(c) 2004 by Wizards of the Coast, Inc
1.03 - Fixed errors in Earthen/Stony Grasp. Fixed error in Arc of Lightning
1.02 - Changed Warmage to know all spells. This means you will need a custom reference for the character to handle the advanced learning ability.
1.01 - Fixed error in Reciprocal Gyre
1.05 - Fixed descriptors in Fire Shield, Mass
1.04 - Fixed range on orb of force
Spells and all lists but wu jen done, wu jen to 1.
Absorption
Abjuration
1a
Personal
= CasterLevel*10 & " min (disch)"
Verbal
Somatic
0
0
0
None
0
0
false
Absorbs 1d4+6 spell levels (rolled by DM) of incoming spell energy; may use absorbed spells to cast your own spells.
Accuracy
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
96
true
Doubles range increment of touched weapon.
Aiming at the Target
Abjuration
1swift
Personal
Concen; up to 20 min. (text)
Somatic
0
0
0
None
0
96
false
Gives +10 circumstance bonus for concentration checks to maintain concentration on an already cast spell.
Animate Fire
Transmutation
Fire
1 rd.
Touch
= CasterLevel & " rd (c)"
Verbal
Somatic
Material
0
0
0
None
0
96
false
Up to 5 ft. cube of fire attacks designated target. target. Attacks as animated object, p. 13 of the Monster Manual, with fire elemental slam attack (save DC12, p. 98 of Monster Manual) Fire has hardness 0.
Animate Water
Transmutation
Water
1 rd.
Touch
= CasterLevel & " rd (c)"
Verbal
Somatic
Material
0
0
0
None
0
96
false
Up to 5 ft. cube of water attacks designated target. Attacks as animated object (p. 13 of Monster Manual), has double hit points. Water has hardness 0.
Animate Wood
Transmutation
Wood
1 rd.
Touch
= CasterLevel & " rd (c)"
Verbal
Somatic
Material
0
0
0
None
0
96
false
Small or smaller wooden object attacks designated target. Attacks as small wooden animated object, p. 13 of the Monster Manual. Object has hardness 5.
Anticipate Teleportation
Abjuration
1 rd.
Touch (willing)
= CasterLevel & " hr"
= CasterLevel * 5 & " ft. rad. eman."
Verbal
Somatic
Focus
0
500
0
None
0
97
false
Makes target aware of incoming teleports in area, delays teleports for 1 round; teleporting creature does not perceive delay.
Anticipate Teleportation, Greater
Abjuration
1 rd.
Touch (willing)
= CasterLevel & " hr"
= CasterLevel * 5 & " ft. rad. eman."
Verbal
Somatic
Focus
0
1000
0
None
0
97
false
Makes target aware of incoming teleports in area; identifies types and quantity of incoming creatures; delays teleports for 3 rd.; teleporting creatures do not perceive delay.
Apparition
Illusion
Phantasm
Fear
Mind
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
0
true
Any creature that views target and fails save becomes shaken.
Arc of Lightning
Conjuration
Creation
Electricity
1a
Close
Inst.
MaterialOrDivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
97
false
="Bolt of electricity between 2 targets for "&MIN(15, CasterLevel )&"d6 damage."
Arrow of Bone
Necromancy
Death
10 min.
Touch
8 hr (dis.)
Verbal
Somatic
Material
50
0
0
="Fort " & SaveDC & " part"
0
97
true
="Single missile or thrown weapon; +4 enh. bonus to attack/damage rolls; fort save or be slain; 3d6+" & MIN(CasterLevel, 15) & " damage on successful save."
Assay Resistance
Divination
1swift
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
98
false
Gives +10 bonus on caster level checks for SR for single creature.
Backbiter
Necromancy
1a
Close
= CasterLevel & " rd (dis)"
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg (text)"
0
98
true
Cast on wooden hafted 2 handed weapon or reach weapon; on next attack weapon attacks weilder. Magic weapons get a will save.
Bands of Steel
Conjuration
Creation
Wood
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " partf"
0
98
false
Metallic bands encircle medium or smaller creature; Ref save or be immobilized; entangled on successful save. Full round action to escape, Str or Escape Artist check. (DC18, 13 for entangled)
Blackfire
Necromancy
Evil
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
= SaveDC & " neg (text)"
0
99
true
Ray, Fort save each round or take 1d4 Con damage and become nauseated; no damage and sickened on save. Each round any creature adjacent to affected creature must make Ref save or suffer effects. Fire goes out after 3 consecutive successful Fort saves.
Blades of Fire
Conjuration
Creation
Fire
1swift
Touch
1 rd
Verbal
0
0
0
None
0
99
false
Up to two weilded melee weapons deal +1d6 fire damage.
Blast of Flame
Conjuration
Creation
Fire
1a
60 ft. Cone
Inst.
Cone
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
99
false
="Cone deals "&MIN(10, CasterLevel )&"d6 fire damage."
Blink, Greater
Transmutation
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
0
0
0
None
0
99
false
Physical and Magical Att have 50% miss chance (20% if they affect Ethereal). Half dmg from falling or Area spells unless they affect Ethereal. You attack as Invis. Creature (+2 ATT, no DEX). Move at 75% movement. Affect Ethereal creatures, and they are affected by modifiers of this spell as if corporeal.
Blistering Radiance
Evocation
Fire
Light
1a
Long
= CasterLevel & " rd"
50 ft. rad. spread
Verbal
Somatic
Material
0
0
0
= SaveDC & " (text)"
0
99
true
All sighted creatures in area dazzled (no save); 2d6 fire damage each round, Fort save for half.
Body Outside Body
Conjuration
Creation
1a
10 ft.
1 min
Verbal
Somatic
Material
0
0
0
None
0
100
false
="Creates up to " & INT(CasterLevel / 5) & " duplicates, carry same equipment but non-magical, will obey any actions."
Brilliant Blade
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
100
true
Transform single weapon or group of projectiles into a weapon of brilliant energy.
Burning Blood
Necromancy
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part (text)"
0
100
true
18d acid + 1d8 fire damage each round and may only take single move action; Fort save to negate effects for each round.
Chameleon
Illusion
Glamer
1 rd.
Touch
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
100
false
Target gains +10 circumstance bonus to hide checks; restrictions. (see text)
Cloud Chariot
Conjuration
Creation
Water
1a
Personal & Touch
10 min.
Verbal
Somatic
Material
0
0
0
None
0
100
false
You and willing creatures ride chariot formed of cloud; flies 10 miles per hour.
Cobra's Breath
Transmutation
Water
1a
10 ft.
Inst.
10 ft. Cone
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
101
true
Poison deals 1d3 CON damage.
Commune With Greater Spirit
Divination
10 min.
10 ft.
= CasterLevel & " min"
Verbal
Somatic
Material
25
0
100
="Will " & SaveDC & " neg (text)"
0
101
false
="Contact spirit, ask up to " & INT(CasterLevel / 2) & " questions. Must know spirit's identity."
Commune With Lesser Spirit
Divination
10 min.
10 ft.
= CasterLevel & " min"
Verbal
Somatic
Material
10
0
0
="Will " & SaveDC & " neg (text)"
0
101
false
="Contact spirit up to 4 HD, ask up to " & INT(CasterLevel / 2) & " questions. Must know spirit's identity."
Corpse Candle
Conjuration
Creation
1a
Close
= CasterLevel &" min [d](txt)"
Somatic
Material
0
0
0
None
0
101
false
Floating candlelight (5' radius) illuminatres hidden, ethereal, and invisible.
Creeping Darkness
Evocation
Darkness
1a
Medium
= CasterLevel * 3 & " rd"
Cloud 20 ft. radius
Verbal
Somatic
Material
0
0
0
None
0
102
false
Creates cloud of darkness, moves up to 20 ft. / rd, blocks light and sound, including darkvision.
Dancing Blade
Transmutation
Metal
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
102
false
Target sword attacks using initiative and BAB of creature you designate.
Darkvision, Mass
Transmutation
1a
10 feet
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
93
true
All within 10' gain the ability to see 60' (b&w) even in total darkness.
Decapitating Scarf
Transmutation
Metal
1a
Close
Inst.
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " part (text)"
0
102
false
="Ranged attack, Fort save or target is decapitated, " & MIN(CasterLevel, 20) & "d4 damage on successful save. Constructs and undead take 6d4 no save, creatures without a head are unaffected."
Defenestrating Sphere
Evocation
Air
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
100
0
="Fort " & SaveDC & " part (text)"
0
103
true
Ranged touch attack, sphere travels up to 30 ft. / rd; creatures struck take 3d6 damage, Fort save or knocked prone, if prone 2nd Fort save or be swept 1d8x10 ft. up in the air, dropping 1d6 squares from original position
Discern Shapechanger
Divination
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
103
false
Standard action and concentration, see the true form of creatures within 60 ft., one creature per round.
Duelward
Abjuration
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
103
false
Counterspelling is an immediate action for you, +4 competence bonus on spellcraft checks to identify spells being cast. Discharges on first successful counterspell.
Earthbolt
Enchantment
Earth
1a
Close
Inst.
Line
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
104
true
= "Creatures in target line take " & MIN(10, CasterLevel) & "d6 damage. Must be standing on dirt, clay, sand, or stone to cast."
Earthen Grasp
Transmutation
Earth
1a
Close
= CasterLevel * 2 & " rd"
Verbal
Somatic
Material
0
0
0
None
0
104
true
="Arm (as medium creature) grapples with a BAB of +"& CasterLevel &" and STR of "& 14+(INT( CasterLevel /3)*2) &". Grapples one target per round; target must be in arm's square or adjacent square; AC15, hardness 4, " & CasterLevel *3 &" hp."
Elemental Burst
Evocation
Fire
Water
Wood
Metal
Air
Earth
1a
Close
Inst.
10 ft. rad burst
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " (text)"
0
104
true
Designate target element: Wood, Metal, Earth 1d8 damage in burst (save for half); Fire 1d8 fire damage in burst (save for half); Water knocks creatures prone (save negates), creatures get +4 size bonus for each category over medium.
Elemental Ward
Abjuration
Fire
Water
Wood
Metal
Air
Earth
1a
60 ft.
1 min.
60 ft. rad eman
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
105
true
Area centered on you, elemental in area must leave area unless it makes a successful save.
Emerald Flame Fist
Evocation
Fire
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
= SaveDC & "(text)"
0
105
true
="Fist bursts into flame, melee touch attack deals 3d6+" & MIN(20, CasterLevel) & " fire damage; Fort save be engulfed and take damage each round until the spell ends. Flame leaves your hand when it engulfs a target."
Energy Immunity
Abjuration
1a
Touch
24 hours
Verbal
Somatic
0
0
0
None
0
105
true
Subject is immune to damage from one energy type [acid, cold, electricity, fire, sonic].
Enhance Familiar
Universal
1a
Touch
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
None (h)
0
105
true
="Familiar gains +2 (competence) to attacks, saves, damage; +2 dodge to AC."
Entangling Scarf
Transmutation
Metal
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " neg"
0
105
false
Ranged touch attack, Ref save or become entangled.
Familiar Pocket
Universal
1a
Touch
= CasterLevel &" hours [d]"
Verbal
Somatic
Material
0
0
0
None
0
106
false
Enspell a garment or container to provide a safe haven for your familiar.
Fiendform
Transmutation
Evil
1a
Personal
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
106
false
Acts like Alter Self, assume form of any fiendish creature, demon, or devil that can be summoned by Summon Monster I - IV. Type changes and gain extraordinary, spell-like, and supernatural abilities of the assumed form.
Fiery Eyes
Evocation
Fire
1a
Personal
1 min.
Verbal
Somatic
0
0
0
(text)
0
106
false
Fix gaze on square within 60 ft., combustible materials burn, creatures carrying items take 1d6 fire damage and must make Ref 15 save or catch fire.
Finding the Center
Abjuration
1swift
Personal
10 min. [d]
0
0
0
None
0
107
false
Elmininates the need to maintain concentration on a previously cast spell.
Fire Breath
Evocation
Fire
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
106
false
="Breathe flame as standard action, ranged touch attack to 15 ft., " & MIN(10, INT(CasterLevel / 2)) & "d8 damage on a successful hit. Ignites combustibles."
Fire Shield, Mass
Evocation
Cold
Fire
1a
Personal
= CasterLevel &" rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
106
false
="One or more allies, no two of which can be more than 30 ft. apart. Choose Fire or Cold descr. Aura sheds light to 10'. Creatures att you in melee take d6+"& Min(15, CasterLevel ) &" cold (or fire) dmg (SR applies); you resist fire (or cold) based attacks, taking only half dmg and gaining evasion vs those att."
Fire Shuriken
Evocation
Fire
1a
0 ft.
Inst.
Verbal
Somatic
Material
0
0
0
None
0
107
true
= "Create " INT(CasterLevel / 3) & " magical shurikens, may make normal rnaged attacks, range 10 ft., 3d6 fire 19-20/x2."
Fire Wings
Transmutation
Fire
1 rd.
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
Material
Focus
0
0
0
None
0
107
false
Transforms your arms into magical wings, fly at 60 ft. (good). May make unarmed attacks at -4 penalty, 2d6 fire damage in addition to normal unarmed damage.
Fireburst
Evocation
Fire
1a
5 ft.
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
107
true
= "All creatures and objects within 5 ft. of you take " & MIN(5, CasterLevel) & "d8 fire damage."
Fireburst, Greater
Evocation
Fire
1a
10 ft.
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
107
true
= "All creatures and objects within 10 ft. of you take " & MIN(15, CasterLevel) & "d8 fire damage."
Fist of Stone
Transmutation
Earth
1a
Personal
1 min.
Verbal
Somatic
Material
0
0
0
None
0
107
false
Transform hand into fist of stone, +6 enh. bonus to STR, slam attack for 1d6 base damage. (x1.5 STR if you make only 1 attack)
Flensing
Transmutation
Evil
1a
Close
Up to 4 rds (txt)
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
108
true
You literally strip the flesh away; 2d6 damage, d6 temp. CHA and CON dmg.
Fly, Mass
Transmutation
1a
Close
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
108
true
="Up to "& CasterLevel &" subjects flies at speed of 90 ft. (60 ft. if medium / heavy armor) No two targets may be more than 30 ft. apart."
Force Whip
Evocation
Mind
Sonic
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
108
false
Creates force whip, cracking keeps animals 30 ft. away (Will negates), ranged attack animal becomes frightened. (Will negates)
Fortify Familiar
Universal
1a
Touch
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
None
0
108
true
="Familiar gains +2 (enh) to nat. armor; 25% avoid extra dmg from sneak attacks and criticals; +2d8 temporary hp (for 1 hour)."
Freezing Fog
Conjuration
Creation
Cold
1a
Medium
= CasterLevel*10 & " min"
Fog 20 ft. rad, 20 ft. high
Verbal
Somatic
0
0
0
=SaveDC & " (text)"
0
108
false
Fog obscures sight beyond 5 ft, concealment or total concealment if further than 5 ft. in; limits movement to 5 ft.; -2 to attacks, -6 to damage; 1d6 cold damage / rd.; Ref save or fall.
Ghost Light
Necromancy
Fear
Mind
1a
Medium
Concen.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
109
true
Green light anywhere in range causes creatures within 30 ft. to become shaken. Light can move 30 ft. / rd.
Ghostform
Transmutation
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
109
false
You assume a visible, incorporeal form.
Giant Size
Transmutation
1 rd.
Personal
1 min.
Verbal
Somatic
Material
0
0
0
None
0
109
false
= "Grow to " & IIF(CasterLevel >= 19, "Colossal", IIF(CasterLevel >=16, "Gargantuan", "Huge")) & " size. See p. 110 for effects."
Hail of Stone
Conjuration
Creation
Earth
1 rd.
Medium
Inst.
Cyl 5 ft. rad 40 ft.high
Verbal
Somatic
Material
5
0
0
None
0
110
true
="Rain of Stones deals " & MIN(5, CasterLevel) & "d4 points of damage."
Heart of Stone
Necromancy
1 hr.
Personal
1 year
Verbal
Somatic
Focus
XP
5000
0
1000
None
0
110
false
="Exchange heart for stone; gain DR5/- and cold, fire, electricity resistance 5. Natural healing slows to 1 hp / day, Conjuration(healing) spells require a DC" & 10 + CasterLevel & " caster level check, if your heart is destroyed you are slain."
Heart Ripper
Necromancy
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
110
true
="Instantly slays one or more creatures, no two of which can be more than 30 ft. apart; no creature can have more than 4 HD; affects up to " & CasterLevel & " HD; lowest HD creatures die first."
Ice Blast
Evocation
Water
Cold
1a
30 ft.
Inst.
30 ft. Cone
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
110
true
="Cone of ice crystals deals " & MIN(10, INT(CasterLevel / 2)) & "d6 damage and fatigues for 1 minute."
Ice Knife
Conjuration
Creation
Water
Cold
1a
Long
Inst.
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
112
true
="Ranged touch attack at +" & INT(CasterLevel / 2) * 2 & " to hit, deals 2d8 damage and 2 DEX damage. (save negates DEX damage)"
Illusory Pit
Illusion
Figment
1 rd.
Medium
="Conc. + " & CasterLevel & " rd"
= CasterLevel & "10 ft. cubes"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part"
0
112
true
Create illusory pit, creatures that fail save fall prone and are unable to take any actions and are stunned for 1 rd. when spell ends. Creatures that succeed on their save are stunned for 1 rd.
Imbue Familiar with Spell Ability
Universal
1a
Touch
= CasterLevel &" hours"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
112
true
="Imbue your familiar with up to "& INT( CasterLevel /3) &" spells (max spell level: " & MIN(5, INT( CasterLevel /3)) & ".)"
Internal Fire
Evocation
Fire
1 rd.
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " part"
0
112
true
="Up to " & CasterLevel & "HD of creatures die instantly on failed save, take 6d6+" & MIN(20, CasterLevel) & " damage on a successful save."
Iron Scarf
Transmutation
Metal
1a
Close
Inst.
Verbal
Somatic
Focus
0
0
0
None
0
112
false
="Ranged touch attack deals 1d8+" & MIN(5, CasterLevel) & " damage."
Kiss of the Toad
Necromancy
1a
Touch
Inst.
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " neg"
0
113
true
Melee touch attack is poisonous, 1d6 CON followed by 1d6 CON 1 minute later.
Leomund's Hidden Lodge
Conjuration
Creation
10 min.
Close
24 hours
Verbal
Somatic
Focus
0
0
0
None
0
113
false
Creates a secure shelter that is perfectly camouflaged to blend into the surrounding terrain, creatures within 30 ft. can make a DC30 Survival check to spot.
Lightning Blade
Evocation
Electricity
1a
Touch
1 min (dis)
Verbal
Somatic
0
0
0
None
0
113
true
="Blade of crackling energy appears in the hand of the target, does up to " & CasterLevel & "d6 electrical damage before discharging. (see text)"
Low-Light Vision
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
113
true
Target gains low light vision.
Mage Armor, Greater
Conjuration
Creation
Force
1a
Touch
= CasterLevel & " hr [d]"
Verbal
Somatic
Material
25
0
0
="Will " & SaveDC & " neg (h)"
0
114
true
Provides a +6 armor bonus to AC.
Magnetism
Transmutation
Metal
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
114
false
Ray of magnetism (STR 30, 8,000 LB.), draws unattended and unsecured item to you, or disarm attempt to draw an item held by a creature.
Melt
Evocation
Fire
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " half"
0
114
true
="Melts up to " & CasterLevel & " 5 ft. cubes of ice or 10 ft. cubes of snow or deals " & MIN(10, 2 * CasterLevel) & "points of damage to cold creatures. (save for half)"
Metal Skin
Transmutation
Metal
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
115
true
Target gains +8 natural armor and -2 DEX.
Minute Form
Transmutation
1 rd.
Personal
1 min.
Verbal
Somatic
Material
0
0
0
None
0
115
false
= "Shrink to " & IIF(CasterLevel >= 19, "Fine", IIF(CasterLevel >=16, "Diminutive", "Tiny")) & " size. See p. 115 for effects."
Orb of Acid
Conjuration
Creation
Acid
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
115
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (acid) damage, Fort save or be sickened for 1 rd"
Orb of Acid, Lesser
Conjuration
Creation
Acid
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
115
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (acid) damage"
Orb of Cold
Conjuration
Creation
Cold
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
115
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (cold) damage, Fort save or be blinded for 1 rd"
Orb of Cold, Lesser
Conjuration
Creation
Cold
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
116
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (cold) damage"
Orb of Electricity
Conjuration
Creation
Electricity
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
116
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (electric) damage, Fort save or be entangled for 1 rd"
Orb of Electricity, Lesser
Conjuration
Creation
Electricity
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
116
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (electricity) damage"
Orb of Fire
Conjuration
Creation
Fire
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
116
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d6 (fire) damage, Fort save or be dazed for 1 rd"
Orb of Fire, Lesser
Conjuration
Creation
Fire
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
116
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d8 (fire) damage"
Orb of Force
Conjuration
Creation
Force
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
116
false
="Ranged touch attack; " & MIN(10, CasterLevel) & "d6 (force) damage"
Orb of Sound
Conjuration
Creation
Sonic
1a
Close
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
116
false
="Ranged touch attack; " & MIN(15, CasterLevel) & "d4 (sonic) damage, Fort save or be deafened for 1 rd"
Orb of Sound, Lesser
Conjuration
Creation
Sonic
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
116
false
="Ranged touch attack; "&MIN(5,INT(( CasterLevel +1)/2))&"d6 (sonic) damage"
Otiluke's Dispelling Screen
Abjuration
1a
Close
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
116
false
="Create wall up to " & CasterLevel & "10 ft. squares or sphere/hemisphere with a radius of " & CasterLevel & " ft. Spell effects passing through the wall are effected by Dispel Magic; d20+"&MIN(10, CasterLevel )&" vs. 11+spellcaster's lvl"
Otiluke's Greater Dispelling Screen
Abjuration
1a
Close
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
None
0
117
false
="Create wall up to " & CasterLevel & "10 ft. squares or sphere/hemisphere with a radius of " & CasterLevel & " ft. Spell effects passing through the wall are effected by Dispel Magic; d20+"&MIN(20, CasterLevel )&" vs. 11+spellcaster's lvl"
Pain
Necromancy
1a
Medium
1 min.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
117
true
="Up to " & CasterLevel & "HD of creatures, no two of which can be more than 20 ft. apart take -4 penalty to attacks, skill and ability checks, -2 penalty on successful save."
Phantasmal Assailants
Illusion
Phantasm
Fear
Mind
1a
Close
Inst.
Verbal
Somatic
0
0
0
= SaveDC & " (text)"
0
117
true
If target fails Will save, takes 4 points of WIS and DEX damage. (2 on successful Fort save)
Poison Needles
Transmutation
Metal
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
117
true
="Ranged attack, target takes " & MIN(5, CasterLevel) & "d4 damage (no save) and one of the following (Fort negates): 1d8 CON followed by 1d8 CON 1 min. later, paralyzed for 2d6 min, 1d10 DEX followed by 1d10 DEX 1 min. later.
Prismatic Ray
Evocation
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="(text) " & SaveDC
0
118
true
Multicolored cone lashes out with a multitude of effects.
Programmed Amnesia
Enchantment
Compulsion
Mind
10 min.
Close
Perm.
Verbal
Somatic
Material
500
0
0
="Will " & SaveDC & " neg"
0
118
true
Selectively destroy, alter, or implant memories in the target creature as you see fit.
Protection from Charm
Abjuration
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
118
true
="Target gains a +" & MIN(5, INT(CasterLevel / 3)) & " resistance bonus to will saves against charm/compulsion effects."
Rain of Needles
Transmutation
Metal
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
None
0
118
true
="Needles rain down on up to " & CasterLevel & " creatures, ranged attack against each separately, deal " & MIN(5, CasterLevel) & "d4 damage divided up amongst the targets."
Reanimation
Conjuration
Healing
1 rd.
Touch
= CasterLevel & " days"
Verbal
Somatic
Material
Focus
0
0
0
None
0
119
true
="Restore semblance of life to creature that has been dead up to " & CasterLevel & " days. Creature has 1 HP and may only take a single move action per round, speech is slurred, memory is cloudy."
Reaving Dispel
Abjuration
1a
Medium
Inst.
Verbal
Somatic
0
0
0
= SaveDC & " (text)"
0
119
false
="Dispel magical effects and curses, +" & MIN(25, CasterLevel) & " to dispel check; may steal dispelled effects moving them to you instead of dispelling them. (see text)"
Reciprocal Gyre
Abjuration
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
= SaveDC & " (text)"
0
119
false
="Creature takes1d6 HP damage per spell level of each functioning spell or spell-like ability currently affecting it, max 25d6, Will save for half. If Will save is failed, Fort save or be dazed for 1d6 rd."
Refusal
Abjuration
1a
Medium
= CasterLevel & " hr"
= CasterLevel * 2 & " 10 ft. squares"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
120
true
Creates ward that prevents unauthorized spellcasters or creatures with spell-like abilities from entering area. The save DC increases by the highest level spell the creature has prepared or is capable of casting.
Repair Critical Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
120
false
="Repairs 4d8+"&MIN(20, CasterLevel )&" damage to a construct."
Repair Light Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
120
false
="Repairs 1d8+"&MIN(5, CasterLevel )&" damage to a construct."
Repair Minor Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
120
false
="Repairs 1 HP damage to a construct."
Repair Moderate Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
120
false
="Repairs 2d8+"&MIN(10, CasterLevel )&" damage to a construct."
Repair Serious Damage
Transmutation
1a
Touch
Inst.
Verbal
Somatic
0
0
0
None
0
120
false
="Repairs 3d8+"&MIN(15, CasterLevel )&" damage to a construct."
Resist Energy, Mass
Abjuration
1a
Close
= CasterLevel*10 & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
120
true
="Up to "& CasterLevel &" subjects, no two of which can be more than 30 ft. apart, ignore 12 dmg per round from [acid, cold, fire, electricity, sonic] source."
Resonating Bolt
Evocation
Sonic
1a
60 ft.
Inst.
60 ft. line
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
121
true
="Bolt of sound does " & CasterLevel & "d4 damage."
Ring of Blades
Conjuration
Creation
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
Material
0
0
0
None
0
121
false
="Ring of blades surrounds you extending into adjacent squares, deals 1d6+" & MIN(10, CasterLevel) & " damage to all in area. Lawful clerics conjure cold iron blades, chaotic conjure silver, and all others conjure steel."
Scales of the Lizard
Transmutation
1a
Personal
1 min.
Verbal
Somatic
Focus
0
0
0
None
0
121
false
="Gain +" & 2 + INT(MAX(0, CasterLevel - 3) / 3) & " enhancement bonus to natural armor."
Secret Signs
Enchantment
Mind
1a
Close
1 rd.
Focus
0
0
0
None
0
121
true
Communicate simple message to one other intelligent creature within range using nonverbal means.
Servant Horde
Conjuration
Creation
1a
Close
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
121
false
="Creates 2d6+" & MIN(15, CasterLevel) & " unseen servants."
Shadow Binding
Illusion
Shadow
1a
Close
= CasterLevel & " rd"
10 ft. rad burst
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
122
true
Creatures are dazed for 1 rd. and then entangled, DC20 STR or escape artist check to escape, taken as a full round action.
Sign of Sealing
Abjuration
1 rd.
Close
Perm.
Verbal
Somatic
Material
100
0
0
="Ref " & SaveDC & " half"
0
122
false
="Seal door, chest, or similar closure up to "& 30 * CasterLevel & " sq. ft. with sigil that bars entry/exit, +10 to break DC to break object; if object is forced open the sigil deals " & MIN(10, CasterLevel) & "d4 in a 30 ft. radius."
Sign of Sealing, Greater
Abjuration
10 min.
Close
Perm.
Verbal
Somatic
Material
500
0
0
="Ref " & SaveDC & " half"
0
122
false
="Seal door, chest, similar closure, or open space up to "& 30 * CasterLevel & " sq. ft. with sigil that bars entry/exit, +10 to break DC to break object, increase hardness by 10 and gain " & CasterLevel & " HP; if object is forced open the sigil deals " & MIN(20, CasterLevel) & "d6 in a 30 ft. radius. Cannot be passed with a knock but can be dispelled, DC" & 15 + CasterLevel & " or disarmed by DC31 Disable Device check."
Smoke Ladder
Transmutation
Fire
1 rd.
Touch
= CasterLevel & " min"
Verbal
Somatic
Focus
0
0
0
None
0
122
false
="Create ladder up to " & 10 * CasterLevel & " ft. long."
Snake Darts
Transmutation
1a
Medium
Inst.
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " part"
0
122
true
Snake tatoos transform into real snakes, deal 3d6 damage and 1d6/1d6 CON poison damage.
Sphere of Ultimate Desctruction
Conjuration
Creation
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
123
true
="Conjure sphere, moves 30 ft. / rd. Make ranged touch attack against chosen target each round, target takes " & MIN(40, CasterLevel * 2) & "d6 damage on failed save, 5d6 damage on successful save; if target is reduced to 0 or less HP it is disintegrated."
Spirit Binding
Conjuration
Calling
10 min.
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
123
true
Functions as Lesser Planar Binding, call and trap single spirit up to 16 HD.
Spirit Binding, Greater
Conjuration
Calling
10 min.
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
123
true
Functions as Lesser Planar Binding, call and trap spirits up to 24 HD total, no two of which may be more than 30 ft. apart.
Spirit Binding, Lesser
Conjuration
Calling
10 min.
Close
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
123
true
Functions as Lesser Planar Binding, call and trap single spirit up to 8 HD.
Spirit Needle
Transmutation
Metal
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
123
true
Ranged attack, target spirit loses benefit of being incorporeal and is held in place, losing DEX bonus to AC and attackers get +4 bonus to hit.
Spirit Self
Necromancy
1a
Personal
1 min. [d]
Verbal
Somatic
Material
0
0
0
None
0
123
false
Your spirit leaves your body, is treated as incorporeal, speed 90 ft. but cannot move more than 200 ft. from body.
Spiritwall
Necromancy
Fear
Mind
1a
Close
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
= SaveDC & " (text)"
0
124
false
Creates a wall of wailing spirits that inspire fear; creatures within 60 ft. Will save or flee in panic for 1d4 rd; d10 dmg, Fort save or 1 negative level. Barrier provides cover, total concealment, and blocks magical effects.
Steam Breath
Evocation
Fire
Water
1 rd.
30 ft.
Inst.
30 ft. Cone
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
124
true
="Cone of steam does " & MIN(10, CasterLevel) & "d6 damage."
Stony Grasp
Transmutation
Earth
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
124
true
="Arm (as medium creature) grapples with a BAB of +"& CasterLevel &" and STR of "& 14+(INT( CasterLevel /3)*2) &". Grapples one target per round; target must be in arm's square or adjacent square; AC18, hardness 8, "& CasterLevel * 3 &" hp."
Summon Elemental Monolith
Conjuration
Summoning
1 rd.
Medium
= CasterLevel & " rd (c)"
Verbal
Somatic
MaterialOrDivineFocus
0
0
100
None
0
124
false
Summon Elemental Monolith (CA p. 156)
Summoning Wind
Transmutation
10 min.
= 10 * CasterLevel & " miles"
Inst.
Verbal
Somatic
0
0
0
None
0
124
false
Send message or sound to a number of specific creatures you identify.
Superior Invisibility
Illusion
Glamer
10 min.
Pers. or Touch
= CasterLevel & " hr"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
125
false
="You or creature weighing up to " & 100 * CasterLevel & " lb. covered by invisibility that masks image, scent, and sound. Cannot cast spells."
Swim
Transmutation
Water
1 rd.
Medium
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
125
true
Target may swim at it's normal movement rate if carrying a light load, gains +8 competence bonus to swim checks.
Sword of Darkness
Necromancy
Evil
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
126
true
="Summoned sword attacks once per rd, BAB +" & CasterLevel & ", does 1d4 19-20/x2 damage and 1 negative level. (2 on a critical) Each hit provides a cumulative -1 penalty to the target's next saving throw, to a maximum of -5. Standard action to make sword switch targets. Undead struck by the sword gain " & MIN(25, 5 * INT(CasterLevel / 2)) & " HP that last 1 hr."
Sword of Deception
Necromancy
Evil
1a
Medium
= CasterLevel & " rd [d]"
Verbal
Somatic
Material
0
0
0
None
0
126
true
="Summoned sword attacks once per rd, BAB +" & CasterLevel & ", does 1d4 19-20/x2 damage. Each hit provides a cumulative -1 penalty to the target's next saving throw, to a maximum of -5. Standard action to make sword switch targets."
Terra Cotta Lion
Transmutation
Earth
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Focus
10
0
0
None
0
126
false
Turns statue into warrior, huge construct, 90 HP, AC 13, hardness 6, speed 30 ft., slam +9, 2d6+7 damage.
Terra Cotta Warrior
Transmutation
Earth
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Focus
1
0
0
None
0
126
false
Turns statue into warrior, medium construct, 35 HP, AC 14, hardness 6, speed 40 ft., slam +2, 2d6+1 damage.
Thornskin
Transmutation
Wood
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
127
false
Deal extra 1d6 piercing damage when making unarmed attacks; any creature striking you with a natural weapon takes 5 points of piercing damage.
Transfix
Enchantment
Compulsion
Mind
1 rd.
Medium
= CasterLevel & " hr"
10 ft. rad spread
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
127
true
Medium or smaller humanoids become paralyzed, must specify condition that will end it. (condition may be impossible)
Transmute Rock to Lava
Transmutation
Fire
Earth
1a
Medium
Inst.
10 ft. cube
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half"
0
127
false
Transform natural, unworked rock into lava, if ref save is successful take 2d6 damage if they can escape area. Creatures that fail their save or that cannot escape take 20d6 fire damage each rd. they remain in the area. May be cast on ceiling to create pool, see text.
Unluck
Divination
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
128
true
Target creature rolls dice it rolls 2 dice for each die and takes the worst.
Vitriolic Sphere
Conjuration
Creation
Acid
1a
Long
Inst.
10 ft. rad burst
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " neg"
0
0
false
="Creatures in area take " & MIN(15, CasterLevel) & "d4 acid damage and 6d4 on 2nd rd. and 3d4 on 3rd rd., Ref save for half on 2nd/3rd rds."
Wall of Bones
Conjuration
Creation
1 rd.
Medium
10 min.
= 10 * CasterLevel & "sq. ft."
Verbal
Somatic
Material
0
0
0
None
0
128
false
Creates wall of bones, text for effects.
Wall of Gloom
Illusion
Shadow
Fear
Mind
Darkness
1a
Medium
= "Conc. + " & CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
129
true
Wall up to 40 ft. long or ring up to 15 ft. radius, both 20 ft. high. Creatures adjacent to the wall have cover from creatures on the other side. Creatures with 6 HD or less must save or be halted at the edge of the wall. May attempt to pass multiple times, cumulative -1 penalty to save for each try after first.
Water to Poison
Transmutation
Water
1 rd.
Touch
Inst.
Verbal
Somatic
Material
50
0
0
None
0
129
false
="Turns " & CasterLevel & " ounces of water into poison with a save DC of " & SaveDC & ". Poison deals 1/1d8 CON damage."
Whirling Blade
Transmutation
1a
60 ft.
Inst.
60 ft. line
Verbal
Somatic
Focus
0
0
0
None
0
129
false
Hurl single slashing weapon, normal attack against each foe in line, may substitute INT or CHA bonus for STR; only get 1 attack per target regardless of BAB.
Withering Palm
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
130
true
="Melee touch attack deals " & MIN(15, INT(CasterLevel / 2)) & " STR and CON damage, ability drain on a critical."
Wood Rot
Transmutation
Wood
1a
Touch
= "Inst. or " & CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
130
false
Unattended nonmagical wooden object up to 3 ft. rad is destroyed. (or piece that size is destroyed of a larger object) May sunder wooden weapon in combat, see text.
Warmage
Warmage
Arcane
true
9
20
Cha
Cha
Cha
true
true
false
1
5 3
6 4
6 5
6 6 3
6 6 4
6 6 5 3
6 6 6 4
6 6 6 5 3
6 6 6 6 4
6 6 6 6 5 3
6 6 6 6 6 4
6 6 6 6 6 5 3
6 6 6 6 6 6 4
6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 5 3
6 6 6 6 6 6 6 6 6 4
6 6 6 6 6 6 6 6 6 5
false
true
false
Wu Jen
Wu Jen
Arcane
true
9
20
Int
Int
Int
false
true
false
1
3 1
4 2
4 2 1
4 3 2
4 3 2 1
4 3 3 2
4 4 3 2 1
4 4 3 3 2
4 4 4 3 2 1
4 4 4 3 3 2
4 4 4 4 3 2 1
4 4 4 4 3 3 2
4 4 4 4 4 3 2 1
4 4 4 4 4 3 3 2
4 4 4 4 4 4 3 2 1
4 4 4 4 4 4 3 3 2
4 4 4 4 4 4 4 3 2 1
4 4 4 4 4 4 4 3 3 2
4 4 4 4 4 4 4 4 3 3
4 4 4 4 4 4 4 4 4 4
false
true
false