(c) 2005 by Wizards of the Coast, Inc. Entered by Tristan Tewksbury 1.01 - Fixed Nature's Purity Vile Darkness domain here is update of domain from Book of Vile Darkness. This list utilizes Paladin_Base. Mind domain has Lesser Telepathic Bond at Level 3, which is in the Complete Divine book. Arms of Plenty Transmutation 1a Touch = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 0 false Traget grows two extra arms, granting two Primary claw Att for 1d6 (1d4 if Small) plus STR Mod. Claws cannot weild weapons or manipulate objects but as Primary Att they can be combined with a weapon Att without penalty. The claws count as Magic for purposes of DR. If both claws hit same target, arms rend target for 2d6 plus 1.5X STR Mod. Multiple castings on the same target do not stack, the duration simply resets. Befoul Transmutation Evil 1 min. Touch Perm. =100* CasterLevel &"^2 by "& CasterLevel *10 &" cu ft." Verbal Somatic Material 0 0 0 Text 0 209 false ="Caster makes liquid foul and midly poisonous. All creatures with 1 HD or less in water die. Anyone drinking water must make FORT "& SaveDC &" save or take 1d4 CON dmg. Any creature with 2+HD in water must save as if drinking it. For large bodies of water, see text." Blast of Force Evocation Force 1a Medium Inst. Ray Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 209 true ="Ray is RTA that deals "& Min(5, Int( CasterLevel /2)) &"d6 dmg. In addition, successful hit forces target to make FORT("& SaveDC &") save or be knocked down (size and stability modifiers apply as if spell were Bull Rush)." Bolts of Bedevilment Enchantment Mind-affecting 1a Medium = CasterLevel &" rd" Ray Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 209 true RTA; one ray per round; Dazes (takes no actions) for 1d3 rounds. Target is not stunned, just unable to act Brain Spider Divination Mind-affecting fr Long = CasterLevel &" min" Verbal Somatic Material DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 209 true ="As Std action, eavesdrop on thoughts of up to eight intelligent creatures within range and LOS. Each rd scan one for information or attempt Suggestion (PHB, p. 285) on affected creature (second WILL save applies). Language is not barrier." Damning Darkness Evocation Darkness Evil 1a Touch = CasterLevel *10 & " min [d]" 20' r. Verbal MaterialOrDivineFocus 0 0 0 None 0 210 false ="As Darkness (PHB, p. 216) except those within also take Unholy dmg (SR applies to dmg, but not darkness). Good creatures take 2d6 per rd and those neither good nor evil take 1d6 per rd. Counters or dispels any light spell of " & SpellLevel &"- lvl." Darkbolt Evocation Darkness Evil 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 210 true ="RTA does "& Min(5, Int( CasterLevel /2)) &"d8 dmg. Half is cold, half is non-specific. When struck foe must make save or be Stunned for 1 rd." Despoil Transmutation Evil 1 min Touch Inst. =100* CasterLevel &"' r." Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " text" 0 210 true All plants within area with <= 1 HD shrivel and die. Plants with >1HD must make save or die, with success yielding 5d6 dmg. All living creatures in area other than plants (and caster) must make save or take 1d4 STR dmg. Unattended objects, incl. structural features such as walls or doors, suffer -1 Hardness (Min 0), then take 1d6 dmg (bypasses any remaining hardness). Only Wish/Miracle can undo despoiling. Detect Aberration Divination 1a 60 ft = "[c] up to " & CasterLevel & " min (d)" Cone Verbal Somatic 0 0 0 None 0 210 false You can detect presence of Aberrations in the area. See text for details. Invoke The Cerulean Sign Evocation 1a 30 ft Inst. Text Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 211 false ="Up to "& 2* CasterLevel &"HD of aberration (max "& CasterLevel +5 &"HD ea.) in spread emanating from caster (up to range) must save or be sickened. Those with fewer HD suffer the following addt'l effects: "& CasterLevel &"HD- are Nauseated; "& Max(0, CasterLevel -5) &"HD- are Dazed; "& Max(0, CasterLevel -10) &"HD- are Stunned. Each effect lasts 1 rd. See text for effects. Once a creature recovers from 1 effect, it moves up the chain of effects until all are removed." Invoke Magic Evocation 1sw. Personal 1 rd You Verbal Somatic Material 1000 0 0 None 0 212 false Allow magic in area of no magic (such as Antimagic Field, etc, a dead area, or null-magic plane). This allows you to cast a single spell of 4th lvl max, which then ends the spell's effect. Maddening Scream Enchantment Compulsion Mind-affecting 1a Touch 1d4+1 rd Verbal 0 0 0 None 0 212 true Target living creature screams & leaps; has -4 AC, no shield, REF saves succeed on 20 only and cannot use Shield.. Morality Undone Enchantment Mind-affecting Evil 1a Close = CasterLevel*10 & " min" Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 212 true Turn target nonevil creature evil. Chaotic/Lawful axis remains unchanged. Nature's Purity Evocation 1a Medium Inst. Ray Verbal Somatic 0 0 0 None 0 212 true ="Target up to "& Min(4, 1 + Max(0, Int( (CasterLevel-5) /4 ) ) ) &" creatures (no 2 >30' apart) with RTAs, each deals 1d6 Force dmg (5d6 vs. Aberrations, with Crit range of 19). An aberration slain by this dmg immediately transforms into pile of plant matter. All rays must be fired at same or different targets." Pox Necromancy Evil 1a Close Inst. Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 213 true ="Up to "& CasterLevel &" creatures (no 2 >30' apart) suffer 1d4 CON drain." Probe Thoughts Divination Mind-affecting 1 min Close Concen. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (text)" 0 213 true Read living subject's memories; one question per round, to best of subject's knowledge. Sleeping creatures get WILL save to wake after each question. Language is no barrier. Touch of Madness Enchantment Mind-affecting 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 213 true ="One creature is dazed (taking no actions) for "& CasterLevel &" rounds. Target does not count as stunned, but cannot cast, use mental abilities, etc." Undulant Innards Transmutation 1a Close = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 213 false Target creature is immune to extra dmg from Crits and Sneak Att.. Target also takes min dmg from falls and gains +4 (enhance) to all saves vs. Poison, Disease, and Paralysis. Utterdark Conjuration Creation Evil 3 rd Close = CasterLevel & " hr" =100* CasterLevel &"' r. sprd" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 213 false ="Utterdark spreads outward from you. Effect is similar to Deeper Darkness (PHB, p 217) but it cannot be dispelled by magical light (although a light spell effect of "& SpellLevel &"+ lvl can surpress Utterdark. Evil creatures can see normally in this effect as if it were dimly lit." -1 on all WIS based skills and all WILL saves. Once per day add 1/2 Lvl to single skill check or WILL save before roll is made. ="1x per day as Std Act, make MTA against living creature for "& Int( CasterLevel /2) &"d6 dmg + sickened for 1 rd." Su: 1x per day, reroll dmg roll (weap, spell, etc) and take better of two rolls. Gain Blind=fight Feat. Su: Choose one opponent. Gain +2 (profane) on Att, Saves, and AC vs that opponent for 1 min. You gain +2 to Bluff, Diplomacy, and Sense Motive checks.