(C) Copyright 2004 Wizards of the Coast 1.01 - Fixed Precipitate Breach (and Gr.) and Plane Shift, Greater to use "Conjuration(Teleport)". Fixed error in Touchstone Lightning Abyssal Army Conjuration Summoning Chaotic Evil 10 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 0 false Summons many demons over time. They always obey you and never attack you even if controlled by another. Analyze Portal Divination 1 min. 60' = "[c] up to " & CasterLevel & " rd" Cone em. Verbal Somatic Material 0 0 0 See Text 0 92 false You can tell if an area contains a portal. Further study reveals details about portals in the area. Analyze Touchstone Divination 1 min. 60' = "[c] up to " & CasterLevel & " rd" Qtr cir em. Verbal Somatic Material 0 0 0 See Text 0 93 false You can tell if an area contains a planar touchstone. Further study reveals details about touchstones in the area. Anarchic Storm Conjuration Creation Water Chaotic 1a Centered = CasterLevel & " rd [d]" 20' rad Verbal Somatic MaterialOrDivineFocus 50 0 0 None 0 93 false Driving rain reduces visibility and hearing, damages lawful creatures over time. Material: flask of anarchic water. Anarchic Water Transmutation Chaotic 1 min. Touch Inst. Flask of water Verbal Somatic Material 25 0 0 ="Will " & SaveDC & " neg (obj)" 0 93 true Turns a flask of water into anarchic water (see PH75). Material: 5 pounds of powdered iron and silver. Astral Hospice Conjuration Teleport 1a Close = CasterLevel & " day(s)" Verbal Somatic Material 250 0 0 None 0 93 false Opens a portal from the Astral Plane to a demi-plane. Natural healing can occur here, only creatures chosen by caster may enter. Effect ends when caster leaves. Material: Flawless gem worth at least 250GP. Attune Form Transmutation 1a Touch = CasterLevel*2 & " hr" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 94 false Creatuers touched are protected from current plane as Avoid Planar Effects (PH94). Avoid Planar Effects Abjuration 1a Centered = CasterLevel & " min" Verbal 0 0 0 None 0 94 true = "Up to " & CasterLevel & " creatures, (no 2 > 20' apart) are protected from the natural effects of the current plane. Gravity, alignment and magic traits are not affected by this spell. Others may be as the GM desires." Axiomatic Storm Conjuration Creation Water Lawful 1a Centered = CasterLevel & " rd [d]" 20' rad Verbal Somatic MaterialOrDivineFocus 50 0 0 None 0 95 false Driving rain reduces visibility and hearing, damages chaotic creatures over time. Material: flask of axiomatic water. Axiomatic Water Transmutation Lawful 1 min. Touch Inst. Flask of water Verbal Somatic Material 25 0 0 ="Will " & SaveDC & " neg (obj)" 0 95 true Turns a flask of water into axiomatic water (see PH76). Material: 5 pounds of powdered iron and silver. Babau Slime Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h) and Ref" & SaveDC & " neg" 0 95 true Creatures and weapons that touch the target must save versus 1d8 acid (hardness does not apply). Creatures and magic weapons get Ref save. Balor Nimbus Transmutation 1a Personal = CasterLevel & " rd" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 95 false You burst into flames, dealing no damage to you or your equipment. Creatures in a grapple with you take 6d6 damage per round. Barghest's Feast Necromancy Evil 1 rd. Touch Inst. Corpse touched Verbal Somatic Material 5000 0 0 ="Will " & SaveDC & " neg (o)" 0 95 true Utterly destroy the corpse touched. Wish, Miracle and True Resurrection might not restore the victim to life. Material: A diamond worth 5000GP Beastland Ferocity Enchantment Compulsion Mind 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 95 true Creature touched fights normally while disabled or dying, but dies normally at -10 hit points. Belker Claws Transmutation Air 1a Touch = INT (CasterLevel / 3) & " rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " half" 0 96 true = "One of your hands is transformed into a smoky claw like that of a belker. Once per round for " & MIN (4, INT (CasterLevel / 3)) & " rounds you may make a touch attack. A successful attack deals 3d4 damage per round for " & 1 + MIN (4, INT (CasterLevel / 3)) & " rounds." Bodak's Glare Necromancy Death Evil 1 rd. 30' Inst. Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 96 true You channel the gaze of the bodak. Target a creature that can see you. That creature dies immediately. It need not meet your gaze. Call Kolyarut Conjuration Calling Lawful 10 min. Close Inst. Verbal Somatic DivineFocus XP 0 0 250 None 0 96 false You request the aid of a kolyarut inevitable. See text for details. Call Marut Conjuration Calling Lawful 10 min. Close Inst. Verbal Somatic DivineFocus XP 0 0 500 None 0 96 false You request the aid of a marut inevitable. See text for details. Call Zelekhut Conjuration Calling Lawful 10 min. Close Inst. Verbal Somatic DivineFocus XP 0 0 500 None 0 96 false You request the aid of a zelekhut inevitable. See text for details. Cloak Pool Illusion Glamer 1a Close = CasterLevel & " hr [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (oh)" 0 96 false Hides a color pool on the Astral Plane. Magic still reveals the existence of the pool. Corporeal Instability Transmutation 1a Touch = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 97 true Transforms a living creature touched into a spongy, amorphous mass. Death Throes Necromancy Force 1a Personal = CasterLevel & " hr or until killed" Verbal Somatic 0 0 0 None 0 97 false = "If you die, you explode in a burst of energy. This utterly destroys your body and deals " & CasterLevel & "d8 force damage to all in a 30' radius." Demon Dirge Transmutation 1a Close Inst or 1d4 rd Verbal Somatic DivineFocus 0 0 0 See Text 0 97 true Deals 3d6 to all chaotic and evil creatures in range. Tanar'ri are stunned for 1d4 rounds and take damage each round. A Fort save reduces the duration to 1 round and negates the stunning. Tanar'ri SR does not apply. Devil Blight Transmutation 1a Close Inst or 1d6 rd Verbal Somatic DivineFocus 0 0 0 See Text 0 97 true Deals 2d6 (no save) to all lawful and evil creatures in range. Baatezu are confused for 1d6 rounds and take damage each round. A Will save reduces the duration to 1 round and negates the confusion Baatezu SR does not apply. Discolor Pool Illusion Glamer 1a Close = CasterLevel & " hr [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " disbelief" 0 97 false Causes a color pool on the Astral Plane to appear to be a different color. Evil Glare Necromancy Fear Mind Evil 1a 30' = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 98 true Your eyes glow with dark energy. You may target a living creature within range. That creature is paralyzed with fear for 1d8 rounds. You must be able to see the creature, and it must be able to see you (although it need not meet your gaze). You may target a new creature each round for the duration of the spell. No creature may be targeted twice within a single casting. False Gravity Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 98 true The subject can move on any surface as it if had its own gravity. Down may be changed at will, but only once per round. Fierce Pride of the Beastlands Conjuration Summoning Chaotic Good 10 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 98 false This spell summons a pride of celestial lions from the Wilderness of the Beastlands. The creatures obey you explicitly and never attack you even of another creature controls them. Focus Touchstone Energy Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic 0 0 0 None 0 98 true By touching a living creature and expending one of your higher-order touchstone uses, you grant 3d6 temporary hit points. Hamatula Barbs Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 98 true One touched creature grows sharp barbs from its skin, equipment or clothing. Any creature striking the subject with a handheld or natural weapon takes 1d8 of slashing and piercing damage. Attackers with reach weapons are not affected. Heavenly Host Conjuration Summoning Lawful Good 10 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 99 false This spell summons a host of archons from the Seven Mounting Heavens of Celestia. The creatures obey you explicitly and never attack you even of another creature controls them. Hellish Horde Conjuration Summoning Lawful Evil 10 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 99 false This spell summons a horde of devils from the Nine Hells of Baator. The creatures obey you explicitly and never attack you even of another creature controls them. Holy Storm Conjuration Creation Water Good 1a Centered = CasterLevel & " rd [d]" 20' rad Verbal Somatic MaterialOrDivineFocus 25 0 0 None 0 99 false Driving rain reduces visibility and hearing, damages evil creatures over time. Material: flask of holy water. Hunters of Hades Conjuration Summoning Evil 1 min. Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 None 0 99 false This spell summons a pair of pack fiends (PH128) to serve you. Infernal Wound Transmutation Evil 1a Touch = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 99 false One weapon inflicts persistent wounds. A creature injured by this weapon loses 2 additional hit points for each remaining round in the duration of this spell. Lay of the Land Divination 3 rd Personal Inst. Verbal Somatic Focus 0 0 0 None 0 100 false You instantly gain an overview of the area around you. Light of Lunia Evocation Light Good 1a Medium = CasterLevel *10 & " min [d] or until used" Verbal Somatic 0 0 0 None 0 100 true You glow with the light of Lunia. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage. Light of Mercuria Evocation Light Good 1a Medium = CasterLevel *10 & " min [d] or until used" Verbal Somatic 0 0 0 None 0 100 true You glow with the light of Mercuria. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 2d6 to undead and evil outsiders. Light of Venya Evocation Light Good 1a Medium = CasterLevel *10 & " min [d] or until used" Verbal Somatic 0 0 0 None 0 100 true You glow with the light of Venya. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 3d6 to undead and evil outsiders. Alternately the ray can heal 3d6 points of damage to any living, non-evil creature. Locate Touchstone Divination 1a See text Inst. Verbal Somatic 0 0 0 None 0 100 false You sense the direction of the nearest planar touchstone and gain a vague sense of its power. Special: You must have the Planar Touchstone feat in order to cast this spell. Mantle of Chaos Abjuration Chaotic 1a You = CasterLevel *10 & " min [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 100 true = "Grants SR " & 12 + CasterLevel & " against spells with the lawful descriptor." Mantle of Evil Abjuration Evil 1a You = CasterLevel *10 & " min [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 100 true = "Grants SR " & 12 + CasterLevel & " against spells with the good descriptor." Mantle of Good Abjuration Good 1a You = CasterLevel *10 & " min [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 100 true = "Grants SR " & 12 + CasterLevel & " against spells with the evil descriptor." Mantle of Law Abjuration Lawful 1a You = CasterLevel *10 & " min [d]" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 101 true = "Grants SR " & 12 + CasterLevel & " against spells with the chaotic descriptor." Mechanus Mind Enchantment Compulsion Mind Lawful 1a Touch = CasterLevel & " min" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 101 true The target creature gains +4 to Will saves versus mind-affecting spells, +2 on Intellignece-based skill checks and -2 on Charisma-based skill checks. Miasma of Entropy Necromancy 1a 30' Inst. Cone burst or one object Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (o) or Fort " & SaveDC & " half" 0 101 true = "Causes decay in all inanimate organic objects of " & CasterLevel & " lb or less in a cone, a single obect of " & CasterLevel * 10 & " lb or less, or " & MIN (20, CasterLevel) & "d6 damage to one animated organic object." Negative Energy Aura Necromancy 1a Personal = CasterLevel & " rd" 10' em Verbal Somatic 0 0 0 None 0 101 false An aura of negative energy surrounds you. Each round on your turn all living creatures in the area lose two hit points. Undead creatures in the area are healed of two points of damage. You are not affected by the spell. Opalescent Glare Necromancy Death Good 1a 60' Inst. 1 living creature Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " part" 0 101 true Your eyes glow with a pearly light. If the target creature is evil and has 5 or fewer Hit Dice, it must save or die. If it saves, it is affected as if by a fear spell for 2d10 rounds. Non-evil creatures and evil creatures with more than 5 Hit Dice are not slain, but must save against the fear effect. Perinarch Transmutation 1a Close = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg and None (o)" 0 101 true Allows the caster to control an area of raw Limbo. See text for details. Perinarch, Planar Transmutation 1a Close = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg and None (o)" 0 102 true As Perinarch, except the caster can control any highly morphic or divinely morphic plane. Planar Bubble Abjuration 1a Touch = CasterLevel*10 & " min" 10' em Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 102 false This spell creates an area around the target creature that emulates its native planar environment. Planar Exchange Conjuration Calling SeeText 1 rd. 0' = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 102 false You exchange places with an extraplanar creature. Planar Exchange, Greater Conjuration Calling SeeText 1 rd. 0' = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 103 false You exchange places with an extraplanar creature. Planar Exchange, Lesser Conjuration Calling SeeText 1 rd. 0' = CasterLevel & " rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 103 false You exchange places with an extraplanar creature. Planar Tolerance Abjuration 1a Centered = CasterLevel & " hr" Verbal 0 0 0 None 0 103 true = "Up to " & CasterLevel & " creatures, (no 2 > 20' apart) are protected from the natural effects of the current plane. Gravity, alignment and magic traits are not affected by this spell. Others may be as the GM desires." Plane Shift, Greater Conjuration Teleport 1a Touch Inst. Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg" 0 103 true As Plane Shift, except that if you have visited the desired location, the spell takes you to the precise location with no deviation chance. Positive Energy Aura Conjuration Healing 1a Personal = CasterLevel & " rd" 10' em Verbal Somatic 0 0 0 None 0 103 false An aura of positive energy surrounds you. Each round on your turn all living creatures in the area are healed for two points of damage. Undead creatures in the area take two points of damage. You are not affected by the spell. Precipitate Breach Conjuration Teleport 10 min. 0' See text Verbal Material 250 0 0 None 0 103 true You meddle with the boundaries between planes, creating instability and a minor breach (PH152). See text for details. Material: Jade dust worth 250GP. Precipitate Complete Breach Conjuration Teleport 10 min. 0' See text Verbal Material XP 1000 0 1000 None 0 104 true You meddle with the boundaries between planes, creating instability and a complete breach (PH152). See text for details. Material: Jade dust worth 1000GP. Experience: 1000XP. Protection from Negative Energy Abjuration 1a Touch = CasterLevel*10 & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 104 true The warded (living) creature gains partial protection against negative energy effects. Subtract 10 from the hit point damage dealt by any negative energy effect that affects the warded creature. Protection from Positive Energy Abjuration 1a Touch = CasterLevel*10 & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 104 true The warded (undead) creature gains partial protection against positive energy effects. Subtract 10 from the hit point damage dealt by any positive energy effect that affects the warded creature. Rary's Interplanar Telepathic Bond Divination 1a Close = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 None 0 104 false As Rary's Telepathic Bond, except that the communication functions both on the same plane and across planes. Resist Planar Alignment Abjuration 1a Touch = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 104 true Reduces or eliminates the penalties caused to the target creature by planes with an alignment trait. Seal Portal Abjuration 1a Close Permanent (D) Verbal Somatic Material 50 0 0 None 0 104 false Permanently seals an interplanar portal or gate. Material: A silver bar worth 50GP. Spell Vulnerability Transmutation 1 rd. Close = CasterLevel & " min" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg; see text" 0 104 false = "This spell reduces the target's SR by " & MIN (15, CasterLevel) & ". This reduction cannot lower a subject's SR below 0. The target takes a -" & CasterLevel & " penalty to the FORT save." Summon Babau Demon Conjuration Summoning Chaotic Evil 1 rd. Close See text Verbal Somatic DivineFocus 0 0 0 None 0 104 false = "This spell summons a babau demon from the Infinite Layers of the Abyss. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round." Summon Bearded Devil Conjuration Summoning Lawful Evil 1 rd. Close See text Verbal Somatic DivineFocus 0 0 0 None 0 105 false = "This spell summons a bearded devil from the Nine Hells of Baator. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round." Summon Bralani Eladrin Conjuration Summoning Chaotic Good 1 rd. Close See text Verbal Somatic DivineFocus 0 0 0 None 0 105 false = "This spell summons a bralani eladrin from the Olympian Glades of Arborea. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round." Summon Elementite Swarm Conjuration Summoning SeeText 1 rd. Close See text Verbal Somatic 0 0 0 None 0 105 false = "This spell summons an elementite swarm (air, earth, fire or water, at the caster's option). The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round." Summon Elysian Thrush Conjuration Summoning Good 1 rd. Close 8 hours Verbal Somatic DivineFocus 0 0 0 None 0 105 false This spell summons an Elysian thrush from the Blessed Fields of Elysia. Summon Greater Elemental Conjuration Summoning SeeText 1 rd. Close See text Verbal Somatic DivineFocus 0 0 0 None 0 105 false = "This spell summons a greater elemental (air, earth, fire or water, at the caster's option). The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round." Summon Hound Archon Conjuration Summoning Lawful Good 1 rd. Close See text Verbal Somatic DivineFocus 0 0 0 None 0 106 false = "This spell summons a hound archon from the Seven Mounting Heavens of Celestia. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round." Touchstone Lightning Transmutation Electricity 1a Medium Inst. Verbal Somatic 0 0 0 None 0 106 true = "You may convert up to " & Min(3, Int(( CasterLevel -7)/5)+1) &" higher-order touchstone uses into rays of lightning that deal 5d6 points of electricity damage on a successful ranged touch attack." Unholy Storm Conjuration Creation Water Evil 1a Centered = CasterLevel & " rd [d]" 20' rad Verbal Somatic MaterialOrDivineFocus 25 0 0 None 0 106 false Driving rain reduces visibility and hearing, damages good creatures over time. Material: flask of unholy water. Wall of Gears Conjuration Creation 1a Medium = CasterLevel & " min" Verbal Somatic Material 0 0 0 See Text 0 106 false = "Creates a wall of gears that fills " & INT (CasterLevel/2) & " 5' squares. Each square has hardness 10 and 180 hit points. Creatures within 10' of the wall must make a REF (" & SaveDC & ") save or take " & MIN (15, INT (CasterLevel/2)) & "d6 of damage. A successful save halves this damage." Once per day, +4 STR and -2 AC for 5 rounds. Add Intimidate to cleric class skills. Once per day, add CHA bonus to weapon damage and fear/charm saves as a moral bonus. Add Survival to cleric class skills. You can see perfectly in darkness of any kind. Add Bluff to your cleric class skills. Once per day, generate an aura of menace. Add Sense Motive to you cleric class skills. You can smite evil once per day, plus one per five class levels. You can smite good once per day, plus one per five class levels You can smite law once per day, plus one per five levels. You can smite chaos once per day, plus one per five levels.