Spells from the Sandstorm book (c) 2006 Wizards of the Coast
1.2 Corrected variable effect spell descriptions corrected [Mind] to [Mind Affecting] and various tweaks (Rowan Dunch)
1.1 - Fixed spell list names (bleedingedge)
1.0 - Initial version
Antifire Sphere
Abjuration
1a
Touch
= CasterLevel & " min"
10-ft.-radius eman
0
0
0
="Will " & SaveDC & " neg (h)"
0
110
false
Creatures within sphere gain immunity to fire damage. Can hedge out [Fire] creatures - see text
Ashen Union
Necromancy
1a
Medium
Inst.
One living creature
Verbal
Somatic
Material
0
0
0
= "Fort " & SaveDC & " half"
0
110
true
="Deals " & Min(10, Floor(CasterLevel/2)) & "d6 dessication damage to target and dehydrates it. If target takes more than 50% of its current hit points then must save-or-die."
Ashstar
Conjuration
Creation
Evil
1a
Medium
= CasterLevel & " rd"
One ashstar; see text
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
111
false
Hovering construct dehydrates a wounded creature and casts 20 ft. light.
Awaken Sand
Transmutation
1a
Touch
Inst.
15-ft. area of sand touched
Verbal
Somatic
XP
FocusOrDivineFocus
0
0
500
None
0
111
false
A region of sand turns into a Huge animated, sentient sand creature
Black Sand
Necromancy
Darkness
Evil
1a
Medium
= CasterLevel & " min"
20-ft.-radius spread
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
111
true
Creates a 20-ft.-radius area of black sand.
Blast of Sand
Conjuration
Creation
Earth
1a
30 ft.
Inst.
Cone-shaped burst
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
112
false
="Cone of sand deals " & Min(10, CasterLevel) & "d6 damage."
Body Blaze
Evocation
Fire
1a
Personal; see text
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
112
false
="You are surrounded by fire and leave a wall-like trail of flame in your wake that deals 2d6+" & Min(20, CasterLevel) & " damage to any creature passing through."
Choking Sands
Necromancy
1a
Touch
Inst.; see text
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg; see text"
0
112
true
Touched creature begins to suffocate on sand.
Cloak of Shade
Abjuration
1a
Touch
= CasterLevel & " hr [d]"
Creature Touched
Verbal
Somatic
DivineFocus
0
0
0
None
0
112
true
Touched creatures gets protection from heat and sun.
Control Sand
Transmutation
1a
Long
= CasterLevel *10 & " min [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
113
false
="Raise or lower the level of sand in an area " & 10 * CasterLevel & " ft. wide, " & 10 * CasterLevel & " ft. long by up to " & 2 * CasterLevel & " ft. Area is shapeable. Slows earth based creatures."
Desert Binding
Enchantment
Compulsion
Mind-affecting
1 min.
Close
= CasterLevel & " years [d]"
One living creature
Verbal
Somatic
Material
500
0
0
="Will " & SaveDC-4 & " neg"
0
113
true
Functions like Binding (PHB 204) and imprisons a creature as sand in an hourglass or wind in the waste.
Desert Diversion
Conjuration
Teleportation
Teleport
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
113
true
A successful ranged touch attack prevents the target from using teleportation or plane shifting effects for the duration of the spell, sending them to a wasteland instead.
Desiccate
Necromancy
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
114
true
="Deals " & Min(5, CasterLevel) & "d6 dessication damage and dehydrates a single living creature."
Desiccate, Mass
Necromancy
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
114
true
="Deals " & Min(5, CasterLevel) & "d6 dessication damage and dehydrates up to " & CasterLevel & " living creatures, no two of which may be more than 30 ft. apart."
Dispel Water
Abjuration
1a
Medium
Inst.
Verbal
Somatic
0
0
0
See Text
0
114
true
Dries up water, can be used as a counterspell for water spells and effects or dismisses water creatures
Flashflood
Conjuration
Creation
Water
1a
120 ft.
1 round
Cone-shaped spread
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
114
false
="Wave of water smashes everything in its path and floods area, dealing " & Min(4,1+Floor(CasterLevel/5)) & "d6 nonlethal damage."
Flaywind Burst
Evocation
Earth
Air
1 rd
60 ft.
Inst.
Cone-shaped burst
Verbal
Somatic
Material
0
0
0
See Text
0
115
false
="Spell produces violent windstorm that deals " & Min(10, CasterLevel) & "d6 damage and may be pushed backwards or knocked prone."
Flesh to Salt
Transmutation
1a
Medium
Inst.
One creature
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part; See text"
0
116
true
="Deals " & Min(10, Floor(CasterLevel/2)) & "d6 damage to the target. If it takes more than 50% of its current hit points then save-or-die, turned to a pillar of salt."
Flesh to Salt, Mass
Transmutation
1a
Medium
Inst.
One living creature/level, no two of which can be more than 30 ft. apart
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part; see text"
0
116
true
="Deals " & Min(10, Floor(CasterLevel/2)) & "d6 damage to up to " & Min(5, Floor(CasterLevel/5)) & " creatures, no two of which can be more than 30 ft. apart. If a creature takes more than 50% of its current hit points then save-or-die, turned to a pillar of salt."
Freedom of Breath
Abjuration
1a
Touch
= CasterLevel * 10 & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
116
true
Protects against suffocation and dangerous vapors and grants a +2 bonus to Fort saves against things like Cloudkill.
Fuse Sand
Transmutation
Earth
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
See Text
0
116
false
="Causes sand to melt and then fuse in an area up to " & CasterLevel*2 & " 10 ft. cubes (s)."
Haboob
Conjuration
Creation
Earth
Air
1a
Medium
= CasterLevel & " min"
Abrasive dust spreads in 20-ft. radius, 20-ft. high
Verbal
Somatic
Material
0
0
0
None or Reflex half; see text
0
117
true
="Creates a cloud of dust and grit that obscures sight and abrades those who pass through it. The cload deals " & Min(5, Floor(CasterLevel/2)) & "d4 damage."
Halo of Sand
Abjuration
Earth
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
117
false
="Swirling band of sand grants a +" & Min(4,Floor(CasterLevel/3)) & " deflection bonus to AC."
Hydrate
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half; see text"
0
117
true
="Heals 2d8+" & Min(10, CasterLevel) & " points of dessication damage. Can damage [Fire] creatures instead."
Impede Sun's Brilliance
Abjuration
1a
Close
= CasterLevel * 10 & " min [d]"
Cylinder (10-ft. radius, 20-ft. high)
Somatic
0
0
0
None
0
117
false
Diminishes the heat and light of the sun in an area.
Locate Water
Divination
1a
Long
= "[c] up to " & CasterLevel * 10 & " min"
Cone-shaped emanation
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
117
false
Reveals location, size, and quality of water sources
Mantle of the Fiery Spirit
Transmutation
1a
Touch
Inst.
Verbal
Somatic
Material
XP
5000
0
2000
="Will " & SaveDC & " neg (h)"
0
118
true
Permanently grants one creature the [Fire] subtype.
Mephit Mob
Conjuration
Summoning
See Text
1 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
118
false
Summon 2d6 mephits of a kind you designate.
Mummify
Necromancy
1a
Touch
Inst.
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " part; see text"
0
118
true
Touched living creature dies and is mummified. Take 6d6 damage and be dehydrated on a successful save.
Parboil
Evocation
Fire
1a
Close
Inst.
20-ft. radius spread
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " part; see text"
0
118
true
Flash heated air deals 6d6 fire and 2d4 Intelligence damage to one or more creatures. Half fire and no Int damage on successful save.
Parching Touch
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part; see text"
0
118
true
="Touch attack deals 1d6 dessication damage. On failed save target takes 1 Con damage and is dehydrated. You can use this attack up to " & CasterLevel & " times."
Protection from Dessication
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
119
true
="Absorbs up to " & Min(100, 10*CasterLevel) & " points of dessication damage."
Sandform
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
119
false
You become an ooze-like being of sand.
Sandstorm
Conjuration
Creation
Earth
Air
1a
= CasterLevel*40 & " ft."
= CasterLevel * 10 & " min"
= "Cylinder (" & CasterLevel*40 & " ft. radius, 40 ft. high)"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
119
false
Creates a controlled sandstorm. See text for description of storm's uberness...
Scalding Mud
Transmutation
Earth
Fire
1a
Medium
Permanent; see text
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
120
false
Functions as per Transmute Rock to Mud except mud is sticky and boiling hot.. Creatures mired in the mud take 5d6 fire damage per round while those submerged take 10d6 fire damage per round. Mud sticks for 1d3 rounds after you leave and eventually cools.
Scimitar of Sand
Evocation
Earth
1a
0 ft.
= CasterLevel & " min [d]"
Scimitar of grinding sand
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
120
true
="Creates a sword made of sand. Attacks are melee touch attacks and sword deals 1d6+" & Min(10,Floor(casterLevel/2)) & " damage. Also renders target dehydrated on a failed Fort save."
Searing Exposure
Evocation
Fire
Light
1a
Medium
Inst.
One living creature
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " part; see text"
0
120
true
="Target suffers hours of wasteland exposure in a moment taking " & Min(15, casterLevel) & "d4 nonlethal damage and becomes dazzled, sunburned and dehydrated."
Skin of the Cactus
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Living creature touched
Verbal
Somatic
Material
0
0
0
None
0
120
true
Grants +3 enhancement bonus to natural armor (increases to +4 at cl 10 and +5 at cl 13), needles that do 1d6 to anyone striking them and resistance to dehydration.
Sleep Mote
Enchantment
Compulsion
Mind-affecting
1a
Medium
= CasterLevel & " rd; see text"
5-ft.-diameter sphere
MaterialOrDivineFocus
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
121
true
Dust devil of magic sand puts foes to sleep. Can be moved around wil move action or programmed with standard action.
Slipsand
Transmutation
1a
Close
Permanent
Verbal
Somatic
Material
0
0
0
See Text
0
121
false
="Creates a volume of slipsand equal to " & CasterLevel & " 10 ft. cubes."
Soul of the Waste
Transmutation
Earth
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
121
false
Meld into surrounding sand.
Storm Mote
Evocation
Earth
Air
1a
Medium
= CasterLevel & " rd"
Cylinder (5-ft. radius, 10 ft. high)
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " half"
0
121
true
Creates a vortex of sand that flies at 60 ft. (perfect) that can be programmed (std action) or controlled (move action). Stops when it touches a creature, dealing 2d8 damage.
Summon Desert Ally I
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
false
Calls one dustform creature to fight for you.
Summon Desert Ally II
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Summon Desert Ally III
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
122
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Summon Desert Ally IV
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
123
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Summon Desert Ally IX
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
123
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Summon Desert Ally V
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
123
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Summon Desert Ally VI
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
123
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Summon Desert Ally VII
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
123
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Summon Desert Ally VIII
Conjuration
Summoning
See Text
1 rd.
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
123
false
Calls one or more dustform creatures, no two of which can be more than 30 ft. apart, to fight for you.
Sunstroke
Necromancy
1a
Close
Inst.
One Living Creature
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part; see text"
0
123
true
Target takes 2d6 nonlethal damage and is fatigued
Surelife
Abjuration
1 rd.
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
123
false
Protects you from death due to hazards
Symbol of Thirst
Enchantment
Compulsion
Mind-affecting
10 min.
0 ft.; see text
See text
One symbol
Verbal
Somatic
Material
5000
0
0
="Will " & SaveDC & " neg"
0
123
true
="Triggered rune overwhelms nearby creatures with thirst as per Tormenting Thirst for " & CasterLevel * 10 & " minutes."
Tormenting Thirst
Enchantment
Compulsion
Mind-affecting
1a
Close
= CasterLevel & " rd"
One living creature
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
124
true
Subject is overwhelmed by thirst
Transcribe Symbol
Abjuration
1a
Touch
10 minutes or until discharged
Magic symbol touched
Verbal
Somatic
Focus
0
0
0
None
0
124
false
Safely moves an untriggered symbol to another location.
Transmute Sand to Glass
Transmutation
Earth
1a
Medium
Permanent
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
124
false
="Transforms up to " & CasterLevel*2 & " 10-ft. cubes (s) of sand to solid glass."
Transmute Sand to Stone
Transmutation
Earth
1a
Medium
Permanent
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
124
false
="Transforms up to " & CasterLevel*2 & " 10-ft. cubes (s) of sand to stone."
Transmute Stone to Sand
Transmutation
Earth
1a
Medium
Permanent
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
125
false
="Transforms up to " & CasterLevel*2 & " 10-ft. cubes (s) of stone to sand."
Unearthly Heat
Transmutation
1a
Touch
= CasterLevel & " rd"
Living creature touched
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg; see text"
0
125
true
="Target is subjected to unearthly heat for " & CasterLevel & " rounds. Each round they take 1d6 lethal and 1d4 nonlethal damage (Fort to avoid each round -4 to saves in heavy clothes or armour). target is also fatigued (then exhausted) if they take damage."
Vitrify
Transmutation
Earth
1a
Medium
Permanent
Up to one 10-ft. cubes/5 levels (S)
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
125
false
="Transforms up to " & Floor(CasterLevel/5) & " 10-ft. cubes (s) of sand to molten glass. ANy creature failing the refkex save takes 10d6 damage the first round, diminishing by 1 dice per round thereafter."
Wall of Magma
Conjuration
Creation
Earth
Fire
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
126
true
="Creates a wall of molten stone whose area is up to " & CasterLevel & " 5-ft. squares (s) which deals 2d6 fire damage out to 10-ft. and 1d6 out to 20-ft. Passing through wall deals 5d6+" & Min(20, CasterLevel) & " fire damage."
Wall of Salt
Conjuration
Creation
Earth
1a
Medium
Inst.
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
127
false
="Creates a wall of salt whose area is up to " & CasterLevel & " 5-ft. squares (S)."
Wall of Sand
Conjuration
Creation
Earth
1a
Close
= CasterLevel & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
See Text
0
127
false
="Creates a wall of moving sand up to " & CasterLevel & " 10-ft. squares (s) that impedes movement, obscures vision, and blocks some attacks."
Wall of Water
Conjuration
Creation
Water
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
128
false
="Creates a wall of water 1-ft. thick whose area is up to " & CasterLevel & " 10-ft. squares (s) that impedes movement and can drown creatures."
Waste Strider
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
128
true
="Allows " & CasterLevel & " creatures to move through desert and waste terrain without hindrance."
Whispering Sand
Transmutation
Language Dependent
1a
See text
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Focus
0
0
0
None
0
128
false
="Allows you to communicate with up to " & casterLevel & " others as long as they have an appropriate focus and are on the same plane."
Wither
Necromancy
1a
Medium
Inst.
One living creature
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
128
true
="Deals " & Min(10, CasterLevel) & "d6 dessication damage and dehydrates a living creature."
Once per day, you can inspire allies that hear you speak for 1 round. Each such ally gains a +1 morale bonus on saving throws, attack rols, ability checks, skill checks, and damage rolls. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier (minimum 1 tound).
You may use a death touch once per day. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch roll 1d6 per cleric level you posess. If the total at least equals the creature's current hit points, it dies (no save). The death touch is a supernatural ability that produces a death effect.
Gain Scribe Scroll as a bonus feat.
Once per day, you can shape a small amount of sand into any solid object you can imagine, up to 8 cubic feet in volume. You can shape one object or several, up to a number equal to your Wisdom Bonus, as long as the total volume does not exceed 8 cubic feet.
You are considered a native of the waste for purposes of heat resistance (you have 1 level of protection). During the summer season, you gain a +2 bonus on all Wisdom-based skills.
Rebuke or command oozes as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. You also gain a +2 bonus on Constitution checks to resist dehydration.