1.01 - Name change
Acid Storm
Evocation
Acid
1a
Medium
Inst.
Cylinder (2oft rad., 20ft high)
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
0
true
="Acid rains down dealing "&MIN(15, CasterLevel )&"d8 acid damage to each creature in area."
Ball Lightning
Evocation
Electricity
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
99
true
="Create "& CasterLevel &" balls of lightning 1dt in dia. They fly(perfect) 100ft per rd and do 2d6 electricity dmg."
Battletide
Transmutation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
99
true
="[Bane] "& CasterLevel &" targets (no 2 more than 30ft apart) suffer -2 (circum.) on saves, Att, Dmg; You gain effects of Haste plus: If you do not atttack, you can cast a spell up to "& 1+Min(4, Int(( CasterLevel - 9 ) / 2)) &" lvl spell as a free action
Black Talon
Necromancy
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half"
0
100
false
= "One of your arms transforms into a retractable, rubbery appendage ending in a claw. You can reach with this as if your reach were increased by 5 ft. You gain a +" & Round(CasterLevel/4,0) & " profane bonus to attack rolls. The talon deals 1d6 points of slashing damage +" & Max(CasterLevel,10) & " points of negative energy damage. A Will save reduces damage by half. You can also do touch attacks - only the negative energy damage occurs."
Blinding Spittle
Transmutation
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
82
true
Ranged touch attack blinds (-4 to ATT) target creature with eyes until eyes washed clear.
Blindsight
Transmutation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
100
true
Target creature gains Blindsense ability out to 30 ft. (See DMG, p. 290.)
Bombardment
Transmutation
1a
Long
= CasterLevel & " min"
15-ft. radius burst
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " half"
0
100
true
= "You cause a rain of rocks to fall from the sky, burying your opponents. Each creature that fails the Ref save takes " & Max(CasterLevel,20) & "d8 points of damage. A successful save also avoids burial."
Briartangle
Transmutation
1a
Long
= CasterLevel & " min [d]"
0
0
0
="Ref " & SaveDC & " part (text)"
0
100
false
= "Plants entangle creatures in area and cause 1d8+" & Round(CasterLevel/2,0) & " points of piercing damage. Subjects can break free (and move half speed) by taking full rd act for DC 20 STR or DC 20 Escape Artist check. Those that make Ref save are not entangled, but still move at half speed in area. Plants attempt entanglement each rd on caster's turn."
Caligarde's Claw
Evocation
Force
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
100
true
Creates a Medium claw of force with Str 22, Dex 18, AC 16 (+4 Dex, +2 invisibility) and hit points equal to half the caster's. It attacks at your BAB and does 1d6+6 points of damage. It can make multiple attacks each round as a Full-Round Action.
Claws of the Beast
Transmutation
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
101
false
Your hands sprout claws that do 1d8 points of damage or your normal unarmed damage (whichever is greater) and you are considered armed.
Cloud of Bewilderment
Evocation
1a
10 ft.
Inst.
10-ft. cone
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
101
true
You breathe an invisible cone of noxious air that nauseates creatures for 1d6 rounds.
Create Magic Tattoo
Conjuration
Creation
10 min.
Touch
1 day
Verbal
Material
Focus
0
0
0
None
0
101
true
This spell creates a single magic tattoo - See text.
Dread Blast
Necromancy
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half"
0
101
true
= "You fire a black ray of negative energy as a ranged touch attack, causing 4d8+" & Max(CasterLevel,20) & " points of damage and dazing the creature for one round."
Elminster's Effulgent Epuration
Abjuration
1a
Close
= CasterLevel & " rd"
= CasterLevel & "magic-absorbing sphere(s)."
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
102
true
= "You bring forth" & CasterLevel & " floating, silvery sphere(s) that can absorb and negate any single spell targeted at the caster."
Eye of Power
Divination
Scrying
10 min.
Unlim.
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
0
false
Functions similarly to Arcane Eye except you can cast any spell of 7th level or lower that has a range other than personal through the eye.
Favor of Ilmater
Necromancy
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
102
true
The target becomes immune to nonlethal damage, charm and compulsion effects, attacks that function specifically by causing pain, effects that cause daze, exhaustion, fatigue, nausea, sickening, staggering or stunning, and remains conscious between -1 and -9 hp.
Fiendform
Transmutation
Evil
1a
Touch
= CasterLevel & " min"
Verbal
Material
0
0
0
None
0
102
false
As polymorph, except you can take the form of any demon, devil or fiendish creature that can be summoned by summon monster I-IV.
Fireward
Transmutation
1a
Medium
= CasterLevel & " hr"
= CasterLevel & " 20-ft. cube(s) (S)."
0
0
0
None
0
102
false
Extinguishes magical and nonmagical fires (or chance to effect one magic item.)
Fleshshiver
Necromancy
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part. (see text)"
0
103
true
= "This spell twists and snaps the target's bones, stunning for 1 round. In the following round, if it fails it's save, it takes " & CasterLevel & "d6 points of damage and is nauseated for 1d4+2 rounds."
Forceward
Abjuration
Force
1a
10 feet
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
0
true
Create an unmoving, transparent sphere of force centered on you.
Gedlee's Electric Loop
Evocation
Electricity
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
103
true
= "You create a small stroke of lightning that targets " & Max(Round(CasterLevel/3,0),4) & " creatures and does " & Max(Round(CasterLevel/2,0),5) & " points of damage. A creature that fails its save must then make a Will save or be stunned for 1 round."
General of Undeath
Necromancy
Evil
1a
Personal
= CasterLevel & " day"
Verbal
Somatic
DivineFocus
0
0
0
None
0
103
false
= "This spell increases the number of Hit Dice of undead that you can control by " & 5*CasterLevel & "."
Glory of the Martyr
Abjuration
1a
Close
7 hours [d]
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
0
true
="You take half of "& CasterLevel &" warded subjects' damage."
Handfire
Evocation
Light
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
103
true
="Your hand glows; touch attack " & Round(CasterLevel/2) & " times, dealing 1d8+"&MIN(5, CasterLevel )&", 2d6+"&MIN(5, CasterLevel )&" vs. undead."
Harmony
Enchantment
Compulsion
Sonic
Mind
1a
Personal
See Text
Verbal
Somatic
0
0
0
None
0
104
false
See Text.
Holy Star
Abjuration
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
0
false
Glowing light turns spells, gives a cover bonus to AC, or shoots beams of fire.
Howling Chain
Evocation
Force
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
See Text
0
104
true
This spell summons a shimmering blood-red chain of force.
Icelance
Transmutation
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
105
true
This spell transforms ice into a lance. On a successful ranged touch attack (+4 to attack), you deal 5d6 points of damage (half piercing, half cold). In addition, the target must save or be stunned for 1d4 rounds.
Inferno
Transmutation
Fire
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
105
true
You cause one creature to burst into flames, taking 6d6 points of fire damage to itself and its possessions. Each round thereafter, the fire deals 1d6 fewer points of damage.
Lawful Sword
Evocation
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
0
false
This spell works like holy sword, except it functions as a +5 axiomatic weapon and emits a magic circle against chaos.
Lightning Ring
Evocation
Electricity
1 rd.
Personal
= Round(CasterLevel/2,0) & " rd or Inst."
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
105
true
See Text
Lively Step
Transmutation
1a
0 ft.
See Text
30-ft. radius centered on caster
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (h)"
0
106
true
= "When performing only move actions, you and allies increase movement by 10 ft and can hustle overland for " & CasterLevel & " extra hours per day."
Mace of Odo
Evocation
Force
fr
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (txt)"
0
0
true
="Force absorbs spells, melee touch deals "&MIN(10, CasterLevel )&"d6 dmg (+"&MIN(10, CasterLevel )&" dmg vs. undead) & paralyzation."
Manyjaws
Evocation
Force
1a
Medium
3 rd
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
106
true
You summon several pairs of mystical jaws that can fly with a speed of 40 ft. They can attack for 1d4 points of damage.
Mold Touch
Conjuration
Creation
1a
Touch
Inst.
Verbal
Somatic
DivineFocus
0
0
0
None
0
106
false
You cause a 5-ft. diameter patch of brown mold to appear.
Moonweb
Abjuration
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
106
false
You create an immobile barrier of force that glows like moonlight.
Mystic Lash
Evocation
Electricity
Evil
1a
15ft
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " part"
0
107
true
="Ranged touch attack; Immaterial whip does "& Min(4,(1+Int( CasterLevel / 3 ))) &"d6 dmg + CHA mod, Save or be stunned for 1 rd."
Mystra's Miasma
Abjuration
1a
Medium
= CasterLevel & " rd"
= 30+(5*CasterLevel) & "-ft. radius emanation."
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " part (see text)"
0
107
false
You conjure forth a thick billowing cloud of mist that acts as fog cloud and creates a sinkhole in the Weave, causing spellcasters to take a -4 penalty on caster level checks.
Nature's Balance
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
107
true
You take a -4 penalty to any single ability score and give an equivalent bonus to the target of the spell.
Nchaser's Glowing Orb
Evocation
Light
1a
Touch
Permanent
Verbal
Somatic
Focus
0
0
0
None
0
107
false
This spell places a magic light source inside a glass sphere.
Nybor's Gentle Reminder
Enchantment
Compulsion
Mind
1a
Close
= CasterLevel & " rd [d]"
One living creature
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " neg"
0
107
true
The subject suffers agonizing pain, is dazed for 1 round, and takes a -2 penalty on all attacks, saves, and checks while the spell lasts. Spellcasters must make a Concentration check.
Nybor's Mild Admonishment
Enchantment
Compulsion
Mind
1a
Close
= CasterLevel & " rd"
0
0
0
="Fort " & SaveDC & " neg"
0
107
true
The subject suffers agonizing pain, is dazed for 1d4 round, and takes a -2 penalty on all attacks, saves, and checks while the spell lasts. Spellcasters must make a Concentration check.
Nybor's Stern Reproof
Enchantment
Compulsion
Mind
1a
Close
= CasterLevel & " rd"
One living creature
Verbal
Somatic
Focus
1000
0
0
See Text
0
107
true
= "The subject must make a Fort save vs DC " & SaveDC & " or die instantly. If he survives, he is dazed for 1d4 rounds unless he makes a Will save vs DC " & SaveDC & ". Regardless, he also suffers a -2 penalty on all attacks, saves and checks while the spell lasts. Spellcasters must make a Concentration check."
Obedient Avalanche
Conjuration
Creation
Cold
1a
Medium
Inst.
20-ft. radius avalanche
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
108
false
= "You summon an avalanche of snow. If within 20 ft. of the point of origin, each creature takes " & Max(Round(CasterLevel/2,0),10) & "d8 points of damage plus " & Round(CasterLevel/2,0) & "d6 points of cold damage - if it fails the save it is also buried. Between 20 and 40 ft. from the point of origin, creatures take half damage (Ref save negates) and the snow acts as a Bull Rush with a +13 bonus (+5 Str, +8 Huge)."
Pact of Martyrdom
Necromancy
Good
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
108
true
You exchange hit point totals with a target that has fewer hit points than you.
Possess Animal
Necromancy
1 rd.
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
108
true
You project your spirit into the body of an animal, forcing it to behave as you direct.
Presper's Moonbow
Evocation
Electricity
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
None
0
108
true
You conjure 1d4 globes of electricity. See text.
Prismatic Eye
Evocation
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
See Text
0
109
true
You create an eye that can produce rays duplicating the effects of prismatic spray.
Rosemantle
Abjuration
Light
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
0
true
="+"&MIN(10, CasterLevel )&" (sacred) to saves vs. effects directly causing pain, nausea, or fear."
Ruby Ray of Reversal
Abjuration
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
None
0
110
false
See text.
Shield of Lathander
Abjuration
1a
Touch
1 rd
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
110
true
The touched creature gains DR 15/- for 1 round.
Shield of Lathander, Greater
Abjuration
1a
Touch
1 rd
0
0
0
="Will " & SaveDC & " neg (h)"
0
110
true
The touched creature gains DR 20/-, immunity to negative energy and energy drain, and resistance 10 to acid, cold, electricity, fire, and sonic energy.
Shroud of Flame
Evocation
Fire
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
110
true
This spell causes a single creature to burst into flames, taking 2d6 points of fire damage immediately and each round thereafter. While on fire, it shoots gouts of flame that do 1d4 points of fire damage to anyone within 10 ft.
Simbul's Spell Matrix
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Focus
500
0
0
None
0
110
false
You prepare a magical matrix that allows you to store one of your spells and use it later as a free action.
Simbul's Spell Sequencer
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Focus
1000
0
0
None
0
111
false
As per Simbul's Spell Matrix except it allows up to two spells.
Simbul's Spell Trigger
Transmutation
1a
Personal
= CasterLevel *10 & " min [d]"
0
0
0
None
0
111
false
As per Simbul's Spell Matrix except it allows up to three spells.
Skull Eyes
Transmutation
1 rd.
Close
Permanent until discharge
Verbal
Somatic
0
0
0
See Text
0
111
true
You gain a gaze attack that can charm or confuse.
Skull of Secrets
Illusion
Shadow
1 rd.
Close
Permanent until discharge
Verbal
Somatic
0
0
0
See Text
0
111
false
You create an intangible image of a floating skull.
Skull Watch
Necromancy
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Focus
0
0
0
None
0
111
false
Creates a skull that monitors a designated area.
Spectral Stag
Conjuration
Creation
1a
0 feet
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="(text) " & SaveDC
0
0
true
Conjures a quasi-real stag-like creature you can ride or direct in combat.
Spell Enhancer
Transmutation
1a
Personal
1 rd
Verbal
0
0
0
None
0
112
false
This spell enhances the next spell you cast by allowing you to cast it as if it had been quicked at +2 caster level.
Spell Phylactery
Transmutation
10 min
Touch
discharge
Verbal
Somatic
DivineFocus
0
0
0
None (obj)
0
0
true
Scroll activates on you if conditions are met.
Spell Shield
Abjuration
1a (text)
Touch
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
114
true
="Creature touched gains +3 (resist) bonus on saves vs. spells & spell-like) abilities." & IIF( CasterLevel > 10, "You can cast this spell on yourself as a free action","")
Spellmantle
Abjuration
fr
Touch
=10 * CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
0
true
="Magical aura protects against "& Int( CasterLevel / 4 )&" different spells which are then converted."
Stone Body
Transmutation
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
113
false
This spell functions like iron body except you gain DR 10/adamantine and Str +4, with a -4 Dex (min Dex 1).
Stone Walk
Conjuration
Teleport
10 min
Touch
Discharge
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (o)"
0
113
true
="With command word, teleport from one stone to another ("& CasterLevel &" teleports,"&50* CasterLevel &" lbs. max.)"
Strength of the Beast
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Focus
0
0
0
None
0
114
false
This spell only works on Lycanthropes in humanoid form. You gain the DR plus half of each ability adjustment. Any Control Shape check you have to make while affected by this spell is at -4. Focus: Lock of hair from your animal form.
Summon Undead I
Conjuration
Summoning
See Text
Evil
1 rd.
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
114
false
Calls undead creature to fight for you. See 1st level Summon Undead table (Libris Mortis, p. 72). Summoned undead do not count towards total HD of undead you can control with undead command abilities.
Summon Undead II
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
114
false
This spell functions like Summon Undead I, but you can choose one 2nd -level or two of the same 1st-level creatures
Summon Undead III
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
114
false
This spell functions like Summon Undead I, but you can choose one 3rd-level or two of the same kind of 2nd -level or four of the same 1st-level creatures
Summon Undead IV
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
114
false
This spell functions like Summon Undead I, but you can choose one creature of 4th-level or two of the same kind of 3rd -level or four of the same from any lower level list's creatures
Summon Undead V
Conjuration
Summoning
Evil
1 rd.
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
114
false
This spell functions like Summon Undead I, but you can choose one creature of 5th-level or two of the same kind of 4th-level or four of the same kind of creature from any lower level list
Sunrise
Evocation
Light
1a
Close
Inst.
5-ft. radius burst
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " part"
0
114
true
= "You create a burst of dazzling light that causes 4d6 points of damage and blinds creatures affected by sunlight. All others are blinded and take 2d6 points of damage. A successful save negates the blindness and halves the damage. Undead and fungi take " & Max(CasterLevel,10) & "d6 points of damage."
Surelife
Abjuration
1 rd.
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
115
false
This spell protects you against some condition.
Sword and Hammer
Evocation
Force
1a
Medium
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
115
true
="As Spirit Weapon, but creates two weapons of force which gain +1 Att and do 1d8+"& Min(5, Int( CasterLevel / 3 )) &" Force dmg. If you direct both to attack same opponent they flank (gaining the bonus) but cannot provide Sneak Att dmg."
Sword and Hammer, Greater
Evocation
Force
1a
Medium
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
115
true
="As Spirit Weapon, but creates two large weapons of force which gain +2 Att and do 2d6+"& Min(10, Int( CasterLevel / 3 )) &" Force dmg and have Improved Critical. If you direct both to attack same opponent they flank (gaining the bonus) but cannot provide Sneak Att dmg."
Thorn Spray
Transmutation
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
115
true
="Target up to "& CharacterLevel &" creatures. The thorns deal " & Min(20, CasterLevel ) &"d6 total, divided up however you like among targets (determine this first). Make a ranged attack against each target. Those that take dmg must also save or be Sickened for 2d4 rd."
Transcribe Symbol
Abjuration
1a
Touch
= CasterLevel*10 & " min or until discharge"
Verbal
Somatic
Focus
0
0
0
None
0
116
false
You can touch an untriggered magic sigil without setting it off.
Tree Healing
Conjuration
Healing
1a
Personal
1 day
Verbal
Somatic
DivineFocus
0
0
0
None
0
116
false
You enter a normal tree and if you remain for 1 full day, you receive the benefits of a heal spell.
Triple Mask
Illusion
Shadow
1a
Medium
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " disblf-i"
0
116
false
Creates three shadow duplicates of you which are intangible.
Undead Bane Weapon
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
117
false
You give a weapon the undead bane special ability.
Undeath after Death
Necromancy
Evil
10 min
Touch
Discharge
Verbal
Somatic
Material
0
0
0
None
0
117
false
Target loses 2 CON; at next sunset after death, come back as a crypt spawn. Material: Onyx worth 50gp/HD of target
Undeath's Eternal Foe
Transmutation
Good
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
117
true
= Int( CasterLevel / 5 )&" targets gain Negative Energy Protection, with +10 (sacred) applies to resistance rolls; +4 (deflect) to AC vs Undead. Immune to special attacks from undead that deal ability damage/drain or inflict disease or poison. Gain Ghost Touch ability with all attacks vs. Undead."
Understand Device
Divination
1a
Close
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
117
false
="You can make an Disable Device or Open Lock check; +"& Min(15, CasterLevel) &" (insight) on those skills."
Vipergout
Conjuration
Summoning
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
117
true
This spell summons 1d4+3 fiendish or celestial medium vipers.
Wall of Moonlight
Evocation
Light
Good
1a
Medium
= CasterLevel & " rd"
= "Vertical Plane with an area up to " & CasterLevel & " 5-ft. square(s)"
Verbal
Somatic
0
0
0
None
0
118
true
You create an immobile whirling tapestry of moonlight that causes 4d12 points of damage to undead that come in contact with it. Evil creatures or those carrying the holy sumbol of Shar or Umberlee take 2d10 points of damage. The wall glows with a faerie fire effect for 1d4+1 rounds and dispels any darkness spell of 4th level or lower within 40 ft. of it.
Wall of Sand
Conjuration
Creation
Earth
1a
Medium
= "[c] " & CasterLevel & " rd"
= "Sand wall with an area up to " & CasterLevel & " 5-ft. square(s) (S)"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
118
false
You create a wall of sand.
Warning
Divination
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
118
true
This spell heightens the subjects senses, giving a +4 bonus to Listen and Spot checks and the uncanny dodge ability, and retaining its Dex bonus regardless of being flat-footed or struck by an invisible creature.
Wieldskill
Divination
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
118
true
Subject gains +5 (competence) bonus to a skill, or proficiency with weapon/armor.
Initiate of Bane
Initiate of Bane
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Cyric
Initiate of Cyric
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Gond
Initiate of Gond
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Helm
Initiate of Helm
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Ilmater
Initiate of Ilmater
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Lathander
Initiate of Lathander
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Malar
Initiate of Malar
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Mystra
Initiate of Mystra
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Nature
Initiate of Nature
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Selune
Initiate of Selune
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false
Initiate of Tyr
Initiate of Tyr
Divine
true
9
20
Wis
Wis
Wis
true
true
false
1
3 1
4 2
4 2 1
5 3 2
5 3 2 1
5 3 3 2
6 4 3 2 1
6 4 3 3 2
6 4 4 3 2 1
6 4 4 3 3 2
6 5 4 4 3 2 1
6 5 4 4 3 3 2
6 5 5 4 4 3 2 1
6 5 5 4 4 3 3 2
6 5 5 5 4 4 3 2 1
6 5 5 5 4 4 3 3 2
6 5 5 5 5 4 4 3 2 1
6 5 5 5 5 4 4 3 3 2
6 5 5 5 5 5 4 4 3 3
6 5 5 5 5 5 4 4 4 4
false
true
false