(c) 2004 by Wizards of the Coast, Inc., a Hasbro company
Earth Glide
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
0
true
Grant subject ability to glide through earth and stone (but not metal) as easily as an Earth Elemental. Movement leaves no tunnel or hole.
Earth Hammer
Transmutation
1 swift act
Touch
= CasterLevel & " rd"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
162
true
Infuse melee weapon. Base dmg improves by 1 step (as if weapon were 1 size cat. larger). Weapon now does bludgeon dmg and counts as adamantine vs. DR, any other special materials or damage types are lost for duration.
Eye of Stone
Divination
Scrying
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
162
false
Create invis, magical sensor that can move through solid stone and send you info. Otherwise functions as Arcane Eye (PHB, p. 200).
Harmonize
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
162
false
While duration lasts, you can start a bardic music effect as a move action. Concentrating on an effect istill requires a standard action.
Harmonize, Greater
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
162
false
As Harmonize, starting a bardic music effect is now a move action, however that alos applies to effects that require concentration.
Stone Fist
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
163
false
Your fists become rocky lumps. Your unarmed att do not provoke AoO, and deal lethal bludgeon dmg. Dmg also increases according to size (see text).
Walk the Mountains Path
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
163
true
Creature you touch gains the following: Not affected by slopes (DMG, p. 89), gains climb = base land speed, gains +10 (enhance) bonus on Jump and Balance checks.