(c) 2005 by Wizards of the Coast, Inc.
1.01 Modified the following spells to add variable calculations for caster level to many spells. Added Mark information to spells as well. Fixed durations to use std [d] for dischargable spells.
Ablative Armor
Abjuration
1 min.
Touch
= CasterLevel*10 & " min"
Somatic
Material
0
0
0
See Text
0
0
false
="Target armor gains DR "& Min(15, 4 + CasterLevel ) &"/- for next attack that deals dmg. Once the infused item prevents dmg from a single attack (even if not all the DR is needed) the effect ends. Special: character with any Mark of Sentinel or with Favored in House (Deneith) casts this infusion at +1 caster level."
Adamantine Weapon
Transmutation
1 min.
Touch
= CasterLevel & " min"
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
93
true
Transform target metal weapon into adamantine. This effect replaces any other properties of other special materials the weapon might have originally possessed for the duration of the spell.
Ancient Knowledge
Divination
1 min.
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
Focus
0
100
0
None
0
94
false
During duration of spell, as an Immediate act gain a +5 insight bonus on a single Knowledge check (untrained skills are still untrained). Special: Subject with any Mark of Finding or Favored in House (Tharashk) treat any skill as trained, even if untrained.
Blast Rod
Evocation
1 min.
Touch
= CasterLevel*10 & " min"
Somatic
Focus
0
0
0
None (object)
0
94
true
="Touched rod stores "& Min(10, CasterLevel )&"d8 of destructive energy. Release some or all dice of dmg as RTA ray."
Censure Elementals
Abjuration
1a
Touch
= CasterLevel & " min"
Somatic
Material
0
0
0
See Text
0
94
true
="Target object gains field that deals 2d4+"& Min(15, CasterLevel) &" dmg each round to elementals within 20' r (WILL "& SaveDC &" for half). This dmg repeats each rd at start of Artificer's action. Special: character with any Mark of Making or Favored in House (Cannith) casts spell at +1 caster level."
Clothier's Closet
Conjuration
Creation
10 min.
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
100
0
0
None
0
94
false
Conjure several sets of clothing. See text for types available. Special: characters with Mark of Hospitality or Favore in House (Ghallands) can cast this spell without material components but clothes last only for duration of spell.
Concurrent Infusions
Transmutation
1im.
Touch
Inst.
Somatic
Material
0
0
0
None (object)
0
94
true
Target object is infused with three 1st-level infusions simultaneously, but the 3 infusions do not count against your allotment.
Control Elemental
Enchantment
Compulsion
Mind
1a
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
95
true
="Gain control of target elemental creature with HD<="& CasterLevel *2 &". Elemental remembers you controlled it at end of duration."
Detect Dragonmark
Divination
1a
60 ft.
= "[c]" & CasterLevel * 10 & " min"
Cone
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
95
false
Detect and identify dragonmarks within effect. See text for information gained.
Dimension Leap
Conjuration
Teleport
1a
= CasterLevel *10 &"ft"
= CasterLevel & " min"
Verbal
0
0
0
None
0
95
false
You teleport to any spot within range (in increments of 10 ft). You can bring along any objects you were touching as spell was cast, as long as their weight does not exceed your maximum load. You cannot bring along creatures. Special: character with any Mark of Passage or Favored in House (Orien) uses his character level rather than caster level to determine range.
Distracting Shadows
Evocation
Darkness
1a
Touch
24 hours
10' r. spd
Verbal
Material
0
0
0
None
0
95
false
="Touched object radiates effect creating -5 penalty on Search and Spot checks in area. Shadows are insufficient concealment for Hide check. Counters or dispels any Light or Darkness spell of "& SpellLevel &" or lower."& IIf( CasterLevel >9, " Can be made permanent for 1000 XP).","") &" Special: character with any Mark of Shadow or Favored in House (Phiarlan or Thuranni) can cast spell with 20' r. spread."
Elemental Prod
Abjuration
1 min.
Touch
= CasterLevel & " min"
Somatic
0
0
0
None (object)
0
96
false
="Touched pole or staff can be used to move an elemental creature as a std Act. Total distance indicated cannot exceed "& 10+(Int( CasterLevel /2)*5) &"ft. Elementals that resist take 1d6 dmg and move only 5ft."
Expose the Dead
Divination
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
96
false
="Gain +"& Min(10, CasterLevel ) &" (insight) on Survival checks made to track undead (and can follow tracks with DC >10 as if you had Track). You gain same bonus to Listen and Spot against Undead creatures. Also gain bonus to Search checks made while examining a dead body (treat as if you had Investigate feat from p. 55 ECS). Increase save DC by 2 for castings of Speak with Dead for duration."
Glimpse of Eternity
Enchantment
Compulsion
Mind
1a
Close
= Int( CasterLevel /3) &" rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " part"
0
96
true
="Target takes "& Min(15, CasterLevel ) &"d6 nonlethal damage and is Confused for duration. Successful save reduces dmg by half and negates confusion. Elves and similar long-lived creatures are still affected normally."
Glimpse of the Prophecy
Divination
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
96
false
="Gain +1 (insight) to AC and saves for duration. Once during duration, gain +"& Min(10, Int( CasterLevel /2)) &" (insight) on any one save as an Immediate Act (choose before rolling), but spell ends immediately afterward. Special: character with Dragon Prophecier feat ( MoE, p 46) you can enter state of Prophetic Favor as an Immediate Act instead of Full Round Act. This still counts as one of your daily uses of Prophetic Favor and also ends this spell. You cannot have mroe than one Glimpse of the Prophecy spell active on you at any time."
Hidden Ward
Illusion
Glamer
10 min.
Touch
24 hours
Verbal
Somatic
Material
100
0
0
None
0
96
false
="Hide magical effects on touched object. Caster of Detect Magic must succeed at Caster Level check versus DC "& 10+ CasterLevel &" to find magical auras due to active spells. A single successful check reveals both the Hidden Ward spell as well as the spells it hides. In addition, casting this spell on a magical trap increases the Search DC by "& Min(5, Int( CasterLevel /2)) &". This spell cannot be used to conceal nonmagical traps nor does it hide the magical properties of an item that are not the result of active spells (such as +1 aura). Special: character with any Mark of Warding or Favored in House (Kundarak)increases duration by "& CasterLevel &" days."
Indisputable Possession
Conjuration
Teleport
1 min.
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
None (object)
0
97
true
="Touched item is bonded to you, allowing you to call the item back to your hand if it leaves your possession as a Move Act. The link is severed if the item is out of your possession for more than "& CasterLevel &" min. If item is held or worn by another creature, that creature can make a Will "& SaveDC &" check to retain possession of object, but merely carrying object in a backpack or similar does not count."
Khyber Trap
Abjuration
1a
Close
= CasterLevel & " rd [d]"
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
97
true
Trap extraplanar creature within a Khyber dragonshard for duration. Trapped creature can take no actions, but can communicate if capable of Telepathy. If shard is broken creature is released, and shard may only hold one creature at a time. Focus: Khyber shard worth 100gp/HD of target creature.
Leap Into Animal
Transmutation
1a
10 ft.
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
97
true
Merge yourself (plus up to 100# of gear) with willing animal (your size or larger) and control its action. Suicidal or self-descructive actions are ignored. While merged you receive direct sensory input from the creature using its normal senses and modifiers. You cannot take any mental actions other than directing the animal or dismissing the effect while merged. Special: character with any Mark of Handling or Favored in House (Vadalis) can use this spell to merge with an unwilling animal.
Leech Undeath
Necromancy
1a
Close
Inst.
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " half"
0
0
true
="Target undead creature is drained of negative energy, which is transferred to you in the form of temporary healing. The spell deals "& Min(100, CasterLevel *5) &" dmg to target (up to its current HP) and heals you for amount equal to dmg dealt. Mindless undead cannot be commanded to voluntarily fail their saves, but intelligent undead can."
Lucky Blade
Abjuration
1 min.
Touch
= CasterLevel *10 & " min [d]"
Somatic
Material
0
0
0
None
0
98
false
Weapon grants a single reroll of an attack or critical confirmation made with that weapon. Declaration must be made before the DM declares the results of the attack roll. Weilder must take the results of the second roll.
Lucky Cape
Abjuration
1 min.
Touch
= CasterLevel *10 & " min [d]"
Somatic
Material
0
0
0
None (object)
0
98
true
Touched cape grants a single reroll of a saving throw. Decision to use this ability must be made before DM declares success of save. Wearer must take result of reroll.
Magic Weapon, Greater Legion's
Transmutation
1a
Close
= CasterLevel & " min"
20 ft. burst
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
98
false
="Functions like Greater Magic Weapon ( PHB, p 251) except it affects all allies' weapons held at time of casting within area. Affected weapons gain +"& Min(5, Int( CasterLevel /3)) &" (enhance). This spell has no effect on ammunition."
Magic Weapon, Legion's
Transmutation
1a
Close
= CasterLevel & " rd"
20 ft. burst
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
99
true
Functions like Magic Weapon (PHB, p 251) except that it affects all Allies' within area, and all their held weapons, granting each a +1 (enhance). It has no effect on ammunition.
Metamagic Scroll
Transmutation
1 rd.
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
99
true
Apply a metamagic feat you know to a single spell stored in a spell completion item (such as a scroll or minor schema). For the duration anyone who uses the imbued item applies the effect of that metamagic feat to the spell. You can only apply a metamagic feat that adjusts the spell's level by 2 lvls or less. No more than one feat can be applied to any single spell in this way.
Mindburn
Enchantment
Compulsion
Mind
1a
Close
= Int( CasterLevel /3) &" rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
99
true
Target creature loses its highest lvl spell or infusion each round unless it successfully saves, at which point the spell ends.
Orb of Dancing Death
Necromancy
1a
Close
= Int( CasterLevel /3) &" rd"
Verbal
Somatic
Material
0
0
0
None
0
99
true
="Create a small orb you control that allow you to perform a RTA each round that bestows 1 negative lvl. You may select a new target each rd for duration. Assuming target survives, it regainst lost lvls after "& Min(15, CasterLevel ) &" hrs. These neg lvls have no chance of becoming permanent. Undead touched gain 5 temp HP for 1 hr."
Overwhelming Revelations
Evocation
1a
Close
Inst.
20-ft. rad. burst
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " part"
0
100
true
Creatures in area take -2d6 penalty to Wisdom, are Confused for 1 round. Save reduces penalty by half and negates Confusion. Special: characters with Dragon Prophesier (MoE, p. 46) are immune to this spell. Furthermore, while in area of spell such a character can choose to enter Prophetic Favor as an Immediate Act. This counts as a daily use of Favor. character with a Dragon mark takes a -2 penalty on the save vs. this spell.
Pending Potion
Transmutation
1 min.
Touch
= CasterLevel*10 & " min"
Somatic
Material
0
0
0
None (object)
0
100
false
Target potion or oil takes effect at a later time. Imbiber can activate effect as a Swift Act at any point during duration of spell. If infusion expires, potion or oil takes effect immediately. No creature or object can have more than one delayed-effect potion or oil in effect at the same time.
Reinforce Construct
Transmutation
1a
Touch
= CasterLevel & " hr [d]"
0
0
0
="Will " & SaveDC & " neg (h)"
0
100
false
="Traget construct gains 1d6 + "& Min(10, CasterLevel ) &" temp HP. Special: character with Mark of Making or Favored in House (Cannith) casts this infusion with +1 CL"
Scalding Touch
Evocation
Fire
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
100
true
="MTA deals 13d6 fire damage and Dazes victim unless save is successful; You can use MTA up to "& CasterLevel &" times."
Scry Trap
Abjuration
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
See Text
0
101
false
="If touched reature comes within 10ft of Scry sensor, the Scry Trap automatically activate, dealing "& Min(15, CasterLevel ) &"d6 dmg and Blinds caster of Scry spell (Will "& SaveDC &" for half dmg and negate Blindness, SR applies to this effect). Furthermore, caster of Scry must succeed at a CL "& 10+ CasterLevel &" check or Scry is dispelled (SR does not apply). Subject of Scry Trap becomes automatically aware when spell triggers. Special: character with any Mark of Detection or Favored in House (Medani) cast this spell at +1 CL."
Semblance of Life
Necromancy
1a
Medium
See Text
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " part"
0
101
true
Targeted Undead (no 2 >30' apart) take 3d6 dmg each round (no save); intelligent undead also dazed 1 round unless Will save is made.
Sense Weakness
Divination
1a
Touch
24 hours
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
101
true
Target creature may automatically confirm one critical hit during duration of this spell. Subject must declare the use of the spell before rolling to confirm.
Shared Healing
Conjuration
Healing
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " half[h]"
0
101
true
="Subject creature is granted the ability to cure up to "& CasterLevel *2 &" of its own hit points during duration of spell, dividing points up as it sees fit. Drawing on the power of this spell is a Std. Act that does not provoke an AoO. If alotted healing is used up before duration expires, the spell automatically ends and if any curing remains at end of duration, it is immediately applied. Special: character with any Mark of Healing or Favored in House (Jorasco) casts this spell at +1 CL (+2 HP cured)"
Slaying Arrow
Transmutation
See Text
1 min.
Touch
= CasterLevel*10 & " min"
Somatic
Material
0
0
0
See Text
0
102
false
="Arrow or Bolt touched gains +1 (enhance) to Att and Dmg rolls versus a specific type of creature. If projectile hits creature of designated type, the target must make a Fort "& SaveDC &" save or die (or be destroyed in case of unliving targets). Even creatures normally exempt from Fort saves must save or die. When keyed against a type of living creature, this is a Death effect."
Speaking Stones
Transmutation
1a
Touch
See Text
Verbal
Somatic
0
0
0
None
0
102
false
Touched pair of stones become communicators linked together. Link allows each stone to pass a single message to the other, no matter how great the distance. Message can be no more than 25 words and is sent as a Std Act. Message is played at other stone loud enough to be heard by anyone within 5'. The spell ends after each stone passes its single message to its twin, or the duration expires. No object can have more than one Speaking Stone spell cast upon it. Special: character with any Mark of Scribing or Favored in House (Sivis) can send a message of up to 100 words instead.
Spell Snare
Abjuration
1 min.
Touch
= CasterLevel*10 & " min"
Somatic
Material
25
0
0
None (object)
0
102
false
Touched dragonshard will absorb the next spell or spell-like effect of up to 3rd level that targets the holder so that the spell has no effect. Once an effect is absorbed, the dragonshard crumbles. A character can only benefit from one Spell Snare at any given time.
Spell Snare, Greater
Abjuration
1 min.
Touch
= CasterLevel & " hr"
Somatic
Material
100
0
0
None (object)
0
102
true
Touched dragonshard will absorb the next spell or spell-like effect of up to 6th level that targets the holder so that the spell has no effect. Once an effect is absorbed, the dragonshard crumbles. A character can only benefit from one Spell Snare at any given time.
Storm Touch
Evocation
Electricity
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
103
true
="MTA deals 9d6 electricity dmg and Stuns victim for 1 rd. Save to avoid Stunning. You can use this MTA up to "& CasterLevel &" times. Special: character with any Mark of Storms or Favored in House (Lyrandar) deals +1d6 dmg with each touch."
Suffer the Flesh
Transmutation
1sw.
Personal
1 rd.
Verbal
Somatic
Material
250
0
0
None
0
103
false
="Voluntarily ake Con dmg (max "& Min(10, CasterLevel ) &" to make your spellcasting more potent. for every 2 pts you get +1 CL. You max and current HP drop accordingly. A creature that has no Con score or is immune to Con dmg cannot cast this spell."
Suppress Dragonmark
Abjuration
1 min.
Close
24 hours
Somatic
Focus
0
25
0
="Will " & SaveDC & " neg"
0
103
false
MTA or RTA with prepared dragonshard suppresses the spell-like abilities of target's dragonmark. Save or lose the ability to use any spell-like abilities granted by its dragonmarck for the duration of the spell. dragonshard takes 1 hr to prepare before it can be used as the focus for this spell.
Undying Aura
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
Focus
0
500
0
="Will " & SaveDC & " part"
0
103
true
="Subject gains immunity to death effects, energy drain, and negative energy effects. At any time during duration, subject can make a MTA against an undead creature, dealing "& Min(15, CasterLevel ) &"d6 dmg and Dazing the creature (Save for half and no Daze). Incorporeal creatures do note gain miss chance against this attack. Using the MTA ends the spell. A deathless creature struck by the MTA heals the same number of points instead."
Watchful Ancestors
Conjuration
Summoning
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
103
false
="Spiritual manifestations prevent you from being flanked (as Impr. Uncanny Dodge, but use CL "& CasterLevel &" rather than Barbarian levels to determine whether a rogue can Sneak you). In addition, you can (as Immediate Act) gain a +"& CasterLevel &" (insight) to Ref (declared before roll), but spell then immediately ends."
Wind's Favor
Transmutation
Air
1a
Medium
= CasterLevel & " hr [d]"
See Text
Verbal
Somatic
0
0
0
None
0
104
true
Create localized area of strong wind (~30 mph). See Wind Effects in DMG, p. 95) as well as propelling sailing craft. By concentrating as a Full Rd Act, you can change the direction of the wind by 45 degrees. This spell is identical to the spell-like ability gained by a character with Lesser Mark of Storm (ECS, p. 66), except the range and affected areas differ.