1.01 - Name change
Arcane Sensitivity
Divination
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
0
false
With a touch, you instantly determine if a creature can cast arcane spells and the maximum spell level it can cast.
Brittleskin
Transmutation
1a
Medium
= CasterLevel & " rd"
0
0
0
="Fort " & SaveDC & " neg"
0
44
true
You cause a creature's natural armor to crystallize. Whenever the target is hit in combat, part of the hide cracks and shatters, dealing additional lethal damage equal to its natural armor bonus.
Circlet of Enervation
Necromancy
1a
Close
= CasterLevel & " rd [d]"
6-inch circlet of negative energy
Verbal
Somatic
Focus
0
100
0
See Text
0
44
true
= "You form a small ring of negative energy in your hand. On a ranged touch attack, you deal 2d6 points of damage and the target must make a DC " & SaveDC & " Fort save or gain 1 negative level. Once launched, another circlet appears in your hand for the duration of the spell."
Coral Growth
Transmutation
1a
Close
Permanent
Verbal
Somatic
Material
0
0
0
None
0
45
false
= "Causes a " & 5*CasterLevel & " ft. cube of coral to grow at an accelerated rate in the shape desired by the caster."
Daltim's Fiery Tentacles
Conjuration
Creation
Fire
1a
Medium
= CasterLevel & " rd [d]"
20-ft. radius spread
Verbal
Somatic
Material
0
0
0
See Text
0
45
true
= "This spell functions similarly to Evard's Black Tentacles except the tantacles are limned in blue-white fire that deals " & Max(CasterLevel,15) & " points of damage each round. A DC" & SaveDC & " Ref save halves this damage, but a grappled target cannot make the save."
Darsson's Chilling Chamber
Evocation
Cold
1a
Close
= CasterLevel & " hr [d]"
= "Up to a " & 10*CasterLevel & "-ft. cube (S)."
Verbal
Somatic
0
0
0
See Text
0
45
true
You lower the temperature in the affected area to a level of extreme cold. For every minute spent in the area, vulnerable creatures take 1d6 points of lethal damage (no save). In addition, a DC 15 (+1 per previous check) Fort save or take 1d4 points of non-lethal damage. Those wearing metal armor (or contacting metal that has been in the area for at least 1 hour) are affected as per a chill metal spell.
Darsson's Cooling Breeze
Evocation
Air
1a
60 ft.
= CasterLevel & " hr [d]"
Line-shaped breeze from a designated point within 10 ft. of caster out to 60-ft.
Verbal
Somatic
0
0
0
None
0
45
true
You create a 9 mph breeze. Any airborne vapors, gasses, clouds, fumes, etc. drift away at a speed of 80 ft. per round and dissipate in 1/4 the normal time.
Darssons's Fiery Furnace
Evocation
Fire
1a
Close
= CasterLevel & " hr [d]"
= "Up to a " & 10*CasterLevel & "-ft. cube (S)."
Verbal
Somatic
0
0
0
See Text
0
46
true
You raise the temperature of the area to the level of extreme heat. For every minute spent breathing the air, a vulnerable creature takes 1d6 points of lethal damage (no save). Additionally, it must make a DC 15 (+1 per previous check) Fort save every 5 minutes or suffer and additional 1d4 points of non-lethal damage. Those wearing heavy clothing or any armor take a -4 penalty to the save. This wearing metal armor (or in contact with metal that has been in the area for at least 1 hr) suffer the effects of a heat metal spell.
Dispel Fog
Abjuration
1a
Medium
= CasterLevel & " min"
= "Up to " & 4*CasterLevel & " 10-ft. cubes."
Verbal
Somatic
0
0
0
See Text
0
46
true
= "You make normal or magical fog completely vanish. The areas stays clear for " & CasterLevel & " minutes regardless of other conditions. Natural fog reforms within 1 minute of expiration of the spell. Magical fog requires a Dispel check of 1d20 +" & Max(CasterLevel,10) & " vs. a DC of 11 + the caster's level. Fog or mist creatures must immediately assume another shape and make a DC " & SaveDC & " Fort save or take 2d10 points of damage."
Easy Trail
Abjuration
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
46
false
You radiate energy that gently pushes plants aside, allowing easy movement and hiding your trail after you pass. Track DC for those attempting to follow is increased by 5.
Entropic Shield, Mass
Abjuration
1a
Close
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
46
false
= "As per Entropic Shield, except it affects " & CasterLevel & " creatures, no two of which can be more than 30 ft. apart."
Fiery Vision
Evocation
Fire
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
46
false
You can emit two fiery rays immediately upon casting, and every round thereafter, targeting one or two creatures as a free action during your turn each round. A successful ranged touch attack deals 4d6 points of fire damage.
Jump, Mass
Transmutation
1a
Close
= CasterLevel & " min [d]"
= CasterLevel & " creatures, no two of which can be more than 30 ft. apart."
0
0
0
="Will " & SaveDC & " neg (h)"
0
47
true
As per Jump, except it affects multiple creatures. Each gains a +10 enhancement bonus on Jump checks. This increases to +20 at caster level 10 and +30 at caster level 14.
Kyristan's Malevolent Tentacles
Necromancy
1a
Medium
= CasterLevel & " rd [d]"
20 ft. spread
Verbal
Somatic
Material
0
0
0
None
0
47
false
= "As per Evard's Black Tentacles, except they are made of negative energy. Living creatures grappled gain 1 negative level each round unless they succeed on a DC " & SaveDC & " Fort save."
Land Womb
Abjuration
1a
Touch
= CasterLevel *10 & " min [d]"
= "You and " & CasterLevel & " other creature(s)."
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
47
true
You descend into a protective bubble 10 ft. below the earth. See text.
Lightning Fog
Conjuration
Electricity
1a
Medium
= CasterLevel & " rd"
20 ft. radius, 20 ft. high
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
47
false
= "You conjure a smoky cloud that fills the area with electrical discharges. The smoke obscures sight as per fog cloud. The discharges deal 1d4+" & Max(CasterLevel,15) & " points of damage to everything within the cloud each round."
Mycontil's Last Resort
Evocation
1a
Personal
Inst.
30-ft. radius burst
Verbal
Somatic
Material
5000
0
0
="Ref " & SaveDC & " half"
0
48
true
You unleash deadly explosive power, converting any remaining spell slots into a blast of magical energy. All creatures within 10 ft. take 8 points of damage per spell slot. Creatures between 11 and 20 ft. take 6 pts. per slot, and thouse between 21 and 30 ft. take 4 pts. per slot. You take max damage and are allowed no save.
Protection from Winged Flyers
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
48
false
As per Protection from Evil, except the bonuses apply to attacks from creatures that have wings and a fly speed.
Redirect Spell
Abjuration
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
48
true
You create a magical connection with an ally such that spells directed toward the ally are redirected toward you instead.
Rock Catch
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
48
true
A single creature you touch gains the ability to catch hurled rocks of Small to Large size (including projectiles of a similar size and shape.) Once per round, as an immediate action, when the subject of the spell would normally be hit, he can make a Ref save to catch it vs. a DC 15 (up to Small), 20 (Medium) or 25 (Large) .
Rockburst
Evocation
1a
Medium
Inst.
20-ft. burst radius
Verbal
Somatic
0
0
0
See Text
0
48
false
= "You cause a stone object with a volume of at least 8 cu-ft. to burst. All in the area take 1d4+" & Max(CasterLevel,15) & " points of damage. A Ref save vs. DC " & SaveDC & " halves the damage. A magic stone object or an object in the possession of another gets a Fort save vs. DC " & SaveDC & " to negate the affect. This spell does not affect creatures made of stone."
Safe Clearing
Abjuration
1 rd.
Touch
= CasterLevel & " hr"
30-ft. spread
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
48
true
You make an area safe from attacks, as if the space were under a sanctuary spell. Opponents attempting to attack those inside must make a successful Will save to carry out the attack.
Sea Legs
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
49
true
You grant a creature the ability to maneuver easily aboard ship. Creatures affected automatically succeed on Balance checks of DC 20 or lower. Furthermore, the creature can move at normal speed.
Shuffle
Conjuration
Teleport
1a
Touch
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
49
true
= "You grant " & 1+(Round(CasterLevel/5,0)) & " creatures the ability to teleport a short distance as a move action. Each subject can use the ability once per round up to " & 5*Max(Round(CasterLevel/2,0),10) & " ft away."
Sparkles
Conjuration
Creation
1a
Long
= CasterLevel & " min"
= 10*CasterLevel & "-ft. radius spread."
Verbal
Somatic
Material
0
0
0
None
0
49
false
You create a cloud of multi-colored sparkling motes that shower down and attack to any living creatures in the area. Those covered in motes take a -40 on Hide checks.
Sticks and Stones
Necromancy
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
49
false
You animate a pile of debris into the crude shape of a Medium sized skeleton that attacks as a 2HD skeleton except that it also has a Wight's energy drain.
Stone Trap
Transmutation
1a
Close
See Text
= "Stone Object up to " & 200*CasterLevel & " pounds."
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
49
false
You cause a block of stone to turn invisible and hover at a designates point in air. Creatures hit by the stone suffer 1d6 points of damage per 200 pounds plus 1d6 for every 10 feet the stone falls.
Stonefire
Evocation
Fire
1a
Touch
= CasterLevel & " rd"
= Round(CasterLevel/4,0)+1 & " 5-ft. square."
Verbal
Somatic
DivineFocus
0
0
0
None
0
50
true
You cause natural rock to combust, dealing 2d6 points of fire damage each round to those in contact, 2d4 points of damage to those within 10 ft, and 1d4 points of damage to those between 11 and 20 ft away. Undead take double damage.
Streamers
Evocation
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
50
true
= "You cause " & 1+Max(Round((CasterLevel+9)/3,0),3) & " streamers to shoot forth at one or more creatures. On a successful touch attack, the streamer deals 5d10 points of damage."
Sun Bolt
Evocation
Light
1a
Medium
1 rd
Ray
Verbal
Somatic
0
0
0
See Text
0
51
true
= "A ray of burning sunlight springs from your hand. A successful ranged touch attack causes the target to be blinded for 1 round and take 2d6 points of damage. Creatures harmed by sunlight take double damage. Undead damaged by sunlight (such as vampires) take triple damage. A DC " & SaveDC & " Ref save negates the blindness."
Suspension
Transmutation
1a
Touch
= "1d4+" & CasterLevel & " days (d)"
= "Any nonliving object up to " & 1000*CasterLevel & " pounds."
Verbal
Somatic
Material
0
0
0
None
0
51
false
As per levitate except you can move the object up or down as much as 45 ft per round.
Tidal Wave
Evocation
10 min.
Touch
= CasterLevel & " min"
A wave 75 ft. high and 500 ft. wide
Verbal
Somatic
Material
XP
0
0
500
None
0
51
false
See Text
Wall of Pain
Necromancy
Evil
1a
Close
= CasterLevel & " rd [d]"
= "Wall up to " & CasterLevel & " 10-ft. squares."
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
51
true
= "You fill an area with horrid energy. Affected creatures take a -2 penalty on all attacks, saves, and checks. Additionally, the wall deals " & Max(CasterLevel,15) & "d4 points of non-lethal damage per round."