(c) 2003 by Wizards of the Coast, Inc.
Entered by BI.
1.1 - All spell list and domain uploaded, Sanctified spells added (after spell name there is an abbr. (S)) to each standard nonspontaneous casting class' spell list (Cleric, Druid, Paladin, Ranger, Wizard).
1.03 - Removed duplicate version of Sword of Conscience
1.02 - Paladin spell list
1.01 - Name change
Affliction
Necromancy
Good
1a
Touch
Inst
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
89
true
Evil creature touched suffers from one Affliction (BoED 35)
Amber Sarcophagus
Evocation
1a
Close
= CasterLevel& " day"
1 cr.
Verbal
Somatic
Material
0
0
0
None
0
90
true
="Succeeding on a RTA with an amber sphere, the target is trapped within a translucent, immobile amber shell. Target is in stasis & protected against all att. The amber sarcophagus has hardness 5 and " & Min(CasterLevel*10,200) & " hp. If it is reduced to 0 hp, it shatters to worthless amberdust, at which point target is released from stasis, flat-footed. Material Comp: an amber sphere worth at least 500 gp"
Armageddon (S)
Conjuration
Summoning
Good
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
90
false
Calls several celestials from one of the good-aligned outer planes: 1st rd 2d4 avorals, 3rd rd a ghaele eladrin, 5th rd an astral deva. Caster must be Good and there must be evil foes to fight!
Sacrifiece: 1 character level.
Aspect of the Deity
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
91
false
="You take all qualities of a celestial creature: shining, metallic appearance; Smite evil 1/day (+"&CHAbonus&" to Att, +"&CharacterLevel&" to dmg); darkvision 60'; Resist 20 acid, cold and electricity, DR 10/magic; SR 25. Your cr. type is unchanged."
Aspect of the Deity, Gr.
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
91
false
You take on the qualities of a half-celestial except spell like abilities: gain feathered wings (fly at 2 * normal sp /goog man./); +1 nat armor (stack w. existing nat. armor); low-light vision; imm. to acid, cold and electr.; +4 racial b. on saves ag. poison; +4 STR, CON, WIS, CHA, +2 DEX, INT (enh). Became an outsider for the duration of the spell.
Aspect of the Deity, Less
Transmutation
Good
1a
Personal
= CasterLevel &" rd"
Verbal
Somatic
DivineFocus
0
0
0
None
0
91
false
Gain +4 CHA (enh), Resist 10 acid, cold and electr.
Axiomatic Creature
Transmutation
1 rd.
Touch
Permanent
Verbal
Somatic
Material
XP
0
0
1000
="Fort " & SaveDC & " neg (h)"
0
91
true
(Caster: Archon). One corporeal L or N cr native to the Material Plane transforms into an axiomatic cr. (animals become magical beasts, Int 2 or less become 3). SA - Smite Chaos (Su): 1/d 1 att +1hp/HD (max +20) vs chaotic cr.; SQ - Linked Minds (Ex): Target can communicate with other axiomatic cr w/in 300'; darkv 60'; SR HD*2 (max 25); Resistance cold, elec, fire, sonic based on HD:
1-3 4-7 8-11 12+
5 10 15 20
Material Comp: a diamond wand (10 000gp)
Ayailla's Radiant Burst (S)
Evocation
Good
1a
60 ft.
Inst.
Cone-sh b.
Verbal
Somatic
0
0
0
See Text
0
91
true
="Heavenly light spray blinds evil cr. (Fort " & SaveDC & " neg) and dealing " & Min(Int(CasterLevel/2),5) & " divine dmg (Ref " & SaveDC & " half.) Sacrifice: 1d2 STR dmg"
Bastion of Good
Abjuration
Good
1a
20 feet
= CasterLevel &" rd"
20' rad. sp. em.
Verbal
Somatic
0
0
0
None
0
92
false
Minor globe of invlunerability and double-strength magic circle ag. evil 20' radius: +4 AC (defl); +4 saves (res); prot. from possession, mental control, bodily contact by summ. cr. SpecComp: Abstinence: fast for 24 hr
Blessed Sight
Divination
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
92
true
The caster's eyes glow white & he/she can see the Alignment Aura of Evil cr., spells, or obj. in a 120' cone-shaped emanation. Although similar to Detect Evil, this spell does not require concentration & sees the location & strengths of all auras within the emanation on the first rd.This spell is blocked by 3' of wood or dirt, 1' of stone, 1" of metal, & any amount of lead. An 'Overwhelming' aura may Stun a Goodaligned caster for 1 rd.
Blinding Beauty
Transmutation
Good
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
92
false
="Gain the physical beauty of a nymph. All humanoids within 60' must save Fort " & SaveDC & " or be blinded permanently. This effect can be supressed or resumed as a free action. SpecComp: Abstinence: sex, 1 week."
Blinding Glory
Conjuration
Creation
Good
1 hr.
Close
= CasterLevel & " hr"
= CasterLevel*100 & "ft (sp) cent"
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
None
0
92
false
Brilliant radiance like daylight, but no magical darkness counters or dispels it. All evil-aligned cr. are blinded. Brought into magical darkness (or vice versa) temp neg.=> normal light cond. exist in overlaping areas. Arcane Material Comp: a polished rod of pure silver
Blood of the Martyr
Necromancy
Healing
Good
1a
Medium
Inst.
Verbal
Somatic
0
0
0
None
0
92
true
The caster transfers his/her own hit-points (minimum 20) to a willing or unconscious creature. The subject is healed as per a Cure Wounds spell, so any excess hp are lost. The caster looses the hp as if he/her had taken damage.
Bolt of Glory
Evocation
Good
1a
Close
Inst.
Verbal
Somatic
DivineFocus
0
0
0
None
0
92
false
RTA with a bolt of energy from the Positive Energy Plane ag. 1 cr. Dmg depends on subj's nature and home plane:
Material Plane 5d8
Elemental, neutral outs 5d6
Pos. En. Pl., good outs none
Evil outs, undead cr. 10d8
Neg. En. Pl. 15d8
Brilliant Emanation (S)
Evocation
Good
1a
Medium
1d4 rd
= 100+CasterLevel*10 &"' rad em."
0
0
0
="Fort " & SaveDC & " part"
0
92
true
This spell causes a divine glow to radiate from any reflective object worn or carried by the caster (eg. armor). Evil cr. must save on Fort or be blinded, else distracted: -1 to att. Cr. must see visible light!
Sacrifice: 1d3 Str dmg.
Call Faithfull Servants
Conjuration
Calling
Good
1 min.
Close
Inst.
Verbal
Somatic
0
1
0
None
0
93
false
="(Caster: Celestial) Caster calls 1d4 LG lantern archons from Celestia, 1d4 CG coure eladrin (BoED 168) from Arborea, or 1d4 NG musteval guardinals from Elysium. They serve caster up to 1 year. Caster can control no more than " & 2*CasterLevel &" HD worth cr. SpecComp: Abstinence: Caster must abstain from casting Conj spells for 3 days prior casting this spell"
Call Mount
Conjuration
Calling
Good
1 rd.
10'
= CasterLevel & " hr [d]"
Verbal
0
0
0
None
0
93
false
The caster summons his/her special mount for the spell's duration. This is the same as the Call Mount class ability, but can be used in addition to that ability.
Celestial Aspect (S)
Transmutation
Good
1a
Touch
= CasterLevel & " min"
Verbal
0
0
0
="Fort " & SaveDC & " neg (h)"
0
93
true
Target can assume one of several celestial traits. As a free action target may switch betw. traits 1/rd. Armblade: target's arm reshapes into a +1 flaming longsw. or +1 holy longsw. (or shortsw.); Eyes of the Firre: 1/rd as stand. act. deal 2d6 fire dmg within 60'; Horns of the Cervidal: By charging target may make a single gore att. 1d8+1,5 STRmod dmg (any summoned or called cr. dismissed instantly); Wings of the Astral Deva: gain wings Fly 100' (good)
Sacrifice: 1d3 Str dmg.
Celestial Blood
Abjuration
Good
1 round
Touch
= CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
None
0
94
true
Subject gains resistance 10 (acid, cold, elec), DR10/evil, +4 save/poison. Mat.comp: vial of holy water
Celestial Brilliance
Evocation
Light
Good
1a
Touch
= CasterLevel & " day [d]"
Object t.
Verbal
Somatic
0
0
0
None
0
94
false
Touched object sheds bright light to 60' and dim light to another 60'. Undead cr. takes 1d6 dmg/rd, evil outs & undead spec. harmed by sunlight takes 2d6 dmg/rd within bright light. It counters or dispels any 4th or lower level darkness spell.
Chaav's Laugh
Enchantment
Compulsion
Mind-affecting
Good
1a
40 feet
= CasterLevel &" min"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
94
true
="Good cr. gain +2 Morale to att, saves vs fear and 1d8+"&MIN(20, CasterLevel )&" temp hp. Evil cr. must save or take -2 Morale to att, saves vs fear. Cr. must be able to hear!"
Channel Celestial (S)
Transmutation
Good
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
DivineFocus
0
0
0
None
0
94
false
Max 12 HD willing celestial occupies your body (BoED 23) SpecComp: Abstinence: intoxications & stimulants, 24 hr, must not be subject of any spells, must not be suffering from any ability dmg, ability drain, or energy drain at the time of casting.
Sacrifiece: 1d3 Str and Dex dmg
Channel Celestial, Gr. (S)
Transmutation
Good
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
DivineFocus
0
0
0
None
0
94
false
Max 24 HD willing celestial occupies your body (BoED 23) SpecComp: Abstinence: intoxications & stimulants, 1 week, must not be the subject of any spell, must not be suffering from any ability dmg, ability drain, or energy drain at the time of casting.
Sacrifiece: 1d6 Str and Dex dmg
Constricting Chains (S)
Evocation
Good
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
0
0
None
0
94
false
="A chain of scintillating light entangles (-2 Att, -4 eff Dex) and anchored 1 cr. to the nearest solid obj. (eg. floor). An entangled cr. must succeed on Conc (DC 15+spell level) or lose his/her spell. The chain automatically constrict the bound cr. for 3d6 non-lethal dmg/rd unless caster commands chains not to deal dmg. Chains have AC20 & " & Min(CasterLevel*5,100) & " hp & DR 10/magic, imm to energy-based att., non-lethal dmg, all spells exept dispel magic and similar eff, not subj of critical. Half of the dmg delt to the chains is transferred to the target. A successful DC 32 STR check or a DC 40 Escape Artist check ends the spell. Focus: a small silver chain (10 gp), SpecComp: Sacrifice: 1d2 Str drain."
Convert Wand
Transmutation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
None
0
95
false
Temporarily transforms a wand into a healing wand of the same level.
Crown of Brilliance
Evocation
Light
Good
1 rd.
20'
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
95
true
(Caster: Archon) A blazing crown of golden light surrounds your head. Creatures w/in range must save or be blinded for 1d4 rd. Cr. successfully save or recovered from blindness are still dazzled as long as they remain melee with you. Cr. with light sensitivity & cr harmed by sunlight must make a Will save or must leave the 20' rad. em. area. Undead w/in the area take 1d6 dmg/rd. Material Comp: an opal (100gp).
Crown of Flame
Evocation
Good
1 rd.
10'
= CasterLevel &" min"
10' rad em.[c]
Verbal
0
0
0
None
0
95
true
(Caster: Archon) All evil outsiders, -undead, and -fey w/in 10' of you take 2d6 dmg/rd.
Crown of Glory
Evocation
Good
1 rd.
= CasterLevel*10 &"ft"
= CasterLevel &" min"
= CasterLevel*10 &"ft rad em.[c]"
Verbal
Somatic
DivineFocus
MaterialOrDivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
95
true
Gain an aura of celestial authority; Cr. 8HD or lower must save or be enthralled and are subjects of a suggestion spell (telepat). Material Comp: an opal (200 gp)
Cry of Ysgard (S)
Conjuration
Calling
Good
1 rd.
Close
Inst.
Verbal
0
0
0
None
0
95
false
You call 2d4 bariaur defenders of Ysgard (BoED 165) They serve you up to a year. They can refuse to complete a quest or otherwise take on complex burdens without your supervision. Cannot controll more than 4 cr. at a time.
Sacrifice: 1d3 Str drain.
Curtain of Light (S)
Evocation
Light
1a
Medium
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
See Text
0
96
false
="An immobile, vertical curtain of brilliant light energy springs existence, which area is up to " &CasterLevel& "ft square. One side of the curtain send flashes of light dealing to evil cr. 2d4 dmg within 10' and 1d4 dmg within 20' (at casting, and at the beginning of the caster's turn each rd). Curtain deals 2d6+" &Min(CasterLevel,20)& " dmg to any evil cr passing through it. Undead cr contact w/ the curtain suffer double dmg. Permanent curtain that is destroyed becomes inactive for 10min. It counters any 5th or lower level magical darkness. Any 5th or higher level magical darkness counters it. The curtian can be destroyed w/ antimagic field, dispel magic (gr) & Mordenkainen's disjunction. Sacrifice: 1d4 Str dmg."
Dancing Web
Evocation
Good
1a
Medium
Inst.
20' burst
Verbal
Somatic
MaterialOrDivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
96
true
="This spell creates a burst of magical energy that deals " &Min(CasterLevel,10) & "d6 non-lethal dmg to cr (not obj). Evil cr. fail their save becoming entangled (-2 att, -4 eff. DEX, half speed, cannot run or charge, caster needs Conc (DC15)) Arcane Matereial Comp: a bit of spider web"
Diamond Spray (S)
Evocation
Good
1a
60'
Inst.
Cone-sh burst
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
96
true
="A blast of diamond like shards causes " &Min(CasterLevel,10) &"d6 dmg and dazzles for 2d6 rd evil cr in a cone-shaped burst area. Reflex halves dmg, but not dazzling eff. Material Comp: diamond dust (100gp)"
Distilled Joy
Transmutation
1 day
Touch
Permanent
Verbal
Somatic
Focus
0
0
0
="Fort " & SaveDC & " neg (h)"
0
96
true
Caster draw forth the material essence of joy from cr experiencing gr. bliss. This manifestation called ambrosia. It can be used in magic item creation (-2xp/vial), optional spell comp (+2 eff. caster level to 1 Good spell, MP: 200gp) or drinking it cures 1 hp. Focus: a vial or similar container in which to contain ambrosia.
Divine Inspiration (S)
Divination
1a
Touch
1d4 rd
0
0
0
None
0
96
true
Target gains +3 sacred bonus on att vs evil cr.
Sacrifice: 1d2 STR dmg.
Divine Sacrifice
Necromancy
1a
Personal
= CasterLevel & " rd [disch]"
Verbal
Somatic
0
0
0
None
0
97
true
At casting time, the caster takes up to 10 hp of damage. For each 2 hp, the caster does +1d6 damage on the next successful att (within the spell's duration).
Dolorous Motes
Enchantment
Compulsion
Mind-affecting
1a
Long
= CasterLevel & " rd [d]"
= CasterLevel & "*10'-cube"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
97
true
="Caster can create " &CasterLevel& "*10'-cube (need not be adjacent) cloud of motes. Cr. each rd while inside or passing through a cloud must save or be dazed for 1 rd (take no act, no pen. to AC). Clouds are stationary. Sacrifice: 1d3 WIS dmg"
Dragon Cloud (S)
Conjuration
Calling
Air
1 rd.
Spec
= 1+CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
97
false
The spell makes a cloud to a dragon-shaped air elemental (must cast in outdoors). It arrives 1 min after casting. SpecComp: Sacrifice: 1d3 CON dmg.
Dragon Cloud: Huge elemental (air, extraplanar, good); HD 21d8+84 hp 178; Init +10; Spd Fly 150' (av.); AC26, touch 14, flat-footed 20; BAB +15; Grap +30; Atk +20 melee (2d6+10/19-20, bite); Full Atk +20 melee (2d6+7/19-20, bite), +15 melee (2d4+32, claws), Space/Reach 15'/15'; SA breath wp (100' line burst of lightning every 1d4 rd, 10d6 electr, Ref DC24 half); SQ darkv 60', DR 10/magic, elemental traits; AL N; SV Fort +11, Ref +18, Will +7, STR 25, DEX 23, CON 18, INT 6, WIS 11, CHA 11. Skills & Feats: Listen +19, Spot +19; Dodge, Flyby Att, Imp Crit. (bite), Imp Init, Mobility, Spring Att.
Ease Pain
Conjuration
Healing
1a
Touch
Inst.
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
97
true
Imm. removes any lingering eff. of pain. It does not heal any dmg not directly related to pain. If the target cr. under some eff. that causes continuing dmg, the pain eased only for a moment, thus cannot bypass the need for Conc to cast a spell.
Eladrin Form
Transmutation
Good
1a
Personal
= CasterLevel & " rd [d]"
Verbal
0
0
0
None
0
97
false
Caster became an incorporeal 5' diameter globe of eldritch colors, gain Spd 150' (perf); can pass through walls & solid obj; can use any spell-like or psionic ab he/she has, but cannot cast or make phisical att; Can be harmed only by incorporeal cr, +1 or better magic wp, psionics, spells, spell-like ab., or supernatural ab.; Ignore 50% dmg from corporeal source (except pos. en., neg. en., force eff or ghost touch wp).
Elation
Enchantment
Mind-affecting
1a
80'
= CasterLevel &" rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
98
true
Allies within range gain +2 Morale STR and DEX, and +5' of movement
Emerald Burst
Evocation
Good
1a
Close
Inst.
20' rad burst
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
98
true
W/in the burst N cr are dazed for 1 rd, E cr. are stunned for 1d4 rd, G cr. unaffected. Material Comp: emerald (1000gp)
Empyreal Ecstasy
Abjuration
1 rd.
30'
= CasterLevel & " min [d]"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
98
true
Imm. removes any lingering eff. of pain. It does neighter prevens dmg nor blocks other eff not directly related to pain.
Additionally: renders its target imm to mind-aff. spells & eff. but doesn't negate mind-influencing eff. already in place; target takes only half dmg from all melee & ranged att; but takes -4 on all skill ch & must Conc DC15 to be able cast.
End to Strife
Enchantment
Compulsion
Mind-affecting
1a
80'
= CasterLevel &" rd"
80' rad. em.
Verbal
Somatic
DivineFocus
0
0
0
None
0
98
true
Targets within the emanation take 20d6 dmg (lethal or non-lethal) every time they make an attack (target knows about the effect before it makes its att)
Energetic Healing
Conjuration
Healing
1a
Touch
= CasterLevel *10&" min [disch]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
98
true
="Subject is immune to specified magical energy (acid, cold, elec, fire, or sonic) and takes 10% of dmg as healing, discharges after healing "&MIN(30, CasterLevel *2)&" hp"
Energize Potion
Transmutation
1a
Close
Inst.
10' rad burst
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " half"
0
98
true
A magic potion can be made into a 10' rad burst of one specified energy (acid, cold, elec, fire, or sonic) at the point of impact. The potion deals 1d6 hp dmg per spell level (max 3d6). Material Comp: A magical potion
Estanna's Stew
Conjuration
Healing
1 rd.
0'
= CasterLevel & " rd"
Verbal
Somatic
Focus
0
50
0
See Text
0
99
true
="The held stew pot is filled with "&Min(Int(CasterLevel/2),5) &" serving of healing stew, which disappears after 1 hour. Each creature who consumes a serving (as a Standard Action) is healed 1d6+1 hp. An Undead within 10' that is splashed with the stew takes 1d6+1 Positive damage per serving still in the pot (Will " & SaveDC & " half, SR applies). Focus: An engraved stewpot (50a)"
Exalted Fury (S)
Evocation
Good
1a
40'
Inst.
Verbal
0
0
0
None
0
99
true
All evil creatures in a 40' rad burst around the caster take caster's current hp+50 in dmg.
Sacrifice: Caster dies. He/she can be raised or resurrect normally.
Exalted Raiment (S)
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
99
true
="Imbue a robe, priestly garment or outfit with divine energy, which bestowes the following effects to a Good cr.: +" & min(int(CasterLevel/5),4) & " AC (sacred), DR 20/evil, SR " & 5+min(CasterLevel,20) & "; Reduces ab. dmg due to spell casting by 1 (min. 1). Sacrifice: 1d4 STR dmg."
Eyes of the Avoral
Transmutation
1a
Touch
=10 * CasterLevel &" min"
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
99
true
Subject gains +8 racial bonus to Spot
Faerinaal's Hymn
Enchantment
Compulsion
Mind-affecting
Good
1a
Close
Conc
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
0
true
= & CasterLevel &" evil cr cannot make AoO. Target must be able to hear the hymn."
Glorious Raiment
Abjuration
Good
1a
Touch
= CasterLevel & " min"
Verbal
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
99
true
="Imbue a robe, priestly garment or outfit with divine energy, which bestowes the following effects to a Good cr.: +" & min(int(CasterLevel/5),4) & " AC (sacred), DR 5/evil. SpecComp: Sacrifice: 1d4 STR dmg."
Glory of the Marty
Abjuration
Good
1a
Close
= CasterLevel & " hr [d]"
Verbal
Somatic
Focus
DivineFocus
0
50
0
None
0
99
true
= CasterLevel & " target gains a +1 AC (defl) & a +1 SV (resist) Half of all hit-point damage that each target takes is actually taken by the caster. If caster dies while spell is in eff, all target is healed 1d8 hp. If target moves out of range that subj's connection severed. Spell ends, when duration expires, caster die, or all alive target move out of range. Focus: platinum ring (50gp)"
Greater Status
Divination
1a
Touch
= CasterLevel &" hours"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
100
true
= "Caster knows "& INT( CasterLevel/3) &" touched cr's status at any range. Cr. can be the subject of low level (0-2), harmless, touch spells through the link."
Hammer of Rightousness(S)
Evocation
Force
Good
1a
Medium
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " half"
0
100
true
="A great hammer of pos en. strikes foe unerringly w/in range dealing " & CasterLevel & "d6 (or d8 to evil) dmg (which could be lethal or non-lethal). Hammer is considered a Force eff and no misschence vs incorporeal cr. Sacrifice: 1d3 STR dmg."
Healing Touch
Necromancy
Good
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
100
true
="Caster transforms his/her life essence to another cr. healing it up to " & min(int(CasterLevel/2),10) &"d6 hp. Caster takes same amount of dmg. The spell cannot restore more hp to target than caster's current hp+10, which kills him/her."
Heart's Ease
Enchantment
Compulsion
Mind-affecting
1a
Close
Perm.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
100
true
= CasterLevel &" creatures are cured of fear, despair, mind-affecting cond (except charms & compulsions); cures confusion & insanity, restores 2d4 WIS dmg"
Heavenly Lightning
Evocation
Good
1a
Close
Inst.
Verbal
Somatic
0
0
0
None
0
100
true
="Up to " & Int(CasterLevel/2) & " cr take 3d6 hp celestial electricity dmg. Electricity imm. or prot. from electricity does not apply."
Heavenly Lightning Storm
Evocation
Good
1a
Medium
Inst.
="10' wide to "25+int(CasterLevel/2)"'"
Verbal
Somatic
0
0
0
None
0
100
true
="Up to " & CasterLevel & " cr take 5d6 hp celestial electricity dmg. Electricity imm. or prot. from electricity does not apply."
Heaven's Trumpet
Evocation
Sonic
Good
1a
120'
Inst.
0
0
0
="Fort " & SaveDC & " neg"
0
101
true
(Caster: Archon) All foes w/in 120' must save or be paralyzed for 1d4 rd. Focus: a MW trumpet
Inquisition (S)
Enchantment
Compulsion
Mind-affecting
1a
Close
See text
0
0
0
="Will " & SaveDC & " neg"
0
101
true
="Target (min Int 6) cannot lie or missleading caster. Must answer to " & Int(CasterLevel/3) & " questions. Sacrifice: 1d4 CON dmg"
Inspired Aim
Enchantment
Compulsion
Mind-affecting
Language
1a
40'
Concen.
Verbal
0
0
0
="Will " & SaveDC & " neg (h)"
0
101
true
Allies within range gain +2 insight on all ranged attacks
Lantern Light
Evocation
Light
Good
1a
Close
= CasterLevel & " rd"
ray
Somatic
0
0
0
None
0
101
true
="One 1d6 damage ray may be fired each round with RTA, up to "&CasterLevel&" ray. SpecComp: Abstinance:sex, 24 hrs."
Last Judgement
Necromancy
Darkness
Good
1 rd.
Close
Inst.
Verbal
0
0
0
="Will " & SaveDC & " part"
0
102
true
="(Caster: Celestial) " & int(CasterLevel/2) &" evil humanoid, monstrous humanoid or giant w/in range must save or be struck dead and bodily transported to the appropriate Lower Plane. Cr. succeed nevetherless take 3d6 temp WIS dmg. A true resurrection (body must be recoverd first!) or miracle spell can restore life to a cr. slain by this spell normally."
Lastai's Caress
Enchantment
Compulsion
Mind-affecting
Good
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
102
true
One known evil cr. with a successful MTA can be filled with pleasant feelings. Target must wrestle with this feelings. Each rd roll a d4 to see what cond. appl. to the subj. that round (1-cowering, 2-frightened, 3-nauseated, 4-shaken) or leave the cr. shaken for the duration of the spell. Materinal Comp: a peach seed.
Leonal's Roar
Evocation
Sonic
Good
1a
40'
Inst.
40' rad spread [c]
Verbal
0
0
0
="Fort " & SaveDC & " part"
0
102
true
="As holy word (PHB 242) plus 2d6 sonic dmg to nongood cr. in 40' rad spread [c]. A successful Fort save negates the sonic dmg. Target cr's HD > " &CasterLevel& " None; HD = " &CasterLevel& " Deafened; HD <= " &CasterLevel-1& " also Blinded; HD <= " &CasterLevel-5& " also Paralyzed; HD <= " &CasterLevel-10& " also killed"
Luminous Armor (S)
Abjuration
1a
Touch
= CasterLevel & " hr [d]"
0
0
0
None
0
102
true
One good cr touched gains +5 AC (armor) and armor's brightness causes opp. to take -4 pen to melee att. vs target (stacks with light sensitivity) Light also counters 2nd or lower level magical darkness.
Sacrifice: 1d2 STR dmg.
Luminous Armor, Gr (S)
Abjuration
1a
Touch
= CasterLevel & " hr [d]"
0
0
0
None
0
102
true
One good cr touched gains +8 AC (armor) and armor's brightness causes opp. to take -4 pen to melee att. vs target (stacks with light sensitivity) Light also counters 2nd or lower level magical darkness.
Sacrifice: 1d3 STR dmg.
Mind Bond
Divination
1a
Close
= CasterLevel & " rd [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
102
false
="The caster and his/her Special Mount gain an advantage in combat: When the caster & the Special Mount flank an opponent, each gains a +4 bonus to Att (instead of a +2); the Special Mount gains +1 Comp bonus on attack rolls for every 3 Paladin Levels caster poss. (max +5) as long as it remains within spell's range."
Moment of Clarity
Abjuration
1a
Touch
Inst.
Verbal
Somatic
DivineFocus
0
0
0
None
0
103
false
Touched subjects gains a new save against a current mind-affecting spell or effect. The effect must allow a save or this spell is wasted.
Path of the Exalted (S)
Divination
1a
Personal
1 decision; see text
Verbal
0
0
0
None
0
103
false
Spell allows the caster to consult his/her deity (or an agent of his/her deity) to help make a difficult decision. It doesn't reveal unknown factors, but merely helps the caster analyze known elements. If the caster is not in favor with his/her deity, this spell may not work until the caster atones. SpecComp: Abstinence: Divination spell casting, 24hr.
Perfect Summons
Transmutation
Good
1a
Medium
= CasterLevel & " hr"
40' rad spread
Verbal
Somatic
0
0
0
None
0
103
false
Create an area in which only Good cr. can be magically summoned. If a summoner was attempting to summon a N or an E cr., the G cr. that appears besides is not bound to obey the commands of the summoner or att his enemies. Instead it deals with the summ. as it sees fit (eg. att evil caster). The summoning spell cannot be dismissed, but can be dispelled.
Phieran's Resolve (S)
Abjuration
Good
1a
20'
= CasterLevel & " min"
= CasterLevel & " good cr in 20' rad b"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
103
true
Spell grants targets +4 sacred bonus on saves vs spells of Evil descriptor.
Sacrifice: 1d3 STR dmg.
Phoenix Fire (S)
Necromancy
Fire
Good
1a
15'
Inst.
15' r spread
Verbal
Somatic
Focus
0
0
0
="Ref " & SaveDC & " half"
0
103
true
="You immolate yourself, consuming your flesh in a cloud of flame 20' high, 30' in diameter. You die (no save, no SR). Every evil creature w/in cloud take "&Min(CasterLevel*2,40)&"d6 dmg, N cr. takes half dmg (Ref save one-quarter), G cr. do not dmg. Half of the dmg is fire, half is divine power (no resist apply). After 10 min. you rise from your ashes as restored from life with resurrection spell. Focus: A tail feather from a phoenix (40gp) Sacrifice: Your death and the lost level when you return to life."
Quickshift
Transmutation
Good
1 rd.
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
0
false
(Caster: Celestial) Caster's teleport or greater teleport spell-like ability is quickened.
Radiant Fog
Conjuration
Creation
Good
1a
Medium
= CasterLevel & " min"
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
104
true
As solid fog (PHB 281), but it shimmers with brilliant celestial radiance. Cr. w/in cloud must save or be dazzled (-1 att) as long as they remain in cloud + 1 min, cr. with light sensitivity also are blinded. SR applies to reduced MV, melee att & dmg pen, and dazzling or blinding eff, but not concealment. SpecComp: Abstinence: darkness or necro spell casting, 24 hr.
Radiant Shield
Evocation
Electricity
Good
1a
Personal
= CasterLevel & " rd [d]"
Verbal
Somatic
0
0
0
None
0
104
false
="Any cr. striking with natural or handheld wp deals normal dmg, but also takes 1d6+" &CasterLevel& " electricity dmg (SR applies). You take only half dmg electricity based att or none with a succ Ref SV. The radiance as bright as a light spell. SpecComp: Abstinence: darkness or necro spell casting, 24 hr"
Rain of Black Tulips
Evocation
Good
1a
Long
= CasterLevel & " rd [d]"
80' r/h Cylinder
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
104
true
Tulips fall from sky exploding with divine energy upon striking Evil cr., which take 5d6 dmg. (no save). Evil cr must save Fort or be nauseated (unable att, cast spells, conc on spells, or take anything than a single move action per turn). Material comp: a black tulip.
Rain of Embers (S)
Evocation
Fire
Good
1a
Medium
= CasterLevel &" rd"
40' r/120' h Cylinder
Verbal
Somatic
0
0
0
="Ref " & SaveDC & " half (txt)"
0
104
true
40' rad, 120' high cylinder, 10d6 damage/rd to Evil cr., half fire, half divine. A shield or a shield spell oriented upward provides cover bonus on Ref SV (+2 small, +4 large /or shield spell/, +7 tower)
Sacrifice: 1d2 STR drain.
Rain of Roses
Evocation
Good
1a
Long
= CasterLevel & " rd [d]"
80' r/h Cylinder
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
105
true
Red roses fall from sky. Evil cr. take 1d4 temp. WIS dmg / rd (no save). A cr. reduced to 0 WIS falls unconscious. Evil cr must save Fort or be sickened (-2 att, dmg, saves, ability & skill checks). Material comp: a red rose.
Ray of Hope
Enchantment
Compulsion
Mind-affecting
Good
1a
Close
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
105
true
One living cr gains +2 morale bonus on SV, att, ability & skill checks. Counters and dispels sorrow (BoVD 104)
Refreshment
Conjuration
Healing
Good
1a
20'
Inst.
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (h)"
0
105
true
In a 20' rad burst centerd on caster remove all non-lethal dmg targets have taken.
Remove Addiction
Conjuration
Healing
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
105
true
Cures all addiction that target cr. suffers from.
Remove Fatigue
Transmutation
10 min.
Touch
Inst.
Somatic
0
0
0
="Fort " & SaveDC & " neg (h)"
0
105
true
Cr. gain the benefits of 8 hr restful sleep. If target was fatigued, penalties are removed. If target was exhausted, becomes fatigued but only needs 1 hr rest to eliminate fatigue. If target well rested, does not need rest or sleep during the next 24 hr. Arcane spellcasters must still rest their minds for 8 hr in order to prepare or ready spells
Remove Nausea
Conjuration
Healing
1a
Touch
Inst.
Verbal
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
105
true
Restores to health who is nauseated or sickened. It cures only effects, not disease, poison or other effects.
Restores Soul's Treasure(S)
Transmutation
1 rd.
Close
Inst.
0
0
0
None
0
105
false
If the target has lost a valuable item as a result of the spell soul's treasure lost (BoVD 104), this spell restores that item. Must be cast w/in 4 hr of the destruction of the item.
Sacrifice: 1d4 CON drain.
Righteous Glare
Necromancy
Death
Good
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
None
0
105
false
="You gain gaze att: Evil cr. with 5HD or less w/in 60' must save (Will " & SaveDC & ") or die. On a succesfull save target affected by fear spell for 2d10 rd. Neatral cr. and evil cr. more than 5 HD must succ. on a Will save or suffer fear effect."
Righteous Smite
Evocation
Good
1a
Medium
Inst
Verbal
Somatic
0
0
0
="Will " & SaveDC & " part (txt)"
0
106
true
="20' radius spread, "&MIN(20, CasterLevel )&"d6/d8 to evil creatures/outsiders, blinds for 1d4 rd, half damage. Neutral cr. takes only half dmg (1/4 with succ. Will) and no blinding eff."
Sacred Guardian
Divination
1a
Touch
= CasterLevel & " day"
Verbal
Somatic
0
0
0
None
0
106
true
(Caster: Celestial) You know status of subject and can teleport or scry w/out error.
Sacred Haven
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
106
true
One touched creatures gains an aura of light: +2 Sacred bonus to AC; does not lose DEX mod to AC when Flat-Footed; The caster knows the subject's position (distance & direction) and condition (unharmed, wounded, disabled, staggered, unconscious, dying, dead, etc.) & can use his/her Lay on Hands ability on the subject at any range.
Sanctify the Wicked (S)
Necromancy
Good
1a
Close
1 year(see text)
Verbal
Somatic
Focus
0
0
0
="Will " & SaveDC & " neg"
0
106
true
Traps evil creature in a diamond for one year, than releases it as a sanctified creature. Focus: A flawless diamond (10 000gp)
Sacrifice: 1 character level.
Second Wind
Transmutation
1a
Touch
= CasterLevel & " hr"
Verbal
Somatic
DivineFocus
0
0
0
None
0
106
true
Subject gains Feat: Endurance with regards to long-term strenuous activity.
Secure Corpse
Necromancy
1a
Close
= CasterLevel & " day [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
106
false
W/in caster's holy symbol one cr's corpse stored in stasis as divine energy. Spell ends when dismissed, duration expired or holy symbol is destroyed. Contained corpse materializes in a square adjacent to the holy symbol's present or last location.
Shield of the Archons
Abjuration
Good
1a
Personal
= CasterLevel & " rd"
Verbal
0
0
0
None
0
107
false
(Caster: Archon) A mystic shield protects you vs harmful spells, spell-like ab. and supernatural ab. 1/rd. The spell dissipates, but there is a 5% / spell level (or 5% / 2HD) chance to shatter the shield as well. Against an area spell shield grants +4 bonus on your save.
Sicken Evil (S)
Necromancy
Good
1a
Personal
= CasterLevel & " min [d]"
Verbal
Somatic
0
0
0
None
0
107
true
You emanate a 20' rad. aura, that sickens evil cr.: -2 att, wp dmg, saves, skill & ab checks.
SpecComp: Sacrifice: 1d4 STR dmg.
Silvered Claws
Transmutation
1a
Touch
= CasterLevel & " min"
1 living cr.
Verbal
Somatic
DivineFocus
0
0
0
="Will " & SaveDC & " neg (h)"
0
107
true
Target treats all of its natural att as Silvered wp (DMG 284; -1 dmg, min 1). The spell does not change an unarmed strike's dmg to lethal dmg. Can be made Permanent.
Silvered Weapon
Transmutation
1a
Touch
= CasterLevel & " rd"
a single touched weapon
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (o,h)"
0
107
true
A single touched weapon or projectile is transformed into a Silvered wp (DMG 284; -1 dmg, min 1). If the weapon is already made from a special material (such as Cold Iron or Adamantine), it loses the benefit from the original material for the spell's duration. Can be made Permanent.
Smite Heretic
Conjuration
1a
Personal
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
107
false
If the caster uses his/her Smite Evil class ability against an Evil creature that can cast Divine spells, the caster gains a +2 Sacred bonus to attack & does +2 hp per Paladin level (instead of +1 hp per lvl).
Spear of Valarian
Transmutation
1a
Touch
= CasterLevel & " rd [d]"
1 nonmagical wp
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg (o,h)"
0
107
true
The spell transforms 1 nonmagical wp into a shimmering silver spear. It functions as a +1 silvered magical beast bane spear (+2 att, +2d6 dmg vs magical beasts) If wp is sundered, the original wp breakes. If caster release the spear, it reforms to its original state & spell ends.
Spread of Contenment
Enchantment
Compulsion
Mind-affecting
1 hr.
Long
= CasterLevel & " hr [d]"
= CasterLevel*10 &"' rad spr"
Verbal
Somatic
Material
0
0
0
None
0
107
true
="Spell calms creatures w/in a " &CasterLevel*10&"' rad spread. It counters the eff of the Spread of Savegry (BoVD 105). This spell dos not calm summoned cr. Material Comp: Lammasu's feather."
Starmantle
Abjuration
1a
Touch
= CasterLevel *10 & " min [d]"
Verbal
Somatic
Material
0
0
0
None
0
108
true
Spell manifests a cloak which sheds light as a torch. It transforms any nonmagical wp or missile that strikes wearer into harmless light destroying wp forever. When wearer is strucked by a magical wp he/she is entitled to make a Ref save (DC15) for half dmg. Magical wp is unharmed. Material Comp: A pinch of dust from a pixie's wing (20gp)
Stars of Arvandor
Evocation
Force
Good
1a
Close
= CasterLevel *10 & " min [d]"
Verbal
Somatic
0
0
0
None
0
108
true
="You create " & Min(CasterLevel,10) & " tiny, twinkling star which orbit your head. You can launch 1 (as fee action) or 3 (as standard action) star(s) at 1 or more target(s) w/in range. On a succeed RTA a star causes 1d8 force dmg, half of which is nonlethal vs nonevil target."
Storm of Shards (S)
Evocation
Good
1a
0'
Inst.
80' rad spread
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " part"
0
108
true
="In a 80' rad spread area light shards deals "&Min(CasterLevel,20)&"d6 divine dmg (Ref DC" & SaveDC & " half) & permanently blinds Evil cr. A successful Fort " & SaveDC & " save negates blindness. Sacrifice: 1d3 STR drain."
Sublime Revelry
Abjuration
1 round
Close
= CasterLevel &" min [d]"
Verbal
Somatic
DivineFocus
0
0
0
None
0
109
false
="Spell works like Ease Pain exept follows:" & CasterLevel &" subjects (no 2 > 30') are immune to mind-affecting effects and spell as well as suppresses ones ongoing eff. Further targets take only half damage from melee and ranged"
Sunmantle (S)
Abjuration
1a
Touch
= CasterLevel & " rd"
Somatic
0
0
0
None
0
109
true
1 touched cr. gain a cloak of light which illuminates like a daylight spell. Starmantle grants the target DR 5/- and if target is strucked in melee, attaker takes 5 hp dmg.
Sacrifice: 1d4 STR dmg.
Sustain
Transmutation
1 round
Touch
= CasterLevel *6&" hr."
Verbal
Somatic
Material
0
0
0
None
0
109
true
=INT( CasterLevel /2)&" subjects do not need food or water. Material Comp: A flask of warm wine and a loaf of bread"
Sword of Conscience
Enchantment
Compulsion
Mind
Good
1a
Close
Inst.
Verbal
DivineFocus
0
0
0
="Will " & SaveDC & " neg"
0
109
true
Evil creature takes Ability Damage to its Wisdom & Charisma determined by it's HD and/or Level (as listed below):
Creature 1d6 1d8 2d6 2d8
Cleric of Evil God 1 2-4 5-10 11+
Evil Outsider 0-1 2-4 5-10 11+
Evil Elemental, undead 0-2 3-8 9-20 21+
Evil Creature 0-10 11-25 26-50 51+
Telepathy Block
Abjuration
1a
Close
= CasterLevel & " rd [d]"
80' rad em
Verbal
Somatic
0
0
0
None
0
109
false
Spell blocks all telepathic communication w/in aff. area (80' rad em. centered on a cr, obj, or point in space)
Telepathy Tap (S)
Divination
1a
Personal
= CasterLevel & " rd [d]"
= CasterLevel *10 & "' rad em"
0
0
0
None
0
110
false
You can overhear the telepathic conversation of other creatures w/in spell's area. (you must know language to understand) You can overhear 1+Int bonus cr. at a time. (Mind Blank protects ag. you)
Sacrifice: 1d3 STR dmg.
Tomb of Light
Transmutation
Good
1 rd.
Touch
Conc
Evil extraplanar cr. touched
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " part"
0
110
true
Touched Evil outsider must make Fort save or become immobilized & helpless. It can execute purely mental actions (like spell-like ab.) Each rd you maintain the spell, cr must attempt another Fort save or takes 1d6 permanent CON drain (in exchange you take 1d6 nonlethal dmg) Spell ends, when target saves, or you fall unconscious. Material comp: A pure crystal or clear gemstone (50gp)
Touch of Adamantine
Transmutation
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (oh)"
0
110
true
Target weapon gains properties of adamantine, loses other material properties. A monks unarmed strike is considered wp, and thus it can be enchanted by this spell. Cannot be made permanent.
Twilight Luck (S)
Abjuration
Good
1a
Touch
= CasterLevel & " min"
Verbal
0
0
0
None
0
110
true
One nonevil target gains a +1 luck bonus on all saves. SpecComp: Abstinence: alcohol, 3 days
Unearthly Beauty
Transmutation
Good
1a
Personal
= CasterLevel & " rd"
Verbal
Somatic
0
0
0
="Fort or Will " & SaveDC & " neg"
0
110
false
="Gain the physical beauty of a nymph. All humanoids within 60' must save Fort " & SaveDC & " or be blinded permanently. This effect can be supressed or resumed as a free action. In additionally any time during the spell you can choose another effect as a free action: any cr. w/in 30' of you that looking directly at you must save Will " & SaveDC & " or die. SpecComp: Abstinence: sex, 1 month"
Valiant Steed (S)
Conjuration
Calling
Good
1 hr.
Close
Inst. & upto 1 year
Verbal
Somatic
0
0
0
None
0
110
false
Calls 1 pegasus or unicorn, which serves the caster up to 1 year.
Sacrifice: 1d3 STR drain.
Vanishing Weapon
Abjuration
1a
Touch
= CasterLevel & " min"
Verbal
Somatic
0
0
0
None
0
111
false
A touched weapon gain dispeling ability: any summoned or quasi-real creature brouht into being by a Conjuration (Summoning) or Illusion (shadow) that contact with the wp (or projectile wp's ammunition) can be dispelled with a successful dispel check.
Vengeance Halo
Abjuration
Good
1a
Touch
= CasterLevel &" min"
Verbal
Somatic
DivineFocus
0
0
0
="Ref " & SaveDC & " half"
0
111
false
="1 good aligned cr's slayer takes "&MIN(20, CasterLevel )&"d6 damage. SpecComp: Abstinence: alcohol, 1 week"
Vision of Heaven
Enchantment
Mind-affecting
1a
Close
1 rd.
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
111
true
Evil cr. dazed for 1 rd. For the next 24 hrs the creature takes -1 pen on Will saves related to redemption (BoED 28).
Wages of Sin
Enchantment
Mind-affecting
1a
Medium
= CasterLevel & " rd"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
111
true
= CasterLevel & " evil creature must save or att nearest evil creature with its most effective attack. Affected cr. don't completely ignore other threats, but att evil cr in preference to any other foes. SpecComp: Abstinence: intoxications & stimulants, 1 week"
Warcry
Enchantment
Compulsion
Mind-affecting
1a
30'
Inst.
Cone-shaped burst
Verbal
0
0
0
="Fort " & SaveDC & " neg"
0
111
true
Causes cr w/in 30' cone to cower in fear for 1d4 rd. Any cr. that fails its Fort save loses DEX bonus to AC & can take no act. Foes gain +2 att vs cowering cr.
Warding Gems
Conjuration
Healing
1a
Close
= CasterLevel & " hr"
Verbal
Somatic
Material
0
0
0
None
0
111
false
="Fills with healing energy " & Int(CasterLevel/3) & " gem(s), which orbit around target's head (max 5 at a time). As a free action target can access the healing energy in 1 gem, healing himself/herself 10 hp. Used gem turn to dust, unused gem can be reused for a later spell. (a gem has AC 24, hardn 10, 10 hp) Material Comp: one 500gp gem for each warding gem created."
Winged Mount
Transmutation
1a
Touch
= CasterLevel*10 & " min"
Verbal
Somatic
DivineFocus
0
0
0
None
0
112
false
The caster's Special Mount gains feathery white wings, which grant it Fly 60' (Good)
Yoke of Mercy
Enchantment
Compulsion
Mind-affecting
Good
1a
Close
= CasterLevel & " rd"
Verbal
0
0
0
="Will " & SaveDC & " neg"
0
112
false
="Compels a creature up to " &CasterLevel+4& "HD to fight in a merciful manner: deals nontehal dmg, avoid using damaging spells or spell-like ab. &does not deliver coup de grace to a helpless foe. SpecComp: Abstinence: dealing dmg to another living cr., 8 hr"
Intimidate is a class skill. +4 (Sacred) to Intimidate and Diplomacy
Smite evil 1/d, +4 att, +ClericLevel dmg
Calm emotions (Spell-like ab) 1/d, +2 Diplomacy (comp)
Gain +HD/2 CON (enh) for 1 min. as a free act. 1/d
Gain +4 save vs spell-like abilities of feys.
TU +2 turning check and +1d6 turning dmg
Gain +4 Dipolmacy (sacred)
Immune to effect that damages or drains CHA
Free AoO vs opp. that dmg you with melee att. 1/d