(c) 2004 by Wizards of the Coast, Inc., a Hasbro company Earth Glide Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 0 true Grant subject ability to glide through earth and stone (but not metal) as easily as an Earth Elemental. Movement leaves no tunnel or hole. Earth Hammer Transmutation 1 swift act Touch = CasterLevel & " rd" Verbal 0 0 0 ="Will " & SaveDC & " neg (h)" 0 162 true Infuse melee weapon. Base dmg improves by 1 step (as if weapon were 1 size cat. larger). Weapon now does bludgeon dmg and counts as adamantine vs. DR, any other special materials or damage types are lost for duration. Eye of Stone Divination Scrying 1a Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None 0 162 false Create invis, magical sensor that can move through solid stone and send you info. Otherwise functions as Arcane Eye (PHB, p. 200). Harmonize Transmutation 1a Personal = CasterLevel & " min [d]" Verbal Somatic 0 0 0 None 0 162 false While duration lasts, you can start a bardic music effect as a move action. Concentrating on an effect istill requires a standard action. Harmonize, Greater Transmutation 1a Personal = CasterLevel & " min [d]" Verbal Somatic 0 0 0 None 0 162 false As Harmonize, starting a bardic music effect is now a move action, however that alos applies to effects that require concentration. Stone Fist Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 163 false Your fists become rocky lumps. Your unarmed att do not provoke AoO, and deal lethal bludgeon dmg. Dmg also increases according to size (see text). Walk the Mountains Path Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 163 true Creature you touch gains the following: Not affected by slopes (DMG, p. 89), gains climb = base land speed, gains +10 (enhance) bonus on Jump and Balance checks.