(c) 2005 by Wizards of the Coast, Inc.
Entered by Tristan Tewksbury
1.01 - Fixed Nature's Purity
Vile Darkness domain here is update of domain from Book of Vile Darkness.
This list utilizes Paladin_Base.
Mind domain has Lesser Telepathic Bond at Level 3, which is in the Complete Divine book.
Arms of Plenty
Transmutation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
0
false
Traget grows two extra arms, granting two Primary claw Att for 1d6 (1d4 if Small) plus STR Mod. Claws cannot weild weapons or manipulate objects but as Primary Att they can be combined with a weapon Att without penalty. The claws count as Magic for purposes of DR. If both claws hit same target, arms rend target for 2d6 plus 1.5X STR Mod. Multiple castings on the same target do not stack, the duration simply resets.
Befoul
Transmutation
Evil
1 min.
Touch
Perm.
=100* CasterLevel &"^2 by "& CasterLevel *10 &" cu ft."
Verbal
Somatic
Material
0
0
0
Text
0
209
false
="Caster makes liquid foul and midly poisonous. All creatures with 1 HD or less in water die. Anyone drinking water must make FORT "& SaveDC &" save or take 1d4 CON dmg. Any creature with 2+HD in water must save as if drinking it. For large bodies of water, see text."
Blast of Force
Evocation
Force
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
209
true
="Ray is RTA that deals "& Min(5, Int( CasterLevel /2)) &"d6 dmg. In addition, successful hit forces target to make FORT("& SaveDC &") save or be knocked down (size and stability modifiers apply as if spell were Bull Rush)."
Bolts of Bedevilment
Enchantment
Mind-affecting
1a
Medium
= CasterLevel &" rd"
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
209
true
RTA; one ray per round; Dazes (takes no actions) for 1d3 rounds. Target is not stunned, just unable to act
Brain Spider
Divination
Mind-affecting
fr
Long
= CasterLevel &" min"
Verbal
Somatic
Material
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
209
true
="As Std action, eavesdrop on thoughts of up to eight intelligent creatures within range and LOS. Each rd scan one for information or attempt Suggestion (PHB, p. 285) on affected creature (second WILL save applies). Language is not barrier."
Damning Darkness
Evocation
Darkness
Evil
1a
Touch
= CasterLevel *10 & " min [d]"
20' r.
Verbal
MaterialOrDivineFocus
0
0
0
None
0
210
false
="As Darkness (PHB, p. 216) except those within also take Unholy dmg (SR applies to dmg, but not darkness). Good creatures take 2d6 per rd and those neither good nor evil take 1d6 per rd. Counters or dispels any light spell of " & SpellLevel &"- lvl."
Darkbolt
Evocation
Darkness
Evil
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
210
true
="RTA does "& Min(5, Int( CasterLevel /2)) &"d8 dmg. Half is cold, half is non-specific. When struck foe must make save or be Stunned for 1 rd."
Despoil
Transmutation
Evil
1 min
Touch
Inst.
=100* CasterLevel &"' r."
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " text"
0
210
true
All plants within area with <= 1 HD shrivel and die. Plants with >1HD must make save or die, with success yielding 5d6 dmg. All living creatures in area other than plants (and caster) must make save or take 1d4 STR dmg. Unattended objects, incl. structural features such as walls or doors, suffer -1 Hardness (Min 0), then take 1d6 dmg (bypasses any remaining hardness). Only Wish/Miracle can undo despoiling.
Detect Aberration
Divination
1a
60 ft
= "[c] up to " & CasterLevel & " min (d)"
Cone
Verbal
Somatic
0
0
0
None
0
210
false
You can detect presence of Aberrations in the area. See text for details.
Invoke The Cerulean Sign
Evocation
1a
30 ft
Inst.
Text
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
211
false
="Up to "& 2* CasterLevel &"HD of aberration (max "& CasterLevel +5 &"HD ea.) in spread emanating from caster (up to range) must save or be sickened. Those with fewer HD suffer the following addt'l effects: "& CasterLevel &"HD- are Nauseated; "& Max(0, CasterLevel -5) &"HD- are Dazed; "& Max(0, CasterLevel -10) &"HD- are Stunned. Each effect lasts 1 rd. See text for effects. Once a creature recovers from 1 effect, it moves up the chain of effects until all are removed."
Invoke Magic
Evocation
1sw.
Personal
1 rd
You
Verbal
Somatic
Material
1000
0
0
None
0
212
false
Allow magic in area of no magic (such as Antimagic Field, etc, a dead area, or null-magic plane). This allows you to cast a single spell of 4th lvl max, which then ends the spell's effect.
Maddening Scream
Enchantment
Compulsion
Mind-affecting
1a
Touch
1d4+1 rd
Verbal
0
0
0
None
0
212
true
Target living creature screams & leaps; has -4 AC, no shield, REF saves succeed on 20 only and cannot use Shield..
Morality Undone
Enchantment
Mind-affecting
Evil
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
212
true
Turn target nonevil creature evil. Chaotic/Lawful axis remains unchanged.
Nature's Purity
Evocation
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
None
0
212
true
="Target up to "& Min(4, 1 + Max(0, Int( (CasterLevel-5) /4 ) ) ) &" creatures (no 2 >30' apart) with RTAs, each deals 1d6 Force dmg (5d6 vs. Aberrations, with Crit range of 19). An aberration slain by this dmg immediately transforms into pile of plant matter. All rays must be fired at same or different targets."
Pox
Necromancy
Evil
1a
Close
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
213
true
="Up to "& CasterLevel &" creatures (no 2 >30' apart) suffer 1d4 CON drain."
Probe Thoughts
Divination
Mind-affecting
1 min
Close
Concen.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (text)"
0
213
true
Read living subject's memories; one question per round, to best of subject's knowledge. Sleeping creatures get WILL save to wake after each question. Language is no barrier.
Touch of Madness
Enchantment
Mind-affecting
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
213
true
="One creature is dazed (taking no actions) for "& CasterLevel &" rounds. Target does not count as stunned, but cannot cast, use mental abilities, etc."
Undulant Innards
Transmutation
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
213
false
Target creature is immune to extra dmg from Crits and Sneak Att.. Target also takes min dmg from falls and gains +4 (enhance) to all saves vs. Poison, Disease, and Paralysis.
Utterdark
Conjuration
Creation
Evil
3 rd
Close
= CasterLevel & " hr"
=100* CasterLevel &"' r. sprd"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
213
false
="Utterdark spreads outward from you. Effect is similar to Deeper Darkness (PHB, p 217) but it cannot be dispelled by magical light (although a light spell effect of "& SpellLevel &"+ lvl can surpress Utterdark. Evil creatures can see normally in this effect as if it were dimly lit."
-1 on all WIS based skills and all WILL saves. Once per day add 1/2 Lvl to single skill check or WILL save before roll is made.
="1x per day as Std Act, make MTA against living creature for "& Int( CasterLevel /2) &"d6 dmg + sickened for 1 rd."
Su: 1x per day, reroll dmg roll (weap, spell, etc) and take better of two rolls.
Gain Blind=fight Feat.
Su: Choose one opponent. Gain +2 (profane) on Att, Saves, and AC vs that opponent for 1 min.
You gain +2 to Bluff, Diplomacy, and Sense Motive checks.