Spells from Complete Mage (c) 2006 Wizards of the Coast
1.00 Created by Rowan Dunch - December 2006
1.00 Created by Rowan Dunch - December 2006
Adamantine Wings
Transmutation
Metal
1a
Personal
= CasterLevel & " hr [d]"
Somatic
Verbal
0
0
0
See Text
0
95
true
"Grow wings that grant 60ft (good) or 40ft when encumbered. Can attack for 2d6+str/19-20 or expend spell for 10d6 60ft cone"
Allied Footsteps
Divination
1 rd
Touch
= CasterLevel & " days [d]"
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " neg (h)"
0
95
true
"Target a willing creature - they know your location for the duration of the spell"
Animate Weapon
Transmutation
1a
Touch
Conc + 1 rnd
Verbal
Somatic
0
0
0
= "Will " & SaveDC & " neg (o)"
0
95
true
Animate your weapon and it attacks independently as an animated object
Arboreal Transformation
Transmutation
Wood
1a
Close
= CasterLevel & " days - see text"
Verbal
Somatic
0
0
0
= "Fort " & SaveDC & " part"
0
95
true
Transforms a creature into a huge Treant under your control. Becomes tree at end of duration. Creature affected as per Slow spell on successful save.
Arcane Fusion
Universal
1a
Personal
Inst.
Verbal
Somatic
0
0
0
None
0
96
false
Spell triggers a 1st level spell known and any other spell up to 4th level known. They are cast in the order you choose as part of casting Arcane Fusion.
Arcane Fusion, Greater
Universal
1a
Personal
Inst.
Verbal
Somatic
0
0
0
None
0
96
false
Spell triggers a spell known up to 4th level and any other spell up to 7th level known. They are cast in the order you choose as part of casting Arcane Fusion.
Arcane Turmoil
Abjuration
1a
Close
Inst.
Material
Verbal
Somatic
0
0
0
= "Will " & SaveDC & " part - see text"
0
96
true
Effects target as per targeted Dispel Magic. If target is an Arcane caster and they fail a Will save they lose one spell from their highest level as if it had been cast.
Aspect of the Icy Hunter
Transmutation
Polymorph
1 sw
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
96
true
Take the form of a Winter Wolf (MM 256). Gain 20 temp hit points.
Attentive Alarm
Abjuration
1a
Close
= CasterLevel *2&" hours [d]"
20' r. em.
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
96
false
Wards area, sounding mental or audible alarm each time a creature of Tiny or larger size enters area (if not Astral or Ethereal). Know the number and type of triggering creatures.
Battlecry
Evocation
Sonic
Mind-affecting
1 sw
60 ft.
Inst.
Verbal
Somatic
0
0
0
None
0
96
false
+5 morale damage to all allies next attack. Must be before your next turn. Also allows allies affected by charm, compulsion or fear an immediate new save at +2 morale. Extends bardic affects as well- see text.
Blackrot
Necromancy
Wood
1a
Touch
= CasterLevel & " rd"
Somatic
Verbal
0
0
0
= "Fort " & SaveDC & " part or neg - see text"
0
96
true
Causes 1d8/round to plant creatures OR add poison effect to wooden weapon.
Bloodletting
Necromancy
1 sw
Touch
See text
Somatic
0
0
0
None
0
97
true
Light weapon deals an additional 1d6 damage for up to 3 rounds
Boiling Blood
Transmutation
Fire
1a
Medium
= 1 + floor(CasterLevel/3) & " rd"
Verbal
Somatic
0
0
0
= "Fort " & SaveDC & " part"
0
97
true
Target takes 2d6 fire damage each round. If two castings are active on the same target, then target is sickened for duration
Bothersome Babble
Enchantment
Compulsion
Mind-affecting
1a
Close
3 rnds
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " neg"
0
97
true
="Target babbles. To cast a spell they need to make a Concentration check at " & SaveDC & "+spell level. Second casting causes damage."
Cacophonous Alarm
Abjuration
1a
Close
= CasterLevel *2&" hours [d]"
20' r. em.
Verbal
Somatic
FocusOrDivineFocus
0
0
0
None
0
97
false
Wards area, sounding audible alarm each time a creature of Tiny or larger size enters area (if not Astral or Ethereal). Damages first creature to enter as per Sound Burst.
Caterwaul
Enchantment
Compulsion
Mind-affecting
1a
30 ft.
= "1 rd"
30' cone
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " part"
0
98
true
Creatures in burst become nauseated for one round. Those that save become sickened instead.
Catsfeet
Transmutation
1 im
Personal
Inst.
Verbal
0
0
0
None
0
98
false
Immediately reroll a Balance, Climb, Jump or Move Silently check at +5
Caustic Mire
Conjuration
Creation
1a
Medium
= CasterLevel & " rd [d]"
20 ft. radius spread
Somatic
Verbal
0
0
0
None
0
98
false
Create acidic sludge that halves movement, does 1d6 acid damage per square entered or 1d6 if creature stands still. Any fire effect in the same area does +1 damage per dice
Caustic Smoke
Conjuration
Creation
1a
Medium
5 rnds
20 ft. radius spread
Somatic
Verbal
0
0
0
= "Fort " & SaveDC & " part"
0
98
false
Create acidic smoke similar to Fog Cloud. Deals 1d6 acid per turn. Fail a Fort save and take -5 to attacks, Search & Spot.
Channelled Lifetheft
Necromancy
See text
Close
Inst.
Somatic
Verbal
0
0
0
None
0
98
true
Fatigue/exhaust the target and grant yourself temporary hitpoints. Amount varies based on casting time.
Channelled Sound Burst
Evocation
Sonic
See text
See text
Inst.
Cone shaped burst
Verbal
Somatic
0
0
0
= "Fort " & SaveDC & " half"
0
99
true
Does sonic damage to all creatures in area. Damage depends on length of casting.
Choking Cobwebs
Conjuration
Creation
1a
Close
= CasterLevel & " min [d]"
10 ft. radius spread
0
0
0
= "Fort " & SaveDC & " part"
0
99
false
Creates a web that blocks line of sight beyond 5 ft., hinders movement and sickens those that fail their save. Two or more casting of this spell doubles movement cost again, provides total cover and nauseates and causes 1d4 Con damage on a failed save Does not require anchoring points.
Climbing Tree
Conjuration
Creation
Wood
1 rd
0 ft.
= CasterLevel & " min [d]"
Somatic
Verbal
DivineFocus
0
0
0
None
0
99
false
="Creates a tree perfect for climbing in soft terrain up. The tree can be up to " & Min(5, CasterLevel) * 10 & " ft. tall."
Coat of Arms
Evocation
Force
1a
0 ft.
= CasterLevel & " min [d]. See text"
Somatic
Verbal
0
0
0
None
0
99
true
="Creates " & Floor(CasterLevel/3) & " blades of force that shield you, providing a +" & Floor(CasterLevel/3) & " bonus to AC. A blade can be expended as a move action causing 2d6 damage. All blades attack anyone who grapples you."
Combined Talent
Divination
1a
Close
10 minutes (d). See text.
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " neg (h)"
0
100
true
="Allows one creature to use another's skill ranks, up to " & Min(10, CasterLevel) & " ranks."
Critical Strike
Divination
1 sw
Personal
One attack
Verbal
Somatic
0
0
0
None
0
100
false
Allows next attack to ignore concealment.
Cryptwarden's Grasp
Necromancy
Evil
1a
Touch
Inst.
Somatic
Verbal
0
0
0
= "Fort " & SaveDC & " neg"
0
100
true
Diseases target with mummy rot. Initial damage is 1d6 Con & 1d6 Cha. See text for how to remove.
Crystalline Memories
Transmutation
Mind-affecting
1 sw
60 ft.
See text
Verbal
Somatic
0
0
0
= "Will " & SaveDC & " neg"
0
100
true
After 3 rounds concentration extract targets surface thoughts through their skull (ewww!). Does 2d8 damage and 2 points Int damage as well.
Dawnburst
Evocation
Light
1a
Close
= CasterLevel & " rd [d]"
10' burst
Verbal
Somatic
0
0
0
= "Ref " & SaveDC & " part"
0
101
true
="Reveals hidden creatures, lights area and damages light sensitive creatures for 1d6+" & Min(5, CasterLevel) & " damage"
Deadly Lahar
Conjuration
Earth
Fire
1a
60 ft.
Inst.
Cone shaped spread
Verbal
Somatic
0
0
0
= "Ref " & SaveDC & " part"
0
101
false
Deal 10d6 fire damage to all in area. Slows anyone failing save for 3 rounds and deals an additional 5d6 fire per round.
Deadly Sunstroke
Evocation
Light
Fire
1a
Long
Inst.
Somatic
Verbal
0
0
0
= "Fort " & SaveDC & " part"
0
101
true
="Deals " & Min(25, CasterLevel) & "d6 fire damage. Undead and plants take +50% damage. All targets become fatigued. Save for half and no fatigue. Does d8's and exhausts if cast in natively hot region."
Deafening Blast
Evocation
Sonic
1a
Medium
Inst.
20 ft. radius spread
Somatic
Verbal
0
0
0
= "Fort " & SaveDC & " part"
0
101
true
All creatures in area permanently deafened. Only lasts on e round on a successful save.
Death's Call
Necromancy
Sonic
1a
10 ft.
Inst.
10' eman.(c)
Verbal
0
0
0
= "Fort " & SaveDC & " part"
0
101
true
="All living creatures take " & Min(5, CasterLevel) & " points of damage and becomes fatigued. Save for no fatigue."
Deathsight
Divination
1a
Personal
One attack
Somatic
0
0
0
None
0
102
false
Deal a death attack on next attack without studying 3 rounds.
Deceptive Facade
Illusion
Glamer
1a
Touch
= CasterLevel * 10 & " min [d]"
Verbal
Somatic
0
0
0
= "Will " & SaveDC & " neg (h) see text"
0
102
true
Alters other creatures or objects as per Disguise Self
Dimension Jumper
Conjuration
Teleportation
1 sw
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
102
false
Teleport yourself and objects up to 30 ft. once per round as a move action.
Dimension Jumper, Greater
Conjuration
Teleportation
1 sw
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
102
false
Teleport yourself and objects up to 60 ft. once per round as a swift action.
Discordant Malediction
Transmutation
Sonic
1a
Close
24 hours
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " neg"
0
102
true
Every time target casts a spell with a verbal component deals 2d6 sonic damage in a 10 ft. radius. Target must then make a Concentration check to cast the spell.
Doublespeak
Illusion
Glamer
1a
Touch
= CasterLevel & " min [d]"
Material
Somatic
0
0
0
= "Will " & SaveDC & " neg see text"
0
102
true
Disguises a conversation to sound like mundane matters.
Dreaded Form of the Eye Tyrant
Transmutation
Polymorph
1 sw
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
102
false
Become a Beholder (MM 26). One eye ray per turn, use each ray once.
Elemental Eye
Divination
1 rd
Long
See text (d)
Focus
Somatic
Verbal
0
0
0
None
0
103
true
Create a magical sensor as per Clairaudience/Clairvoyance
Endless Slumber
Enchantment
Compulsion
Mind-affecting
1 rd
Close
Permanent
Material
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " neg"
0
103
true
Puts target into a magical slumber. Gets a new save every 24 hours. Damage wakes target.
Enduring Scrutiny
Divination
1a
Close
= CasterLevel & " days"
Verbal
Somatic
0
0
0
None
0
103
true
Specify an action. Instantly know if the target does that thing regardless of distance.
Energy Absorbtion
Abjuration
1a
Touch
= CasterLevel & " hr"
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " neg (h)"
0
103
true
Gain resistance 10 versus all energy types. Can be expended to heal yourself.
Escalating Enfeeblement
Necromancy
1a
Close
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
103
true
="Ray reduces Str by 1d6+"&(MIN(5,INT( CasterLevel /2)))&" points. If target already affected by Str, Dex or Con damage, or is fatigued or exhausted then ray reduces Str by 1d10+"&(MIN(5,INT( CasterLevel /2)))&" points."
False Lie
Illusion
Glamer
1a
Close
= CasterLevel & " hr"
Material
Somatic
Verbal
0
0
0
= "Will " & SaveDC & " neg"
0
104
true
Causes the subject to appear dishonest and deceptive. -10 to Sense Motive checks against the target.
Familiar Refuge
Conjuration
Teleportation
1 sw
Unlimited
Inst.
Verbal
0
0
0
None
0
104
false
Instantly teleport to your familiar or teleport your familar to you.
Fever Dream
Illusion
Phantasm
Mind-affecting
1a
Close
5 rnds (d) + 1 rnd
Somatic
Verbal
0
0
0
See Text
0
104
true
="Fatigue your target and make it difficult to cast spells - Concentration check DC " & SaveDC & " + Spell Level to cast. Traget Confused for one round at end of duration."
Finger of Agony
Necromancy
1a
Close
3 rnds
Verbal
Somatic
0
0
0
= "Fort " & SaveDC & " part"
0
104
true
Deals 3d6 damage to the target per round and nauseates. Save halves damage and reduces condition to sickened.
Fire and Brimstone
Conjuration
Creation
Fire
1a
Close
Inst.
Material
Verbal
Somatic
0
0
0
= "Fort " & SaveDC & " part"
0
104
false
="Target bursts into fire, taking " & Min(15, CasterLevel) & "d6 points of damage and is sickened for 5 rounds. Successful save halves damage and ignores sickened effect."
Flaying Tendrils
Transmutation
Evil
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
104
false
Grow tentacles like a mind flayer's. Attack with them, potentially extracting brain.
Form of the Threefold Beast
Transmutation
Polymorph
1 sw
Personal
= CasterLevel & " rd [d]"
Somatic
Verbal
0
0
0
None
0
105
false
Take the form of a Chimera (MM 34) and gain 30 temporary hit points.
Genius Loci
Conjuration
Creation
1 hour
0 ft.
Permanent
Material
Verbal
Somatic
0
0
0
None
0
105
false
Bind an elder elemental to a location to guard against some action or event
Ghost Lantern
Evocation
Light
1a
Touch
= CasterLevel * 10 & " min [d]"
Material
Verbal
Somatic
0
0
0
None
0
106
false
Create a magical light that only you and designated allies can see.
Great Worm of the Earth
Conjuration
Creation
Earth
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
= "Ref " & SaveDC & " part"
0
106
false
Conjure a huge jaw to attack target. Take 4d6 damage on a successful save. On a failed save take 8d6 and be swallowed. Take 2d6 acid damge per round. Get a new Reflex save to escape every round.
Guided path
Divination
1a
Personal
= CasterLevel * 10 & " min"
Somatic
Verbal
0
0
0
None
0
106
false
Provides most direct route to a location of a certain type within 1 mile.
Heart of Air
Transmutation
Air
1a
Personal
= CasterLevel & " hr [d]"
Somatic
Verbal
0
0
0
None
0
106
false
Gain +10 to Jump and +10 ft. enhancement bonus to flying speed. Allows Feather Fall as an immediate action. If active with another Heart of xxx spell, grant light fortification. If all Heart of xxx spells are active become immune to criticals and sneak attacks.
Heart of Earth
Transmutation
Earth
1a
Personal
= CasterLevel & " hr [d]"
Somatic
Verbal
0
0
0
None
0
106
false
="Gain +8 to bull rush, overrun or trip attacks and " & Min(30, CasterLevel*2) & " temporary hit points. Activate Stoneskin as swift action. If active with another Heart of xxx spell, grant light fortification. If all Heart of xxx spells are active become immune to criticals and sneak attacks."
Heart of Fire
Transmutation
Fire
1a
Personal
= CasterLevel & " hr [d]"
Somatic
1a
Personal
= CasterLevel * 10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
121
false
="Gain immunity to poison, compulsion and charm effects. Can bestow " & Min(15, CasterLevel) & " temporary hit points to a willing creature, ending the spell."
Unicorn Heart
Transmutation
Good
1a
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
121
false
Gain land speed of 60 ft. Gain +4 to Str, Dex and Con based ability and skill checks. Can expend spell to Dimension Door yourself and one companion up to 360 ft. as a swift action.
Unicorn Horn
Transmutation
Good
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
121
false
="Grow horn (treat as magical for DR) that allows natural attack, dealing 1d8+" & Floor(StrStatMod*1.5) & " damage. Can be used in charge attack. Can invoke power of good as swift action foir extra damge, etc."
Unseen Strike
Illusion
Glamer
1 rd
Personal
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
122
false
Next time you successfully deliver a melee attack you instantly turn invisble, as per the Invisibility spell.
Unyielding Form of Inevitable Death
Transmutation
Polymorph
1 sw
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
122
false
Take the form of a Marut (MM 159) including full plate armour and gain 50 temporary hit points
Vecna's Malevolent Whisper
Enchantment
Compulsion
Death
Mind-affecting
1a
Close
Inst.
Verbal
0
0
0
None
0
122
true
Can target a creature with 10 hit points or fewer, reducing them to -9 hit points.
Vigilant Slumber
Divination
1 rd
Personal
12 hours
Verbal
Somatic
0
0
0
None
0
122
false
Awaken fully on a given condition.
Vital Strike
Divination
1 sw
Personal
One attack
Somatic
0
0
0
None
0
122
false
Next attack deals sneak attack damage.