The Dragon Magic book Adoration of the Frightful Enchantment Charm Mind-affecting 1a 60 ft. = CasterLevel & " min" Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 64 true Any creature that becomes shaken, frightened, or panicked has its attitude shifted towards friendly towards you, unless the fear is removed, or you or an ally attack the creature. Special: learning this spell grants a +1 compentence to diplomacy. Arcane Spellsurge Universal 1a Personal = CasterLevel & " rd" Somatic Verbal 0 0 0 None 0 64 false This spell changes the casting time of all of your Arcane Spells: 1 Standard -> 1 Swift 1 Full Round -> 1 Standard 2-10 Rounds -> minus 1 round You cannot choose to ignore this effect. Special - The Dragonblood subtype can cast this spell as a swift action. Aspect of the Chromatic Dragon Transmutation Polymorph Evil 1 sw Personal = CasterLevel & " rd [d]" Somatic Verbal 0 0 0 None 0 64 false You take the form of an Aspect of Tiamat (pg 110), gaining 100 temporary HP. Only Evil aligned casters can cast this spell. Sorceror only. Aspect of the Platinum Dragon Transmutation Good 1 sw Personal = CasterLevel & " rd [d]" Somatic Verbal 0 0 0 None 0 64 false You take the form of an Aspect of Bahamut (pg 108), gaining 110 temporary HP. Only Good aligned casters can cast this spell. Sorceror only. Burst of Glacial Wrath Evocation Transmutation Cold 1a 30 ft. Inst. 30' cone 0 0 0 = "Fort " & SaveDC & " half" 0 64 true ="You create a cone of icy energy that deals "&MIN(CasterLevel, 25)&"d6 cold damage to all in the area. Any creature reduced to -1 or lower (but never below 1 point from death) is affected by a Flesh to Stone spell, but is instead turned to ice. As an ice statue, you are immune to Cold and electricity, have 10 hardness, and vulnerability to fire. Any creature reduced to dying by fire damage immediately melts and dies. Only Miracle, Wish, or True Resurrection can restore the deceased to life. Special: learning this spell gives cold resistance 5 that stacks with any other source." Call of the Twilight Defender Conjuration Summoning 1 rd Close = CasterLevel & " rd" Verbal 0 0 0 None 0 65 false Summon one Twilight Guardian (pg 121) to fight for you, like a Summon Nature's ally, except the Guardian can touch you as a standard action and sacrifice itself, healing you for 1/2 it's remaining hitpoints. Special: Learning this spell grants a +1 competence bonus to Knowledge (Nature). Channel the Dragon Transmutation 1 rd Personal = CasterLevel & " rd" Somatic Verbal 0 0 0 None 0 65 false You gain a breath weapon (useable 1d4 rounds, 15 ft cone, standard action) and a defensive ability. See text for more details. Curse of the Elemental Lords Necromancy 1 sw Medium 24 hours Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 65 true ="When casting this spell, you select an energy type (Acid, Cold, Electricity, Fire). As part of the casting, you may sacrifice a spell slot from 1st-9th level. Any spell you cast with that energy type will deal an addition 1d6 damage +1 per level of the spell slot. This spell affects "&INT(CasterLevel/4)&" creature(s). Special: A Dragonblooded being can apply this bonus to it's breathweapon, if it deals the appropriate damage." Detect Dragonblood Divination 1a 60 ft = "[c] up to " & CasterLevel * 10 & " min" 60' cone Somatic Verbal 0 0 0 None 0 65 false Functions similar to Detect Evil. See text for details. Dragoneye Rune Universal 1a Touch Permanent Somatic Verbal 0 0 0 None 0 66 false Functions similar to Arcane Mark with two exceptions. First, the object or creature is familiar for Scrying purposes. Second, three times/day, as a swift action, you can you can direct the direction and distance of the object or creature (does not function if the creature or object is dead or on another plane). Special: If cast by a Dragonblooded creature, then the creature gains a +2 bonus to save against scrying spells or effects from another dragonblooded creature. Dragonshape, Least Transmutation Polymorph 1 sw Personal = CasterLevel & " rd [d]" Somatic Verbal 0 0 0 None 0 66 false You take the form of a Tiny Pseudodragon (MM pg 210). Dragonshape, Lesser Transmutation Polymorph 1 sw Personal = CasterLevel & " rd [d]" Somatic Verbal 0 0 0 None 0 66 false You take the form of a Large Young Red Dragon (see text). You gain 60 temporary hit points for the duration of the spell. Eyes of the Oracle Divination 1a Personal = CasterLevel & " rd or until expended" Material Somatic Verbal 0 0 0 None 0 66 false You gain a +2 Insight bonus to Armor Class and Reflex Saves. You can also ready a standard action, useable anytime, but once used, this spell ends. Ferocity of Sanguine Rage Transmutation Divination 1a Personal = CasterLevel & " rd until expended" Somatic Verbal 0 0 0 None 0 67 false ="You gain a morale bonus on melee damage rolls (with weapons or natural attacks) of "&INT(CasterLevel/2)&". While this spell is active, you can activate True Strike on yourself as a Standard Action. It lasts for 1 round and your next melee attack, at which point this spell ends." Firestride Exhalation Conjuration Teleportation Evocation Fire 1a 30 ft Inst. 30' cone Somatic Verbal 0 0 0 = "Ref " & SaveDC & " half" 0 67 true You breathe forth a cone of fire, dealing 8d6 damage. You have the option to teleport yourself and your familiar to a single square that is touched by the fire. Form of the Desert Hunter Transmutation Polymorph 1 sw Personal = CasterLevel & " rd [d]" Somatic Verbal 0 0 0 None 0 67 false You take the form of a dragonne (MM pg 89). You gain 30 temporary hit points for the duration of the spell. Glorious Master of the Elements Evocation Acid Cold Electricity Fire 1a 60 ft 5 rounds 0 0 0 None 0 67 true ="No components - This spell allows you to make ranged touch attacks (choose the energy type with each attack) as a standard action, dealing "&MIN(INT(CasterLevel/2), 10)&"d6 damage. Additionally each successful attack on the same target gives a +2 bonus on the damage roll. This lasts only for the duration of the spell, and only applies to the damage from this spell. Special: A dragonblood creature deals "&MIN(INT(CasterLevel/2), 10)&"d8 damage." Wreath of Flames Evocation Fire 1a Personal = CasterLevel & " rd" Somatic Verbal 0 0 0 None 0 75 false At the end of your turn, any enemy adjacent to you takes 1d6 fire damage, and your melee attacks deal +1d6 fire damage. Special: A red dragon with 5th level sorceror spells casts this as a swift action. Undying Vigor of the Dragon Lords Conjuration Healing 1 rd Personal Inst. Verbal 0 0 0 None 0 74 false This spell heals you for 5d6 damage (an undead caster heals as well). You can sacrifice a spell slot when casting this spell, and you heal +1d6 more per level of the sacrificed slot. Special: Dragonblooded creatures get +1 healing for each die rolled. Trance of the Verdant Domain Enchantment Compulsion Mind-affecting 1a 30 ft Inst. Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 74 true One creature that fails its Will save is fascinated for 3 rounds it takes a -2 penalty to any mind affecting spells you cast. Special: A green dragon with 6th level spells casts this as a swift action. Touch of the Blackened Soul Transmutation Evil Exp 1 sw Personal 3 rds or until ended Somatic Verbal 0 0 0 None 0 73 false Your spells gain the evil descriptor, those of 3rd level or lower deal +50% damage to good creatures. A sorceror can sacrifice a spell slot of up to 9th level, raising the maximum level of spells affected by the sacrificed spell slot -1. Special: An evil Dragonblooded caster can choose to end this spell early as a swift action and confer on itself a Protection from good spell. Soul of Shadow Transmutation Evil 1a Personal 1 hr Somatic Verbal 0 0 0 None 0 73 false When you cast or are the target of an Inflict spell, you can choose for the spell to deal extra damage equal to twice the spell's level. If you cast such a spell that deals at least 10 damage, exaustion is reduced to fatigued, or fatigued is removed. If affected by Soul of Anarchy as well, you gain DR 3/Good or Lawful. If affected by Soul of Order, you gain DR 3/Good or Chaotic. This spell is counters and dispels Soul of Light, and vice versa. Soul of Order Transmutation Lawful 1a Personal 1 hr Somatic Verbal 0 0 0 None 0 73 false You gain a +2 morale bonus to Will saves vs. Enchantment effects. Your natural weapons are Lawful aligned for overcoming damage reduction, you are treated as Lawful for spells that have affects based on alignment. If affected by Soul of Light as well, you gain DR 3/Evil or Chaotic. If affected by Soul of Shadow, you gain DR 3/Good or Chaotic. This spell is counters and dispels Soul of Anarchy, and vice versa. Soul of Light Transmutation Good 1a Personal 1 hr Somatic Verbal 0 0 0 None 0 73 false When you cast or are the target of Conjuration (Healing) type spells, you can choose to be healed 2x the spell's level in hit points. If you are healed for at least 10 hit points, exaustion is reduced to fatigued, or fatigued is removed. If affected by Soul of Anarchy as well, you gain DR 3/Evil or Lawful. If affected by Soul of Order, you gain DR 3/Evil or Chaotic. This spell is counters and dispels Soul of Shadow, and vice versa. Soul of Anarchy Transmutation Chaotic 1a Personal 1 hr Somatic Verbal 0 0 0 None 0 72 false Gain a +5 competence bonus on Escape artist checks, and grapple checks to resist or escape a grapple. Your natural weapons are chaotic aligned for overcoming damage reduction, you are treated as chaotic for spells that have affects based on alignment. If affected by Soul of Light as well, you gain DR 3/Evil or Lawful. If affected by Soul of Shadow, you gain DR 3/Good or Lawful. This spell is counters and dispels Soul of Order, and vice versa. Primal Speed Transmutation 1a Personal 24 hours Somatic Verbal 0 0 0 None 0 72 false ="Gain a +5 resistance bonus on reflex saves and a +10 enhancement to you all movement. If this spell is cast on you when you have one of the other 3 Primal spells active, you gain Uncanny Dodge (like a Barbarian). If you have all 4 Primal spells active on yourself, you also gain Improved Uncanny Dodge, thus an attacker would have to be "&CasterLevel+4&" to flank you. Special: Dragonbloods can cast this as an immediate action." Primal Senses Transmutation 1a Personal 24 hours Somatic Verbal 0 0 0 None 0 72 false ="Gain a +5 competence bonus to Listen and Spot checks, as well as Low-Light vision. If this spell is cast on you when you have one of the other 3 Primal spells active, you gain Uncanny Dodge (like a Barbarian). If you have all 4 Primal spells active on yourself, you also gain Improved Uncanny Dodge, thus an attacker would have to be "&CasterLevel+4&" to flank you. Special: Dragonbloods also gain Blindsense to 10ft." Primal Instinct Transmutation 1a Personal 24 hours Somatic Verbal 0 0 0 None 0 72 false ="Gain a +5 competence bonus to Initiative and Survival checks. If this spell is cast on you when you have one of the other 3 Primal spells active, you gain Uncanny Dodge (like a Barbarian). If you have all 4 Primal spells active on yourself, you also gain Improved Uncanny Dodge, thus an attacker would have to be "&CasterLevel+4&" to flank you. Special: Dragonbloods also gain a +5 competence to any one knowledge skill, selected at the time of casting." Primal Hunter Transmutation 1a Personal 24 hours Somatic Verbal 0 0 0 None 0 71 false ="Gain a +5 competence bonus to Climb, Jump, and Swim checks. If this spell is cast on you when you have one of the other 3 Primal spells active, you gain Uncanny Dodge (like a Barbarian). If you have all 4 Primal spells active on yourself, you also gain Improved Uncanny Dodge, thus an attacker would have to be "&CasterLevel+4&" to flank you. Special: Dragonbloods cast this as a swift action." Path of Frost Transmutation Cold 1a 30 ft. = CasterLevel & " rd" = MIN(CasterLevel, 5)&" - 5ft square(s)" Somatic Verbal 0 0 0 None 0 71 false This spell creates a path or area of slippery ice on the ground (must start adjacent to you). Treat as hindering terrain unless a Balance check DC 10 is made. Failure by 5 or more causes the creature to fall prone. A creature takes 1 damage for each square moved through. Casting the spell a second time on the same area increases the damage to 2/square, but no higher for more castings. Special: A white dragon with 3rd level spells casts this as a swift action. Mind of the Labrynth Transmutation Compulsion Mind-affecting Exp 1a Personal = CasterLevel & " hr" Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 70 false Those who cast mind affecting spells or spell-like abilities on you are affected by Confusion for 1 round, regardless of whether their spell affects you. A successful Will save negates this and renders them immune to the effect of this casting. Expend this spell as an immediate action to activate Dominate Person instead of the Confusion effect. Dominate lasts for only 1 hour. Special: Learning this spell grants a +1 competence to Bluff. Mark of the Enlightened Soul Transmutation Good Exp 1 sw Personal 3 rds or until ended Somatic Verbal 0 0 0 None 0 70 false Your spells gain the good descriptor, those of 3rd level or lower deal +50% damage to evil creatures. A sorceror can sacrifice a spell slot of up to 9th level, raising the maximum level of spells affected by the sacrificed spell slot -1. Special: A good Dragonblooded caster can choose to end this spell early as a swift action and confer on itself a Protection from Evil spell. Magic of the Dragonheart Transmutation 1a Personal = CasterLevel & " hr" Somatic Verbal 0 0 0 None 0 70 false Gain a variety of benefits related to your Draconic feats. Kiss of Draconic Defiance Abjuration Exp 1a 40 ft. [c] + 1 rd 40' eman. Somatic Verbal 0 0 0 = "Fort " & SaveDC & " neg" 0 69 true Enemy spellcasters must succeed the save on casting a spell or lose the spell as if cast. A successful save makes them immune to the effect for 24 hours. This can be expended as an immediate action to automatically couter a spell of 5th level or lower that was cast in the area of effect. Justice of the Wyrm King Abjuration Force 1 sw Personal 5 rds Verbal Somatic 0 0 0 None 0 68 false You gain an aura of force that damages those who attack you with non reach melee weapons for 4d6 force damage. A Sorceror may choose when casting this spell to sacrifice a spell slot and deal an additional +2 damage per level of the sacrificed slot. Hoard Gullet Transmutation 1a Personal = CasterLevel & " hr" Somatic Verbal 0 0 0 None 0 68 false ="This spell creates a second stomach within you. You can safely swallow and store any object at least 3 size categories smaller than you. You can store "&MIN(CasterLevel, 10)*100&" lbs or "&MIN(CasterLevel, 10)*10&" cubic feet. You cannot remove any one item, but as a full round action, you can empty the entire contents into your square. This happens anyways at the end of the duration. Another casting of this spell resets the duration." Haze of Smoldering Stone Evocation Fire 1a 60 ft Inst. 60' cone Verbal Somatic 0 0 0 = "Ref " & SaveDC & " half" 0 68 true This spell projects hundreds of tiny rocks outwards, dealing 4d6 bludgeoning damage, and 8d6 fire damage. If you cast this spell before the end of your next turn, it deals 5d6 bludgeoning and 10d6 fire damage. Special: Learning this spell grants fire resistance of 3, which stacks with any other source. Crystal Body Metacreativity Creation 1a Personal = CasterLevel & " rd [d]" Auditory 0 0 0 None 0 76 false Turn your body into Crystal, gaining the following benefits: DR 5/adamantine; Immunity to blindness, crits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, sleep, paralysis, and spells that affect your physiology; half damage from acid, cold and sonic; your unarmed attacks deal damage as a short sword of your size, and you are considered armed. You gain the following vulnerabilities: Vulnerable to all special attacks that affect Crystaline creatures; you cannot drink (no potions); and your weight increases by a factor of 5 Channel the Psychic Dragon Psychometabolism (A) 1 sw Personal = CasterLevel & " min [d]" Auditory 0 0 0 None 0 75 false You gain abilities drawn from Crystal Dragons (MM2 81), and gain +5 competence to Diplomacy and Cold Resist 5. Augment: 1) For +4PP instead gain +5 to Balance and Escape Artist, Immunity to Magic Missile, and +5 to Saves against spells/powers with the Force descriptor. 2) For +6PP instead gain +5 to Bluff and Sense Motive and Sonic Resist 20 3) For +8PP instead gain +10 on Intimidate and Swim, Cold Resist 30, and water breathing Amethyst Burst Metacreativity Creation Force (A) 1a Close Inst. 20' burst Auditory Material 0 0 0 = "Ref " & SaveDC & " half" 0 75 false Create an explosion of force for 2d6 damage to all in radius. Augment: Every +2 PP, +1d6 damage and +1 Save DC. Wingblast Evocation Air Transmutation Exp 1a Personal = CasterLevel & " rd [d]" Somatic Verbal 0 0 0 = "Fort " & SaveDC & " neg" 0 74 true Gain wings of mist that resemble the dragon of your choise. They grant flight equal to your land speed (max 60) (Good). You can fly even in heavy armor with a heavy load. You can expend this spell as a swift action for one of two effects. 1) 60 ft line shaped severe wind (gust of wind), Saves and Spell Resistance apply 2) 20 ft radius cloud of fog centered on you, no saves or spell resistance, lasts for 1 minute. Vision of the Omniscient Eye Divination Evocation Light Exp 1a Personal = CasterLevel & " min" Somatic Verbal 0 0 0 None 0 74 false Gain +10 Insight to Spot checks and immunity to being dazzled or blinded. If also under the effect of a spell that allows you to see invisible creatures, you can expend this spell to highlight one invisible creature within 60 ft. with a faerie fire effect (1 minute duration). Special: Learning this spell gives a +1 competence to spot checks. Rot of Ages Conjuration Creation Necromancy 1a Close 2 rds Somatic Verbal 0 0 0 = "Fort " & SaveDC & " part" 0 72 false The target is surrounded by rotting debris, and is sickened unless it saves, and all creatures are treated as having concealment from this creature. If hit with a second casting of this spell, the target is nauseated for as long as both effects last, and then sickened for the remainder. Special: Black Dragons with 3rd level sorceror spells cast this as a swift action. Passage of the Shifting Sands Transmutation Evocation Air Exp 1a Personal = CasterLevel & " min [d]" Somatic Verbal 0 0 0 = "Fort " & SaveDC & " neg" 0 70 false You and your equipment become a flying cloud of sand (like gaseous form). You occupy your normal space, gain Flight 40 (Perfect), but lose other movement types. Ending any movement in an occupied quare causes the creature to become blinded for 1 round (Fort Neg). Expend this as a swift action to activate Gust of Wind. Special: A Blue Dragon with access to 6th level spells can cast this as a swift action. Lord of the Sky Evocation Transmutation Electricity Exp 1a Personal = CasterLevel & " min" Somatic Verbal 0 0 0 = "Ref " & SaveDC & " half" 0 69 false ="You gain a fly speed of 40 Good (or 30 if in med or heavy armor). If your fly speed is already 40, then gain a +10 bonus and good maneuverability (unless yours is better). While flying, you can make fire lightning bolts as RTA's (standard action), dealing "&MIN(CasterLevel, 20)&" damage, which also reduces the target's flight speed by 1/2 (multiple hits have no further effect). You can also expend this spell to cast a lightning bolt ("&MIN(CasterLevel, 10)&"d6). Without your own flight, you drift to the ground. Special: Dragonblooded casters gain a speed of 60, or 40 in med or hvy armor." Gemstone Breath Psychokinesis 1 sw 30 ft or 60 ft = CasterLevel & " rd" Auditory 0 0 0 = "Save DC " & SaveDC & " See Text" 0 76 true ="Gain a breath weapon that deals 2d6 damage and blinds for 1 round all in the 30 ft cone (Ref for half and negates blindness). The breath weapon is a standard action, but cannot be used in consecutive rounds, and it can be used up to "&INT(CasterLevel/2)&" times."& System.Environment.NewLine & "Augment:"& System.Environment.NewLine & "1) For +2PP, breath weapon deals 4d6 sonic damage and renders affected creatures shaken, Save DC is +1. Ref Half and Will Negs the shaken."& System.Environment.NewLine & "2) For +4PP, breath weapon deals 6d6 force damage in a 60 ft line, Save DC is +2, Ref Half."& System.Environment.NewLine & "3) For +6PP, breath weapon deals 8d6 sonic damage and deafness for 1 minute, Save DC is +3, Ref Half, and Fort Negs deafness."& System.Environment.NewLine & "4) For +8PP, breath weapon deals 10d6 damage, Save DC is +4, Ref Half."