Animate Animal Necromancy Evil 1a Touch Inst. Verbal Somatic Material 0 0 0 None 0 0 false One dead animal into a skeleton/zombie which follows your commands. Detect Dead Divination 1a Caster ="[c] "& CasterLevel &" min [d]" Verbal Somatic 0 0 0 None 0 23 false Detects hidden corpses within a 60' quarter circle. Identify Undead Divination 1a Caster Inst. Verbal Somatic 0 0 0 None 0 25 false Detects undead type within a 60' quarter circle. Skull Snare Necromancy 1a Touch Inst. Verbal Somatic Material 0 0 0 None 0 30 false Skull (1 HP; AC 10) guards a 10' radius. Animate Skeleton Necromancy Evil 1a Touch Inst. Verbal Somatic Material 0 0 0 None 0 20 false One dead creature into a skeleton which follows your commands. Chill Blood Necromancy 1a Medium Inst. Verbal Somatic Material 0 0 0 ="Ref " & SaveDC & " part" 0 22 true ="Ranged Touch; deals d4+"& CasterLevel &" hp (negative energy) dmg; stunned one round." Death's Shadow Necromancy 1a Touch Inst. Verbal Somatic 0 0 0 ="Fort " & SaveDC & " neg" 0 22 true Touch deals 1d12 hp of temporary damage (recover 1 hp per round). Protection from Undead Abjuration 1a Touch = CasterLevel &" min [d]" Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 26 false Versus undead: +2 AC and saves, counters mind control / possession. Wound Necromancy 1a Close =2 * CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 33 true Ranged touch; subject loses an additional HP each time it takes damage. Animate Zombie Necromancy Evil 1a Touch Inst. Verbal Somatic Material 0 0 0 None 0 20 false One dead creature into a zombie which follows your commands. Bleeding Wound Necromancy 1a Close =2 * CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 21 true Target loses one extra HP each time it is wounded. Bones of Steel Transmutation 1 hour Touch Inst. Verbal Somatic Material 0 0 0 None 0 21 false Cast on a skeleton, will grant +2 (ench) to AC. Sensory Link Divination 1a Touch =10 * CasterLevel &" min." Verbal Somatic 0 0 0 None 0 28 false See and hear via a controlled undead creature. Visage of the Dead Necromancy 1a Personal =10 * CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 32 false Alter appearance to a corpse; +2 (resist) to saves vs. cold, electrical, sleep, poison. Voice of Deathly Whispers Illusion Glamer 1a Touch = CasterLevel & " rd" Verbal Somatic Material 0 0 0 None 0 32 false Projects your voice from any corporal undead you control. Invigoration of Undeath Transmutation 1a 30 feet Inst. Verbal Somatic Material 0 0 0 None 0 25 false Zombies gain Improved Initiative, lose "Partial Actions Only" note. Shadow Horror Necromancy 1a Close Special Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg (txt)" 0 28 true ="Target loses d4 Str, stunned one rnd; -2 (morale) to hit, ability, skills, saves for "&INT( CasterLevel /2)&" rnds" Shadow Mastery Necromancy 1a Close = CasterLevel &" min" Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 28 true ="Any NEC spell deals "& CasterLevel &" hp more dmg; -1 to save vs. NEC spells; healing spells -"& CasterLevel &" hp healed." Strike Barren Necromancy 1a Touch Permanent Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 31 true Target becomes infertile. Undead Conduit Necromancy 1a Medium = CasterLevel &" min" Verbal Somatic Material 0 0 0 None 0 32 false Targetted controlled undead creature "casts" your spells. Ghoulish Curse Necromancy Evil 1a Touch Inst. Verbal Somatic Material 0 0 0 ="Fort " & SaveDC & " neg" 0 23 true Transforms touched subject into a ghoul over a period of days. Graft Weapon Necromancy 1 hour Touch Inst. Verbal Somatic Material 0 0 0 None 0 24 false Fuses weapon into a skeleton's or zombie's hand. Wall of Bone Necromancy 1a Medium Inst. Verbal Somatic Material 0 0 0 None 0 33 false Shapeable wall; 10 hp per inch of thickness (hardness 5); attacks (see description) Annihilation Necromancy Death Evil 1a Close Inst. Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg" 0 21 true Destroy plant life and animals under 1 hd; kills creatures (d6 hp remaining.) Recall Spirit Necromancy 1 hour Touch Inst. Verbal Somatic Material 0 0 0 ="(text) " & SaveDC & " neg" 0 28 true Summon a spirit back to the body it once inhabited. Shrieking Missile Necromancy Fear Mind-affecting 1a Touch Inst. Verbal Somatic Material 0 0 0 ="(text) " & SaveDC & " neg" 0 29 false ="Subjects within "&INT(5+ CasterLevel /2)*5&" ft. of missile target flee for "& CasterLevel &" rounds (Will neg)." Skeletal Spikes Necromancy 1a Personal =10 * CasterLevel & " min" Verbal Somatic Material 0 0 0 None 0 30 false Make d3 gore attacks/rnd for d6 dmg; living casters reduced to 0 HP. Longevity Necromancy 1 hour Touch Inst. Verbal Somatic Material 0 0 0 ="Will " & SaveDC & " neg (h)" 0 25 true Negates effects of natural aging on the target for one day. Threshhold of Unlife Necromancy 30 min 100 feet Perm. [d] Verbal Somatic Material 0 0 0 None 0 31 true Healing spells -50%; damage +50%; 10% conceal; undead regen 1 hp/rnd. Unfetter Undead Necromancy 1a Medium 1 day Verbal Somatic 0 0 0 ="Will " & SaveDC & " neg" 0 32 false Undead within 50 ft. rad. become uncontrolled; -4 to all turn checks for 1 hr. Raise Death Hulk Necromancy Evil 1 day Long Inst. Verbal Somatic Material XP 0 0 0 None 0 27 false Raise a ruined ship, crewed with undead. Flesh Made Foul Necromancy 1a Close Inst. Verbal Somatic Material 0 0 0 None 0 23 true ="Ranged touch; target gains d4+"& CasterLevel &" negative levels for "& CasterLevel &" hours, or heals undead." Shadow Skin Necromancy 1a Personal = CasterLevel &" hours (disch)" Verbal Somatic 0 0 0 None 0 29 true Immune to energy drain; DR 10/+1; your touch deals 1 negative level. Raise City Necromancy Evil 1 day Special Inst. Verbal Somatic Material XP 0 0 0 None 0 26 false From a ruined settlement, gain skeleton hordes. Raise Death Fleet Necromancy Evil 1 day Long Inst. Verbal Somatic Material XP 0 0 0 None 0 26 false Raise a fleet of ruined ships, crewed with undead.