1.01 - Name change Ability Rip Transmutation 1 hr. Touch = CasterLevel & " hr" Two Living Creatures Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 0 true You rip a supernatural ability of your choice away from one creature and transfer it to another. The two creatures must be within 30 ft. of each other. Erupt Transmutation Fire 1 min. Touch Inst. = "Burst with a radius of " & 100*CasterLevel & " ft." Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " half" 0 155 true = "You draw molten lava up through the ground. Every creature within the area that fails a Fort save takes " & 10*CasterLevel & " points of fire damage and catches on fire. Anyone wearing metal armor who fails the save also is affected as though by a heat metal spell. Structures and unattended objects automatically take full damage (no save." Fang Trap Abjuration 1a Touch Permanent until discharged (d) = "Object touched or area up to " & 5*CasterLevel & " sq. ft." Verbal Somatic MaterialOrDivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 155 true = "A fang trap acts similarly to a glyph of warding (see text). When discharged, tje subject is held immobile for 1 round. A successful Fort save frees the subject. A failed Fort save causes " & CasterLevel & "d4 points of piercing and bludgeoning damage from the bite of a pair of unseen jaws." Handfang Transmutation 1a Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 156 false = "You create a fanged biting mouth in the palm of you hand. A touch attack deals 1d8 points of damage. A critical hit allows you to start a grapple as a free action without provoking an AoO. If the grapple is successful, you continue to bite for an additional 1d6 points of damage for " & CasterLevel & " rds or until the hold is broken." Laogzed's Breath Conjuration Creation 1a Close Inst. Cone Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 156 false = "Creates a cone of nauseating vapors that lasts for 10 rounds. Any creature that makes its Fort save but remains in the cloud must continue to save each round." Lava Missile Conjuration Creation Fire 1a Medium Inst. Up to 5 creatures, no 2 of which can be more than 15 ft. apart. Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " half" 0 156 false = Round(CasterLevel/2, 0) & " missiles of lava darts from your fingertips and strikes a target, dealing 1d4 points of fire damage. It strikes unerringly if the target has less than total cover or concealment. A target that fails its save catches on fire. Mutiple missiles can strike one or more creatures. A Lava Missile cures firenewts of 1d4 points of damage." Lava Splash Conjuration Creation Fire 1a Close Inst. Cylinder, 20-ft. radius, 20-ft. high. Verbal Somatic FocusOrDivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 156 false = "Creates a wave of lava that rises up and showers the area, dealing " & Max(CasterLevel,15) & "d6 points of fire damage to every creature in the area. Lava Splash acts as a cure moderate wounds to firenewts." Razorscales Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal MaterialOrDivineFocus 0 0 0 None 0 157 false Your scales become razor-sharp, causes lethal damage instead of non-lethal damage when grappling. If you are not a Scaled One, this spell automatically fails. Scent Transmutation 1a Touch = CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 157 true You give the target an enhanced sense of smell, equivalent to the scent ability. Serpent Arrow Transmutation 1a Close = CasterLevel & " min" Up to 8 wooden projectiles, all of which must be in contact with each other at the time of casting. Verbal Somatic Material 0 0 0 None 0 157 false You imbue wooden arrows or darts with the ability to turn into Tiny Vipers. If a Serpent Arrow hits, the snake automatically bites for 1 point of damage plus poison (injury, Fort DC 11, initial and secondary CON damage 1d6). The snakes continue to attack for the duration of the spell. Trait Removal Transmutation 1 hr. Touch = CasterLevel & " hr" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 158 true You temporarily remove on (Ex) or (Su) ability of your choice from the target creature. This spell does not work on constructs, oozes, or undead. Venom Bolt Evocation Acid 1a 100 ft. Inst. 100-ft. line Verbal Somatic Material 0 0 0 See Text 0 158 true = "You release a beam of energy from your mouth, eye, fingertip, or tail that travels in a straight line. All in the path take 2d8 points of acid damage. A Ref save vs. DC" & SaveDC & " halves this damage. Additionally, all must make a Fort save vs. DC" & SaveDC & " or be paralyzed for 1d4+1 rounds. Success means the target is slowed for 1 round. Walls and solid barriers block the beam, creatures do not, Yuan-Ti and their creations and those with the Snake Blood feat are immune to this spell. Other Scaled Ones are immune to the paralysis effect." Venomfire Transmutation Acid 1a Touch = CasterLevel & " hr" Verbal Material 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 158 true = "You cause the subject's venom to become caustic, dealing an additional " & CasterLevel & "d6 points of acid damage with each use. This spell has no effect on creatures who do not naturally produce poison." Whirl of Fangs Evocation Force 1a Close = CasterLevel & " min [d]" = "Wall or plane up to " & 20*CasterLevel & " ft. long or a ringed wall with a radius up to " & Round(CasterLevel/2,0)*5 & " ft., either form 20-ft. high" Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 158 true You create an immobile curtain of snapping serpent-fanged jaws shaped of force. Any creature passing through the wall takes 12d4 points of damage on a failed save. A creature inside the wall taked 2d4 points of damage per round that it remains in contact with the wall.