Spells from the Sandstorm book (c) 2006 Wizards of the Coast 1.2 Corrected variable effect spell descriptions corrected [Mind] to [Mind Affecting] and various tweaks (Rowan Dunch) 1.1 - Fixed spell list names (bleedingedge) 1.0 - Initial version Antifire Sphere Abjuration 1a Touch = CasterLevel & " min" 10-ft.-radius eman 0 0 0 ="Will " & SaveDC & " neg (h)" 0 110 false Creatures within sphere gain immunity to fire damage. Can hedge out [Fire] creatures - see text Ashen Union Necromancy 1a Medium Inst. One living creature Verbal Somatic Material 0 0 0 = "Fort " & SaveDC & " half" 0 110 true ="Deals " & Min(10, Floor(CasterLevel/2)) & "d6 dessication damage to target and dehydrates it. If target takes more than 50% of its current hit points then must save-or-die." Ashstar Conjuration Creation Evil 1a Medium = CasterLevel & " rd" One ashstar; see text Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 111 false Hovering construct dehydrates a wounded creature and casts 20 ft. light. Awaken Sand Transmutation 1a Touch Inst. 15-ft. area of sand touched Verbal Somatic XP FocusOrDivineFocus 0 0 500 None 0 111 false A region of sand turns into a Huge animated, sentient sand creature Black Sand Necromancy Darkness Evil 1a Medium = CasterLevel & " min" 20-ft.-radius spread Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 111 true Creates a 20-ft.-radius area of black sand. Blast of Sand Conjuration Creation Earth 1a 30 ft. Inst. Cone-shaped burst Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 112 false ="Cone of sand deals " & Min(10, CasterLevel) & "d6 damage." Body Blaze Evocation Fire 1a Personal; see text = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 112 false ="You are surrounded by fire and leave a wall-like trail of flame in your wake that deals 2d6+" & Min(20, CasterLevel) & " damage to any creature passing through." Choking Sands Necromancy 1a Touch Inst.; see text Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg; see text" 0 112 true Touched creature begins to suffocate on sand. Cloak of Shade Abjuration 1a Touch = CasterLevel & " hr [d]" Creature Touched Verbal Somatic DivineFocus 0 0 0 None 0 112 true Touched creatures gets protection from heat and sun. Control Sand Transmutation 1a Long = CasterLevel *10 & " min [d]" Verbal Somatic FocusOrDivineFocus 0 0 0 None 0 113 false ="Raise or lower the level of sand in an area " & 10 * CasterLevel & " ft. wide, " & 10 * CasterLevel & " ft. long by up to " & 2 * CasterLevel & " ft. Area is shapeable. Slows earth based creatures." Desert Binding Enchantment Compulsion Mind-affecting 1 min. Close = CasterLevel & " years [d]" One living creature Verbal Somatic Material 500 0 0 ="Will " & SaveDC-4 & " neg" 0 113 true Functions like Binding (PHB 204) and imprisons a creature as sand in an hourglass or wind in the waste. Desert Diversion Conjuration Teleportation Teleport 1a Medium = CasterLevel & " min" Verbal Somatic 0 0 0 None 0 113 true A successful ranged touch attack prevents the target from using teleportation or plane shifting effects for the duration of the spell, sending them to a wasteland instead. Desiccate Necromancy 1a Close Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 114 true ="Deals " & Min(5, CasterLevel) & "d6 dessication damage and dehydrates a single living creature." Desiccate, Mass Necromancy 1a Close Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 114 true ="Deals " & Min(5, CasterLevel) & "d6 dessication damage and dehydrates up to " & CasterLevel & " living creatures, no two of which may be more than 30 ft. apart." Dispel Water Abjuration 1a Medium Inst. Verbal Somatic 0 0 0 See Text 0 114 true Dries up water, can be used as a counterspell for water spells and effects or dismisses water creatures Flashflood Conjuration Creation Water 1a 120 ft. 1 round Cone-shaped spread Verbal Somatic DivineFocus 0 0 0 See Text 0 114 false ="Wave of water smashes everything in its path and floods area, dealing " & Min(4,1+Floor(CasterLevel/5)) & "d6 nonlethal damage." Flaywind Burst Evocation Earth Air 1 rd 60 ft. Inst. Cone-shaped burst Verbal Somatic Material 0 0 0 See Text 0 115 false ="Spell produces violent windstorm that deals " & Min(10, CasterLevel) & "d6 damage and may be pushed backwards or knocked prone." Flesh to Salt Transmutation 1a Medium Inst. One creature Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part; See text" 0 116 true ="Deals " & Min(10, Floor(CasterLevel/2)) & "d6 damage to the target. If it takes more than 50% of its current hit points then save-or-die, turned to a pillar of salt." Flesh to Salt, Mass Transmutation 1a Medium Inst. One living creature/level, no two of which can be more than 30 ft. apart Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part; see text" 0 116 true ="Deals " & Min(10, Floor(CasterLevel/2)) & "d6 damage to up to " & Min(5, Floor(CasterLevel/5)) & " creatures, no two of which can be more than 30 ft. apart. If a creature takes more than 50% of its current hit points then save-or-die, turned to a pillar of salt." Freedom of Breath Abjuration 1a Touch = CasterLevel * 10 & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 116 true Protects against suffocation and dangerous vapors and grants a +2 bonus to Fort saves against things like Cloudkill. Fuse Sand Transmutation Earth 1a Close Inst. Verbal Somatic Material 0 0 0 See Text 0 116 false ="Causes sand to melt and then fuse in an area up to " & CasterLevel*2 & " 10 ft. cubes (s)." Haboob Conjuration Creation Earth Air 1a Medium = CasterLevel & " min" Abrasive dust spreads in 20-ft. radius, 20-ft. high Verbal Somatic Material 0 0 0 None or Reflex half; see text 0 117 true ="Creates a cloud of dust and grit that obscures sight and abrades those who pass through it. The cload deals " & Min(5, Floor(CasterLevel/2)) & "d4 damage." Halo of Sand Abjuration Earth 1a Personal = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 None 0 117 false ="Swirling band of sand grants a +" & Min(4,Floor(CasterLevel/3)) & " deflection bonus to AC." Hydrate Conjuration Healing 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " half; see text" 0 117 true ="Heals 2d8+" & Min(10, CasterLevel) & " points of dessication damage. Can damage [Fire] creatures instead." Impede Sun's Brilliance Abjuration 1a Close = CasterLevel * 10 & " min [d]" Cylinder (10-ft. radius, 20-ft. high) Somatic 0 0 0 None 0 117 false Diminishes the heat and light of the sun in an area. Locate Water Divination 1a Long = "[c] up to " & CasterLevel * 10 & " min" Cone-shaped emanation Verbal Somatic FocusOrDivineFocus 0 0 0 None 0 117 false Reveals location, size, and quality of water sources Mantle of the Fiery Spirit Transmutation 1a Touch Inst. Verbal Somatic Material XP 5000 0 2000 ="Will " & SaveDC & " neg (h)" 0 118 true Permanently grants one creature the [Fire] subtype. Mephit Mob Conjuration Summoning See Text 1 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 118 false Summon 2d6 mephits of a kind you designate. Mummify Necromancy 1a Touch Inst. Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " part; see text" 0 118 true Touched living creature dies and is mummified. Take 6d6 damage and be dehydrated on a successful save. Parboil Evocation Fire 1a Close Inst. 20-ft. radius spread Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " part; see text" 0 118 true Flash heated air deals 6d6 fire and 2d4 Intelligence damage to one or more creatures. Half fire and no Int damage on successful save. Parching Touch Necromancy 1a Touch Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part; see text" 0 118 true ="Touch attack deals 1d6 dessication damage. On failed save target takes 1 Con damage and is dehydrated. You can use this attack up to " & CasterLevel & " times." Protection from Dessication Abjuration 1a Touch = CasterLevel & " min" Verbal Somatic FocusOrDivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 119 true ="Absorbs up to " & Min(100, 10*CasterLevel) & " points of dessication damage." Sandform Transmutation 1a Personal = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 None 0 119 false You become an ooze-like being of sand. Sandstorm Conjuration Creation Earth Air 1a = CasterLevel*40 & " ft." = CasterLevel * 10 & " min" = "Cylinder (" & CasterLevel*40 & " ft. radius, 40 ft. high)" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 119 false Creates a controlled sandstorm. See text for description of storm's uberness... Scalding Mud Transmutation Earth Fire 1a Medium Permanent; see text Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 120 false Functions as per Transmute Rock to Mud except mud is sticky and boiling hot.. Creatures mired in the mud take 5d6 fire damage per round while those submerged take 10d6 fire damage per round. Mud sticks for 1d3 rounds after you leave and eventually cools. Scimitar of Sand Evocation Earth 1a 0 ft. = CasterLevel & " min [d]" Scimitar of grinding sand Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " part" 0 120 true ="Creates a sword made of sand. Attacks are melee touch attacks and sword deals 1d6+" & Min(10,Floor(casterLevel/2)) & " damage. Also renders target dehydrated on a failed Fort save." Searing Exposure Evocation Fire Light 1a Medium Inst. One living creature Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " part; see text" 0 120 true ="Target suffers hours of wasteland exposure in a moment taking " & Min(15, casterLevel) & "d4 nonlethal damage and becomes dazzled, sunburned and dehydrated." Skin of the Cactus Abjuration 1a Touch = CasterLevel*10 & " min" Living creature touched Verbal Somatic Material 0 0 0 None 0 120 true Grants +3 enhancement bonus to natural armor (increases to +4 at cl 10 and +5 at cl 13), needles that do 1d6 to anyone striking them and resistance to dehydration. Sleep Mote Enchantment Compulsion Mind-affecting 1a Medium = CasterLevel & " rd; see text" 5-ft.-diameter sphere MaterialOrDivineFocus Verbal Somatic 0 0 0 ="Will " & SaveDC & " part" 0 121 true Dust devil of magic sand puts foes to sleep. Can be moved around wil move action or programmed with standard action. Slipsand Transmutation 1a Close Permanent Verbal Somatic Material 0 0 0 See Text 0 121 false ="Creates a volume of slipsand equal to " & CasterLevel & " 10 ft. cubes." Soul of the Waste Transmutation Earth 1a Personal = CasterLevel *10 & " min [d]" Verbal Somatic DivineFocus 0 0 0 None 0 121 false Meld into surrounding sand. Storm Mote Evocation Earth Air 1a Medium = CasterLevel & " rd" Cylinder (5-ft. radius, 10 ft. high) Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " half" 0 121 true Creates a vortex of sand that flies at 60 ft. (perfect) that can be programmed (std action) or controlled (move action). Stops when it touches a creature, dealing 2d8 damage. Summon Desert Ally I Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 122 false Calls one dustform creature to fight for you. Summon Desert Ally II Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 122 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Summon Desert Ally III Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 122 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Summon Desert Ally IV Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 123 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Summon Desert Ally IX Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 123 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Summon Desert Ally V Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 123 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Summon Desert Ally VI Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 123 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Summon Desert Ally VII Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 123 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Summon Desert Ally VIII Conjuration Summoning See Text 1 rd. Close = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 123 false Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you. Sunstroke Necromancy 1a Close Inst. One Living Creature Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part; see text" 0 123 true Target takes 2d6 nonlethal damage and is fatigued Surelife Abjuration 1 rd. Personal = CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 123 false Protects you from death due to hazards Symbol of Thirst Enchantment Compulsion Mind-affecting 10 min. 0 ft.; see text See text One symbol Verbal Somatic Material 5000 0 0 ="Will " & SaveDC & " neg" 0 123 true ="Triggered rune overwhelms nearby creatures with thirst as per Tormenting Thirst for " & CasterLevel * 10 & " minutes." Tormenting Thirst Enchantment Compulsion Mind-affecting 1a Close = CasterLevel & " rd" One living creature Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 124 true Subject is overwhelmed by thirst Transcribe Symbol Abjuration 1a Touch 10 minutes or until discharged Magic symbol touched Verbal Somatic Focus 0 0 0 None 0 124 false Safely moves an untriggered symbol to another location. Transmute Sand to Glass Transmutation Earth 1a Medium Permanent Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 124 false ="Transforms up to " & CasterLevel*2 & " 10-ft. cubes (s) of sand to solid glass." Transmute Sand to Stone Transmutation Earth 1a Medium Permanent Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 124 false ="Transforms up to " & CasterLevel*2 & " 10-ft. cubes (s) of sand to stone." Transmute Stone to Sand Transmutation Earth 1a Medium Permanent Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 125 false ="Transforms up to " & CasterLevel*2 & " 10-ft. cubes (s) of stone to sand." Unearthly Heat Transmutation 1a Touch = CasterLevel & " rd" Living creature touched Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg; see text" 0 125 true ="Target is subjected to unearthly heat for " & CasterLevel & " rounds. Each round they take 1d6 lethal and 1d4 nonlethal damage (Fort to avoid each round -4 to saves in heavy clothes or armour). target is also fatigued (then exhausted) if they take damage." Vitrify Transmutation Earth 1a Medium Permanent Up to one 10-ft. cubes/5 levels (S) Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 125 false ="Transforms up to " & Floor(CasterLevel/5) & " 10-ft. cubes (s) of sand to molten glass. ANy creature failing the refkex save takes 10d6 damage the first round, diminishing by 1 dice per round thereafter." Wall of Magma Conjuration Creation Earth Fire 1a Medium = CasterLevel & " min" Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 126 true ="Creates a wall of molten stone whose area is up to " & CasterLevel & " 5-ft. squares (s) which deals 2d6 fire damage out to 10-ft. and 1d6 out to 20-ft. Passing through wall deals 5d6+" & Min(20, CasterLevel) & " fire damage." Wall of Salt Conjuration Creation Earth 1a Medium Inst. Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 127 false ="Creates a wall of salt whose area is up to " & CasterLevel & " 5-ft. squares (S)." Wall of Sand Conjuration Creation Earth 1a Close = CasterLevel & " min [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 See Text 0 127 false ="Creates a wall of moving sand up to " & CasterLevel & " 10-ft. squares (s) that impedes movement, obscures vision, and blocks some attacks." Wall of Water Conjuration Creation Water 1a Close = CasterLevel & " rd [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 128 false ="Creates a wall of water 1-ft. thick whose area is up to " & CasterLevel & " 10-ft. squares (s) that impedes movement and can drown creatures." Waste Strider Transmutation 1a Touch = CasterLevel & " hr [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 128 true ="Allows " & CasterLevel & " creatures to move through desert and waste terrain without hindrance." Whispering Sand Transmutation Language Dependent 1a See text = CasterLevel *10 & " min [d]" Verbal Somatic Focus 0 0 0 None 0 128 false ="Allows you to communicate with up to " & casterLevel & " others as long as they have an appropriate focus and are on the same plane." Wither Necromancy 1a Medium Inst. One living creature Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 128 true ="Deals " & Min(10, CasterLevel) & "d6 dessication damage and dehydrates a living creature." Once per day, you can inspire allies that hear you speak for 1 round. Each such ally gains a +1 morale bonus on saving throws, attack rols, ability checks, skill checks, and damage rolls. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier (minimum 1 tound). You may use a death touch once per day. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch roll 1d6 per cleric level you posess. If the total at least equals the creature's current hit points, it dies (no save). The death touch is a supernatural ability that produces a death effect. Gain Scribe Scroll as a bonus feat. Once per day, you can shape a small amount of sand into any solid object you can imagine, up to 8 cubic feet in volume. You can shape one object or several, up to a number equal to your Wisdom Bonus, as long as the total volume does not exceed 8 cubic feet. You are considered a native of the waste for purposes of heat resistance (you have 1 level of protection). During the summer season, you gain a +2 bonus on all Wisdom-based skills. Rebuke or command oozes as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. You also gain a +2 bonus on Constitution checks to resist dehydration.