The next in the 'Complete' series of books, with this book specifically targetting the Psionic classes. The Lurk class functions as a basic class. The Erudite class is configured to be able to learn spells from the Psion/Wilder list only. It is up to the player to get the information for the Unique Powers per Day. The Ardent and Divine Mind require the user to enter some requirements. For both classes, you select your Mantles (domains) as you progress. It is up to the player to keep track of which powers the character knows. For the Divine Mind, the player must also apply a -4 to its manifester level. Mantle Notes: At this time, it is not possible for me to enter the Mantles with the 'Spells Known' option working properly, thus, I will be entering them as domains, and it will be up to the user to mark which powers are know to the character. 1.) Power entries first. (Complete) 2.) Class Lists (Complete for Comp. Psion, now referencing ExPsi) (Complete) 3.) Base class entries (including the alternate psion, the Erudite) (Complete) 4.) Prestige Classes. (Complete) Adrenaline Boost Psychometabolism (A) 1 sw Personal 1 rd Olfactory 0 0 0 None 0 0 false Receive a temp. +2 Insight Str & Dex boost. Augment: Every 3 PP, +1 Str & Dex. Affinity Field, Pain Psychometabolism 1a 20 ft = CasterLevel & " rd" Material Visual 0 0 0 = "Fort " & SaveDC & " neg" 0 78 true Negative affects that affect you also affect others Analyze Dweomer, Psionic Clairsentience (A) 1a Close 1 rd Visual 0 0 0 See Text 0 78 false Reveals magical aspects of subject. Augment: MAGIC MANTLE ONLY - Every PP, +1 rd duration, thus 1 extra object/creature. Animate Plants, Psionic Psychokinesis 1a Close See Text Auditory Olfactory 0 0 0 None 0 78 false One or more plants animate and fight for you. Anticipatory Strike Psychoportation 1 im Personal Inst. Auditory 0 0 0 None 0 78 false Take your action out of initiative order Blackstone Hammer Psychometabolism (A) 1a Touch = CasterLevel & " rd" Visual 0 0 0 = "Fort " & SaveDC & " neg" 0 79 true Target weapon petrifies those it strikes. The save and resistance is for the creature struck by the weapon. Power discharges on successful strike. Augment: Every +4 PP, +1 Charge Breathless Psychometabolism (A) 1a Personal = CasterLevel * 10 & " min" Material 0 0 0 None 0 79 false You don't need to breathe. Augment: For +2 PP, +1 touched creature Burrowing Bonds Metacreativity Creation (A) 1a Medium = CasterLevel & " rd [d]" Auditory Material 0 0 0 = "Ref " & SaveDC & " neg" 0 79 false Crystalline bonds deal 3d6 damage plus 1d6 damage/round Augment: 1. Every +2 PP, +1 Save DC and Break DC 2. Every +2 PP, +1 Targetable size category 3. Every +2 PP, +1d6 continuous damage Call Armor Psychoportation Teleportation (A) 1 rd 0 ft. = CasterLevel & " min [d]" Material 0 0 0 None 0 80 false Transfer chosen type of armor to your person (appears equipped). Augment: 1. Every +4 PP, +1 AC bonus 2. For +4 PP, item is Mithral, for +8 PP, it is adamantine Celestial Conduit Psychokinesis (A) 1a 120 ft. line Inst. Material Visual 0 0 0 = "Ref " & SaveDC & " half" 0 80 true Launch a bolt of ectoplasm-mediated positive energy from your fingertips. Augment: Every PP, +1d6 damage (1d6+2 vs undead) and +1 Save DC. Chaos Fissure Telepathy Compulsion Mind-affecting 1a Close = CasterLevel & " rd [d]" 20' eman. Auditory Visual 0 0 0 See Text 0 81 false Wild surge and wild magic apply to powers and spells Claws of Darkness Psychometabolism (A) 1a Personal = CasterLevel & " rd [d]" Visual 0 0 0 None 0 81 false Gain claw attacks and slow grappled targets Augment: 1. Extra PP give extra damage, see table. Every 2 PP spent on extra damage gives +1 Save DC. 2. For +6 PP, manifest as swift action. Concussive Detonation Psychokinesis Force (A) 1a Medium Inst. 20' burst Auditory 0 0 0 = "Ref " & SaveDC & " half" 0 81 true Burst of force damages targets in area for 6d6 damage. Augment: Every PP, +1d6 damage. Every extra 2d6, +1 Save DC. Cranial Deluge Psychometabolism (A) 1 rd Close Inst. Auditory Visual 0 0 0 = "Fort " & SaveDC & " neg" 0 81 true 18d6 damage can cause your opponent's head to explode. Augment: Every +2 PP, +1 Save DC Crystalstorm Metacreativity Creation (A) 1a Close Inst. Material 0 0 0 = "Fort " & SaveDC & " part" 0 81 false Crystal ray spray deals 2d4 damage +1d4 Con dmg (negated by save) Augment: 1. Every PP, +1d4 shard damage 2. Every +2 PP, +1 Con damage on failed save. Damp Power Psychometabolism (A) 1 im Personal See Text Visual 0 0 0 None 0 82 false Variable numeric effects are minimized against you Augment: For +4 PP, can damp power on area affect for all in target area. Dark Despair Psychometabolism Evil 1a 10 ft. = CasterLevel & " rd" 10' eman. [c] Auditory 0 0 0 See Text 0 82 true You gain a dark aura that harms good creatures Deaden Blow Metacreativity (A) 1 sw Close = CasterLevel & " rd" Material 0 0 0 See Text 0 82 true A weapon deals nonlethal damage instead of lethal Augment: For +2 PP, can affect Natural Weapon Death Knell, Psionic Psychometabolism Death Evil 1a Touch See Text Auditory 0 0 0 = "Will " & SaveDC & " neg" 0 82 true Kills dying creature; you gain 1d8 temp HP, +2 Str, & +1 level. Deflection Field Psychokinesis Force 1 sw Personal = "Conc. +1 rd, max "& CasterLevel & " min" Auditory Visual 0 0 0 None 0 82 false Manipulate a field of energy to protect you from attacks Detain Ectoplasm Metacreativity 1a Medium See Text 30' burst Auditory Visual 0 0 0 See Text 0 82 false Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers. Dimension Hop Psychoportation Teleportation (A) 1 sw 10 ft Inst. Auditory 0 0 0 None 0 83 false Swiftly teleport a short distance Augment: Every PP, +5 ft range Dimension Twister Psychoportation Teleportation (A) 1a Close Inst. Visual 0 0 0 = "Will " & SaveDC & " neg" 0 83 true Teleports foe short distance and deals 5d6 damage Augment: 1. Every +2 PP, +1 Size Category or double weight of object 2. Every +2 PP, target moved +5 ft. 3. Every +2 PP, +1d6 damage Dimensional Pocket Psychoportation (A) 1a Touch = CasterLevel & " hr [d]" Visual 0 0 0 None 0 83 false Transfer object to hidden dimension for safekeeping Augment: 1. Every PP, +1 lb/level (still one object) 2. For +2 PP, dismiss as swift action Discern Lies, Psionic Clairsentience Mind-affecting 1a Close = "[c] up to " & CasterLevel & " rd" Visual 0 0 0 = "Will " & SaveDC & " neg" 0 84 false Reveals deliberate falsehood Distracting Shout Psychometabolism Mind-affecting (A) 1a 15 ft. Inst. 15' cone Auditory 0 0 0 = "Will " & SaveDC & " neg" 0 84 true Distract opponents with your powerful shout Augment: For +4 PP, area becomes 15' burst [c]. Earth Walk Psychometabolism (A) 1a Personal = CasterLevel & " min" Visual 0 0 0 None 0 84 false Move easily in all directions while on earthen surfaces. For +6 PP, manifest as swift action. Earthquake, Psionic Psychokinesis 1a Long 1 rd 80' rad. Auditory 0 0 0 See Text 0 84 false Intense tremor shakes shakes 80' spread. Ectoplasmic Swarm Metacreativity Creation (A) 1 rd Close Conc + 2 rds Visual 0 0 0 None 0 84 false Summon a swarm of crystaline spiders Augment: For +2 PP, swarm can arrive in an occupied square Eidetic Lock Telepathy Compulsion Mind-affecting (A) 1a Touch = CasterLevel & " day(s)" Mental 0 0 0 = "Will " & SaveDC & " neg (h)" 0 84 false Memorize an image or passage completely Augment: For +4 PP, duration is perm. Elemental Steward Psychoportation See Text (A) 1 rd Close = CasterLevel & " rd [d]" Visual 0 0 0 None 0 85 false Summon a small psionic elemental to protect and serve you Augment: Every +2 PP, you have 50% chance to summon 1 additional elemental steward (roll separately, all are same type) Empower Weapon Psychometabolism 10 min Touch Permanent [d] Visual 0 0 0 None 0 85 false Store a power in your weapon Endure Elements, Psionic Psychometabolism 1a Touch 24 hours Visual 0 0 0 = "Will " & SaveDC & " neg (h)" 0 85 true Exist comfortably in hor or cold environments Energy Arc Psychokinesis See Text (A) 1a 15 ft cone Inst. 15' cone Auditory 0 0 0 = "Ref " & SaveDC & " half" 0 85 true Energy of a type you choose shoots from your fingertips in a short cone. Augment: Every +2 PP, +1d4 damage, and +1 Save DC Energy Barrage Psychokinesis See Text (A) 1a Medium Inst. 3x 10' burst Auditory Material 0 0 0 = "Ref " & SaveDC & " half" 0 86 true Decimates foes with a barrage of energy explosions (5d6 each, separate saves) Augment: Every +4 PP, +1d6 to each explosion, and +1 Save DC Energy Claw Metacreativity Creation See Text (A) 1a Medium = CasterLevel & " rd [d]" Visual 0 0 0 None 0 86 true Create claw of energy that grapples and damages foe. Augment: Every PP, claw gains +1 to touch attack and grapple. For every +2 PP so spent, +1d6 damage. Energy Emanation Psychokinesis See Text (A) 1a 5 ft. = CasterLevel & " rd" 5' eman. Visual 0 0 0 None 0 87 true Deal 1d6 damage of chosen energy type to surrounding creatures. Augment: Every +3 PP, +1d6 damage. Every +2d6 damage, +1 Save DC Energy Flash Psychokinesis See Text (A) 1a Touch Inst. Visual 0 0 0 = "Fort " & SaveDC & " half" 0 87 true Touch deals 5d6 damage of chosen energy to foe. Augment: Every PP, +1d6 damage. Every +2d6 damage, +1 Save DC Energy Lance Psychokinesis See Text (A) 1a Close Inst. Mental Visual 0 0 0 = "Fort " & SaveDC & " part" 0 87 true Lance of energy deals 5d6 energy damage + 2nd effect Augment: Every +2 PP, +1d6 damage. Energy Manipulation Psychokinesis (A) 1a Close 1 rd Mental 0 0 0 None 0 87 true You manipulate a source of energy. Augment: For +6 PP, masifest as immediate action. Energy Nullification Field Psychokinesis See Text (A) 1a 10 ft. = CasterLevel * 10 & " min [d]" Auditory 0 0 0 None 0 88 false Suppresses psionic powers with chosen energy descriptor. Augment: Every +4 PP, +5 ft radius Ethereal Abduction Psychoportation (A) 1a Close = CasterLevel & " rd" Visual 0 0 0 = "Will " & SaveDC & " neg" 0 88 true Force another creature onto the ethereal plane Augment: Every PP, +1 target. Ethereal Agent Clairsentience 10 min Unltd = "[c] + 5 rds up to " & CasterLevel * 10 & " min" Visual 0 0 0 None 0 88 false Create a psionic sensor that watches the Material Plane from the Ethereal Plane Ethereal Volley Psychokinesis Force 1a Close = CasterLevel * 10 & " min" Material 0 0 0 None 0 88 false Imbue your missiles with force energy Evade Attack Psychoportation (A) 1 im Personal Inst. Visual 0 0 0 None 0 89 false Use an immediate action to deflect attack of opportunity Augment: See Text Exhalation of the Bronze Dragon Psychometabolism Compulsion Mind-affecting (A) 1a 30 ft. Inst. 30' cone Visual 0 0 0 = "Will " & SaveDC & " neg" 0 89 true Exhale a cone of gas that unsettles your enemies for 1d4 rounds Augment: Every +2 PP, +1 Save DC Extend Range Psychokinesis (A) 1 sw Touch = CasterLevel & " rd" Visual 0 0 0 None 0 89 false Increases range increment or a ranged or thrown weapon Augment: Every +4 PP, gain another +100% to range incriment. Extend Reach Psychokinesis (A) 1 sw Touch 1 rd. Visual 0 0 0 None 0 89 false Shift area your weapon threatens by 5 ft. Augment: Every PP, +1 round duration Eyes of the Basilisk Psychometabolism 1a 30 ft. = CasterLevel & " rd [d]" Visual 0 0 0 = "Fort " & SaveDC & " neg" 0 89 true Turn one creature to stone with a glance. Fiendish Conduit Psychokinesis (A) 1a 120 ft. line Inst. Material Visual 0 0 0 = "Ref " & SaveDC & " half" 0 80 true Launch a bolt of ectoplasm-mediated negative energy from your fingertips. Augment: Every PP, +1d6 damage (healed or dealt) From the Brink Psychometabolism Healing (A) 1 im Close Inst. Mental Material 0 0 0 = "Will " & SaveDC & " neg (h)" 0 90 false You stabilize a dying target. Augment: Every PP, target heals 1 HP (to a max of 1 HP above 0) Glyph of Warding, Psionic Metacreativity (A) 10 min Touch Permanent [d] Material Visual 0 0 0 See Text 0 90 true Set a psionic trap to protect a chosen area or opening. Augment: Every +2 PP, +1d10 damage. Every +2d10, +1 Save DC. Greater Glory Psychometabolism Good 1a 20 ft. = CasterLevel & " rd" Visual 0 0 0 See Text 0 90 true Good creatures near you gain benefits. Heavy Earth Psychometabolism (A) 1a 20 ft. Inst. 20' burst(c) Visual 0 0 0 = "Fort " & SaveDC & " neg" 0 90 true Alter gravity locally. Augment: For +4 PP, you are not slowed. Hungry Touch Psychometabolism (A) 1a Touch Inst. Mental Olfactory 0 0 0 = "Fort " & SaveDC & " part" 0 90 true Your touch deals 1d6 dmg which you gain as temp HP. The save reduces dmg by half, and negates your healing. Augment: Every +2 PP, +1d6 damage and +1 Save DC. Incite Bravery Telepathy Compulsion Mind-affecting (A) 1 sw 20 ft. = CasterLevel & " rd" Auditory 0 0 0 = "Will " & SaveDC & " neg (h)" 0 91 true You and allies near you become immune to fear effects for duration. Augment: For +4 PP, duration increases to 10 min/level Inconstant Location Psychoportation Teleportation (A) 1a Personal 1 min Visual 0 0 0 None 0 91 false Make swift instantaneous moves in combat. Augment: Every PP, +1 round duration Inspire Mount Psychometabolism (A) 1a Touch = CasterLevel & " min" Visual 0 0 0 = "Will " & SaveDC & " neg (h)" 0 91 true Increase the speed of your mount, and its ability to avoid attacks. Augment: 1. For +6 PP, manifest as immediate action 2. For +6 PP, increase duration to 10 min/level Intellect Bomb Psychokinesis 1a Close Inst. Target & 20' burst Visual 0 0 0 See Text 0 91 true Causes your targets head to explode with an area effect. Larval Flayers Psychoportation (A) 1 rd Close = CasterLevel & " rd [d]" Auditory 0 0 0 None 0 91 false Summon 1d4+1 larval flayers to aid you. Augment: 1. Every +2 PP, +1 flayer 2. Every +2 PP, one flayer appears attached to enemy Light Beam Psychokinesis See Text (A) 1a 120 ft line Inst. Visual 0 0 0 = "Ref " & SaveDC & " half" 0 92 true Deal 5d6 damage in 120 ft line, plus secondary effects. Augment: Every PP, +1d6 damage Light Burst Psychokinesis (A) 1a Long Inst. 80' burst Visual 0 0 0 = "Ref " & SaveDC & " part" 0 92 true Blinds all within 10 ft, deals 6d6 dmg (15d6 to undead) Augment: Every PP, +1d6 damage and +1 Save DC. Living Arrow Metacreativity (A) 1a Touch = CasterLevel & " rd [d]" Auditory 0 0 0 See Text 0 92 false Semisentient arrows can follow foes around corners Augment: 1. Every +3 PP, +1 arrow/round 2. For +2 PP, see target as arrow sees it Mend Wounds Psychometabolism Healing (A) 1a Touch Inst. Material 0 0 0 = "Will " & SaveDC & " half" 0 92 true Cure living creatures of 55 dmg, or deal 55 dmg to undead. Augment: 1. Every PP, +5 HP of healing/damage to undead 2. For +4 PP, heal all creatures within 20 ft Mental Turmoil Telepathy Compulsion Mind-affecting (A) 1a Close 1d4+1 rds Mental 0 0 0 = "Will " & SaveDC & " neg" 0 92 true Prevent target from using abilities that require mental calm Augment: Every +2 PP, +1 Save DC and +1 target (all must be within 15 ft) Mighty Spring Psychokinesis (A) 1 sw Personal 1 rd Auditory 0 0 0 None 0 93 false Gain +10 enhancement to jump for 1 round Augment: Every 2 PP, +5 to jump Mind Over Energy Psychometabolism 1 im Personal = CasterLevel & " rd" Visual 0 0 0 None 0 93 false Gain immunity to chosen energy (with colour change) Mindfire Psychometabolism (A) 1a Touch Inst. Mental Olfactory 0 0 0 = "Fort " & SaveDC & " neg" 0 93 true You inflict the disease mindfire on your foe. Augment: Every +3 PP, deal +1 Int damage and +1 to both Save DCs Moment of Insight Clairsentience (A) 1 sw Personal 1 rd Visual 0 0 0 None 0 93 false Briefly ignore the effects of concealment. Augment: Every +2 PP, +1 round to duration Perfect Archery Clairsentience (A) 1 sw Personal 1 rd Mental 0 0 0 None 0 93 false Ranged fire does not provoke attacks of opportunity Augment: Every +2 PP, +1 round to duration Perfect Riposte Clairsentience (A) 1a Touch = CasterLevel & " rd" Visual 0 0 0 None 0 93 false Make one attack of opportunity against creature who just missed you. Augment: For +6 PP, manifest as swift action Planar Apotheosis Psychometabolism See Text (A) 1a Personal = CasterLevel & " rd [d]" Visual 0 0 0 None 0 93 false Temporarily become celestial or fiendish. Augment: For +6 PP, duration to 10 min/level Planar Champion Psychoportation See Text (A) 1 rd Close = CasterLevel & " rd [d]" Visual 0 0 0 None 0 94 false Call a good or evil creature to do your bidding Augment: Every +6 PP, +1 summoned champion Planar Embrace Psychometabolism SeeText 1 rd Personal = CasterLevel & " rd [d]" Visual 0 0 0 None 0 94 false Temporarily become half-celestial or half-fiend. Power Claws Psychokinesis Force (A) 1 sw Personal = CasterLevel & " rd" Visual 0 0 0 None 0 94 false Your natural weapon deals force damage (discharged on successful strike). Augment: Every +2 PP, +1 charge Power Thief Telepathy Compulsion Mind-affecting (A) 1a Close Inst. Mental 0 0 0 = "Will " & SaveDC & " neg" 0 95 true Steal and quickly use one power from your target. Every PP, gain 1 additional round before use Power Weapon Psychokinesis Force (A) 1 sw Personal = CasterLevel & " rd" Visual 0 0 0 None 0 95 false Your weapon deals force damage (discharged on successful strike). Augment: Every +2 PP, +1 charge Primal Fear Telepathy Mind-affecting (A) 1 sw Medium 1 rd Mental 0 0 0 = "Will " & SaveDC & " neg" 0 95 true Target is shaken for 1 round Augment: Every PP, +1 target Protection from Evil, Psionic Telepathy 1a Touch = CasterLevel & " min [d]" Auditory Visual 0 0 0 = "Will " & SaveDC & " neg (h)" 0 95 false +2 AC to saves, counter mind control, hedge out summoned creatures Protection from Good, Psionic Telepathy 1a Touch = CasterLevel & " min [d]" Auditory Visual 0 0 0 = "Will " & SaveDC & " neg (h)" 0 95 false +2 AC to saves, counter mind control, hedge out summoned creatures Protection from Psionics Clairsentience (A) 1a Touch = CasterLevel * 10 & " min" Mental 0 0 0 = "Will " & SaveDC & " neg (h)" 0 95 true Subject gains +3 Insight to saves vs. powers and psi-like abilities (not supernatural or extraordinary) Augment: Every +3 PP, +1 save bonus Protection from Spells, Psionic Psychometabolism 1a Touch = CasterLevel * 10 & " min" Olfactory 0 0 0 = "Will " & SaveDC & " neg (h)" 0 95 true Gain +3 on saves against spells and spell-like abilities Psychic Containment Telepathy Compulsion Mind-affecting (A) 1a Close = CasterLevel & " rd" Mental 0 0 0 = "Will " & SaveDC & " neg" 0 96 true Temporarily disallow the use of psionics for a single creature. Augment: Every PP, +1 target Psychic Scimitar Psychometabolism (A) 1a Medium = CasterLevel & " min [d]" Visual 0 0 0 None 0 96 false Create scimitar of the mind that attacks foes. Augment: Every +2 PP, scimitar deals +1 damage Psychokinetic Weapon Psychokinesis (A) 1a Close = CasterLevel & " rd" Visual 0 0 0 None 0 96 false Animate a weapon to fight of its own volition Augment: 1. Every +3 PP, +1 bonus damage 2. Every PP, increase fly speed by 5 ft Psychometry Clairsentience (A) 1 min 10 ft = "[c] up to " & CasterLevel & " min" Visual 0 0 0 None 0 96 false Read psychic impressions from a given location Augment: Every PP, +10 ft to radius Psychoportive Shelter Psychoportation (A) 10 min 10 ft = CasterLevel & " hr [d]" Visual 0 0 0 None 0 97 false Create an extradimensional shelter Augment: Every PP, +1 creature in shelter Psychotic Break Telepathy Compulsion Mind-affecting (A) 1a Medium = CasterLevel & " rd" Visual 0 0 0 = "Will " & SaveDC & " neg" 0 97 true Targets viciously attack closest creature Augment: Every +2 PP, +1 Save DC Rage of the Remorhaz Psychometabolism (A) 1a Personal = CasterLevel & " rd" Visual 0 0 0 None 0 97 false Your body becomes searing hot, damaging those who touch you. Augment: Every +2 PP, +1d6 damage, and every extra 2d6+, 1 Save DC Realized Potential Clairsentience 1a Touch = CasterLevel & " rd" Mental 0 0 0 = "Will " & SaveDC & " neg (h)" 0 97 true Gain +1 Competance to attacks and saves, and +2 Competance to skills with ranks in them. See Invisibility, Psionic Clairsentience (A) 1a Personal = CasterLevel * 10 & " min" Visual 0 0 0 None 0 98 false Reveals invisibile creatures or objects Augment: Every +2 PP, +1 creature affected by power Sensory Gloom Psychometabolism (A) 1a Close = CasterLevel & " rd" Material 0 0 0 = "Fort " & SaveDC & " neg" 0 98 true Hamper a chosen sense on a single creature Augment: 1. Every +2 PP, affect +1 sense (max 4) 2. Every +2 PP, +1 Save DC Serenity Telepathy Compulsion Mind-affecting (A) 1a Medium = "[c] up to " & CasterLevel & " rd" Olfactory 0 0 0 = "Will " & SaveDC & " neg" 0 98 true Pacify a creature and stop it from fighting Augment: Every +2 PP, +1 target (all within 30 ft) Shadow Eft Psychoportation Evil (A) 1 rd Close = CasterLevel & " rd [d]" Auditory Visual 0 0 0 None 0 98 false Summon a Shadow Eft to aid you. Augment: 1. Every +4 PP, +1 summoned shadow eft 2. Every +2 PP, one eft appears already concealed in specified shadow Shadow Walk, Psionic Psychoportation 1a Touch = CasterLevel & " hr" Visual 0 0 0 = "Will " & SaveDC & " neg" 0 98 true Step into shadow to travel rapidly Slow Breathing Psychometabolism (A) 1a Personal = CasterLevel & " hr" Visual 0 0 0 None 0 99 false Gain a +4 competence bonus on saving throws against altitude sickness Augment: For +4 PP, gain immunity to altitude sickness Speak with Dead, Psionic Clairsentience (A) 10 min Touch = CasterLevel & " min" Auditory Material 0 0 0 = "Will " & SaveDC & " neg" 0 99 false Speak or mindlink with a corpse to ask it questions Augment: Every +4 PP, +1 questions asked Spirit of War Telepathy 1a 40 ft. = CasterLevel & " rd" 40' eman. (c) Mental 0 0 0 None 0 99 false Confer +4 on attack and damage rolls, +10 to one save, and confirm one critical threat. Stomp, Greater Psychokinesis (A) 1a 120 ft line Inst. Visual 0 0 0 = "Ref " & SaveDC & " neg" 0 99 false Psychokinetic shock wave deals 7d6 dmg and knocks targets down. Augment: Every +2 PP, +1d6 damage, and every extra 2d6, +1 Save DC Stone Mind Psychometabolism (A) 1a Personal = CasterLevel & " min" Visual 0 0 0 None 0 99 false Gain +4 bonus on Search checks while standing on stone or earth, and a +2 bonus to notice unusual stonework. Stacks with stone cunning. Augment: For +6 PP, manifest as a swift action Stygian Bane Psychometabolism 1a Touch = CasterLevel & " min" Visual 0 0 0 = "Will " & SaveDC & " neg (h)" 0 99 true Your weapon takes on the undead bane quality Stygian Bolt Psychometabolism (A) 1a 120 ft. line Inst. Material Visual 0 0 0 = "Ref " & SaveDC & " neg" 0 100 true Enemies in a 120 ft line gain 1d4 negative levels. Augment: Every +4 PP, +1d4 neg. levels. Stygian Conflagration Psychometabolism (A) 1a Medium Inst. Visual 0 0 0 = "Fort " & SaveDC & " part" 0 100 true Pillar (14 ft rad, 40 ft tall) of black flame bestows 1d4 negative levels Augment: Every +2 PP, +1 neg. level Stygian Discernment Clairsentience 1a 60 ft = "[c] up to " & CasterLevel & " min" Auditory Visual 0 0 0 None 0 100 false Gain insight to act against detected undead and negative energy auras. See text for details. Stygian Disruption Psychometabolism 1a Touch = CasterLevel & " rd" Visual 0 0 0 = "Will " & SaveDC & " neg" 0 101 false Give weapon the Disruption ability. Undead struck by the weapon must make a Will save or be destroyed. Stygian Dominion Psychometabolism (A) 1 rd Medium = CasterLevel & " hr" Material Visual 0 0 0 = "Will " & SaveDC & " neg" 0 101 true Assume control over the body of a mindless undead creature (no save). Power ends on return. Augment: For +2 PP, attempt to control Intelligent undead (Will neg). Stygian Erasure Psychometabolism (A) 1a Personal Inst. Visual 0 0 0 None 0 101 false Removes one negative level (does not restore lost levels). Augment: Every +2 PP, remove +1 neg level Stygian Ray Psychometabolism 1a Close 1 rd Visual 0 0 0 None 0 101 true Bestow a negative level on a foe for 1 round. Stygian Touch Psychometabolism (A) 1a Touch Inst. Visual 0 0 0 = "Fort " & SaveDC & " neg" 0 102 true Your touch bestows negative levels and transfers life force to you. Augment: Every +2 PP, 1 neg level lasts for 24 hours Stygian Veil Psychometabolism 1a Personal = CasterLevel & " min" Visual 0 0 0 None 0 102 false You take on traits of the undead type. Stygian Ward Psychometabolism 1a Touch = CasterLevel & " min" Visual 0 0 0 = "Will " & SaveDC & " neg (h)" 0 102 true Grants immunity to death spells and negative energy effects. Stygian Weapon Psychometabolism 1 sw Touch 1 rd Visual 0 0 0 None 0 102 true Your weapon can deliver the effect of a STYGIAN RAY. Target creature gets its power resistance against the effect. Suggestion, Implanted Telepathy Compulsion Mind-affecting (A) 1a Close = CasterLevel & " days" Mental 0 0 0 = "Will " & SaveDC & " neg" 0 102 true Plant suggestion to be implanted later Augment: Every +2 PP, +1 target (all must be within 15 ft) Suppress Schism Psychokinesis (A) 1a Close See Text Auditory Visual 0 0 0 = "Will " & SaveDC & " part" 0 103 true Block dual minds and schisms Augment: Every +2 PP, +1 Save DC Synchronicity Clairsentience (A) 1a Personal 1 rd Visual 0 0 0 None 0 103 false Ready an action and use it when you choose Augment: For +2 PP, don't need to specify readied action Telekinetic Boomerang Psychokinesis (A) 1 sw Touch = CasterLevel & " rd [d]" Visual 0 0 0 None 0 103 false Object returns to your hand immediately. Augment: Every +2 PP, +1 weapon imbued Telekinetic Buffer Psychokinesis (A) 1a Up to 15 ft. = CasterLevel & " rd [d]" Visual 0 0 0 None 0 103 true Use telekinesis to force creatures away from you. Augment: 1. Every +4 PP, +1 targetable size category 2. For +4 PP, gain ability to push opponents back (bull rush of 30) Temporal Reiteration Psychoportation (A) 1 sw Personal Inst. Visual 0 0 0 None 0 104 false Manifester conserves one round of effects' duration Augment: Every +4 PP, share power with one other ally Touch of Health Psychometabolism Healing (A) 1a Touch Inst. Auditory Material 0 0 0 = "Will " & SaveDC & " half" 0 104 true Touch cures 2 points of damage, or causes 2 points to undead (Will save). Augment: Every PP, +2 HP cured or dealt to undead Urban Strider Psychometabolism (A) 1a Personal = CasterLevel & " min" Visual 0 0 0 None 0 104 false Move across uneven surfaces or through crowds with ease. Augment: For +8 PP, walk normally on any surface (even verticle) Urge Extermination Telepathy Compulsion Mind-affecting (A) 1a Close Inst. Auditory 0 0 0 None 0 104 true Kill one living creature with 90 or less HP. Augment: Every PP, +10 HP targetable Zone of Alertness Telepathy Compulsion Mind-affecting (A) 1a 10 ft = CasterLevel & " min" Mental 0 0 0 = "Will " & SaveDC & " neg (h)" 0 104 true Gain advantages and Spot and Listen bonus equal to the number of allies in area. Augment: 1. For +4 PP, duration increases to 10 min/level 2. For +6 PP, can make everyone immune to flanking, unless you all are 3. For +6 PP, manifest as swift action Zone of Truth, Psionic Telepathy Compulsion Mind-affecting 1a Close = CasterLevel & " min" Visual 0 0 0 = "Will " & SaveDC & " neg" 0 105 true Subjects within range cannot lie. Cerebral Phantasm Telepathy Fear Mind-affecting (A) 1a Medium Inst. Visual 0 0 0 = "Will " & SaveDC & " neg" 0 80 true Terrifying internal horrors take shape and attack your opponent. Augment: Every +2 PP, +1 Save DC Fate of One Clairsentience 1 im Personal Inst. Mental Visual 0 0 0 None 0 107 false Reroll any roll you just failed If taken as part of the Fate Mantle, for +3 PP, can be augmented to gain 3rd reroll. Can be augmented after rerolling but must be before knowing result of roll. True Metabolism Psychometabolism 1 rd Personal = CasterLevel & " min" Material 0 0 0 None 0 139 false You regenerate 10HP/round If taken as part of the Life Domain, For +5 PP, +1 additional target Control Light Psychokinesis Light 1a Medium See text = (CasterLevel * 3) + 9 & " 10' cubes(s)" Visual 0 0 0 None 0 87 false Adjust ambient light levels If taken as part of Light and Darkness Mantle, For +4 PP, you can create the effect of Daylight or Darkness, as the spells Expend focus to deal 1d6 extra damage to non-chaotic creature with melee, ranged, or damaging spell (single target) While focused, gain +2 comp to Diplomacy, and take only -5 to use diplomacy as full round action Gain Weapon Focus for a weapon of your choice Expend focus as immediate action to gain 5 temp HP when someone is wounded within 10 ft. (1 minute duration) While focused, immune to confusion Gain Ectopic Form feat (must meet prereq's for your choice) Expend focus and cause a Death Knell Expend focus as immediate action, gain displacement for 1 round While focused, you have Improved Sunder. If expending focus as sundering, reduce object's hardness by 4 See Text, pg 68 Expend focus and gain Resist 5 against 1 energy for 3+Wis mod rounds. At Level 10, increases to resist 10. Expend focus to deal 1d6 extra damage to non-evil creature with melee, ranged, or damaging spell (single target) 1/day, expend focus to add this class level to 1 d20 roll While focused, gain +1 deflection to AC While focused, gain +10 to speed. Expend focus to add manifester level to resist or escape grapple Expend focus to deal 1d6 extra damage to non-good creature with melee, ranged, or damaging spell (single target) Expend focus as immediate action to take all damage to one ally. Must be declared after result of attack roll, but before damage Expend focus as immediate action to gain attack of opportunity against foe who attacks one of your allies While focused, make knowledge checks as if trained. Expend focus to gain +5 to one knowledge check. Expend focus to deal 1d6 extra damage to non-lawful creature with melee, ranged, or damaging spell (single target) Expend focus as swift action as manifesting power from this mantle, and gain +1 manifester level (increase max PP spendable) See Text Treat Wisdom as two higher for bonus PP for class that get this mantle Gain Wild Empathy class feature (d20 + manifester level + cha mod) Expend focus as immediate action to share 1/2 damage received from melee attack with attacker Expend focus as free action to gain +2 to Str, Dex, or Con for 1 round Expend focus to gain +4 on manifester checks to bypass outsider's PR (SR). Can be used with Penetration feats, and they stack. When focused, gain +2 on concentration checks. Expend focus to gain +5 on concentration check See Text Lurk Lurk Lurk false 6 20 Int Int Int false false true 1 0 1 0 1 0 1 0 1 1 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 1 0 2 0 3 0 3 1 0 3 2 0 3 3 0 3 3 1 0 3 3 2 0 3 3 3 0 3 3 3 1 0 3 3 3 2 0 3 3 3 3 0 3 3 3 3 1 0 3 3 3 3 2 0 3 3 3 3 3 0 3 3 3 3 3 1 0 3 3 3 3 3 2 0 3 3 3 3 3 3 0 3 3 3 3 3 4 0 3 3 3 3 3 5 true true 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 1 2 3 5 7 11 15 19 23 27 35 43 51 59 67 79 91 103 115 127 true =INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 ) Erudite Psion/Wilder false 9 20 Int Int Int false false false 1 0 1 0 1 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 true true 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 2 6 11 17 25 35 46 58 72 88 106 126 147 170 195 221 250 280 311 343 true =INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 ) Ardent Ardent Mantles false 9 20 Wis Wis Wis true false false 1 0 1 0 1 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 true true 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 2 6 11 17 25 35 46 58 72 88 106 126 147 170 195 221 250 280 311 343 true =INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 ) Divine Mind Div.Mind Mantles false 6 20 Wis Wis Wis true false false 1 0 0 0 0 0 1 0 1 0 1 0 1 1 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 true true 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 0 1 2 3 4 6 8 10 12 14 18 22 26 30 35 40 45 50 55 62 true =INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 ) Zerth Cenobite Zerth Psychic Warrior false 4 20 Wis Wis Wis false false true 1 0 1 0 1 0 1 0 1 1 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 0 2 0 2 0 2 1 0 2 1 0 2 1 0 2 1 1 0 2 1 1 0 2 1 1 0 2 1 1 1 true true 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 0 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 1 2 3 5 7 11 15 19 23 27 true =INT( BonusSpellMod * MIN(20,UnmodifiedCasterLevel) * .5 )