(C) Copyright 2004 Wizards of the Coast
1.01 - Fixed Precipitate Breach (and Gr.) and Plane Shift, Greater to use "Conjuration(Teleport)". Fixed error in Touchstone Lightning
Abyssal Army
Conjuration
Summoning
Chaotic
Evil
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
0
false
Summons many demons over time. They always obey you and never attack you even if controlled by another.
Analyze Portal
Divination
1 min.
60'
= "[c] up to " & CasterLevel & " rd"
Cone em.
Verbal
Somatic
Material
0
0
0
See Text
0
92
false
You can tell if an area contains a portal. Further study reveals details about portals in the area.
Analyze Touchstone
Divination
1 min.
60'
= "[c] up to " & CasterLevel & " rd"
Qtr cir em.
Verbal
Somatic
Material
0
0
0
See Text
0
93
false
You can tell if an area contains a planar touchstone. Further study reveals details about touchstones in the area.
Anarchic Storm
Conjuration
Creation
Water
Chaotic
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
50
0
0
None
0
93
false
Driving rain reduces visibility and hearing, damages lawful creatures over time. Material: flask of anarchic water.
Anarchic Water
Transmutation
Chaotic
1 min.
Touch
Inst.
Flask of water
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (obj)"
0
93
true
Turns a flask of water into anarchic water (see PH75). Material: 5 pounds of powdered iron and silver.
Astral Hospice
Conjuration
Teleport
1a
Close
= CasterLevel & " day(s)"
Verbal
Somatic
Material
250
0
0
None
0
93
false
Opens a portal from the Astral Plane to a demi-plane. Natural healing can occur here, only creatures chosen by caster may enter. Effect ends when caster leaves. Material: Flawless gem worth at least 250GP.
Attune Form
Transmutation
1a
Touch
= CasterLevel*2 & " hr"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
94
false
Creatuers touched are protected from current plane as Avoid Planar Effects (PH94).
Avoid Planar Effects
Abjuration
1a
Centered
= CasterLevel & " min"
Verbal
0
0
0
None
0
94
true
= "Up to " & CasterLevel & " creatures, (no 2 > 20' apart) are protected from the natural effects of the current plane. Gravity, alignment and magic traits are not affected by this spell. Others may be as the GM desires."
Axiomatic Storm
Conjuration
Creation
Water
Lawful
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
50
0
0
None
0
95
false
Driving rain reduces visibility and hearing, damages chaotic creatures over time. Material: flask of axiomatic water.
Axiomatic Water
Transmutation
Lawful
1 min.
Touch
Inst.
Flask of water
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (obj)"
0
95
true
Turns a flask of water into axiomatic water (see PH76). Material: 5 pounds of powdered iron and silver.
Babau Slime
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg (h) and Ref" & SaveDC & " neg"
0
95
true
Creatures and weapons that touch the target must save versus 1d8 acid (hardness does not apply). Creatures and magic weapons get Ref save.
Balor Nimbus
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
95
false
You burst into flames, dealing no damage to you or your equipment. Creatures in a grapple with you take 6d6 damage per round.
Barghest's Feast
Necromancy
Evil
1 rd.
Touch
Inst.
Corpse touched
Verbal
Somatic
Material
5000
0
0
="Will " & SaveDC & " neg (o)"
0
95
true
Utterly destroy the corpse touched. Wish, Miracle and True Resurrection might not restore the victim to life. Material: A diamond worth 5000GP
Beastland Ferocity
Enchantment
Compulsion
Mind
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
95
true
Creature touched fights normally while disabled or dying, but dies normally at -10 hit points.
Belker Claws
Transmutation
Air
1a
Touch
= INT (CasterLevel / 3) & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
96
true
= "One of your hands is transformed into a smoky claw like that of a belker. Once per round for " & MIN (4, INT (CasterLevel / 3)) & " rounds you may make a touch attack. A successful attack deals 3d4 damage per round for " & 1 + MIN (4, INT (CasterLevel / 3)) & " rounds."
Bodak's Glare
Necromancy
Death
Evil
1 rd.
30'
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
96
true
You channel the gaze of the bodak. Target a creature that can see you. That creature dies immediately. It need not meet your gaze.
Call Kolyarut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
250
None
0
96
false
You request the aid of a kolyarut inevitable. See text for details.
Call Marut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
500
None
0
96
false
You request the aid of a marut inevitable. See text for details.
Call Zelekhut
Conjuration
Calling
Lawful
10 min.
Close
Inst.
Verbal
Somatic
DivineFocus
XP
0
0
500
None
0
96
false
You request the aid of a zelekhut inevitable. See text for details.
Cloak Pool
Illusion
Glamer
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (oh)"
0
96
false
Hides a color pool on the Astral Plane. Magic still reveals the existence of the pool.
Corporeal Instability
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
97
true
Transforms a living creature touched into a spongy, amorphous mass.
Death Throes
Necromancy
Force
1a
Personal
= CasterLevel & " hr or until killed"
Verbal
Somatic
0
0
0
None
0
97
false
= "If you die, you explode in a burst of energy. This utterly destroys your body and deals " & CasterLevel & "d8 force damage to all in a 30' radius."
Demon Dirge
Transmutation
1a
Close
Inst or 1d4 rd
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
97
true
Deals 3d6 to all chaotic and evil creatures in range. Tanar'ri are stunned for 1d4 rounds and take damage each round. A Fort save reduces the duration to 1 round and negates the stunning. Tanar'ri SR does not apply.
Devil Blight
Transmutation
1a
Close
Inst or 1d6 rd
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
97
true
Deals 2d6 (no save) to all lawful and evil creatures in range. Baatezu are confused for 1d6 rounds and take damage each round. A Will save reduces the duration to 1 round and negates the confusion Baatezu SR does not apply.
Discolor Pool
Illusion
Glamer
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " disbelief"
0
97
false
Causes a color pool on the Astral Plane to appear to be a different color.
Evil Glare
Necromancy
Fear
Mind
Evil
1a
30'
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
98
true
Your eyes glow with dark energy. You may target a living creature within range. That creature is paralyzed with fear for 1d8 rounds. You must be able to see the creature, and it must be able to see you (although it need not meet your gaze). You may target a new creature each round for the duration of the spell. No creature may be targeted twice within a single casting.
False Gravity
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
98
true
The subject can move on any surface as it if had its own gravity. Down may be changed at will, but only once per round.
Fierce Pride of the Beastlands
Conjuration
Summoning
Chaotic
Good
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
98
false
This spell summons a pride of celestial lions from the Wilderness of the Beastlands. The creatures obey you explicitly and never attack you even of another creature controls them.
Focus Touchstone Energy
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
98
true
By touching a living creature and expending one of your higher-order touchstone uses, you grant 3d6 temporary hit points.
Hamatula Barbs
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
98
true
One touched creature grows sharp barbs from its skin, equipment or clothing. Any creature striking the subject with a handheld or natural weapon takes 1d8 of slashing and piercing damage. Attackers with reach weapons are not affected.
Heavenly Host
Conjuration
Summoning
Lawful
Good
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
99
false
This spell summons a host of archons from the Seven Mounting Heavens of Celestia. The creatures obey you explicitly and never attack you even of another creature controls them.
Hellish Horde
Conjuration
Summoning
Lawful
Evil
10 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
99
false
This spell summons a horde of devils from the Nine Hells of Baator. The creatures obey you explicitly and never attack you even of another creature controls them.
Holy Storm
Conjuration
Creation
Water
Good
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
25
0
0
None
0
99
false
Driving rain reduces visibility and hearing, damages evil creatures over time. Material: flask of holy water.
Hunters of Hades
Conjuration
Summoning
Evil
1 min.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
99
false
This spell summons a pair of pack fiends (PH128) to serve you.
Infernal Wound
Transmutation
Evil
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
99
false
One weapon inflicts persistent wounds. A creature injured by this weapon loses 2 additional hit points for each remaining round in the duration of this spell.
Lay of the Land
Divination
3 rd
Personal
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
100
false
You instantly gain an overview of the area around you.
Light of Lunia
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
100
true
You glow with the light of Lunia. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage.
Light of Mercuria
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
100
true
You glow with the light of Mercuria. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 2d6 to undead and evil outsiders.
Light of Venya
Evocation
Light
Good
1a
Medium
= CasterLevel *10 & " min [d] or until used"
Verbal
Somatic
0
0
0
None
0
100
true
You glow with the light of Venya. You can expend this light as ray attacks with a range of 30'. Each attack reduces the radius of your glow by half and deals 1d6 damage, or 3d6 to undead and evil outsiders. Alternately the ray can heal 3d6 points of damage to any living, non-evil creature.
Locate Touchstone
Divination
1a
See text
Inst.
Verbal
Somatic
0
0
0
None
0
100
false
You sense the direction of the nearest planar touchstone and gain a vague sense of its power. Special: You must have the Planar Touchstone feat in order to cast this spell.
Mantle of Chaos
Abjuration
Chaotic
1a
You
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
100
true
= "Grants SR " & 12 + CasterLevel & " against spells with the lawful descriptor."
Mantle of Evil
Abjuration
Evil
1a
You
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
100
true
= "Grants SR " & 12 + CasterLevel & " against spells with the good descriptor."
Mantle of Good
Abjuration
Good
1a
You
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
100
true
= "Grants SR " & 12 + CasterLevel & " against spells with the evil descriptor."
Mantle of Law
Abjuration
Lawful
1a
You
= CasterLevel *10 & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
101
true
= "Grants SR " & 12 + CasterLevel & " against spells with the chaotic descriptor."
Mechanus Mind
Enchantment
Compulsion
Mind
Lawful
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
101
true
The target creature gains +4 to Will saves versus mind-affecting spells, +2 on Intellignece-based skill checks and -2 on Charisma-based skill checks.
Miasma of Entropy
Necromancy
1a
30'
Inst.
Cone burst or one object
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (o) or Fort " & SaveDC & " half"
0
101
true
= "Causes decay in all inanimate organic objects of " & CasterLevel & " lb or less in a cone, a single obect of " & CasterLevel * 10 & " lb or less, or " & MIN (20, CasterLevel) & "d6 damage to one animated organic object."
Negative Energy Aura
Necromancy
1a
Personal
= CasterLevel & " rd"
10' em
Verbal
Somatic
0
0
0
None
0
101
false
An aura of negative energy surrounds you. Each round on your turn all living creatures in the area lose two hit points. Undead creatures in the area are healed of two points of damage. You are not affected by the spell.
Opalescent Glare
Necromancy
Death
Good
1a
60'
Inst.
1 living creature
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " part"
0
101
true
Your eyes glow with a pearly light. If the target creature is evil and has 5 or fewer Hit Dice, it must save or die. If it saves, it is affected as if by a fear spell for 2d10 rounds. Non-evil creatures and evil creatures with more than 5 Hit Dice are not slain, but must save against the fear effect.
Perinarch
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg and None (o)"
0
101
true
Allows the caster to control an area of raw Limbo. See text for details.
Perinarch, Planar
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg and None (o)"
0
102
true
As Perinarch, except the caster can control any highly morphic or divinely morphic plane.
Planar Bubble
Abjuration
1a
Touch
= CasterLevel*10 & " min"
10' em
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
102
false
This spell creates an area around the target creature that emulates its native planar environment.
Planar Exchange
Conjuration
Calling
SeeText
1 rd.
0'
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
102
false
You exchange places with an extraplanar creature.
Planar Exchange, Greater
Conjuration
Calling
SeeText
1 rd.
0'
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
103
false
You exchange places with an extraplanar creature.
Planar Exchange, Lesser
Conjuration
Calling
SeeText
1 rd.
0'
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
103
false
You exchange places with an extraplanar creature.
Planar Tolerance
Abjuration
1a
Centered
= CasterLevel & " hr"
Verbal
0
0
0
None
0
103
true
= "Up to " & CasterLevel & " creatures, (no 2 > 20' apart) are protected from the natural effects of the current plane. Gravity, alignment and magic traits are not affected by this spell. Others may be as the GM desires."
Plane Shift, Greater
Conjuration
Teleport
1a
Touch
Inst.
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
103
true
As Plane Shift, except that if you have visited the desired location, the spell takes you to the precise location with no deviation chance.
Positive Energy Aura
Conjuration
Healing
1a
Personal
= CasterLevel & " rd"
10' em
Verbal
Somatic
0
0
0
None
0
103
false
An aura of positive energy surrounds you. Each round on your turn all living creatures in the area are healed for two points of damage. Undead creatures in the area take two points of damage. You are not affected by the spell.
Precipitate Breach
Conjuration
Teleport
10 min.
0'
See text
Verbal
Material
250
0
0
None
0
103
true
You meddle with the boundaries between planes, creating instability and a minor breach (PH152). See text for details. Material: Jade dust worth 250GP.
Precipitate Complete Breach
Conjuration
Teleport
10 min.
0'
See text
Verbal
Material
XP
1000
0
1000
None
0
104
true
You meddle with the boundaries between planes, creating instability and a complete breach (PH152). See text for details. Material: Jade dust worth 1000GP. Experience: 1000XP.
Protection from Negative Energy
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
104
true
The warded (living) creature gains partial protection against negative energy effects. Subtract 10 from the hit point damage dealt by any negative energy effect that affects the warded creature.
Protection from Positive Energy
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
104
true
The warded (undead) creature gains partial protection against positive energy effects. Subtract 10 from the hit point damage dealt by any positive energy effect that affects the warded creature.
Rary's Interplanar Telepathic Bond
Divination
1a
Close
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
104
false
As Rary's Telepathic Bond, except that the communication functions both on the same plane and across planes.
Resist Planar Alignment
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
104
true
Reduces or eliminates the penalties caused to the target creature by planes with an alignment trait.
Seal Portal
Abjuration
1a
Close
Permanent (D)
Verbal
Somatic
Material
50
0
0
None
0
104
false
Permanently seals an interplanar portal or gate. Material: A silver bar worth 50GP.
Spell Vulnerability
Transmutation
1 rd.
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg; see text"
0
104
false
= "This spell reduces the target's SR by " & MIN (15, CasterLevel) & ". This reduction cannot lower a subject's SR below 0. The target takes a -" & CasterLevel & " penalty to the FORT save."
Summon Babau Demon
Conjuration
Summoning
Chaotic
Evil
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
104
false
= "This spell summons a babau demon from the Infinite Layers of the Abyss. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Bearded Devil
Conjuration
Summoning
Lawful
Evil
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
105
false
= "This spell summons a bearded devil from the Nine Hells of Baator. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Bralani Eladrin
Conjuration
Summoning
Chaotic
Good
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
105
false
= "This spell summons a bralani eladrin from the Olympian Glades of Arborea. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Elementite Swarm
Conjuration
Summoning
SeeText
1 rd.
Close
See text
Verbal
Somatic
0
0
0
None
0
105
false
= "This spell summons an elementite swarm (air, earth, fire or water, at the caster's option). The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Elysian Thrush
Conjuration
Summoning
Good
1 rd.
Close
8 hours
Verbal
Somatic
DivineFocus
0
0
0
None
0
105
false
This spell summons an Elysian thrush from the Blessed Fields of Elysia.
Summon Greater Elemental
Conjuration
Summoning
SeeText
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
105
false
= "This spell summons a greater elemental (air, earth, fire or water, at the caster's option). The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Summon Hound Archon
Conjuration
Summoning
Lawful
Good
1 rd.
Close
See text
Verbal
Somatic
DivineFocus
0
0
0
None
0
106
false
= "This spell summons a hound archon from the Seven Mounting Heavens of Celestia. The creature remains for as long as the caster concentrates (max " & CasterLevel & "rd) plus one round."
Touchstone Lightning
Transmutation
Electricity
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
106
true
= "You may convert up to " & Min(3, Int(( CasterLevel -7)/5)+1) &" higher-order touchstone uses into rays of lightning that deal 5d6 points of electricity damage on a successful ranged touch attack."
Unholy Storm
Conjuration
Creation
Water
Evil
1a
Centered
= CasterLevel & " rd [d]"
20' rad
Verbal
Somatic
MaterialOrDivineFocus
25
0
0
None
0
106
false
Driving rain reduces visibility and hearing, damages good creatures over time. Material: flask of unholy water.
Wall of Gears
Conjuration
Creation
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
See Text
0
106
false
= "Creates a wall of gears that fills " & INT (CasterLevel/2) & " 5' squares. Each square has hardness 10 and 180 hit points. Creatures within 10' of the wall must make a REF (" & SaveDC & ") save or take " & MIN (15, INT (CasterLevel/2)) & "d6 of damage. A successful save halves this damage."
Once per day, +4 STR and -2 AC for 5 rounds. Add Intimidate to cleric class skills.
Once per day, add CHA bonus to weapon damage and fear/charm saves as a moral bonus. Add Survival to cleric class skills.
You can see perfectly in darkness of any kind. Add Bluff to your cleric class skills.
Once per day, generate an aura of menace. Add Sense Motive to you cleric class skills.
You can smite evil once per day, plus one per five class levels.
You can smite good once per day, plus one per five class levels
You can smite law once per day, plus one per five levels.
You can smite chaos once per day, plus one per five levels.