(c) 2005 Wizards of the Coast
ver. 1.11 fixed Spiritual * spells
1.12 - Fixed Trip Vine
Contains all spells. (MRF)
Corrected Paladin spell list to be Paladin Base list
Added Wizard Spell list
Edited all spells, adding content and formulas
1.11 (TT) Fixed Spiritual Cavalry and Spiritual Charger spells to use CastingMod rather than CastingStat.
Acid Rain
Conjuration
Creation
Acid
1a
Long
1 rnd
20 ft. radius cylinder, 40 ft. high
Verbal
Somatic
Material
0
0
0
None
0
0
false
="Deals 7d6 acid damage, area becomes muddy for "& CasterLevel &" rnds, requiring DC 10 balance check to move at normal spd. Failure by 5 or more results in creature falling prone."
Aerial Alarm
Abjuration
1a
Medium
= CasterLevel *2& " hr [d]"
100 ft. radius cylinder, 500 ft. high
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
124
false
Wards area, sounding mental or audible alarm each time a flying creature of Medium or larger size enters or touches the warded area (if not Astral or Etherial).
Animate Legion
Necromancy
Evil
1a
Close
= CasterLevel & " rd"
One or more corpses, no two of which can be more than 30 ft. apart
Verbal
Somatic
Material
100
0
0
None
0
124
false
="Creates skeletons or zombies from the dead, Up to "&CasterLevel*2&" HD total"
Animate Siege Weapon
Transmutation
1 rd.
Close
= CasterLevel & " rd"
One siege weapon of up to Gargantuan size
Verbal
Somatic
0
0
0
None
0
125
false
="Imbues Siege weapon with life, will attack your foes using a +"&CasterLevel&" attack bonus. Can designate new target as a free action"
Battlefield Fortification
Transmutation
Earth
1 rd.
Close
Inst.
See text
Verbal
Somatic
0
0
0
None
0
125
false
="Create trench or berm up to "&5*Int(CasterLevel/2)&" ft long and 10 ft wide, will not work on stone"
Battlefield Illumination
Evocation
Light
1 rd.
Long
= CasterLevel *10 & " min [d]"
80 ft. radius cylinder, 40 ft. high
Verbal
Somatic
0
0
0
None
0
125
false
Improve lighting in the area by one category, does not stack with other magical lighting effects. Counters Early Twighlight, but no other darkness effects.
Battlemagic Perception
Divination
1a
Personal
= CasterLevel *10 & " min [d]"
You
Verbal
Somatic
0
0
0
None
0
125
false
Gain +5 Competence bonus on Spellcraft checks to identify a spell as cast, if at least 5 ranks Spellcraft can sense any spell or spell-like ability used w/in 100 ft, so long as you have line of effect. DC is 15+ spell's lvl to determine exact spell. Allows Counter spelling as free action which ends this spells effects.
Blaze of Light
Evocation
Light
1a
60 ft.
Inst.
Cone
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
125
true
All creatures within the cone that fail the save are dazzled for 1 minute. Dispels darkness spells of equal or lower lvl.
Boiling Oil
Conjuration
Creation
Fire
1a
Medium
=min((1+Int(CasterLevel/3)),6) & " rd [d]"
10 ft. radius cylinder, 40 ft. high
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
125
false
Deals 4d6 damage (fire) on the first round, creatures that fail their initial save take an additional 2d6 dam in each subsequent round.
Consecrate Battlefield
Evocation
Good
10 min.
Medium
= CasterLevel & "day"
100 ft. radius emanation
Verbal
Somatic
Material
DivineFocus
525
0
0
None
0
126
false
Fills area with positive energy. Turn attemps gain +3 (sacred) to CHA check. Every undead creature suffers -1 to att, dmg, and saves. Undead cannot be created or summoned in area. If area contains altar to your deity, modifiers are doubled, if altar is not to your deity, you curse the area instead (see text). Counter and dispels Desecrate and Desecrate Battlefield.
Crisis of Confidence
Enchantment
Compulsion
Mind
1a
Close
= CasterLevel & " min [d]"
One creature
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
126
true
Target's Commander rating is reduced to 0, looses commander aura, and no longer applies Charisma bonus to rally checks, Target gets bonus on Will save equal to its commander rating vs this spell.
Desecrate Battlefield
Evocation
Evil
10 min.
Medium
= CasterLevel & " day"
100 ft. radius emanation
Verbal
Somatic
Material
DivineFocus
525
0
0
None
0
126
false
Fills area with negative energy. Turn attemps gain -3 (profane) to CHA check. Every undead creature suffers+1 (profane) to att, dmg, and saves. Undead summoned in area gain +1 HP/HD. If area contains altar to your deity, modifiers are doubled, if altar is not to your deity, you curse the area instead (see text). Counters and dispels Consecrate and Consecrate Battlefield.
Drums of War
Enchantment
Compulsion
Mind
1a
Medium
=" Concentration +" CasterLevel & " rd [d]"
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
126
true
Enemies take -2 penalty on attacks and saves
Early Twilight
Evocation
Darkness
1 rd.
Long
= CasterLevel *10 & " min [d]"
80 ft. radius cylinder, 40 ft. high
Verbal
MaterialOrDivineFocus
0
0
0
None
0
126
false
Reduce lighting in the area by one category, does not stack with other magical darkness effects. Counters Battlefield Illumination, but no other light effects.
Hurtling Stone
Conjuration
Creation
1a
60 ft.
Inst.
60 ft. line
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
127
false
Stone deals 6d6 damage, knocks medium or smaller foes prone.
Leomund's Billet
Conjuration
Creation
1a
Close
= CasterLevel *2 & " hr"
20 ft. by 80 ft. structure
Verbal
Somatic
Material
0
0
0
None
0
127
false
Creates sturdy barracks that can house up to 40 people.
Molten Strike
Evocation
Fire
1a
Long
Inst.
5 ft. radius burst
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
127
true
5-ft radius burst deals 2d6 fire damage, ignites any creature that fails the save inflicting an additional 1d6 damage per round until they succeed on a DC 15 reflex save to douse the fire.
Resounding Voice
Transmutation
Sonic
1a
Touch
= CasterLevel & " min [d]"
Creature Touched
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
127
true
="Subject can be heard clearly within "&CasterLevel*100&" ft, spell counters and is countered by silence"
Shrieking Blast
Evocation
Sonic
1a
Medium
Inst.
40 ft. radius burst
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
127
true
Creatures within radius are permanently deafened and take 8d6 damage, save reduces damage by half and deafness to 1 round.
Spiritual Cavalry
Evocation
Force
1a
Medium
Inst.
Verbal
Somatic
DivineFocus
0
0
0
See Text
0
127
true
="Create up to "& Min(5, Int( CasterLevel /4)) &" Horsemen of force which immediately att an enemy within range (no more than 1 per enemy). Att bonus is your BAB +"& CastingMod &". If Able to charge, horseman recieves +2 Att bonus. Deals 2d8+"& Min(5, Int( CasterLevel /3)) &" force dmg with 20x3 critical. In addition any Large or Smaller creature struck must make a Fort " & SaveDC & " save or be knocked prone and trampled for +1d8 dmg."
Spiritual Charger
Evocation
Force
1a
Medium
Inst.
Magic horseman of force
Verbal
Somatic
DivineFocus
0
0
0
None
0
128
true
="Create a lance-armed horseman of force that immediately att enemy within range. Att bonus is your BAB +"& CastingMod &" (Wis Bonus). If Able to charge horseman recieves +2 Att bonus. Deals 2d8+"& Min(5, Int( CasterLevel /3)) &" force dmg with 20x3 critical."
Status, Greater
Divination
1 min.
Medium
= CasterLevel & " hr"
= CasterLevel*10 & " living creatures"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
128
true
Monitors position of many allies (as Status, PHB pg284)
Trip Vine
Transmutation
1a
Medium
= CasterLevel & " hr"
= CasterLevel & " - 10 ft. squares"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
128
false
Creatures entering the area must save or fall prone, charging creatures take a -2 penalty to this save.