(c) 2005 by Wizards of the Coast, Inc
2.06 - Fixed druid list to have Camouflage, Mass at 2nd level instead of having Camouflage twice.
2.05 - Fixed Fire Shield, Mass and Miasma (typeo)
2.04 - Fixed Thunderous Roar, Standing Wave
2.03 - Fixed range of Orb of Force, fixed druid spell lists
2.02 - BE - Copied 1.30 Divine Agility description fix.
2.01 - BE - Removed the incorrect level 1 spell list entries for Launch Item.
2.0 - TT - Updated for SG 2.0. Fixed area of "Allegro", "Align Fang, Mass" and "Align Weapon, Mass". Fixed casting time on "Allegro"
Finished up to Amorphous Form.
1.29 - Make notation consistent for casting times.
1.28 - TT - Fixed "Ray Deflection", "Ray of Clumsiness", "Ray of Deanimation", "Ray of Dizziness", "Ray of Fire", "Ray of Ice", "Ray of Light", "Ray of Sickness", "Ray of Stupidity", "Ray of Weakness", "Rebuke", "Rebuke, Final", "Rebuke, Greater", "Rebuking Breath", "Recitation", "Resonating Bolt", "Resistance, Greater", "Ruin Delver's Fortune", "Righteous Aura", "Righteous Fury", "Righteous Wrath of the Faithful". Clarified "Resurgence", "Resurgence, Mass"
1.27 - Replaced Brilliant Blade with Brilliant Aura in Cleric 8
1.26 - Fixed Rhino's Rush
1.25 - Fixed references to the clerical Visage of the Deity Spells
1.23 - Fixed Blood Sirocco, Enveloping Coccoon, Improvisation, Pavillion of Grandeur, Plague of Rats, Mass Sanctuary.
1.22 - Fixed errors in Aura of Terror, Ethereal Mount, Field of Icy Razors, Phantom Foe, Spectral Touch, Stony Grasp, Earthen Grasp, Mass Death Ward. Fix various spelling and grammatical errors.
1.21 - Fixed Combust, Fire Shuriken, Gr. Stone Shape and Wrack. Edited Axiomatic Storm, Bogun, Gr. Blink, Body Harmonic, Bonefiddle, Cacophonic Shield, Ghost Trap, Stick, Updraft. Added Area to Amplify, Cacophonic Burst. Added Formulae to Analyze Portal, Aura of Terror, Ball Lightning, Belker Claws, Checkmate's Light, Climb Wall.
1.20 - Fixed Divine Sacrifice
1.1 - Added material component/focus gp costs. Changed description of Firebrand, Submerge Ship, True Creation, Scorch, Acid Sheath, Cacophonic Burst, Dimension Door, Greater, Viscid Glob, Vitriolic Sphere,
1.01 - Fixed text for Dragon Breath, changed reference abbreviation.
1.0 - Initial version
Absorb Weapon
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (o)"
0
0
true
Harmlessly absorbs a light weapon you are touching (incl. a poisoned weapon) into your arm without penalty so long as it is not in another creatures possession. Detect Magic will reveal an aura. Touch spot as a Move Act to draw weapon. When duration ends, weapon appears in your hand. If you Att with weapon on rd you draw it, you may attempt a Bluff check to feint as a Free Act and you gain a +4 bonus on the Bluff. An Intelligent weapon gets a save against the spell, but other weapons do not.
Absorption
Abjuration
1a
Personal
= CasterLevel *10 &" min (disch)"
Verbal
Somatic
0
0
0
None
0
6
false
Absorbs 1d4+6 spell levels (rolled by DM) of incoming spell energy; may use absorbed spells to cast your own spells (without using a memorized spell slot). See text for rules on partial absorption if not enough levels remain.
Abyssal Army
Conjuration
Summoning
Chaotic
Evil
10 min.
Medium
= CasterLevel *10 &" min [d]"
Verbal
Somatic
0
0
0
None
0
7
false
Summons many demons over time. First 2d4 dretches (MM 42) appear. 10 min later 1d4 babau (MM 40) appear. 10 min later 1 vrock (MM 48) appears. Each creature has max HP. They always obey you and never attack you even if controlled by another. You do not need to concentrate to maintain control.
Accelerated Movement
Transmutation
1sw.
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
7
false
You can move at your normal speed when using Balance, Climb, or Move Silently without taking any penalty on your check. This spell does not affect the penalty for using those skills while running or charging.
Acid Breath
Conjuration
Creation
Acid
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
7
true
="Your breath deals "& Min(10, CasterLevel ) &"d6 (acid) damage."
Acid Sheath
Conjuration
Creation
Acid
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
Material
Focus
50
0
0
None
0
7
false
="You enclose yourself in acid that does not harm you; those striking you take "& Min(30,2* CasterLevel ) &" (acid) dmg. Reach weapons bypass this dmg. If you grapple, other creatures involved take that dmg every rd. Any acid spells you cast deal +1 point per die."
Acid Storm
Evocation
Acid
1a
Medium
Inst.
Verbal
Somatic
Material
10
0
0
="Ref " & SaveDC & " half"
0
7
true
="Cylinder (20' radius, 20' high) of acid rain deals "& Min(15, CasterLevel ) &"d6 (acid) dmg to all creatures in area."
Aid, Mass
Enchantment
Compulsion
1a
Touch
= CasterLevel & " min"
0
0
0
None
0
8
true
="Functions like Aid (PHB 196) but affects multiple creatures (no 2 >30' apart), granting 1d8+"& Min(15, CasterLevel ) &" temp HP."
Aiming at the Target
Abjuration
1sw.
Personal
See Text
Somatic
0
0
0
None
0
8
false
Gives +10 (circumstance) for Concentrate checks to maintain concent. on an already cast spell. This spell can be cast while concentrating on another spell, and the effect lasts as long as you maintain concent. on the other spell.
Air Breathing
Transmutation
1a
Touch
= CasterLevel*2 &" hrs"
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
8
true
Transmuted living creatures can breathe air freely. Divide duration evenly among all creatures touched. Spell does not make targets unable to breath water.
Alarm, Greater
Abjuration
1a
Close
= CasterLevel *4 &" hrs"
Verbal
Somatic
Focus
0
100
0
None
0
8
false
="Wards an area as Alarm (PHB, p 197) but adds detection of creatures traveling through area on coterminous or coexistent planes (DMG, p 150) such as Ethereal Plane or Plane of Shadow."
Align Fang
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
Target living creature's natural weapon becomes aligned. This spell has no effect on natural weapons that are already aligned, nor will it work on a manufactured weapon. Spell is aligned the same as the alignment chosen during casting.
Align Fang, Mass
Transmutation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
="Functions as Align Fang (SCmp 9) but affects up to "& CasterLevel &" allied creatures (no 2 >30' apart)."
Align Weapon, Mass
Transmutation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
="Functions as Align Weapon (PHB 197), except that it affects up to "& CasterLevel &" weapons (no 2 >30' apart)."
Allegro
Transmutation
1 sw
Centered
= CasterLevel & " min [d]"
20' r. brst
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
9
true
Each creature within area gains a +30 (enhance) to its land speed (max double creature's land speed). Affected creatures retain these effects for the duration of the spell, even if they leave the original area.
Amanuensis
Transmutation
1a
Close
= CasterLevel *10&" min"
Verbal
Somatic
Material
XP
0
0
0
="Will " & SaveDC & " neg (o)"
0
9
true
Copy non-magical writing from one source to another at 250wpm. If the target contains both normal and magical writing, only the normal text is copied. This spell triggers (but does not copy) writing-based magic traps. Blank paper must be provided.
Amorphous Form
Transmutation
1a
Touch
= CasterLevel &" min [d]"
Somatic
Material
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
9
true
Willing corporeal creature becomes amorphous and can slip through cracks (no larger than 2 in. in dia.) quickly. While in new form, subject is immune to poison, polymorph and stunning. It cannot be flanked and is not subject to Crits. It gains a Swim speed (if not available) equal to its Land speed and can remain submerged as long as desired without breathing. Subject armor (incl. nat.) becomes worthless, but mods for size, DEX, and deflection still apply to AC, as do bonuses for force effects. Subject cannot cast spells with verbal, somatic, material or focus components and loses all supernatural abilities.
Amplify
Transmutation
Sonic
1a
Long
= CasterLevel &" min"
20' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
10
true
Decrease listen DCs by 20 for sounds within area. Creatures within area do not notice amplification. Spell can be centered on creature, and thus moves with target. Unwilling creature can attempt save and apply SR. Amplify counters and dispels (and is countered and dispelled by) Silence.
Analyze Portal
Divination
1 min.
60 feet
="[c] "& CasterLevel &" rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
10
false
="You can tell if an area contains a magic portal, and information about it. See text for details. For each property, make CL check (1d20+"& CasterLevel &") vs DC 17. If fail, try again next rd as long as spell lasts."
Anarchic Storm
Conjuration
Creation
Water
Chaotic
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
50
0
0
None
0
11
false
Driving rain reduces visibility and hearing, damages lawful creatures over time. Material: flask of anarchic water.
Anarchic Water
Transmutation
Chaotic
1 min.
Touch
Inst.
Flask of water
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (obj)"
0
11
true
Turns a flask of water into anarchic water (PHB 75). Material: 5 pounds of powdered iron and silver.
Angelskin
Abjuration
Good
1a
Touch
= CasterLevel & " rd"
Lawful good creature touched
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
11
true
Lawful good creature gets DR 10/silver and evil
Anger of the Noonday Sun
Evocation
Light
1a
10ft
Inst.
10' r. burst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg (txt)"
0
11
true
="Burst centered on caster. Any creature (with sight) you see is blinded for " & CasterLevel & " min. Undead, Fungi, Molds, Slimes and Oozes take " & Min(10, CasterLevel /2) & "d6, Ref for half. If Undead and harmed by light, they are destroyed if they fail save."
Animate Breath
Transmutation
1a
Personal
= CasterLevel & " rd"
Your Breath Weapon
Somatic
0
0
0
See Text
0
11
false
Must have a breath weapon. Imbue the energy of your breath weapon with a semblance of life. Uses stats of Huge Fire Elemental (MM 99). See Text.
Animate Fire
Transmutation
Fire
1 rd.
Touch
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
12
false
Up to 5 ft. cube of fire attacks designated target. target. Attacks as animated object, p. 13 of the Monster Manual, with fire elemental slam attack [Save DC 12, MM 98]. Fire has hardness 0.
Animate Snow
Transmutation
Cold
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
12
false
Cause snow in area to become 1d3+2 Large, 1d3 Huge, or 1 Gargantuan animated objects (MM 14). Directed by your vocal commands.
Animate Water
Transmutation
Water
1 rd.
Close
= CasterLevel & " rd (c)"
Verbal
Somatic
Material
0
0
0
None
0
13
false
Up to 4 ft. cube of water attacks designated target. Attacks as Small water elemental (MM 100), has double hit points. Water has hardness 0.
Animate Wood
Transmutation
Wood
1 rd.
Touch
= "[c] up to " & CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
13
false
Small or smaller wooden object attacks designated target. Attacks as small wooden animated object (MM 13). Object has hardness 5.
Anticipate Teleportation
Abjuration
1 rd.
Touch (willing)
24 hours
= CasterLevel * 5 & " ft. rad. eman."
Verbal
Somatic
Focus
0
500
0
None
0
13
false
Makes target aware of incoming teleports in area, delays teleports for 1 round; teleporting creature does not perceive delay.
Anticipate Teleportation, Greater
Abjuration
1 rd.
Touch (willing)
24 hours
= CasterLevel * 5 & " ft. rad. eman."
Verbal
Somatic
Focus
0
1000
0
None
0
13
false
Makes target aware of incoming teleports in area; identifies types and quantity of incoming creatures; delays teleports for 3 rd.; teleporting creatures do not perceive delay.
Anticold Sphere
Abjuration
Cold
1a
10 ft
= CasterLevel *10 & " min [d]"
10-ft rad centered on you
Verbal
Somatic
0
0
0
None
0
13
true
All creatures in area gain spell immunity to cold damage. see text.
Antidragon Aura
Abjuration
1a
Close
= CasterLevel &" min"
Verbal
Somatic
Material
Focus
DivineFocus
25
0
0
="Will " & SaveDC & " neg (h)"
0
14
true
="Allies gain +"& Min(5,(Int(( CasterLevel +1)/4))) &" bonus to AC and saves against dragons."
Antimagic Ray
Abjuration
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
100
0
0
="Will " & SaveDC & " neg (o)"
0
13
true
Target loses all magical powers.
Anyspell
Transmutation
15 min.
Personal
Inst.
Verbal
Somatic
DivineFocus
XP
MaterialOrDivineFocus
0
0
0
See Text
0
14
false
Allows you to read and prepare any arcane spell up to 2nd level. See text
Anyspell, Greater
Transmutation
15 min.
Personal
Inst.
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
15
false
Functions like Anyspell (SCmp 14) but any spells up to 5th and takes up a 6th lvl slot.
Appraising Touch
Divination
Fear
Mind
1a
Personal
= CasterLevel & " hr"
You
Verbal
Somatic
0
0
0
None
0
15
false
Gain +10 (insight) on Appraise checks to determine value of items you touch. Using Appraise in this fashion takes 2 min instead of std 1 min. Even if you fail, you do not mistake worth by mo more than 50%.
Arc of Lightning
Conjuration
Creation
Electricity
1a
Close
Inst.
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
15
false
="Bolt of electricity between 2 targets for "& Min(15, CasterLevel ) &"d6 damage."
Armor of Darkness
Abjuration
Darkness
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
15
true
A shroud grants +"& Min(8, 4+Max(0, Int(( CasterLevel -7) /3))) &" (deflect) to AC. Gain Darkvision 60ft and +2 on Saves versus holy, good, and light spells or effects. Undead subjects also gain +4 Turn Resistance.
Arrow Mind
Divination
1im.
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
15
false
You focus yourself on using your bow. While you are wielding a longbow, shortbow, greatbow (or a composite version of any of the above) you threaten all squares within your normal melee reach with your bow. allowing you to make AoO with arrows shot from the bow. In addition, you do not provoke AoO when you shoot a bow.
Arrow of Bone
Necromancy
Death
10 min.
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
50
0
0
="Fort " & SaveDC & " part"
0
16
true
="Single missile or thrown weapon; +4 (enhance) to Att/Dmg rolls; Save or be slain; 3d6+" & Min(15, CasterLevel ) & " dmg on successful save."
Arrow Storm
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
16
false
You can cast this spell only at the beginning of your turn, before you take any other actions. You can then use a Full Rd Act to make one ranged Att with a bow (with which you are proficient) against every foe within a distance equal to the weapon's range increment. You can Att a max num of creatures equal to your character level. If you choose not to take the Full-Rd Act, the spell has no effect.
Aspect of the Earth Hunter
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
DivineFocus
0
0
0
None
0
16
false
You assume the physical appearance and many of the qualities of a bulette (MM 30). See text.
Aspect of the Wolf
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
16
false
You assume the physical and many of the qualities and abilities of a wolf (MM 283). See text.
Assay Spell Resistance
Divination
1sw.
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
17
false
Gives +10 bonus on CL checks vs. SR of single creature.
Astral Hospice
Conjuration
Teleport
1a
Close
= CasterLevel & " day(s)"
Verbal
Somatic
Material
250
0
0
None
0
17
false
Opens a portal from the Astral Plane to a demi-plane. Natural healing can occur here, only creatures chosen by caster may enter. Effect ends when caster leaves.
Attune Form
Transmutation
1a
Touch
24 hours
1 creatures per 3 caster lvls
Verbal
Somatic
DivineFocus
0
0
0
None
0
17
false
Attune touched creatures to the plane you are currently on, negating harmful effects.
Augment Familiar
Transmutation
1a
Close
= "[c] up to " & CasterLevel & " rd"
Your familiar
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
17
true
Grants your familiar +4 to STR, DEX, and CON. Dmg Reduction 5/magic, and +2 to saves.
Aura Against Flame
Abjuration
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
18
false
Ignores 12 damage from Fire; can snuff out fire sources.
Aura of Evasion
Abjuration
1a
Centered
= CasterLevel & " min"
10' r. em.
Verbal
Somatic
Material
Focus
DivineFocus
500
0
0
None
0
18
false
All within area gain Evasion (PHB 41) against breath weapons.
Aura of Glory
Transmutation
1sw.
10 ft radius
Inst.
Verbal
DivineFocus
0
0
0
None
0
18
false
Removes and fear effects from all allies within range
Aura of Terror
Necromancy
Fear
Mind
1a
Centered
= CasterLevel & " min"
30' r. em
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
18
true
="You gain Frightful Presence (like a dragon) that inspires fear in all creatures within area that have fewer then "& CasterLevel &" HD. Such creatures must save or become Shaken (PHB 312). Success renders creature immune to Presence for 24 hrs. If you already have Frightful Presence, radius increases by +10', Save DC increases by 2, and creatures are Panicked (PHB 311) if save fails, else Shaken."
Aura of Vitality
Transmutation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
18
true
=Int( CasterLevel /3) &" targets gain a +4 (enhance) to STR, DEX, and CON scores."
Avascular Mass
Necromancy
Death
Evil
1a
Close
See Text
Ray
Verbal
Somatic
0
0
0
See Text
0
19
true
="Living creature struck by ray (RTA) loses half its HP (round down) and Stunned (PHB 313) for 1 rd if Fort "& SaveDC &" failed. Other creatures in 20' r. must make Ref "& SaveDC &" or become Entangled (-2 att, -4 DEX, cannot move, Concentrate 30 to cast). STR 25 or Escape 30 to break free (full round act). Mass blocks sight, 5' grants cover, 20' grants total cover. Once there are less than two people caught, spell ends."
Avasculate
Necromancy
Death
Evil
1a
Close
Inst.
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
19
true
Living creature struck by ray (RTA) is reduced to half HP (round down) and must save or be Stunned (PHB 313) for 1 rd.
Avoid Planar Effects
Transmutation
1a
20 feet
= CasterLevel &" min"
Verbal
0
0
0
None
0
19
true
="Attune "& CasterLevel &" creatures to the plane you are currently on, negating harmful effects."
Awaken Construct
Transmutation
8 hr.
Touch
Inst.
Verbal
Somatic
Material
XP
0
0
5000
="Will " & SaveDC & " neg (h)"
0
21
true
See text
Awaken Sin
Enchantment
Fear
Mind
Good
1a
Touch
Inst.
1 evil creatures with INT 3+
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
21
true
="Subject takes "& Min(10, CasterLevel) &"d6 nonlethal dmg and is Stunned (PHB 313) for 1 rd. If this knocks target unconscious, then 1d6 Wis dmg."
Awaken Undead
Necromancy
Evil
1a
Close
Inst.
= 25+(Int( CasterLevel /2) * 5) &"' r."
Verbal
Somatic
Material
XP
0
0
250
None
0
21
true
Grants intelligence to mindless undead. Gain INT 4+1d6 (lim. by original type). Undead gain armor/weapon profs of Warriors. Also gain Ex abilities they had in life. Targets gain +2 (profane) to Will saves vs Control Undead as well as +2 Turn Resist.
Awaken, Mass
Transmutation
24 hrs
Medium
Inst.
Verbal
Somatic
Focus
XP
0
0
250
See Text
0
21
true
="Awaken up to "& Int( CasterLevel /3) &" animals or trees (no 2 >30' apart). XP Cost: 250/awakened creature."
Axiomatic Storm
Conjuration
Creation
Water
Lawful
1a
Centered
= CasterLevel & " rd [d]"
20' rad, 20 ft high
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
22
false
Driving rain reduces visibility and hearing, damages chaotic creatures over time. -4 on Listen, Spot, and Search checks as well as Ranged att. Damages chaotic creatures for 2d6 per rd (chaotic outsiders take 4d6). Every rd, randomly selected chaotic outsider gets 5d6 acid dmg.Material: flask of axiomatic water.
Axiomatic Water
Transmutation
Lawful
1 min.
Touch
Inst.
Flask of water
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (obj)"
0
22
false
Damages Lawful outsiders. See text.
Babau Slime
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
22
true
Creatures and weapons that touch the target must save versus 1d8 acid (hardness does not apply). Creatures and magic weapons get Ref save.
Backbiter
Necromancy
1a
Close
= CasterLevel & " rd (dis)"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (text)"
0
23
true
Cast on wooden hafted 2 handed weapon or reach weapon; on next attack weapon attacks wielder. Magic weapons get a will save.
Backlash
Transmutation
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
23
true
Target creature cursed if it uses spells against another creature.
Balancing Lorecall
Divination
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
23
false
You gain a +4 (insight) on Balance checks. If you have sufficient ranks in Balance, you can balance on an otherwise impossible surface with a DC 20 check. See text for details.
Baleful Transposition
Conjuration
Teleport
1a
Medium
Inst.
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
23
true
Two creatures (up to large), of which you may be one, swap positions, not provoking AoOs..
Ball Lightning
Evocation
Electricity
1a
Medium
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
23
true
Ball of lightning moves 30 ft in ANY direction . Deals "& Min(15, CasterLevel ) &"d6 Electricity dmg unless saved. Ball moves as long as you actively direct it (Move Act) otherwise it remains at rest, dmging any creature in the space. Ball winks out once range is exceeded.
Balor Nimbus
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
24
false
You burst into flames, dealing no damage to you or your equipment. Creatures in a grapple with you take 6d6 damage per round.
Bands of Steel
Conjuration
Creation
Wood
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part"
0
24
false
Metallic bands encircle medium or smaller creature; Ref save or be immobilized; entangled on successful save. Full round action to escape, Str or Escape Artist check. (DC18, 13 for entangled)
Barghest's Feast
Necromancy
Evil
1 rd.
Touch
Inst.
Corpse touched
Verbal
Somatic
Material
5000
0
0
="Will " & SaveDC & " neg (o)"
0
24
true
Utterly destroy the corpse touched. Wish, Miracle and True Resurrection might not restore the victim to life. Material: A diamond worth 5000GP
Battering Ram
Evocation
Force
1a
Close
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
24
true
Create a ram-like force that can strike with considerable power.
Battle Hymn
Enchantment
Charm
Mind-affecting
1a
30 feet
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
25
true
All allies (not caster) within 30 ft can reroll one Will save that they have just made each rd for duration. Reroll must be made before DM declared results of previous roll, and the result of 2nd roll must be used.
Beast Claws
Transmutation
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
25
false
Your hands turn into claws (slashing weapon, 1d4 dmg, threat 19-20/x2). Does not affect spellcasting or manual dexterity.
Beastland Ferocity
Enchantment
Compulsion
Mind
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
25
true
Creature touched fights normally while Disabled (PHB 307) or Dying (PHB 308), but dies normally at -10 hit points. Between -1 to -9, gain +4 (enhance) to STR
Beget Bogun
Conjuration
Creation
1a
Touch
Inst.
Verbal
Somatic
Material
XP
0
0
25
None
0
26
false
Tiny vegetable mannequin is infused with living energy. See (SCmp 26) for stats on Bogun.
Belker Claws
Transmutation
Air
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
26
true
="MTA deals 2d12 dmg. The effect lasts for "& Min(4,Int( CasterLevel /3)) &" rds."
Benign Transposition
Conjuration
Teleport
1a
Medium
Inst.
Verbal
0
0
0
None
0
27
false
Two willing creatures (up to large), of which you may be one, swap positions, not provoking AoOs..
Bestow Curse, Greater
Transmutation
1a
Touch
Permanent
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
27
true
One of 4 effects: (1) one Ability reduced to 1 or 2 by -6 (min 1), (2) -8 on Att, Saves, checks, (3) 25% chance to act each round or (4) custom (see text).
Binding Winds
Evocation
1a
Medium
Concen.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
27
true
Flurry of air holds target in place; no sonic effects can pass; -2 to ranged.
Bite of the King
Necromancy
1a
Touch
= CasterLevel & " rd"
Verbal
0
0
0
="Fort " & SaveDC & " neg"
0
28
true
Target living creature hit by melee touch is swallowed whole, taking 2d8+12 Bludg. dmg plus 12 Acid dmg per rd. Subject can cut free using light slash/pierce weapons to deal 35 dmg to the 'stomach' (AC 21).
Bite of the Werebear
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
28
false
You take on certain qualities of a bear. See text,
Bite of the Wereboar
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
28
false
You take on certain qualities of a boar. See text.
Bite of the Wererat
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
DivineFocus
0
0
0
None
0
28
false
You take on certain qualities of a dire rat. See text.
Bite of the Weretiger
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
28
false
You take on certain qualities of a tiger. See text.
Bite of the Werewolf
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
29
false
You take on certain qualities of a wolf. See text.
Black Blade of Disaster
Conjuration
Creation
1a
Close
="[c] "& CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
29
true
Black blade deals dmg and / or disintegration. See text.
Blackfire
Necromancy
Evil
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
See Text
0
29
true
Ray, Fort save each round or take 1d4 Con damage and become nauseated; no damage and sickened on save. Each round any creature adjacent to affected creature must make Ref save or suffer effects. Fire goes out after 3 consecutive successful Fort saves.
Blacklight
Evocation
Darkness
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
30
true
Create an area of total darkness.
Blade of Pain and Fear
Evocation
1a
0 ft.
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " part"
0
30
true
="3' column of teeth allow melee touch att dealing 1d6+"& Min(10, Int( CasterLevel /2)) &" dmg. STR mod does not apply. Any creature damaged must make a save or become Frightened (PHB 309)."
Blade Storm
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
30
false
You can cast this spell only at the beginning of your turn, before you take any other actions. You can then take a Full-Rd Act to make one Att with each melee weapon you are currently wielding against every foe within reach. If you wield 2 weapons or a double weapon you can attack each foe once with each weapon or end, using the normal rules for two-weapon fighting. If you choose not to spend the Full-Rd Act, then the spell has no effect.
Blade Thirst
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
31
true
Slashing weapon glows blue, gains a +3 (enhance) bonus.
Blades of Fire
Conjuration
Creation
Fire
1sw.
Touch
1 rd
Verbal
0
0
0
None
0
31
false
Up to two wielded melee weapons deal +1d6 fire dmg.
Bladeweave
Illusion
Pattern
1sw.
Personal
= CasterLevel & " rd [d]"
Verbal
0
0
0
See Text
0
31
true
Any rd that you Att with a melee weapon, you can make a single additional touch Att with that weapon at normal Att bonus as a Free Act. This Att deals no dmg. Instead, anyone successfully touched by the weapon must make a Will save or be Dazed (PHB 308) for 1 rd. SR applies to this effect.
Blast of Flame
Conjuration
Creation
Fire
1a
60 ft. Cone
Inst.
Cone
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
31
false
="Cone deals "& Min(10, CasterLevel ) &"d6 Fire dmg."
Blast of Force
Evocation
Force
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
31
true
="Create ray as a ranged touch attack which deals "& Min(5,Int( CasterLevel /2)) &"d6 damage. Fort save or target knocked down, save is modified as for Bull Rush (PHB 154)."
Bless Weapon, Swift
Transmutation
1sw.
Touch
1 round
Weapon touched
Verbal
0
0
0
None
0
31
false
Weapon strikes true against evil foes
Blessed Aim
Divination
1a
50ft
= CasterLevel &" min"
50' sprd
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
31
false
Area centered on you; allies gain +2 (morale) on ranged attacks
Blessing of Bahamut
Abjuration
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Material
0
0
0
None
0
31
false
Gain DR 10/magic. Skin takes on Platinum sheen.
Blinding Breath
Transmutation
Light
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
32
false
As Breath Flare (SCmp 38) but targets that fail their saving throws are permanently blinded.
Blinding Spittle
Transmutation
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
32
true
Ranged touch attack blinds target until eyes washed clear. -4 to attack rolls
Blindsight
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
32
true
Target creature gains sensitivity to vibrations; senses extend to 30 ft.
Blindsight, Greater
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
32
true
As Blindsight (SCmp 32), but sense has 60 ft range.
Blink, Greater
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
32
false
As Blink (PHB 206), except you have control over the timing of your blinking. You can ready an action to blink away from any physical or magical Att. You have no chance of your own Att or spells failing to hit target due to blinking. While moving through objects you have no chance to materialize within unless you end your move inside. See text for details.
Blistering Radiance
Evocation
Light
Fire
1a
Long
= CasterLevel & " rd"
50 ft. rad. spread
Verbal
Somatic
Material
0
0
0
= SaveDC & " (text)"
0
33
true
All sighted creatures in area dazzled (no save); 2d6 fire damage each round, Fort save for half.
Blood Frenzy
Transmutation
1a
Touch
see Text
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
33
true
Similar to Barbarian Rage; +2 bonus to STR, CON; +1 Will save; -1 AC.
Blood Sirocco
Evocation
1a
60 ft
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg, See text."
0
33
true
A force of a Small Windstorm (DMG 95) blows from you. See text.
Blood to Water
Necromancy
Water
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
33
true
Transmute subjects blood to water dealing 2d6 CON dmg.
Blood Wind
Evocation
1sw.
Close
1 rnd
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
33
true
Take a full round action to use all natural weapons or unarmed strikes as if they were thrown weapons with a 20 ft range increment.
Bloodhound
Divination
1a
Personal
24 hrs [d]
Verbal
Somatic
0
0
0
None
0
34
false
If you fail a Survive check to track, you may roll again using the same DC. If the reroll fails, you must search for 30 min (outdoors) or 5 min (indoors) before trying again.
Bloodstar
Conjuration
Creation
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
30
0
="Fort " & SaveDC & " neg"
0
34
true
Bloodstar can move anywhere within range (std act to move it). Provides 20' r. illum., has Hard 10, 20 HP. Any creature you designate within 10' that takes dmg from any source must make save or take 1 CON dmg. New save is allowed each rd.
Bodak's Glare
Necromancy
Death
Evil
1a
30'
Inst.
Verbal
Somatic
DivineFocus
0
500
0
="Fort " & SaveDC & " neg"
0
34
true
You channel the gaze of the bodak. Target a creature that can see you. That creature dies immediately. It need not meet your gaze.
Body Blades
Transmutation
1a
Personal
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
35
false
You attack as if armed, deal bonus damage, and harm grapplers.
Body Harmonic
Transmutation
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Focus
0
500
0
="Will " & SaveDC & " neg"
0
35
true
Targeted creature's body vibrates dealing 1d10 dmg on an Ability (must select different ability each rd) unless save. Same ability cannot be dmged again for 5 rounds. Subject's vibration causes -20 on Move Silently checks.
Body of the Sun
Transmutation
Fire
1a
5 ft.
= CasterLevel & " rd"
5' r. em.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
35
true
Your body emanates fire; illuminates area, deals 1d4+1 fire to any within area except you.
Body of War
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
35
false
Assume the qualities and form of warforged titan (ECS 302). See text.
Bolt of Glory
Evocation
Good
1a
Close
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
None
0
35
true
="Ranged touch; ray deals positive energy damage ("& Min(7,Int( CasterLevel /2))&"d6 or "& Min(15, CasterLevel ) &"d6; see text.)"
Bolts of Bedevilment
Enchantment
Mind-affecting
1a
Medium
= CasterLevel &" rd"
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
37
true
RTA; one ray per round; Target is Dazed (PHB 307) for 1d3 rds if save failed.
Bombardment
Conjuration
Creation
1a
Long
Inst.
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " half (txt)"
0
37
true
="Rain of rocks fall from sky; deals "&MIN(10, CasterLevel )&"d8 dmg, buries opponents."
Bonefiddle
Necromancy
1a
Close
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Focus
0
30
0
="Fort " & SaveDC & " neg"
0
37
true
A ghostly fiddle attempts to saw through the opponent. Deals 3d6 Sonic dmg and -20 on Move Silently checks. Successful save negates dmg and ends spell. Spell otherwise continues for duration even if subject moves beyond LOS or LOE (both PHB 310).
Bottle of Smoke
Conjuration
Creation
10 min.
Touch
= CasterLevel &" hr"
Verbal
Somatic
Focus
0
50
0
None
0
37
false
=" Release smoke to create smoke mount. Ride(10) to mount. Mount has speed "& Min(240,( CasterLevel * 20)) &" and is impervious to all Att. Mount leaves smoke behind that grants half conceal (20%). Stored smoke good for 24 hrs. Focus: ornate corked bottle."
Brain Spider
Divination
Mind-affecting
fr
Long
= CasterLevel &" min"
Verbal
Somatic
Material
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
38
true
="As Std action, eavesdrop on thoughts of up to eight other creatures. Can scan all minds for info on one topic, gaining " & CasterLevel & " pieces of information."
Brambles
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
38
false
="Add magic spikes to wooden melee weapon, which gains +1 (enhance) to Att and +"& Min(10, CasterLevel ) &" dmg."
Branch to Branch
Transmutation
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
38
false
+10 (competence) to Climb checks in trees; swing from branch to branch.
Breath Flare
Transmutation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
38
false
Must have a breath weapon as natural or supernatural ability. In addition to normal dmg, creatures that fail saving throws are dazzled for 1 rd per caster level.
Breath of the Jungle
Transmutation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
39
false
Mist gives the DC of a saving throw a -2 decrease.
Breath Weapon Admixture
Transmutation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
39
false
Must have a breath weapon as an natural and unnatural ability. It adds another type of energy dmg. See text.
Breath Weapon Substitution
Transmutation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
39
false
Must have a breath weapon as a natural or unnatural ability. Swap the energy dmg type with another. See text.
Briar Web
Transmutation
1a
Medium
= CasterLevel &" min."
40' r. sprd
Verbal
Somatic
DivineFocus
0
0
0
None
0
39
false
Causes tress, grass, etc to wrap themselves around creature. Terrain becomes Difficult and move at half speed. 1 pt dmg per 5 ft movement.
Brilliant Aura
Transmutation
Light
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
39
true
Weapons carried by 1 creature/2 levels become brilliant energy (DMG 224).
Brilliant Blade
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
40
true
Transform single weapon or group of projectiles into a weapon of brilliant energy (DMG 224).
Bristle
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
40
false
Spikes have an attack bonus equal to caster level and deal 2d6 points of dmg. No Str mod to dmg.
Buoyant Lifting
Evocation
1a
Close
= CasterLevel & " min [d]"
Somatic
DivineFocus
0
0
0
None
0
40
false
Move towards the surface at 60 ft a round.
Burning Blood
Necromancy
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part (text)"
0
40
true
1d8 acid + 1d8 fire damage each round and may only take single move action; Fort save to negate effects for each round.
Burning Sword
Evocation
Fire
1a
Touch
= CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
41
false
Weapon is edged in flickering blue flames; does additional fire damage.
Burrow
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
41
true
Hands sprout claws as hard as stone, allowing you to burrow. See text.
Burrow, Mass
Transmutation
1a
Touch
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
None
0
41
false
As Burrow (SplComp 41) but affects 1 creature per 2 lvls.
Buzzing Bee
Conjuration
Creation
1a
Medium
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
41
false
Summons loud bee, subject -10 to concen. checks and DC10 concen. check to cast. See text.
Cacophonic Burst
Evocation
1a
Long
Inst.
20' r. brst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
41
true
="Deals " & Min(15, CasterLevel ) & "d6 sonic dmg to all creatures in area. Creatures in a Silence effect do not take dmg."
Cacophonic Shield
Evocation
Sonic
1a
Centered
= CasterLevel & " min [d]"
10' r. em
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
41
true
="Set up sonic shield that blocks sound (such as thunderstone) or SU or Spell-based sound or sonic effects (CL "& 11+ CasterLevel &" to overcome); crossing deals 1d6+"& Min(20, CasterLevel ) &" & and save or be Deafend (PHB 307) for 1 min; Any missile (incl. Siege) suffers 20% miss chance for crossing barrier in either direction. Barrier moves with you, but you cannot force a creature to cross it. Attempting to do so allows creature to pass without effect."
Call Kolyarut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
250
None
0
42
false
You request the aid of a kolyarut inevitable. See text for details.
Call Marut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
500
None
0
42
false
You request the aid of a marut inevitable. See text for details.
Call Zelekhut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
100
None
0
42
false
You request the aid of a zelekhut inevitable. See text for details.
Caltrops
Conjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
42
false
Covers one 5 ft square with caltrops
Camouflage
Transmutation
1a
Personal
=10 * CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
43
false
Changes coloring to match area; +10 (circumstance) to Hide checks.
Camouflage, Mass
Transmutation
1a
Medium
= CasterLevel * 10 & " min"
Verbal
Somatic
0
0
0
None
0
43
false
Grant any number of creatures (no 2 >60' apart) a +10 (circumstance) to Hide. See text for movement limits.
Capricious Zephyr
Evocation
Air
1a
Medium
= CasterLevel & " rd"
0
0
0
See Text
0
43
true
A ball of swirling dust pushed enemies across the battlefield. See text
Cast In Stone
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
See Text
0
43
true
You gain petrifying gaze attack; you may free victim with command word.
Castigate
Evocation
Sonic
1a
10ft.
Inst.
10' r. em.
Verbal
0
0
0
="Fort " & SaveDC & " half"
0
44
true
="Target creatures that hear. Foes of same align save or deaf for 1d4 rd. Those within 1 step suffer "& Min(10, CasterLevel ) &"pts dmg, while those >1 step suffer the same number of d4."
Celebration
Enchantment
Sonic
Mind-affecting
1a
Close
= CasterLevel & " rd"
15' r. brst
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
44
true
Creatures in area that fail save suffer -2 penalty to Dex, Int and Wis. If you continue song as Std Act for 2nd rd, each affected creature must save again (remember penalty) or become Nauseated (PHB 310). Success prevents Nausea and creature is now immune to spell. If you continue song as Std Act on 3rd rd, affected creatures must save or pass out, becoming Unconscious (PHB 314) and Helpless (PHB 309).
Chain Missile
Evocation
Force
1a
Long
Inst.
Verbal
Somatic
0
0
0
None
0
44
true
One creature + 1 more per 2 caster levels hit by magic missiles. See text.
Chain of Eyes
Divination
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
45
true
You can use touched creatures vision instead of your own. Anytime the target contact another, you can xfer to that creature. Free Action to switch between your vision and others.
Charge of the Triceratops
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
45
true
Creates horns that deal gore attack. See text.
Cheat
Transmutation
Evil
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
46
false
Caster rerolls once when determining the success of a game of chance. This spell affects only non-magical game, such as cards or dice. Character can demand a reroll and take the better roll. Anyone observing the game gets save to realize something fishy is going on.
Checkmate's Light
Necromancy
Lawful
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
46
false
="Imbue touched weapon with +"& Min(5, Int( CasterLevel /3)) &". Treated as Lawful-aligned and grants +1 vs Fear saves for 20 ft radius."
Chill of the Grave
Necromancy
1a
Close
Inst.
Ray
Verbal
Somatic
0
0
0
None
0
46
true
="RTA delivers "& IIF( CasterLevel >3, IIF( CasterLevel >6, IIF( CasterLevel >9,"4","3"),"2"),"1") &"d10 Cold dmg."
Circle Dance
Divination
1 min.
Personal
Inst.
Verbal
Somatic
0
0
0
None
0
46
false
You divine the relative direction and condition of another creature of which you have firsthand knowledge. Creature must be on same plane and alive.
Clarity of Mind
Abjuration
1a
Touch
= CasterLevel &" hours [d]"
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
46
true
Grants +4 to saves vs. charm, compulsions, and glamer spells.
Claws of Darkness
Illusion
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
47
true
Hands become shadowy claws with +5 ft reach dealing d8 dmg.
Claws of the Bear
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
47
false
Your hands become weapons that do d8 dmg; you're considered armed.
Clear Mind
Abjuration
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
47
false
+4 sacred bonus vs. mind-affecting spells and effects.
Climb Walls
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
47
true
="+"& IIF( CasterLevel >5,IIF( CasterLevel>8,"30","20"),"10") &" (enhance) to Climb checks. Unlike Spider Climb, does not allow climb on ceilings and does not give target a Climb speed."
Cloak of Bravery
Abjuration
Mind-affecting
1a
60 ft.
=10* CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
47
true
="You and your allies gain a +"&MIN(10, CasterLevel )&" bonus on saves vs. fear."
Cloak of Bravery, Greater
Abjuration
Mind-affecting
1a
1 mile, see text
= CasterLevel & " hr"
0
0
0
="Will " & SaveDC & " neg"
0
48
true
Like Cloak of Bravery (Splcomp 47) but all allies within radius are immune to fear and get +2 morale bonus on attack rolls.
Cloak of Dark Power
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
48
true
Protected from the sun....+4 resistance bonus on saves vs. light or dark spells and effects.
Cloak of the Sea
Transmutation
1a
Touch
= CasterLevel & " hrs [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
48
true
Subject's form appears composed of water; special bonuses underwater. See text.
Cloak Pool
Illusion
Glamer
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (oh)"
0
48
false
Hides a color pool on the Astral Plane (DMG 154). Magic still reveals the existence of the pool.
Close Wounds
Conjuration
Healing
1im.
Close
Inst.
Verbal
0
0
0
="Will " & SaveDC & " half"
0
48
true
Cures or negates 1d4 + (1 per caster level..max +5) hp of damage, may cast on other's turns; can keep target from dieing.
Cloud of Bewilderment
Evocation
1a
Close
= CasterLevel &" rd"
10 ft cube
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
48
false
Breath out cloud of noxious air; those in cone are stunned and blinded for d6 rnds.
Cloud-Walkers
Transmutation
1a
Touch
= CasterLevel *10 & " min [d]"
1 creatures / level
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg (h)"
0
49
true
= CasterLevel &"Creatures (no 2 >30' apart) may move up/down 30ft or fly(perfect) laterally 60ft."
Cloud Wings
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
49
true
Increases subject fly speed by 30 ft.
Cloudburst
Evocation
1a
Long
=10 * CasterLevel &" min [d]"
100 ft radius
Verbal
Somatic
0
0
0
None
0
49
false
You cause clouds to gather and a heavy rain to fall.
Clutch of Orcus
Necromancy
Evil
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
49
true
Target humanoid is paralyzed and suffers 1d3 dmg/rd. Victim gets new save each rd.
Cocoon
Conjuration
Creation
1a
Close
Inst.
Verbal
Somatic
Material
XP
0
0
250
="Fort " & SaveDC & " neg"
0
49
true
Wrap target in a cocoon, paralyzing and slowly killing him.
Cold Fire
Transmutation
Cold
1a
Close
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
50
true
Change the normal flames of a fire into cold flames dealing 1d6 cold dmg per 2 caster levels (max 5d6).
Cold Snap
Transmutation
Cold
1 min.
1 mile.
2d4 hours
Verbal
Somatic
0
0
0
None
0
50
false
Cause a powerful cold front to form. -5 degrees per caster level. Cold descriptor spells deal extra 1 point dmg in the area.
Combust
Evocation
Fire
1a
Touch
Inst. (text)
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part"
0
50
true
="You cause a creature ("&MIN(10, CasterLevel )&"d8 dmg) or object (1d6 dmg/rnd) to burst into flame."
Cometfall
Conjuration
Creation
1a
Medium
Inst.
5 ft radius
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
50
false
="Comet appears "& CasterLevel * 5 &"ft above ground (or at ceiling if lower). Deals 1d6 dmg per caster level (max 15d6) to those in area plus trip (+11 bonus) vs those who did not save. Area filled with dense rubble (DMG p. 90)."
Cone of Dimness
Illusion
1a
60 ft
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
50
true
WILL save or believe darkness has engulfed them, rendering them blinded.
Consumptive Field
Necromancy
Death
Evil
1a
30 ft
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
51
true
Area centered on you. All creatures in area with fewer than 0 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl).
Consumptive Field, Greater
Necromancy
Death
Evil
1a
Personal
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
51
true
Area centered on you. All creatures in area with fewer than 9 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl).
Contagion, Mass
Necromancy
Evil
1a
Touch
Inst.
20 ft radius spread
0
0
0
="Ref " & SaveDC & " neg"
0
51
true
Functions like Contagion (PH 213) but all creatures in area are infected.
Contagious Fog
Conjuration
Creation
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
DivineFocus
0
0
0
="(text) " & SaveDC
0
52
true
30' radius cloud of fog inflicts disease.
Contagious Touch
Necromancy
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
52
true
You transmit chosen disease (see text) via touch attack. Victim must make Fort save. You may only infect 1 creature per rd.
Contingent Energy Resistance
Abjuration
1 min.
Personal
= CasterLevel &" hours [d]"
Verbal
Somatic
Material
0
0
0
None
0
52
false
Energy damage triggers a Resist Energy spell.
Conviction
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Creature touched
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
52
true
Subject gains +2 or higher save bonus
Conviction, Mass
Abjuration
1a
Medium
= CasterLevel*10 & " min"
Allies in a 20 ft. radius
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
52
true
Allies gain +2 or higher save bonus
Corona of Cold
Evocation
Cold
1a
10 ft
= CasterLevel & " rd [d]"
10 ft radius centered on you
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
52
true
Surrounded by protective aura of cold. Grants resistance to fire +10 and deals 1d12 cold dmg. Affected creatures get -2 to STR and DEX.
Corporeal Instability
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
53
true
Transforms a living creature touched into a spongy, amorphous mass.
Corpse Candle
Conjuration
Creation
1a
Close
= CasterLevel &" min [d](txt)"
Somatic
Material
0
0
0
None
0
53
false
Floating candlelight (5' radius) illuminates hidden, ethereal, and invisible.
Corrosive Grasp
Conjuration
Creation
Acid
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
53
true
="Melee touch; deal 1d8 points [acid] dmg; may touch "& CasterLevel &" targets."
Countermoon
Abjuration
1a
Close
12 hours
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
53
true
Forces lycanthrope back to its natural form.
Crabwalk
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
53
false
Gain +4 bonus on its attack roll and no penalty to AC. Replaces normal +2 to attack and -2 penalty to AC that comes with a charge.
Crawling Darkness
Conjuration
Creation
fr
Personal
= CasterLevel &" min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
55
false
Dark, writhing tentacles cover you; 50% concealment (feather fall, water walk)
Creaking Cacophony
Illusion
Sonic
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
55
true
All within spell's area take -4 on Listen checks. Spellcasters must make Concentration check.
Create Magic Tattoo
Conjuration
Creation
10 min.
Touch
1 day
Verbal
Somatic
Material
Focus
100
0
0
None
0
55
true
This spell creates a single magic tattoo - See text.
Creeping Cold
Transmutation
Cold
1a
Close
3 rd
Verbal
Somatic
Focus
0
25
0
="Fort " & SaveDC & " half"
0
58
true
Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water.
Creeping Cold, Greater
Transmutation
Cold
1a
Close
see text
Verbal
Somatic
Focus
0
25
0
="Fort " & SaveDC & " half"
0
56
true
Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6, 4d6, etc) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water.
Critical Strike
Divination
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
56
false
Whenever you make a melee Att against a flanked foe (or one denied their DEX bonus) you deal an extra 1d6, your weapons threat range is doubled (as if under Keen Edge) and you gain a +4 (insight) on rolls made to confirm crits. The increased threat range does not stack with any other effect that increases threat range. Creatures immune to sneak Att are immune to the extra dmg dealt by your Att.
Crown of Glory
Evocation
Mind
1a
20 feet
= CasterLevel &" min"
Verbal
Somatic
Material
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
56
true
Gain an aura of celestial authority; +4 Cha and enthralls subjects.
Crumble
Transmutation
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part (o)"
0
56
true
="Bring forces of erosion to bear on man-made object; "&MIN(15, CasterLevel )&"d6 damage."
Curse of Ill Fortune
Transmutation
1a
Medium
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
56
true
Temporary curse; -3 to hit, saves, ability and skill checks.
Curse of Ill Fortune, Mass
Necromancy
1a
Medium
= CasterLevel & " min"
20 ft radius
0
0
0
="Will " & SaveDC & " neg"
0
56
true
Same as Curse of Ill Fortune (SplComp 56) but affects multiple targets.
Curse of Impending Blades
Necromancy
1a
Medium
= CasterLevel & " min"
One creature
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
56
true
Subject takes -2 penalty to AC
Curse of Impending Blades, Legion's
Necromancy
1a
Medium
= CasterLevel & " min"
Enemies in a 20 ft. burst
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
57
true
Subjects take -2 penalty to AC
Curse of Lycanthropy
Necromancy
1a
Touch
Inst.
Verbal
Somatic
Material
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
57
true
Causes temporary lycanthropy (your choice) in target living creature.
Cursed Blade
Necromancy
1sw.
Touch
= CasterLevel & " min"
Verbal
0
0
0
None
0
57
true
Damage received isn't hp but can only be removed by Remove Curse spell.
Cutting Hand
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
57
false
Your hand has a +2 (enhancement) to hit, damage (but not melee touch) dealing 1d6 pts of dmg.
Cyclonic Blast
Evocation
Air
1a
120 ft
Inst.
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " half"
0
57
true
Torrent of wind deals 1d6 pts of dmg per caster level (max 15d6)...See text.
Daggerspell Stance
Abjuration
1sw.
Personal
= CasterLevel & " rd [d]"
Verbal
Focus
0
0
0
None
0
57
false
="This spell will not function unless you are wielding two daggers, but the spell does not end if you drop, throw, or otherwise lose one or both of your daggers. While in effect, if you make a Full Att while holding daggers you gain +2 (insight) on Att and Dmg rolls. While wielding two daggers and fighting defensively, you gain SR "& 5+ CasterLevel &". While taking a Total Defense act, you gain both SR as above and DR 5/magic."
Dance of the Unicorn
Abjuration
1a
5 ft / level
= CasterLevel &" min [d]"
= CasterLevel *5 &"' r."
Verbal
Somatic
0
0
0
None
0
58
false
Wash area clean of all contaminants and poisons. Either negating or granting +4 bonus to save vs. effect.
Dark Way
Illusion
Shadow
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
58
true
="Create an unbreakable bridge of force up to "& CasterLevel *20&" ft. long."
Darkbolt
Evocation
Darkness
1a
Medium
Inst. See text
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
58
true
Hurl 1 bolt per 2 caster levels (max 7 bolts) dealing 2d8 dmg. Can hurl them all at once or spread them out.
Darkfire
Evocation
Fire
1a
0 feet
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
59
true
="Dark flames appear in your hand; melee or ranged touch, d4+"&MIN(10,INT( CasterLevel /2))&" [fire] dmg."
Darkvision, Mass
Transmutation
1a
10 feet
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
59
true
All within 10' gain the ability to see 60' (b&w) even in total darkness.
Dawn
Abjuration
1sw.
15 ft
Inst.
Verbal
0
0
0
="Fort " & SaveDC & " neg (h)"
0
59
true
All sleeping creatures in affected area awaken.
Dead End
Illusion
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
See Text
0
59
true
Disguise the spoor left by the subjects, concealing their tracks, scent, and other signs of their passage.
Deadfall
Conjuration
1a
Long
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
59
false
Create a tangled mass of huge branches that implode dealing 1d6 per caster level (max 20d6).
Deafening Clang
Transmutation
Sonic
1sw.
Touch
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
59
false
Weapon touched causes loud clang; acts like a thunderstone when striking.
Death Armor
Necromancy
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
50
0
None
0
60
false
="Crackling black armor injures those that contact it; d4+"&MIN(5,INT( CasterLevel /2))&" damage."
Death Dragon
Necromancy
Fear
Mind-affecting
Evil
fr
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
60
false
="Negative energy shrouds you; +4 nat. armor, +4 (deflect) to AC, "&MIN(20, CasterLevel )&" hp."
Death Pact
Necromancy
Evil
10 min.
Touch
discharge
Verbal
Somatic
Material
DivineFocus
XP
1000
0
0
None
0
60
false
Target enters binding agreement with your deity to be brought back to life.
Death Throes
Necromancy
Force
1a
Personal
= CasterLevel & " hr or until killed"
Verbal
Somatic
0
0
0
None
0
60
false
= "If you die, you explode in a burst of energy. This utterly destroys your body and deals " & CasterLevel & "d8 force damage to all in a 30' radius."
Death Ward, Mass
Necromancy
1a
Close
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
61
true
="Up to "& CasterLevel &" Living creatures (no 2 >30' apart) touched is warded vs. all death spells / magical death effects."
Decomposition
Necromancy
1a
50ft
= CasterLevel &" rd"
50' r. em.
Verbal
Somatic
DivineFocus
500
0
0
None
0
61
true
Enemy wounds (non-subdual dmg) in area fester for +1 dmg / rd for duration of spell (limit +1 dmg regardless of # of wounds). Heal 15 or healing spell to stop festering. Further dmg starts festering again.
Decoy Image
Illusion
1a
Long
8 hours [d]
Verbal
Somatic
0
0
0
Will disbelief
0
61
false
Project a duplicate image of yourself and your companions
Deep Breath
Conjuration
Air
1a
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
61
true
Lungs fill with air and replenish themselves
Deeper Darkvision
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
63
true
Subject gains the ability to see 60' (black and white) even in total and magical darkness.
Defenestrating Sphere
Evocation
Air
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Focus
0
100
0
="Fort " & SaveDC & " part (text)"
0
63
true
Ranged touch attack, sphere travels up to 30 ft. / rd; creatures struck take 3d6 damage, Fort save or knocked prone, if prone 2nd Fort save or be swept 1d8x10 ft. up in the air, dropping 1d6 squares from original position
Dehydrate
Necromancy
1a
Medium
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
63
true
="Deals 1d6+"&MIN(5,(INT(( CasterLevel )/3)))&" CON damage, 1d8+"&MIN(5,(INT(( CasterLevel )/3)))&" CON damage to oozes, plants, and aquatic creatures."
Deific Vengeance
Conjuration
Summoning
1a
Close
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " half"
0
62
true
="Target creature suffers blow dealing "& Min(5,Int( CasterLevel /2)) &"d6 dmg, "& Min(10, CasterLevel )&"d6 vs. undead."
Delay Death
Necromancy
1im.
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Subject is unable to die from hit point dmg.
Delay Disease
Conjuration
1a
Touch
24 hours
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Any nonmagical disease is halted for the duration of the spell.
Delusions of Grandeur
Illusion
Mind-affecting
1a
Medium
= CasterLevel*10 & " min"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Fools the subject into believing itself more competent and safe than it really is.
Demon Dirge
Transmutation
1a
Close
Inst or 1d6 rd
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
63
true
Deals 3d6 to all chaotic and evil creatures in range. Tanar'ri are stunned for 1d4 rounds and take damage each round. A Fort save reduces the duration to 1 round and negates the stunning. Tanar'ri SR does not apply.
Demonhide
Abjuration
Evil
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
63
true
Gain DR 5/cold iron or good.
Desiccating Bubble
Necromancy
1a
Medium
= CasterLevel & " rd"
Somatic
Material
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
63
true
Supernatural dry air rolls in whichever direction you point and engulfs those it strikes. See text
Detect Favored Enemy
Divination
1a
60 ft.
= "[c] "& CasterLevel *10 & " min [d]"
Qtr Circle
Verbal
Somatic
DivineFocus
0
0
0
None
0
64
false
Works as other detects, but identified Favored Enemies. First rd detects presence, 2nd rd detects type, 3rd rd identified HD and location.
Devil Blight
Transmutation
1a
Close
Inst or 1d6 rd
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
64
true
Deals 2d6 (no save) to all lawful and evil creatures in range. Baatezu are confused for 1d6 rounds and take damage each round. A Will save reduces the duration to 1 round and negates the confusion Baatezu SR does not apply.
Diamondsteel
Transmutation
10 min.
Touch
= CasterLevel &" hours"
Verbal
Somatic
Material
50
0
0
="Will " & SaveDC & " neg"
0
64
true
Lght/Med armor: +1 AC, +2 hardness; Hvy armor: +2 AC, +3 hardness.
Dimension Door, Greater
Conjuration
Teleport
1a
Touch
= INT(CasterLevel/2) & " rd"
0
0
0
See Text
0
64
true
="Teleports you and up to " & Int( CasterLevel /3) & " willing or unwilling touched Medium (or smaller) creatures to any spot within " & 25 + 5 * INT(CasterLevel / 2) & " feet as a move action. Your can take no further actions."
Dinosaur Stampede
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
64
true
1d12 + (1 per caster level) (max +20)...
Dire Hunger
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
65
true
Become maddened by terrible pangs of hunger, viewing all creatures as food sources.
Dirge
Evocation
Sonic
fr
50 feet
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
65
true
All enemies within 50 ft suffer 2 temporary STR and DEX damage.
Dirge of Discord
Enchantment
Compulsion
Mind
Evil
1a
Close
="[c]+"& CasterLevel &"rd."
20' r. sprd
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
66
true
You create an unholy cacophonous dirge. Affected creatures take a -4 penalty on Att and Concentration checks, a -4 penalty on DEX and a 50% reduction in their speed (to a minimum of 5 ft).
Discern Shapechanger
Divination
1 rd.
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
25
0
0
None
0
66
false
Standard action and concentration, see the true form of creatures within 60 ft., one creature per round.
Discolor Pool
Illusion
Glamer
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " disbelief"
0
66
false
Causes a color pool on the Astral Plane to appear to be a different color.
Disguise Undead
Illusion
Glamer
1a
Touch
24 hours
Verbal
Somatic
Focus
0
0
0
None
0
66
true
Alter appearance of undead, making them taller/shorter; alter body type.
Dispel Ward
Abjuration
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
67
true
Functions like Dispel Magic (PH 223) but used only in targeted or area.
Dispelling Breath
Abjuration
1a
Personal
1 rd
Somatic
0
0
0
See Text
0
67
true
Breath weapon acts as a targeted Dispel Magic (PH 223)
Dispelling Screen
Abjuration
1a
Close
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
67
false
="Create wall up to " & CasterLevel & "10 ft. squares or sphere/hemisphere with a radius of " & CasterLevel & " ft. Spell effects passing through the wall are effected by Dispel Magic; d20+"&MIN(10, CasterLevel )&" vs. 11+spellcaster's lvl"
Dispelling Screen, Greater
Abjuration
1a
Close
= CasterLevel & " min [d]"
0
0
0
None
0
67
false
As Dispelling Screen (SplComp 67) but max caster level bonus is +20
Displacer Form
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
67
false
Assume the physical appearence and many of the qualities of a displacer beast (MM 66)
Disquietude
Abjuration
Sonic
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
68
true
Target becomes paranoid; restricts movement to avoid any contact.
Disrupt Undead, Greater
Necromancy
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
68
true
Functions like Disrupt Undead (PH 223) but 1d8 per caster level (Max 10d8)
Dissonant Chant
Abjuration
Sonic
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None, see text
0
69
true
You create a distracting and discordant chant. See text
Dissonant Chord
Evocation
Sonic
1a
Centered
Inst
10' r. brst
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
69
true
="You emit a piercing note and creatures (other than you) in the area take "& Max(5,Int( CasterLevel /2)) &"d8 sonic dmg."
Distort Speech
Transmutation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
69
true
Distorts creature's vocalizations; they can't cast spells with verbal.
Distract
Enchantment
Compulsion
1a
Medium
1 round
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
69
true
Target gets a -10 penalty to Spot or Listen checks; +5 to save if threatened or attacked.
Distract Assailant
Enchantment
Compulsion
Mind
1sw.
Close
1 rd.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
69
true
Target creature is Flat-footed until the beginning of its next turn.
Distracting Ray
Abjuration
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
69
false
="Target needs to make a Concentration check to cast; DC "&12+ CastingMod &" + Lvl of spell."
Divine Agility
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
69
false
Grants subject a +10 enhancement bonus to DEX.
Divine Insight
Divination
1a
Personal
= CasterLevel & " hr [text]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
70
false
="Once during the spell's duration, you can choose to use its effect, granting you a +"& Min(15, 5+ CasterLevel ) &" (insight) on any single Skill check. Activating the effect requires an Immediate Act. You must choose before you roll. Once used, the spell ends. You cannot have more than one of this spell active on you at the same time."
Divine Interdiction
Abjuration
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
70
true
Ranged touch attack; target loses ability to turn or rebuke undead.
Divine Protection
Enchantment
1a
Medium
= CasterLevel & " min"
Allies in a 20 ft. radius burst
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
70
true
Allies gain +1 to Ac and saves
Divine Sacrifice
Evocation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
70
false
Your first attack each round deals +5d6 damage, and you take 10 hp damage for each such attempt (whether or not the attack is successful).
Dolorous Blow
Transmutation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
70
false
Touched weapon's threat range doubled; critical hits automatically succeed.
Doomtide
Illusion
Pattern
1a
80 feet
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
70
true
Mist obscures sight beyond 5 ft.; all inside make save or are dazed.
Downdraft
Evocation
Air
1a
Long
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part"
0
72
true
Sends a column of turbulent air rushing towards the earth. Ref save or plummet 100 ft dealing 1d6 pts of dmg per 10 ft
Draconic Might
Transmutation
1a
Touch
= CasterLevel &" mind [d]"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
72
true
Gain +4 STR, CON, CHA; +4 natural armor; immunity to magic sleep effects and paralysis
Dragon Ally
Conjuration
Summoning
10 min.
Close
Inst.
Verbal
XP
0
0
250
None
0
72
false
Exchange services with 1 summoned dragons (max 18 HD).
Dragon Ally, Greater
Conjuration
Summoning
10 min.
Close
Inst.
Verbal
XP
0
0
500
None
0
72
true
Exchange services with 1 summoned dragons (max 22 HD).
Dragon Ally, Lesser
Conjuration
Summoning
10 min.
Close
Inst.
Verbal
XP
0
0
100
None
0
72
false
Exchange services with a summoned dragon (max 9 HD).
Dragon Breath
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
73
false
="Gain dragon's breath (" & MIN(10,(INT(( CasterLevel +1)/2))) & "d6 damage), usable up to " & (INT(( CasterLevel +1)/2)) & " times during the spell's duration. See text."
Dragonsight
Transmutation
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
Focus
0
0
0
None
0
73
true
="Gain low-light vision, darkvision ("& CasterLevel *10&" ft.), and blindsense ("& CasterLevel *5&" ft.)."
Dragonskin
Transmutation
1a
Personal
=10* CasterLevel &" min"
Somatic
Material
0
0
0
None
0
73
false
="You gain +"&MIN(5,(INT(( CasterLevel +1)/2)))&" enhancement to natural armor, energy resistance "&MIN(20,( CasterLevel *2))&" vs. one element."
Dread Blast
Necromancy
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half"
0
101
true
= "You fire a black ray of negative energy as a ranged touch attack, causing 4d8+" & Max(CasterLevel,20) & " points of damage and dazing the creature for one round."
Dream Casting
Illusion
1 hr.
Personal
24 hours / level
0
0
0
="Will " & SaveDC & " neg"
0
73
true
Functions like Dream (PH 225). See text
Dream Sight
Divination
fr
Text
= CasterLevel &" min [d]"
Somatic
DivineFocus
0
0
0
None
0
74
false
Your spirit leaves your body and can travel up to 100'/rd. Treat spirit as incorporeal.
Drown
Conjuration
Creation
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
74
true
Create water in the lungs of subject, who begins to drown.
Drown, Mass
Conjuration
Creation
Water
1a
Close
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Fort " & SaveDC & " neg "
0
74
true
Create water in the lungs of one or more subjects, who begin to drown.
Duelward
Abjuration
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
74
false
Counterspelling is an immediate action for you, +4 competence bonus on spellcraft checks to identify spells being cast. Discharges on first successful counterspell.
Earth Lock
Abjuration
Earth
1a
Close
Permanent
Verbal
Somatic
Material
50
0
0
None
0
75
false
Subterranean tunnel to constrict
Earth Reaver
Transmutation
Fire
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
75
true
Creatures and objects deal 4d6 pts of dmg and 3d6 fire dmg
Earthbind
Transmutation
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
76
true
Flying creature is grounded.
Earthen Grace
Abjuration
Earth
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
76
true
Grants affinity for earth and stone. Dmg is turned to nonlethal dmg.
Earthen Grasp
Transmutation
Earth
1a
Close
= CasterLevel * 2 & " rd"
Verbal
Somatic
Material
0
0
0
None
0
76
true
="Arm (as medium creature) grapples with a BAB of +" & CasterLevel & " and STR of " & 14 + (INT(CasterLevel / 3) * 2) & ". Grapples one target per round; target must be in arm's square or adjacent square; AC15, hardness 4, " & CasterLevel * 3 & " hp."
Earthfast
Transmutation
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
76
true
Reinforce a rock formation or stone structure, doubling structure's HP.
Easy Climb
Transmutation
1a
Medium
=10 * CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
76
true
Change surface to be like a very rough wall (climb DC 10).
Easy Trail
Abjuration
1a
40 feet
= CasterLevel &" hours [d]"
Verbal
Somatic
0
0
0
None
0
76
true
Gently push plants aside, allowing easy passage and hiding your trail.
Ebon Eyes
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
77
true
Gain ability to see normally in natural and magical darkness
Echo Skull
Divination
1a
Touch
= CasterLevel &" hours [d]"
Verbal
Somatic
Focus
0
0
0
None
0
77
true
You can see, hear, & speak through touched animal skull at any distance.
Ectoplasmic Armor
Abjuration
1a
Touch
= CasterLevel & " hr [d]"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
77
false
=" Gain +"& 5+Min(4, Int( CasterLevel /4)) &" AC bonus vs. Incorporeal att only."
Ectoplasmic Feedback
Abjuration
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
78
false
="Incorporeal creatures att you suffer 1d8+"& Min(10, CasterLevel ) &" dmg (SR applies)."
Effulgent Epuration
Abjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
78
true
="Creates "& CasterLevel &" glowing spheres which negate incoming hostile magic."
Electric Loop
Evocation
Electricity
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
78
true
Stroke of lightning that targets (1 per 3 caster levels ) creatures...Each gets 1d6 pts electricty per 2 cater levels (max 5d6)
Electricity Jolt
Evocation
Electricity
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
78
true
Ranged touch attack; missile deals 1d3 (electricity) damage
Elemental Body
Transmutation
See Text
1a
Personal
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
78
false
Transmute your body and equipment into a particular element.
Embrace The Wild
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
0
0
0
None
0
79
false
="Adopt the nature and some abilities of a particular wild animal whose HD are <= "& CasterLevel &". You retain your form, but gain natural and EX senses of the creature you choose, including Blindsense, Blindsight, Darkvision, Low-light Vision, and Scent, as applicable. You can choose to replace your Listen and Spot check mods as well."
Emerald Flame Fist
Evocation
Fire
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
= SaveDC & "(text)"
0
79
true
="Fist bursts into flame, melee touch attack deals 3d6+" & MIN(20, CasterLevel) & " fire damage; Fort save be engulfed and take damage each round until the spell ends. Flame leaves your hand when it engulfs a target."
Energized Shield
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
79
false
Shield touched appears to be made entirely out of 1 type of energy. Gain +10 DR of this energy and dmg is 2d6
Energized Shield, Lesser
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
79
false
Shield touched appears to be made out of 1 type of energy. Gains DR +5 .. 1d6 pts of dmg of this energy type with shield bash.
Energy Ebb
Necromancy
Evil
1a
Close
= CasterLevel & " rd"
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
80
true
="RTA living creature, which suffers 1 neg. levels each rd for duration. Heal 23 check stops drain, as does Heal, Restoration, or Gr. Restoration. Undead creatures struck gain 4d4x5 temp hp for 1 hr instead."
Energy Immunity
Abjuration
1a
Touch
24 hours
Verbal
Somatic
0
0
0
None
0
80
true
Subject is immune to damage from one energy type [acid, cold, electricity, fire, sonic].
Energy Spheres
Evocation
Acid
Sonic
Fire
Cold
Electricity
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
80
true
See text
Energy Transformation Shield
Transmutation
1a
Close
Permanent
Verbal
Somatic
Material
XP
0
0
250
None
0
80
true
Zone absorbs magic in order to power another spell tied to location.
Energy Vortex
Evocation
text
1a
20ft
Inst.
20' r. brst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
81
true
="Choose energy type [Acid, Cold, Fire, Elec., Sonic] at casting. All other creatures in burst (centered on you) suffer 1d8+"& Min(20, CasterLevel ) & " [1d8+(CasterLevel, max 20)] dmg. If you take dmg as well, then double result for all, but you get no save."
Enervating Breath
Necromancy
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
82
false
Modify your breath weapon so it is laced with negative energy
Enhance Familiar
Universal
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
82
true
="Familiar gains +2 (competence) to attacks, saves, damage; +2 dodge to AC."
Enhance Wild Shape
Transmutation
1 min.
Personal
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
82
false
Infuse wild shape ability with magical energy, magnifying and enhancing its power
Enlarge Person, Greater
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
0
0
0
="Fort " & SaveDC & " neg"
0
82
true
Functions like Enlarge Person (PH 226).
Enrage Animal
Enchantment
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
82
false
Identical to barbarian's rage except: +4 moral bonus to STR and CON, +2 to WILL saves, and -2 to AC
Entangling Staff
Transmutation
1sw.
Touch
= CasterLevel & " rd [d]"
Verbal
Focus
0
0
0
None
0
83
true
You cause your qtrstaff to extrude vines that allow you to grapple your foes. Each time you successfully strike a foe with the staff (a normal melee att) you deal normal dmg and can attempt to start a grapple as a Free Act without provoking an AoO (see Starting a Grapple, PHB p. 156). This grapple does not require a separate touch att. You gain a +8 bonus on grapple checks made with the staff. You can attempt a grapple on creatures up to +1 size to you. If you succeed, you can do 2d6 of lethal or nonlethal dmg. See text for more information.
Entice Gift
Enchantment
Mind-affecting
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
83
true
Subject gives caster what it's holding.
Enveloping Coccoon
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
83
true
="Envelop Large or smaller creature. Cocoon has Hardness 10 and "& 10 * CasterLevel &" hp. Caster can attach 2nd spell (from list) by casting it at the cocoon, and when the cocoon expires or is dismissed, the second spell automatically affects the target creature (no save allowed)."
Eradicate Earth
Abjuration
Earth
1a
40 ft. radius
Inst.
Radius
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " half"
0
84
true
= "Deals "&MIN(10, CasterLevel )&"d8 points of damage to earth creatures."
Essence of the Raptor
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
84
false
Speed increases to 60 ft and +8 bonus to Hide, Jump, Listen, Spot, and Survival. Also gain Scent ability.
Etheral Breath
Conjuration
Creation
1sw.
Personal
1 rd
Somatic
0
0
0
None
0
84
false
Modify your breath weapon to manifest on the Ethereal plane.
Ethereal Chamber
Evocation
Force
1a
Close
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
84
true
Create a prison of force around a target on the Ethereal Plane.
Ethereal Mount
Conjuration
Creation
10 min.
0 feet
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
None
0
85
false
="Call "&SIGN( CasterLevel )+INT( CasterLevel /2)&" quasi-real mounts to carry your party. (Move 240 ft; carries rider and "& CasterLevel *10&" lb.). Like Phantom Steed (PH 260)"
Evil Glare
Necromancy
Fear
Mind
Evil
1a
30'
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
85
true
Your eyes glow with dark energy. You may target a living creature within range. That creature is paralyzed with fear for 1d8 rounds. You must be able to see the creature, and it must be able to see you (although it need not meet your gaze). You may target a new creature each round for the duration of the spell. No creature may be targeted twice within a single casting.
Exacting Shot
Transmutation
1sw.
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h, o)"
0
85
true
Touch a ranged weapon. When rolling to confirm a crit made against a favored enemy with that weapon, you automatically succeed. The subject weapon also ignored any miss chance due to concealment when fired at a favored enemy, unless the target has Total Conceal. If the weapon or any projectile has any magic or property related to critical hits, the spell has no effect on it.
Excavate
Transmutation
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
None
0
85
false
="Creates a permanent passage through earth and walls "& CasterLevel &" ft. deep."
Expeditious Retreat, Swift
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
85
false
This spells functions as Expeditious Retreat (PHB, p. 228) except as noted.
Explosive Cascade
Evocation
Fire
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
85
true
="Bouncing ball deals "&MIN(10, CasterLevel )&"d6 (fire) damage to those in it's (shapeable) path."
Extend Tentacles
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
86
false
Increases length of tentacles by 5 ft
Extract Water Elemental
Transmutation
Water
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
86
true
Moisture in body is forcibly extracted. Deals 1d6 per caster level (max 20d6).
Eye of Power
Divination
Scrying
10 min.
Unlim.
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
87
false
Functions similarly to Arcane Eye except you can cast any spell of 7th level or lower that has a range other than personal through the eye.
Eye of the Hurricane
Abjuration
Air
1a
40 ft
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
86
true
Create a swirling miniature storm that provides a measure of protection, but leaves you and those near you unaffected. See text.
Eyes of the King
Conjuration
Summoning
1 min.
Unlimited
="[c]+5 rd, up to "& CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
87
false
Summon 4 fiendish dire bats (MM, p XX). These bats send you visual info, moving 40'/rd (10'/rd if checking surroundings).
Faith Healing
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half (h)"
0
87
true
="Heal "&8+MIN(5, CasterLevel )&" points of damage to target if they have the same patron deity."
False Gravity
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
87
true
The subject can move on any surface as it if had its own gravity. Down may be changed at will, but only once per round.
Familiar Pocket
Universal
1a
Touch
= CasterLevel &" hours [d]"
Verbal
Somatic
Material
0
0
0
None
0
88
false
Enspell a garment or container to provide a safe haven for your familiar.
Fangs of the Vampire King
Transmutation
Evil
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
88
false
You gain a bite attack at +10+STR mod for 1d6 dmg and 1 CON dmg. If you make a full att, you can make a bite att as a secondary attack (-5).
Fantastic Machine
Conjuration
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
88
false
Create machine to perform task told in 25 words or less. See text
Fantastic Machine, Greater
Conjuration
1a
Medium
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
89
false
Functions like Fantastic Machine (SplComp 88) but you concentrate on controlling the machine's every action.
Favor of the Martyr
Necromancy
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
89
true
Target becomes immune to subdual dmg and pain, or you switch HP with target.
Favorable Sacrifice
Abjuration
1a
Touch
= CasterLevel & " hr"
Creature touched
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
89
true
Sacrifice gems to get better protection
Fearsome Grapple
Transmutation
1im.
Personal
= CasterLevel &" rd"
Verbal
0
0
0
None
0
90
false
="You grow "&2+( CasterLevel >8)*2&" extra arms, gaining a +"&4+( CasterLevel >8)*4&" circumstance bonus to grapple checks."
Fell the Greatest Foe
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
90
true
Deal extra damage to creatures larger than Medium.
Field of Ghouls
Necromancy
Death
Evil
1a
30 ft
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
90
true
="All creatures in area with fewer than 0 HP that fail save die and immediately rise as Ghouls (MM, p XX) under your control. Ghouls remain until destroyed. You can control up to "& CasterLevel *2 &"HD of undead, if you exceed this limit, the older undead become uncontrolled."
Field of Icy Razors
Evocation
Cold
1a
Medium
= CasterLevel & " rd + Inst"
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " part"
0
90
true
Target surrounded by razor sharp ice dealing 1d6 pts cold dmg per caster level (max 20d6)
Fiendform
Transmutation
Evil
1a
Personal
= CasterLevel & " min"
Verbal
Material
0
0
0
None
0
90
false
You assume the form of a fiendish creature, incl. all EX, Sp, Su abilities.
Fierce Pride of the Beastlands
Conjuration
Summoning
Chaotic
Good
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
91
false
This spell summons a pride of celestial lions from the Wilderness of the Beastlands. The creatures obey you explicitly and never attack you even of another creature controls them.
Find Temple
Divination
1a
10 + 1 mile / level
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
91
false
Easily find place to worship
Find the Gap
Divination
1a
Personal
= CasterLevel &" rd"
Verbal
0
0
0
None
0
91
false
Your attacks ignore armor and natural armor.
Fins to Feet
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
92
true
Turn tails or fins into feet.
Fire Shield, Mass
Evocation
Cold
Fire
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
92
true
="One or more allies, no two of which can be more than 30 ft. apart. Choose Fire or Cold descr. Aura sheds light to 10'. Creatures att you in melee take d6+"& Min(15, CasterLevel ) &" cold (or fire) dmg (SR applies); you resist fire (or cold) based attacks, taking only half dmg and gaining evasion vs those att."
Fire Shuriken
Evocation
Fire
1a
0 ft.
Inst.
Verbal
Somatic
Material
0
0
0
None
0
92
true
= "Create "& Min(6, Int( CasterLevel / 3)) &" magical shuriken. You are automatically proficient with the missiles, which which you may make normal ranged attacks with a range increment of 10 ft.. Shuriken do 3d6 (plus STR, plus any Sneak) as Fire dmg and have a crit of 19-20/x2."
Fire Spiders
Conjuration
Summoning
Fire
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
92
true
Summon 240 fire elemental spiders to swarm enemies.
Fire Stride
Transmutation
Teleport
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
93
false
Gain ability to step into fires and move from one fire to another.
Fire Wings
Transmutation
Fire
1 rd.
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
Focus
0
150
0
None
0
93
false
Transforms your arms into magical wings, fly at 60 ft. (good). May make unarmed attacks at -4 penalty, 2d6 fire damage in addition to normal unarmed damage.
Firebrand
Evocation
Fire
1a
Medium
Inst.
Verbal
Somatic
Material
20
0
0
="Ref " & SaveDC & " half"
0
93
true
="Creates "& CasterLevel &" 5 ft. radius bursts of flame, dealing "&MIN(10, CasterLevel )&"d6 fire damage. All creatures hit by the spell or in the bursts in the following round take " & MIN(5, FLOOR(CasterLevel / 2)) & "d6 fire damage. A character struck in the first round can avoid this damage by using a full round action to extinguish the flames (Reflex save DC15)."
Fireburst
Evocation
Fire
1a
10 ft.
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
93
true
= "All creatures and objects within 10 ft. of you take " & MIN(5, CasterLevel) & "d8 fire damage."
Fireburst, Greater
Evocation
Fire
1a
10 ft.
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
94
true
= "All creatures and objects within 15 ft. of you take " & MIN(15, CasterLevel) & "d10 fire damage."
Fires of Purity
Evocation
Fire
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
94
true
="Target bursts into magical flame. Target's gains Impr Evasion vs. Fire att; melee Att do addt'l 1d6+"& Min(15, CasterLevel ) &" pts fire dmg. Opponents attacking target suffer same dmg (SR applies, see text)."
Fireward
Transmutation
1a
Medium
= CasterLevel & " hr"
= CasterLevel & " 20-ft. cube(s) (S)."
0
0
0
None
0
94
false
Extinguishes magical and nonmagical fires (or chance to effect one magic item.)
Fist of Stone
Transmutation
Earth
1a
Personal
1 min.
Verbal
Somatic
Material
0
0
0
None
0
94
false
Transform hand into fist of stone, +6 enh. bonus to STR, slam attack for 1d6 base damage. (x1.5 STR if you make only 1 attack)
Flame Dagger
Evocation
Fire
1a
0 feet
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
94
true
="A flame dagger springs forth; melee touch attack deals 1d4+"&MIN(10, CasterLevel )&" (fire) dmg."
Flame of Faith
Evocation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
95
false
Nonmagical weapon acts as +1 Flaming Burst weapon.
Flame Whips
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
95
false
Forearms change to flaming whips dealing 6d6 pts dmg.
Flashburst
Evocation
Fire
1a
Long
Inst.
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " part"
0
95
true
Blinded for 2d8 rnds
Flensing
Transmutation
Evil
1a
Close
Up to 4 rds (txt)
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
95
true
You literally strip the flesh away; 2d6 damage, d6 temp. CHA and CON dmg.
Fleshshiver
Necromancy
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part. (see text)"
0
95
true
= "This spell twists and snaps the target's bones, stunning for 1 round. In the following round, if it fails it's save, it takes " & CasterLevel & "d6 points of damage and is nauseated for 1d4+2 rounds."
Flight of the Dragon
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Material
0
0
0
None
0
95
false
You grow dragon wings.
Floating Disk, Greater
Evocation
Force
1a
Close
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
96
false
Functions like Tenser's Floating Disk (PH 294) but stays within 15 ft.
Fly, Mass
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
96
true
="Up to "& CasterLevel &" subjects flies at speed of 90 ft. (60 ft. if medium / heavy armor) No two targets may be more than 30 ft. apart."
Fly, Swift
Transmutation
1sw.
Personal
1 rd
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
96
false
This spell functions as Fly (PHB, p. 232) except as noted.
Focusing Chant
Enchantment
Compulsion
Mind
1sw.
Personal
1 min [d]
Verbal
0
0
0
None
0
96
false
You can use the Chant to block out distractions. You can a +1 (circum) to Att rolls and Skill and Ability checks. You need not concentrate on Focusing Chant, but you must continue to mutter the syllables of the chant to maintain the spell. Therefor you cannot speak, use Bardic Music, or cast spells with V components. Dismissing this spell is an immediate action.
Foebane
Evocation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
96
true
Bow's usual characteristic replaced by: +5 (enhance) bonus plus Bane (+2 addt'l enhance bonus to Att and +2d6 dmg) vs one type of foe you specify (must be a favored enemy). Ammo likewise modified, but retains material traits.
Force Chest
Evocation
Force
1a
0 ft
24 hours / level [d]
Verbal
Somatic
Material
0
0
0
None
0
97
false
Brings into being a lidded box of force
Force Claw
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
97
true
Creates a Medium claw of force with Str 22, Dex 18, AC 16 (+4 Dex, +2 invisibility) and hit points equal to half the caster's. It attacks at your BAB and does 1d6+6 points of damage. It can make multiple attacks each round as a Full-Round Action.
Force Ladder
Evocation
Force
1a
Close
= CasterLevel &" min"
Verbal
Somatic
Focus
0
0
0
None
0
97
false
Call a transparent ladder of force, 10 to 60 ft. long.
Force Missiles
Evocation
Force
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
98
true
Powerful missiles of force that deal 2d6 pts of dmg. 1 missiles / 4 lvls.
Forceward
Abjuration
Force
1a
10 feet
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
98
true
Create an unmoving, transparent sphere of force centered on you.
Forcewave
Evocation
Force
1sw.
10 ft
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
98
true
Wave of visible force crashes into one target; (1d4+1 dmg, bull rush) or (1 dmg)
Forestfold
Transmutation
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
98
false
Changes coloring to match area; +20 (compet) on Hide and Move Silently checks.
Fortify Familiar
Universal
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
None
0
98
true
="Familiar gains +2 (enh) to nat. armor; 25% avoid extra dmg from sneak attacks and criticals; +2d8 temporary hp (for 1 hour)."
Fortunate Fate
Conjuration
Healing
1 min.
Touch
=10 * CasterLevel &" min (disch)"
Verbal
Somatic
0
0
0
None
0
99
true
If an attack would kill, you are fully healed.
Foundation of Stone
Transmutation
Earth
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
99
false
As long as they don't move or are standing still, subject gets +2 AC and +4 Str check to being bull rushed
Freeze
Conjuration
Cold
1a
Medium
1 rd / 2 levels
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " part"
0
99
true
2d6 dmg then frozen if fail save. See text.
Freezing Fog
Conjuration
Creation
Cold
1a
Medium
= CasterLevel & " min"
Fog 20 ft. rad, 20 ft. high
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " part"
0
99
false
Fog obscures sight beyond 5 ft, concealment or total concealment if further than 5 ft. in; limits movement to 5 ft.; -2 to attacks, -6 to damage; 1d6 cold damage / rd.; Ref save or fall.
Frost Breath
Evocation
Cold
1a
30 ft
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
100
true
Breath deals 1d4 pts of cold dmg per 2 levels.
Fugue
Evocation
Sonic
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
100
true
Affected by haunting fuge. See text
Fuse Arms
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
100
true
Multiple arms fuse together. Fro each, +4 to STR
G'Elsewhere Chant
Transmutation
Sonic
Teleport
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
100
true
Teleport a target to a random, safe location within 100 ft. of you.
Gembomb
Evocation
Force
1 rd.
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
1
0
0
="Ref " & SaveDC & " half"
0
101
true
Turn a gem into a bomb that only you can lob. Explodes in 5 ft radius dealing 1d8 pts of force dmg per 2 caster levels (max 5d8).
Gemjump
Transmutation
Teleport
1 rd.
Unlim (text)
discharge
Verbal
Somatic
Focus
500
0
0
None, see text
0
101
true
Teleports you to a specially prepared gem.
General of Undeath
Necromancy
Evil
1a
Personal
24 hours
Verbal
Somatic
DivineFocus
0
0
0
None
0
102
false
Add 10 times your caster level to your HD limit for controlling undead.
Ghost Touch Armor
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
102
true
Target's armor gains the Ghost Touch property.
Ghost Touch Weapon
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
102
true
Target weapon (or bunch of 50 projectiles) become capable of dealing dmg to incorporeal creatures (regardless of enhance bonus). 50% miss does not apply. Acts as having Ghost Touch property.
Ghost Trap
Abjuration
1a
Centered
= CasterLevel & " min [d]"
= CasterLevel * 5 &"' r."
Verbal
Somatic
0
0
0
None
0
103
false
You are surrounded by field that negates incorporealness. All incorporeal creatures in field become corporeal. Creatures cannot become ethereal while in field, and ethereal creatures cannot shift to material plane in field.
Ghostform
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
103
false
You assume a visible, incorporeal form like that of a manifest ghost. See text for details.
Ghostharp
Divination
1 min.
Touch
=5 * CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
104
false
Prepare an object that records and replays a song (not bardic song) or performance previously played within 1 day.
Ghoul Gauntlet
Necromancy
Death
Evil
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
104
true
="Your touch transforms victim into Ghoul under your command. Target suffers 3d6 dmg/rd, when it reaches 0 HP, it is transformed into a Ghoul (MM p. XX). Cure Disease, Dispel Magic, Heal, [Lim.] Wish, Miracle, Mord's Disjunct., Remove Curse, or Greater Restoration negate the transformation. Undead control limit of "& CasterLevel * 2 &" HD applies."
Ghoul Gesture
Necromancy
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
104
true
RTA will paralyze target. If save, then target Sickened (Neutralize Poison removes sickness and immunity to poison negates it).
Ghoul Glyph
Necromancy
1 min.
Touch
Disch.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
105
true
Inscribe glyph that paralyzes any living creature of Large or smaller size. Read Magic allows Spellcraft 13 to identify glyph. See text for other details.
Ghoul Light
Necromancy
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
105
false
Sheds light as torch (20' r), but all undead within 30' r. gain +1 Turn Resist (multiple Ghoul Lights do not stack). Darkness of 2nd level or lower can counter.
Giant's Wrath
Transmutation
Earth
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
105
false
Infuse handful of pebbles with transmutation magic. Change into boulders dealing2d6 + STR. Gain caster level as bonus on attack and damage rolls (max +10). See text
Girallon's Blessing
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
106
true
Gives subject extra arm and 6 claw attacks. See text
Glass Strike
Transmutation
1a
Close
= CasterLevel &" hours"
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " neg"
0
106
true
Transform target into glass.
Glowing Orb
Evocation
Light
1a
Touch
Permanent
Verbal
Somatic
Focus
0
50
0
None
0
106
false
This spell places a magic light source inside a glass sphere.
Golden Barding
Conjuration
Creation
Force
1a
Touch
= CasterLevel & " hr"
Verbal
DivineFocus
0
0
0
None
0
106
false
="Grant Special mount +"& 3 + Min(5, Int( CasterLevel /2) ) &" AC barding. Barding is force - does not affect speed or Armor Check; blocks incorporeal attacks."
Golem Strike
Divination
1sw.
Personal
1rd.
Verbal
0
0
0
None
0
106
false
You have a special connection to the strange forces that animate constructs. For 1 rd, you can deliver Sneak Att against constructs as if they were not immune. To att a construct in this manner; you must still meet the other requirements for making a Sneak Att. This applies only to Sneak Att dmg, not Critical hits nor does it confer any special ability to overcome the DR or other defenses of the construct.
Grace
Transmutation
Good
1sw.
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
107
false
Gain -20 to Hide checks, +2 to Dex, and speed increases +10 ft. Attacks treated as Good-aligned.
Grave Strike
Divination
Good
1sw.
Personal
1 rd
Verbal
DivineFocus
0
0
0
None
0
107
false
You have a special connection to the forces of light and positive energy. For 1 rd, you can deliver Sneak Att dmg against undead as if they were not immune. To Att an undead in this manner, you must meet all other requirements for making a sneak att. The spell applies only to Sneak dmg, not Critical Hits, nor does it confer any special ability to overcome DR or other defenses of the undead creature.
Graymantle
Necromancy
1a
Medium
= CasterLevel & " rd"
0
0
0
="Fort " & SaveDC & " neg"
0
107
true
For the duration of the spell, a living creature cannot regain HP. See text.
Great Thunderclap
Evocation
Sonic
1a
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
See Text
0
107
false
="Peal of thunder sounds thru "& 5* CasterLevel &" ft. rad.; stuns 1 rnd, deafens 1 min, trips."
Guided Shot
Divination
1sw.
Personal
1 rd
You
Verbal
0
0
0
None
0
108
false
Ranged attack targets don?t get cover
Guiding Light
Evocation
Light
1a
Long
= CasterLevel & " min [d]"
Creatures in a 5 ft. radius burst
Verbal
Somatic
0
0
0
None
0
108
true
+1 on ranged attacks vs. creatures in the light
Gutsnake
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
0
0
None
0
108
false
15 ft. tentacle with reptilian jaws forms from your stomach, constricts.
Hail of Stone
Conjuration
Creation
Earth
1 rd.
Medium
Inst.
Cyl 5 ft. rad 40 ft.high
Verbal
Somatic
Material
5
0
0
None
0
108
true
="Rain of Stones deals " & MIN(5, CasterLevel) & "d4 points of damage."
Hailstones
Evocation
Cold
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
None
0
109
true
Create rigid hailstones (1 + 1 per 5 caster levels) that deal 5d6 pts of cold dmg.
Hamatula Barbs
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
109
true
One touched creature grows sharp barbs from its skin, equipment or clothing. Any creature striking the subject with a handheld or natural weapon takes 1d8 of slashing and piercing damage. Attackers with reach weapons are not affected.
Hand of Divinity
Evocation
Evil
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
109
true
+2 (profane) on saves, if touched has same patron or align as deity.
Hand of the Faithful
Abjuration
1 min.
10 feet
= CasterLevel &" hours"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
109
true
Immobile zone of warding stuns those of different patrons.
Hardening
Transmutation
1a
Touch
Permanent
Verbal
Somatic
0
0
0
None
0
109
true
="Increase the Hardness rating of object by "&INT( CasterLevel /2)&"."
Harmonic Chorus
Enchantment
Compulsion
Mind
1a
Close
="[c], up to "& CasterLevel &" rd."
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
110
true
Lets you improve the spellcasting ability of another spell caster. The subject gains +2 (morale) to Caster Level, and +2 (morale) on Save DCs for all spells he casts.
Haste, Swift
Transmutation
1sw.
Personal
1d4 rds
Verbal
0
0
0
None
0
110
false
This spell functions as Haste (PHB, p. 239) except as noted.
Haunting Tune
Enchantment
Compulsion
Sonic
Mind-affecting
1 rd.
Medium
=10 * CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
110
true
="Depression shakes "& CasterLevel &" intelligent creatures (10+ INT); -2 (morale) to hit, dmg, save"
Hawkeye
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
DivineFocus
0
0
0
None
0
110
false
+5 (compet) bonus to spot, all projectile weapons increase range by 50%.
Heal Animal Companion
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
110
true
Wipe away disease and injury in one animal companion.
Healing Lorecall
Divination
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
110
false
A caster with 5+ ranks in Heal can, when casting a Conjuration(Healing) spell, choose to remove any one of the following conditions affecting the target of the spell:: dazed, dazzled, or fatigued. A caster with 10+ ranks in Heal can choose from the following additional conditions: Exhausted, Nauseated, or Sickened. You can substitute your total ranks in Heal for your caster level when rolling for the amount healed by the spell, although the normal limit applies (see text for example).
Healing Sting
Necromancy
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
110
true
="Deal d6+"& CasterLevel &" hp damage to living creature; take same amount as healing."
Healing Touch
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half (txt)"
0
111
true
="Transfer "&MIN(10,INT( CasterLevel /2))&"d6 HP to another creature; take same amount as dmg."
Healthful Rest
Conjuration
Healing
10 min.
Close
24 hrs
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
111
true
="Up to "& CasterLevel &" creatures (no 2 >30' apart) regains twice the HP it otherwise would have regained during that day, depending on its activity level (PHB, p. 76)."
Heart of Stone
Necromancy
1 hr.
Personal
1 year
Verbal
Somatic
Focus
XP
5000
0
500
None
0
111
false
="Exchange heart for stone; gain DR5/- and cold, fire, electricity resistance 5. Natural healing slows to 1 hp / day, Conjuration(healing) spells require a DC" & 10 + CasterLevel & " caster level check, if your heart is destroyed you are slain."
Heart Ripper
Necromancy
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
111
true
="Instantly slays one or more creatures, no two of which can be more than 30 ft. apart; no creature can have more than 4 HD; affects up to " & CasterLevel & " HD; lowest HD creatures die first."
Heartfire
Evocation
Light
Fire
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
112
true
Outline subjects with red light. Take fire dmg per round. See text.
Heat Drain
Necromancy
Cold
1a
20 ft
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
112
true
Remove heat from room and others. Deals 1d6 cold dmg per caster level (max 20d6). Gain 2 HP temp per subject hit.
Heatstroke
Transmutation
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
113
true
If target fails saves, then becomes 1 level less active (ex. fatigued or exhausted ). Deals 2d6 non-lethal dmg.
Heavenly Host
Conjuration
Summoning
Lawful
Good
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
113
false
This spell summons a host of archons from the Seven Mounting Heavens of Celestia. The creatures obey you explicitly and never attack you even of another creature controls them.
Hellish Horde
Conjuration
Summoning
Lawful
Evil
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
113
false
This spell summons a horde of devils from the Nine Hells of Baator. The creatures obey you explicitly and never attack you even of another creature controls them.
Herald's Call
Enchantment
Compulsion
Sonic
Mind-affecting
1sw.
20 feet
1 round
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
113
true
Shout dazes those within 30 feet radius if they have 5 HD or less.
Heroics
Transmutation
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
None
0
113
true
Grants a fighter a feat from the fighter's bonus feat list.
Hidden Lodge
Conjuration
Creation
10 min.
Close
24 hours
Verbal
Somatic
Focus
0
0
0
None
0
113
false
Creates a secure shelter that is perfectly camouflaged to blend into the surrounding terrain, creatures within 30 ft. can make a DC30 Survival check to spot.
Hide from Dragons
Abjuration
1a
Touch
= CasterLevel *10&" min [d]"
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
114
true
="Dragons can't perceive up to "&INT( CasterLevel /2)& " warded creatures."
Hide the Path
Abjuration
10 min.
Anywhere in area to be warded
24 hours
= CasterLevel &"x 60' cu (S)"
Verbal
Somatic
Focus
0
0
0
None
0
114
false
="Wards area with powerful abjuration that negates Find the Path. It also interferes with other divination spells of 6th level or less, causing the caster to make a Caster level check with a bonus of the divination spells level versus a DC of "& 11+CasterLevel &", failure causes divination spell to reveal nothing for that rd. Any creature touching the focus may case divination spells without interference. Focus: 6 inch onyx sphere mounded on obsidian stand. Focus worth no less than 1000 gp.[Spells of the Lost City, 22-Oct-04]"
Hindsight
Divination
1 hr.
60 ft
Inst.
60' r.
Verbal
Somatic
Material
1000
0
0
None
0
114
false
="Area is centered on you. You can see and hear into the past, getting a look at events that happened previously at your current location. You can choose 1 time unit and see up to "& CasterLevel &" worth of that unit."
Hiss of Sleep
Enchantment
1 rd.
Close
= CasterLevel & " rd"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
114
true
Targets fall into a comatose slumber
Holy Mount
Transmutation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
115
true
Mount gains the celestial template (MM 31)
Holy Spurs
Transmutation
1sw.
Close
1 round
Your special mount
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
115
true
Special mount?s speed increases by 40 ft
Holy Star
Abjuration
1a
0 ft
3 rds
Verbal
Somatic
0
0
0
None
0
115
false
Glowing light turns spells, gives a cover bonus to AC, or shoots beams of fire.
Holy Storm
Conjuration
Creation
Water
Good
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
25
0
0
None
0
115
false
Driving rain reduces visibility and hearing, damages evil creatures over time. Material: flask of holy water.
Holy Transformation
Transmutation
Good
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
116
false
Functions like Lesser Holy Transformation (Splcomp 116) but assume qualities of hound archon (MM 16)
Holy Transformation, Lesser
Transmutation
Good
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
116
false
Gain abilities of protector (MM 66)
Horrible Taste
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
116
false
Any creature that bites the spell caster must succeed on save or else be nauseated until end of next turn.
Howling Chain
Evocation
Force
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
500
0
See Text
0
116
true
This spell summons a shimmering blood-red chain of force.
Hungry Gizzard
Conjuration
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
117
true
A large fleshy mass comes into being around the target. Deals 2d8+8 crushing dmg and 1d8 acid dmg per rd. See text.
Hunter's Mercy
Transmutation
1a
Personal
1 rd
Verbal
Somatic
0
0
0
None
0
117
false
Your next attack with a bow hits and automatically threatens a critical.
Hunters of Hades
Conjuration
1 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
500
0
0
None
0
117
false
Summons either a single retriever ( MM 46) or a pack of fiends (Planar Handbook 128) to serve you.
Hurl
Transmutation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
Material
Focus
0
0
0
None
0
117
false
Grants a weapon the power to return once thrown.
Hymn of Praise
Evocation
Sonic
Good
1a
50 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
117
true
Create sphere effect that grants +2 CasterLevel of each good-aligned divine caster within range. This does not grant access to new spells, but it does improve all spell effects that are dependent on caster level. In addition, within the spells area, each good divine caster gains +4 (sacred) on CHA checks to turn undead, and evil divine casters suffer -4 (sacred) penalty on CHA checks to rebuke undead.
Hypothermia
Evocation
Cold
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
118
true
Takes 1d6 per caster level (max 10d6) cold dmg + fatigued
Ice Axe
Evocation
Cold
1a
0 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
118
true
Shards of ice form battleaxe. Deals 2d12 +(1 per 2 caster levels) (max +10) cold dmg.
Ice Claw
Transmutation
1a
Medium
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
0
0
None
0
118
true
="Ice claw (+"& CasterLevel + CastingMod +7&" to hit, 1d3+7 grapple dmg; d8 cold dmg) will attack, grapple."
Ice Dagger
Evocation
Cold
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
None
0
118
true
="Grenadelike dagger of ice deals "&MIN(5, CasterLevel )&"d4 (cold); within 5 ft.,1 point (cold)."
Ice Flowers
Transmutation
Cold
1a
Long
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
119
false
Flings dangerous shards of ice. Deals 1d6 per caster level (max 15d6) dmg. Half is cold.
Ice Gauntlet
Evocation
Cold
1a
Personal
= CasterLevel & " min [d]"
Verbal
DivineFocus
0
0
0
None
0
119
false
Attack with fists as wearing +1 spiked gauntlets. Deals normal size dmg + 1d4 pts of cold dmg.
Ice Knife
Conjuration
Creation
Water
Cold
1a
Long
Inst.
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
119
true
="Ranged touch attack at +" & INT(CasterLevel / 2) * 2 & " to hit, deals 2d8 damage and 2 DEX damage. (save negates DEX damage)"
Icelance
Transmutation
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
119
true
This spell transforms ice into a lance. On a successful ranged touch attack (+4 to attack), you deal 5d6 points of damage (half piercing, half cold). In addition, the target must save or be stunned for 1d4 rounds.
Illusory Feast
Illusion
Mind-affecting
1a
Long
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
120
true
Tantalizing food and drink appears causing the target to stop what they are doing and eat.
Illusory Pit
Illusion
Figment
1 rd.
Medium
="Conc. + " & CasterLevel & " rd"
= CasterLevel & "10 ft. cubes"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
120
false
Create illusory pit, creatures that fail save fall prone and are unable to take any actions and are stunned for 1 rd. when spell ends. Creatures that succeed on their save are stunned for 1 rd.
Imbue Familiar with Spell Ability
Universal
1a
Touch
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
120
true
="Imbue your familiar with up to "& INT( CasterLevel /3) &" spells (max spell level: " & MIN(5, INT( CasterLevel /3)) & ".)"
Imperious Glare
Necromancy
Fear
Mind-affecting
1a
Close
= CasterLevel & " rd"
0
0
0
="Will " & SaveDC & " neg"
0
120
true
Target cowers in fear.
Implacable Pursuer
Divination
1 min.
Long
= CasterLevel &" hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (txt)"
0
120
true
You become instantly aware of targets location when it moves. Apply Favored Enemy bonus (if applicable) to Will DC.
Improvisation
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
121
false
="You gain access to a floating ""pool"" of luck. You gain "& CasterLevel *2 &" pts which you can spend as you like to improve Att rolls or Skill or Ability checks, although no single check can receive a bonus greater than +"& Int( CasterLevel /2) &". You must declare these points before the appropriate roll is made. Used points disappear from the pool, and any pts left when spell ends are wasted."
Incite
Enchantment
Compulsion
Mind
1sw.
Close
= CasterLevel & " min"
One creature
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
121
true
Subject can?t ready actions or delay
Incorporeal Enhancement
Necromancy
Evil
1 rd.
Close
24 hours
Verbal
Somatic
Material
0
0
0
None
0
121
false
="Up to "& CasterLevel &" undead gain +"& Int(CasterLevel /5) &" (deflect) to AC, +"& Int( CasterLevel /5) &"d8 temp HP, +"& Int( CasterLevel /5) &" (enhance) to Att and +"& Int( CasterLevel /5)*2 &" bonus to Turn Resist."
Incorporeal Nova
Necromancy
Death
1a
Medium
Inst.
50' r. brst
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
121
true
="Destroy "& Min(20, CasterLevel ) &"d4 HD of incorporeal or gaseous form creatures. Creatures with fewest HD are destroyed first, limit of 8HD creatures affected."
Indomitability
Abjuration
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
121
true
First incapacitating attack brings recipient to 1 hp (instead of below.)
Infernal Threnody
Evocation
Sonic
Evil
1 rd.
50 ft
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
122
true
Create sphere effect that grants +2 CasterLevel of each evil-aligned divine caster within range. This does not grant access to new spells, but it does improve all spell effects that are dependent on caster level. In addition, within the spells area, each evil divine caster gains +4 (profane) on CHA checks to rebuke undead, and good divine casters suffer -4 (profane) penalty on CHA checks to turn undead.
Infernal Transformation
Transmutation
Evil
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
false
Assume qualities of bone devil (MM 52)
Infernal Transformation, Lesser
Transmutation
Evil
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
false
Assume qualities of a bearded devil (MM52)
Infernal Wound
Transmutation
Evil
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
122
false
One weapon inflicts persistent wounds. A creature injured by this weapon loses 2 additional hit points for each remaining round in the duration of this spell.
Inferno
Transmutation
Fire
1a
Close
6 rds
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
123
true
Creature takes 2d6 (fire) dmg per round until smothered or spell ends.
Infestation of Maggots
Necromancy
1a
Touch
=INT( CasterLevel /2)&" rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
123
true
Melee touch deals d4 temp. CON dmg until save made.
Inhibit
Enchantment
Compulsion
Mind
1a
Medium
Inst.
One creature
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
123
true
Subject delays until next round
Inky Cloud
Conjuration
1a
30 ft
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
123
false
Inky Cloud obscures all sight. Works only underwater.
Insidious Rhythm
Enchantment
Compulsion
Mind
1im.
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
124
true
="You play a catchy tune. Target must save or have the tune stuck in their head. While affected, target suffers -4 penalty on all INT-based skill checks and Concentrate checks. If target attempts to cast a spell, they must succeed at a Concentrate check (DC "& SaveDC + SpellLevel &") or fail the attempt."
Insightful Feint
Divination
1sw.
Personal
1 rd.
Verbal
0
0
0
None
0
124
false
You gain a +10 (insight) on the next single bluff check (if it is made before the start of your next turn) that you make to feint in combat (see Bluff, p. 68 of the PHB).
Inspirational Boost
Enchantment
Compulsion
1sw.
Personal
(text)
Verbal
Somatic
0
0
0
None
0
124
false
Increases Inspire Courage to +4 (morale) vs. Charm, Fear; +2 (morale) attack, dmg.
Instant Locksmith
Divination
1sw.
Personal
1 rd.
Verbal
Somatic
0
0
0
None
0
124
false
You can make one Disable Device check or one Open Lock check in this rd as a Free Act. You gain a +2 (insight) on the check.
Instant Refuge
Evocation
10 min.
Personal
until discharged
Verbal
Somatic
Material
XP
250
0
100
None
0
124
false
Transfers you and all you carry or touch to local you name.
Instant Search
Divination
1sw.
Personal
1 rd.
Verbal
Somatic
0
0
0
None
0
124
false
You can make one Search check in this rd as a Free Act. You gain a +2 (insight) on the check.
Interplanar Message
Transmutation
Language
1a
(text)
24 hours per level
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
124
true
Send a message of 25 words or less thru the Astral Plane to a targeted creature.
Interplanar Telepathic Bond
Divination
1a
Close
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
125
false
As Rary's Telepathic Bond, except that the communication functions both on the same plane and across planes.
Invisibility, Superior
Illusion
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
false
Functions like Invisibility (PH 245) except masks all sense, scents and will not end when attacks.
Invisibility, Swift
Illusion
Glamer
1sw.
Personal
1 rd
Verbal
0
0
0
None
0
125
false
Spell functions as Invisibility (PHB, p. 245) except as noted.
Iron Bones
Transmutation
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
true
Corporal undead gets a stronger skeleton; +6 natural armor bonus.
Iron Silence
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h,o)"
0
125
true
="Touch up to "& Int( CasterLevel /3) &" suits of armor. Spell negates Armor Check penalty to Hide and Move Silently checks if wearer is proficient in affected armor. Armor Check penalty still applies normally to other skills."
Ironguard
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
Focus
100
0
0
="Will " & SaveDC & " neg (h)"
0
125
true
Functions like Lesser Ironguard (SplComp 125) but immune to metal magic as well.
Ironguard, Lesser
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
true
Immune to nonmagical metals.
Ironguts
Abjuration
1a
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
126
true
Target gains +5 (circumstance) FORT save vs. poison.
Ironthunder Horn
Transmutation
Sonic
1a
30 ft
Inst.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
126
true
Intense vibrations trip those in cone. D20+5 vs. STR or DEX of opponents.
Jagged Tooth
Transmutation
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
126
true
Doubles the critical threat range of 1 weapon that deals slashing or piercing dmg.
Jaws of the Wolf
Transmutation
1a
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
Focus
0
25
0
None
0
127
false
=INT( CasterLevel /2) & " carvings transform into wolves; SR 13, SA: frightful presence. Each carving costs 25gp."
Joyful Noise
Abjuration
1a
Centered
(text)
10' r. em.
Somatic
0
0
0
None
0
127
false
Negates Silence effects within area for as long as you gesture. Focus: Your instrument.
Junglerazer
Necromancy
1a
120 ft
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
127
true
Plants and animals caught in the area take 1d10 (per caster level) negative energy dmg. (max 10d10).
Jungle's Rapture
Transmutation
1a
Close
Permanent
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
128
true
Target takes 1d6 DEX dmg then another 1d6 DEX dmg every day. See text.
Kelpstrand
Conjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
128
false
See text.
Kiss of the Vampire
Necromancy
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
50
0
0
None
0
128
false
Unlife gives you abilities similar to those of a vampire.
Knight's Move
Transmutation
Teleport
1sw.
5 ft per 2 levels
Inst.
Verbal
Somatic
DivineFocus
0
0
0
None
0
129
false
Instantly move 5 ft per 2 lvls but must end in a flanking position.
Know Greatest Enemy
Divination
1a
60 ft
="[c] "& CasterLevel &" rd"
Verbal
DivineFocus
0
0
0
None
0
129
true
Evaluates quarter circle, letting you know the relative power of creatures.
Know Opponent
Divination
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
129
true
Learn many of the unusual defenses the target creature has.
Know Vulnerabilities
Divination
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
129
true
Learn any vulnerabilities and resistances the target creature has.
Land Womb
Abjuration
1a
Touch
=10 * CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
130
true
="You and "& CasterLevel &" others descend into a protective bubble in the earth."
Languor
Transmutation
1a
Close
= CasterLevel & " rd"
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
130
true
="Target creature that fails save becomes Slowed and suffers -"& Min(10, Int( CasterLevel / 2 )) &" (min 0 STR). The STR penalty is not canceled by Haste, unlike the Slow effect."
Last Breath
Necromancy
1a
Touch
Inst.
Verbal
Somatic
500
0
0
None
0
130
true
Return dead creature to life with 0 hp if it died within the last rd. You take 1d4 per HD of the target (SR will not prevent this dmg). Any Abilities dmged below 1 are likewise raised to 1. Normal (not magical) poison or disease are cured. Target loses 1 level. 50% chance of retaining magical effects and memorized spells. No effect on creatures slain by Death effects, nor can constructs, elementals, outsiders, and undead by raised by means of this spell.
Launch Bolt
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
130
false
Launch a crossbow bolt as if you had fired it from a light crossbow.
Launch Item
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
130
false
Launch one fine item weighing up to 10 lbs. to the extreme of range.
Lawful Sword
Evocation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
131
false
This spell works like holy sword, except it functions as a +5 axiomatic weapon and emits a magic circle against chaos.
Lay of the Land
Divination
3 rd.
Personal
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
131
false
You instantly gain an overview of the area around you.
Life Bolt
Necromancy
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
131
true
="Take "&MIN(5,INT(( CasterLevel +1)/2))&" damage, shoot "&MIN(5,INT(( CasterLevel +1)/2))&" rays which deal 2d4 dmg vs. undead."
Life Ward
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
131
true
Gains protection from positive energy. See text
Life's Grace
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
131
true
Immune to all death spells, magical death effects, energy drain, and any negative energy effects.
Light of Lunia
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
132
true
You glow with the light of Lunia. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage.
Light of Mercuria
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
132
true
You glow with the light of Mercuria. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 2d6 to undead and evil outsiders.
Light of Venya
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
132
true
You glow with the light of Venya. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 3d6 to undead and evil outsiders. Alternately the ray can heal 3d6 points of damage to any living, non-evil creature.
Lightfoot
Transmutation
1sw.
Personal
1 round
You
Verbal
0
0
0
None
0
132
false
Your move does not provoke attacks of opp.
Lightning Ring
Evocation
Electricity
1 rd.
Personal
= Round(CasterLevel/2,0) & " rd or Inst."
Verbal
Somatic
Material
0
0
0
See Text
0
132
true
See Text
Lionheart
Abjuration
Mind
1a
Touch
= CasterLevel & " rd"
Creature touched
Verbal
Somatic
Material