The next in the 'Complete' series of books, with this book specifically targetting the Psionic classes.
The Lurk class functions as a basic class.
The Erudite class is configured to be able to learn spells from the Psion/Wilder list only. It is up to the player to get the information for the Unique Powers per Day.
The Ardent and Divine Mind require the user to enter some requirements. For both classes, you select your Mantles (domains) as you progress. It is up to the player to keep track of which powers the character knows.
For the Divine Mind, the player must also apply a -4 to its manifester level.
Mantle Notes: At this time, it is not possible for me to enter the Mantles with the 'Spells Known' option working properly, thus, I will be entering them as domains, and it will be up to the user to mark which powers are know to the character.
1.) Power entries first. (Complete)
2.) Class Lists (Complete for Comp. Psion, now referencing ExPsi) (Complete)
3.) Base class entries (including the alternate psion, the Erudite) (Complete)
4.) Prestige Classes. (Complete)
Adrenaline Boost
Psychometabolism
(A)
1 sw
Personal
1 rd
Olfactory
0
0
0
None
0
0
false
Receive a temp. +2 Insight Str & Dex boost.
Augment: Every 3 PP, +1 Str & Dex.
Affinity Field, Pain
Psychometabolism
1a
20 ft
= CasterLevel & " rd"
Material
Visual
0
0
0
= "Fort " & SaveDC & " neg"
0
78
true
Negative affects that affect you also affect others
Analyze Dweomer, Psionic
Clairsentience
(A)
1a
Close
1 rd
Visual
0
0
0
See Text
0
78
false
Reveals magical aspects of subject.
Augment: MAGIC MANTLE ONLY - Every PP, +1 rd duration, thus 1 extra object/creature.
Animate Plants, Psionic
Psychokinesis
1a
Close
See Text
Auditory
Olfactory
0
0
0
None
0
78
false
One or more plants animate and fight for you.
Anticipatory Strike
Psychoportation
1 im
Personal
Inst.
Auditory
0
0
0
None
0
78
false
Take your action out of initiative order
Blackstone Hammer
Psychometabolism
(A)
1a
Touch
= CasterLevel & " rd"
Visual
0
0
0
= "Fort " & SaveDC & " neg"
0
79
true
Target weapon petrifies those it strikes. The save and resistance is for the creature struck by the weapon. Power discharges on successful strike.
Augment: Every +4 PP, +1 Charge
Breathless
Psychometabolism
(A)
1a
Personal
= CasterLevel * 10 & " min"
Material
0
0
0
None
0
79
false
You don't need to breathe.
Augment: For +2 PP, +1 touched creature
Burrowing Bonds
Metacreativity
Creation
(A)
1a
Medium
= CasterLevel & " rd [d]"
Auditory
Material
0
0
0
= "Ref " & SaveDC & " neg"
0
79
false
Crystalline bonds deal 3d6 damage plus 1d6 damage/round
Augment:
1. Every +2 PP, +1 Save DC and Break DC
2. Every +2 PP, +1 Targetable size category
3. Every +2 PP, +1d6 continuous damage
Call Armor
Psychoportation
Teleportation
(A)
1 rd
0 ft.
= CasterLevel & " min [d]"
Material
0
0
0
None
0
80
false
Transfer chosen type of armor to your person (appears equipped).
Augment:
1. Every +4 PP, +1 AC bonus
2. For +4 PP, item is Mithral, for +8 PP, it is adamantine
Celestial Conduit
Psychokinesis
(A)
1a
120 ft. line
Inst.
Material
Visual
0
0
0
= "Ref " & SaveDC & " half"
0
80
true
Launch a bolt of ectoplasm-mediated positive energy from your fingertips.
Augment: Every PP, +1d6 damage (1d6+2 vs undead) and +1 Save DC.
Chaos Fissure
Telepathy
Compulsion
Mind-affecting
1a
Close
= CasterLevel & " rd [d]"
20' eman.
Auditory
Visual
0
0
0
See Text
0
81
false
Wild surge and wild magic apply to powers and spells
Claws of Darkness
Psychometabolism
(A)
1a
Personal
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
81
false
Gain claw attacks and slow grappled targets
Augment:
1. Extra PP give extra damage, see table. Every 2 PP spent on extra damage gives +1 Save DC.
2. For +6 PP, manifest as swift action.
Concussive Detonation
Psychokinesis
Force
(A)
1a
Medium
Inst.
20' burst
Auditory
0
0
0
= "Ref " & SaveDC & " half"
0
81
true
Burst of force damages targets in area for 6d6 damage.
Augment: Every PP, +1d6 damage. Every extra 2d6, +1 Save DC.
Cranial Deluge
Psychometabolism
(A)
1 rd
Close
Inst.
Auditory
Visual
0
0
0
= "Fort " & SaveDC & " neg"
0
81
true
18d6 damage can cause your opponent's head to explode.
Augment: Every +2 PP, +1 Save DC
Crystalstorm
Metacreativity
Creation
(A)
1a
Close
Inst.
Material
0
0
0
= "Fort " & SaveDC & " part"
0
81
false
Crystal ray spray deals 2d4 damage +1d4 Con dmg (negated by save)
Augment:
1. Every PP, +1d4 shard damage
2. Every +2 PP, +1 Con damage on failed save.
Damp Power
Psychometabolism
(A)
1 im
Personal
See Text
Visual
0
0
0
None
0
82
false
Variable numeric effects are minimized against you
Augment: For +4 PP, can damp power on area affect for all in target area.
Dark Despair
Psychometabolism
Evil
1a
10 ft.
= CasterLevel & " rd"
10' eman. [c]
Auditory
0
0
0
See Text
0
82
true
You gain a dark aura that harms good creatures
Deaden Blow
Metacreativity
(A)
1 sw
Close
= CasterLevel & " rd"
Material
0
0
0
See Text
0
82
true
A weapon deals nonlethal damage instead of lethal
Augment: For +2 PP, can affect Natural Weapon
Death Knell, Psionic
Psychometabolism
Death
Evil
1a
Touch
See Text
Auditory
0
0
0
= "Will " & SaveDC & " neg"
0
82
true
Kills dying creature; you gain 1d8 temp HP, +2 Str, & +1 level.
Deflection Field
Psychokinesis
Force
1 sw
Personal
= "Conc. +1 rd, max "& CasterLevel & " min"
Auditory
Visual
0
0
0
None
0
82
false
Manipulate a field of energy to protect you from attacks
Detain Ectoplasm
Metacreativity
1a
Medium
See Text
30' burst
Auditory
Visual
0
0
0
See Text
0
82
false
Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.
Dimension Hop
Psychoportation
Teleportation
(A)
1 sw
10 ft
Inst.
Auditory
0
0
0
None
0
83
false
Swiftly teleport a short distance
Augment: Every PP, +5 ft range
Dimension Twister
Psychoportation
Teleportation
(A)
1a
Close
Inst.
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
83
true
Teleports foe short distance and deals 5d6 damage
Augment:
1. Every +2 PP, +1 Size Category or double weight of object
2. Every +2 PP, target moved +5 ft.
3. Every +2 PP, +1d6 damage
Dimensional Pocket
Psychoportation
(A)
1a
Touch
= CasterLevel & " hr [d]"
Visual
0
0
0
None
0
83
false
Transfer object to hidden dimension for safekeeping
Augment:
1. Every PP, +1 lb/level (still one object)
2. For +2 PP, dismiss as swift action
Discern Lies, Psionic
Clairsentience
Mind-affecting
1a
Close
= "[c] up to " & CasterLevel & " rd"
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
84
false
Reveals deliberate falsehood
Distracting Shout
Psychometabolism
Mind-affecting
(A)
1a
15 ft.
Inst.
15' cone
Auditory
0
0
0
= "Will " & SaveDC & " neg"
0
84
true
Distract opponents with your powerful shout
Augment: For +4 PP, area becomes 15' burst [c].
Earth Walk
Psychometabolism
(A)
1a
Personal
= CasterLevel & " min"
Visual
0
0
0
None
0
84
false
Move easily in all directions while on earthen surfaces.
For +6 PP, manifest as swift action.
Earthquake, Psionic
Psychokinesis
1a
Long
1 rd
80' rad.
Auditory
0
0
0
See Text
0
84
false
Intense tremor shakes shakes 80' spread.
Ectoplasmic Swarm
Metacreativity
Creation
(A)
1 rd
Close
Conc + 2 rds
Visual
0
0
0
None
0
84
false
Summon a swarm of crystaline spiders
Augment: For +2 PP, swarm can arrive in an occupied square
Eidetic Lock
Telepathy
Compulsion
Mind-affecting
(A)
1a
Touch
= CasterLevel & " day(s)"
Mental
0
0
0
= "Will " & SaveDC & " neg (h)"
0
84
false
Memorize an image or passage completely
Augment: For +4 PP, duration is perm.
Elemental Steward
Psychoportation
See Text
(A)
1 rd
Close
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
85
false
Summon a small psionic elemental to protect and serve you
Augment: Every +2 PP, you have 50% chance to summon 1 additional elemental steward (roll separately, all are same type)
Empower Weapon
Psychometabolism
10 min
Touch
Permanent [d]
Visual
0
0
0
None
0
85
false
Store a power in your weapon
Endure Elements, Psionic
Psychometabolism
1a
Touch
24 hours
Visual
0
0
0
= "Will " & SaveDC & " neg (h)"
0
85
true
Exist comfortably in hor or cold environments
Energy Arc
Psychokinesis
See Text
(A)
1a
15 ft cone
Inst.
15' cone
Auditory
0
0
0
= "Ref " & SaveDC & " half"
0
85
true
Energy of a type you choose shoots from your fingertips in a short cone.
Augment: Every +2 PP, +1d4 damage, and +1 Save DC
Energy Barrage
Psychokinesis
See Text
(A)
1a
Medium
Inst.
3x 10' burst
Auditory
Material
0
0
0
= "Ref " & SaveDC & " half"
0
86
true
Decimates foes with a barrage of energy explosions (5d6 each, separate saves)
Augment: Every +4 PP, +1d6 to each explosion, and +1 Save DC
Energy Claw
Metacreativity
Creation
See Text
(A)
1a
Medium
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
86
true
Create claw of energy that grapples and damages foe.
Augment: Every PP, claw gains +1 to touch attack and grapple. For every +2 PP so spent, +1d6 damage.
Energy Emanation
Psychokinesis
See Text
(A)
1a
5 ft.
= CasterLevel & " rd"
5' eman.
Visual
0
0
0
None
0
87
true
Deal 1d6 damage of chosen energy type to surrounding creatures.
Augment: Every +3 PP, +1d6 damage. Every +2d6 damage, +1 Save DC
Energy Flash
Psychokinesis
See Text
(A)
1a
Touch
Inst.
Visual
0
0
0
= "Fort " & SaveDC & " half"
0
87
true
Touch deals 5d6 damage of chosen energy to foe.
Augment: Every PP, +1d6 damage. Every +2d6 damage, +1 Save DC
Energy Lance
Psychokinesis
See Text
(A)
1a
Close
Inst.
Mental
Visual
0
0
0
= "Fort " & SaveDC & " part"
0
87
true
Lance of energy deals 5d6 energy damage + 2nd effect
Augment: Every +2 PP, +1d6 damage.
Energy Manipulation
Psychokinesis
(A)
1a
Close
1 rd
Mental
0
0
0
None
0
87
true
You manipulate a source of energy.
Augment: For +6 PP, masifest as immediate action.
Energy Nullification Field
Psychokinesis
See Text
(A)
1a
10 ft.
= CasterLevel * 10 & " min [d]"
Auditory
0
0
0
None
0
88
false
Suppresses psionic powers with chosen energy descriptor.
Augment: Every +4 PP, +5 ft radius
Ethereal Abduction
Psychoportation
(A)
1a
Close
= CasterLevel & " rd"
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
88
true
Force another creature onto the ethereal plane
Augment: Every PP, +1 target.
Ethereal Agent
Clairsentience
10 min
Unltd
= "[c] + 5 rds up to " & CasterLevel * 10 & " min"
Visual
0
0
0
None
0
88
false
Create a psionic sensor that watches the Material Plane from the Ethereal Plane
Ethereal Volley
Psychokinesis
Force
1a
Close
= CasterLevel * 10 & " min"
Material
0
0
0
None
0
88
false
Imbue your missiles with force energy
Evade Attack
Psychoportation
(A)
1 im
Personal
Inst.
Visual
0
0
0
None
0
89
false
Use an immediate action to deflect attack of opportunity
Augment: See Text
Exhalation of the Bronze Dragon
Psychometabolism
Compulsion
Mind-affecting
(A)
1a
30 ft.
Inst.
30' cone
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
89
true
Exhale a cone of gas that unsettles your enemies for 1d4 rounds
Augment: Every +2 PP, +1 Save DC
Extend Range
Psychokinesis
(A)
1 sw
Touch
= CasterLevel & " rd"
Visual
0
0
0
None
0
89
false
Increases range increment or a ranged or thrown weapon
Augment: Every +4 PP, gain another +100% to range incriment.
Extend Reach
Psychokinesis
(A)
1 sw
Touch
1 rd.
Visual
0
0
0
None
0
89
false
Shift area your weapon threatens by 5 ft.
Augment: Every PP, +1 round duration
Eyes of the Basilisk
Psychometabolism
1a
30 ft.
= CasterLevel & " rd [d]"
Visual
0
0
0
= "Fort " & SaveDC & " neg"
0
89
true
Turn one creature to stone with a glance.
Fiendish Conduit
Psychokinesis
(A)
1a
120 ft. line
Inst.
Material
Visual
0
0
0
= "Ref " & SaveDC & " half"
0
80
true
Launch a bolt of ectoplasm-mediated negative energy from your fingertips.
Augment: Every PP, +1d6 damage (healed or dealt)
From the Brink
Psychometabolism
Healing
(A)
1 im
Close
Inst.
Mental
Material
0
0
0
= "Will " & SaveDC & " neg (h)"
0
90
false
You stabilize a dying target.
Augment: Every PP, target heals 1 HP (to a max of 1 HP above 0)
Glyph of Warding, Psionic
Metacreativity
(A)
10 min
Touch
Permanent [d]
Material
Visual
0
0
0
See Text
0
90
true
Set a psionic trap to protect a chosen area or opening.
Augment: Every +2 PP, +1d10 damage. Every +2d10, +1 Save DC.
Greater Glory
Psychometabolism
Good
1a
20 ft.
= CasterLevel & " rd"
Visual
0
0
0
See Text
0
90
true
Good creatures near you gain benefits.
Heavy Earth
Psychometabolism
(A)
1a
20 ft.
Inst.
20' burst(c)
Visual
0
0
0
= "Fort " & SaveDC & " neg"
0
90
true
Alter gravity locally.
Augment: For +4 PP, you are not slowed.
Hungry Touch
Psychometabolism
(A)
1a
Touch
Inst.
Mental
Olfactory
0
0
0
= "Fort " & SaveDC & " part"
0
90
true
Your touch deals 1d6 dmg which you gain as temp HP. The save reduces dmg by half, and negates your healing.
Augment: Every +2 PP, +1d6 damage and +1 Save DC.
Incite Bravery
Telepathy
Compulsion
Mind-affecting
(A)
1 sw
20 ft.
= CasterLevel & " rd"
Auditory
0
0
0
= "Will " & SaveDC & " neg (h)"
0
91
true
You and allies near you become immune to fear effects for duration.
Augment: For +4 PP, duration increases to 10 min/level
Inconstant Location
Psychoportation
Teleportation
(A)
1a
Personal
1 min
Visual
0
0
0
None
0
91
false
Make swift instantaneous moves in combat.
Augment: Every PP, +1 round duration
Inspire Mount
Psychometabolism
(A)
1a
Touch
= CasterLevel & " min"
Visual
0
0
0
= "Will " & SaveDC & " neg (h)"
0
91
true
Increase the speed of your mount, and its ability to avoid attacks.
Augment:
1. For +6 PP, manifest as immediate action
2. For +6 PP, increase duration to 10 min/level
Intellect Bomb
Psychokinesis
1a
Close
Inst.
Target & 20' burst
Visual
0
0
0
See Text
0
91
true
Causes your targets head to explode with an area effect.
Larval Flayers
Psychoportation
(A)
1 rd
Close
= CasterLevel & " rd [d]"
Auditory
0
0
0
None
0
91
false
Summon 1d4+1 larval flayers to aid you.
Augment:
1. Every +2 PP, +1 flayer
2. Every +2 PP, one flayer appears attached to enemy
Light Beam
Psychokinesis
See Text
(A)
1a
120 ft line
Inst.
Visual
0
0
0
= "Ref " & SaveDC & " half"
0
92
true
Deal 5d6 damage in 120 ft line, plus secondary effects.
Augment: Every PP, +1d6 damage
Light Burst
Psychokinesis
(A)
1a
Long
Inst.
80' burst
Visual
0
0
0
= "Ref " & SaveDC & " part"
0
92
true
Blinds all within 10 ft, deals 6d6 dmg (15d6 to undead)
Augment: Every PP, +1d6 damage and +1 Save DC.
Living Arrow
Metacreativity
(A)
1a
Touch
= CasterLevel & " rd [d]"
Auditory
0
0
0
See Text
0
92
false
Semisentient arrows can follow foes around corners
Augment:
1. Every +3 PP, +1 arrow/round
2. For +2 PP, see target as arrow sees it
Mend Wounds
Psychometabolism
Healing
(A)
1a
Touch
Inst.
Material
0
0
0
= "Will " & SaveDC & " half"
0
92
true
Cure living creatures of 55 dmg, or deal 55 dmg to undead.
Augment:
1. Every PP, +5 HP of healing/damage to undead
2. For +4 PP, heal all creatures within 20 ft
Mental Turmoil
Telepathy
Compulsion
Mind-affecting
(A)
1a
Close
1d4+1 rds
Mental
0
0
0
= "Will " & SaveDC & " neg"
0
92
true
Prevent target from using abilities that require mental calm
Augment: Every +2 PP, +1 Save DC and +1 target (all must be within 15 ft)
Mighty Spring
Psychokinesis
(A)
1 sw
Personal
1 rd
Auditory
0
0
0
None
0
93
false
Gain +10 enhancement to jump for 1 round
Augment: Every 2 PP, +5 to jump
Mind Over Energy
Psychometabolism
1 im
Personal
= CasterLevel & " rd"
Visual
0
0
0
None
0
93
false
Gain immunity to chosen energy (with colour change)
Mindfire
Psychometabolism
(A)
1a
Touch
Inst.
Mental
Olfactory
0
0
0
= "Fort " & SaveDC & " neg"
0
93
true
You inflict the disease mindfire on your foe.
Augment: Every +3 PP, deal +1 Int damage and +1 to both Save DCs
Moment of Insight
Clairsentience
(A)
1 sw
Personal
1 rd
Visual
0
0
0
None
0
93
false
Briefly ignore the effects of concealment.
Augment: Every +2 PP, +1 round to duration
Perfect Archery
Clairsentience
(A)
1 sw
Personal
1 rd
Mental
0
0
0
None
0
93
false
Ranged fire does not provoke attacks of opportunity
Augment: Every +2 PP, +1 round to duration
Perfect Riposte
Clairsentience
(A)
1a
Touch
= CasterLevel & " rd"
Visual
0
0
0
None
0
93
false
Make one attack of opportunity against creature who just missed you.
Augment: For +6 PP, manifest as swift action
Planar Apotheosis
Psychometabolism
See Text
(A)
1a
Personal
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
93
false
Temporarily become celestial or fiendish.
Augment: For +6 PP, duration to 10 min/level
Planar Champion
Psychoportation
See Text
(A)
1 rd
Close
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
94
false
Call a good or evil creature to do your bidding
Augment: Every +6 PP, +1 summoned champion
Planar Embrace
Psychometabolism
SeeText
1 rd
Personal
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
94
false
Temporarily become half-celestial or half-fiend.
Power Claws
Psychokinesis
Force
(A)
1 sw
Personal
= CasterLevel & " rd"
Visual
0
0
0
None
0
94
false
Your natural weapon deals force damage (discharged on successful strike).
Augment: Every +2 PP, +1 charge
Power Thief
Telepathy
Compulsion
Mind-affecting
(A)
1a
Close
Inst.
Mental
0
0
0
= "Will " & SaveDC & " neg"
0
95
true
Steal and quickly use one power from your target.
Every PP, gain 1 additional round before use
Power Weapon
Psychokinesis
Force
(A)
1 sw
Personal
= CasterLevel & " rd"
Visual
0
0
0
None
0
95
false
Your weapon deals force damage (discharged on successful strike).
Augment: Every +2 PP, +1 charge
Primal Fear
Telepathy
Mind-affecting
(A)
1 sw
Medium
1 rd
Mental
0
0
0
= "Will " & SaveDC & " neg"
0
95
true
Target is shaken for 1 round
Augment: Every PP, +1 target
Protection from Evil, Psionic
Telepathy
1a
Touch
= CasterLevel & " min [d]"
Auditory
Visual
0
0
0
= "Will " & SaveDC & " neg (h)"
0
95
false
+2 AC to saves, counter mind control, hedge out summoned creatures
Protection from Good, Psionic
Telepathy
1a
Touch
= CasterLevel & " min [d]"
Auditory
Visual
0
0
0
= "Will " & SaveDC & " neg (h)"
0
95
false
+2 AC to saves, counter mind control, hedge out summoned creatures
Protection from Psionics
Clairsentience
(A)
1a
Touch
= CasterLevel * 10 & " min"
Mental
0
0
0
= "Will " & SaveDC & " neg (h)"
0
95
true
Subject gains +3 Insight to saves vs. powers and psi-like abilities (not supernatural or extraordinary)
Augment: Every +3 PP, +1 save bonus
Protection from Spells, Psionic
Psychometabolism
1a
Touch
= CasterLevel * 10 & " min"
Olfactory
0
0
0
= "Will " & SaveDC & " neg (h)"
0
95
true
Gain +3 on saves against spells and spell-like abilities
Psychic Containment
Telepathy
Compulsion
Mind-affecting
(A)
1a
Close
= CasterLevel & " rd"
Mental
0
0
0
= "Will " & SaveDC & " neg"
0
96
true
Temporarily disallow the use of psionics for a single creature.
Augment: Every PP, +1 target
Psychic Scimitar
Psychometabolism
(A)
1a
Medium
= CasterLevel & " min [d]"
Visual
0
0
0
None
0
96
false
Create scimitar of the mind that attacks foes.
Augment: Every +2 PP, scimitar deals +1 damage
Psychokinetic Weapon
Psychokinesis
(A)
1a
Close
= CasterLevel & " rd"
Visual
0
0
0
None
0
96
false
Animate a weapon to fight of its own volition
Augment:
1. Every +3 PP, +1 bonus damage
2. Every PP, increase fly speed by 5 ft
Psychometry
Clairsentience
(A)
1 min
10 ft
= "[c] up to " & CasterLevel & " min"
Visual
0
0
0
None
0
96
false
Read psychic impressions from a given location
Augment: Every PP, +10 ft to radius
Psychoportive Shelter
Psychoportation
(A)
10 min
10 ft
= CasterLevel & " hr [d]"
Visual
0
0
0
None
0
97
false
Create an extradimensional shelter
Augment: Every PP, +1 creature in shelter
Psychotic Break
Telepathy
Compulsion
Mind-affecting
(A)
1a
Medium
= CasterLevel & " rd"
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
97
true
Targets viciously attack closest creature
Augment: Every +2 PP, +1 Save DC
Rage of the Remorhaz
Psychometabolism
(A)
1a
Personal
= CasterLevel & " rd"
Visual
0
0
0
None
0
97
false
Your body becomes searing hot, damaging those who touch you.
Augment: Every +2 PP, +1d6 damage, and every extra 2d6+, 1 Save DC
Realized Potential
Clairsentience
1a
Touch
= CasterLevel & " rd"
Mental
0
0
0
= "Will " & SaveDC & " neg (h)"
0
97
true
Gain +1 Competance to attacks and saves, and +2 Competance to skills with ranks in them.
See Invisibility, Psionic
Clairsentience
(A)
1a
Personal
= CasterLevel * 10 & " min"
Visual
0
0
0
None
0
98
false
Reveals invisibile creatures or objects
Augment: Every +2 PP, +1 creature affected by power
Sensory Gloom
Psychometabolism
(A)
1a
Close
= CasterLevel & " rd"
Material
0
0
0
= "Fort " & SaveDC & " neg"
0
98
true
Hamper a chosen sense on a single creature
Augment:
1. Every +2 PP, affect +1 sense (max 4)
2. Every +2 PP, +1 Save DC
Serenity
Telepathy
Compulsion
Mind-affecting
(A)
1a
Medium
= "[c] up to " & CasterLevel & " rd"
Olfactory
0
0
0
= "Will " & SaveDC & " neg"
0
98
true
Pacify a creature and stop it from fighting
Augment: Every +2 PP, +1 target (all within 30 ft)
Shadow Eft
Psychoportation
Evil
(A)
1 rd
Close
= CasterLevel & " rd [d]"
Auditory
Visual
0
0
0
None
0
98
false
Summon a Shadow Eft to aid you.
Augment:
1. Every +4 PP, +1 summoned shadow eft
2. Every +2 PP, one eft appears already concealed in specified shadow
Shadow Walk, Psionic
Psychoportation
1a
Touch
= CasterLevel & " hr"
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
98
true
Step into shadow to travel rapidly
Slow Breathing
Psychometabolism
(A)
1a
Personal
= CasterLevel & " hr"
Visual
0
0
0
None
0
99
false
Gain a +4 competence bonus on saving throws against altitude sickness
Augment: For +4 PP, gain immunity to altitude sickness
Speak with Dead, Psionic
Clairsentience
(A)
10 min
Touch
= CasterLevel & " min"
Auditory
Material
0
0
0
= "Will " & SaveDC & " neg"
0
99
false
Speak or mindlink with a corpse to ask it questions
Augment: Every +4 PP, +1 questions asked
Spirit of War
Telepathy
1a
40 ft.
= CasterLevel & " rd"
40' eman. (c)
Mental
0
0
0
None
0
99
false
Confer +4 on attack and damage rolls, +10 to one save, and confirm one critical threat.
Stomp, Greater
Psychokinesis
(A)
1a
120 ft line
Inst.
Visual
0
0
0
= "Ref " & SaveDC & " neg"
0
99
false
Psychokinetic shock wave deals 7d6 dmg and knocks targets down.
Augment: Every +2 PP, +1d6 damage, and every extra 2d6, +1 Save DC
Stone Mind
Psychometabolism
(A)
1a
Personal
= CasterLevel & " min"
Visual
0
0
0
None
0
99
false
Gain +4 bonus on Search checks while standing on stone or earth, and a +2 bonus to notice unusual stonework. Stacks with stone cunning.
Augment: For +6 PP, manifest as a swift action
Stygian Bane
Psychometabolism
1a
Touch
= CasterLevel & " min"
Visual
0
0
0
= "Will " & SaveDC & " neg (h)"
0
99
true
Your weapon takes on the undead bane quality
Stygian Bolt
Psychometabolism
(A)
1a
120 ft. line
Inst.
Material
Visual
0
0
0
= "Ref " & SaveDC & " neg"
0
100
true
Enemies in a 120 ft line gain 1d4 negative levels.
Augment: Every +4 PP, +1d4 neg. levels.
Stygian Conflagration
Psychometabolism
(A)
1a
Medium
Inst.
Visual
0
0
0
= "Fort " & SaveDC & " part"
0
100
true
Pillar (14 ft rad, 40 ft tall) of black flame bestows 1d4 negative levels
Augment: Every +2 PP, +1 neg. level
Stygian Discernment
Clairsentience
1a
60 ft
= "[c] up to " & CasterLevel & " min"
Auditory
Visual
0
0
0
None
0
100
false
Gain insight to act against detected undead and negative energy auras. See text for details.
Stygian Disruption
Psychometabolism
1a
Touch
= CasterLevel & " rd"
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
101
false
Give weapon the Disruption ability. Undead struck by the weapon must make a Will save or be destroyed.
Stygian Dominion
Psychometabolism
(A)
1 rd
Medium
= CasterLevel & " hr"
Material
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
101
true
Assume control over the body of a mindless undead creature (no save). Power ends on return.
Augment: For +2 PP, attempt to control Intelligent undead (Will neg).
Stygian Erasure
Psychometabolism
(A)
1a
Personal
Inst.
Visual
0
0
0
None
0
101
false
Removes one negative level (does not restore lost levels).
Augment: Every +2 PP, remove +1 neg level
Stygian Ray
Psychometabolism
1a
Close
1 rd
Visual
0
0
0
None
0
101
true
Bestow a negative level on a foe for 1 round.
Stygian Touch
Psychometabolism
(A)
1a
Touch
Inst.
Visual
0
0
0
= "Fort " & SaveDC & " neg"
0
102
true
Your touch bestows negative levels and transfers life force to you.
Augment: Every +2 PP, 1 neg level lasts for 24 hours
Stygian Veil
Psychometabolism
1a
Personal
= CasterLevel & " min"
Visual
0
0
0
None
0
102
false
You take on traits of the undead type.
Stygian Ward
Psychometabolism
1a
Touch
= CasterLevel & " min"
Visual
0
0
0
= "Will " & SaveDC & " neg (h)"
0
102
true
Grants immunity to death spells and negative energy effects.
Stygian Weapon
Psychometabolism
1 sw
Touch
1 rd
Visual
0
0
0
None
0
102
true
Your weapon can deliver the effect of a STYGIAN RAY. Target creature gets its power resistance against the effect.
Suggestion, Implanted
Telepathy
Compulsion
Mind-affecting
(A)
1a
Close
= CasterLevel & " days"
Mental
0
0
0
= "Will " & SaveDC & " neg"
0
102
true
Plant suggestion to be implanted later
Augment: Every +2 PP, +1 target (all must be within 15 ft)
Suppress Schism
Psychokinesis
(A)
1a
Close
See Text
Auditory
Visual
0
0
0
= "Will " & SaveDC & " part"
0
103
true
Block dual minds and schisms
Augment: Every +2 PP, +1 Save DC
Synchronicity
Clairsentience
(A)
1a
Personal
1 rd
Visual
0
0
0
None
0
103
false
Ready an action and use it when you choose
Augment: For +2 PP, don't need to specify readied action
Telekinetic Boomerang
Psychokinesis
(A)
1 sw
Touch
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
103
false
Object returns to your hand immediately.
Augment: Every +2 PP, +1 weapon imbued
Telekinetic Buffer
Psychokinesis
(A)
1a
Up to 15 ft.
= CasterLevel & " rd [d]"
Visual
0
0
0
None
0
103
true
Use telekinesis to force creatures away from you.
Augment:
1. Every +4 PP, +1 targetable size category
2. For +4 PP, gain ability to push opponents back (bull rush of 30)
Temporal Reiteration
Psychoportation
(A)
1 sw
Personal
Inst.
Visual
0
0
0
None
0
104
false
Manifester conserves one round of effects' duration
Augment: Every +4 PP, share power with one other ally
Touch of Health
Psychometabolism
Healing
(A)
1a
Touch
Inst.
Auditory
Material
0
0
0
= "Will " & SaveDC & " half"
0
104
true
Touch cures 2 points of damage, or causes 2 points to undead (Will save).
Augment: Every PP, +2 HP cured or dealt to undead
Urban Strider
Psychometabolism
(A)
1a
Personal
= CasterLevel & " min"
Visual
0
0
0
None
0
104
false
Move across uneven surfaces or through crowds with ease.
Augment: For +8 PP, walk normally on any surface (even verticle)
Urge Extermination
Telepathy
Compulsion
Mind-affecting
(A)
1a
Close
Inst.
Auditory
0
0
0
None
0
104
true
Kill one living creature with 90 or less HP.
Augment: Every PP, +10 HP targetable
Zone of Alertness
Telepathy
Compulsion
Mind-affecting
(A)
1a
10 ft
= CasterLevel & " min"
Mental
0
0
0
= "Will " & SaveDC & " neg (h)"
0
104
true
Gain advantages and Spot and Listen bonus equal to the number of allies in area.
Augment:
1. For +4 PP, duration increases to 10 min/level
2. For +6 PP, can make everyone immune to flanking, unless you all are
3. For +6 PP, manifest as swift action
Zone of Truth, Psionic
Telepathy
Compulsion
Mind-affecting
1a
Close
= CasterLevel & " min"
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
105
true
Subjects within range cannot lie.
Cerebral Phantasm
Telepathy
Fear
Mind-affecting
(A)
1a
Medium
Inst.
Visual
0
0
0
= "Will " & SaveDC & " neg"
0
80
true
Terrifying internal horrors take shape and attack your opponent.
Augment: Every +2 PP, +1 Save DC
Fate of One
Clairsentience
1 im
Personal
Inst.
Mental
Visual
0
0
0
None
0
107
false
Reroll any roll you just failed
If taken as part of the Fate Mantle, for +3 PP, can be augmented to gain 3rd reroll. Can be augmented after rerolling but must be before knowing result of roll.
True Metabolism
Psychometabolism
1 rd
Personal
= CasterLevel & " min"
Material
0
0
0
None
0
139
false
You regenerate 10HP/round
If taken as part of the Life Domain, For +5 PP, +1 additional target
Control Light
Psychokinesis
Light
1a
Medium
See text
= (CasterLevel * 3) + 9 & " 10' cubes(s)"
Visual
0
0
0
None
0
87
false
Adjust ambient light levels
If taken as part of Light and Darkness Mantle, For +4 PP, you can create the effect of Daylight or Darkness, as the spells
Expend focus to deal 1d6 extra damage to non-chaotic creature with melee, ranged, or damaging spell (single target)
While focused, gain +2 comp to Diplomacy, and take only -5 to use diplomacy as full round action
Gain Weapon Focus for a weapon of your choice
Expend focus as immediate action to gain 5 temp HP when someone is wounded within 10 ft. (1 minute duration)
While focused, immune to confusion
Gain Ectopic Form feat (must meet prereq's for your choice)
Expend focus and cause a Death Knell
Expend focus as immediate action, gain displacement for 1 round
While focused, you have Improved Sunder. If expending focus as sundering, reduce object's hardness by 4
See Text, pg 68
Expend focus and gain Resist 5 against 1 energy for 3+Wis mod rounds. At Level 10, increases to resist 10.
Expend focus to deal 1d6 extra damage to non-evil creature with melee, ranged, or damaging spell (single target)
1/day, expend focus to add this class level to 1 d20 roll
While focused, gain +1 deflection to AC
While focused, gain +10 to speed. Expend focus to add manifester level to resist or escape grapple
Expend focus to deal 1d6 extra damage to non-good creature with melee, ranged, or damaging spell (single target)
Expend focus as immediate action to take all damage to one ally. Must be declared after result of attack roll, but before damage
Expend focus as immediate action to gain attack of opportunity against foe who attacks one of your allies
While focused, make knowledge checks as if trained. Expend focus to gain +5 to one knowledge check.
Expend focus to deal 1d6 extra damage to non-lawful creature with melee, ranged, or damaging spell (single target)
Expend focus as swift action as manifesting power from this mantle, and gain +1 manifester level (increase max PP spendable)
See Text
Treat Wisdom as two higher for bonus PP for class that get this mantle
Gain Wild Empathy class feature (d20 + manifester level + cha mod)
Expend focus as immediate action to share 1/2 damage received from melee attack with attacker
Expend focus as free action to gain +2 to Str, Dex, or Con for 1 round
Expend focus to gain +4 on manifester checks to bypass outsider's PR (SR). Can be used with Penetration feats, and they stack.
When focused, gain +2 on concentration checks. Expend focus to gain +5 on concentration check
See Text
Lurk
Lurk
Lurk
false
6
20
Int
Int
Int
false
false
true
1
0 1
0 1
0 1
0 1 1
0 1 1
0 1 1
0 1 1 1
0 1 1 1
0 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1
0 1
0 2
0 3
0 3 1
0 3 2
0 3 3
0 3 3 1
0 3 3 2
0 3 3 3
0 3 3 3 1
0 3 3 3 2
0 3 3 3 3
0 3 3 3 3 1
0 3 3 3 3 2
0 3 3 3 3 3
0 3 3 3 3 3 1
0 3 3 3 3 3 2
0 3 3 3 3 3 3
0 3 3 3 3 3 4
0 3 3 3 3 3 5
true
true
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
1
2
3
5
7
11
15
19
23
27
35
43
51
59
67
79
91
103
115
127
true
=INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 )
Erudite
Psion/Wilder
false
9
20
Int
Int
Int
false
false
false
1
0 1
0 1
0 1 1
0 1 1
0 1 1 1
0 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
true
true
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
2
6
11
17
25
35
46
58
72
88
106
126
147
170
195
221
250
280
311
343
true
=INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 )
Ardent
Ardent
Mantles
false
9
20
Wis
Wis
Wis
true
false
false
1
0 1
0 1
0 1 1
0 1 1
0 1 1 1
0 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1
0 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
true
true
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
2
6
11
17
25
35
46
58
72
88
106
126
147
170
195
221
250
280
311
343
true
=INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 )
Divine Mind
Div.Mind
Mantles
false
6
20
Wis
Wis
Wis
true
false
false
1
0
0
0
0
0 1
0 1
0 1
0 1 1
0 1 1
0 1 1
0 1 1 1
0 1 1 1
0 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1 1
true
true
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
0
1
2
3
4
6
8
10
12
14
18
22
26
30
35
40
45
50
55
62
true
=INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 )
Zerth Cenobite
Zerth
Psychic Warrior
false
4
20
Wis
Wis
Wis
false
false
true
1
0 1
0 1
0 1
0 1 1
0 1 1
0 1 1
0 1 1 1
0 1 1 1
0 1 1 1
0 1 1 1 1
0 1
0 2
0 2
0 2 1
0 2 1
0 2 1
0 2 1 1
0 2 1 1
0 2 1 1
0 2 1 1 1
true
true
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
0
1
3
5
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
1
2
3
5
7
11
15
19
23
27
true
=INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 )