Spells from Complete Mage (c) 2006 Wizards of the Coast 1.00 Created by Rowan Dunch - December 2006 1.00 Created by Rowan Dunch - December 2006 Adamantine Wings Transmutation Metal 1a Personal = CasterLevel & " hr [d]" Somatic Verbal 0 0 0 See Text 0 95 true "Grow wings that grant 60ft (good) or 40ft when encumbered. Can attack for 2d6+str/19-20 or expend spell for 10d6 60ft cone" Allied Footsteps Divination 1 rd Touch = CasterLevel & " days [d]" Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg (h)" 0 95 true "Target a willing creature - they know your location for the duration of the spell" Animate Weapon Transmutation 1a Touch Conc + 1 rnd Verbal Somatic 0 0 0 = "Will " & SaveDC & " neg (o)" 0 95 true Animate your weapon and it attacks independently as an animated object Arboreal Transformation Transmutation Wood 1a Close = CasterLevel & " days - see text" Verbal Somatic 0 0 0 = "Fort " & SaveDC & " part" 0 95 true Transforms a creature into a huge Treant under your control. Becomes tree at end of duration. Creature affected as per Slow spell on successful save. Arcane Fusion Universal 1a Personal Inst. Verbal Somatic 0 0 0 None 0 96 false Spell triggers a 1st level spell known and any other spell up to 4th level known. They are cast in the order you choose as part of casting Arcane Fusion. Arcane Fusion, Greater Universal 1a Personal Inst. Verbal Somatic 0 0 0 None 0 96 false Spell triggers a spell known up to 4th level and any other spell up to 7th level known. They are cast in the order you choose as part of casting Arcane Fusion. Arcane Turmoil Abjuration 1a Close Inst. Material Verbal Somatic 0 0 0 = "Will " & SaveDC & " part - see text" 0 96 true Effects target as per targeted Dispel Magic. If target is an Arcane caster and they fail a Will save they lose one spell from their highest level as if it had been cast. Aspect of the Icy Hunter Transmutation Polymorph 1 sw Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None 0 96 true Take the form of a Winter Wolf (MM 256). Gain 20 temp hit points. Attentive Alarm Abjuration 1a Close = CasterLevel *2&" hours [d]" 20' r. em. Verbal Somatic FocusOrDivineFocus 0 0 0 None 0 96 false Wards area, sounding mental or audible alarm each time a creature of Tiny or larger size enters area (if not Astral or Ethereal). Know the number and type of triggering creatures. Battlecry Evocation Sonic Mind-affecting 1 sw 60 ft. Inst. Verbal Somatic 0 0 0 None 0 96 false +5 morale damage to all allies next attack. Must be before your next turn. Also allows allies affected by charm, compulsion or fear an immediate new save at +2 morale. Extends bardic affects as well- see text. Blackrot Necromancy Wood 1a Touch = CasterLevel & " rd" Somatic Verbal 0 0 0 = "Fort " & SaveDC & " part or neg - see text" 0 96 true Causes 1d8/round to plant creatures OR add poison effect to wooden weapon. Bloodletting Necromancy 1 sw Touch See text Somatic 0 0 0 None 0 97 true Light weapon deals an additional 1d6 damage for up to 3 rounds Boiling Blood Transmutation Fire 1a Medium = 1 + floor(CasterLevel/3) & " rd" Verbal Somatic 0 0 0 = "Fort " & SaveDC & " part" 0 97 true Target takes 2d6 fire damage each round. If two castings are active on the same target, then target is sickened for duration Bothersome Babble Enchantment Compulsion Mind-affecting 1a Close 3 rnds Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 97 true ="Target babbles. To cast a spell they need to make a Concentration check at " & SaveDC & "+spell level. Second casting causes damage." Cacophonous Alarm Abjuration 1a Close = CasterLevel *2&" hours [d]" 20' r. em. Verbal Somatic FocusOrDivineFocus 0 0 0 None 0 97 false Wards area, sounding audible alarm each time a creature of Tiny or larger size enters area (if not Astral or Ethereal). Damages first creature to enter as per Sound Burst. Caterwaul Enchantment Compulsion Mind-affecting 1a 30 ft. = "1 rd" 30' cone Somatic Verbal 0 0 0 = "Will " & SaveDC & " part" 0 98 true Creatures in burst become nauseated for one round. Those that save become sickened instead. Catsfeet Transmutation 1 im Personal Inst. Verbal 0 0 0 None 0 98 false Immediately reroll a Balance, Climb, Jump or Move Silently check at +5 Caustic Mire Conjuration Creation 1a Medium = CasterLevel & " rd [d]" 20 ft. radius spread Somatic Verbal 0 0 0 None 0 98 false Create acidic sludge that halves movement, does 1d6 acid damage per square entered or 1d6 if creature stands still. Any fire effect in the same area does +1 damage per dice Caustic Smoke Conjuration Creation 1a Medium 5 rnds 20 ft. radius spread Somatic Verbal 0 0 0 = "Fort " & SaveDC & " part" 0 98 false Create acidic smoke similar to Fog Cloud. Deals 1d6 acid per turn. Fail a Fort save and take -5 to attacks, Search & Spot. Channelled Lifetheft Necromancy See text Close Inst. Somatic Verbal 0 0 0 None 0 98 true Fatigue/exhaust the target and grant yourself temporary hitpoints. Amount varies based on casting time. Channelled Sound Burst Evocation Sonic See text See text Inst. Cone shaped burst Verbal Somatic 0 0 0 = "Fort " & SaveDC & " half" 0 99 true Does sonic damage to all creatures in area. Damage depends on length of casting. Choking Cobwebs Conjuration Creation 1a Close = CasterLevel & " min [d]" 10 ft. radius spread 0 0 0 = "Fort " & SaveDC & " part" 0 99 false Creates a web that blocks line of sight beyond 5 ft., hinders movement and sickens those that fail their save. Two or more casting of this spell doubles movement cost again, provides total cover and nauseates and causes 1d4 Con damage on a failed save Does not require anchoring points. Climbing Tree Conjuration Creation Wood 1 rd 0 ft. = CasterLevel & " min [d]" Somatic Verbal DivineFocus 0 0 0 None 0 99 false ="Creates a tree perfect for climbing in soft terrain up. The tree can be up to " & Min(5, CasterLevel) * 10 & " ft. tall." Coat of Arms Evocation Force 1a 0 ft. = CasterLevel & " min [d]. See text" Somatic Verbal 0 0 0 None 0 99 true ="Creates " & Floor(CasterLevel/3) & " blades of force that shield you, providing a +" & Floor(CasterLevel/3) & " bonus to AC. A blade can be expended as a move action causing 2d6 damage. All blades attack anyone who grapples you." Combined Talent Divination 1a Close 10 minutes (d). See text. Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg (h)" 0 100 true ="Allows one creature to use another's skill ranks, up to " & Min(10, CasterLevel) & " ranks." Critical Strike Divination 1 sw Personal One attack Verbal Somatic 0 0 0 None 0 100 false Allows next attack to ignore concealment. Cryptwarden's Grasp Necromancy Evil 1a Touch Inst. Somatic Verbal 0 0 0 = "Fort " & SaveDC & " neg" 0 100 true Diseases target with mummy rot. Initial damage is 1d6 Con & 1d6 Cha. See text for how to remove. Crystalline Memories Transmutation Mind-affecting 1 sw 60 ft. See text Verbal Somatic 0 0 0 = "Will " & SaveDC & " neg" 0 100 true After 3 rounds concentration extract targets surface thoughts through their skull (ewww!). Does 2d8 damage and 2 points Int damage as well. Dawnburst Evocation Light 1a Close = CasterLevel & " rd [d]" 10' burst Verbal Somatic 0 0 0 = "Ref " & SaveDC & " part" 0 101 true ="Reveals hidden creatures, lights area and damages light sensitive creatures for 1d6+" & Min(5, CasterLevel) & " damage" Deadly Lahar Conjuration Earth Fire 1a 60 ft. Inst. Cone shaped spread Verbal Somatic 0 0 0 = "Ref " & SaveDC & " part" 0 101 false Deal 10d6 fire damage to all in area. Slows anyone failing save for 3 rounds and deals an additional 5d6 fire per round. Deadly Sunstroke Evocation Light Fire 1a Long Inst. Somatic Verbal 0 0 0 = "Fort " & SaveDC & " part" 0 101 true ="Deals " & Min(25, CasterLevel) & "d6 fire damage. Undead and plants take +50% damage. All targets become fatigued. Save for half and no fatigue. Does d8's and exhausts if cast in natively hot region." Deafening Blast Evocation Sonic 1a Medium Inst. 20 ft. radius spread Somatic Verbal 0 0 0 = "Fort " & SaveDC & " part" 0 101 true All creatures in area permanently deafened. Only lasts on e round on a successful save. Death's Call Necromancy Sonic 1a 10 ft. Inst. 10' eman.(c) Verbal 0 0 0 = "Fort " & SaveDC & " part" 0 101 true ="All living creatures take " & Min(5, CasterLevel) & " points of damage and becomes fatigued. Save for no fatigue." Deathsight Divination 1a Personal One attack Somatic 0 0 0 None 0 102 false Deal a death attack on next attack without studying 3 rounds. Deceptive Facade Illusion Glamer 1a Touch = CasterLevel * 10 & " min [d]" Verbal Somatic 0 0 0 = "Will " & SaveDC & " neg (h) see text" 0 102 true Alters other creatures or objects as per Disguise Self Dimension Jumper Conjuration Teleportation 1 sw Personal = CasterLevel & " rd" Verbal 0 0 0 None 0 102 false Teleport yourself and objects up to 30 ft. once per round as a move action. Dimension Jumper, Greater Conjuration Teleportation 1 sw Personal = CasterLevel & " rd" Verbal 0 0 0 None 0 102 false Teleport yourself and objects up to 60 ft. once per round as a swift action. Discordant Malediction Transmutation Sonic 1a Close 24 hours Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 102 true Every time target casts a spell with a verbal component deals 2d6 sonic damage in a 10 ft. radius. Target must then make a Concentration check to cast the spell. Doublespeak Illusion Glamer 1a Touch = CasterLevel & " min [d]" Material Somatic 0 0 0 = "Will " & SaveDC & " neg see text" 0 102 true Disguises a conversation to sound like mundane matters. Dreaded Form of the Eye Tyrant Transmutation Polymorph 1 sw Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None 0 102 false Become a Beholder (MM 26). One eye ray per turn, use each ray once. Elemental Eye Divination 1 rd Long See text (d) Focus Somatic Verbal 0 0 0 None 0 103 true Create a magical sensor as per Clairaudience/Clairvoyance Endless Slumber Enchantment Compulsion Mind-affecting 1 rd Close Permanent Material Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 103 true Puts target into a magical slumber. Gets a new save every 24 hours. Damage wakes target. Enduring Scrutiny Divination 1a Close = CasterLevel & " days" Verbal Somatic 0 0 0 None 0 103 true Specify an action. Instantly know if the target does that thing regardless of distance. Energy Absorbtion Abjuration 1a Touch = CasterLevel & " hr" Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg (h)" 0 103 true Gain resistance 10 versus all energy types. Can be expended to heal yourself. Escalating Enfeeblement Necromancy 1a Close = CasterLevel &" min" Verbal Somatic 0 0 0 None 0 103 true ="Ray reduces Str by 1d6+"&(MIN(5,INT( CasterLevel /2)))&" points. If target already affected by Str, Dex or Con damage, or is fatigued or exhausted then ray reduces Str by 1d10+"&(MIN(5,INT( CasterLevel /2)))&" points." False Lie Illusion Glamer 1a Close = CasterLevel & " hr" Material Somatic Verbal 0 0 0 = "Will " & SaveDC & " neg" 0 104 true Causes the subject to appear dishonest and deceptive. -10 to Sense Motive checks against the target. Familiar Refuge Conjuration Teleportation 1 sw Unlimited Inst. Verbal 0 0 0 None 0 104 false Instantly teleport to your familiar or teleport your familar to you. Fever Dream Illusion Phantasm Mind-affecting 1a Close 5 rnds (d) + 1 rnd Somatic Verbal 0 0 0 See Text 0 104 true ="Fatigue your target and make it difficult to cast spells - Concentration check DC " & SaveDC & " + Spell Level to cast. Traget Confused for one round at end of duration." Finger of Agony Necromancy 1a Close 3 rnds Verbal Somatic 0 0 0 = "Fort " & SaveDC & " part" 0 104 true Deals 3d6 damage to the target per round and nauseates. Save halves damage and reduces condition to sickened. Fire and Brimstone Conjuration Creation Fire 1a Close Inst. Material Verbal Somatic 0 0 0 = "Fort " & SaveDC & " part" 0 104 false ="Target bursts into fire, taking " & Min(15, CasterLevel) & "d6 points of damage and is sickened for 5 rounds. Successful save halves damage and ignores sickened effect." Flaying Tendrils Transmutation Evil 1a Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 104 false Grow tentacles like a mind flayer's. Attack with them, potentially extracting brain. Form of the Threefold Beast Transmutation Polymorph 1 sw Personal = CasterLevel & " rd [d]" Somatic Verbal 0 0 0 None 0 105 false Take the form of a Chimera (MM 34) and gain 30 temporary hit points. Genius Loci Conjuration Creation 1 hour 0 ft. Permanent Material Verbal Somatic 0 0 0 None 0 105 false Bind an elder elemental to a location to guard against some action or event Ghost Lantern Evocation Light 1a Touch = CasterLevel * 10 & " min [d]" Material Verbal Somatic 0 0 0 None 0 106 false Create a magical light that only you and designated allies can see. Great Worm of the Earth Conjuration Creation Earth 1a Close = CasterLevel & " rd" Verbal Somatic 0 0 0 = "Ref " & SaveDC & " part" 0 106 false Conjure a huge jaw to attack target. Take 4d6 damage on a successful save. On a failed save take 8d6 and be swallowed. Take 2d6 acid damge per round. Get a new Reflex save to escape every round. Guided path Divination 1a Personal = CasterLevel * 10 & " min" Somatic Verbal 0 0 0 None 0 106 false Provides most direct route to a location of a certain type within 1 mile. Heart of Air Transmutation Air 1a Personal = CasterLevel & " hr [d]" Somatic Verbal 0 0 0 None 0 106 false Gain +10 to Jump and +10 ft. enhancement bonus to flying speed. Allows Feather Fall as an immediate action. If active with another Heart of xxx spell, grant light fortification. If all Heart of xxx spells are active become immune to criticals and sneak attacks. Heart of Earth Transmutation Earth 1a Personal = CasterLevel & " hr [d]" Somatic Verbal 0 0 0 None 0 106 false ="Gain +8 to bull rush, overrun or trip attacks and " & Min(30, CasterLevel*2) & " temporary hit points. Activate Stoneskin as swift action. If active with another Heart of xxx spell, grant light fortification. If all Heart of xxx spells are active become immune to criticals and sneak attacks." Heart of Fire Transmutation Fire 1a Personal = CasterLevel & " hr [d]" Somatic 1a Personal = CasterLevel * 10 & " min [d]" Verbal Somatic 0 0 0 None 0 121 false ="Gain immunity to poison, compulsion and charm effects. Can bestow " & Min(15, CasterLevel) & " temporary hit points to a willing creature, ending the spell." Unicorn Heart Transmutation Good 1a Personal = CasterLevel & " hr [d]" Verbal Somatic 0 0 0 None 0 121 false Gain land speed of 60 ft. Gain +4 to Str, Dex and Con based ability and skill checks. Can expend spell to Dimension Door yourself and one companion up to 360 ft. as a swift action. Unicorn Horn Transmutation Good 1a Personal = CasterLevel & " min [d]" Verbal Somatic 0 0 0 None 0 121 false ="Grow horn (treat as magical for DR) that allows natural attack, dealing 1d8+" & Floor(StrStatMod*1.5) & " damage. Can be used in charge attack. Can invoke power of good as swift action foir extra damge, etc." Unseen Strike Illusion Glamer 1 rd Personal = CasterLevel & " hr [d]" Verbal Somatic 0 0 0 None 0 122 false Next time you successfully deliver a melee attack you instantly turn invisble, as per the Invisibility spell. Unyielding Form of Inevitable Death Transmutation Polymorph 1 sw Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None 0 122 false Take the form of a Marut (MM 159) including full plate armour and gain 50 temporary hit points Vecna's Malevolent Whisper Enchantment Compulsion Death Mind-affecting 1a Close Inst. Verbal 0 0 0 None 0 122 true Can target a creature with 10 hit points or fewer, reducing them to -9 hit points. Vigilant Slumber Divination 1 rd Personal 12 hours Verbal Somatic 0 0 0 None 0 122 false Awaken fully on a given condition. Vital Strike Divination 1 sw Personal One attack Somatic 0 0 0 None 0 122 false Next attack deals sneak attack damage.