1.01 - Name change Acid Storm Evocation Acid 1a Medium Inst. Cylinder (2oft rad., 20ft high) Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 0 true ="Acid rains down dealing "&MIN(15, CasterLevel )&"d8 acid damage to each creature in area." Ball Lightning Evocation Electricity 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 99 true ="Create "& CasterLevel &" balls of lightning 1dt in dia. They fly(perfect) 100ft per rd and do 2d6 electricity dmg." Battletide Transmutation 1a Close = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 99 true ="[Bane] "& CasterLevel &" targets (no 2 more than 30ft apart) suffer -2 (circum.) on saves, Att, Dmg; You gain effects of Haste plus: If you do not atttack, you can cast a spell up to "& 1+Min(4, Int(( CasterLevel - 9 ) / 2)) &" lvl spell as a free action Black Talon Necromancy 1a Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " half" 0 100 false = "One of your arms transforms into a retractable, rubbery appendage ending in a claw. You can reach with this as if your reach were increased by 5 ft. You gain a +" & Round(CasterLevel/4,0) & " profane bonus to attack rolls. The talon deals 1d6 points of slashing damage +" & Max(CasterLevel,10) & " points of negative energy damage. A Will save reduces damage by half. You can also do touch attacks - only the negative energy damage occurs." Blinding Spittle Transmutation 1a Close Inst. Verbal Somatic 0 0 0 None 0 82 true Ranged touch attack blinds (-4 to ATT) target creature with eyes until eyes washed clear. Blindsight Transmutation 1a Touch = CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 100 true Target creature gains Blindsense ability out to 30 ft. (See DMG, p. 290.) Bombardment Transmutation 1a Long = CasterLevel & " min" 15-ft. radius burst Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " half" 0 100 true = "You cause a rain of rocks to fall from the sky, burying your opponents. Each creature that fails the Ref save takes " & Max(CasterLevel,20) & "d8 points of damage. A successful save also avoids burial." Briartangle Transmutation 1a Long = CasterLevel & " min [d]" 0 0 0 ="Ref " & SaveDC & " part (text)" 0 100 false = "Plants entangle creatures in area and cause 1d8+" & Round(CasterLevel/2,0) & " points of piercing damage. Subjects can break free (and move half speed) by taking full rd act for DC 20 STR or DC 20 Escape Artist check. Those that make Ref save are not entangled, but still move at half speed in area. Plants attempt entanglement each rd on caster's turn." Caligarde's Claw Evocation Force 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 100 true Creates a Medium claw of force with Str 22, Dex 18, AC 16 (+4 Dex, +2 invisibility) and hit points equal to half the caster's. It attacks at your BAB and does 1d6+6 points of damage. It can make multiple attacks each round as a Full-Round Action. Claws of the Beast Transmutation 1a Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 101 false Your hands sprout claws that do 1d8 points of damage or your normal unarmed damage (whichever is greater) and you are considered armed. Cloud of Bewilderment Evocation 1a 10 ft. Inst. 10-ft. cone Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 101 true You breathe an invisible cone of noxious air that nauseates creatures for 1d6 rounds. Create Magic Tattoo Conjuration Creation 10 min. Touch 1 day Verbal Material Focus 0 0 0 None 0 101 true This spell creates a single magic tattoo - See text. Dread Blast Necromancy 1a Medium Inst. Ray Verbal Somatic 0 0 0 ="Will " & SaveDC & " half" 0 101 true = "You fire a black ray of negative energy as a ranged touch attack, causing 4d8+" & Max(CasterLevel,20) & " points of damage and dazing the creature for one round." Elminster's Effulgent Epuration Abjuration 1a Close = CasterLevel & " rd" = CasterLevel & "magic-absorbing sphere(s)." Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 102 true = "You bring forth" & CasterLevel & " floating, silvery sphere(s) that can absorb and negate any single spell targeted at the caster." Eye of Power Divination Scrying 10 min. Unlim. = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 None 0 0 false Functions similarly to Arcane Eye except you can cast any spell of 7th level or lower that has a range other than personal through the eye. Favor of Ilmater Necromancy 1a Medium = CasterLevel & " min" Verbal Somatic 0 0 0 None 0 102 true The target becomes immune to nonlethal damage, charm and compulsion effects, attacks that function specifically by causing pain, effects that cause daze, exhaustion, fatigue, nausea, sickening, staggering or stunning, and remains conscious between -1 and -9 hp. Fiendform Transmutation Evil 1a Touch = CasterLevel & " min" Verbal Material 0 0 0 None 0 102 false As polymorph, except you can take the form of any demon, devil or fiendish creature that can be summoned by summon monster I-IV. Fireward Transmutation 1a Medium = CasterLevel & " hr" = CasterLevel & " 20-ft. cube(s) (S)." 0 0 0 None 0 102 false Extinguishes magical and nonmagical fires (or chance to effect one magic item.) Fleshshiver Necromancy 1a Close Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part. (see text)" 0 103 true = "This spell twists and snaps the target's bones, stunning for 1 round. In the following round, if it fails it's save, it takes " & CasterLevel & "d6 points of damage and is nauseated for 1d4+2 rounds." Forceward Abjuration Force 1a 10 feet = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 0 true Create an unmoving, transparent sphere of force centered on you. Gedlee's Electric Loop Evocation Electricity 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 103 true = "You create a small stroke of lightning that targets " & Max(Round(CasterLevel/3,0),4) & " creatures and does " & Max(Round(CasterLevel/2,0),5) & " points of damage. A creature that fails its save must then make a Will save or be stunned for 1 round." General of Undeath Necromancy Evil 1a Personal = CasterLevel & " day" Verbal Somatic DivineFocus 0 0 0 None 0 103 false = "This spell increases the number of Hit Dice of undead that you can control by " & 5*CasterLevel & "." Glory of the Martyr Abjuration 1a Close 7 hours [d] Verbal Somatic Focus DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 0 true ="You take half of "& CasterLevel &" warded subjects' damage." Handfire Evocation Light 1a Touch Inst. Verbal Somatic 0 0 0 None 0 103 true ="Your hand glows; touch attack " & Round(CasterLevel/2) & " times, dealing 1d8+"&MIN(5, CasterLevel )&", 2d6+"&MIN(5, CasterLevel )&" vs. undead." Harmony Enchantment Compulsion Sonic Mind 1a Personal See Text Verbal Somatic 0 0 0 None 0 104 false See Text. Holy Star Abjuration 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 0 false Glowing light turns spells, gives a cover bonus to AC, or shoots beams of fire. Howling Chain Evocation Force 1a Medium = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 See Text 0 104 true This spell summons a shimmering blood-red chain of force. Icelance Transmutation 1a Medium Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 105 true This spell transforms ice into a lance. On a successful ranged touch attack (+4 to attack), you deal 5d6 points of damage (half piercing, half cold). In addition, the target must save or be stunned for 1d4 rounds. Inferno Transmutation Fire 1a Close = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 105 true You cause one creature to burst into flames, taking 6d6 points of fire damage to itself and its possessions. Each round thereafter, the fire deals 1d6 fewer points of damage. Lawful Sword Evocation 1a Touch = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 0 false This spell works like holy sword, except it functions as a +5 axiomatic weapon and emits a magic circle against chaos. Lightning Ring Evocation Electricity 1 rd. Personal = Round(CasterLevel/2,0) & " rd or Inst." Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 105 true See Text Lively Step Transmutation 1a 0 ft. See Text 30-ft. radius centered on caster Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 106 true = "When performing only move actions, you and allies increase movement by 10 ft and can hustle overland for " & CasterLevel & " extra hours per day." Mace of Odo Evocation Force fr Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (txt)" 0 0 true ="Force absorbs spells, melee touch deals "&MIN(10, CasterLevel )&"d6 dmg (+"&MIN(10, CasterLevel )&" dmg vs. undead) & paralyzation." Manyjaws Evocation Force 1a Medium 3 rd Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 106 true You summon several pairs of mystical jaws that can fly with a speed of 40 ft. They can attack for 1d4 points of damage. Mold Touch Conjuration Creation 1a Touch Inst. Verbal Somatic DivineFocus 0 0 0 None 0 106 false You cause a 5-ft. diameter patch of brown mold to appear. Moonweb Abjuration 1a Touch = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 None 0 106 false You create an immobile barrier of force that glows like moonlight. Mystic Lash Evocation Electricity Evil 1a 15ft = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " part" 0 107 true ="Ranged touch attack; Immaterial whip does "& Min(4,(1+Int( CasterLevel / 3 ))) &"d6 dmg + CHA mod, Save or be stunned for 1 rd." Mystra's Miasma Abjuration 1a Medium = CasterLevel & " rd" = 30+(5*CasterLevel) & "-ft. radius emanation." Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " part (see text)" 0 107 false You conjure forth a thick billowing cloud of mist that acts as fog cloud and creates a sinkhole in the Weave, causing spellcasters to take a -4 penalty on caster level checks. Nature's Balance Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 107 true You take a -4 penalty to any single ability score and give an equivalent bonus to the target of the spell. Nchaser's Glowing Orb Evocation Light 1a Touch Permanent Verbal Somatic Focus 0 0 0 None 0 107 false This spell places a magic light source inside a glass sphere. Nybor's Gentle Reminder Enchantment Compulsion Mind 1a Close = CasterLevel & " rd [d]" One living creature Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " neg" 0 107 true The subject suffers agonizing pain, is dazed for 1 round, and takes a -2 penalty on all attacks, saves, and checks while the spell lasts. Spellcasters must make a Concentration check. Nybor's Mild Admonishment Enchantment Compulsion Mind 1a Close = CasterLevel & " rd" 0 0 0 ="Fort " & SaveDC & " neg" 0 107 true The subject suffers agonizing pain, is dazed for 1d4 round, and takes a -2 penalty on all attacks, saves, and checks while the spell lasts. Spellcasters must make a Concentration check. Nybor's Stern Reproof Enchantment Compulsion Mind 1a Close = CasterLevel & " rd" One living creature Verbal Somatic Focus 1000 0 0 See Text 0 107 true = "The subject must make a Fort save vs DC " & SaveDC & " or die instantly. If he survives, he is dazed for 1d4 rounds unless he makes a Will save vs DC " & SaveDC & ". Regardless, he also suffers a -2 penalty on all attacks, saves and checks while the spell lasts. Spellcasters must make a Concentration check." Obedient Avalanche Conjuration Creation Cold 1a Medium Inst. 20-ft. radius avalanche Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 108 false = "You summon an avalanche of snow. If within 20 ft. of the point of origin, each creature takes " & Max(Round(CasterLevel/2,0),10) & "d8 points of damage plus " & Round(CasterLevel/2,0) & "d6 points of cold damage - if it fails the save it is also buried. Between 20 and 40 ft. from the point of origin, creatures take half damage (Ref save negates) and the snow acts as a Bull Rush with a +13 bonus (+5 Str, +8 Huge)." Pact of Martyrdom Necromancy Good 1a Medium Inst. Verbal Somatic 0 0 0 None 0 108 true You exchange hit point totals with a target that has fewer hit points than you. Possess Animal Necromancy 1 rd. Close = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 108 true You project your spirit into the body of an animal, forcing it to behave as you direct. Presper's Moonbow Evocation Electricity 1a Medium Inst. Verbal Somatic Material 0 0 0 None 0 108 true You conjure 1d4 globes of electricity. See text. Prismatic Eye Evocation 1a Medium = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 See Text 0 109 true You create an eye that can produce rays duplicating the effects of prismatic spray. Rosemantle Abjuration Light 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 0 true ="+"&MIN(10, CasterLevel )&" (sacred) to saves vs. effects directly causing pain, nausea, or fear." Ruby Ray of Reversal Abjuration 1a Medium Inst. Verbal Somatic Material 0 0 0 None 0 110 false See text. Shield of Lathander Abjuration 1a Touch 1 rd Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 110 true The touched creature gains DR 15/- for 1 round. Shield of Lathander, Greater Abjuration 1a Touch 1 rd 0 0 0 ="Will " & SaveDC & " neg (h)" 0 110 true The touched creature gains DR 20/-, immunity to negative energy and energy drain, and resistance 10 to acid, cold, electricity, fire, and sonic energy. Shroud of Flame Evocation Fire 1a Close = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 110 true This spell causes a single creature to burst into flames, taking 2d6 points of fire damage immediately and each round thereafter. While on fire, it shoots gouts of flame that do 1d4 points of fire damage to anyone within 10 ft. Simbul's Spell Matrix Transmutation 1a Personal = CasterLevel *10 & " min [d]" Verbal Somatic Focus 500 0 0 None 0 110 false You prepare a magical matrix that allows you to store one of your spells and use it later as a free action. Simbul's Spell Sequencer Transmutation 1a Personal = CasterLevel *10 & " min [d]" Verbal Somatic Focus 1000 0 0 None 0 111 false As per Simbul's Spell Matrix except it allows up to two spells. Simbul's Spell Trigger Transmutation 1a Personal = CasterLevel *10 & " min [d]" 0 0 0 None 0 111 false As per Simbul's Spell Matrix except it allows up to three spells. Skull Eyes Transmutation 1 rd. Close Permanent until discharge Verbal Somatic 0 0 0 See Text 0 111 true You gain a gaze attack that can charm or confuse. Skull of Secrets Illusion Shadow 1 rd. Close Permanent until discharge Verbal Somatic 0 0 0 See Text 0 111 false You create an intangible image of a floating skull. Skull Watch Necromancy 1a Touch = CasterLevel & " hr [d]" Verbal Somatic Focus 0 0 0 None 0 111 false Creates a skull that monitors a designated area. Spectral Stag Conjuration Creation 1a 0 feet = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="(text) " & SaveDC 0 0 true Conjures a quasi-real stag-like creature you can ride or direct in combat. Spell Enhancer Transmutation 1a Personal 1 rd Verbal 0 0 0 None 0 112 false This spell enhances the next spell you cast by allowing you to cast it as if it had been quicked at +2 caster level. Spell Phylactery Transmutation 10 min Touch discharge Verbal Somatic DivineFocus 0 0 0 None (obj) 0 0 true Scroll activates on you if conditions are met. Spell Shield Abjuration 1a (text) Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 114 true ="Creature touched gains +3 (resist) bonus on saves vs. spells & spell-like) abilities." & IIF( CasterLevel > 10, "You can cast this spell on yourself as a free action","") Spellmantle Abjuration fr Touch =10 * CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 0 true ="Magical aura protects against "& Int( CasterLevel / 4 )&" different spells which are then converted." Stone Body Transmutation 1a Personal = CasterLevel & " min [d]" Verbal Somatic Material 0 0 0 None 0 113 false This spell functions like iron body except you gain DR 10/adamantine and Str +4, with a -4 Dex (min Dex 1). Stone Walk Conjuration Teleport 10 min Touch Discharge Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (o)" 0 113 true ="With command word, teleport from one stone to another ("& CasterLevel &" teleports,"&50* CasterLevel &" lbs. max.)" Strength of the Beast Transmutation 1a Personal = CasterLevel &" rd" Verbal Focus 0 0 0 None 0 114 false This spell only works on Lycanthropes in humanoid form. You gain the DR plus half of each ability adjustment. Any Control Shape check you have to make while affected by this spell is at -4. Focus: Lock of hair from your animal form. Summon Undead I Conjuration Summoning See Text Evil 1 rd. Close = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 None 0 114 false Calls undead creature to fight for you. See 1st level Summon Undead table (Libris Mortis, p. 72). Summoned undead do not count towards total HD of undead you can control with undead command abilities. Summon Undead II Conjuration Summoning Evil 1 rd. Close = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 None 0 114 false This spell functions like Summon Undead I, but you can choose one 2nd -level or two of the same 1st-level creatures Summon Undead III Conjuration Summoning Evil 1 rd. Close = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 None 0 114 false This spell functions like Summon Undead I, but you can choose one 3rd-level or two of the same kind of 2nd -level or four of the same 1st-level creatures Summon Undead IV Conjuration Summoning Evil 1 rd. Close = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 None 0 114 false This spell functions like Summon Undead I, but you can choose one creature of 4th-level or two of the same kind of 3rd -level or four of the same from any lower level list's creatures Summon Undead V Conjuration Summoning Evil 1 rd. Close = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 None 0 114 false This spell functions like Summon Undead I, but you can choose one creature of 5th-level or two of the same kind of 4th-level or four of the same kind of creature from any lower level list Sunrise Evocation Light 1a Close Inst. 5-ft. radius burst Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " part" 0 114 true = "You create a burst of dazzling light that causes 4d6 points of damage and blinds creatures affected by sunlight. All others are blinded and take 2d6 points of damage. A successful save negates the blindness and halves the damage. Undead and fungi take " & Max(CasterLevel,10) & "d6 points of damage." Surelife Abjuration 1 rd. Personal = CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 115 false This spell protects you against some condition. Sword and Hammer Evocation Force 1a Medium = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 115 true ="As Spirit Weapon, but creates two weapons of force which gain +1 Att and do 1d8+"& Min(5, Int( CasterLevel / 3 )) &" Force dmg. If you direct both to attack same opponent they flank (gaining the bonus) but cannot provide Sneak Att dmg." Sword and Hammer, Greater Evocation Force 1a Medium = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 115 true ="As Spirit Weapon, but creates two large weapons of force which gain +2 Att and do 2d6+"& Min(10, Int( CasterLevel / 3 )) &" Force dmg and have Improved Critical. If you direct both to attack same opponent they flank (gaining the bonus) but cannot provide Sneak Att dmg." Thorn Spray Transmutation 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 115 true ="Target up to "& CharacterLevel &" creatures. The thorns deal " & Min(20, CasterLevel ) &"d6 total, divided up however you like among targets (determine this first). Make a ranged attack against each target. Those that take dmg must also save or be Sickened for 2d4 rd." Transcribe Symbol Abjuration 1a Touch = CasterLevel*10 & " min or until discharge" Verbal Somatic Focus 0 0 0 None 0 116 false You can touch an untriggered magic sigil without setting it off. Tree Healing Conjuration Healing 1a Personal 1 day Verbal Somatic DivineFocus 0 0 0 None 0 116 false You enter a normal tree and if you remain for 1 full day, you receive the benefits of a heal spell. Triple Mask Illusion Shadow 1a Medium = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " disblf-i" 0 116 false Creates three shadow duplicates of you which are intangible. Undead Bane Weapon Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 None 0 117 false You give a weapon the undead bane special ability. Undeath after Death Necromancy Evil 10 min Touch Discharge Verbal Somatic Material 0 0 0 None 0 117 false Target loses 2 CON; at next sunset after death, come back as a crypt spawn. Material: Onyx worth 50gp/HD of target Undeath's Eternal Foe Transmutation Good 1a Close = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 117 true = Int( CasterLevel / 5 )&" targets gain Negative Energy Protection, with +10 (sacred) applies to resistance rolls; +4 (deflect) to AC vs Undead. Immune to special attacks from undead that deal ability damage/drain or inflict disease or poison. Gain Ghost Touch ability with all attacks vs. Undead." Understand Device Divination 1a Close = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 117 false ="You can make an Disable Device or Open Lock check; +"& Min(15, CasterLevel) &" (insight) on those skills." Vipergout Conjuration Summoning 1a Close = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 117 true This spell summons 1d4+3 fiendish or celestial medium vipers. Wall of Moonlight Evocation Light Good 1a Medium = CasterLevel & " rd" = "Vertical Plane with an area up to " & CasterLevel & " 5-ft. square(s)" Verbal Somatic 0 0 0 None 0 118 true You create an immobile whirling tapestry of moonlight that causes 4d12 points of damage to undead that come in contact with it. Evil creatures or those carrying the holy sumbol of Shar or Umberlee take 2d10 points of damage. The wall glows with a faerie fire effect for 1d4+1 rounds and dispels any darkness spell of 4th level or lower within 40 ft. of it. Wall of Sand Conjuration Creation Earth 1a Medium = "[c] " & CasterLevel & " rd" = "Sand wall with an area up to " & CasterLevel & " 5-ft. square(s) (S)" Verbal Somatic MaterialOrDivineFocus 0 0 0 None 0 118 false You create a wall of sand. Warning Divination 1a Touch = CasterLevel*10 & " min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 118 true This spell heightens the subjects senses, giving a +4 bonus to Listen and Spot checks and the uncanny dodge ability, and retaining its Dex bonus regardless of being flat-footed or struck by an invisible creature. Wieldskill Divination 1a Touch = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 118 true Subject gains +5 (competence) bonus to a skill, or proficiency with weapon/armor. Initiate of Bane Initiate of Bane Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Cyric Initiate of Cyric Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Gond Initiate of Gond Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Helm Initiate of Helm Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Ilmater Initiate of Ilmater Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Lathander Initiate of Lathander Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Malar Initiate of Malar Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Mystra Initiate of Mystra Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Nature Initiate of Nature Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Selune Initiate of Selune Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false Initiate of Tyr Initiate of Tyr Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false