(c) 2006 by Wizards of the Coast, Inc.
1.01 Clarified some text on spell descriptions. Added bonus for Marks to Sentinel's Watch.
Create Spirit Idol
Necromancy
1 hr.
Touch
Inst.
Corpse
Verbal
Somatic
Material
XP
0
0
0
None
0
0
false
Touch corpse to bind willing spirit to its physical remains, preventing passage to the afterlife. Once bound, spirit remains in a state of torpor. See text for details on awakening spirits. A Spirit Idol can be raised as normal, but extends the time limits.
Price of Loyalty
Enchantment
Charm
Mind
1a
Touch
= CasterLevel & " hr"
Focus
0
10
0
="Will " & SaveDC & " neg"
0
149
true
As Charm Person (PHB pg209) but is cast through a single platinum piece. Effects are so subtle that regardless of success of save, target does not know spell was cast. However, Detect Magic or similar spell will still reveal effect
Sentinel's Watch
Divination
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
149
true
One humanoid subject recieves a +5 (compet.) bonus on Spot (to penetrate disguise or illusions), Sense Motive (to oppose Bluff), and Will (resist enchantment or illusion effects). If target bears Mark of Sentinel of Mark of Detection bonus increases to +6.
Unity Wine
Transmutation
1im.
Touch
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
73
true
Infuse up to 1 pint of wine in a single container with energy. Up to 4 creatures drinking the wine gain a +1 morale bonus on skill checks for the duration.