1.01 - Name change
Ability Rip
Transmutation
1 hr.
Touch
= CasterLevel & " hr"
Two Living Creatures
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
0
true
You rip a supernatural ability of your choice away from one creature and transfer it to another. The two creatures must be within 30 ft. of each other.
Erupt
Transmutation
Fire
1 min.
Touch
Inst.
= "Burst with a radius of " & 100*CasterLevel & " ft."
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " half"
0
155
true
= "You draw molten lava up through the ground. Every creature within the area that fails a Fort save takes " & 10*CasterLevel & " points of fire damage and catches on fire. Anyone wearing metal armor who fails the save also is affected as though by a heat metal spell. Structures and unattended objects automatically take full damage (no save."
Fang Trap
Abjuration
1a
Touch
Permanent until discharged (d)
= "Object touched or area up to " & 5*CasterLevel & " sq. ft."
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
155
true
= "A fang trap acts similarly to a glyph of warding (see text). When discharged, tje subject is held immobile for 1 round. A successful Fort save frees the subject. A failed Fort save causes " & CasterLevel & "d4 points of piercing and bludgeoning damage from the bite of a pair of unseen jaws."
Handfang
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
156
false
= "You create a fanged biting mouth in the palm of you hand. A touch attack deals 1d8 points of damage. A critical hit allows you to start a grapple as a free action without provoking an AoO. If the grapple is successful, you continue to bite for an additional 1d6 points of damage for " & CasterLevel & " rds or until the hold is broken."
Laogzed's Breath
Conjuration
Creation
1a
Close
Inst.
Cone
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
156
false
= "Creates a cone of nauseating vapors that lasts for 10 rounds. Any creature that makes its Fort save but remains in the cloud must continue to save each round."
Lava Missile
Conjuration
Creation
Fire
1a
Medium
Inst.
Up to 5 creatures, no 2 of which can be more than 15 ft. apart.
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " half"
0
156
false
= Round(CasterLevel/2, 0) & " missiles of lava darts from your fingertips and strikes a target, dealing 1d4 points of fire damage. It strikes unerringly if the target has less than total cover or concealment. A target that fails its save catches on fire. Mutiple missiles can strike one or more creatures. A Lava Missile cures firenewts of 1d4 points of damage."
Lava Splash
Conjuration
Creation
Fire
1a
Close
Inst.
Cylinder, 20-ft. radius, 20-ft. high.
Verbal
Somatic
FocusOrDivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
156
false
= "Creates a wave of lava that rises up and showers the area, dealing " & Max(CasterLevel,15) & "d6 points of fire damage to every creature in the area. Lava Splash acts as a cure moderate wounds to firenewts."
Razorscales
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
MaterialOrDivineFocus
0
0
0
None
0
157
false
Your scales become razor-sharp, causes lethal damage instead of non-lethal damage when grappling. If you are not a Scaled One, this spell automatically fails.
Scent
Transmutation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
157
true
You give the target an enhanced sense of smell, equivalent to the scent ability.
Serpent Arrow
Transmutation
1a
Close
= CasterLevel & " min"
Up to 8 wooden projectiles, all of which must be in contact with each other at the time of casting.
Verbal
Somatic
Material
0
0
0
None
0
157
false
You imbue wooden arrows or darts with the ability to turn into Tiny Vipers. If a Serpent Arrow hits, the snake automatically bites for 1 point of damage plus poison (injury, Fort DC 11, initial and secondary CON damage 1d6). The snakes continue to attack for the duration of the spell.
Trait Removal
Transmutation
1 hr.
Touch
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
158
true
You temporarily remove on (Ex) or (Su) ability of your choice from the target creature. This spell does not work on constructs, oozes, or undead.
Venom Bolt
Evocation
Acid
1a
100 ft.
Inst.
100-ft. line
Verbal
Somatic
Material
0
0
0
See Text
0
158
true
= "You release a beam of energy from your mouth, eye, fingertip, or tail that travels in a straight line. All in the path take 2d8 points of acid damage. A Ref save vs. DC" & SaveDC & " halves this damage. Additionally, all must make a Fort save vs. DC" & SaveDC & " or be paralyzed for 1d4+1 rounds. Success means the target is slowed for 1 round. Walls and solid barriers block the beam, creatures do not, Yuan-Ti and their creations and those with the Snake Blood feat are immune to this spell. Other Scaled Ones are immune to the paralysis effect."
Venomfire
Transmutation
Acid
1a
Touch
= CasterLevel & " hr"
Verbal
Material
0
0
0
="Fort " & SaveDC & " neg (h)"
0
158
true
= "You cause the subject's venom to become caustic, dealing an additional " & CasterLevel & "d6 points of acid damage with each use. This spell has no effect on creatures who do not naturally produce poison."
Whirl of Fangs
Evocation
Force
1a
Close
= CasterLevel & " min [d]"
= "Wall or plane up to " & 20*CasterLevel & " ft. long or a ringed wall with a radius up to " & Round(CasterLevel/2,0)*5 & " ft., either form 20-ft. high"
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
158
true
You create an immobile curtain of snapping serpent-fanged jaws shaped of force. Any creature passing through the wall takes 12d4 points of damage on a failed save. A creature inside the wall taked 2d4 points of damage per round that it remains in contact with the wall.