(c) 2004 by Wizards of the Coast, Inc.
Contains all errata from 10-Sep-2004 update.
1.02 - Fixed Renewal pact duration, stormrage (typo), Miasma (typoe), and chain of eyes (typo).
1.01 - Fixed Standing Wave, Pavilion of Grandeur, Enveloping Coccoon
Paladin_Base is used because of the Holy Liberator - a chaotic versoin of the Paladin. The Paladin_Base spell list is all the Paladin spells minus those with a Lawful descriptor. That list is inherited by the Paladin list, adding the Lawful spells. The Holy Liberator inherits Paladin_Base and adds a set of Chaotic spells instead.
Blighter spell list as been corrected from "Invis. to Animals" to "Hide from Animals.". The Harm spell was removed from the 5th level list as per the eratta, but the two Antipathy spells remain since they were not addressed in the errata.
Tomb Raider of Olidammara here can be combined with the version from Defenders of the Faith, but should supercede that list. If you would prefer they be separate, simply change the name of the list here to TRaider2 and change the class to use that new list. The spell "Invisibility to Undead" from the Tomb Raiders spell list has been corrected to "Hide from Undead".
Anger of the Noonday Sun
Evocation
Light
1a
10ft
Inst.
10' r. burst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg (txt)"
0
0
true
="Burst centered on caster. Any creature (with sight) you see is blinded for " & CasterLevel & " min. Undead, Fungi, Molds, Slimes and Oozes take " & Min(10, CasterLevel / 2) & "d6, Ref for half. If Undead are harmed by light, they are destroyed if they fail save."
Awaken, Mass
Transmutation
24 hrs
Medium
Inst.
Verbal
Somatic
Focus
XP
0
0
0
="(text) " & SaveDC
0
151
true
="Awaken up to "& Int( CasterLevel /3) &" animals or trees (no 2 >30' apart). XP Cost: 250/awakened creature."
Bane Bow
Evocation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
151
false
Bow's usual characteristic replaced by: +5 (enhance) bonus plus Bane (+2 addt'l enhance bonus to Att and +2d6 dmg) vs one type of foe you specify (must be a favored enemy). Ammo likewise modified, but retains material traits.
Beast Claws
Transmutation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
151
false
Your hands turn into claws (slashing weapon, 1d6 dmg, threat 19-20/x2). Does not affect spellcasting or manual dexterity.
Beget Bogun
Conjuration
Creation
1a
Touch
Inst.
Verbal
Somatic
Material
XP
0
0
25
None
0
152
false
Tiny vegetetable mannequin is infused with living energy.
Bestow Curse, Greater
Transmutation
1a
Touch
Permanent
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
153
true
One of 4 effects: (1) one Ability reduced to 1 or 2 by -6 (min 1), (2) -8 on Att, Saves, checks, (3) 25% chance to act each round or (4) custom.
Binding Winds
Evocation
1a
Medium
Concen.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " neg"
0
153
true
Flurry of air holds target in place; no sonic or language dependant effects can pass; -2 to ranged. Hold fliers in mid-air.
Blast of Force
Evocation
Force
1a
Medium
Inst.
Ray
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
153
true
="Create ray as a ranged touch attack which deals "&MIN(5,INT( CasterLevel /2))&"d6 damage. Fort save or target knocked down, save is modified as for Bull Rush."
Blessed Aim
Divination
1a
60ft
= CasterLevel &" min"
60' sprd
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
154
false
Area centered on you; allies gain +2 (morale) on ranged attacks
Blessing of Bahamut
Abjuration
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Material
0
0
0
None
0
154
false
Gain DR 10/magic. Skin takes on Platinum sheen.
Blink, Improved
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
154
false
Physical and Magical Att have 50% miss chance (20% if they affect Ethereal). Half dmg from falling or Area spells unless they affect Ethereal. You attack as Invis. Creature (+2 ATT, no DEX). Move at 75% movement. Affect Ethereal creatures, and they are affected by modifiers of this spell as if corporeal.
Body of the Sun
Transmutation
Fire
1a
5 ft.
= CasterLevel & " rd"
5' r. em.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
155
false
Your body emanates fire; illuminates area, deals 1d4+1 fire to any within area except you.
Bolt of Glory
Evocation
Good
1a
Close
Inst.
Ray
Verbal
Somatic
DivineFocus
0
0
0
None
0
155
true
="Ranged touch; ray deals positive energy damage ("&MIN(7,INT( CasterLevel /2))&"d6 or "&MIN(15, CasterLevel )&"d6; see text.)"
Bolts of Bedevilment
Enchantment
Mind-affecting
1a
Medium
= CasterLevel &" rd"
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
154
true
Ranged touch; one ray per round; dazes (takes no actions) for 1d3 rounds. Target is not stunned, just unable to act
Bottle of Smoke
Conjuration
Creation
10 min.
Touch
= CasterLevel &" hr"
Verbal
Somatic
Focus
0
50
0
None
0
154
false
=" Release smoke to create smoke mount. Ride(10) to mount. Mount has speed "& Min(240,( CasterLevel * 20)) &" and is impervious to all Att. Mount leaves smoke behind that grants half conceal (20%). Stored smoke good for 24 hrs. Focus: ornate corked bottle."
Brain Spider
Divination
Mind-affecting
fr
Long
= CasterLevel &" min"
Verbal
Somatic
Material
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
156
true
="As Std action, eavesdrop on thoughts of up to eight other creatures. Can scan all minds for info on one topic, gaining " & CasterLevel & "pieces of information."
Brambles
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
156
false
="Add magic spikes to wooden melee weapon, which gains +1 (enhance) to Att and "& Min(10, CasterLevel ) &" dmg."
Briar Web
Transmutation
1a
Medium
= CasterLevel &" min."
20' r. sprd
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg (text)"
0
157
false
="Save to move at half speed. Failure traps creature in thorns. They can stand still (-1 Att, -4 DEX), break free (Full rnd act: Save again, failure results in 2d6 pierce dmg), or act normally (Suffer 2d6 pierce dmg. Casters must make Concent. ["& 15 + SpellLevel &"+dmg]). Plants provide Cover for 5ft of briars, Total Cover for 20ft."
Brilliant Aura
Transmutation
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
157
true
= Int( CasterLevel / 2 ) &" allies (no 2 >30' apart) glow as torch (20' r.) and weapons function as Brilliant Energy weapons. They gain a " & Min(10, ( CasterLevel / 2 )) & " (enhance) bonus on dmg."
Camouflage
Transmutation
1a
Personal
= CasterLevel * 10 & " min"
Verbal
Somatic
0
0
0
None
0
157
false
+10 (circum.) to Hide.
Camouflage, Mass
Transmutation
1a
Medium
= CasterLevel * 10 & " min"
Verbal
Somatic
0
0
0
None
0
157
false
Grant any number of creatures (no 2 >60' apart) +10 (circumstance) to Hide. See text for movement limits.
Castigate
Evocation
Sonic
1a
10ft.
Inst.
10' r. em.
Verbal
0
0
0
="Fort " & SaveDC & " half"
0
158
true
="Target creatures that hear. Foes of same align save or deaf for 1d4 rd. Those within 1 step suffer "& Min(10, CasterLevel ) &"pts dmg, while those >1 step suffer the same number of d4."
Chain of Eyes
Divination
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
158
true
You can use touched creatures vision instead of your own. Anytime the target contacts another, you can transfer to that creature. Free Action to switch between your vision and others.
Cloudburst
Evocation
Water
Water
fr
Long
= CasterLevel * 10 &" min. [d]"
100' r. em.
Verbal
Somatic
0
0
0
None
0
158
false
Cause clouds to rain. -4 on Spot/Search/Listen and Ranged Att.
Cloudwalkers
Transmutation
1a
Close
= CasterLevel &" hr [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg (h)"
0
159
false
= CasterLevel &"Creatures (no 2 >30' apart) may move up/down 30ft or fly(perfect) laterally 60ft."
Cometfall
Conjuration
Creation
1a
Medium
Inst.
10' sq.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
159
false
="Comet appears "& CasterLevel * 5 &"ft above ground (or at ceiling if lower). Deals 2d6/10ft fallen (max 20d6) to those in area plus trip (+11 bonus) vs those who did not save. Area filled with dense rubble (DMG p. 90)."
Contagious Touch
Necromancy
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
159
false
You transmit chosen disease (see text) via touch attack. Victim must make Fort save. You may only infect 1 creature per rd.
Creeping Cold
Transmutation
Cold
1a
Close
3 rd
Verbal
Somatic
Focus
0
25
0
="Fort " & SaveDC & " half"
0
159
true
Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water.
Creeping Cold, Greater
Transmutation
Cold
1a
Close
= 4 + IIF(CasterLevel > 14,1,0) + IIF( CasterLevel > 19,1,0) &" rd"
Verbal
Somatic
Focus
0
25
0
="Fort " & SaveDC & " half"
0
159
true
Target creature suffers 1d6 cumulative (1d6, 2d6, 3d6, 4d6, etc) cold dmg each rd. Save halves all damage. Focus: small glass or pottery vessel filled with ice/snow/water.
Crown of Glory
Evocation
fr
120ft
= CasterLevel &" min"
120' r. em.
Verbal
Somatic
Material
DivineFocus
200
0
0
="Will " & SaveDC & " neg"
0
160
true
Gain an aura of celestial authority; +4 (enhance) Cha and enthralls subjects with <8HD. You may give enthralled subjects up to 3 suggestions (as per Suggestion, Mass).
Crumble
Transmutation
1a
Medium
Inst.
Verbal
Somatic
200
0
0
="Fort " & SaveDC & " part (o)"
0
160
true
="Inflict "& Min(15, CasterLevel ) &"d6 dmg (ignore hardness) to a fabricated object (incl. constructs) up to "& IIF( CasterLevel < 16, "Huge","") & IIF((15 < CasterLevel) and ( CasterLevel < 19), "Gargant.","") & IIF( CasterLevel > 18, "Colossal","") & " max size."
Curse of Ill Fortune
Transmutation
1a
Medium
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
160
true
Temporary curse; -3 to hit, saves, ability and skill checks. Removed as Bestow Curse
Curse of Lycanthropy
Necromancy
1a
Touch
Perm. (text)
Verbal
Somatic
Material
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
160
true
Causes temporary lycanthropy (your choice) in target living creature.
Dance of the Unicorn
Abjuration
1a
Personal
= CasterLevel &" min [d]"
= CasterLevel *5 &"' r."
Verbal
Somatic
0
0
0
None
0
161
false
Wash area clean of all contaminants and poisons. Either negating or granting +4 bonus to save vs. effect.
Death Pact
Necromancy
Evil
10 min
Touch
Inst.
Verbal
Somatic
Material
DivineFocus
XP
500
0
250
None
0
161
false
Target a willing living creature. Target loses 2 CON permanently. When target dies, they are Word of Recalled out, then Raised Dead (with normal level loss),then Healed.
Decomposition
Necromancy
1a
50ft
= CasterLevel &" rd"
50' r. em.
Verbal
Somatic
DivineFocus
500
0
0
None
0
161
true
Enemy wounds (non-subdual dmg) in area fester for +1 dmg / rd for duration of spell (limit +1 dmg regardless of # of wounds). Heal 15 or healing spell to stop festering. Further dmg starts festering again.
Deific Vengeance
Conjuration
Summoning
1a
Close
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " half"
0
161
true
="Target creature suffers blow dealing "& Min(5,Int( CasterLevel /2)) &"d6 dmg, "& Min(10, CasterLevel )&"d6 vs. undead."
Detect Favored Enemy
Divination
1a
60 ft.
= "[c] "& CasterLevel *10 & " min [d]"
Qtr Circle
Verbal
Somatic
DivineFocus
0
0
0
None
0
162
false
Works as other detects, but identified Favored Enemies. First rd detects presence, 2nd rd detects type, 3rd rd identified HD and location.
Divine Agility
Transmutation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
162
false
Imbue living creature with Ref save of rogue of your character level, a +4 (enhance) to DEX and Spring Attack
Divine Sacrifice
Evocation
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
None
0
163
false
Sacrifice up to 10 hp. For every 2 hp to deal +1d6 dam on next successful attack (unless duration ends). Once you hit, on next turn may sacrifice again as long as duration lasts.
Doomtide
Illusion
Pattern
1a
80ft
= CasterLevel &" rd"
8x 10' cubes
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
163
true
Fill eight, 10' cubes extending from your location with illusory black, creeping mist. You and one creature you touch are immune, all others in mist must save or be dazed. Mist obscures all sight for non-immune (incl. Darkvision) beyond 5'. Wind disperses Doomtide.
Dragon Breath
Evocation
1a
Personal
= CasterLevel & " rd."
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
(text)
0
164
false
You gain a dragon's breath (see text for effects) which you can use every 1d4 rds
Dream Sight
Divination
fr
Text
= CasterLevel &" min [d]"
Somatic
DivineFocus
0
0
0
None
0
164
false
Your spirit leaves your body and can travel up to 100'/rd. Treat spirit as incorporeal.
Energy Vortex
Evocation
text
1a
20ft
Inst.
20' r. brst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
164
true
="Choose energy type [Acid, Cold, Fire, Elec., Sonic] at casting. All other creatures in burst (centered on you) suffer 1d8+"& Min(20, CasterLevel ) & " [1d8+(CasterLevel, max 20)] dmg. If you take dmg as well, then double result for all, but you get no save."
Enveloping Coccoon
Evocation
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
164
true
="Envelop Large or smaller creature. Coccoon has Hardness 10 and "& 10 * CasterLevel &" hp. Caster can attach 2nd spell (from list) by casting it at the coccoon, and when the coccoon expires or is dismissed, the second spell automatically affects the target creature (no save allowed)."
Fire Wings
Transmutation
Fire
fr
Personal
= CasterLevel &" min"
Verbal
Somatic
Material
Focus
0
0
0
None
0
165
false
Transform your arms into wings of fire. Fly(good) 60' (40' for med. or hvy armor). You can Att (at -4) for +2d6 fire dmg.
Fires of Purity
Evocation
Fire
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
="(text) " & SaveDC & " neg (h)"
0
165
true
="Target bursts into magical flame. Target's gains Impr Evasion vs. Fire att; melee Att do addt'l 1d6+"& Min(15, CasterLevel ) &" pts fire dmg. Opponents attacking target suffer same dmg (SR applies, see text)."
Flame of Faith
Evocation
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
Material
0
0
0
None
0
166
false
Nonmagical weapon acts as +1 Flaming Burst weapon.
Forestfold
Transmutation
1a
Personal
= CasterLevel * 10 & " min"
Verbal
Somatic
0
0
0
None
0
166
false
+20 (circum.) to Hide.
Golden Barding
Conjuration
Creation
Force
1a
Touch
= CasterLevel & " hr"
Verbal
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
166
true
="Grant Special mount +"& 3 + Min(5, Int( CasterLevel /2) ) &" AC barding. Barding is force - does not affect speed or Armor Check; blocks incorporeal attacks."
Hawkeye
Transmutation
1a
Personal
= CasterLevel * 10 & " min"
Verbal
0
0
0
None
0
166
false
Gain +5 (competence) bonus to Spot checks; Range Increments increased by 50%
Implacable Pursuer
Divination
1 min
Long
= CasterLevel &" hr [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (txt)"
0
166
true
You become instantly aware of targets location when it moves. Apply Favored Enemy bonus (if applicable) to Will DC.
Infestation of Maggots
Necromancy
1a
Touch
= Int( CasterLevel / 2 ) &" rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
166
true
With successful melee touch att., you infest target creature with maggots. Deal 1d4 temp. CON dmg/rd. New Fort save each rd to negate that rd's dmg and negate effect. Cure Disease or Heal removes infestation.
Languor
Transmutation
1a
Close
= CasterLevel & " rd"
Ray
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
167
true
="Target creature that fails save becomes Slowed and suffers -"& Min(10, Int( CasterLevel / 2 )) &" (min 0 STR). The STR penalty is not cancelled by Haste, unlike the Slow effect."
Last Breath
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
See Text
0
167
true
Return dead creature to life with 0 hp if it died within the last rd. You take 1d4 per HD of the target (SR will not prevent this dmg). Any Abilities dmged below 1 are likewise raised to 1. Normal (not magical) poison or disease are cured. Target loses 1 level. 50% chance of retaining magical effects and memorized spells. No effect on creatures slain by Death effects, nor can constructs, elementals, outsiders, and undead by raised by means of this spell.
Maddening Scream
Enchantment
Compulsion
Mind-affecting
1a
Touch
1d4+1 rd
Verbal
0
0
0
None
0
168
true
Target screams & leaps; has -4 AC, no shield, REF saves succeed on 20 only.
Maelstrom
Conjuration
Creation
1 rd.
Long
= CasterLevel & " rd"
60' r. by 60' deep
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
168
false
Requires body of water 120' w by 60' deep. Waterborne creatures within 50' of Whirlpool (below and on all sides) must save or be drawn into whirlpool. Trained swimmers may make Swim check instead. Those drawn in suffer 3d8 dmg. Once inside, they suffer 3d8 (bludgeon) dmg each of 2d4 rd. Creatures of Large or smaller size are ejected from the bottom of vortex, larger creatures from top.
Mark of the Hunter
Divination
1a
Medium
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
168
true
Mark a creature who is a favored enemy with a rune only you can see. Your Favored Enemy bonus is +4 higher against that creature. Furthermore, that subject cannot gain any cover bonus less than total.
Miasma
Evocation
1a
Close
= CasterLevel * 3 & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
168
true
Fill living creatures mouth and throat with unbreathable gas. Subject can hold breath or Suffocate (see DMG p. 304),
Monstrous Thrall
Enchantment
Compulsion
Mind-affecting
1a
Medium
Inst.
Verbal
Somatic
XP
0
0
0
="Will " & SaveDC & " neg"
0
169
true
As True Domination, but permanent and affects any creature. XP Cost: 500 per HD/Level of target
Murderous Mist
Evocation
1a
Close
= CasterLevel & " rd"
30' r. cloud
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
169
true
Create cloud of blinding steam that moves away from you 10'/rd. Anyone in cloud takes 2d6 dmg and is permanently blind (save for half and avoid blindness). Those within cloud have conceal.
Nature's Avatar
Evocation
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
170
true
="Target animal is Hasted and also gains +10 (morale) to att and dmg and "& CasterLevel &"d8 temp HP."
Nature's Favor
Evocation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
170
true
="Grant animal +"& Min(3, Int( CasterLevel / 3 )) &" (luck) on Att and dmg"
Naturewatch
Necromancy
1a
Close
= CasterLevel * 10 &" min"
Qtr Circle
Somatic
0
0
0
None
0
170
false
As Deathwatch, but works on plants and animals. Additional info about hydration of plants and nourishment of animals.
Nimbus of Light
Evocation
Light
1a
Personal
= CasterLevel &" min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
170
false
="You glow like lantern (30ft r.). As a move, gather light then fling as an RTA for up to 1d8+"& CasterLevel &" dmg. Attack ends spell"
Obedient Avalanche
Conjuration
Creation
Cold
1a
Medium
Inst.
20' r.
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half (txt)"
0
170
false
="Those within area take "& Min(10, Int( CasterLevel /2)) &"d8 +"& Int( CasterLevel /2) &"d6 cold dmg; save or burried. Those out to 40ft take 1/2 impact (Ref neg) and must resist Bull Rush by snow (see text)."
Omen of Peril
Divination
fr
Personal
Inst.
Verbal
Focus
0
0
0
None
0
171
false
= MIN(90,(70+ CasterLevel )) &"% chance of correct vision of danger in immediate future."
Otyugh Swarm
Conjuration
Creation
1a
Medium
(text)
Verbal
Somatic
0
0
0
None
0
172
false
Create 3d4 ordinary or 1d3+1 Huge (15HD) Otyughs (MM p 296).
Pavilion of Grandeur
Conjuration
Creation
10 min
Close
=( CasterLevel *24)+12&" hrs [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
172
false
="Create an Extradim. pavilion plus Heroes Feast for "& CasterLevel * 12 &" inside. Guests naturally heal at 2x normal (not incl. fast heal or regen)."
Phantasmal Decoy
Illusion
Phantasm
Mind-affecting
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " disb-i"
0
172
true
Create image of target creatures most hated enemy. Image is visible only to target and you. As a Move act, move image up to 60' (not affected by terrain unless you want it to be slowed).
Phantasmal Disorientation
Illusion
Phantasm
Mind-affecting
1a
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
172
true
You create phantasmal terrain that confuses target creature when it tried to move. It mus tmake a Survival 20 check to discern true landmarks. Failure indicates target moves off 90 degrees of intended direction. Spell does not affect ability to fight, cast spells, etc.
Phantom Bear
Conjuration
Summoning
1 rd
Medium
= "[c] " & CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
173
false
As Phantom Wolf, but you summon an incorporeal bear.
Phantom Stag
Conjuration
Creation
1a
0 ft
= CasterLevel & " hr [d]"
Verbal
Somatic
0
0
0
None
0
174
true
="Create a Large, corporeal stag that can be ridden into battle or used for travel (speed "& Min(300, CasterLevel * 20 ) &") while carrying "& CasterLevel *10 &" lbs. Stag gets powers based on caster level (see text)."
Phantom Wolf
Conjuration
Summoning
1 rd.
Medium
[c] up to "& CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
174
false
Conjur an incorporeal White Wolf which follows your mental commands as long as it remains within range and you continue to concentrate. See text for stats of Wolf.
Plague of Rats
Conjuration
Summoning
1 rd.
Medium
= CasterLevel &" rd"
20' r. sprd
Verbal
Somatic
DivineFocus
0
0
0
None
0
174
true
="Summon "& Min(6, Int( CasterLevel / 2)) &" swarms of rats, each must be adjacent to another swarm. Swarms are stationary once summoned. See MM for details on rat swarms."
Poison Thorns
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
You
Verbal
0
0
0
None
0
175
false
="Any creature grappling you or striking you with melee weapons w/o reach takes 1d6 + your STR mod in piercing damage. You cannot use the thorns to attack. Any dmg received from thorns exposes creature to poison. taking 1d4 temp. STR dmg immediately, and again 1 min. later Fort "& 10 + Int( CasterLevel /2) + CastingMod &" save to avoid either STR dmg."
Poison Vines
Conjuration
Creation
1a
Long
= CasterLevel & " min [d]"
40' r. sprd
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
175
false
="Create mass of entangling vines which otherwise function as Entangle spell (PHB, p 227). Entangling plants are poisonous (contact, 1d6 DEX/2d6 DEX). Fort save to avoid each dmg. You are immune to the poison, as are a number of creatures ="& CasterLevel
Probe Thoughts
Divination
Mind-affecting
1 min
Close
Concen.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (text)"
0
176
true
Read subject's memories; one question per round.
Quill Blast
Conjuration
Creation
1a
20 ft
Inst.
20' r. sprd
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
176
true
Creatures in area are hit by number of quills depending on their size (see text). Each quill does 1d6 dmg and lodges in target, causing -1 on all Att, Saves, Checks (per quill). A quill can be removed as a Std Act, with a Heal 20 check, otherwise removing a quill causes an additional 1d6 dmg.
Recitation
Conjuration
Creation
1a
60 ft burst
= CasterLevel &" rd"
60' r. brst
Verbal
Somatic
DivineFocus
0
0
0
None
0
176
true
Allies receive +2 (luck) to Att and Saves, or +3 if same deity. Opponents suffer -2 luck penalty to same
Rejuvination Coccoon
Conjuration
Healing
1a
Touch
2 rd
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
177
true
="Form coccoon around target creature who cannot leave spot, but can reach into pack, cast spell, etc. Coccoon is Hard 10 with "& CasterLevel *10 &"HP. 1 rd after coccoon forms, it heals subject of "& CasterLevel *10&" dmg and purges all poison/disease. At end of second rd, coccoon disappears, and subject may act that turn."
Renewal Pact
Conjuration
Healing
10 min
Touch
Permanent [d]
Verbal
Somatic
DivineFocus
XP
0
0
500
="Will " & SaveDC & " neg (h)"
0
177
true
="Round after target is affected by ability dam, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeble-minded, insanity, nauseated, sickened, stunned or poisoned they are healed (caster level "& CasterLevel &")."
Resurgence
Abjuration
1a
Touch
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
177
true
Target may make a second attempt to save against an on-going spell, spell-like effect, or supernatural ability.
Resurgence, Mass
Abjuration
1a
Close
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
177
true
="Grant up to "& CasterLevel &" creatures in range (no 2 >30' apart) a second save against an on-going effect you choose."
Revenance
Conjuration
Healing
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
None (text)
0
178
true
="Ally dead for up to "& CasterLevel & " rnds returns to life as if Raised except no level loss and half hp. Gains +1 (morale) on Att, dmg, saves and checks against slayer. Target is alive (can be healed, etc) but dies at spell end."
Righteous Wrath of the Faithful
Enchantment
Compulsion
Mind-affecting
1a
30ft
= CasterLevel &" rd"
30' r. brst
Verbal
Somatic
DivineFocus
0
0
0
None
0
178
true
Allies gain Aid [+1 (morale) on att and fear save, +1d8 temp. HP]; same deity gains previous plus addt'l attack (highest BAB), +2 (morale) to att and saves plus an addt'l 1d8 temp. HP and +3 (morale) save vs. Mind-affecting spells and effects, but afterward subjects are Fatigued for 10 min
Sacred Haven
Abjuration
Good
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
178
true
Touched creature gains +2 (sacred) to AC and cannot be flat-footed. You are always aware of creatures healt (as Status spell) and may use Lay on Hands on subject from anywhere (do not have to touch).
Sandblast
Evocation
1a
10ft
Inst.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
178
true
Sand bursts from your hands, doing 1d6 non-lethal damage, failure to save results in being Stunned for 1 rnd.
Scent
Transmutation
1a
Touch
= CasterLevel * 10 &" min."
Verbal
Somatic
Material
0
0
0
None
0
178
true
Grant target the Scent ability. See MM, p. 314.
Scourge
Necromancy
1a
Long
Inst.
Verbal
Somatic
Focus
DivineFocus
0
0
0
="Fort " & SaveDC & " neg"
0
179
true
="Inflicts a disease that must be magically cured; up to "& CasterLevel &" subjects. Disease does 1d3 STR and DEX per day. Focus: black whip or riding crop."
Shadow Landscape
Illusion
Shadow
1 hr.
Long
= CasterLevel & " days [d]"
1 mi. r.
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " part (text)"
0
180
true
Infuse landscape with energy from Plane of Shadow. See text for effects based on terrain affected.
Slime Wave
Conjuration
Summoning
1a
Close
= CasterLevel & " rd"
15' r. sprd
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
180
false
You create a wave of green slime at point you designate, quickly covering area. All creatures in area are covered with one patch of green slime, which can be immediately scraped away on the 1st rd, but must be burned or frozen off after that. Slime does 1d6 temp CON dmg. Against metal or wood it deals 2d6 dmg per rd, ignoring metal's Hardness, but not wood. Remove Disease or Sunlight will also destroy the slime, and it dissipates at end of spell's duration.
Spell Resistance, Mass
Abjuration
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
180
true
="Up to "& CasterLevel &" creature (no 2 >30' apart) gain SR "& 12 + CasterLevel &". Divide duration evenly among all recipients. A creature with SR may voluntarily drop it to accept a spell as a Std. Act."
Spikes
Transmutation
1a
Touch
= CasterLevel &" hr"
Verbal
Somatic
Material
0
0
0
None
0
181
true
As Brambles, but +2 (enchance) bonus to Att and double threat range.
Spiritual Chariot
Conjuration
Creation
1a
Close
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
181
false
Create ghost chariot pulled by your sp. mount that can hold 1 add'l Med. sized (or two Small) creature(s). Chariot and occupants have no weight. Driver gains +4 (sacred) to Handle Animal, and all occupants gain cover based on their size (for Med., +4 AC, +2 on Ref saves).
Stalwart Pact
Evocation
10 min
Touch
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
XP
0
0
250
="Will " & SaveDC & " neg (h)"
0
181
true
="Once reduced to <half HP, gain "& CasterLevel *5&"hp, DR 5/magic and +4 (luck) to all Saves."
Standing Wave
Transmutation
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
182
true
="Command water to lift creature/object and propel it forward. You can lift an object up to "& IIF( CasterLevel >6, IIF( CasterLevel >8, IIF( CasterLevel >10, IIF( CasterLevel >12, "Colossal", "Gargantuan"), "Huge"), "Large"), "Medium") &" size. Subject moves at a speed of 60' over water."
Storm of Elemental Fury
Conjuration
Summoning
1 rd.
Long
[c] up to 4 rd [d]
40' r.
Verbal
Somatic
0
0
0
See Text
0
182
true
Create a storm cloud over area, and all creatures below suffer the following elemental effects: 1st rd - Whirling windstorm (DMG p. 94-95), no ranged att; 2nd rd - chunks of rock fall from sky doing 5d6 bludg. dmg (no save); 3rd rd - Rain douses lights, cuts visibiliy to 5', and reduces move speed by half; 4th rd - Flame pelts area dealing "& CasterLevel &"d6 fire dmg, (Ref for half).
Storm Tower
Abjuration
1 rd.
Long
= CasterLevel & " rd [d]"
20' r. sprd
Verbal
Somatic
0
0
0
None
0
182
true
Form a tower of dark, swarming clouds 100' tall. The tower absorbs any electicity dmg inflicted on those within it, nor can Magic Missile be used by or against any within. Winds are 60 mph, so ranged att are impossible, though it has no effect on move of those within.The winds apply a -10 Listen to all within 50' of it (incl. those inside). Only creatures of Gargant. or greater size may move through the outer edge. Anyone within the tower has half concealment relative to those outside the tower.
Stormrage
Transmutation
Electricity
1a
Personal
= CasterLevel & " min [d]"
You
Verbal
Somatic
DivineFocus
0
0
0
None
0
182
false
You gain benefits of Fly, and are protected as per Wind Wall spell. You can discharge bolts of electricity (Std. Act RTA) , allocating dmg dice from a pool of "& CasterLevel &"d6. Each bolt affects one creature and has a range of 100ft. Launching a bolt does not provoke AoO. You get a +3 Att bonus if the target is wearing metal armor or otherwise carrying a lot of metal.
Subvert Planar Essence
Transmutation
1a
Medium
= CasterLevel &" rd"
100
0
0
="Fort " & SaveDC & " neg"
0
183
true
Outsiders within emanation who fail their save suffer -10 to SR and DR.
Telepathic Bond, Lesser
Divination
Mind-affecting
1a
30 feet
= CasterLevel *10&" min"
Verbal
Somatic
0
0
0
None
0
183
false
Telepathic two-way link with a willing subject.
Tidal Surge
Evocation
Water
1a
Medium
Inst.
20' r. brst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
183
true
="If there is no natural source of water within range, you can affect only one creature, otherwise you affect all creatures in an area. Wave deals "& Min(7, CasterLevel /2) &"d6 plus a Bull Rush att as Med. creature with STR 16 (Large creature with STR 20 if watersource avail) and douses flames."
Tortoise Shell
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
184
true
Grant a +"& Min(9, Int(( CasterLevel - 8)/3)) &" (enhance) to Nat. AC, Creatures without Natural Armor are treated as having NA +0. Subject's movement slows as if it were wearing Heavy Armor only for purposes of modifying speed.
Touch of Madness
Enchantment
Mind-affecting
1a
Touch
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
184
true
="One creature is dazed (taking no actions) for "& CasterLevel &" rounds. Target does not count as stunned"
Traveller's Mount
Transmutation
1a
Touch
= CasterLevel &" hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
184
true
Mount gains +10 (enh) to speed and may hustle without penalty. May not attack for duration.
True Creation
Conjuration
Creation
10 min
0 feet
Inst.
Verbal
Somatic
Material
XP
0
0
0
None
0
184
false
Creates a permanent nonmagical object of any sort of matter (including components). Complex objects require appropriate skill. XP Cost: gp cost (min 1)
True Domination
Enchantment
Compulsion
Mind-affecting
1a
Medium
= CasterLevel &" days"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
185
true
Control any one humanoid telepathically; later saving throws at -4.
Unbinding
Abjuration
1 rd.
180 ft
Inst.
180' r. burst.
Verbal
Somatic
Material
DivineFocus
0
0
0
None
0
185
false
Automatically destroy any spell that contains, constrains, or seals (with some exceptions).See text for details.
Unyielding Roots
Transmutation
1a
Touch
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
185
true
Willing creature touched who is standing on ground grows thick roots. Creature cannot move, but gains immunity to bull rush, overruns, magic such as Bigby's Forceful Hand, etc. Roots heal up to 30 dmg per rd, neutralize poisons automatically, and wipe out negative levels (as Restoration spell). Subject also gains +4 on Fort and Will saves, but a -4 on Ref saves.
Vigor
Conjuration
Healing
1a
Touch
= 10 + Min(25, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
186
true
Creature touched gains Fast Heal 2 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text).
Vigor, Greater
Conjuration
Healing
1a
Touch
= 10 + Min(35, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
186
true
Creature touched gains Fast Heal 4 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text).
Vigor, Lesser
Conjuration
Healing
1a
Touch
= 10 + Min(15, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
186
true
Creature touched gains Fast Heal 1 for duration of spell. Automatically stabilizes if dying. Vigor does not stack (see text).
Vigor, Mass Lesser
Conjuration
Healing
1a
20ft
= 10 + Min(25, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
186
true
= Int( CasterLevel / 2) & " creatures (no 2 >30' apart) gain Fast Heal 1 for duration of spell. Automatically stabilizes if dying. Vigors do not stack (see text)."
Vigorous Circle
Conjuration
Healing
1a
20ft
= 10 + Min(40, CasterLevel ) & " rds"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
186
true
= Int( CasterLevel / 2) & " creatures (no 2 >30' apart) gain Fast Heal 3 for duration of spell. Automatically stabilizes if dying. Vigors do not stack (see text)."
Visage of the Deity (evil)
Transmutation
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
187
false
="Become Fiendish. Smite Good 1 per day (Add CHA Mod to hit, "& CasterLevel &" to dam). Darkvision 60', Resist 20 (cold,fire) DR 10/magic SR 20"
Visage of the Deity (good)
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
187
false
="Become Celestial. Smite Evil 1 per day (Add CHA Mod to hit, "& CasterLevel &" to dam). Darkvision 60', Resist 20 (acid,cold,elec) DR 10/magic SR 20"
Visage of the Deity, Greater (evil)
Transmutation
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
=" " & SaveDC
0
187
false
As Visage (lesser) but you become a Half-fiend. Type changes to Outsider for duration. Fly (ave) equal to norm. move Darkvision 60', Poison Immune, +1 Nat. Arm; Resist 10 (acid,cold,elec,fire); Gain bite and claw attacks; DR 10/magic; SR 25; +4 STR DEX INT, +2 CON CHA
Visage of the Deity, Greater (good)
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
=" " & SaveDC
0
187
false
As Visage (lesser) but you become a Half-celestial. Type changes to Outsider for duration. Fly (good) for double norm. Low-light, Disease Immune, +1 Nat. Arm; Resist 10 (acid,cold,elec); +4 (racial) save vs. poison; DR 10/magic; SR 25; +4 STR CON WIS CHA, +2 DEX INT
Visage of the Deity, Lesser (evil)
Transmutation
Evil
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
187
false
+4 (enhance) to CHA, Resist 10 (cold, fire)
Visage of the Deity, Lesser (good)
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
187
false
+4 (enhance) to CHA, Resist 10 (acid, cold, electric)
Waterspout
Conjuration
Creation
1 rd.
Long
= CasterLevel & " rd"
5' r. cyl
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " neg"
0
187
false
Create 80' tall column of water in water >20' deep. Column has speed of 30, and must remain over water. You can move column as a Std Act., or program with simple path. Those in path that fail save suffer 3d8 dmg. Medium or smaller become trapped for 1d3 rd, taking 2d6 dmg each rd (no save) until they are thrown out of the spout (taking falling dmg) from 1d8x5' of height. Waterborne creatures who come within 10' of the base are affected as well on an unsuccessful save.
Wave of Grief
Enchantment
Mind-affecting
Evil
1a
Close
= CasterLevel &" rds"
Cone
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
188
true
All within area suffer -3 (morale) on Attacks, Saves, and Skill and Ability checks.
Weapon of the Deity
Transmutation
1a
0 ft.
= CasterLevel &" rd"
Verbal
DivineFocus
0
0
0
None
0
189
false
="+"&SIGN( CasterLevel )+IIF( CasterLevel >8,1,0)+IIF( CasterLevel >11,1,0)+IIF( CasterLevel >14,1,0)+IIF( CasterLevel >17,1,0)&" to your weapon's attack and damage, plus a special ability."
Weather Eye
Divination
1 hr
= 1 + CasterLevel &" miles"
Inst.
= 1 + CasterLevel &" mi. r."
0
0
0
None
0
189
false
Area centered on you. Accurately predict natural weather up to 1 wk in future. If weather is unnatural, reveals info as Detect Magic.
Whirlwind, Greater
Evocation
Air
1a
Medium
= CasterLevel &" rd"
20' r.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part."
0
189
true
="Create tornado up to "& CasterLevel *5&"ft high. Effect depends on creatures location and size, see text."
Winged Mount
Transmutation
1a
Touch
= CasterLevel * 10 &" min."
Verbal
Somatic
DivineFocus
0
0
0
None
0
190
false
Mount sprouts winds and gains Fly(good) 60ft. Normal movement mods apply.
Wood Wose
Conjuration
Creation
1a
Touch
= CasterLevel &" hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
190
false
Summon nature spirit to perform simple natural tasks.
Wrack
Necromancy
Evil
1a
Close
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
190
true
Humanoid target doubles-over in pain. He is Helpless and Blinded for duration. Once spell ends, target suffers -2 to Att, saves and checks for 3d10 min.
Zeal
Abjuration
1a
Personal
(text)
Verbal
Somatic
0
0
0
=" " & SaveDC
0
191
false
="+4 deflect. to AC against all but chosen foe. Treat other foes as friends for movement purposes."
Zealot Pact
Evocation
10 min
Touch
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
XP
0
0
500
="Will " & SaveDC & " neg (h)"
0
191
true
+4 bonus to ATT, all damage is doubled and all crits auto-confirm against creatures of opposite align to deity. Attacks gain deity's alignment desciptor, and target gains ability to detect opposite aligment automatically for duration.
+10' (enhancement) to speed in light armor/light load.
Turn or destroy earth creatures as a good cleric turns undead. You can rebuke or command cold creatures as an evil cleric. Both can be used 3+CHA Mod times per day (total).
Calm Emotions (Sp) once per day. +2 to Diplomacy checks.
(Ex) Gain +1 bonus to all opposed checks
Cast Conjuration (creation) spells at +1 caster levels.
You gain the Spell Focus (Enchantment) feat.
You are immune to Fear effects
(Su) Once per day, reroll any one damage roll (attack, spell, or ability) and take better of two rolls
Turn undead with a +2 bonus to turning check and +1d6 on the turning damage roll.
Gain a +4 bonus on all dispel checks.
(Su) If you are affected by Charm, Compulsion, or Fear effectws and fail your save, you can attempt another next round at the same DC.
Normally, suffer -1 to Will saves and WIS based skills. Once per day, before die is rolled, you may instead add +0 instead.
+2 bonus to Bluff, Diplomacy, Sense Motive.
(Su) Once per day, apply CHA Mod (min 1) as Luck bonus to all saving throws for CasterLevel.rds
You cast divination spells at +2 Caster Level
Add Appraise, Intimidate and Sense Motive to your list of cleric class skills
Immune to disease (although you can still carry infectious diseases).
You cast abjuration spells at +1 caster level.
Add +2 to caster level for all Conjuration(summoning) or Conjuration(calling) spells.
Rain and snow do not penalize Spot and Search nor movement. You are treated as one size larger for wind effects.
Blighter
Bltr
Blighter
Divine
true
9
10
Wis
Wis
Wis
true
true
false
1
4 2
5 3 0
5 3 1 0
6 3 2 1 0
6 3 3 2 1 0
6 3 3 3 2 1 0
6 4 3 3 3 2 1 0
6 4 4 3 3 3 2 1 0
6 5 4 4 4 4 3 2 1 0
6 5 5 4 4 4 4 3 2 1
false
true
false
Consecrated Harrier
CnsHar
Conscr. Harrier
Divine
false
4
10
Wis
Wis
Wis
true
true
false
1
0 0
0 1
0 1 0
0 1 1
0 1 1 0
0 1 1 1
0 2 1 1 0
0 2 1 1 1
0 2 2 1 1
0 2 2 2 1
false
true
false
Divine Crusader
DivCsd
Divine
false
9
10
Wis
Wis
Wis
true
true
false
1
0 0
0 1 0
0 2 1 0
0 2 2 1 0
0 3 2 2 1 0
0 3 3 2 2 1 0
0 3 3 3 2 2 1 0
0 3 3 3 3 2 2 1 0
0 3 3 3 3 3 2 2 1 0
0 3 3 3 3 3 3 2 2 1
false
true
false
Favored Soul
FvSoul
Cleric
Divine
true
9
20
Cha
Cha
Wis
false
false
true
1
5 3
6 4
6 5
6 6 3
6 6 4
6 6 5 3
6 6 6 4
6 6 6 5 3
6 6 6 6 4
6 6 6 6 5 3
6 6 6 6 6 4
6 6 6 6 6 5 3
6 6 6 6 6 6 4
6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 6 6
4 3
5 3
5 4
6 4 3
6 5 3
7 5 4 3
7 6 4 3
8 6 5 4 3
8 6 5 4 3
9 6 6 5 4 3
9 6 6 5 4 3
9 6 6 6 5 4 3
9 6 6 6 5 4 3
9 6 6 6 6 5 4 3
9 6 6 6 6 5 4 3
9 6 6 6 6 6 5 4 3
9 6 6 6 6 6 5 4 3
9 6 6 6 6 6 6 5 4 3
9 6 6 6 6 6 6 5 4 3
9 6 6 6 6 6 6 6 5 4
false
true
false
Holy Liberator
HyLib
Holy Liberator
Divine
false
4
10
Wis
Wis
Wis
true
true
false
1
0 0
0 1
0 1 0
0 1 1
0 1 1 0
0 1 1 1
0 2 1 1 0
0 2 1 1 1
0 2 2 1 1
0 2 2 2 1
false
true
false
Pious Templar (Good)
PTmpl
Paladin
Divine
false
4
10
Wis
Wis
Wis
true
true
false
1
0 0
0 1
0 1 0
0 1 1
0 1 1 0
0 1 1 1
0 2 1 1 0
0 2 1 1 1
0 2 2 1 1
0 2 2 2 1
false
true
false
Pious Templar (Evil)
PTmpl
Blackguard
Divine
false
4
10
Wis
Wis
Wis
true
true
false
1
0 0
0 1
0 1 0
0 1 1
0 1 1 0
0 1 1 1
0 2 1 1 0
0 2 1 1 1
0 2 2 1 1
0 2 2 2 1
false
true
false
Shugenja (CD)
ShugenjaCD
Divine
true
9
20
Cha
Cha
Cha
false
false
true
1
5 3
6 4
6 5
6 6 3
6 6 4
6 6 5 3
6 6 6 4
6 6 6 5 3
6 6 6 6 4
6 6 6 6 5 3
6 6 6 6 6 4
6 6 6 6 6 5 3
6 6 6 6 6 6 4
6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 6 6
4 2
5 2
5 3
6 3 1
7 4 2
7 4 2 1
8 5 3 2
8 5 3 2 1
9 5 4 3 2
9 5 4 3 2 1
9 5 5 4 3 2
9 5 5 4 3 2 1
9 5 5 4 4 3 2
9 5 5 4 4 3 2 1
9 5 5 4 4 4 3 2
9 5 5 4 4 4 3 2 1
9 5 5 4 4 4 3 3 2
9 5 5 4 4 4 3 3 2 1
9 5 5 4 4 4 3 3 3 2
9 5 5 4 4 4 3 3 3 3
false
true
false
Spirit Shaman
SpShm
Druid
Divine
true
9
20
Wis
Wis
Cha
false
false
true
1
3 2
4 3
5 4 2
6 5 3
6 5 4 2
6 6 5 3
6 6 5 4 2
6 6 6 5 3
6 6 6 5 4 2
6 6 6 6 5 3
6 6 6 6 5 4 2
6 6 6 6 6 5 3
6 6 6 6 6 5 4 2
6 6 6 6 6 6 5 3
6 6 6 6 6 6 5 4 2
6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 5 4 2
6 6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 6 5
3 1
3 2
3 2 1
3 3 1
3 3 1 1
3 3 2 1
3 3 2 1 1
3 3 2 2 1
3 3 3 2 1 1
3 3 3 2 2 1
3 3 3 3 2 1 1
3 3 3 3 2 2 1
3 3 3 3 3 2 1 1
3 3 3 3 3 2 2 1
3 3 3 3 3 3 2 1 1
3 3 3 3 3 3 2 2 1
3 3 3 3 3 3 3 2 1 1
3 3 3 3 3 3 3 2 2 1
3 3 3 3 3 3 3 3 2 2
3 3 3 3 3 3 3 3 3 2
false
true
false
Temple Raider of Olidammara
TplRdr
TRaider
Divine
false
4
10
Wis
Wis
Wis
true
true
false
1
0 0
0 1
0 1 0
0 1 1
0 1 1 0
0 1 1 1
0 2 1 1 0
0 2 1 1 1
0 2 2 1 1
0 2 2 2 1
false
true
false
Ur Priest
UrPr
Cleric
Divine
true
9
10
Wis
Wis
Wis
true
true
false
1
4 2
5 3 0
5 3 1 0
6 3 2 1 0
6 3 3 2 1 0
6 3 3 3 2 1 0
6 4 3 3 3 2 1 0
6 4 4 3 3 3 2 1 0
6 5 4 4 4 4 3 2 1 0
6 5 5 4 4 4 4 3 2 1
false
true
false