoy Image Illusion 1a Long 8 hours [d] Verbal Somatic 0 0 0 Will disbelief 0 61 false Project a duplicate image of yourself and your companions Deep Breath Conjuration Air 1a Personal = CasterLevel & " rd" Verbal 0 0 0 None 0 61 true Lungs fill with air and replenish themselves Deeper Darkvision Transmutation 1a Touch = CasterLevel & " hr" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 63 true Subject gains the ability to see 60' (black and white) even in total and magical darkness. Defenestrating Sphere Evocation Air 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Focus 0 100 0 ="Fort " & SaveDC & " part (text)" 0 63 true Ranged touch attack, sphere travels up to 30 ft. / rd; creatures struck take 3d6 damage, Fort save or knocked prone, if prone 2nd Fort save or be swept 1d8x10 ft. up in the air, dropping 1d6 squares from original position Dehydrate Necromancy 1a Medium Inst. Verbal Somatic Focus DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 63 true ="Deals 1d6+"&MIN(5,(INT(( CasterLevel )/3)))&" CON damage, 1d8+"&MIN(5,(INT(( CasterLevel )/3)))&" CON damage to oozes, plants, and aquatic creatures." Deific Vengeance Conjuration Summoning 1a Close Inst. Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " half" 0 62 true ="Target creature suffers blow dealing "& Min(5,Int( CasterLevel /2)) &"d6 dmg, "& Min(10, CasterLevel )&"d6 vs. undead." Delay Death Necromancy 1im. Close = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 63 true Subject is unable to die from hit point dmg. Delay Disease Conjuration 1a Touch 24 hours Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 63 true Any nonmagical disease is halted for the duration of the spell. Delusions of Grandeur Illusion Mind-affecting 1a Medium = CasterLevel*10 & " min" Verbal 0 0 0 ="Will " & SaveDC & " neg" 0 63 true Fools the subject into believing itself more competent and safe than it really is. Demon Dirge Transmutation 1a Close Inst or 1d6 rd Verbal Somatic DivineFocus 0 0 0 See Text 0 63 true Deals 3d6 to all chaotic and evil creatures in range. Tanar'ri are stunned for 1d4 rounds and take damage each round. A Fort save reduces the duration to 1 round and negates the stunning. Tanar'ri SR does not apply. Demonhide Abjuration Evil 1a Touch = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 63 true Gain DR 5/cold iron or good. Desiccating Bubble Necromancy 1a Medium = CasterLevel & " rd" Somatic Material DivineFocus 0 0 0 ="Ref " & SaveDC & " neg" 0 63 true Supernatural dry air rolls in whichever direction you point and engulfs those it strikes. See text Detect Favored Enemy Divination 1a 60 ft. = "[c] "& CasterLevel *10 & " min [d]" Qtr Circle Verbal Somatic DivineFocus 0 0 0 None 0 64 false Works as other detects, but identified Favored Enemies. First rd detects presence, 2nd rd detects type, 3rd rd identified HD and location. Devil Blight Transmutation 1a Close Inst or 1d6 rd Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " part" 0 64 true Deals 2d6 (no save) to all lawful and evil creatures in range. Baatezu are confused for 1d6 rounds and take damage each round. A Will save reduces the duration to 1 round and negates the confusion Baatezu SR does not apply. Diamondsteel Transmutation 10 min. Touch = CasterLevel &" hours" Verbal Somatic Material 50 0 0 ="Will " & SaveDC & " neg" 0 64 true Lght/Med armor: +1 AC, +2 hardness; Hvy armor: +2 AC, +3 hardness. Dimension Door, Greater Conjuration Teleport 1a Touch = INT(CasterLevel/2) & " rd" 0 0 0 See Text 0 64 true ="Teleports you and up to " & Int( CasterLevel /3) & " willing or unwilling touched Medium (or smaller) creatures to any spot within " & 25 + 5 * INT(CasterLevel / 2) & " feet as a move action. Your can take no further actions." Dinosaur Stampede Evocation Force 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 64 true 1d12 + (1 per caster level) (max +20)... Dire Hunger Transmutation 1a Close = CasterLevel & " rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 65 true Become maddened by terrible pangs of hunger, viewing all creatures as food sources. Dirge Evocation Sonic fr 50 feet = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 65 true All enemies within 50 ft suffer 2 temporary STR and DEX damage. Dirge of Discord Enchantment Compulsion Mind Evil 1a Close ="[c]+"& CasterLevel &"rd." 20' r. sprd Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 66 true You create an unholy cacophonous dirge. Affected creatures take a -4 penalty on Att and Concentration checks, a -4 penalty on DEX and a 50% reduction in their speed (to a minimum of 5 ft). Discern Shapechanger Divination 1 rd. Personal = CasterLevel & " rd" Verbal Somatic Material 25 0 0 None 0 66 false Standard action and concentration, see the true form of creatures within 60 ft., one creature per round. Discolor Pool Illusion Glamer 1a Close = CasterLevel & " hr [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " disbelief" 0 66 false Causes a color pool on the Astral Plane to appear to be a different color. Disguise Undead Illusion Glamer 1a Touch 24 hours Verbal Somatic Focus 0 0 0 None 0 66 true Alter appearance of undead, making them taller/shorter; alter body type. Dispel Ward Abjuration 1a Medium Inst. Verbal Somatic 0 0 0 None 0 67 true Functions like Dispel Magic (PH 223) but used only in targeted or area. Dispelling Breath Abjuration 1a Personal 1 rd Somatic 0 0 0 See Text 0 67 true Breath weapon acts as a targeted Dispel Magic (PH 223) Dispelling Screen Abjuration 1a Close = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 67 false ="Create wall up to " & CasterLevel & "10 ft. squares or sphere/hemisphere with a radius of " & CasterLevel & " ft. Spell effects passing through the wall are effected by Dispel Magic; d20+"&MIN(10, CasterLevel )&" vs. 11+spellcaster's lvl" Dispelling Screen, Greater Abjuration 1a Close = CasterLevel & " min [d]" 0 0 0 None 0 67 false As Dispelling Screen (SplComp 67) but max caster level bonus is +20 Displacer Form Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 67 false Assume the physical appearence and many of the qualities of a displacer beast (MM 66) Disquietude Abjuration Sonic 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 68 true Target becomes paranoid; restricts movement to avoid any contact. Disrupt Undead, Greater Necromancy 1a Close Inst. Verbal Somatic 0 0 0 None 0 68 true Functions like Disrupt Undead (PH 223) but 1d8 per caster level (Max 10d8) Dissonant Chant Abjuration Sonic 1a Close = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None, see text 0 69 true You create a distracting and discordant chant. See text Dissonant Chord Evocation Sonic 1a Centered Inst 10' r. brst Verbal Somatic 0 0 0 ="Fort " & SaveDC & " half" 0 69 true ="You emit a piercing note and creatures (other than you) in the area take "& Max(5,Int( CasterLevel /2)) &"d8 sonic dmg." Distort Speech Transmutation 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 69 true Distorts creature's vocalizations; they can't cast spells with verbal. Distract Enchantment Compulsion 1a Medium 1 round Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 69 true Target gets a -10 penalty to Spot or Listen checks; +5 to save if threatened or attacked. Distract Assailant Enchantment Compulsion Mind 1sw. Close 1 rd. Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 69 true Target creature is Flat-footed until the beginning of its next turn. Distracting Ray Abjuration 1a Close Inst. Verbal Somatic 0 0 0 None 0 69 false ="Target needs to make a Concentration check to cast; DC "&12+ CastingMod &" + Lvl of spell." Divine Agility Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 69 false Grants subject a +10 enhancement bonus to DEX. Divine Insight Divination 1a Personal = CasterLevel & " hr [text]" Verbal Somatic DivineFocus 0 0 0 None 0 70 false ="Once during the spell's duration, you can choose to use its effect, granting you a +"& Min(15, 5+ CasterLevel ) &" (insight) on any single Skill check. Activating the effect requires an Immediate Act. You must choose before you roll. Once used, the spell ends. You cannot have more than one of this spell active on you at the same time." Divine Interdiction Abjuration 1a Close = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 70 true Ranged touch attack; target loses ability to turn or rebuke undead. Divine Protection Enchantment 1a Medium = CasterLevel & " min" Allies in a 20 ft. radius burst Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 70 true Allies gain +1 to Ac and saves Divine Sacrifice Evocation 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 70 false Your first attack each round deals +5d6 damage, and you take 10 hp damage for each such attempt (whether or not the attack is successful). Dolorous Blow Transmutation 1a Touch = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 70 false Touched weapon's threat range doubled; critical hits automatically succeed. Doomtide Illusion Pattern 1a 80 feet = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 70 true Mist obscures sight beyond 5 ft.; all inside make save or are dazed. Downdraft Evocation Air 1a Long Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " part" 0 72 true Sends a column of turbulent air rushing towards the earth. Ref save or plummet 100 ft dealing 1d6 pts of dmg per 10 ft Draconic Might Transmutation 1a Touch = CasterLevel &" mind [d]" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 72 true Gain +4 STR, CON, CHA; +4 natural armor; immunity to magic sleep effects and paralysis Dragon Ally Conjuration Summoning 10 min. Close Inst. Verbal XP 0 0 250 None 0 72 false Exchange services with 1 summoned dragons (max 18 HD). Dragon Ally, Greater Conjuration Summoning 10 min. Close Inst. Verbal XP 0 0 500 None 0 72 true Exchange services with 1 summoned dragons (max 22 HD). Dragon Ally, Lesser Conjuration Summoning 10 min. Close Inst. Verbal XP 0 0 100 None 0 72 false Exchange services with a summoned dragon (max 9 HD). Dragon Breath Transmutation 1a Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 73 false ="Gain dragon's breath (" & MIN(10,(INT(( CasterLevel +1)/2))) & "d6 damage), usable up to " & (INT(( CasterLevel +1)/2)) & " times during the spell's duration. See text." Dragonsight Transmutation 1a Personal = CasterLevel & " hr" Verbal Somatic Focus 0 0 0 None 0 73 true ="Gain low-light vision, darkvision ("& CasterLevel *10&" ft.), and blindsense ("& CasterLevel *5&" ft.)." Dragonskin Transmutation 1a Personal =10* CasterLevel &" min" Somatic Material 0 0 0 None 0 73 false ="You gain +"&MIN(5,(INT(( CasterLevel +1)/2)))&" enhancement to natural armor, energy resistance "&MIN(20,( CasterLevel *2))&" vs. one element." Dread Blast Necromancy 1a Medium Inst. Ray Verbal Somatic 0 0 0 ="Will " & SaveDC & " half" 0 101 true = "You fire a black ray of negative energy as a ranged touch attack, causing 4d8+" & Max(CasterLevel,20) & " points of damage and dazing the creature for one round." Dream Casting Illusion 1 hr. Personal 24 hours / level 0 0 0 ="Will " & SaveDC & " neg" 0 73 true Functions like Dream (PH 225). See text Dream Sight Divination fr Text = CasterLevel &" min [d]" Somatic DivineFocus 0 0 0 None 0 74 false Your spirit leaves your body and can travel up to 100'/rd. Treat spirit as incorporeal. Drown Conjuration Creation 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 74 true Create water in the lungs of subject, who begins to drown. Drown, Mass Conjuration Creation Water 1a Close Inst. Verbal Somatic Focus DivineFocus 0 0 0 ="Fort " & SaveDC & " neg " 0 74 true Create water in the lungs of one or more subjects, who begin to drown. Duelward Abjuration 1a Personal = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 74 false Counterspelling is an immediate action for you, +4 competence bonus on spellcraft checks to identify spells being cast. Discharges on first successful counterspell. Earth Lock Abjuration Earth 1a Close Permanent Verbal Somatic Material 50 0 0 None 0 75 false Subterranean tunnel to constrict Earth Reaver Transmutation Fire 1a Medium Inst. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " part" 0 75 true Creatures and objects deal 4d6 pts of dmg and 3d6 fire dmg Earthbind Transmutation 1a Medium = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 76 true Flying creature is grounded. Earthen Grace Abjuration Earth 1a Touch = CasterLevel & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 76 true Grants affinity for earth and stone. Dmg is turned to nonlethal dmg. Earthen Grasp Transmutation Earth 1a Close = CasterLevel * 2 & " rd" Verbal Somatic Material 0 0 0 None 0 76 true ="Arm (as medium creature) grapples with a BAB of +" & CasterLevel & " and STR of " & 14 + (INT(CasterLevel / 3) * 2) & ". Grapples one target per round; target must be in arm's square or adjacent square; AC15, hardness 4, " & CasterLevel * 3 & " hp." Earthfast Transmutation 1a Close Inst. Verbal Somatic 0 0 0 None 0 76 true Reinforce a rock formation or stone structure, doubling structure's HP. Easy Climb Transmutation 1a Medium =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 76 true Change surface to be like a very rough wall (climb DC 10). Easy Trail Abjuration 1a 40 feet = CasterLevel &" hours [d]" Verbal Somatic 0 0 0 None 0 76 true Gently push plants aside, allowing easy passage and hiding your trail. Ebon Eyes Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 None 0 77 true Gain ability to see normally in natural and magical darkness Echo Skull Divination 1a Touch = CasterLevel &" hours [d]" Verbal Somatic Focus 0 0 0 None 0 77 true You can see, hear, & speak through touched animal skull at any distance. Ectoplasmic Armor Abjuration 1a Touch = CasterLevel & " hr [d]" Verbal 0 0 0 ="Will " & SaveDC & " neg (h)" 0 77 false =" Gain +"& 5+Min(4, Int( CasterLevel /4)) &" AC bonus vs. Incorporeal att only." Ectoplasmic Feedback Abjuration 1a Personal = CasterLevel & " min [d]" Verbal Somatic 0 0 0 None 0 78 false ="Incorporeal creatures att you suffer 1d8+"& Min(10, CasterLevel ) &" dmg (SR applies)." Effulgent Epuration Abjuration 1a Close = CasterLevel & " rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 78 true ="Creates "& CasterLevel &" glowing spheres which negate incoming hostile magic." Electric Loop Evocation Electricity 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 78 true Stroke of lightning that targets (1 per 3 caster levels ) creatures...Each gets 1d6 pts electricty per 2 cater levels (max 5d6) Electricity Jolt Evocation Electricity 1a Close Inst. Verbal Somatic 0 0 0 None 0 78 true Ranged touch attack; missile deals 1d3 (electricity) damage Elemental Body Transmutation See Text 1a Personal = CasterLevel & " hr" Verbal Somatic Material 0 0 0 None 0 78 false Transmute your body and equipment into a particular element. Embrace The Wild Transmutation 1a Personal = CasterLevel *10 & " min [d]" Verbal 0 0 0 None 0 79 false ="Adopt the nature and some abilities of a particular wild animal whose HD are <= "& CasterLevel &". You retain your form, but gain natural and EX senses of the creature you choose, including Blindsense, Blindsight, Darkvision, Low-light Vision, and Scent, as applicable. You can choose to replace your Listen and Spot check mods as well." Emerald Flame Fist Evocation Fire 1a Touch = CasterLevel & " rd" Verbal Somatic 0 0 0 = SaveDC & "(text)" 0 79 true ="Fist bursts into flame, melee touch attack deals 3d6+" & MIN(20, CasterLevel) & " fire damage; Fort save be engulfed and take damage each round until the spell ends. Flame leaves your hand when it engulfs a target." Energized Shield Abjuration 1a Touch = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 None 0 79 false Shield touched appears to be made entirely out of 1 type of energy. Gain +10 DR of this energy and dmg is 2d6 Energized Shield, Lesser Abjuration 1a Touch = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 None 0 79 false Shield touched appears to be made out of 1 type of energy. Gains DR +5 .. 1d6 pts of dmg of this energy type with shield bash. Energy Ebb Necromancy Evil 1a Close = CasterLevel & " rd" Ray Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 80 true ="RTA living creature, which suffers 1 neg. levels each rd for duration. Heal 23 check stops drain, as does Heal, Restoration, or Gr. Restoration. Undead creatures struck gain 4d4x5 temp hp for 1 hr instead." Energy Immunity Abjuration 1a Touch 24 hours Verbal Somatic 0 0 0 None 0 80 true Subject is immune to damage from one energy type [acid, cold, electricity, fire, sonic]. Energy Spheres Evocation Acid Sonic Fire Cold Electricity 1a Close = CasterLevel & " hr [d]" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 80 true See text Energy Transformation Shield Transmutation 1a Close Permanent Verbal Somatic Material XP 0 0 250 None 0 80 true Zone absorbs magic in order to power another spell tied to location. Energy Vortex Evocation text 1a 20ft Inst. 20' r. brst Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 81 true ="Choose energy type [Acid, Cold, Fire, Elec., Sonic] at casting. All other creatures in burst (centered on you) suffer 1d8+"& Min(20, CasterLevel ) & " [1d8+(CasterLevel, max 20)] dmg. If you take dmg as well, then double result for all, but you get no save." Enervating Breath Necromancy 1sw. Personal 1 rd Somatic 0 0 0 None 0 82 false Modify your breath weapon so it is laced with negative energy Enhance Familiar Universal 1a Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 None 0 82 true ="Familiar gains +2 (competence) to attacks, saves, damage; +2 dodge to AC." Enhance Wild Shape Transmutation 1 min. Personal = CasterLevel & " hr" Verbal Somatic 0 0 0 None 0 82 false Infuse wild shape ability with magical energy, magnifying and enhancing its power Enlarge Person, Greater Transmutation 1a Touch = CasterLevel & " hr [d]" 0 0 0 ="Fort " & SaveDC & " neg" 0 82 true Functions like Enlarge Person (PH 226). Enrage Animal Enchantment 1a Medium = "[c] up to " & CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 82 false Identical to barbarian's rage except: +4 moral bonus to STR and CON, +2 to WILL saves, and -2 to AC Entangling Staff Transmutation 1sw. Touch = CasterLevel & " rd [d]" Verbal Focus 0 0 0 None 0 83 true You cause your qtrstaff to extrude vines that allow you to grapple your foes. Each time you successfully strike a foe with the staff (a normal melee att) you deal normal dmg and can attempt to start a grapple as a Free Act without provoking an AoO (see Starting a Grapple, PHB p. 156). This grapple does not require a separate touch att. You gain a +8 bonus on grapple checks made with the staff. You can attempt a grapple on creatures up to +1 size to you. If you succeed, you can do 2d6 of lethal or nonlethal dmg. See text for more information. Entice Gift Enchantment Mind-affecting 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 83 true Subject gives caster what it's holding. Enveloping Coccoon Evocation Force 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 83 true ="Envelop Large or smaller creature. Cocoon has Hardness 10 and "& 10 * CasterLevel &" hp. Caster can attach 2nd spell (from list) by casting it at the cocoon, and when the cocoon expires or is dismissed, the second spell automatically affects the target creature (no save allowed)." Eradicate Earth Abjuration Earth 1a 40 ft. radius Inst. Radius Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " half" 0 84 true = "Deals "&MIN(10, CasterLevel )&"d8 points of damage to earth creatures." Essence of the Raptor Transmutation 1a Personal = CasterLevel & " min [d]" Verbal Somatic 0 0 0 None 0 84 false Speed increases to 60 ft and +8 bonus to Hide, Jump, Listen, Spot, and Survival. Also gain Scent ability. Etheral Breath Conjuration Creation 1sw. Personal 1 rd Somatic 0 0 0 None 0 84 false Modify your breath weapon to manifest on the Ethereal plane. Ethereal Chamber Evocation Force 1a Close = CasterLevel & " min" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 84 true Create a prison of force around a target on the Ethereal Plane. Ethereal Mount Conjuration Creation 10 min. 0 feet = CasterLevel &" hours" Verbal Somatic 0 0 0 None 0 85 false ="Call "&SIGN( CasterLevel )+INT( CasterLevel /2)&" quasi-real mounts to carry your party. (Move 240 ft; carries rider and "& CasterLevel *10&" lb.). Like Phantom Steed (PH 260)" Evil Glare Necromancy Fear Mind Evil 1a 30' = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 85 true Your eyes glow with dark energy. You may target a living creature within range. That creature is paralyzed with fear for 1d8 rounds. You must be able to see the creature, and it must be able to see you (although it need not meet your gaze). You may target a new creature each round for the duration of the spell. No creature may be targeted twice within a single casting. Exacting Shot Transmutation 1sw. Touch = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h, o)" 0 85 true Touch a ranged weapon. When rolling to confirm a crit made against a favored enemy with that weapon, you automatically succeed. The subject weapon also ignored any miss chance due to concealment when fired at a favored enemy, unless the target has Total Conceal. If the weapon or any projectile has any magic or property related to critical hits, the spell has no effect on it. Excavate Transmutation 1a Close Inst. Verbal Somatic Material 0 0 0 None 0 85 false ="Creates a permanent passage through earth and walls "& CasterLevel &" ft. deep." Expeditious Retreat, Swift Transmutation 1sw. Personal 1 rd Verbal 0 0 0 None 0 85 false This spells functions as Expeditious Retreat (PHB, p. 228) except as noted. Explosive Cascade Evocation Fire 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 85 true ="Bouncing ball deals "&MIN(10, CasterLevel )&"d6 (fire) damage to those in it's (shapeable) path." Extend Tentacles Transmutation 1a Personal = CasterLevel & " rd" Verbal 0 0 0 None 0 86 false Increases length of tentacles by 5 ft Extract Water Elemental Transmutation Water 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " half" 0 86 true Moisture in body is forcibly extracted. Deals 1d6 per caster level (max 20d6). Eye of Power Divination Scrying 10 min. Unlim. = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 None 0 87 false Functions similarly to Arcane Eye except you can cast any spell of 7th level or lower that has a range other than personal through the eye. Eye of the Hurricane Abjuration Air 1a 40 ft = CasterLevel & " rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 86 true Create a swirling miniature storm that provides a measure of protection, but leaves you and those near you unaffected. See text. Eyes of the King Conjuration Summoning 1 min. Unlimited ="[c]+5 rd, up to "& CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 87 false Summon 4 fiendish dire bats (MM, p XX). These bats send you visual info, moving 40'/rd (10'/rd if checking surroundings). Faith Healing Conjuration Healing 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " half (h)" 0 87 true ="Heal "&8+MIN(5, CasterLevel )&" points of damage to target if they have the same patron deity." False Gravity Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 87 true The subject can move on any surface as it if had its own gravity. Down may be changed at will, but only once per round. Familiar Pocket Universal 1a Touch = CasterLevel &" hours [d]" Verbal Somatic Material 0 0 0 None 0 88 false Enspell a garment or container to provide a safe haven for your familiar. Fangs of the Vampire King Transmutation Evil 1a Personal = CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 88 false You gain a bite attack at +10+STR mod for 1d6 dmg and 1 CON dmg. If you make a full att, you can make a bite att as a secondary attack (-5). Fantastic Machine Conjuration 1a Medium = CasterLevel & " min [d]" Verbal Somatic DivineFocus 0 0 0 None 0 88 false Create machine to perform task told in 25 words or less. See text Fantastic Machine, Greater Conjuration 1a Medium = CasterLevel & " min [d]" Verbal Somatic DivineFocus 0 0 0 None 0 89 false Functions like Fantastic Machine (SplComp 88) but you concentrate on controlling the machine's every action. Favor of the Martyr Necromancy 1a Medium = CasterLevel & " min" Verbal Somatic 0 0 0 None 0 89 true Target becomes immune to subdual dmg and pain, or you switch HP with target. Favorable Sacrifice Abjuration 1a Touch = CasterLevel & " hr" Creature touched Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 89 true Sacrifice gems to get better protection Fearsome Grapple Transmutation 1im. Personal = CasterLevel &" rd" Verbal 0 0 0 None 0 90 false ="You grow "&2+( CasterLevel >8)*2&" extra arms, gaining a +"&4+( CasterLevel >8)*4&" circumstance bonus to grapple checks." Fell the Greatest Foe Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 90 true Deal extra damage to creatures larger than Medium. Field of Ghouls Necromancy Death Evil 1a 30 ft = CasterLevel & " rd" 30' r. em. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 90 true ="All creatures in area with fewer than 0 HP that fail save die and immediately rise as Ghouls (MM, p XX) under your control. Ghouls remain until destroyed. You can control up to "& CasterLevel *2 &"HD of undead, if you exceed this limit, the older undead become uncontrolled." Field of Icy Razors Evocation Cold 1a Medium = CasterLevel & " rd + Inst" Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " part" 0 90 true Target surrounded by razor sharp ice dealing 1d6 pts cold dmg per caster level (max 20d6) Fiendform Transmutation Evil 1a Personal = CasterLevel & " min" Verbal Material 0 0 0 None 0 90 false You assume the form of a fiendish creature, incl. all EX, Sp, Su abilities. Fierce Pride of the Beastlands Conjuration Summoning Chaotic Good 10 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 91 false This spell summons a pride of celestial lions from the Wilderness of the Beastlands. The creatures obey you explicitly and never attack you even of another creature controls them. Find Temple Divination 1a 10 + 1 mile / level = CasterLevel & " hr" Verbal Somatic DivineFocus 0 0 0 None 0 91 false Easily find place to worship Find the Gap Divination 1a Personal = CasterLevel &" rd" Verbal 0 0 0 None 0 91 false Your attacks ignore armor and natural armor. Fins to Feet Transmutation 1a Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 92 true Turn tails or fins into feet. Fire Shield, Mass Evocation Cold Fire 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 92 true ="One or more allies, no two of which can be more than 30 ft. apart. Choose Fire or Cold descr. Aura sheds light to 10'. Creatures att you in melee take d6+"& Min(15, CasterLevel ) &" cold (or fire) dmg (SR applies); you resist fire (or cold) based attacks, taking only half dmg and gaining evasion vs those att." Fire Shuriken Evocation Fire 1a 0 ft. Inst. Verbal Somatic Material 0 0 0 None 0 92 true = "Create "& Min(6, Int( CasterLevel / 3)) &" magical shuriken. You are automatically proficient with the missiles, which which you may make normal ranged attacks with a range increment of 10 ft.. Shuriken do 3d6 (plus STR, plus any Sneak) as Fire dmg and have a crit of 19-20/x2." Fire Spiders Conjuration Summoning Fire 1a Close = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 92 true Summon 240 fire elemental spiders to swarm enemies. Fire Stride Transmutation Teleport 1a Personal = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 93 false Gain ability to step into fires and move from one fire to another. Fire Wings Transmutation Fire 1 rd. Personal = CasterLevel & " min" Verbal Somatic Material Focus 0 150 0 None 0 93 false Transforms your arms into magical wings, fly at 60 ft. (good). May make unarmed attacks at -4 penalty, 2d6 fire damage in addition to normal unarmed damage. Firebrand Evocation Fire 1a Medium Inst. Verbal Somatic Material 20 0 0 ="Ref " & SaveDC & " half" 0 93 true ="Creates "& CasterLevel &" 5 ft. radius bursts of flame, dealing "&MIN(10, CasterLevel )&"d6 fire damage. All creatures hit by the spell or in the bursts in the following round take " & MIN(5, FLOOR(CasterLevel / 2)) & "d6 fire damage. A character struck in the first round can avoid this damage by using a full round action to extinguish the flames (Reflex save DC15)." Fireburst Evocation Fire 1a 10 ft. Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 93 true = "All creatures and objects within 10 ft. of you take " & MIN(5, CasterLevel) & "d8 fire damage." Fireburst, Greater Evocation Fire 1a 10 ft. Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 94 true = "All creatures and objects within 15 ft. of you take " & MIN(15, CasterLevel) & "d10 fire damage." Fires of Purity Evocation Fire 1a Touch = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 See Text 0 94 true ="Target bursts into magical flame. Target's gains Impr Evasion vs. Fire att; melee Att do addt'l 1d6+"& Min(15, CasterLevel ) &" pts fire dmg. Opponents attacking target suffer same dmg (SR applies, see text)." Fireward Transmutation 1a Medium = CasterLevel & " hr" = CasterLevel & " 20-ft. cube(s) (S)." 0 0 0 None 0 94 false Extinguishes magical and nonmagical fires (or chance to effect one magic item.) Fist of Stone Transmutation Earth 1a Personal 1 min. Verbal Somatic Material 0 0 0 None 0 94 false Transform hand into fist of stone, +6 enh. bonus to STR, slam attack for 1d6 base damage. (x1.5 STR if you make only 1 attack) Flame Dagger Evocation Fire 1a 0 feet = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 94 true ="A flame dagger springs forth; melee touch attack deals 1d4+"&MIN(10, CasterLevel )&" (fire) dmg." Flame of Faith Evocation 1a Touch = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 95 false Nonmagical weapon acts as +1 Flaming Burst weapon. Flame Whips Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None 0 95 false Forearms change to flaming whips dealing 6d6 pts dmg. Flashburst Evocation Fire 1a Long Inst. Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " part" 0 95 true Blinded for 2d8 rnds Flensing Transmutation Evil 1a Close Up to 4 rds (txt) Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 95 true You literally strip the flesh away; 2d6 damage, d6 temp. CHA and CON dmg. Fleshshiver Necromancy 1a Close Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part. (see text)" 0 95 true = "This spell twists and snaps the target's bones, stunning for 1 round. In the following round, if it fails it's save, it takes " & CasterLevel & "d6 points of damage and is nauseated for 1d4+2 rounds." Flight of the Dragon Transmutation 1a Personal = CasterLevel *10 & " min [d]" Verbal Material 0 0 0 None 0 95 false You grow dragon wings. Floating Disk, Greater Evocation Force 1a Close = CasterLevel & " hr" Verbal Somatic Material 0 0 0 None 0 96 false Functions like Tenser's Floating Disk (PH 294) but stays within 15 ft. Fly, Mass Transmutation 1a Close = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 96 true ="Up to "& CasterLevel &" subjects flies at speed of 90 ft. (60 ft. if medium / heavy armor) No two targets may be more than 30 ft. apart." Fly, Swift Transmutation 1sw. Personal 1 rd Verbal 0 0 0 ="Will " & SaveDC & " neg" 0 96 false This spell functions as Fly (PHB, p. 232) except as noted. Focusing Chant Enchantment Compulsion Mind 1sw. Personal 1 min [d] Verbal 0 0 0 None 0 96 false You can use the Chant to block out distractions. You can a +1 (circum) to Att rolls and Skill and Ability checks. You need not concentrate on Focusing Chant, but you must continue to mutter the syllables of the chant to maintain the spell. Therefor you cannot speak, use Bardic Music, or cast spells with V components. Dismissing this spell is an immediate action. Foebane Evocation 1a Touch = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 96 true Bow's usual characteristic replaced by: +5 (enhance) bonus plus Bane (+2 addt'l enhance bonus to Att and +2d6 dmg) vs one type of foe you specify (must be a favored enemy). Ammo likewise modified, but retains material traits. Force Chest Evocation Force 1a 0 ft 24 hours / level [d] Verbal Somatic Material 0 0 0 None 0 97 false Brings into being a lidded box of force Force Claw Evocation Force 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 97 true Creates a Medium claw of force with Str 22, Dex 18, AC 16 (+4 Dex, +2 invisibility) and hit points equal to half the caster's. It attacks at your BAB and does 1d6+6 points of damage. It can make multiple attacks each round as a Full-Round Action. Force Ladder Evocation Force 1a Close = CasterLevel &" min" Verbal Somatic Focus 0 0 0 None 0 97 false Call a transparent ladder of force, 10 to 60 ft. long. Force Missiles Evocation Force 1a Medium Inst. Verbal Somatic 0 0 0 None 0 98 true Powerful missiles of force that deal 2d6 pts of dmg. 1 missiles / 4 lvls. Forceward Abjuration Force 1a 10 feet = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 98 true Create an unmoving, transparent sphere of force centered on you. Forcewave Evocation Force 1sw. 10 ft Inst. Verbal Somatic Focus 0 0 0 None 0 98 true Wave of visible force crashes into one target; (1d4+1 dmg, bull rush) or (1 dmg) Forestfold Transmutation 1a Personal = CasterLevel & " hr [d]" Verbal Somatic 0 0 0 None 0 98 false Changes coloring to match area; +20 (compet) on Hide and Move Silently checks. Fortify Familiar Universal 1a Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 None 0 98 true ="Familiar gains +2 (enh) to nat. armor; 25% avoid extra dmg from sneak attacks and criticals; +2d8 temporary hp (for 1 hour)." Fortunate Fate Conjuration Healing 1 min. Touch =10 * CasterLevel &" min (disch)" Verbal Somatic 0 0 0 None 0 99 true If an attack would kill, you are fully healed. Foundation of Stone Transmutation Earth 1a Close = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 None 0 99 false As long as they don't move or are standing still, subject gets +2 AC and +4 Str check to being bull rushed Freeze Conjuration Cold 1a Medium 1 rd / 2 levels Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " part" 0 99 true 2d6 dmg then frozen if fail save. See text. Freezing Fog Conjuration Creation Cold 1a Medium = CasterLevel & " min" Fog 20 ft. rad, 20 ft. high Verbal Somatic 0 0 0 ="Ref " & SaveDC & " part" 0 99 false Fog obscures sight beyond 5 ft, concealment or total concealment if further than 5 ft. in; limits movement to 5 ft.; -2 to attacks, -6 to damage; 1d6 cold damage / rd.; Ref save or fall. Frost Breath Evocation Cold 1a 30 ft Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 100 true Breath deals 1d4 pts of cold dmg per 2 levels. Fugue Evocation Sonic 1a Medium = "[c] up to " & CasterLevel & " rd" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg" 0 100 true Affected by haunting fuge. See text Fuse Arms Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 100 true Multiple arms fuse together. Fro each, +4 to STR G'Elsewhere Chant Transmutation Sonic Teleport 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 100 true Teleport a target to a random, safe location within 100 ft. of you. Gembomb Evocation Force 1 rd. Touch = CasterLevel *10 & " min [d]" Verbal Somatic Material 1 0 0 ="Ref " & SaveDC & " half" 0 101 true Turn a gem into a bomb that only you can lob. Explodes in 5 ft radius dealing 1d8 pts of force dmg per 2 caster levels (max 5d8). Gemjump Transmutation Teleport 1 rd. Unlim (text) discharge Verbal Somatic Focus 500 0 0 None, see text 0 101 true Teleports you to a specially prepared gem. General of Undeath Necromancy Evil 1a Personal 24 hours Verbal Somatic DivineFocus 0 0 0 None 0 102 false Add 10 times your caster level to your HD limit for controlling undead. Ghost Touch Armor Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 102 true Target's armor gains the Ghost Touch property. Ghost Touch Weapon Transmutation 1a Close = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 102 true Target weapon (or bunch of 50 projectiles) become capable of dealing dmg to incorporeal creatures (regardless of enhance bonus). 50% miss does not apply. Acts as having Ghost Touch property. Ghost Trap Abjuration 1a Centered = CasterLevel & " min [d]" = CasterLevel * 5 &"' r." Verbal Somatic 0 0 0 None 0 103 false You are surrounded by field that negates incorporealness. All incorporeal creatures in field become corporeal. Creatures cannot become ethereal while in field, and ethereal creatures cannot shift to material plane in field. Ghostform Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None 0 103 false You assume a visible, incorporeal form like that of a manifest ghost. See text for details. Ghostharp Divination 1 min. Touch =5 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 104 false Prepare an object that records and replays a song (not bardic song) or performance previously played within 1 day. Ghoul Gauntlet Necromancy Death Evil 1a Touch Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 104 true ="Your touch transforms victim into Ghoul under your command. Target suffers 3d6 dmg/rd, when it reaches 0 HP, it is transformed into a Ghoul (MM p. XX). Cure Disease, Dispel Magic, Heal, [Lim.] Wish, Miracle, Mord's Disjunct., Remove Curse, or Greater Restoration negate the transformation. Undead control limit of "& CasterLevel * 2 &" HD applies." Ghoul Gesture Necromancy 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 104 true RTA will paralyze target. If save, then target Sickened (Neutralize Poison removes sickness and immunity to poison negates it). Ghoul Glyph Necromancy 1 min. Touch Disch. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 105 true Inscribe glyph that paralyzes any living creature of Large or smaller size. Read Magic allows Spellcraft 13 to identify glyph. See text for other details. Ghoul Light Necromancy 1a Touch = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 None 0 105 false Sheds light as torch (20' r), but all undead within 30' r. gain +1 Turn Resist (multiple Ghoul Lights do not stack). Darkness of 2nd level or lower can counter. Giant's Wrath Transmutation Earth 1a Personal = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 105 false Infuse handful of pebbles with transmutation magic. Change into boulders dealing2d6 + STR. Gain caster level as bonus on attack and damage rolls (max +10). See text Girallon's Blessing Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 106 true Gives subject extra arm and 6 claw attacks. See text Glass Strike Transmutation 1a Close = CasterLevel &" hours" Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " neg" 0 106 true Transform target into glass. Glowing Orb Evocation Light 1a Touch Permanent Verbal Somatic Focus 0 50 0 None 0 106 false This spell places a magic light source inside a glass sphere. Golden Barding Conjuration Creation Force 1a Touch = CasterLevel & " hr" Verbal DivineFocus 0 0 0 None 0 106 false ="Grant Special mount +"& 3 + Min(5, Int( CasterLevel /2) ) &" AC barding. Barding is force - does not affect speed or Armor Check; blocks incorporeal attacks." Golem Strike Divination 1sw. Personal 1rd. Verbal 0 0 0 None 0 106 false You have a special connection to the strange forces that animate constructs. For 1 rd, you can deliver Sneak Att against constructs as if they were not immune. To att a construct in this manner; you must still meet the other requirements for making a Sneak Att. This applies only to Sneak Att dmg, not Critical hits nor does it confer any special ability to overcome the DR or other defenses of the construct. Grace Transmutation Good 1sw. Personal = CasterLevel & " rd" Verbal 0 0 0 None 0 107 false Gain -20 to Hide checks, +2 to Dex, and speed increases +10 ft. Attacks treated as Good-aligned. Grave Strike Divination Good 1sw. Personal 1 rd Verbal DivineFocus 0 0 0 None 0 107 false You have a special connection to the forces of light and positive energy. For 1 rd, you can deliver Sneak Att dmg against undead as if they were not immune. To Att an undead in this manner, you must meet all other requirements for making a sneak att. The spell applies only to Sneak dmg, not Critical Hits, nor does it confer any special ability to overcome DR or other defenses of the undead creature. Graymantle Necromancy 1a Medium = CasterLevel & " rd" 0 0 0 ="Fort " & SaveDC & " neg" 0 107 true For the duration of the spell, a living creature cannot regain HP. See text. Great Thunderclap Evocation Sonic 1a Medium Inst. Verbal Somatic Focus 0 0 0 See Text 0 107 false ="Peal of thunder sounds thru "& 5* CasterLevel &" ft. rad.; stuns 1 rnd, deafens 1 min, trips." Guided Shot Divination 1sw. Personal 1 rd You Verbal 0 0 0 None 0 108 false Ranged attack targets don?t get cover Guiding Light Evocation Light 1a Long = CasterLevel & " min [d]" Creatures in a 5 ft. radius burst Verbal Somatic 0 0 0 None 0 108 true +1 on ranged attacks vs. creatures in the light Gutsnake Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 None 0 108 false 15 ft. tentacle with reptilian jaws forms from your stomach, constricts. Hail of Stone Conjuration Creation Earth 1 rd. Medium Inst. Cyl 5 ft. rad 40 ft.high Verbal Somatic Material 5 0 0 None 0 108 true ="Rain of Stones deals " & MIN(5, CasterLevel) & "d4 points of damage." Hailstones Evocation Cold 1a Medium Inst. Verbal Somatic Material 0 0 0 None 0 109 true Create rigid hailstones (1 + 1 per 5 caster levels) that deal 5d6 pts of cold dmg. Hamatula Barbs Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 109 true One touched creature grows sharp barbs from its skin, equipment or clothing. Any creature striking the subject with a handheld or natural weapon takes 1d8 of slashing and piercing damage. Attackers with reach weapons are not affected. Hand of Divinity Evocation Evil 1a Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 109 true +2 (profane) on saves, if touched has same patron or align as deity. Hand of the Faithful Abjuration 1 min. 10 feet = CasterLevel &" hours" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 109 true Immobile zone of warding stuns those of different patrons. Hardening Transmutation 1a Touch Permanent Verbal Somatic 0 0 0 None 0 109 true ="Increase the Hardness rating of object by "&INT( CasterLevel /2)&"." Harmonic Chorus Enchantment Compulsion Mind 1a Close ="[c], up to "& CasterLevel &" rd." Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 110 true Lets you improve the spellcasting ability of another spell caster. The subject gains +2 (morale) to Caster Level, and +2 (morale) on Save DCs for all spells he casts. Haste, Swift Transmutation 1sw. Personal 1d4 rds Verbal 0 0 0 None 0 110 false This spell functions as Haste (PHB, p. 239) except as noted. Haunting Tune Enchantment Compulsion Sonic Mind-affecting 1 rd. Medium =10 * CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 110 true ="Depression shakes "& CasterLevel &" intelligent creatures (10+ INT); -2 (morale) to hit, dmg, save" Hawkeye Transmutation 1a Personal = CasterLevel *10 & " min [d]" Verbal DivineFocus 0 0 0 None 0 110 false +5 (compet) bonus to spot, all projectile weapons increase range by 50%. Heal Animal Companion Conjuration Healing 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 110 true Wipe away disease and injury in one animal companion. Healing Lorecall Divination 1a Personal = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 None 0 110 false A caster with 5+ ranks in Heal can, when casting a Conjuration(Healing) spell, choose to remove any one of the following conditions affecting the target of the spell:: dazed, dazzled, or fatigued. A caster with 10+ ranks in Heal can choose from the following additional conditions: Exhausted, Nauseated, or Sickened. You can substitute your total ranks in Heal for your caster level when rolling for the amount healed by the spell, although the normal limit applies (see text for example). Healing Sting Necromancy 1a Touch Inst. Verbal Somatic Material 0 0 0 None 0 110 true ="Deal d6+"& CasterLevel &" hp damage to living creature; take same amount as healing." Healing Touch Necromancy 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " half (txt)" 0 111 true ="Transfer "&MIN(10,INT( CasterLevel /2))&"d6 HP to another creature; take same amount as dmg." Healthful Rest Conjuration Healing 10 min. Close 24 hrs Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 111 true ="Up to "& CasterLevel &" creatures (no 2 >30' apart) regains twice the HP it otherwise would have regained during that day, depending on its activity level (PHB, p. 76)." Heart of Stone Necromancy 1 hr. Personal 1 year Verbal Somatic Focus XP 5000 0 500 None 0 111 false ="Exchange heart for stone; gain DR5/- and cold, fire, electricity resistance 5. Natural healing slows to 1 hp / day, Conjuration(healing) spells require a DC" & 10 + CasterLevel & " caster level check, if your heart is destroyed you are slain." Heart Ripper Necromancy 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 111 true ="Instantly slays one or more creatures, no two of which can be more than 30 ft. apart; no creature can have more than 4 HD; affects up to " & CasterLevel & " HD; lowest HD creatures die first." Heartfire Evocation Light Fire 1a Close = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " part" 0 112 true Outline subjects with red light. Take fire dmg per round. See text. Heat Drain Necromancy Cold 1a 20 ft Inst. Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 112 true Remove heat from room and others. Deals 1d6 cold dmg per caster level (max 20d6). Gain 2 HP temp per subject hit. Heatstroke Transmutation 1a Medium Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 113 true If target fails saves, then becomes 1 level less active (ex. fatigued or exhausted ). Deals 2d6 non-lethal dmg. Heavenly Host Conjuration Summoning Lawful Good 10 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 113 false This spell summons a host of archons from the Seven Mounting Heavens of Celestia. The creatures obey you explicitly and never attack you even of another creature controls them. Hellish Horde Conjuration Summoning Lawful Evil 10 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 113 false This spell summons a horde of devils from the Nine Hells of Baator. The creatures obey you explicitly and never attack you even of another creature controls them. Herald's Call Enchantment Compulsion Sonic Mind-affecting 1sw. 20 feet 1 round Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 113 true Shout dazes those within 30 feet radius if they have 5 HD or less. Heroics Transmutation 1a Touch =10 * CasterLevel &" min" Verbal Somatic Material 0 0 0 None 0 113 true Grants a fighter a feat from the fighter's bonus feat list. Hidden Lodge Conjuration Creation 10 min. Close 24 hours Verbal Somatic Focus 0 0 0 None 0 113 false Creates a secure shelter that is perfectly camouflaged to blend into the surrounding terrain, creatures within 30 ft. can make a DC30 Survival check to spot. Hide from Dragons Abjuration 1a Touch = CasterLevel *10&" min [d]" Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 114 true ="Dragons can't perceive up to "&INT( CasterLevel /2)& " warded creatures." Hide the Path Abjuration 10 min. Anywhere in area to be warded 24 hours = CasterLevel &"x 60' cu (S)" Verbal Somatic Focus 0 0 0 None 0 114 false ="Wards area with powerful abjuration that negates Find the Path. It also interferes with other divination spells of 6th level or less, causing the caster to make a Caster level check with a bonus of the divination spells level versus a DC of "& 11+CasterLevel &", failure causes divination spell to reveal nothing for that rd. Any creature touching the focus may case divination spells without interference. Focus: 6 inch onyx sphere mounded on obsidian stand. Focus worth no less than 1000 gp.[Spells of the Lost City, 22-Oct-04]" Hindsight Divination 1 hr. 60 ft Inst. 60' r. Verbal Somatic Material 1000 0 0 None 0 114 false ="Area is centered on you. You can see and hear into the past, getting a look at events that happened previously at your current location. You can choose 1 time unit and see up to "& CasterLevel &" worth of that unit." Hiss of Sleep Enchantment 1 rd. Close = CasterLevel & " rd" Verbal 0 0 0 ="Will " & SaveDC & " neg" 0 114 true Targets fall into a comatose slumber Holy Mount Transmutation 1a Touch = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 115 true Mount gains the celestial template (MM 31) Holy Spurs Transmutation 1sw. Close 1 round Your special mount Verbal 0 0 0 ="Will " & SaveDC & " neg (h)" 0 115 true Special mount?s speed increases by 40 ft Holy Star Abjuration 1a 0 ft 3 rds Verbal Somatic 0 0 0 None 0 115 false Glowing light turns spells, gives a cover bonus to AC, or shoots beams of fire. Holy Storm Conjuration Creation Water Good 1a Centered = CasterLevel & " rd [d]" 20' rad Verbal Somatic MaterialOrDivineFocus 25 0 0 None 0 115 false Driving rain reduces visibility and hearing, damages evil creatures over time. Material: flask of holy water. Holy Transformation Transmutation Good 1a Personal = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 116 false Functions like Lesser Holy Transformation (Splcomp 116) but assume qualities of hound archon (MM 16) Holy Transformation, Lesser Transmutation Good 1a Personal = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 116 false Gain abilities of protector (MM 66) Horrible Taste Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 116 false Any creature that bites the spell caster must succeed on save or else be nauseated until end of next turn. Howling Chain Evocation Force 1a Medium = CasterLevel & " rd" Verbal Somatic Focus 0 500 0 See Text 0 116 true This spell summons a shimmering blood-red chain of force. Hungry Gizzard Conjuration 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 117 true A large fleshy mass comes into being around the target. Deals 2d8+8 crushing dmg and 1d8 acid dmg per rd. See text. Hunter's Mercy Transmutation 1a Personal 1 rd Verbal Somatic 0 0 0 None 0 117 false Your next attack with a bow hits and automatically threatens a critical. Hunters of Hades Conjuration 1 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic Material 500 0 0 None 0 117 false Summons either a single retriever ( MM 46) or a pack of fiends (Planar Handbook 128) to serve you. Hurl Transmutation 1a Touch = CasterLevel &" min" Verbal Somatic Material Focus 0 0 0 None 0 117 false Grants a weapon the power to return once thrown. Hymn of Praise Evocation Sonic Good 1a 50 ft = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 117 true Create sphere effect that grants +2 CasterLevel of each good-aligned divine caster within range. This does not grant access to new spells, but it does improve all spell effects that are dependent on caster level. In addition, within the spells area, each good divine caster gains +4 (sacred) on CHA checks to turn undead, and evil divine casters suffer -4 (sacred) penalty on CHA checks to rebuke undead. Hypothermia Evocation Cold 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 118 true Takes 1d6 per caster level (max 10d6) cold dmg + fatigued Ice Axe Evocation Cold 1a 0 ft = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 118 true Shards of ice form battleaxe. Deals 2d12 +(1 per 2 caster levels) (max +10) cold dmg. Ice Claw Transmutation 1a Medium = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 None 0 118 true ="Ice claw (+"& CasterLevel + CastingMod +7&" to hit, 1d3+7 grapple dmg; d8 cold dmg) will attack, grapple." Ice Dagger Evocation Cold 1a Close Inst. Verbal Somatic Material 0 0 0 None 0 118 true ="Grenadelike dagger of ice deals "&MIN(5, CasterLevel )&"d4 (cold); within 5 ft.,1 point (cold)." Ice Flowers Transmutation Cold 1a Long Inst. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 119 false Flings dangerous shards of ice. Deals 1d6 per caster level (max 15d6) dmg. Half is cold. Ice Gauntlet Evocation Cold 1a Personal = CasterLevel & " min [d]" Verbal DivineFocus 0 0 0 None 0 119 false Attack with fists as wearing +1 spiked gauntlets. Deals normal size dmg + 1d4 pts of cold dmg. Ice Knife Conjuration Creation Water Cold 1a Long Inst. Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 119 true ="Ranged touch attack at +" & INT(CasterLevel / 2) * 2 & " to hit, deals 2d8 damage and 2 DEX damage. (save negates DEX damage)" Icelance Transmutation 1a Medium Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 119 true This spell transforms ice into a lance. On a successful ranged touch attack (+4 to attack), you deal 5d6 points of damage (half piercing, half cold). In addition, the target must save or be stunned for 1d4 rounds. Illusory Feast Illusion Mind-affecting 1a Long = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 120 true Tantalizing food and drink appears causing the target to stop what they are doing and eat. Illusory Pit Illusion Figment 1 rd. Medium ="Conc. + " & CasterLevel & " rd" = CasterLevel & "10 ft. cubes" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 120 false Create illusory pit, creatures that fail save fall prone and are unable to take any actions and are stunned for 1 rd. when spell ends. Creatures that succeed on their save are stunned for 1 rd. Imbue Familiar with Spell Ability Universal 1a Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 120 true ="Imbue your familiar with up to "& INT( CasterLevel /3) &" spells (max spell level: " & MIN(5, INT( CasterLevel /3)) & ".)" Imperious Glare Necromancy Fear Mind-affecting 1a Close = CasterLevel & " rd" 0 0 0 ="Will " & SaveDC & " neg" 0 120 true Target cowers in fear. Implacable Pursuer Divination 1 min. Long = CasterLevel &" hr [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (txt)" 0 120 true You become instantly aware of targets location when it moves. Apply Favored Enemy bonus (if applicable) to Will DC. Improvisation Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 121 false ="You gain access to a floating ""pool"" of luck. You gain "& CasterLevel *2 &" pts which you can spend as you like to improve Att rolls or Skill or Ability checks, although no single check can receive a bonus greater than +"& Int( CasterLevel /2) &". You must declare these points before the appropriate roll is made. Used points disappear from the pool, and any pts left when spell ends are wasted." Incite Enchantment Compulsion Mind 1sw. Close = CasterLevel & " min" One creature Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 121 true Subject can?t ready actions or delay Incorporeal Enhancement Necromancy Evil 1 rd. Close 24 hours Verbal Somatic Material 0 0 0 None 0 121 false ="Up to "& CasterLevel &" undead gain +"& Int(CasterLevel /5) &" (deflect) to AC, +"& Int( CasterLevel /5) &"d8 temp HP, +"& Int( CasterLevel /5) &" (enhance) to Att and +"& Int( CasterLevel /5)*2 &" bonus to Turn Resist." Incorporeal Nova Necromancy Death 1a Medium Inst. 50' r. brst Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 121 true ="Destroy "& Min(20, CasterLevel ) &"d4 HD of incorporeal or gaseous form creatures. Creatures with fewest HD are destroyed first, limit of 8HD creatures affected." Indomitability Abjuration 1a Touch = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 121 true First incapacitating attack brings recipient to 1 hp (instead of below.) Infernal Threnody Evocation Sonic Evil 1 rd. 50 ft = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 122 true Create sphere effect that grants +2 CasterLevel of each evil-aligned divine caster within range. This does not grant access to new spells, but it does improve all spell effects that are dependent on caster level. In addition, within the spells area, each evil divine caster gains +4 (profane) on CHA checks to rebuke undead, and good divine casters suffer -4 (profane) penalty on CHA checks to turn undead. Infernal Transformation Transmutation Evil 1a Personal = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 122 false Assume qualities of bone devil (MM 52) Infernal Transformation, Lesser Transmutation Evil 1a Personal = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 122 false Assume qualities of a bearded devil (MM52) Infernal Wound Transmutation Evil 1a Touch = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 122 false One weapon inflicts persistent wounds. A creature injured by this weapon loses 2 additional hit points for each remaining round in the duration of this spell. Inferno Transmutation Fire 1a Close 6 rds Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 123 true Creature takes 2d6 (fire) dmg per round until smothered or spell ends. Infestation of Maggots Necromancy 1a Touch =INT( CasterLevel /2)&" rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 123 true Melee touch deals d4 temp. CON dmg until save made. Inhibit Enchantment Compulsion Mind 1a Medium Inst. One creature Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 123 true Subject delays until next round Inky Cloud Conjuration 1a 30 ft = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 None 0 123 false Inky Cloud obscures all sight. Works only underwater. Insidious Rhythm Enchantment Compulsion Mind 1im. Medium = CasterLevel & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 124 true ="You play a catchy tune. Target must save or have the tune stuck in their head. While affected, target suffers -4 penalty on all INT-based skill checks and Concentrate checks. If target attempts to cast a spell, they must succeed at a Concentrate check (DC "& SaveDC + SpellLevel &") or fail the attempt." Insightful Feint Divination 1sw. Personal 1 rd. Verbal 0 0 0 None 0 124 false You gain a +10 (insight) on the next single bluff check (if it is made before the start of your next turn) that you make to feint in combat (see Bluff, p. 68 of the PHB). Inspirational Boost Enchantment Compulsion 1sw. Personal (text) Verbal Somatic 0 0 0 None 0 124 false Increases Inspire Courage to +4 (morale) vs. Charm, Fear; +2 (morale) attack, dmg. Instant Locksmith Divination 1sw. Personal 1 rd. Verbal Somatic 0 0 0 None 0 124 false You can make one Disable Device check or one Open Lock check in this rd as a Free Act. You gain a +2 (insight) on the check. Instant Refuge Evocation 10 min. Personal until discharged Verbal Somatic Material XP 250 0 100 None 0 124 false Transfers you and all you carry or touch to local you name. Instant Search Divination 1sw. Personal 1 rd. Verbal Somatic 0 0 0 None 0 124 false You can make one Search check in this rd as a Free Act. You gain a +2 (insight) on the check. Interplanar Message Transmutation Language 1a (text) 24 hours per level Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 124 true Send a message of 25 words or less thru the Astral Plane to a targeted creature. Interplanar Telepathic Bond Divination 1a Close = CasterLevel *10 & " min [d]" Verbal Somatic Material 0 0 0 None 0 125 false As Rary's Telepathic Bond, except that the communication functions both on the same plane and across planes. Invisibility, Superior Illusion 1a Personal = CasterLevel & " min [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 125 false Functions like Invisibility (PH 245) except masks all sense, scents and will not end when attacks. Invisibility, Swift Illusion Glamer 1sw. Personal 1 rd Verbal 0 0 0 None 0 125 false Spell functions as Invisibility (PHB, p. 245) except as noted. Iron Bones Transmutation 1a Touch =10 * CasterLevel &" min" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 125 true Corporal undead gets a stronger skeleton; +6 natural armor bonus. Iron Silence Transmutation 1a Touch = CasterLevel & " hr [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h,o)" 0 125 true ="Touch up to "& Int( CasterLevel /3) &" suits of armor. Spell negates Armor Check penalty to Hide and Move Silently checks if wearer is proficient in affected armor. Armor Check penalty still applies normally to other skills." Ironguard Abjuration 1a Touch = CasterLevel & " rd" Verbal Somatic Material Focus 100 0 0 ="Will " & SaveDC & " neg (h)" 0 125 true Functions like Lesser Ironguard (SplComp 125) but immune to metal magic as well. Ironguard, Lesser Abjuration 1a Touch = CasterLevel & " rd" Verbal Somatic Material Focus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 125 true Immune to nonmagical metals. Ironguts Abjuration 1a Touch =10 * CasterLevel &" min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 126 true Target gains +5 (circumstance) FORT save vs. poison. Ironthunder Horn Transmutation Sonic 1a 30 ft Inst. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 126 true Intense vibrations trip those in cone. D20+5 vs. STR or DEX of opponents. Jagged Tooth Transmutation 1a Close = CasterLevel*10 & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 126 true Doubles the critical threat range of 1 weapon that deals slashing or piercing dmg. Jaws of the Wolf Transmutation 1a Close = CasterLevel &" rd [d]" Verbal Somatic Focus 0 25 0 None 0 127 false =INT( CasterLevel /2) & " carvings transform into wolves; SR 13, SA: frightful presence. Each carving costs 25gp." Joyful Noise Abjuration 1a Centered (text) 10' r. em. Somatic 0 0 0 None 0 127 false Negates Silence effects within area for as long as you gesture. Focus: Your instrument. Junglerazer Necromancy 1a 120 ft Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 127 true Plants and animals caught in the area take 1d10 (per caster level) negative energy dmg. (max 10d10). Jungle's Rapture Transmutation 1a Close Permanent Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 128 true Target takes 1d6 DEX dmg then another 1d6 DEX dmg every day. See text. Kelpstrand Conjuration 1a Close = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 128 false See text. Kiss of the Vampire Necromancy Evil 1a Personal = CasterLevel &" rd" Verbal Somatic Material 50 0 0 None 0 128 false Unlife gives you abilities similar to those of a vampire. Knight's Move Transmutation Teleport 1sw. 5 ft per 2 levels Inst. Verbal Somatic DivineFocus 0 0 0 None 0 129 false Instantly move 5 ft per 2 lvls but must end in a flanking position. Know Greatest Enemy Divination 1a 60 ft ="[c] "& CasterLevel &" rd" Verbal DivineFocus 0 0 0 None 0 129 true Evaluates quarter circle, letting you know the relative power of creatures. Know Opponent Divination 1a Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 129 true Learn many of the unusual defenses the target creature has. Know Vulnerabilities Divination 1a Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 129 true Learn any vulnerabilities and resistances the target creature has. Land Womb Abjuration 1a Touch =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 130 true ="You and "& CasterLevel &" others descend into a protective bubble in the earth." Languor Transmutation 1a Close = CasterLevel & " rd" Ray Verbal Somatic 0 0 0 ="Will " & SaveDC & " part" 0 130 true ="Target creature that fails save becomes Slowed and suffers -"& Min(10, Int( CasterLevel / 2 )) &" (min 0 STR). The STR penalty is not canceled by Haste, unlike the Slow effect." Last Breath Necromancy 1a Touch Inst. Verbal Somatic 500 0 0 None 0 130 true Return dead creature to life with 0 hp if it died within the last rd. You take 1d4 per HD of the target (SR will not prevent this dmg). Any Abilities dmged below 1 are likewise raised to 1. Normal (not magical) poison or disease are cured. Target loses 1 level. 50% chance of retaining magical effects and memorized spells. No effect on creatures slain by Death effects, nor can constructs, elementals, outsiders, and undead by raised by means of this spell. Launch Bolt Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 None 0 130 false Launch a crossbow bolt as if you had fired it from a light crossbow. Launch Item Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 None 0 130 false Launch one fine item weighing up to 10 lbs. to the extreme of range. Lawful Sword Evocation 1a Touch = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 131 false This spell works like holy sword, except it functions as a +5 axiomatic weapon and emits a magic circle against chaos. Lay of the Land Divination 3 rd. Personal Inst. Verbal Somatic Focus 0 0 0 None 0 131 false You instantly gain an overview of the area around you. Life Bolt Necromancy 1a Medium Inst. Verbal Somatic 0 0 0 None 0 131 true ="Take "&MIN(5,INT(( CasterLevel +1)/2))&" damage, shoot "&MIN(5,INT(( CasterLevel +1)/2))&" rays which deal 2d4 dmg vs. undead." Life Ward Abjuration 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 131 true Gains protection from positive energy. See text Life's Grace Abjuration 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 131 true Immune to all death spells, magical death effects, energy drain, and any negative energy effects. Light of Lunia Evocation Light Good 1a Medium = CasterLevel *10 & " min [d] or until used" Verbal Somatic 0 0 0 None 0 132 true You glow with the light of Lunia. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage. Light of Mercuria Evocation Light Good 1a Medium = CasterLevel *10 & " min [d] or until used" Verbal Somatic 0 0 0 None 0 132 true You glow with the light of Mercuria. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 2d6 to undead and evil outsiders. Light of Venya Evocation Light Good 1a Medium = CasterLevel *10 & " min [d] or until used" Verbal Somatic 0 0 0 None 0 132 true You glow with the light of Venya. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 3d6 to undead and evil outsiders. Alternately the ray can heal 3d6 points of damage to any living, non-evil creature. Lightfoot Transmutation 1sw. Personal 1 round You Verbal 0 0 0 None 0 132 false Your move does not provoke attacks of opp. Lightning Ring Evocation Electricity 1 rd. Personal = Round(CasterLevel/2,0) & " rd or Inst." Verbal Somatic Material 0 0 0 See Text 0 132 true See Text Lionheart Abjuration Mind 1a Touch = CasterLevel & " rd" Creature touched Verbal Somatic Material