(c) 2004 by Wizards of the Coast, Inc 1.03 - Fixed errors in Earthen/Stony Grasp. Fixed error in Arc of Lightning 1.02 - Changed Warmage to know all spells. This means you will need a custom reference for the character to handle the advanced learning ability. 1.01 - Fixed error in Reciprocal Gyre 1.05 - Fixed descriptors in Fire Shield, Mass 1.04 - Fixed range on orb of force Spells and all lists but wu jen done, wu jen to 1. Absorption Abjuration 1a Personal = CasterLevel*10 & " min (disch)" Verbal Somatic 0 0 0 None 0 0 false Absorbs 1d4+6 spell levels (rolled by DM) of incoming spell energy; may use absorbed spells to cast your own spells. Accuracy Transmutation 1a Touch = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 96 true Doubles range increment of touched weapon. Aiming at the Target Abjuration 1swift Personal Concen; up to 20 min. (text) Somatic 0 0 0 None 0 96 false Gives +10 circumstance bonus for concentration checks to maintain concentration on an already cast spell. Animate Fire Transmutation Fire 1 rd. Touch = CasterLevel & " rd (c)" Verbal Somatic Material 0 0 0 None 0 96 false Up to 5 ft. cube of fire attacks designated target. target. Attacks as animated object, p. 13 of the Monster Manual, with fire elemental slam attack (save DC12, p. 98 of Monster Manual) Fire has hardness 0. Animate Water Transmutation Water 1 rd. Touch = CasterLevel & " rd (c)" Verbal Somatic Material 0 0 0 None 0 96 false Up to 5 ft. cube of water attacks designated target. Attacks as animated object (p. 13 of Monster Manual), has double hit points. Water has hardness 0. Animate Wood Transmutation Wood 1 rd. Touch = CasterLevel & " rd (c)" Verbal Somatic Material 0 0 0 None 0 96 false Small or smaller wooden object attacks designated target. Attacks as small wooden animated object, p. 13 of the Monster Manual. Object has hardness 5. Anticipate Teleportation Abjuration 1 rd. Touch (willing) = CasterLevel & " hr" = CasterLevel * 5 & " ft. rad. eman." Verbal Somatic Focus 0 500 0 None 0 97 false Makes target aware of incoming teleports in area, delays teleports for 1 round; teleporting creature does not perceive delay. Anticipate Teleportation, Greater Abjuration 1 rd. Touch (willing) = CasterLevel & " hr" = CasterLevel * 5 & " ft. rad. eman." Verbal Somatic Focus 0 1000 0 None 0 97 false Makes target aware of incoming teleports in area; identifies types and quantity of incoming creatures; delays teleports for 3 rd.; teleporting creatures do not perceive delay. Apparition Illusion Phantasm Fear Mind 1a Touch = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 0 true Any creature that views target and fails save becomes shaken. Arc of Lightning Conjuration Creation Electricity 1a Close Inst. MaterialOrDivineFocus 0 0 0 ="Ref " & SaveDC & " half" 0 97 false ="Bolt of electricity between 2 targets for "&MIN(15, CasterLevel )&"d6 damage." Arrow of Bone Necromancy Death 10 min. Touch 8 hr (dis.) Verbal Somatic Material 50 0 0 ="Fort " & SaveDC & " part" 0 97 true ="Single missile or thrown weapon; +4 enh. bonus to attack/damage rolls; fort save or be slain; 3d6+" & MIN(CasterLevel, 15) & " damage on successful save." Assay Resistance Divination 1swift Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 98 false Gives +10 bonus on caster level checks for SR for single creature. Backbiter Necromancy 1a Close = CasterLevel & " rd (dis)" Verbal Somatic Focus 0 0 0 ="Will " & SaveDC & " neg (text)" 0 98 true Cast on wooden hafted 2 handed weapon or reach weapon; on next attack weapon attacks weilder. Magic weapons get a will save. Bands of Steel Conjuration Creation Wood 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " partf" 0 98 false Metallic bands encircle medium or smaller creature; Ref save or be immobilized; entangled on successful save. Full round action to escape, Str or Escape Artist check. (DC18, 13 for entangled) Blackfire Necromancy Evil 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 = SaveDC & " neg (text)" 0 99 true Ray, Fort save each round or take 1d4 Con damage and become nauseated; no damage and sickened on save. Each round any creature adjacent to affected creature must make Ref save or suffer effects. Fire goes out after 3 consecutive successful Fort saves. Blades of Fire Conjuration Creation Fire 1swift Touch 1 rd Verbal 0 0 0 None 0 99 false Up to two weilded melee weapons deal +1d6 fire damage. Blast of Flame Conjuration Creation Fire 1a 60 ft. Cone Inst. Cone Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 99 false ="Cone deals "&MIN(10, CasterLevel )&"d6 fire damage." Blink, Greater Transmutation 1a Personal = CasterLevel &" rd [d]" Verbal Somatic 0 0 0 None 0 99 false Physical and Magical Att have 50% miss chance (20% if they affect Ethereal). Half dmg from falling or Area spells unless they affect Ethereal. You attack as Invis. Creature (+2 ATT, no DEX). Move at 75% movement. Affect Ethereal creatures, and they are affected by modifiers of this spell as if corporeal. Blistering Radiance Evocation Fire Light 1a Long = CasterLevel & " rd" 50 ft. rad. spread Verbal Somatic Material 0 0 0 = SaveDC & " (text)" 0 99 true All sighted creatures in area dazzled (no save); 2d6 fire damage each round, Fort save for half. Body Outside Body Conjuration Creation 1a 10 ft. 1 min Verbal Somatic Material 0 0 0 None 0 100 false ="Creates up to " & INT(CasterLevel / 5) & " duplicates, carry same equipment but non-magical, will obey any actions." Brilliant Blade Transmutation 1a Close = CasterLevel & " min" Verbal 0 0 0 ="Will " & SaveDC & " neg (h)" 0 100 true Transform single weapon or group of projectiles into a weapon of brilliant energy. Burning Blood Necromancy 1a Medium = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part (text)" 0 100 true 18d acid + 1d8 fire damage each round and may only take single move action; Fort save to negate effects for each round. Chameleon Illusion Glamer 1 rd. Touch = CasterLevel & " hr" Verbal Somatic Material 0 0 0 None 0 100 false Target gains +10 circumstance bonus to hide checks; restrictions. (see text) Cloud Chariot Conjuration Creation Water 1a Personal & Touch 10 min. Verbal Somatic Material 0 0 0 None 0 100 false You and willing creatures ride chariot formed of cloud; flies 10 miles per hour. Cobra's Breath Transmutation Water 1a 10 ft. Inst. 10 ft. Cone Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 101 true Poison deals 1d3 CON damage. Commune With Greater Spirit Divination 10 min. 10 ft. = CasterLevel & " min" Verbal Somatic Material 25 0 100 ="Will " & SaveDC & " neg (text)" 0 101 false ="Contact spirit, ask up to " & INT(CasterLevel / 2) & " questions. Must know spirit's identity." Commune With Lesser Spirit Divination 10 min. 10 ft. = CasterLevel & " min" Verbal Somatic Material 10 0 0 ="Will " & SaveDC & " neg (text)" 0 101 false ="Contact spirit up to 4 HD, ask up to " & INT(CasterLevel / 2) & " questions. Must know spirit's identity." Corpse Candle Conjuration Creation 1a Close = CasterLevel &" min [d](txt)" Somatic Material 0 0 0 None 0 101 false Floating candlelight (5' radius) illuminatres hidden, ethereal, and invisible. Creeping Darkness Evocation Darkness 1a Medium = CasterLevel * 3 & " rd" Cloud 20 ft. radius Verbal Somatic Material 0 0 0 None 0 102 false Creates cloud of darkness, moves up to 20 ft. / rd, blocks light and sound, including darkvision. Dancing Blade Transmutation Metal 1a Close = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 102 false Target sword attacks using initiative and BAB of creature you designate. Darkvision, Mass Transmutation 1a 10 feet = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 93 true All within 10' gain the ability to see 60' (b&w) even in total darkness. Decapitating Scarf Transmutation Metal 1a Close Inst. Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " part (text)" 0 102 false ="Ranged attack, Fort save or target is decapitated, " & MIN(CasterLevel, 20) & "d4 damage on successful save. Constructs and undead take 6d4 no save, creatures without a head are unaffected." Defenestrating Sphere Evocation Air 1a Medium = CasterLevel & " rd" Verbal Somatic Focus 0 100 0 ="Fort " & SaveDC & " part (text)" 0 103 true Ranged touch attack, sphere travels up to 30 ft. / rd; creatures struck take 3d6 damage, Fort save or knocked prone, if prone 2nd Fort save or be swept 1d8x10 ft. up in the air, dropping 1d6 squares from original position Discern Shapechanger Divination 1a Personal = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 103 false Standard action and concentration, see the true form of creatures within 60 ft., one creature per round. Duelward Abjuration 1a Personal = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 103 false Counterspelling is an immediate action for you, +4 competence bonus on spellcraft checks to identify spells being cast. Discharges on first successful counterspell. Earthbolt Enchantment Earth 1a Close Inst. Line Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 104 true = "Creatures in target line take " & MIN(10, CasterLevel) & "d6 damage. Must be standing on dirt, clay, sand, or stone to cast." Earthen Grasp Transmutation Earth 1a Close = CasterLevel * 2 & " rd" Verbal Somatic Material 0 0 0 None 0 104 true ="Arm (as medium creature) grapples with a BAB of +"& CasterLevel &" and STR of "& 14+(INT( CasterLevel /3)*2) &". Grapples one target per round; target must be in arm's square or adjacent square; AC15, hardness 4, " & CasterLevel *3 &" hp." Elemental Burst Evocation Fire Water Wood Metal Air Earth 1a Close Inst. 10 ft. rad burst Verbal Somatic 0 0 0 ="Ref " & SaveDC & " (text)" 0 104 true Designate target element: Wood, Metal, Earth 1d8 damage in burst (save for half); Fire 1d8 fire damage in burst (save for half); Water knocks creatures prone (save negates), creatures get +4 size bonus for each category over medium. Elemental Ward Abjuration Fire Water Wood Metal Air Earth 1a 60 ft. 1 min. 60 ft. rad eman Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 105 true Area centered on you, elemental in area must leave area unless it makes a successful save. Emerald Flame Fist Evocation Fire 1a Touch = CasterLevel & " rd" Verbal Somatic 0 0 0 = SaveDC & "(text)" 0 105 true ="Fist bursts into flame, melee touch attack deals 3d6+" & MIN(20, CasterLevel) & " fire damage; Fort save be engulfed and take damage each round until the spell ends. Flame leaves your hand when it engulfs a target." Energy Immunity Abjuration 1a Touch 24 hours Verbal Somatic 0 0 0 None 0 105 true Subject is immune to damage from one energy type [acid, cold, electricity, fire, sonic]. Enhance Familiar Universal 1a Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 None (h) 0 105 true ="Familiar gains +2 (competence) to attacks, saves, damage; +2 dodge to AC." Entangling Scarf Transmutation Metal 1a Close = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 ="Ref " & SaveDC & " neg" 0 105 false Ranged touch attack, Ref save or become entangled. Familiar Pocket Universal 1a Touch = CasterLevel &" hours [d]" Verbal Somatic Material 0 0 0 None 0 106 false Enspell a garment or container to provide a safe haven for your familiar. Fiendform Transmutation Evil 1a Personal = CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 106 false Acts like Alter Self, assume form of any fiendish creature, demon, or devil that can be summoned by Summon Monster I - IV. Type changes and gain extraordinary, spell-like, and supernatural abilities of the assumed form. Fiery Eyes Evocation Fire 1a Personal 1 min. Verbal Somatic 0 0 0 (text) 0 106 false Fix gaze on square within 60 ft., combustible materials burn, creatures carrying items take 1d6 fire damage and must make Ref 15 save or catch fire. Finding the Center Abjuration 1swift Personal 10 min. [d] 0 0 0 None 0 107 false Elmininates the need to maintain concentration on a previously cast spell. Fire Breath Evocation Fire 1a Personal = CasterLevel & " rd" Verbal Somatic 0 0 0 None 0 106 false ="Breathe flame as standard action, ranged touch attack to 15 ft., " & MIN(10, INT(CasterLevel / 2)) & "d8 damage on a successful hit. Ignites combustibles." Fire Shield, Mass Evocation Cold Fire 1a Personal = CasterLevel &" rd [d]" Verbal Somatic DivineFocus 0 0 0 None 0 106 false ="One or more allies, no two of which can be more than 30 ft. apart. Choose Fire or Cold descr. Aura sheds light to 10'. Creatures att you in melee take d6+"& Min(15, CasterLevel ) &" cold (or fire) dmg (SR applies); you resist fire (or cold) based attacks, taking only half dmg and gaining evasion vs those att." Fire Shuriken Evocation Fire 1a 0 ft. Inst. Verbal Somatic Material 0 0 0 None 0 107 true = "Create " INT(CasterLevel / 3) & " magical shurikens, may make normal rnaged attacks, range 10 ft., 3d6 fire 19-20/x2." Fire Wings Transmutation Fire 1 rd. Personal = CasterLevel*10 & " min" Verbal Somatic Material Focus 0 0 0 None 0 107 false Transforms your arms into magical wings, fly at 60 ft. (good). May make unarmed attacks at -4 penalty, 2d6 fire damage in addition to normal unarmed damage. Fireburst Evocation Fire 1a 5 ft. Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 107 true = "All creatures and objects within 5 ft. of you take " & MIN(5, CasterLevel) & "d8 fire damage." Fireburst, Greater Evocation Fire 1a 10 ft. Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 107 true = "All creatures and objects within 10 ft. of you take " & MIN(15, CasterLevel) & "d8 fire damage." Fist of Stone Transmutation Earth 1a Personal 1 min. Verbal Somatic Material 0 0 0 None 0 107 false Transform hand into fist of stone, +6 enh. bonus to STR, slam attack for 1d6 base damage. (x1.5 STR if you make only 1 attack) Flensing Transmutation Evil 1a Close Up to 4 rds (txt) Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 108 true You literally strip the flesh away; 2d6 damage, d6 temp. CHA and CON dmg. Fly, Mass Transmutation 1a Close = CasterLevel & " min" Verbal Somatic 0 0 0 None 0 108 true ="Up to "& CasterLevel &" subjects flies at speed of 90 ft. (60 ft. if medium / heavy armor) No two targets may be more than 30 ft. apart." Force Whip Evocation Mind Sonic 1a Touch = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 108 false Creates force whip, cracking keeps animals 30 ft. away (Will negates), ranged attack animal becomes frightened. (Will negates) Fortify Familiar Universal 1a Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 None 0 108 true ="Familiar gains +2 (enh) to nat. armor; 25% avoid extra dmg from sneak attacks and criticals; +2d8 temporary hp (for 1 hour)." Freezing Fog Conjuration Creation Cold 1a Medium = CasterLevel*10 & " min" Fog 20 ft. rad, 20 ft. high Verbal Somatic 0 0 0 =SaveDC & " (text)" 0 108 false Fog obscures sight beyond 5 ft, concealment or total concealment if further than 5 ft. in; limits movement to 5 ft.; -2 to attacks, -6 to damage; 1d6 cold damage / rd.; Ref save or fall. Ghost Light Necromancy Fear Mind 1a Medium Concen. Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 109 true Green light anywhere in range causes creatures within 30 ft. to become shaken. Light can move 30 ft. / rd. Ghostform Transmutation 1a Personal = CasterLevel & " rd [d]" Verbal Somatic 0 0 0 None 0 109 false You assume a visible, incorporeal form. Giant Size Transmutation 1 rd. Personal 1 min. Verbal Somatic Material 0 0 0 None 0 109 false = "Grow to " & IIF(CasterLevel >= 19, "Colossal", IIF(CasterLevel >=16, "Gargantuan", "Huge")) & " size. See p. 110 for effects." Hail of Stone Conjuration Creation Earth 1 rd. Medium Inst. Cyl 5 ft. rad 40 ft.high Verbal Somatic Material 5 0 0 None 0 110 true ="Rain of Stones deals " & MIN(5, CasterLevel) & "d4 points of damage." Heart of Stone Necromancy 1 hr. Personal 1 year Verbal Somatic Focus XP 5000 0 1000 None 0 110 false ="Exchange heart for stone; gain DR5/- and cold, fire, electricity resistance 5. Natural healing slows to 1 hp / day, Conjuration(healing) spells require a DC" & 10 + CasterLevel & " caster level check, if your heart is destroyed you are slain." Heart Ripper Necromancy 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 110 true ="Instantly slays one or more creatures, no two of which can be more than 30 ft. apart; no creature can have more than 4 HD; affects up to " & CasterLevel & " HD; lowest HD creatures die first." Ice Blast Evocation Water Cold 1a 30 ft. Inst. 30 ft. Cone Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 110 true ="Cone of ice crystals deals " & MIN(10, INT(CasterLevel / 2)) & "d6 damage and fatigues for 1 minute." Ice Knife Conjuration Creation Water Cold 1a Long Inst. Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 112 true ="Ranged touch attack at +" & INT(CasterLevel / 2) * 2 & " to hit, deals 2d8 damage and 2 DEX damage. (save negates DEX damage)" Illusory Pit Illusion Figment 1 rd. Medium ="Conc. + " & CasterLevel & " rd" = CasterLevel & "10 ft. cubes" Verbal Somatic 0 0 0 ="Will " & SaveDC & " part" 0 112 true Create illusory pit, creatures that fail save fall prone and are unable to take any actions and are stunned for 1 rd. when spell ends. Creatures that succeed on their save are stunned for 1 rd. Imbue Familiar with Spell Ability Universal 1a Touch = CasterLevel &" hours" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 112 true ="Imbue your familiar with up to "& INT( CasterLevel /3) &" spells (max spell level: " & MIN(5, INT( CasterLevel /3)) & ".)" Internal Fire Evocation Fire 1 rd. Medium Inst. Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " part" 0 112 true ="Up to " & CasterLevel & "HD of creatures die instantly on failed save, take 6d6+" & MIN(20, CasterLevel) & " damage on a successful save." Iron Scarf Transmutation Metal 1a Close Inst. Verbal Somatic Focus 0 0 0 None 0 112 false ="Ranged touch attack deals 1d8+" & MIN(5, CasterLevel) & " damage." Kiss of the Toad Necromancy 1a Touch Inst. Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " neg" 0 113 true Melee touch attack is poisonous, 1d6 CON followed by 1d6 CON 1 minute later. Leomund's Hidden Lodge Conjuration Creation 10 min. Close 24 hours Verbal Somatic Focus 0 0 0 None 0 113 false Creates a secure shelter that is perfectly camouflaged to blend into the surrounding terrain, creatures within 30 ft. can make a DC30 Survival check to spot. Lightning Blade Evocation Electricity 1a Touch 1 min (dis) Verbal Somatic 0 0 0 None 0 113 true ="Blade of crackling energy appears in the hand of the target, does up to " & CasterLevel & "d6 electrical damage before discharging. (see text)" Low-Light Vision Transmutation 1a Touch = CasterLevel & " hr" Verbal Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 113 true Target gains low light vision. Mage Armor, Greater Conjuration Creation Force 1a Touch = CasterLevel & " hr [d]" Verbal Somatic Material 25 0 0 ="Will " & SaveDC & " neg (h)" 0 114 true Provides a +6 armor bonus to AC. Magnetism Transmutation Metal 1a Close = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 114 false Ray of magnetism (STR 30, 8,000 LB.), draws unattended and unsecured item to you, or disarm attempt to draw an item held by a creature. Melt Evocation Fire 1a Close Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " half" 0 114 true ="Melts up to " & CasterLevel & " 5 ft. cubes of ice or 10 ft. cubes of snow or deals " & MIN(10, 2 * CasterLevel) & "points of damage to cold creatures. (save for half)" Metal Skin Transmutation Metal 1a Touch = CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 115 true Target gains +8 natural armor and -2 DEX. Minute Form Transmutation 1 rd. Personal 1 min. Verbal Somatic Material 0 0 0 None 0 115 false = "Shrink to " & IIF(CasterLevel >= 19, "Fine", IIF(CasterLevel >=16, "Diminutive", "Tiny")) & " size. See p. 115 for effects." Orb of Acid Conjuration Creation Acid 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 115 false ="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (acid) damage, Fort save or be sickened for 1 rd" Orb of Acid, Lesser Conjuration Creation Acid 1a Close Inst. Verbal Somatic 0 0 0 None 0 115 false ="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (acid) damage" Orb of Cold Conjuration Creation Cold 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 115 false ="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (cold) damage, Fort save or be blinded for 1 rd" Orb of Cold, Lesser Conjuration Creation Cold 1a Close Inst. Verbal Somatic 0 0 0 None 0 116 false ="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (cold) damage" Orb of Electricity Conjuration Creation Electricity 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 116 false ="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (electric) damage, Fort save or be entangled for 1 rd" Orb of Electricity, Lesser Conjuration Creation Electricity 1a Close Inst. Verbal Somatic 0 0 0 None 0 116 false ="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (electricity) damage" Orb of Fire Conjuration Creation Fire 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 116 false ="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (fire) damage, Fort save or be dazed for 1 rd" Orb of Fire, Lesser Conjuration Creation Fire 1a Close Inst. Verbal Somatic 0 0 0 None 0 116 false ="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (fire) damage" Orb of Force Conjuration Creation Force 1a Medium Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 116 false ="Ranged touch attack; " & MIN(10, CasterLevel) & "d6 (force) damage" Orb of Sound Conjuration Creation Sonic 1a Close Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " part" 0 116 false ="Ranged touch attack; " & MIN(15, CasterLevel) & "d4 (sonic) damage, Fort save or be deafened for 1 rd" Orb of Sound, Lesser Conjuration Creation Sonic 1a Close Inst. Verbal Somatic 0 0 0 None 0 116 false ="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d6 (sonic) damage" Otiluke's Dispelling Screen Abjuration 1a Close = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 116 false ="Create wall up to " & CasterLevel & "10 ft. squares or sphere/hemisphere with a radius of " & CasterLevel & " ft. Spell effects passing through the wall are effected by Dispel Magic; d20+"&MIN(10, CasterLevel )&" vs. 11+spellcaster's lvl" Otiluke's Greater Dispelling Screen Abjuration 1a Close = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 None 0 117 false ="Create wall up to " & CasterLevel & "10 ft. squares or sphere/hemisphere with a radius of " & CasterLevel & " ft. Spell effects passing through the wall are effected by Dispel Magic; d20+"&MIN(20, CasterLevel )&" vs. 11+spellcaster's lvl" Pain Necromancy 1a Medium 1 min. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 117 true ="Up to " & CasterLevel & "HD of creatures, no two of which can be more than 20 ft. apart take -4 penalty to attacks, skill and ability checks, -2 penalty on successful save." Phantasmal Assailants Illusion Phantasm Fear Mind 1a Close Inst. Verbal Somatic 0 0 0 = SaveDC & " (text)" 0 117 true If target fails Will save, takes 4 points of WIS and DEX damage. (2 on successful Fort save) Poison Needles Transmutation Metal 1a Close Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 117 true ="Ranged attack, target takes " & MIN(5, CasterLevel) & "d4 damage (no save) and one of the following (Fort negates): 1d8 CON followed by 1d8 CON 1 min. later, paralyzed for 2d6 min, 1d10 DEX followed by 1d10 DEX 1 min. later. Prismatic Ray Evocation 1a Medium Inst. Verbal Somatic 0 0 0 ="(text) " & SaveDC 0 118 true Multicolored cone lashes out with a multitude of effects. Programmed Amnesia Enchantment Compulsion Mind 10 min. Close Perm. Verbal Somatic Material 500 0 0 ="Will " & SaveDC & " neg" 0 118 true Selectively destroy, alter, or implant memories in the target creature as you see fit. Protection from Charm Abjuration 1a Touch = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 118 true ="Target gains a +" & MIN(5, INT(CasterLevel / 3)) & " resistance bonus to will saves against charm/compulsion effects." Rain of Needles Transmutation Metal 1a Close Inst. Verbal Somatic Material 0 0 0 None 0 118 true ="Needles rain down on up to " & CasterLevel & " creatures, ranged attack against each separately, deal " & MIN(5, CasterLevel) & "d4 damage divided up amongst the targets." Reanimation Conjuration Healing 1 rd. Touch = CasterLevel & " days" Verbal Somatic Material Focus 0 0 0 None 0 119 true ="Restore semblance of life to creature that has been dead up to " & CasterLevel & " days. Creature has 1 HP and may only take a single move action per round, speech is slurred, memory is cloudy." Reaving Dispel Abjuration 1a Medium Inst. Verbal Somatic 0 0 0 = SaveDC & " (text)" 0 119 false ="Dispel magical effects and curses, +" & MIN(25, CasterLevel) & " to dispel check; may steal dispelled effects moving them to you instead of dispelling them. (see text)" Reciprocal Gyre Abjuration 1a Medium Inst. Verbal Somatic Material 0 0 0 = SaveDC & " (text)" 0 119 false ="Creature takes1d6 HP damage per spell level of each functioning spell or spell-like ability currently affecting it, max 25d6, Will save for half. If Will save is failed, Fort save or be dazed for 1d6 rd." Refusal Abjuration 1a Medium = CasterLevel & " hr" = CasterLevel * 2 & " 10 ft. squares" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 120 true Creates ward that prevents unauthorized spellcasters or creatures with spell-like abilities from entering area. The save DC increases by the highest level spell the creature has prepared or is capable of casting. Repair Critical Damage Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 None 0 120 false ="Repairs 4d8+"&MIN(20, CasterLevel )&" damage to a construct." Repair Light Damage Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 None 0 120 false ="Repairs 1d8+"&MIN(5, CasterLevel )&" damage to a construct." Repair Minor Damage Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 None 0 120 false ="Repairs 1 HP damage to a construct." Repair Moderate Damage Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 None 0 120 false ="Repairs 2d8+"&MIN(10, CasterLevel )&" damage to a construct." Repair Serious Damage Transmutation 1a Touch Inst. Verbal Somatic 0 0 0 None 0 120 false ="Repairs 3d8+"&MIN(15, CasterLevel )&" damage to a construct." Resist Energy, Mass Abjuration 1a Close = CasterLevel*10 & " min" Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg (h)" 0 120 true ="Up to "& CasterLevel &" subjects, no two of which can be more than 30 ft. apart, ignore 12 dmg per round from [acid, cold, fire, electricity, sonic] source." Resonating Bolt Evocation Sonic 1a 60 ft. Inst. 60 ft. line Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 121 true ="Bolt of sound does " & CasterLevel & "d4 damage." Ring of Blades Conjuration Creation 1a Personal = CasterLevel*10 & " min" Verbal Somatic Material 0 0 0 None 0 121 false ="Ring of blades surrounds you extending into adjacent squares, deals 1d6+" & MIN(10, CasterLevel) & " damage to all in area. Lawful clerics conjure cold iron blades, chaotic conjure silver, and all others conjure steel." Scales of the Lizard Transmutation 1a Personal 1 min. Verbal Somatic Focus 0 0 0 None 0 121 false ="Gain +" & 2 + INT(MAX(0, CasterLevel - 3) / 3) & " enhancement bonus to natural armor." Secret Signs Enchantment Mind 1a Close 1 rd. Focus 0 0 0 None 0 121 true Communicate simple message to one other intelligent creature within range using nonverbal means. Servant Horde Conjuration Creation 1a Close = CasterLevel & " hr" Verbal Somatic Material 0 0 0 None 0 121 false ="Creates 2d6+" & MIN(15, CasterLevel) & " unseen servants." Shadow Binding Illusion Shadow 1a Close = CasterLevel & " rd" 10 ft. rad burst Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 122 true Creatures are dazed for 1 rd. and then entangled, DC20 STR or escape artist check to escape, taken as a full round action. Sign of Sealing Abjuration 1 rd. Close Perm. Verbal Somatic Material 100 0 0 ="Ref " & SaveDC & " half" 0 122 false ="Seal door, chest, or similar closure up to "& 30 * CasterLevel & " sq. ft. with sigil that bars entry/exit, +10 to break DC to break object; if object is forced open the sigil deals " & MIN(10, CasterLevel) & "d4 in a 30 ft. radius." Sign of Sealing, Greater Abjuration 10 min. Close Perm. Verbal Somatic Material 500 0 0 ="Ref " & SaveDC & " half" 0 122 false ="Seal door, chest, similar closure, or open space up to "& 30 * CasterLevel & " sq. ft. with sigil that bars entry/exit, +10 to break DC to break object, increase hardness by 10 and gain " & CasterLevel & " HP; if object is forced open the sigil deals " & MIN(20, CasterLevel) & "d6 in a 30 ft. radius. Cannot be passed with a knock but can be dispelled, DC" & 15 + CasterLevel & " or disarmed by DC31 Disable Device check." Smoke Ladder Transmutation Fire 1 rd. Touch = CasterLevel & " min" Verbal Somatic Focus 0 0 0 None 0 122 false ="Create ladder up to " & 10 * CasterLevel & " ft. long." Snake Darts Transmutation 1a Medium Inst. Verbal Somatic Focus 0 0 0 ="Fort " & SaveDC & " part" 0 122 true Snake tatoos transform into real snakes, deal 3d6 damage and 1d6/1d6 CON poison damage. Sphere of Ultimate Desctruction Conjuration Creation 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " part" 0 123 true ="Conjure sphere, moves 30 ft. / rd. Make ranged touch attack against chosen target each round, target takes " & MIN(40, CasterLevel * 2) & "d6 damage on failed save, 5d6 damage on successful save; if target is reduced to 0 or less HP it is disintegrated." Spirit Binding Conjuration Calling 10 min. Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 123 true Functions as Lesser Planar Binding, call and trap single spirit up to 16 HD. Spirit Binding, Greater Conjuration Calling 10 min. Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 123 true Functions as Lesser Planar Binding, call and trap spirits up to 24 HD total, no two of which may be more than 30 ft. apart. Spirit Binding, Lesser Conjuration Calling 10 min. Close Inst. Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 123 true Functions as Lesser Planar Binding, call and trap single spirit up to 8 HD. Spirit Needle Transmutation Metal 1a Close = CasterLevel & " rd" Verbal Somatic Focus 0 0 0 None 0 123 true Ranged attack, target spirit loses benefit of being incorporeal and is held in place, losing DEX bonus to AC and attackers get +4 bonus to hit. Spirit Self Necromancy 1a Personal 1 min. [d] Verbal Somatic Material 0 0 0 None 0 123 false Your spirit leaves your body, is treated as incorporeal, speed 90 ft. but cannot move more than 200 ft. from body. Spiritwall Necromancy Fear Mind 1a Close = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 = SaveDC & " (text)" 0 124 false Creates a wall of wailing spirits that inspire fear; creatures within 60 ft. Will save or flee in panic for 1d4 rd; d10 dmg, Fort save or 1 negative level. Barrier provides cover, total concealment, and blocks magical effects. Steam Breath Evocation Fire Water 1 rd. 30 ft. Inst. 30 ft. Cone Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " half" 0 124 true ="Cone of steam does " & MIN(10, CasterLevel) & "d6 damage." Stony Grasp Transmutation Earth 1a Close = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 124 true ="Arm (as medium creature) grapples with a BAB of +"& CasterLevel &" and STR of "& 14+(INT( CasterLevel /3)*2) &". Grapples one target per round; target must be in arm's square or adjacent square; AC18, hardness 8, "& CasterLevel * 3 &" hp." Summon Elemental Monolith Conjuration Summoning 1 rd. Medium = CasterLevel & " rd (c)" Verbal Somatic MaterialOrDivineFocus 0 0 100 None 0 124 false Summon Elemental Monolith (CA p. 156) Summoning Wind Transmutation 10 min. = 10 * CasterLevel & " miles" Inst. Verbal Somatic 0 0 0 None 0 124 false Send message or sound to a number of specific creatures you identify. Superior Invisibility Illusion Glamer 10 min. Pers. or Touch = CasterLevel & " hr" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (h)" 0 125 false ="You or creature weighing up to " & 100 * CasterLevel & " lb. covered by invisibility that masks image, scent, and sound. Cannot cast spells." Swim Transmutation Water 1 rd. Medium = CasterLevel *10 & " min [d]" Verbal Somatic Material 0 0 0 None 0 125 true Target may swim at it's normal movement rate if carrying a light load, gains +8 competence bonus to swim checks. Sword of Darkness Necromancy Evil 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 126 true ="Summoned sword attacks once per rd, BAB +" & CasterLevel & ", does 1d4 19-20/x2 damage and 1 negative level. (2 on a critical) Each hit provides a cumulative -1 penalty to the target's next saving throw, to a maximum of -5. Standard action to make sword switch targets. Undead struck by the sword gain " & MIN(25, 5 * INT(CasterLevel / 2)) & " HP that last 1 hr." Sword of Deception Necromancy Evil 1a Medium = CasterLevel & " rd [d]" Verbal Somatic Material 0 0 0 None 0 126 true ="Summoned sword attacks once per rd, BAB +" & CasterLevel & ", does 1d4 19-20/x2 damage. Each hit provides a cumulative -1 penalty to the target's next saving throw, to a maximum of -5. Standard action to make sword switch targets." Terra Cotta Lion Transmutation Earth 1a Touch = CasterLevel & " rd" Verbal Somatic Focus 10 0 0 None 0 126 false Turns statue into warrior, huge construct, 90 HP, AC 13, hardness 6, speed 30 ft., slam +9, 2d6+7 damage. Terra Cotta Warrior Transmutation Earth 1a Touch = CasterLevel & " rd" Verbal Somatic Focus 1 0 0 None 0 126 false Turns statue into warrior, medium construct, 35 HP, AC 14, hardness 6, speed 40 ft., slam +2, 2d6+1 damage. Thornskin Transmutation Wood 1a Personal = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 127 false Deal extra 1d6 piercing damage when making unarmed attacks; any creature striking you with a natural weapon takes 5 points of piercing damage. Transfix Enchantment Compulsion Mind 1 rd. Medium = CasterLevel & " hr" 10 ft. rad spread Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 127 true Medium or smaller humanoids become paralyzed, must specify condition that will end it. (condition may be impossible) Transmute Rock to Lava Transmutation Fire Earth 1a Medium Inst. 10 ft. cube Verbal Somatic 0 0 0 ="Ref " & SaveDC & " half" 0 127 false Transform natural, unworked rock into lava, if ref save is successful take 2d6 damage if they can escape area. Creatures that fail their save or that cannot escape take 20d6 fire damage each rd. they remain in the area. May be cast on ceiling to create pool, see text. Unluck Divination 1a Close = CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 128 true Target creature rolls dice it rolls 2 dice for each die and takes the worst. Vitriolic Sphere Conjuration Creation Acid 1a Long Inst. 10 ft. rad burst Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " neg" 0 0 false ="Creatures in area take " & MIN(15, CasterLevel) & "d4 acid damage and 6d4 on 2nd rd. and 3d4 on 3rd rd., Ref save for half on 2nd/3rd rds." Wall of Bones Conjuration Creation 1 rd. Medium 10 min. = 10 * CasterLevel & "sq. ft." Verbal Somatic Material 0 0 0 None 0 128 false Creates wall of bones, text for effects. Wall of Gloom Illusion Shadow Fear Mind Darkness 1a Medium = "Conc. + " & CasterLevel & " rd" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 129 true Wall up to 40 ft. long or ring up to 15 ft. radius, both 20 ft. high. Creatures adjacent to the wall have cover from creatures on the other side. Creatures with 6 HD or less must save or be halted at the edge of the wall. May attempt to pass multiple times, cumulative -1 penalty to save for each try after first. Water to Poison Transmutation Water 1 rd. Touch Inst. Verbal Somatic Material 50 0 0 None 0 129 false ="Turns " & CasterLevel & " ounces of water into poison with a save DC of " & SaveDC & ". Poison deals 1/1d8 CON damage." Whirling Blade Transmutation 1a 60 ft. Inst. 60 ft. line Verbal Somatic Focus 0 0 0 None 0 129 false Hurl single slashing weapon, normal attack against each foe in line, may substitute INT or CHA bonus for STR; only get 1 attack per target regardless of BAB. Withering Palm Necromancy 1a Touch Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 130 true ="Melee touch attack deals " & MIN(15, INT(CasterLevel / 2)) & " STR and CON damage, ability drain on a critical." Wood Rot Transmutation Wood 1a Touch = "Inst. or " & CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 130 false Unattended nonmagical wooden object up to 3 ft. rad is destroyed. (or piece that size is destroyed of a larger object) May sunder wooden weapon in combat, see text. Warmage Warmage Arcane true 9 20 Cha Cha Cha true true false 1 5 3 6 4 6 5 6 6 3 6 6 4 6 6 5 3 6 6 6 4 6 6 6 5 3 6 6 6 6 4 6 6 6 6 5 3 6 6 6 6 6 4 6 6 6 6 6 5 3 6 6 6 6 6 6 4 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 5 3 6 6 6 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 6 5 false true false Wu Jen Wu Jen Arcane true 9 20 Int Int Int false true false 1 3 1 4 2 4 2 1 4 3 2 4 3 2 1 4 3 3 2 4 4 3 2 1 4 4 3 3 2 4 4 4 3 2 1 4 4 4 3 3 2 4 4 4 4 3 2 1 4 4 4 4 3 3 2 4 4 4 4 4 3 2 1 4 4 4 4 4 3 3 2 4 4 4 4 4 4 3 2 1 4 4 4 4 4 4 3 3 2 4 4 4 4 4 4 4 3 2 1 4 4 4 4 4 4 4 3 3 2 4 4 4 4 4 4 4 4 3 3 4 4 4 4 4 4 4 4 4 4 false true false