1.01 - Name change Added new class called "Cleric (FR)". This class gets all standard Cleric spells, plus a set of spells that in Players Guide to FR became spells available only to various Initiates. Need to verify if Initiates exist in MoFR, and if they do then this can be replaced by an equivalent to the Initiate classes used in PGtFR. Mods to Paladin are done to Paladin_Base to support non-lawful paladins (in Compl. Divine). Acid Storm Evocation Acid 1a Medium Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 0 true ="Cylinder of acid (20' radius, 20' high) deals "&MIN(15, CasterLevel )&"d6 acid damage." Alamanther's Return Transmutation See Text fr (text) (text) Verbal Somatic Material XP 0 0 0 ="(text) " & SaveDC 0 76 true Duplicate the effect of one spell or spell-like ability you have seen. Amanuensis Transmutation 1a Close = CasterLevel *10&" min" Verbal Somatic Material XP 0 0 0 ="Will " & SaveDC & " neg (o)" 0 76 true Copy non-magical writing from one source to another. Amplify Transmutation Sonic 1a Long = CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 77 true Amplify all sounds within the spell's area; decrease listen DCs by 20. Antimagic Aura Abjuration 1a Touch = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 77 true Target creature is immune to most magical effects; can't use / cast magic. Aura Against Flame Abjuration 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 78 true Ignores 12 damage from Fire; can snuff out fire sources. Aura of Glory Transmutation 1a Personal = CasterLevel &" min (txt)" Verbal DivineFocus 0 0 0 None 0 78 false ="+2 (sacred) on CHA-based skills, allies bolstered vs. fear and cured 1 hp." Aura of Vitality Transmutation 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 78 true =INT( CasterLevel /3)&" targets gain a +4 (enh) bonus to STR, DEX, and CON scores." Azuth's Exalted Triad Transmutation 1a Personal Inst. Verbal Somatic 0 0 0 None 0 78 false Alter one prepared spells so you can cast it up to three times. Azuth's Spell Shield Abjuration 1a Close = CasterLevel &" rd (txt)" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 79 true ="Up to "& CasterLevel &" targetted creatures gain SR "&12+ CasterLevel &"; duration divided by # of targets." Backlash Transmutation 1a Touch discharge Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 79 true Target creature cursed if it uses spells against another creature. Balagarn's Iron Horn Transmutation Sonic 1a Close Inst. Verbal Somatic 0 0 0 None (text) 0 79 true Intense vibrations trip those in cone. D20+5 vs. STR or DEX of opponents. Ball Lightning Evocation Electricity 1a Medium = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 80 true ="Create "&MIN(15,INT( CasterLevel /2))&" balls of lightning which deal 2d6 damage." Battering Ram Evocation Force 1a Close Inst. Verbal Somatic Focus 0 0 0 None 0 80 true Create a ram-like force that can strike with considerable power. Battletide Transmutation 1a Close = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 80 true Targets get -2 (circum.) on saves, to hit, dmg; you gain extra part. action. Binding Winds Evocation 1a Medium Concen. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 80 true Flurry of air holds target in place; no sonic effects can pass; -2 to ranged. Black Blade of Disaster Conjuration Creation 1a Close ="[c] "& CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 81 true Floating magic weapon deals 2d12 damage and may disintegrate targets. Blackstaff Transmutation 1a Touch = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 81 true Enchant your staff with a variety of effects. Blade Thirst Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 82 true Slashing weapon glows blue, gains a +3 (enhancement) bonus. Blinding Spittle Transmutation 1a Close Inst. Verbal Somatic 0 0 0 None 0 82 true Ranged touch attack blinds target until eyes washed clear. Blindsight Transmutation 1a Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 82 true Target creature gains sensitivity to vibrations; senses extend to 30 ft. Blood Frenzy Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 82 false Similar to Barbarian Rage; +2 bonus to STR, CON; +1 Will save; -1 AC. Body Blades Transmutation 1a Personal = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 82 false You attack as if armed, deal bonus damage, and harm grapplers. Bombardment Conjuration Creation 1a Long Inst. Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " half (txt)" 0 82 true ="Rain of rocks fall from sky; deals "&MIN(10, CasterLevel )&"d8 dmg, buries opponents." Branch to Branch Transmutation 1a Personal = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 83 false +10 (competence) to Climb checks in trees; swing from branch to branch. Brilliant Aura Transmutation Light 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 83 true =INT( CasterLevel /2)&" allies glow like a torch; their weapons become brilliant energy; +"&INT( CasterLevel /2)&" dmg." Cacophonic Shield Evocation Sonic 1a 10 feet = CasterLevel &" min" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 83 true ="Set up sonic shield 10 ft. centered; crossing deals 1d6+"&MIN(20, CasterLevel )&" & deafens; missiles 20% miss" Camouflage Transmutation 1a Personal =10 * CasterLevel &" min" Verbal Somatic 0 0 0 None 0 83 false Changes coloring to match area; +10 (circumstance) to Hide checks. Cast In Stone Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 83 true You gain petrifying gaze attack; you may free victim with command word. Celebration Enchantment Mind-affecting Sonic 1a Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 84 true You cause creatures in a 15' burst to be intoxicated the longer you play. Circle Dance Divination 1 min Personal Inst. Verbal Somatic 0 0 0 None 0 84 false You divine the relative direction and condition of another individual. Claws of the Beast Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 84 false Your hands become weapons that do d6 dmg; you're considered armed. Cloud of Bewilderment Evocation 1a 10 feet = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 85 true Breath out cloud of noxious air; those in cone are stunned and blinded for d6 rnds. Cloudburst Evocation 1a Long =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 84 false You cause clouds to gather and a heavy rain to fall. Cocoon Conjuration Creation 1a Close Inst. Verbal Somatic Material XP 0 0 0 ="Fort " & SaveDC & " neg" 0 85 true Wrap target in a cocoon, paralyzing and slowly killing him. Combust Evocation Fire 1a Touch Inst. (text) Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " part" 0 85 true ="You cause a creature (2d6+"&MIN(10, CasterLevel )&" dmg) or object (1d6 dmg/rnd) to burst into flame." Corrosive Grasp Conjuration Creation Acid 1a Touch Inst. Verbal Somatic 0 0 0 None 0 85 true ="Melee touch; deal 1d6+1 points [acid] dmg; may touch "& CasterLevel &" targets." Crawling Darkness Conjuration Creation fr Personal = CasterLevel &" min [d]" Verbal Somatic DivineFocus 0 0 0 None 0 86 false Dark, writhing tentacles cover you; 50% concealment (feather fall, water walk) Create Crossroads & Backroad Conjuration Creation 1 day Touch Inst. Verbal Somatic DivineFocus XP 0 0 0 None 0 86 false Form two crossroads (and a backroad that links them). Crumble Transmutation 1a Medium Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part (o)" 0 86 true ="Bring forces of erosion to bear on man-made object; "&MIN(15, CasterLevel )&"d6 damage." Curse of Ill Fortune Transmutation 1a Medium = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 86 true Temporary curse; -3 to hit, saves, ability and skill checks. Dark Way Illusion Shadow 1a Close = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 87 true ="Create an unbreakable bridge of force up to "& CasterLevel *20&" ft. long." Darkfire Evocation Fire 1a 0 feet = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 86 true ="Dark flames appear in your hand; melee or ranged touch, d4+"&MIN(10,INT( CasterLevel /2))&" [fire] dmg." Darsson's Potion Transmutation fr Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (o)" 0 87 true Transform water in a flask so it is capable of storing a spell (like a potion). Deafening Clang Transmutation Sonic 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (ho)" 0 87 true Weapon touched causes loud clang; acts like a thunderstone when striking. Death Armor Necromancy 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 87 true ="Crackling black armor injures those that contact it; d4+"&MIN(5,INT( CasterLevel /2))&" damage." Death Dragon Necromancy Mind-affecting Fear Evil fr Personal = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 88 false ="Negative energy shrouds you; +4 nat. armor, +4 (deflect) to AC, "&MIN(20, CasterLevel )&" hp." Death Pact Necromancy Evil 10 min Touch discharge Verbal Somatic Material DivineFocus XP 0 0 0 None 0 88 false Target enters binding agreement with your deity to be brought back to life. Decoy Image Illusion Figment fr Personal =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 88 false Project duplicate images of yourself and your companions. Detect Crossroads Divination 1a (text) ="[c] " & 10 * CasterLevel &" min [d]" Qtr circle emanating from you to extreme of range Verbal Somatic 0 0 0 None 0 88 false You can see fey crossroads within 60ft, or sense if less than one mile. Dhulark's Glasstrike Transmutation 1a Close = CasterLevel &" hours" Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " neg" 0 89 true Transform target into glass. Dirge Evocation Sonic fr 50 feet = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 89 true All enemies within 50 ft suffer 2 temporary STR and DEX damage. Disguise Undead Illusion Glamer 1a Touch =10 * CasterLevel &" min" Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 89 false Alter appearance of undead, making them taller/shorter; alter body type. Disquietude Abjuration Sonic 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 90 true Target becomes paranoid; restricts movement to avoid any contact. Distort Speech Transmutation 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 90 true Distorts creature's vocalizations; they can't cast spells with verbal. Doomtide Illusion Pattern 1a 80 feet = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 90 true Mist obscures sight beyond 5 ft.; all inside make save or are dazed. Drown Conjuration Creation 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 90 true Create water in the lungs of subject, who begins to drown. Earthfast Transmutation 1a Close =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (oh)" 0 90 true Reinforce a rock formation or stone structure, doubling structure's HP. Easy Climb Transmutation 1a Medium =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 91 true Change surface to be like a very rough wall (climb DC 10). Easy Trail Abjuration 1a 30 feet = CasterLevel &" hours [d]" Verbal Somatic 0 0 0 None 0 91 true Gently push plants aside, allowing easy passage and hiding your trail. Echo Skull Divination 1a Touch = CasterLevel &" hours [d]" Verbal Somatic Focus 0 0 0 None 0 91 true You can see, hear, & speak through touched animal skull at any distance. Electricity Jolt Evocation Electricity 1a Close Inst. Verbal Somatic 0 0 0 None 0 91 true Ranged touch attack; missile deals 1d3 (electricity) damage Elminster's Effulgent Epuration Abjuration 1a 60 feet (text) Verbal Somatic 0 0 0 None 0 91 false ="Creates "& CasterLevel &" glowing spheres which negate incoming hostile magic." Energy Transformation Shield Transmutation 1a Close Permanent Verbal Somatic Material XP 0 0 0 None 0 92 true Zone absorbs magic in order to power another spell tied to location. Explosive Cascade Evocation Fire 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 93 true ="Bouncing ball deals "&MIN(10, CasterLevel )&"d6 (fire) damage to those in it's (shapeable) path." Faith Healing Conjuration Healing 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " half (h)" 0 93 true ="Heal "&8+MIN(5, CasterLevel )&" points of damage to target if they have the same patron deity." Favor of Ilmater Necromancy 1a Medium (text) Verbal Somatic 0 0 0 None 0 93 true Target becomes immune to subdual dmg and pain, or you switch HP with target. Fiendform Transmutation Evil 1a Personal = CasterLevel &" hours [d]" Verbal Material 0 0 0 None 0 93 false You assume the form of a fiendish creature, incl. all EX, Sp, Su abilities. Fire Spiders Conjuration Summoning Fire 1a Close = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 94 true Summon 240 fire elemental spiders to swarm enemies. Firebrand Evocation Fire 1a Medium Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 94 true ="Creates "& CasterLevel &" masses of flame, dealing "&MIN(15, CasterLevel )&"d6 (fire) damage each in a 5 ft. radius." Flame Dagger Evocation Fire 1a 0 feet = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 94 true ="A flame dagger springs forth; melee touch attack deals 1d4+"&MIN(10, CasterLevel )&" (fire) dmg." Force Ladder Evocation Force 1a Close = CasterLevel &" min" Verbal Somatic Focus 0 0 0 None 0 95 false Call a transparent ladder of force, 10 to 60 ft. long. Force Wave Evocation Force 1a Medium Inst. Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " part" 0 95 true Wave of visible force crashes into one target; (1d4+1 dmg, bull rush) or (1 dmg) Forceward Abjuration Force 1a 10 feet = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 95 true Create an unmoving, transparent sphere of force centered on you. Fortunate Fate Conjuration Healing 1 min Touch =10 * CasterLevel &" min (disch)" Verbal Somatic 0 0 0 None 0 95 true If an attack would kill, you are fully healed. Gedlee's Electric Loop Evocation Electricity 1a Personal Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half (txt)" 0 95 true ="Stroke of lightning does "&MIN(5,INT( CasterLevel /2))&"d6 (electricity) dmg within 5 ft., possibly stuns." G'Elsewhere Chant Transmutation Teleport Sonic 1a Personal Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 96 true Teleport a target to a random, safe location within 100 ft. of you. Gemjump Transmutation Teleport fr Unlim (text) discharge Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 96 true Teleports you to a specially prepared gem. General of Undeath Necromancy Evil 1a Personal = CasterLevel &" days" Verbal Somatic DivineFocus 0 0 0 None 0 96 false Add 10 times your caster level to your HD limit for controlling undead. Ghorus Toth's Metal Melt Transmutation Fire 1a Close 1 round Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (o)" 0 96 true Metal flows like water; magical metal becomes nonfunctional. Ghostharp Divination 1 min Touch =5 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 97 false Prepare an object that records and replays a song previously played. Glory of the Martyr Abjuration 1a Close 7 hours [d] Verbal Somatic Focus DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 97 true ="You take half of "& CasterLevel &" warded subjects' damage." Great Thunderclap Evocation Sonic 1a Medium Inst. Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 98 false ="Peal of thunder sounds thru "& 5* CasterLevel &" ft. rad.; stuns 1 rnd, deafens 1 min, trips." Greater Ironguard Abjuration 1a Touch = CasterLevel &" rd" Verbal Somatic Material Focus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 97 true Creature touched becomes immune to metal of less than a +3 (enh) bonus.metal. Greater Mage Hand Transmutation 1a Medium Concen. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 97 true =10 * CasterLevel &" pound telekinesis." Gutsnake Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 None 0 98 false 15 ft. tentacle with reptilian jaws forms from your stomach, constricts. Hand of Divinity Evocation Evil 1a Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 98 true +2 (profane) on saves, if touched has same patron or align as deity. Hand of Divinity (evil) Evocation Evil 1a Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 98 true +2 (profane) on saves, if touched has same patron or align as deity. Hand of Divinity (good) Evocation Good 1a Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 98 true +2 (sacred) on saves, if touched has same patron or align as deity. Hand of Torm Abjuration 1a 10 feet = CasterLevel &" hours" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 99 true Immobile zone of warding stuns those of different patrons. Handfire Evocation Light 1a Touch Inst. Verbal Somatic 0 0 0 None 0 98 true ="Your hand glows; touch attack dealing 1d4+"&MIN(5, CasterLevel )&", d6+"&MIN(5, CasterLevel )&" vs. undead." Hardening Transmutation 1a Touch Permanent Verbal Somatic 0 0 0 None 0 99 true ="Increase the Hardness rating of object by "&INT( CasterLevel /2)&"." Harmony Enchantment Compulsion 1a Medium (text) Verbal Somatic 0 0 0 None 0 99 false Increases Inspire Courage to +4 (morale) vs. Charm, Fear; +2 (morale) attack, dmg. Haunting Tune Enchantment Compulsion Mind-affecting Sonic fr Medium =10 * CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 99 true ="Depression shakes "& CasterLevel &" intelligent creatures (10+ INT); -2 (morale) to hit, dmg, save" Healing Sting Necromancy 1a Touch Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 100 true ="Deal d6+"& CasterLevel &" hp damage to living creature; take same amount as healing." Healing Touch Necromancy 1a Touch Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " half (txt)" 0 100 true ="Transfer "&MIN(10,INT( CasterLevel /2))&"d6 HP to another creature; take same amount as dmg." Herald's Call Enchantment Compulsion Mind-affecting Sonic 1a 30 feet 1 round Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 100 true Shout dazes those within 30 feet radius if they have 5 HD or less. Holy Star Abjuration 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 100 false Glowing light turns spells, gives a cover bonus to AC, or shoots beams of fire. Horizikaul's Boom Evocation Sonic 1a Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " part" 0 101 true ="Target takes "&MIN(5,MAX(1,INT( CasterLevel /2)))&"d4 (sonic) damage, and might be deafened d4 rnds." Horizikaul's Cough Evocation Sonic 1a Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " part" 0 101 true Target takes 1 (sonic) damage, and might be deafened 1 round. Horizikaul's Versatile Vibration Evocation Sonic 1a Close ="[c] "& CasterLevel &" rd" Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " half" 0 101 true ="Cone of sound deals "&INT( CasterLevel /2)&" (sonic) dmg to those within, or moves objects." Hunter's Mercy Transmutation 1a Personal (text) Verbal Somatic 0 0 0 None 0 101 false Your next attack with a bow hits and automatically threatens a critical. Ice Dagger Evocation Cold 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 101 true ="Grenadelike dagger of ice deals "&MIN(5, CasterLevel )&"d4 (cold); within 5 ft.,1 point (cold)." Igedrazaar's Miasma Conjuration Creation 1a Close 1 round Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " neg" 0 101 true ="15 ft. radius cloud deals "&MIN(5, CasterLevel )&"d4 subdual damage to those within." Inferno Transmutation Fire 1a Close = CasterLevel &" rd [d]" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 102 true Creature takes 2d6 (fire) dmg per round until smothered or spell ends. Infestation of Maggots Necromancy 1a Touch =INT( CasterLevel /2)&" rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 102 true Melee touch deals d4 temp. CON dmg until save made. Iron Bones Transmutation 1a Touch =10 * CasterLevel &" min" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 102 true Corporal undead gets a stronger skeleton; +5 natural armor bonus. Ironguts Abjuration 1a Touch =10 * CasterLevel &" min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 102 true Target gains +4 (circumstance) FORT save vs. poison. Jaws of the Wolf Transmutation 1a Close = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 None 0 102 false =INT( CasterLevel /2) & " carvings transform into wolves; SR 13, SA: frightful presence." Kaupaer's Skittish Nerves Transmutation 1a Touch = CasterLevel &" min" Verbal Somatic 0 0 0 None (h) 0 103 true Enhance target's reactions; +5 to Initiative. Khelben's Suspended Silence Illusion Glamer 1a Personal discharge Verbal Somatic Material 0 0 0 None (o) 0 103 true When command word given, object negates sound in 15 ft. rad. for 6 rnd. Kiss of the Vampire Necromancy Evil 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 103 false Unlife gives you abilities similar to those of a vampire. Know Greatest Enemy Divination 1a Close ="[c] "& CasterLevel &" rd" Verbal DivineFocus 0 0 0 ="(text) " & SaveDC 0 103 true Evaluates quarter circle, letting you know the relative power of creatures. Know Protections Divination 1a Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 104 true Learn many of the unusual defenses the target creature has. Know Vulnerabilities Divination 1a Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 104 true Learn any vulnerabilities and resistances the target creature has. Laeral's Cutting Hand Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 104 false Your hand has a +2 (enhancement) to hit, damage (but not melee touch) Land Womb Abjuration 1a Touch =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 104 true ="You and "& CasterLevel &" others decend into a protective bubble in the earth." Launch Bolt Transmutation 1a Medium Inst. Verbal Somatic 0 0 0 None 0 105 false Launch a crossbow bolt as if you had fired it from a light crossbow. Launch Item Transmutation 1a Long Inst. Verbal Somatic 0 0 0 None 0 105 false Launch one fine item weighing up to 10 lbs. to the extreme of range. Life Bolt Necromancy 1a Medium Inst. Verbal Somatic 0 0 0 None 0 105 true ="Take "&MIN(5,INT(( CasterLevel +1)/2))&" damage, shoot "&MIN(5,INT(( CasterLevel +1)/2))&" rays which deal 2d4 dmg vs. undead." Lightning Ball (Scintillating Sphere) Evocation Electricity 1a Long Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 115 true =MIN(10, CasterLevel )&"d6 (electricity) damage, 20-ft. radius." Living Prints Divination 1a Personal = CasterLevel &" hours" Verbal Somatic 0 0 0 None 0 106 false Perceive tracks as if they had just been made; ignore time and weather. Low-Light Vision Transmutation 1a Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 106 true Grants creature touched low-light vision for duration of the spell. Loyal Vassal Abjuration Lawful 1a Personal =10 * CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 106 true =INT( CasterLevel /3)&" willing targets gain a +3 (sacred) bonus vs. mind-affecting." Lutzaen's Frequent Jaunt Transmutation Teleport 1a Close =INT( CasterLevel /2)&" rd" Verbal 0 0 0 ="(text) " & SaveDC 0 106 true ="Teleports you and "&50* CasterLevel &" lb. of objects / willing creatures once per round." Mace of Odo Evocation Force fr Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (txt)" 0 106 true ="Force absorbs spells, melee touch deals "&MIN(10, CasterLevel )&"d6 dmg (+"&MIN(10, CasterLevel )&" dmg vs. undead) & paralyzation." Mass Camouflage Transmutation 1a Medium =10 * CasterLevel &" min" Verbal Somatic 0 0 0 None 0 106 false +10 (competence) to Hide checks (within 60') Mass Teleport Transmutation Teleport fr Touch Inst. Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 107 true ="Instantly transports up to "& CasterLevel *100&" lb. anywhere." Master Air Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 None 0 107 false You grow wings, and fly 90 ft (60 ft. if medium / heavy armor.) Master Earth Transmutation 1a Personal Inst. Verbal Somatic Focus 0 0 0 None 0 107 false You travel through the earth to any destination you can think of. Maw of Chaos Abjuration Chaotic 1a Medium = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " half (txt)" 0 107 true Area of energy damages creatures and disrupts concentration. Memory Rot Evocation 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 108 true Spores infest brain; 1d6 permanent INT loss, plus 1 per round. Mestil's Acid Breath Conjuration Creation Acid 1a Close Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 108 true ="You breathe a cone of acidic droplets, doing "&MIN(10, CasterLevel )&"d6 (acid) damage." Mestil's Acid Sheath Conjuration Creation Acid 1a Personal = CasterLevel &" rd [d]" Verbal Somatic Material Focus 0 0 0 None 0 108 false ="You enclose yourself in acid; those attacking you take 1d6+"&2 * CasterLevel &" (acid) dmg." Minor Disguise Transmutation 1a Personal 1 hour Verbal Somatic 0 0 0 None 0 108 false You make a minor change; +2 (competence) to a single disguise check. Monstrous Regeneration Conjuration Healing 1a Touch =INT( CasterLevel /2)&" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " half (h)" 0 109 true All non-fire, acid damage is subdual dmg; heals at 4 hp / round. Murderous Mist Evocation Fire 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half (txt)" 0 109 true Steam cloud (30' rad, 20' high) deals 2d6 dmg, blinds; 1d6 dmg following. Mystic Lash Evocation Electricity Evil 1a 0 feet = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (txt)" 0 109 true ="Ranged touch attack; Immaterial whip does 1d8+"&INT( CasterLevel /2)&" dmg, stuns." Nature's Balance Transmutation 1a Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h; txt)" 0 110 true You lend a touched creature d4+1 points of one of your ability scores. Naturewatch Necromancy 1a Close =10 * CasterLevel &" min" Somatic 0 0 0 None 0 110 false Sees how wounded animals and plants are within close range. Net of Shadows Illusion Shadow Darkness 1a Close 3 rounds Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 110 true Shadows enfold targets; block sight, give 9-10ths conceal. (40% miss).. Nightmare Lullaby Enchantment Compulsion Mind-affecting Sonic 1a Long [c] +2 rd Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 110 true One creature becomes confused, thinks they've entered a nightmare. Nybor's Gentle Reminder Enchantment Compulsion Mind-affecting 1a Close 2 rounds Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " neg" 0 110 true Dazes subject (1 rnd); -1 attacks, saves, checks; +2 to STR Nybor's Mild Admonishment Enchantment Compulsion Mind-affecting 1a Close = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " neg" 0 111 true Dazes subject (1d4 rnd); -2 attacks, saves, checks; +2 to STR Nybor's Stern Reproof Enchantment Compulsion Mind-affecting 1a Close = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 111 true Kills subject, or dazes (1d4 rnd); -2 attacks, saves, checks; +2 to STR Nybor's Wrathful Castigation Enchantment Compulsion Mind-affecting 1a Close = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 111 true Kills subject, or dazed for duration of spell; -4 saves. One with the Land Transmutation 1a Personal = CasterLevel &" hours" Verbal Somatic 0 0 0 None 0 111 false +2 (comp.) on Anim Emp, Handle Anim, Hide, Intuit Dir, Mv Silent, Search, W Lore. Owl's Insight Transmutation 1a Touch 1 hour Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 111 true ="Target receives a taste of the wisdom of nature; +"&INT( CasterLevel /2)&" (enh) to Wisdom." Poison Vines Conjuration Creation 1a Medium =10 * CasterLevel &" min" Verbal Somatic Material 0 0 0 ="(text) " & SaveDC 0 111 true Poisonous (1d6 / 2d6 Dex) vines grow rapidly, giving various effects. Prismatic Eye Evocation 1a Long = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 112 true Magical eye shoots rays (+6, range 50'), dealing Prismatic Spray effects. Puppeteer Enchantment Compulsion Mind-affecting 1a Medium = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 112 true Concentrate to force target to mimic your actions (-4 pen. to STR, DEX) Quillfire Transmutation 1a Personal 1 round Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 112 false ="Quills sprout from your hand; 1d8+"&MIN(5,INT( CasterLevel /2))&" plus poison (d6/d6 Str; DC 18)." Ram's Might Transmutation 1a Personal = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 112 false Your hands harden; unarmed does normal dmg, you're considered armed. Remedy Moderate Wounds Conjuration Healing 1a Personal =10 * SIGN( CasterLevel )+INT( CasterLevel /2)&" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 113 true You give touched creature Fast Healing 2. Reveille Necromancy Language fr Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 113 false Recently dead creature reveals information about it's death. Revenance Conjuration Healing fr Touch = CasterLevel &" min" Verbal Somatic Material DivineFocus 0 0 0 ="(text) " & SaveDC 0 113 true Recently slain ally is temporarily restored to life to fight. Reverse Arrows Abjuration 1a Personal =10 * CasterLevel &" min (disch)" Verbal Somatic Focus 0 0 0 None 0 114 false ="Arrow reverses to hit attacker; 10/+"&1+( CasterLevel >9)+( CasterLevel >14)+( CasterLevel >19)*2&" DR, reverses "&10* CasterLevel &" hp worth total." Righteous Fury Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 114 false = CasterLevel &"d4 temp HP, +2 (enh) to STR and DEX; +2 (sacred) to FORT saves." Rosemantle Abjuration Light 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 114 true ="+"&MIN(10, CasterLevel )&" (sacred) to saves vs. effects directly causing pain, nausea, or fear." Safe Clearing Abjuration fr Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 114 true ="30 ft. rad. needs a Will save to attack into; attacking outside negates spell." Scent Transmutation 1a Touch = CasterLevel &" hours" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 115 true You give touched creature the Scent ability. Scintillating Sphere Evocation Electricity 1a Long Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 115 true =MIN(10, CasterLevel )&"d6 (electricity) damage, 20-ft. radius." Seek Eternal Rest Conjuration Healing 1a Personal =10 * CasterLevel &" min" Verbal DivineFocus 0 0 0 None 0 115 false Increase your ability to turn undead; +2 to turn check, +2 to turn damage. Shadow Hand Illusion Shadow 1a Close = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 115 true Medium-sized hand attacks, blocks opponents, or carries items. Shadow Well Illusion Shadow 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 116 true Target enters the Plane of Shadow, and emerges frightened. Share Husk Divination 1a Touch Concen. Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 116 true You use an animal's Listen and Spot scores instead of your own. Shatterfloor Evocation Sonic 1a Personal Inst. Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " half" 0 116 true ="15 ft. rad. vibrates, dealing "&MIN(10, CasterLevel )&"d4 (sonic) dmg; floor may buckle (1/2 mv)" Shelgarn's Persistent Blade Evocation Force 1a Close =INT( CasterLevel /2)&" rd" Verbal Somatic Focus 0 0 0 None 0 117 true ="Tiny force blade attacks (+"&INT( CastingMod /2)&" to hit, d4 dmg, 19-20/x2), flanks opponents." Shroud of Undeath Necromancy 1a Personal =10 * CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 117 false Undead believe you're undead (or, at least question whether you are). Silent Portal Illusion Glamer 1a Close = CasterLevel &" hours" Somatic 0 0 0 ="Will " & SaveDC & " neg (o)" 0 117 true Negates the sound of opening and closing a single portal. Silverbeard Transmutation 1a Personal = CasterLevel &" min" Verbal DivineFocus 0 0 0 None 0 117 false Increases armor bonus by 2; grants +2 (circum.) to Diplomacy checks w/ dwarves. Simbul's Skeletal Deliquescence Transmutation 1a Touch = CasterLevel &" days" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 118 true Target becomes a soft-bodied oozelike creature. Simbul's Spell Matrix Transmutation 1a Personal =10 * CasterLevel &" min [d]" Verbal Somatic Focus 0 0 0 None 0 118 false Magical matrix stores up to 3rd lvl spells to be cast as quickened spells. Simbul's Spell Sequencer Transmutation 1a Personal =10 * CasterLevel &" min [d]" Verbal Somatic Focus 0 0 0 None 0 118 false Store up to four spells of 5th level or lower to be released quickly. Simbul's Spell Trigger Transmutation 1a Personal =10 * CasterLevel &" min [d]" Verbal Somatic Focus 0 0 0 None 0 118 false Store up to four spells of 7th level or lower to be released quickly. Simbul's Synostodweomer Transmutation fr Personal 1 round Verbal Somatic 0 0 0 None 0 119 true Use spell energy to heal 1d6 hp per spell level to creature touched. Skeletal Guard Necromancy Evil 1a Touch Inst. Verbal Somatic Material 0 0 0 None 0 119 false Finger bones transform into skeletons; effective HD for turning is class lvl. Skull of Secrets Illusion Shadow fr Close discharge Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half (txt)" 0 119 true ="Skull speaks message and/or spits flame (5' wide, 10' long, "&MIN(5,INT( CasterLevel /2))&"d8) on conditions." Smell of Fear Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 119 true Target gains an aroma which attracts predators. Snakebite Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 120 false One of your arms turns into a venomous snake with a fanged biting mouth. Songbird Transmutation fr Personal (text) Verbal Somatic 0 0 0 None 0 120 false Perform and gain a +1 (competence) bonus on your next CHA check. Spectral Stag Conjuration Creation 1a 0 feet = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="(text) " & SaveDC 0 120 true Conjures a quasi-real stag-like creature you can ride or direct in combat. Speechlink Divination 1a Touch =10 * CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 121 false You and willing creature can communicate, no matter the distance. Speed Swim Transmutation 1a Close = CasterLevel &" min [d]" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 121 true Target gains swim speed 30 ft, +8 racial bonus to avoid hazard. Spell Engine Abjuration 10 min Close (text) Verbal Somatic Material XP 0 0 0 ="(text) " & SaveDC 0 121 true Creates a disk of magical energy that absorbs incoming spells. Spell Enhancer Transmutation 1a Personal 1 round Verbal 0 0 0 None 0 121 false Enhances the next spell cast; +2 to DC. (Casts quickened) Spell Phylactery Transmutation 10 min Touch discharge Verbal Somatic DivineFocus 0 0 0 None (obj) 0 122 true Scroll activates on you if conditions are met. Spell Shield Abjuration 1a Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 122 true Creature touched gains +3 (resist) bonus on saves vs. spell(-like) abilities. Spellmantle Abjuration fr Touch =10 * CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 122 true ="Magical aura protects against "&INT( CasterLevel /4)&" different spells which are then converted." Spider Poison Necromancy 1a Touch Inst. (text) Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg (txt)" 0 123 true ="Creature touched is poisoned (d6 Str / d6 Str; DC "&10+MAX(0, CastingMod )+INT( CasterLevel /2)&".)" Spirit Worm Necromancy 1a Touch =MIN(5, CasterLevel )&" rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 123 true Target takes 1 temp. CON dmg per round, or d2 HP dmg per round. Stalking Brand Transmutation 1a Touch = CasterLevel &" days" Verbal Somatic 0 0 0 None 0 123 true Target is marked with a brand, which you (and Detect Magic) can see. Steeldance Evocation 1a Touch = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 None 0 123 false Two daggers grow to longsword size, and are animated to attack. Stone Bones Transmutation 1a Touch =10 * CasterLevel &" min" Verbal 0 0 0 ="Will " & SaveDC & " neg (h)" 0 123 true Corporal undead gets a stronger skeleton; +3 natural armor bonus. Stone Shatter Evocation Sonic 1a Close Inst. Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 124 true ="Shatters small stone objects, or deals "&MIN(15, CasterLevel )&"d6 dmg to a stone creature." Stone Walk Transmutation Teleport 10 min Touch discharge Verbal Somatic Material XP 0 0 0 ="Will " & SaveDC & " neg (o)" 0 124 true ="With command word, teleport from one stone to another ("& CasterLevel &" teleports,"&50* CasterLevel &" lbs. max.)" Stonehold Conjuration Creation 1a Medium = CasterLevel &" days" Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 124 true Stone arms spring forth from rock as targets pass, and grapple. Storm Tower Abjuration fr Long = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 125 true Form a tower of swirling storm clouds that negate many forms of magic. Stormrage Transmutation Electricity 1a Personal = CasterLevel &" min [d]" Verbal Somatic DivineFocus 0 0 0 None 0 125 false Fly, Wind wall, protection from strong winds, and make electrical attacks. Strategic Charge Abjuration 1a Personal = CasterLevel &" rd" Verbal DivineFocus 0 0 0 None 0 125 false You gain the Mobility feat (+4 AC vs. attacks of opportunity). Strength of Stone Transmutation 1a Personal = CasterLevel &" hours (text)" Verbal Somatic DivineFocus 0 0 0 None 0 125 false ="Subject touched gains 1d4+1 Strength for "& CasterLevel &" hours" Summon Undead I Conjuration Summoning See Text Evil fr Close = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 None 0 125 false Calls undead creature to fight for you. Summon Undead II Conjuration Summoning See Text Evil fr Close = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 None 0 126 false Calls undead creature to fight for you. Summon Undead III Conjuration Summoning See Text Evil fr Close = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 None 0 126 false Calls undead creature to fight for you. Summon Undead IV Conjuration Summoning See Text Evil fr Close = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 None 0 126 false Calls undead creature to fight for you. Summon Undead V Conjuration Summoning See Text Evil fr Close = CasterLevel &" rd" Verbal Somatic Focus 0 0 0 None 0 126 false Calls undead creature to fight for you. Suppress Glyph Transmutation 1a 100 feet = CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (o)" 0 126 true Covers and negates any active or triggered magical writing. Surefoot Abjuration 1a Personal =10 * CasterLevel &" min" Verbal Somatic 0 0 0 None 0 127 false You gain +10 (competence) bonus to Balance checks. Tirumael's Energy Spheres Evocation See Text 1a Personal = CasterLevel &" rd (disch)" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half (txt)" 0 127 true ="Five spheres (one of each element) cause or suppress "&MIN(4,INT( CasterLevel /4))& "d4 dmg each." Tortoise Shell Abjuration 1a Close =10 * CasterLevel &" min" Verbal Somatic Focus 0 0 0 None 0 127 false Magical shell provides 9/10ths cover. (100 HP, hardness 10, can float.) Towering Oak Illusion Glamer 1a Personal =3 * CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 128 false You gain +10 (competence) bonus to Intimidate checks. Transcribe Symbol Abjuration 1a Touch 10 min (disch) Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 128 true Move a Symbol from one location to another. Translocation Trick Transmutation Teleport 1a Personal =10 * CasterLevel &" min" Verbal 0 0 0 ="Will " & SaveDC & " neg (txt)" 0 128 true You and other creature switch locations, and exchange appearances. Undead Bane Weapon Transmutation 1a Personal = CasterLevel &" hours" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (oh)" 0 128 true Vs. undead, touched weapon is +2 to hit & dmg, deals +2d6 bonus dmg. Undead Lieutenant Necromancy 1a Close = CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 129 true You give the subject undead the authority to command other undead under your control. Undead Torch Necromancy 1a Close = CasterLevel &" rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 129 true One undead limed with a cold blue energy; deals 2d4 add'l dmg to living.. Undeath after Death Necromancy Evil 10 min Touch discharge Verbal Somatic Material 0 0 0 ="(text) " & SaveDC 0 129 false Target loses 2 CON; at next sunset after death, come back as a crypt spawn. Undeath's Eternal Foe Transmutation Good 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 130 true =INT( CasterLevel /5)&" targets gain Negative Energy Protection, immune to some attacks from undead." Understand Device Divination 1a Personal = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 130 false You can make an untrained Disable Device, or +10 of you have the skill. Vine Mine Conjuration Creation 1a Medium =10 * CasterLevel &" min" Verbal Somatic Focus 0 0 0 ="(text) " & SaveDC 0 130 false Vines grow rapidly, giving various effects. Vipergout (evil) Conjuration Summoning Evil 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 130 true Summon 1d4+3 fiendish (CE) medium-sized vipers. Vipergout (good) Conjuration Summoning Good 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 130 true Summon 1d4+3 celestial (CG) medium-sized vipers. Vision of Glory Divination 1a Touch 1 min (disch) Verbal Somatic DivineFocus 0 0 0 None 0 130 true Touched creature gets a +1 (morale) bonus on a single saving throw. Wall of Chaos Abjuration Chaotic 1a Close = CasterLevel *10&" min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 131 true +2 AC and saves, counter mind control, hedge out elementals/outsiders. Wall of Evil Abjuration Evil 1a Close = CasterLevel *10&" min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 131 true +2 AC and saves, counter mind control, hedge out elementals/outsiders. Wall of Good Abjuration Good 1a Close = CasterLevel *10&" min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 131 true +2 AC and saves, counter mind control, hedge out elementals/outsiders. Wall of Law Abjuration Lawful 1a Close = CasterLevel *10&" min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 132 true +2 AC and saves, counter mind control, hedge out elementals/outsiders. War Cry Enchantment Compulsion Mind-affecting Sonic 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 132 true +2 to hit / dmg (+4 vs. charge); opponents Will save or become panicked. Warning Shout Transmutation Sonic 1a (text) 1 rd (text) Verbal 0 0 0 None 0 132 false All within a half mile hear up to 5 words uttered by you. Weapon of Impact Transmutation 1a Close =10 * CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (oh)" 0 134 true Doubles a blunt melee or 50 blunt missile weapon's' threaten range. Weapon of the Deity Transmutation 1a Personal = CasterLevel &" rd" Verbal DivineFocus 0 0 0 None 0 132 false ="+"&SIGN( CasterLevel )+IIF( CasterLevel >8,1,0)+IIF( CasterLevel >11,1,0)+IIF( CasterLevel >14,1,0)+IIF( CasterLevel >17,1,0)&" to your weapon's attack and damage, plus a special ability." Wieldskill Divination 1a Touch = CasterLevel &" min (disch)" Verbal Somatic 0 0 0 None 0 134 true Subject gains +10 (competence) bonus to a skill, or proficiency with weapon/armor. Wind at Back Evocation 1a Medium 1 day Verbal Somatic 0 0 0 None 0 134 true =2 * CasterLevel &" creatures double overland speed (not tactical speed)." Wind Tunnel Evocation 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 134 true +10 (competence) bonus to missile attacks; doubles ranges. Wounding Whispers Abjuration Sonic 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 134 false ="Creatures striking you with hand-held / natural wpn suffers 1d6+"& CasterLevel &" dmg." Zajimarn's Avalanche Conjuration Creation Cold 1a Long Inst. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " part" 0 134 true = CasterLevel &" 10' squares; take "&MIN(25, CasterLevel )&"d4 (cold) dmg; Ref save or swept "& CasterLevel *5&" ft." Zajimarn's Field of Icy Razors Evocation Cold 1a Medium = CasterLevel &" min" Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " part" 0 134 true ="Creatures take 2d4 (impact)+ d6+"& CasterLevel &" (cold) dmg; may be slowed. (See txt)" Zajimarn's Ice Claw Prison Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic Focus 0 0 0 None 0 134 true ="Ice claw (+"& CasterLevel + CastingMod +7&" to hit, 1d3+7 grapple dmg; d8 cold dmg) will attack, grapple." Cleric (FR) Cleric (FR) Divine true 9 20 Wis Wis Wis true true false 1 3 1 4 2 4 2 1 5 3 2 5 3 2 1 5 3 3 2 6 4 3 2 1 6 4 3 3 2 6 4 4 3 2 1 6 4 4 3 3 2 6 5 4 4 3 2 1 6 5 4 4 3 3 2 6 5 5 4 4 3 2 1 6 5 5 4 4 3 3 2 6 5 5 5 4 4 3 2 1 6 5 5 5 4 4 3 3 2 6 5 5 5 5 4 4 3 2 1 6 5 5 5 5 4 4 3 3 2 6 5 5 5 5 5 4 4 3 3 6 5 5 5 5 5 4 4 4 4 false true false