(c) 2004 by Wizards of the Coast, Inc.
If you have a character who develops a Master Cyst (see Feat in Libris Mortis, p. 28) then switch their caster class for the Cyst version. That grants you access to the Necrotic Cyst spells.
1.03 - Fixed "Death Ward, Mass" and "Spectral Touch"
1.02 - Fixed spelling error in "Kiss of the Vampire"
1.01 - Fixed Blade of Pain and Fear
CystXXX spell lists inherit the non-cyst lists, and add all the cyst spells.
Avascular Mass
Necromancy
Death
Evil
1a
Close
See Text
Ray
Verbal
Somatic
0
0
0
See Text
0
0
true
="Living creature struck by ray (RTA) loses half its HP (round down) and stunned for 1 rd if Fort "& SaveDC &" failed. Other creatures in 20' r. must make Ref "& SaveDC &" or become entangled (-2 att, -4 DEX, cannot move, Concentrate 30 to cast). STR 25 or Escape 30 to break free (full round act). Mass blocks sight, 5' grants cover, 20' grants total cover. Once there are less than two people caught, spell ends."
Avasculate
Necromancy
Death
Evil
1a
Close
Inst.
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
62
true
Living creature struck by ray (RTA) is reduced to half HP (round down) and must save or be stunned for 1 rd.
Awaken Undead
Necromancy
Evil
1a
Close
Perm. [d]
= 25+(Int( CasterLevel /2) * 5) &"' r."
Verbal
Somatic
Material
XP
0
0
200
None
0
62
true
Grants intelligence to mindless undead. Gain INT 4+1d6 (lim. by original type). Undead gain armor/weapon profs of Warriors. Also gain Ex abillities they had in life. Targets gain +2 (profane) to Will saves vs Control Undead as well as +2 Turn Resist.
Bite of the King
Necromancy
1a
Touch
= CasterLevel & " rd"
Verbal
0
0
0
="Fort " & SaveDC & " neg"
0
62
true
Target living creature hit by melee touch is swallowed whole, taking 2d8+12 bludg. dmg plus 12 acid dmg per rd. Subject can cut free using light slash/pierce weapons to deal 35 dmg to the 'stomach' (AC 21).
Blade of Pain and Fear
Evocation
1a
0 ft.
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " part"
0
63
true
="3' column of teath allow melee touch att dealing 1d6+"& Min(10, Int( CasterLevel /2)) &" dmg. STR mod does not apply. Any creature damaged must make a save or become frightened."
Bloodstar
Conjuration
Creation
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
30
0
0
="Fort " & SaveDC & " neg"
0
63
true
Bloodstar can move anywhere within range (std act to move it). Provides 20' r. illum., has Hard 10, 20 HP. Any creature you designate within 10' that takes dmg from any source must make save or take 1 CON dmg. New save is allowed each rd.
Chill of the Grave
Necromancy
1a
Close
Inst.
Ray
Verbal
Somatic
0
0
0
None
0
63
true
="RTA delivers "& IIF( CasterLevel >3, IIF( CasterLevel >6, IIF( CasterLevel >9,"4","3"),"2"),"1") &"d10 cold dmg."
Clutch of Orcus
Necromancy
Evil
1a
Medium
[c]
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
63
true
Target humanoid is paralyzed and suffers 1d3 dmg/rd. Victim gets new save each rd.
Consumptive Field
Necromancy
Death
Evil
1a
Personal
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Area centered on you. All creatures in area with fewer than 0 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl).
Consumptive Field, Greater
Necromancy
Death
Evil
1a
Personal
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
63
true
Area centered on you. All creatures in area with fewer than 9 HP that fail save die and you gain 1d8 temp HP per death and +2 STR until spell expires. You also gain +1 Caster Lvl per death (max of 1/2 original Caster Lvl).
Death Ward, Mass
Necromancy
1a
Close
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
63
true
="Up to "& CasterLevel &" Living creatures (no 2 >30' apart) touched is warded vs. all death spells / magical death effects."
Ectoplasmic Armor
Abjuration
1a
Personal
= CasterLevel & " hr [d]"
Verbal
0
0
0
None
0
64
false
=" Gain +"& 5+Min(4, Int( CasterLevel /4)) &" AC bonus vs. Incorporeal att only."
Ectoplasmic Feedback
Abjuration
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
64
false
="Incorporeal creatures att you suffer 1d8+"& Min(10, CasterLevel ) &" dmg (SR applies)."
Energy Ebb
Necromancy
Evil
1a
Close
= CasterLevel & " rd"
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
64
true
="RTA living creature, which suffers 1 neg. levels each rd for duration. Heal 23 check stops drain, as does Heal, Restoration, or Gr. Restoration. Undead creatures struck gain 4d4x5 temp hp for 1 hr instead."
Eyes of the King
Conjuration
Summoning
1 min
Unlimited
="[c]+5 rd, up to "& CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
64
false
Summon 4 fiendish dire bats (MM, p XX). These bats send you visual info, moving 40'/rd (10'/rd if checking surroundings).
Fangs of the Vampire King
Transmutation
Evil
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
64
false
You gain a bite attack at +10+STR mod for 1d6 dmg and 1 CON dmg. If you make a full att, you can make a bite att as a secondary attack (-5).
Field of Ghouls
Necromancy
Death
Evil
1a
Personal
= CasterLevel & " rd"
30' r. em.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
0
true
="All creatures in area with fewer than 0 HP that fail save die and immediately rise as Ghouls (MM, p XX) under your control. Ghouls remain until destroyed. You can control up to "& CasterLevel *2 &"HD of undead, if you exceed this limit, the older undead become uncontrolled."
Ghost Touch Armor
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
65
true
Target's armor gains the Ghost Touch property.
Ghost Touch Weapon
Transmutation
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
65
true
Target weapon (or bunch of 50 projectiles) become capable of dealing dmg to incorporeal creatures (regardless of enhance bonus). 50% miss does not apply. Acts as having Ghost Touch property.
Ghost Trap
Abjuration
1a
Personal
= CasterLevel & " min [d]"
= CasterLevel * 5 &"' r."
Verbal
Somatic
0
0
0
None
0
65
false
You are surrounded by field that negates incorporealness. All incorporeal creatures in field become corporeal. Creatures cannot become ethereal while in field, and ethereal creatures cannot shift to material plane in field.
Ghostform
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
65
false
You assume a visible, incorporeal form like that of a manifest ghost. See text for details.
Ghoul Gauntlet
Necromancy
Death
Evil
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
66
true
="Your touch transforms victim into Ghoul under your command. Target suffers 3d6 dmg/rd, when it reaches 0 HP, it is transformed into a Ghoul (MM p. XX). Cure Disease, Dispel Magic, Heal, [Lim.] Wish, Miracle, Mord's Disjunct., Remove Curse, or Greater Restoration negate the transformation. Undead control limit of "& CasterLevel * 2 &" HD applies."
Ghoul Gesture
Necromancy
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
66
true
RTA will paralize target. If save, then target Sickened (Neutralize Poison removes sickeness and immunity to poison negates it).
Ghoul Glyph
Necromancy
1 min
Touch
Disch.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
66
true
Inscribe glyph that paralyzes any living creature of Large or smaller size. Read Magic allows Spellcraft 13 to identify glyph. See text for other details.
Ghoul Light
Necromancy
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
66
false
Sheds light as torch (20' r), but all undead within 30' r. gain +1 Turn Resist (multiple Ghoul Lights do not stack). Darkness of 2nd level or lower can counter.
Haunt Shift
Necromancy
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
66
true
="Translates corporeal and incorporeal undead into Haunting Presences (see Liber Mortis, p 6). Converts "& Min(20, CasterLevel ) &" HD of undead, those with fewest HD translate first, limit of 8 HD creatures."
Incorporeal Enhancement
Necromancy
Evil
1 rd
Close
24 hours
Verbal
Somatic
Material
0
0
0
None
0
67
false
="Up to "& CasterLevel &" undead gain +"& Int(CasterLevel /5) &" (deflect) to AC, +"& Int( CasterLevel /5) &"d8 temp HP, +"& Int( CasterLevel /5) &" (enhance) to Att and +"& Int( CasterLevel /5)*2 &" bonus to Turn Resist."
Incorporeal Nova
Necromancy
Death
1a
Medium
Inst.
50' r. brst
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
67
true
="Destroy "& Min(20, CasterLevel ) &"d4 HD of incorporeal or gaseous form creatures. Creatures with fewest HD are destroyed first, limit of 8HD creatures affected."
Kiss of the Vampire
Necromancy
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
50
0
0
None
0
67
false
Gain abilities similar to vampire. See text for details.
Necrotic Awareness
Necromancy
1a
60 ft
="[c], up to "& CasterLevel &" min [d]"
Cone
Verbal
Somatic
Focus
0
0
0
None
0
67
false
Sense creatures that bear a Necrotic Cyst (see spell). See text for detect details. Focus: Caster must possess Mother Cyst (Libris Mortis, p. 28).
Necrotic Bloat
Necromancy
Evil
1a
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
69
false
="Cause Necrotic Cyst (see spell) already present in victim to swell. Subject takes "& Min(10, CasterLevel ) &"d6 dmg (half Vile). Focus: Caster must possess Mother Cyst (Libris Mortis, p 28)."
Necrotic Burst
Necromancy
Evil
1a
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " part"
0
67
false
="Target a creature already hosting a Necrotic Cyst (see spell). Cyst enlarges explosively. If victim saves, it takes "& Min(15, CasterLevel ) &"d6 dmg (half Vile). If save fails, victim dies. Rd after death, a free-willed Skulking Cyst (Libris Mortis, p 120) emerges. Focus: Caster must possess Mother Cyst (Libris Mortis, p 28)."
Necrotic Cyst
Necromancy
Evil
1a
Touch
Inst
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " neg"
0
68
true
Target living creature develops a Necrotic Cyst. Any save vs. Necromancy is at -2, and dmg from undead's natural weapons do +1d6. Prot. from Evil will prevent cyst from developing, but cannot protect from cyst once developed. See text for removal. Focus: Caster must possess Mother Cyst (Libris Mortis, p. 28)
Necrotic Domination
Necromancy
Mind-affecting
Evil
fr
Close
= CasterLevel &" days"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
68
true
Control (issueing command equiv. to redirect. spell, normally move act.) any one humanoid with a Necrotic Cyst (see spell) telepathically. If you concen. you get full sensory input. Acts against its nature allow additional save (with +2 bonus). Focus: Caster must possess Mother Cyst (Libris Mortis, p 28).
Necrotic Empowerment
Necromancy
Evil
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
68
false
Gain +8 (enhance) to DEX, INT, WIS; +8 Natural Armor; +5 (competence) to Fort saves; 100 temp HP. You cannot cast any other spell requiring a Mother Cyst for duration. Focus: Caster must possess Mother Cyst (Libris Mortis, p. 28).
Necrotic Eruption
Necromancy
Evil
1a
Medium
Inst.
20' r. sprd
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " part"
0
69
false
="Target a creature already hosting a Necrotic Cyst (see spell). Cyst enlarges explosively. If victim saves, it takes "& Min(15, CasterLevel ) &"d6 dmg (half Vile). If save fails, victim dies and all creatures within 20' take same dice dmg (Ref for half) and half is vile plus gain Necrotic Cyst. Rd after death, a free-willed Skulking Cyst (Libris Mortis, p 120) emerges. Focus: Caster must possess Mother Cyst (Libris Mortis, p 28)."
Necrotic Scrying
Necromancy
Evil
1a
Unlimited
= CasterLevel & " min [d]"
10' r.
Verbal
Somatic
Focus
0
0
0
None
0
69
false
Target creature with Necrotic Cyst (see spell). They act as a scry sensor. You may see or hear as if you were there. You see in area around sensor. You can cast some spells through this effect, see text for details. Focus: Caster must possess Mother Cyst (Libris Mortis, p. 28).
Necrotic Termination
Necromancy
Evil
1a
Medium
Inst.
Verbal
Somatic
Focus
XP
0
0
1000
="Fort " & SaveDC & " part"
0
69
false
="Target a creature already hosting a Necrotic Cyst (see spell). Cyst enlarges If victim saves, it takes "& Min(25, CasterLevel ) &"d6 dmg (half Vile). If save fails, victim's soul is consumed (no Resurrection allowed). Rd after death, a free-willed Skulking Cyst (Libris Mortis, p 120) emerges. Focus: Caster must possess Mother Cyst (Libris Mortis, p 28)."
Necrotic Tumor
Necromancy
Evil
1a
Medium
See text
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " part"
0
69
false
="Target creature with a Necrotic Cyst (see spell). If creature saves, then you can suggest course of activity (sentence or two), which can last up to "& CasterLevel &" days. Failure means that subject becomes permanent thrall. Focus: Caster must possess Mother Cyst (Libris Mortis, p. 28)."
Night's Caress
Necromancy
Evil
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
69
true
="Melee Touch does "& Min(15, CasterLevel ) &"d6 dmg and 1d6+2 CON dmg (save negates CON dmg). Versus undead, creature must save or Flee for 1d4+"& CasterLevel &" rd."
Plague of Undead
Necromancy
Evil
1a
Close
Inst.
Verbal
Somatic
Material
100
0
0
None
0
70
false
Turn bones and bodies of dead creatures within range into undead that follow your spoken command. You can create up to "& CasterLevel *4 &" HD of undead, other limits as Animate Dead spell (PHB, p 198).
Protection from Negative Energy
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
70
true
Touched living creature is warded against dmg from neg. energy. Subtract 10 from any such dmg dealt by a neg. energy effect. Effects that do not directly deal dmg affect the target normally.
Protection from Positive Energy
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
70
true
Touched undead creature is warded against dmg from pos. energy. Subtract 10 from any such dmg dealt by a pos. energy effect. Effects that do not directly deal dmg affect the target normally.
Restoration, Mass
Conjuration
Healing
1 rd
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
70
true
="Restores level and ability score drains suffered in the last "& CasterLevel &" days to up to "& CasterLevel &" creatures (no 2 >30' apart)."
Revive Undead
Necromancy
Evil
1 min
Touch
Inst.
Verbal
Somatic
Material
500
0
0
None
0
70
true
="Restore animation to undead creature destroyed by HP loss. Undead cannot be inactive for more than "& CasterLevel &" days. Animating spirit must be free and willing to return. Subject regains 1 HP/HD. Subject loses 1 lvl or HD, which cannot be repaired in any way. See text for addt'l details."
Sheltered Vitality
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
71
true
Subject gains immunity to Fatigue, Exhaustion, and ability dmg or drain (regardless of source).
Spark of Life
Necromancy
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
0
true
Touched undead creature glows faintly, and is not vulnerable as a living being. Subject now affected by crits/sneak att, nonlethal dmg, ability drain, energy drain, fatigue, exhaustion, dmg to its phys. abilities. (although it still lacks a CON score). Also loses immunity to effects that require a Fort save, poison, sleep, paralysis, stunning, disease, and death effects. However, it gains a bonus for Fort save equal to its CHA mod. It must eat, breath, and sleep.
Spawn Screen
Necromancy
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
71
true
Living creature touched does not rise as undead spawn should they perish to an undead. Does not prevent death, just the spawning.
Spectral Touch
Necromancy
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
71
true
Touch att can be used 1/rd. target suffers 1 negative lvl which grants you 5 temp HP. Both the negative lvl and the temp HP last for 1 hr. Undead creatures instead gain 5 temp HP and you lose a like amount (no save) which also last for 1 hr.
Summon Undead I
Conjuration
Summoning
See Text
Evil
fr
Close
= CasterLevel &" rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
71
false
Calls undead creature to fight for you. See 1st level Summon Undead table (Libris Mortis, p. 72). Summoned undead do not count towards total HD of undead you can control with undead command abilities.
Summon Undead II
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
71
false
This spell functions like Summon Undead I, but you can choose one 2nd -level or two of the same 1st-level creatures
Summon Undead III
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
71
false
This spell functions like Summon Undead I, but you can choose one 3rd-level or two of the same kind of 2nd -level or four of the same 1st-level creatures
Summon Undead IV
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
72
false
This spell functions like Summon Undead I, but you can choose one creature of 4th-level or two of the same kind of 3rd -level or four of the same from any lower level list's creatures
Summon Undead V
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
72
false
This spell functions like Summon Undead I, but you can choose one creature of 5th-level or two of the same kind of 4th-level or four of the same kind of creature from any lower level list
Undead Bane Weapon
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
72
true
="Grant weapon touched (or 50 pieces of ammo) the Undead Bane special ability (if it does not already have it). "& IIF( CasterLevel > 9, "Weapon gains +1 (enhance) if not already magical. ","") &"Weapon is considered Good vs. DR and sheds light like a candle."
Veil of Undeath
Necromancy
Evil
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
Material
1000
0
0
None
0
72
false
You gain traits common to undead: Immune to mind-affect spells and abilities, poinson, sleep, paralysis, stun, disease, death, crits, nonlethal dmg, death from massive dmg, ability drain, energy drain, fatigue, exhaustion, dmg to phys. ability scores, and any effect requiring a Fort save unless it is harmless or affects objects. You need not breath, eat or sleep. Your CON becomes "-", so you lose any bonus HP. You are cured by inflict and harmed by cure, but do not gain Undead trait.
Wither Limb
Necromancy
Evil
1a
Close
Perm.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
72
true
Choose either arm or leg of humanoid. If leg, subject falls prone, and land speed is reduced to 5'. If arm, subject cannot use obects or cast spells with somatic component. Dispel Magic of higher level will restore limb.
="Your limit for controlling undead animated with spells incr to "& CasterLevel *3
You gain a bite attack, which you are auto-prof with and considered armed while using. This is a secondary natural attack.
You gain Extra Turning as a bonus feat.
Cleric (Cyst)
Cle
CystCleric
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Sorcerer (Cyst)
Sor
CystSorcerer
Arcane
true
9
20
Cha
Cha
Cha
false
false
true
1
5 3
6 4
6 5
6 6 3
6 6 4
6 6 5 3
6 6 6 4
6 6 6 5 3
6 6 6 6 4
6 6 6 6 5 3
6 6 6 6 6 4
6 6 6 6 6 5 3
6 6 6 6 6 6 4
6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 6 6
4 2
5 2
5 3
6 3 1
6 4 2
7 4 2 1
7 5 3 2
8 5 3 2 1
8 5 4 3 2
9 5 4 3 2 1
9 5 5 4 3 2
9 5 5 4 3 2 1
9 5 5 4 4 3 2
9 5 5 4 4 3 2 1
9 5 5 4 4 4 3 2
9 5 5 4 4 4 3 2 1
9 5 5 4 4 4 3 3 2
9 5 5 4 4 4 3 3 2 1
9 5 5 4 4 4 3 3 3 2
9 5 5 4 4 4 3 3 3 3
false
true
false
Wizard (Cyst)
Wiz
CystWizard
Arcane
true
4
20
Int
Int
Int
false
false
false
1
3 1
4 2
4 2 1
4 3 2
4 3 2 1
4 3 3 2
4 4 3 2 1
4 4 3 3 2
4 4 4 3 2 1
4 4 4 3 3 2
4 4 4 4 3 2 1
4 4 4 4 3 3 2
4 4 4 4 4 3 2 1
4 4 4 4 4 3 3 2
4 4 4 4 4 4 3 2 1
4 4 4 4 4 4 3 3 2
4 4 4 4 4 4 4 3 2 1
4 4 4 4 4 4 4 3 3 2
4 4 4 4 4 4 4 4 3 3
4 4 4 4 4 4 4 4 4 4
false
true
false