(c) 2006 by Wizards of the Coast, Inc. 1.01 Clarified some text on spell descriptions. Added bonus for Marks to Sentinel's Watch. Create Spirit Idol Necromancy 1 hr. Touch Inst. Corpse Verbal Somatic Material XP 0 0 0 None 0 0 false Touch corpse to bind willing spirit to its physical remains, preventing passage to the afterlife. Once bound, spirit remains in a state of torpor. See text for details on awakening spirits. A Spirit Idol can be raised as normal, but extends the time limits. Price of Loyalty Enchantment Charm Mind 1a Touch = CasterLevel & " hr" Focus 0 10 0 ="Will " & SaveDC & " neg" 0 149 true As Charm Person (PHB pg209) but is cast through a single platinum piece. Effects are so subtle that regardless of success of save, target does not know spell was cast. However, Detect Magic or similar spell will still reveal effect Sentinel's Watch Divination 1a Touch = CasterLevel & " hr" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 149 true One humanoid subject recieves a +5 (compet.) bonus on Spot (to penetrate disguise or illusions), Sense Motive (to oppose Bluff), and Will (resist enchantment or illusion effects). If target bears Mark of Sentinel of Mark of Detection bonus increases to +6. Unity Wine Transmutation 1im. Touch = CasterLevel & " hr" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 73 true Infuse up to 1 pint of wine in a single container with energy. Up to 4 creatures drinking the wine gain a +1 morale bonus on skill checks for the duration.