(c) 2004 by Wizards of the Coast, Inc. Contains all errata from 10-Sep-2004 update. 1.02 - Fixed Renewal pact duration, stormrage (typo), Miasma (typoe), and chain of eyes (typo). 1.01 - Fixed Standing Wave, Pavilion of Grandeur, Enveloping Coccoon Paladin_Base is used because of the Holy Liberator - a chaotic versoin of the Paladin. The Paladin_Base spell list is all the Paladin spells minus those with a Lawful descriptor. That list is inherited by the Paladin list, adding the Lawful spells. The Holy Liberator inherits Paladin_Base and adds a set of Chaotic spells instead. Blighter spell list as been corrected from "Invis. to Animals" to "Hide from Animals.". The Harm spell was removed from the 5th level list as per the eratta, but the two Antipathy spells remain since they were not addressed in the errata. Tomb Raider of Olidammara here can be combined with the version from Defenders of the Faith, but should supercede that list. If you would prefer they be separate, simply change the name of the list here to TRaider2 and change the class to use that new list. The spell "Invisibility to Undead" from the Tomb Raiders spell list has been corrected to "Hide from Undead". Anger of the Noonday Sun Evocation Light 1a 10ft Inst. 10' r. burst Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg (txt)" 0 0 true ="Burst centered on caster. Any creature (with sight) you see is blinded for " & CasterLevel & " min. Undead, Fungi, Molds, Slimes and Oozes take " & Min(10, CasterLevel / 2) & "d6, Ref for half. If Undead are harmed by light, they are destroyed if they fail save." Awaken, Mass Transmutation 24 hrs Medium Inst. Verbal Somatic Focus XP 0 0 0 ="(text) " & SaveDC 0 151 true ="Awaken up to "& Int( CasterLevel /3) &" animals or trees (no 2 >30' apart). XP Cost: 250/awakened creature." Bane Bow Evocation 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 151 false Bow's usual characteristic replaced by: +5 (enhance) bonus plus Bane (+2 addt'l enhance bonus to Att and +2d6 dmg) vs one type of foe you specify (must be a favored enemy). Ammo likewise modified, but retains material traits. Beast Claws Transmutation 1a Personal = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 151 false Your hands turn into claws (slashing weapon, 1d6 dmg, threat 19-20/x2). Does not affect spellcasting or manual dexterity. Beget Bogun Conjuration Creation 1a Touch Inst. Verbal Somatic Material XP 0 0 25 None 0 152 false Tiny vegetetable mannequin is infused with living energy. Bestow Curse, Greater Transmutation 1a Touch Permanent Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 153 true One of 4 effects: (1) one Ability reduced to 1 or 2 by -6 (min 1), (2) -8 on Att, Saves, checks, (3) 25% chance to act each round or (4) custom. Binding Winds Evocation 1a Medium Concen. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " neg" 0 153 true Flurry of air holds target in place; no sonic or language dependant effects can pass; -2 to ranged. Hold fliers in mid-air. Blast of Force Evocation Force 1a Medium Inst. Ray Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 153 true ="Create ray as a ranged touch attack which deals "&MIN(5,INT( CasterLevel /2))&"d6 damage. Fort save or target knocked down, save is modified as for Bull Rush." Blessed Aim Divination 1a 60ft = CasterLevel &" min" 60' sprd Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 154 false Area centered on you; allies gain +2 (morale) on ranged attacks Blessing of Bahamut Abjuration Good 1a Personal = CasterLevel &" rd" Verbal Material 0 0 0 None 0 154 false Gain DR 10/magic. Skin takes on Platinum sheen. Blink, Improved Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 154 false Physical and Magical Att have 50% miss chance (20% if they affect Ethereal). Half dmg from falling or Area spells unless they affect Ethereal. You attack as Invis. Creature (+2 ATT, no DEX). Move at 75% movement. Affect Ethereal creatures, and they are affected by modifiers of this spell as if corporeal. Body of the Sun Transmutation Fire 1a 5 ft. = CasterLevel & " rd" 5' r. em. Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 155 false Your body emanates fire; illuminates area, deals 1d4+1 fire to any within area except you. Bolt of Glory Evocation Good 1a Close Inst. Ray Verbal Somatic DivineFocus 0 0 0 None 0 155 true ="Ranged touch; ray deals positive energy damage ("&MIN(7,INT( CasterLevel /2))&"d6 or "&MIN(15, CasterLevel )&"d6; see text.)" Bolts of Bedevilment Enchantment Mind-affecting 1a Medium = CasterLevel &" rd" Ray Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 154 true Ranged touch; one ray per round; dazes (takes no actions) for 1d3 rounds. Target is not stunned, just unable to act Bottle of Smoke Conjuration Creation 10 min. Touch = CasterLevel &" hr" Verbal Somatic Focus 0 50 0 None 0 154 false =" Release smoke to create smoke mount. Ride(10) to mount. Mount has speed "& Min(240,( CasterLevel * 20)) &" and is impervious to all Att. Mount leaves smoke behind that grants half conceal (20%). Stored smoke good for 24 hrs. Focus: ornate corked bottle." Brain Spider Divination Mind-affecting fr Long = CasterLevel &" min" Verbal Somatic Material DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 156 true ="As Std action, eavesdrop on thoughts of up to eight other creatures. Can scan all minds for info on one topic, gaining " & CasterLevel & "pieces of information." Brambles Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 156 false ="Add magic spikes to wooden melee weapon, which gains +1 (enhance) to Att and "& Min(10, CasterLevel ) &" dmg." Briar Web Transmutation 1a Medium = CasterLevel &" min." 20' r. sprd Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg (text)" 0 157 false ="Save to move at half speed. Failure traps creature in thorns. They can stand still (-1 Att, -4 DEX), break free (Full rnd act: Save again, failure results in 2d6 pierce dmg), or act normally (Suffer 2d6 pierce dmg. Casters must make Concent. ["& 15 + SpellLevel &"+dmg]). Plants provide Cover for 5ft of briars, Total Cover for 20ft." Brilliant Aura Transmutation 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 157 true = Int( CasterLevel / 2 ) &" allies (no 2 >30' apart) glow as torch (20' r.) and weapons function as Brilliant Energy weapons. They gain a " & Min(10, ( CasterLevel / 2 )) & " (enhance) bonus on dmg." Camouflage Transmutation 1a Personal = CasterLevel * 10 & " min" Verbal Somatic 0 0 0 None 0 157 false +10 (circum.) to Hide. Camouflage, Mass Transmutation 1a Medium = CasterLevel * 10 & " min" Verbal Somatic 0 0 0 None 0 157 false Grant any number of creatures (no 2 >60' apart) +10 (circumstance) to Hide. See text for movement limits. Castigate Evocation Sonic 1a 10ft. Inst. 10' r. em. Verbal 0 0 0 ="Fort " & SaveDC & " half" 0 158 true ="Target creatures that hear. Foes of same align save or deaf for 1d4 rd. Those within 1 step suffer "& Min(10, CasterLevel ) &"pts dmg, while those >1 step suffer the same number of d4." Chain of Eyes Divination 1a Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 158 true You can use touched creatures vision instead of your own. Anytime the target contacts another, you can transfer to that creature. Free Action to switch between your vision and others. Cloudburst Evocation Water Water fr Long = CasterLevel * 10 &" min. [d]" 100' r. em. Verbal Somatic 0 0 0 None 0 158 false Cause clouds to rain. -4 on Spot/Search/Listen and Ranged Att. Cloudwalkers Transmutation 1a Close = CasterLevel &" hr [d]" Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg (h)" 0 159 false = CasterLevel &"Creatures (no 2 >30' apart) may move up/down 30ft or fly(perfect) laterally 60ft." Cometfall Conjuration Creation 1a Medium Inst. 10' sq. Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 159 false ="Comet appears "& CasterLevel * 5 &"ft above ground (or at ceiling if lower). Deals 2d6/10ft fallen (max 20d6) to those in area plus trip (+11 bonus) vs those who did not save. Area filled with dense rubble (DMG p. 90)." Contagious Touch Necromancy 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 159 false You transmit chosen disease (see text) via touch attack. Victim must make Fort save. You may only infect 1 creature per rd. Creeping Cold Transmutation Cold 1a Close 3 rd Verbal Somatic Focus 0 25 0 ="Fort " & SaveDC & " half" 0 159 true Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water. Creeping Cold, Greater Transmutation Cold 1a Close = 4 + IIF(CasterLevel > 14,1,0) + IIF( CasterLevel > 19,1,0) &" rd" Verbal Somatic Focus 0 25 0 ="Fort " & SaveDC & " half" 0 159 true Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6, 4d6, etc) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water. Crown of Glory Evocation fr 120ft = CasterLevel &" min" 120' r. em. Verbal Somatic Material DivineFocus 200 0 0 ="Will " & SaveDC & " neg" 0 160 true Gain an aura of celestial authority; +4 (enhance) Cha and enthralls subjects with <8HD. You may give enthralled subjects up to 3 suggestions (as per Suggestion, Mass). Crumble Transmutation 1a Medium Inst. Verbal Somatic 200 0 0 ="Fort " & SaveDC & " part (o)" 0 160 true ="Inflict "& Min(15, CasterLevel ) &"d6 dmg (ignore hardness) to a fabricated object (incl. constructs) up to "& IIF( CasterLevel < 16, "Huge","") & IIF((15 < CasterLevel) and ( CasterLevel < 19), "Gargant.","") & IIF( CasterLevel > 18, "Colossal","") & " max size." Curse of Ill Fortune Transmutation 1a Medium = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 160 true Temporary curse; -3 to hit, saves, ability and skill checks. Removed as Bestow Curse Curse of Lycanthropy Necromancy 1a Touch Perm. (text) Verbal Somatic Material DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 160 true Causes temporary lycanthropy (your choice) in target living creature. Dance of the Unicorn Abjuration 1a Personal = CasterLevel &" min [d]" = CasterLevel *5 &"' r." Verbal Somatic 0 0 0 None 0 161 false Wash area clean of all contaminants and poisons. Either negating or granting +4 bonus to save vs. effect. Death Pact Necromancy Evil 10 min Touch Inst. Verbal Somatic Material DivineFocus XP 500 0 250 None 0 161 false Target a willing living creature. Target loses 2 CON permanently. When target dies, they are Word of Recalled out, then Raised Dead (with normal level loss),then Healed. Decomposition Necromancy 1a 50ft = CasterLevel &" rd" 50' r. em. Verbal Somatic DivineFocus 500 0 0 None 0 161 true Enemy wounds (non-subdual dmg) in area fester for +1 dmg / rd for duration of spell (limit +1 dmg regardless of # of wounds). Heal 15 or healing spell to stop festering. Further dmg starts festering again. Deific Vengeance Conjuration Summoning 1a Close Inst. Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " half" 0 161 true ="Target creature suffers blow dealing "& Min(5,Int( CasterLevel /2)) &"d6 dmg, "& Min(10, CasterLevel )&"d6 vs. undead." Detect Favored Enemy Divination 1a 60 ft. = "[c] "& CasterLevel *10 & " min [d]" Qtr Circle Verbal Somatic DivineFocus 0 0 0 None 0 162 false Works as other detects, but identified Favored Enemies. First rd detects presence, 2nd rd detects type, 3rd rd identified HD and location. Divine Agility Transmutation 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 162 false Imbue living creature with Ref save of rogue of your character level, a +4 (enhance) to DEX and Spring Attack Divine Sacrifice Evocation 1a Personal = CasterLevel &" rd" Verbal Somatic 0 0 0 None 0 163 false Sacrifice up to 10 hp. For every 2 hp to deal +1d6 dam on next successful attack (unless duration ends). Once you hit, on next turn may sacrifice again as long as duration lasts. Doomtide Illusion Pattern 1a 80ft = CasterLevel &" rd" 8x 10' cubes Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg" 0 163 true Fill eight, 10' cubes extending from your location with illusory black, creeping mist. You and one creature you touch are immune, all others in mist must save or be dazed. Mist obscures all sight for non-immune (incl. Darkvision) beyond 5'. Wind disperses Doomtide. Dragon Breath Evocation 1a Personal = CasterLevel & " rd." Verbal Somatic MaterialOrDivineFocus 0 0 0 (text) 0 164 false You gain a dragon's breath (see text for effects) which you can use every 1d4 rds Dream Sight Divination fr Text = CasterLevel &" min [d]" Somatic DivineFocus 0 0 0 None 0 164 false Your spirit leaves your body and can travel up to 100'/rd. Treat spirit as incorporeal. Energy Vortex Evocation text 1a 20ft Inst. 20' r. brst Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 164 true ="Choose energy type [Acid, Cold, Fire, Elec., Sonic] at casting. All other creatures in burst (centered on you) suffer 1d8+"& Min(20, CasterLevel ) & " [1d8+(CasterLevel, max 20)] dmg. If you take dmg as well, then double result for all, but you get no save." Enveloping Coccoon Evocation 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 164 true ="Envelop Large or smaller creature. Coccoon has Hardness 10 and "& 10 * CasterLevel &" hp. Caster can attach 2nd spell (from list) by casting it at the coccoon, and when the coccoon expires or is dismissed, the second spell automatically affects the target creature (no save allowed)." Fire Wings Transmutation Fire fr Personal = CasterLevel &" min" Verbal Somatic Material Focus 0 0 0 None 0 165 false Transform your arms into wings of fire. Fly(good) 60' (40' for med. or hvy armor). You can Att (at -4) for +2d6 fire dmg. Fires of Purity Evocation Fire 1a Touch = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 ="(text) " & SaveDC & " neg (h)" 0 165 true ="Target bursts into magical flame. Target's gains Impr Evasion vs. Fire att; melee Att do addt'l 1d6+"& Min(15, CasterLevel ) &" pts fire dmg. Opponents attacking target suffer same dmg (SR applies, see text)." Flame of Faith Evocation 1a Touch = CasterLevel &" rd" Verbal Somatic Material 0 0 0 None 0 166 false Nonmagical weapon acts as +1 Flaming Burst weapon. Forestfold Transmutation 1a Personal = CasterLevel * 10 & " min" Verbal Somatic 0 0 0 None 0 166 false +20 (circum.) to Hide. Golden Barding Conjuration Creation Force 1a Touch = CasterLevel & " hr" Verbal DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 166 true ="Grant Special mount +"& 3 + Min(5, Int( CasterLevel /2) ) &" AC barding. Barding is force - does not affect speed or Armor Check; blocks incorporeal attacks." Hawkeye Transmutation 1a Personal = CasterLevel * 10 & " min" Verbal 0 0 0 None 0 166 false Gain +5 (competence) bonus to Spot checks; Range Increments increased by 50% Implacable Pursuer Divination 1 min Long = CasterLevel &" hr [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (txt)" 0 166 true You become instantly aware of targets location when it moves. Apply Favored Enemy bonus (if applicable) to Will DC. Infestation of Maggots Necromancy 1a Touch = Int( CasterLevel / 2 ) &" rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 166 true With successful melee touch att., you infest target creature with maggots. Deal 1d4 temp. CON dmg/rd. New Fort save each rd to negate that rd's dmg and negate effect. Cure Disease or Heal removes infestation. Languor Transmutation 1a Close = CasterLevel & " rd" Ray Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 167 true ="Target creature that fails save becomes Slowed and suffers -"& Min(10, Int( CasterLevel / 2 )) &" (min 0 STR). The STR penalty is not cancelled by Haste, unlike the Slow effect." Last Breath Necromancy 1a Touch Inst. Verbal Somatic 0 0 0 See Text 0 167 true Return dead creature to life with 0 hp if it died within the last rd. You take 1d4 per HD of the target (SR will not prevent this dmg). Any Abilities dmged below 1 are likewise raised to 1. Normal (not magical) poison or disease are cured. Target loses 1 level. 50% chance of retaining magical effects and memorized spells. No effect on creatures slain by Death effects, nor can constructs, elementals, outsiders, and undead by raised by means of this spell. Maddening Scream Enchantment Compulsion Mind-affecting 1a Touch 1d4+1 rd Verbal 0 0 0 None 0 168 true Target screams & leaps; has -4 AC, no shield, REF saves succeed on 20 only. Maelstrom Conjuration Creation 1 rd. Long = CasterLevel & " rd" 60' r. by 60' deep Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg" 0 168 false Requires body of water 120' w by 60' deep. Waterborne creatures within 50' of Whirlpool (below and on all sides) must save or be drawn into whirlpool. Trained swimmers may make Swim check instead. Those drawn in suffer 3d8 dmg. Once inside, they suffer 3d8 (bludgeon) dmg each of 2d4 rd. Creatures of Large or smaller size are ejected from the bottom of vortex, larger creatures from top. Mark of the Hunter Divination 1a Medium = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 168 true Mark a creature who is a favored enemy with a rune only you can see. Your Favored Enemy bonus is +4 higher against that creature. Furthermore, that subject cannot gain any cover bonus less than total. Miasma Evocation 1a Close = CasterLevel * 3 & " rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 168 true Fill living creatures mouth and throat with unbreathable gas. Subject can hold breath or Suffocate (see DMG p. 304), Monstrous Thrall Enchantment Compulsion Mind-affecting 1a Medium Inst. Verbal Somatic XP 0 0 0 ="Will " & SaveDC & " neg" 0 169 true As True Domination, but permanent and affects any creature. XP Cost: 500 per HD/Level of target Murderous Mist Evocation 1a Close = CasterLevel & " rd" 30' r. cloud Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 169 true Create cloud of blinding steam that moves away from you 10'/rd. Anyone in cloud takes 2d6 dmg and is permanently blind (save for half and avoid blindness). Those within cloud have conceal. Nature's Avatar Evocation 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 170 true ="Target animal is Hasted and also gains +10 (morale) to att and dmg and "& CasterLevel &"d8 temp HP." Nature's Favor Evocation 1a Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 170 true ="Grant animal +"& Min(3, Int( CasterLevel / 3 )) &" (luck) on Att and dmg" Naturewatch Necromancy 1a Close = CasterLevel * 10 &" min" Qtr Circle Somatic 0 0 0 None 0 170 false As Deathwatch, but works on plants and animals. Additional info about hydration of plants and nourishment of animals. Nimbus of Light Evocation Light 1a Personal = CasterLevel &" min [d]" Verbal Somatic DivineFocus 0 0 0 None 0 170 false ="You glow like lantern (30ft r.). As a move, gather light then fling as an RTA for up to 1d8+"& CasterLevel &" dmg. Attack ends spell" Obedient Avalanche Conjuration Creation Cold 1a Medium Inst. 20' r. Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half (txt)" 0 170 false ="Those within area take "& Min(10, Int( CasterLevel /2)) &"d8 +"& Int( CasterLevel /2) &"d6 cold dmg; save or burried. Those out to 40ft take 1/2 impact (Ref neg) and must resist Bull Rush by snow (see text)." Omen of Peril Divination fr Personal Inst. Verbal Focus 0 0 0 None 0 171 false = MIN(90,(70+ CasterLevel )) &"% chance of correct vision of danger in immediate future." Otyugh Swarm Conjuration Creation 1a Medium (text) Verbal Somatic 0 0 0 None 0 172 false Create 3d4 ordinary or 1d3+1 Huge (15HD) Otyughs (MM p 296). Pavilion of Grandeur Conjuration Creation 10 min Close =( CasterLevel *24)+12&" hrs [d]" Verbal Somatic DivineFocus 0 0 0 None 0 172 false ="Create an Extradim. pavilion plus Heroes Feast for "& CasterLevel * 12 &" inside. Guests naturally heal at 2x normal (not incl. fast heal or regen)." Phantasmal Decoy Illusion Phantasm Mind-affecting 1a Medium = CasterLevel & " rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " disb-i" 0 172 true Create image of target creatures most hated enemy. Image is visible only to target and you. As a Move act, move image up to 60' (not affected by terrain unless you want it to be slowed). Phantasmal Disorientation Illusion Phantasm Mind-affecting 1a Medium = CasterLevel *10 & " min [d]" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 172 true You create phantasmal terrain that confuses target creature when it tried to move. It mus tmake a Survival 20 check to discern true landmarks. Failure indicates target moves off 90 degrees of intended direction. Spell does not affect ability to fight, cast spells, etc. Phantom Bear Conjuration Summoning 1 rd Medium = "[c] " & CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 None 0 173 false As Phantom Wolf, but you summon an incorporeal bear. Phantom Stag Conjuration Creation 1a 0 ft = CasterLevel & " hr [d]" Verbal Somatic 0 0 0 None 0 174 true ="Create a Large, corporeal stag that can be ridden into battle or used for travel (speed "& Min(300, CasterLevel * 20 ) &") while carrying "& CasterLevel *10 &" lbs. Stag gets powers based on caster level (see text)." Phantom Wolf Conjuration Summoning 1 rd. Medium [c] up to "& CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 174 false Conjur an incorporeal White Wolf which follows your mental commands as long as it remains within range and you continue to concentrate. See text for stats of Wolf. Plague of Rats Conjuration Summoning 1 rd. Medium = CasterLevel &" rd" 20' r. sprd Verbal Somatic DivineFocus 0 0 0 None 0 174 true ="Summon "& Min(6, Int( CasterLevel / 2)) &" swarms of rats, each must be adjacent to another swarm. Swarms are stationary once summoned. See MM for details on rat swarms." Poison Thorns Transmutation 1a Personal = CasterLevel & " rd [d]" You Verbal 0 0 0 None 0 175 false ="Any creature grappling you or striking you with melee weapons w/o reach takes 1d6 + your STR mod in piercing damage. You cannot use the thorns to attack. Any dmg received from thorns exposes creature to poison. taking 1d4 temp. STR dmg immediately, and again 1 min. later Fort "& 10 + Int( CasterLevel /2) + CastingMod &" save to avoid either STR dmg." Poison Vines Conjuration Creation 1a Long = CasterLevel & " min [d]" 40' r. sprd Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 175 false ="Create mass of entangling vines which otherwise function as Entangle spell (PHB, p 227). Entangling plants are poisonous (contact, 1d6 DEX/2d6 DEX). Fort save to avoid each dmg. You are immune to the poison, as are a number of creatures ="& CasterLevel Probe Thoughts Divination Mind-affecting 1 min Close Concen. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (text)" 0 176 true Read subject's memories; one question per round. Quill Blast Conjuration Creation 1a 20 ft Inst. 20' r. sprd Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 176 true Creatures in area are hit by number of quills depending on their size (see text). Each quill does 1d6 dmg and lodges in target, causing -1 on all Att, Saves, Checks (per quill). A quill can be removed as a Std Act, with a Heal 20 check, otherwise removing a quill causes an additional 1d6 dmg. Recitation Conjuration Creation 1a 60 ft burst = CasterLevel &" rd" 60' r. brst Verbal Somatic DivineFocus 0 0 0 None 0 176 true Allies receive +2 (luck) to Att and Saves, or +3 if same deity. Opponents suffer -2 luck penalty to same Rejuvination Coccoon Conjuration Healing 1a Touch 2 rd Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 177 true ="Form coccoon around target creature who cannot leave spot, but can reach into pack, cast spell, etc. Coccoon is Hard 10 with "& CasterLevel *10 &"HP. 1 rd after coccoon forms, it heals subject of "& CasterLevel *10&" dmg and purges all poison/disease. At end of second rd, coccoon disappears, and subject may act that turn." Renewal Pact Conjuration Healing 10 min Touch Permanent [d] Verbal Somatic DivineFocus XP 0 0 500 ="Will " & SaveDC & " neg (h)" 0 177 true ="Round after target is affected by ability dam, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeble-minded, insanity, nauseated, sickened, stunned or poisoned they are healed (caster level "& CasterLevel &")." Resurgence Abjuration 1a Touch Inst. Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 177 true Target may make a second attempt to save against an on-going spell, spell-like effect, or supernatural ability. Resurgence, Mass Abjuration 1a Close Inst. Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 177 true ="Grant up to "& CasterLevel &" creatures in range (no 2 >30' apart) a second save against an on-going effect you choose." Revenance Conjuration Healing 1a Touch = CasterLevel &" min" Verbal Somatic DivineFocus 0 0 0 None (text) 0 178 true ="Ally dead for up to "& CasterLevel & " rnds returns to life as if Raised except no level loss and half hp. Gains +1 (morale) on Att, dmg, saves and checks against slayer. Target is alive (can be healed, etc) but dies at spell end." Righteous Wrath of the Faithful Enchantment Compulsion Mind-affecting 1a 30ft = CasterLevel &" rd" 30' r. brst Verbal Somatic DivineFocus 0 0 0 None 0 178 true Allies gain Aid [+1 (morale) on att and fear save, +1d8 temp. HP]; same deity gains previous plus addt'l attack (highest BAB), +2 (morale) to att and saves plus an addt'l 1d8 temp. HP and +3 (morale) save vs. Mind-affecting spells and effects, but afterward subjects are Fatigued for 10 min Sacred Haven Abjuration Good 1a Touch = CasterLevel & " min" Verbal Somatic DivineFocus 0 0 0 ="Will " & SaveDC & " neg (h)" 0 178 true Touched creature gains +2 (sacred) to AC and cannot be flat-footed. You are always aware of creatures healt (as Status spell) and may use Lay on Hands on subject from anywhere (do not have to touch). Sandblast Evocation 1a 10ft Inst. Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 178 true Sand bursts from your hands, doing 1d6 non-lethal damage, failure to save results in being Stunned for 1 rnd. Scent Transmutation 1a Touch = CasterLevel * 10 &" min." Verbal Somatic Material 0 0 0 None 0 178 true Grant target the Scent ability. See MM, p. 314. Scourge Necromancy 1a Long Inst. Verbal Somatic Focus DivineFocus 0 0 0 ="Fort " & SaveDC & " neg" 0 179 true ="Inflicts a disease that must be magically cured; up to "& CasterLevel &" subjects. Disease does 1d3 STR and DEX per day. Focus: black whip or riding crop." Shadow Landscape Illusion Shadow 1 hr. Long = CasterLevel & " days [d]" 1 mi. r. Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " part (text)" 0 180 true Infuse landscape with energy from Plane of Shadow. See text for effects based on terrain affected. Slime Wave Conjuration Summoning 1a Close = CasterLevel & " rd" 15' r. sprd Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 180 false You create a wave of green slime at point you designate, quickly covering area. All creatures in area are covered with one patch of green slime, which can be immediately scraped away on the 1st rd, but must be burned or frozen off after that. Slime does 1d6 temp CON dmg. Against metal or wood it deals 2d6 dmg per rd, ignoring metal's Hardness, but not wood. Remove Disease or Sunlight will also destroy the slime, and it dissipates at end of spell's duration. Spell Resistance, Mass Abjuration 1a Close = CasterLevel & " rd" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 180 true ="Up to "& CasterLevel &" creature (no 2 >30' apart) gain SR "& 12 + CasterLevel &". Divide duration evenly among all recipients. A creature with SR may voluntarily drop it to accept a spell as a Std. Act." Spikes Transmutation 1a Touch = CasterLevel &" hr" Verbal Somatic Material 0 0 0 None 0 181 true As Brambles, but +2 (enchance) bonus to Att and double threat range. Spiritual Chariot Conjuration Creation 1a Close = CasterLevel & " hr" Verbal Somatic DivineFocus 0 0 0 None 0 181 false Create ghost chariot pulled by your sp. mount that can hold 1 add'l Med. sized (or two Small) creature(s). Chariot and occupants have no weight. Driver gains +4 (sacred) to Handle Animal, and all occupants gain cover based on their size (for Med., +4 AC, +2 on Ref saves). Stalwart Pact Evocation 10 min Touch = CasterLevel &" rd [d]" Verbal Somatic DivineFocus XP 0 0 250 ="Will " & SaveDC & " neg (h)" 0 181 true ="Once reduced to <half HP, gain "& CasterLevel *5&"hp, DR 5/magic and +4 (luck) to all Saves." Standing Wave Transmutation 1a Close = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg" 0 182 true ="Command water to lift creature/object and propel it forward. You can lift an object up to "& IIF( CasterLevel >6, IIF( CasterLevel >8, IIF( CasterLevel >10, IIF( CasterLevel >12, "Colossal", "Gargantuan"), "Huge"), "Large"), "Medium") &" size. Subject moves at a speed of 60' over water." Storm of Elemental Fury Conjuration Summoning 1 rd. Long [c] up to 4 rd [d] 40' r. Verbal Somatic 0 0 0 See Text 0 182 true Create a storm cloud over area, and all creatures below suffer the following elemental effects: 1st rd - Whirling windstorm (DMG p. 94-95), no ranged att; 2nd rd - chunks of rock fall from sky doing 5d6 bludg. dmg (no save); 3rd rd - Rain douses lights, cuts visibiliy to 5', and reduces move speed by half; 4th rd - Flame pelts area dealing "& CasterLevel &"d6 fire dmg, (Ref for half). Storm Tower Abjuration 1 rd. Long = CasterLevel & " rd [d]" 20' r. sprd Verbal Somatic 0 0 0 None 0 182 true Form a tower of dark, swarming clouds 100' tall. The tower absorbs any electicity dmg inflicted on those within it, nor can Magic Missile be used by or against any within. Winds are 60 mph, so ranged att are impossible, though it has no effect on move of those within.The winds apply a -10 Listen to all within 50' of it (incl. those inside). Only creatures of Gargant. or greater size may move through the outer edge. Anyone within the tower has half concealment relative to those outside the tower. Stormrage Transmutation Electricity 1a Personal = CasterLevel & " min [d]" You Verbal Somatic DivineFocus 0 0 0 None 0 182 false You gain benefits of Fly, and are protected as per Wind Wall spell. You can discharge bolts of electricity (Std. Act RTA) , allocating dmg dice from a pool of "& CasterLevel &"d6. Each bolt affects one creature and has a range of 100ft. Launching a bolt does not provoke AoO. You get a +3 Att bonus if the target is wearing metal armor or otherwise carrying a lot of metal. Subvert Planar Essence Transmutation 1a Medium = CasterLevel &" rd" 100 0 0 ="Fort " & SaveDC & " neg" 0 183 true Outsiders within emanation who fail their save suffer -10 to SR and DR. Telepathic Bond, Lesser Divination Mind-affecting 1a 30 feet = CasterLevel *10&" min" Verbal Somatic 0 0 0 None 0 183 false Telepathic two-way link with a willing subject. Tidal Surge Evocation Water 1a Medium Inst. 20' r. brst Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 183 true ="If there is no natural source of water within range, you can affect only one creature, otherwise you affect all creatures in an area. Wave deals "& Min(7, CasterLevel /2) &"d6 plus a Bull Rush att as Med. creature with STR 16 (Large creature with STR 20 if watersource avail) and douses flames." Tortoise Shell Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic DivineFocus 0 0 0 None 0 184 true Grant a +"& Min(9, Int(( CasterLevel - 8)/3)) &" (enhance) to Nat. AC, Creatures without Natural Armor are treated as having NA +0. Subject's movement slows as if it were wearing Heavy Armor only for purposes of modifying speed. Touch of Madness Enchantment Mind-affecting 1a Touch = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 184 true ="One creature is dazed (taking no actions) for "& CasterLevel &" rounds. Target does not count as stunned" Traveller's Mount Transmutation 1a Touch = CasterLevel &" hr" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 184 true Mount gains +10 (enh) to speed and may hustle without penalty. May not attack for duration. True Creation Conjuration Creation 10 min 0 feet Inst. Verbal Somatic Material XP 0 0 0 None 0 184 false Creates a permanent nonmagical object of any sort of matter (including components). Complex objects require appropriate skill. XP Cost: gp cost (min 1) True Domination Enchantment Compulsion Mind-affecting 1a Medium = CasterLevel &" days" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 185 true Control any one humanoid telepathically; later saving throws at -4. Unbinding Abjuration 1 rd. 180 ft Inst. 180' r. burst. Verbal Somatic Material DivineFocus 0 0 0 None 0 185 false Automatically destroy any spell that contains, constrains, or seals (with some exceptions).See text for details. Unyielding Roots Transmutation 1a Touch = CasterLevel & " min [d]" Verbal Somatic DivineFocus 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 185 true Willing creature touched who is standing on ground grows thick roots. Creature cannot move, but gains immunity to bull rush, overruns, magic such as Bigby's Forceful Hand, etc. Roots heal up to 30 dmg per rd, neutralize poisons automatically, and wipe out negative levels (as Restoration spell). Subject also gains +4 on Fort and Will saves, but a -4 on Ref saves. Vigor Conjuration Healing 1a Touch = 10 + Min(25, CasterLevel ) & " rds" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 186 true Creature touched gains Fast Heal 2 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text). Vigor, Greater Conjuration Healing 1a Touch = 10 + Min(35, CasterLevel ) & " rds" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 186 true Creature touched gains Fast Heal 4 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text). Vigor, Lesser Conjuration Healing 1a Touch = 10 + Min(15, CasterLevel ) & " rds" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 186 true Creature touched gains Fast Heal 1 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text). Vigor, Mass Lesser Conjuration Healing 1a 20ft = 10 + Min(25, CasterLevel ) & " rds" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 186 true = Int( CasterLevel / 2) & " creatures (no 2 >30' apart) gain Fast Heal 1 for duration of spell. Automatically stabilizes if dying. Vigors do not stack (see text)." Vigorous Circle Conjuration Healing 1a 20ft = 10 + Min(40, CasterLevel ) & " rds" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 186 true = Int( CasterLevel / 2) & " creatures (no 2 >30' apart) gain Fast Heal 3 for duration of spell. Automatically stabilizes if dying. Vigors do not stack (see text)." Visage of the Deity (evil) Transmutation Evil 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 187 false ="Become Fiendish. Smite Good 1 per day (Add CHA Mod to hit, "& CasterLevel &" to dam). Darkvision 60', Resist 20 (cold,fire) DR 10/magic SR 20" Visage of the Deity (good) Transmutation Good 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 187 false ="Become Celestial. Smite Evil 1 per day (Add CHA Mod to hit, "& CasterLevel &" to dam). Darkvision 60', Resist 20 (acid,cold,elec) DR 10/magic SR 20" Visage of the Deity, Greater (evil) Transmutation Evil 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 =" " & SaveDC 0 187 false As Visage (lesser) but you become a Half-fiend. Type changes to Outsider for duration. Fly (ave) equal to norm. move Darkvision 60&apos;, Poison Immune, +1 Nat. Arm; Resist 10 (acid,cold,elec,fire); Gain bite and claw attacks; DR 10/magic; SR 25; +4 STR DEX INT, +2 CON CHA Visage of the Deity, Greater (good) Transmutation Good 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 =" " & SaveDC 0 187 false As Visage (lesser) but you become a Half-celestial. Type changes to Outsider for duration. Fly (good) for double norm. Low-light, Disease Immune, +1 Nat. Arm; Resist 10 (acid,cold,elec); +4 (racial) save vs. poison; DR 10/magic; SR 25; +4 STR CON WIS CHA, +2 DEX INT Visage of the Deity, Lesser (evil) Transmutation Evil 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 187 false +4 (enhance) to CHA, Resist 10 (cold, fire) Visage of the Deity, Lesser (good) Transmutation Good 1a Personal = CasterLevel &" rd" Verbal Somatic DivineFocus 0 0 0 None 0 187 false +4 (enhance) to CHA, Resist 10 (acid, cold, electric) Waterspout Conjuration Creation 1 rd. Long = CasterLevel & " rd" 5' r. cyl Verbal Somatic DivineFocus 0 0 0 ="Ref " & SaveDC & " neg" 0 187 false Create 80' tall column of water in water >20' deep. Column has speed of 30, and must remain over water. You can move column as a Std Act., or program with simple path. Those in path that fail save suffer 3d8 dmg. Medium or smaller become trapped for 1d3 rd, taking 2d6 dmg each rd (no save) until they are thrown out of the spout (taking falling dmg) from 1d8x5' of height. Waterborne creatures who come within 10' of the base are affected as well on an unsuccessful save. Wave of Grief Enchantment Mind-affecting Evil 1a Close = CasterLevel &" rds" Cone Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 188 true All within area suffer -3 (morale) on Attacks, Saves, and Skill and Ability checks. Weapon of the Deity Transmutation 1a 0 ft. = CasterLevel &" rd" Verbal DivineFocus 0 0 0 None 0 189 false ="+"&SIGN( CasterLevel )+IIF( CasterLevel >8,1,0)+IIF( CasterLevel >11,1,0)+IIF( CasterLevel >14,1,0)+IIF( CasterLevel >17,1,0)&" to your weapon's attack and damage, plus a special ability." Weather Eye Divination 1 hr = 1 + CasterLevel &" miles" Inst. = 1 + CasterLevel &" mi. r." 0 0 0 None 0 189 false Area centered on you. Accurately predict natural weather up to 1 wk in future. If weather is unnatural, reveals info as Detect Magic. Whirlwind, Greater Evocation Air 1a Medium = CasterLevel &" rd" 20' r. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part." 0 189 true ="Create tornado up to "& CasterLevel *5&"ft high. Effect depends on creatures location and size, see text." Winged Mount Transmutation 1a Touch = CasterLevel * 10 &" min." Verbal Somatic DivineFocus 0 0 0 None 0 190 false Mount sprouts winds and gains Fly(good) 60ft. Normal movement mods apply. Wood Wose Conjuration Creation 1a Touch = CasterLevel &" hr" Verbal Somatic DivineFocus 0 0 0 None 0 190 false Summon nature spirit to perform simple natural tasks. Wrack Necromancy Evil 1a Close = CasterLevel &" rd" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 190 true Humanoid target doubles-over in pain. He is Helpless and Blinded for duration. Once spell ends, target suffers -2 to Att, saves and checks for 3d10 min. Zeal Abjuration 1a Personal (text) Verbal Somatic 0 0 0 =" " & SaveDC 0 191 false ="+4 deflect. to AC against all but chosen foe. Treat other foes as friends for movement purposes." Zealot Pact Evocation 10 min Touch = CasterLevel &" rd [d]" Verbal Somatic DivineFocus XP 0 0 500 ="Will " & SaveDC & " neg (h)" 0 191 true +4 bonus to ATT, all damage is doubled and all crits auto-confirm against creatures of opposite align to deity. Attacks gain deity&apos;s alignment desciptor, and target gains ability to detect opposite aligment automatically for duration. +10' (enhancement) to speed in light armor/light load. Turn or destroy earth creatures as a good cleric turns undead. You can rebuke or command cold creatures as an evil cleric. Both can be used 3+CHA Mod times per day (total). Calm Emotions (Sp) once per day. +2 to Diplomacy checks. (Ex) Gain +1 bonus to all opposed checks Cast Conjuration (creation) spells at +1 caster levels. You gain the Spell Focus (Enchantment) feat. You are immune to Fear effects (Su) Once per day, reroll any one damage roll (attack, spell, or ability) and take better of two rolls Turn undead with a +2 bonus to turning check and +1d6 on the turning damage roll. Gain a +4 bonus on all dispel checks. (Su) If you are affected by Charm, Compulsion, or Fear effectws and fail your save, you can attempt another next round at the same DC. Normally, suffer -1 to Will saves and WIS based skills. Once per day, before die is rolled, you may instead add +0 instead. +2 bonus to Bluff, Diplomacy, Sense Motive. (Su) Once per day, apply CHA Mod (min 1) as Luck bonus to all saving throws for CasterLevel.rds You cast divination spells at +2 Caster Level Add Appraise, Intimidate and Sense Motive to your list of cleric class skills Immune to disease (although you can still carry infectious diseases). You cast abjuration spells at +1 caster level. Add +2 to caster level for all Conjuration(summoning) or Conjuration(calling) spells. Rain and snow do not penalize Spot and Search nor movement. You are treated as one size larger for wind effects. Blighter Bltr Blighter Divine true 9 10 Wis Wis Wis true true false 1 4 2 5 3 0 5 3 1 0 6 3 2 1 0 6 3 3 2 1 0 6 3 3 3 2 1 0 6 4 3 3 3 2 1 0 6 4 4 3 3 3 2 1 0 6 5 4 4 4 4 3 2 1 0 6 5 5 4 4 4 4 3 2 1 false true false Consecrated Harrier CnsHar Conscr. Harrier Divine false 4 10 Wis Wis Wis true true false 1 0 0 0 1 0 1 0 0 1 1 0 1 1 0 0 1 1 1 0 2 1 1 0 0 2 1 1 1 0 2 2 1 1 0 2 2 2 1 false true false Divine Crusader DivCsd Divine false 9 10 Wis Wis Wis true true false 1 0 0 0 1 0 0 2 1 0 0 2 2 1 0 0 3 2 2 1 0 0 3 3 2 2 1 0 0 3 3 3 2 2 1 0 0 3 3 3 3 2 2 1 0 0 3 3 3 3 3 2 2 1 0 0 3 3 3 3 3 3 2 2 1 false true false Favored Soul FvSoul Cleric Divine true 9 20 Cha Cha Wis false false true 1 5 3 6 4 6 5 6 6 3 6 6 4 6 6 5 3 6 6 6 4 6 6 6 5 3 6 6 6 6 4 6 6 6 6 5 3 6 6 6 6 6 4 6 6 6 6 6 5 3 6 6 6 6 6 6 4 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 6 6 4 3 5 3 5 4 6 4 3 6 5 3 7 5 4 3 7 6 4 3 8 6 5 4 3 8 6 5 4 3 9 6 6 5 4 3 9 6 6 5 4 3 9 6 6 6 5 4 3 9 6 6 6 5 4 3 9 6 6 6 6 5 4 3 9 6 6 6 6 5 4 3 9 6 6 6 6 6 5 4 3 9 6 6 6 6 6 5 4 3 9 6 6 6 6 6 6 5 4 3 9 6 6 6 6 6 6 5 4 3 9 6 6 6 6 6 6 6 5 4 false true false Holy Liberator HyLib Holy Liberator Divine false 4 10 Wis Wis Wis true true false 1 0 0 0 1 0 1 0 0 1 1 0 1 1 0 0 1 1 1 0 2 1 1 0 0 2 1 1 1 0 2 2 1 1 0 2 2 2 1 false true false Pious Templar (Good) PTmpl Paladin Divine false 4 10 Wis Wis Wis true true false 1 0 0 0 1 0 1 0 0 1 1 0 1 1 0 0 1 1 1 0 2 1 1 0 0 2 1 1 1 0 2 2 1 1 0 2 2 2 1 false true false Pious Templar (Evil) PTmpl Blackguard Divine false 4 10 Wis Wis Wis true true false 1 0 0 0 1 0 1 0 0 1 1 0 1 1 0 0 1 1 1 0 2 1 1 0 0 2 1 1 1 0 2 2 1 1 0 2 2 2 1 false true false Shugenja (CD) ShugenjaCD Divine true 9 20 Cha Cha Cha false false true 1 5 3 6 4 6 5 6 6 3 6 6 4 6 6 5 3 6 6 6 4 6 6 6 5 3 6 6 6 6 4 6 6 6 6 5 3 6 6 6 6 6 4 6 6 6 6 6 5 3 6 6 6 6 6 6 4 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 6 6 4 2 5 2 5 3 6 3 1 7 4 2 7 4 2 1 8 5 3 2 8 5 3 2 1 9 5 4 3 2 9 5 4 3 2 1 9 5 5 4 3 2 9 5 5 4 3 2 1 9 5 5 4 4 3 2 9 5 5 4 4 3 2 1 9 5 5 4 4 4 3 2 9 5 5 4 4 4 3 2 1 9 5 5 4 4 4 3 3 2 9 5 5 4 4 4 3 3 2 1 9 5 5 4 4 4 3 3 3 2 9 5 5 4 4 4 3 3 3 3 false true false Spirit Shaman SpShm Druid Divine true 9 20 Wis Wis Cha false false true 1 3 2 4 3 5 4 2 6 5 3 6 5 4 2 6 6 5 3 6 6 5 4 2 6 6 6 5 3 6 6 6 5 4 2 6 6 6 6 5 3 6 6 6 6 5 4 2 6 6 6 6 6 5 3 6 6 6 6 6 5 4 2 6 6 6 6 6 6 5 3 6 6 6 6 6 6 5 4 2 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 5 4 2 6 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 6 5 3 1 3 2 3 2 1 3 3 1 3 3 1 1 3 3 2 1 3 3 2 1 1 3 3 2 2 1 3 3 3 2 1 1 3 3 3 2 2 1 3 3 3 3 2 1 1 3 3 3 3 2 2 1 3 3 3 3 3 2 1 1 3 3 3 3 3 2 2 1 3 3 3 3 3 3 2 1 1 3 3 3 3 3 3 2 2 1 3 3 3 3 3 3 3 2 1 1 3 3 3 3 3 3 3 2 2 1 3 3 3 3 3 3 3 3 2 2 3 3 3 3 3 3 3 3 3 2 false true false Temple Raider of Olidammara TplRdr TRaider Divine false 4 10 Wis Wis Wis true true false 1 0 0 0 1 0 1 0 0 1 1 0 1 1 0 0 1 1 1 0 2 1 1 0 0 2 1 1 1 0 2 2 1 1 0 2 2 2 1 false true false Ur Priest UrPr Cleric Divine true 9 10 Wis Wis Wis true true false 1 4 2 5 3 0 5 3 1 0 6 3 2 1 0 6 3 3 2 1 0 6 3 3 3 2 1 0 6 4 3 3 3 2 1 0 6 4 4 3 3 3 2 1 0 6 5 4 4 4 4 3 2 1 0 6 5 5 4 4 4 4 3 2 1 false true false