(c) 2005 Wizards of the Coast ver. 1.11 fixed Spiritual * spells 1.12 - Fixed Trip Vine Contains all spells. (MRF) Corrected Paladin spell list to be Paladin Base list Added Wizard Spell list Edited all spells, adding content and formulas 1.11 (TT) Fixed Spiritual Cavalry and Spiritual Charger spells to use CastingMod rather than CastingStat. Acid Rain Conjuration Creation Acid 1a Long 1 rnd 20 ft. radius cylinder, 40 ft. high Verbal Somatic Material 0 0 0 None 0 0 false ="Deals 7d6 acid damage, area becomes muddy for "& CasterLevel &" rnds, requiring DC 10 balance check to move at normal spd. Failure by 5 or more results in creature falling prone." Aerial Alarm Abjuration 1a Medium = CasterLevel *2& " hr [d]" 100 ft. radius cylinder, 500 ft. high Verbal Somatic FocusOrDivineFocus 0 0 0 None 0 124 false Wards area, sounding mental or audible alarm each time a flying creature of Medium or larger size enters or touches the warded area (if not Astral or Etherial). Animate Legion Necromancy Evil 1a Close = CasterLevel & " rd" One or more corpses, no two of which can be more than 30 ft. apart Verbal Somatic Material 100 0 0 None 0 124 false ="Creates skeletons or zombies from the dead, Up to "&CasterLevel*2&" HD total" Animate Siege Weapon Transmutation 1 rd. Close = CasterLevel & " rd" One siege weapon of up to Gargantuan size Verbal Somatic 0 0 0 None 0 125 false ="Imbues Siege weapon with life, will attack your foes using a +"&CasterLevel&" attack bonus. Can designate new target as a free action" Battlefield Fortification Transmutation Earth 1 rd. Close Inst. See text Verbal Somatic 0 0 0 None 0 125 false ="Create trench or berm up to "&5*Int(CasterLevel/2)&" ft long and 10 ft wide, will not work on stone" Battlefield Illumination Evocation Light 1 rd. Long = CasterLevel *10 & " min [d]" 80 ft. radius cylinder, 40 ft. high Verbal Somatic 0 0 0 None 0 125 false Improve lighting in the area by one category, does not stack with other magical lighting effects. Counters Early Twighlight, but no other darkness effects. Battlemagic Perception Divination 1a Personal = CasterLevel *10 & " min [d]" You Verbal Somatic 0 0 0 None 0 125 false Gain +5 Competence bonus on Spellcraft checks to identify a spell as cast, if at least 5 ranks Spellcraft can sense any spell or spell-like ability used w/in 100 ft, so long as you have line of effect. DC is 15+ spell's lvl to determine exact spell. Allows Counter spelling as free action which ends this spells effects. Blaze of Light Evocation Light 1a 60 ft. Inst. Cone Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 125 true All creatures within the cone that fail the save are dazzled for 1 minute. Dispels darkness spells of equal or lower lvl. Boiling Oil Conjuration Creation Fire 1a Medium =min((1+Int(CasterLevel/3)),6) & " rd [d]" 10 ft. radius cylinder, 40 ft. high Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 125 false Deals 4d6 damage (fire) on the first round, creatures that fail their initial save take an additional 2d6 dam in each subsequent round. Consecrate Battlefield Evocation Good 10 min. Medium = CasterLevel & "day" 100 ft. radius emanation Verbal Somatic Material DivineFocus 525 0 0 None 0 126 false Fills area with positive energy. Turn attemps gain +3 (sacred) to CHA check. Every undead creature suffers -1 to att, dmg, and saves. Undead cannot be created or summoned in area. If area contains altar to your deity, modifiers are doubled, if altar is not to your deity, you curse the area instead (see text). Counter and dispels Desecrate and Desecrate Battlefield. Crisis of Confidence Enchantment Compulsion Mind 1a Close = CasterLevel & " min [d]" One creature Verbal 0 0 0 ="Will " & SaveDC & " neg" 0 126 true Target's Commander rating is reduced to 0, looses commander aura, and no longer applies Charisma bonus to rally checks, Target gets bonus on Will save equal to its commander rating vs this spell. Desecrate Battlefield Evocation Evil 10 min. Medium = CasterLevel & " day" 100 ft. radius emanation Verbal Somatic Material DivineFocus 525 0 0 None 0 126 false Fills area with negative energy. Turn attemps gain -3 (profane) to CHA check. Every undead creature suffers+1 (profane) to att, dmg, and saves. Undead summoned in area gain +1 HP/HD. If area contains altar to your deity, modifiers are doubled, if altar is not to your deity, you curse the area instead (see text). Counters and dispels Consecrate and Consecrate Battlefield. Drums of War Enchantment Compulsion Mind 1a Medium =" Concentration +" CasterLevel & " rd [d]" Verbal Somatic FocusOrDivineFocus 0 0 0 None 0 126 true Enemies take -2 penalty on attacks and saves Early Twilight Evocation Darkness 1 rd. Long = CasterLevel *10 & " min [d]" 80 ft. radius cylinder, 40 ft. high Verbal MaterialOrDivineFocus 0 0 0 None 0 126 false Reduce lighting in the area by one category, does not stack with other magical darkness effects. Counters Battlefield Illumination, but no other light effects. Hurtling Stone Conjuration Creation 1a 60 ft. Inst. 60 ft. line Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 127 false Stone deals 6d6 damage, knocks medium or smaller foes prone. Leomund's Billet Conjuration Creation 1a Close = CasterLevel *2 & " hr" 20 ft. by 80 ft. structure Verbal Somatic Material 0 0 0 None 0 127 false Creates sturdy barracks that can house up to 40 people. Molten Strike Evocation Fire 1a Long Inst. 5 ft. radius burst Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 127 true 5-ft radius burst deals 2d6 fire damage, ignites any creature that fails the save inflicting an additional 1d6 damage per round until they succeed on a DC 15 reflex save to douse the fire. Resounding Voice Transmutation Sonic 1a Touch = CasterLevel & " min [d]" Creature Touched Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 127 true ="Subject can be heard clearly within "&CasterLevel*100&" ft, spell counters and is countered by silence" Shrieking Blast Evocation Sonic 1a Medium Inst. 40 ft. radius burst Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 127 true Creatures within radius are permanently deafened and take 8d6 damage, save reduces damage by half and deafness to 1 round. Spiritual Cavalry Evocation Force 1a Medium Inst. Verbal Somatic DivineFocus 0 0 0 See Text 0 127 true ="Create up to "& Min(5, Int( CasterLevel /4)) &" Horsemen of force which immediately att an enemy within range (no more than 1 per enemy). Att bonus is your BAB +"& CastingMod &". If Able to charge, horseman recieves +2 Att bonus. Deals 2d8+"& Min(5, Int( CasterLevel /3)) &" force dmg with 20x3 critical. In addition any Large or Smaller creature struck must make a Fort " & SaveDC & " save or be knocked prone and trampled for +1d8 dmg." Spiritual Charger Evocation Force 1a Medium Inst. Magic horseman of force Verbal Somatic DivineFocus 0 0 0 None 0 128 true ="Create a lance-armed horseman of force that immediately att enemy within range. Att bonus is your BAB +"& CastingMod &" (Wis Bonus). If Able to charge horseman recieves +2 Att bonus. Deals 2d8+"& Min(5, Int( CasterLevel /3)) &" force dmg with 20x3 critical." Status, Greater Divination 1 min. Medium = CasterLevel & " hr" = CasterLevel*10 & " living creatures" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 128 true Monitors position of many allies (as Status, PHB pg284) Trip Vine Transmutation 1a Medium = CasterLevel & " hr" = CasterLevel & " - 10 ft. squares" Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg" 0 128 false Creatures entering the area must save or fall prone, charging creatures take a -2 penalty to this save.