Animate Animal
Necromancy
Evil
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
0
false
One dead animal into a skeleton/zombie which follows your commands.
Detect Dead
Divination
1a
Caster
="[c] "& CasterLevel &" min [d]"
Verbal
Somatic
0
0
0
None
0
23
false
Detects hidden corpses within a 60' quarter circle.
Identify Undead
Divination
1a
Caster
Inst.
Verbal
Somatic
0
0
0
None
0
25
false
Detects undead type within a 60' quarter circle.
Skull Snare
Necromancy
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
30
false
Skull (1 HP; AC 10) guards a 10' radius.
Animate Skeleton
Necromancy
Evil
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
20
false
One dead creature into a skeleton which follows your commands.
Chill Blood
Necromancy
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
="Ref " & SaveDC & " part"
0
22
true
="Ranged Touch; deals d4+"& CasterLevel &" hp (negative energy) dmg; stunned one round."
Death's Shadow
Necromancy
1a
Touch
Inst.
Verbal
Somatic
0
0
0
="Fort " & SaveDC & " neg"
0
22
true
Touch deals 1d12 hp of temporary damage (recover 1 hp per round).
Protection from Undead
Abjuration
1a
Touch
= CasterLevel &" min [d]"
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
26
false
Versus undead: +2 AC and saves, counters mind control / possession.
Wound
Necromancy
1a
Close
=2 * CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
33
true
Ranged touch; subject loses an additional HP each time it takes damage.
Animate Zombie
Necromancy
Evil
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
20
false
One dead creature into a zombie which follows your commands.
Bleeding Wound
Necromancy
1a
Close
=2 * CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
21
true
Target loses one extra HP each time it is wounded.
Bones of Steel
Transmutation
1 hour
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
21
false
Cast on a skeleton, will grant +2 (ench) to AC.
Sensory Link
Divination
1a
Touch
=10 * CasterLevel &" min."
Verbal
Somatic
0
0
0
None
0
28
false
See and hear via a controlled undead creature.
Visage of the Dead
Necromancy
1a
Personal
=10 * CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
32
false
Alter appearance to a corpse; +2 (resist) to saves vs. cold, electrical, sleep, poison.
Voice of Deathly Whispers
Illusion
Glamer
1a
Touch
= CasterLevel & " rd"
Verbal
Somatic
Material
0
0
0
None
0
32
false
Projects your voice from any corporal undead you control.
Invigoration of Undeath
Transmutation
1a
30 feet
Inst.
Verbal
Somatic
Material
0
0
0
None
0
25
false
Zombies gain Improved Initiative, lose "Partial Actions Only" note.
Shadow Horror
Necromancy
1a
Close
Special
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg (txt)"
0
28
true
="Target loses d4 Str, stunned one rnd; -2 (morale) to hit, ability, skills, saves for "&INT( CasterLevel /2)&" rnds"
Shadow Mastery
Necromancy
1a
Close
= CasterLevel &" min"
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
28
true
="Any NEC spell deals "& CasterLevel &" hp more dmg; -1 to save vs. NEC spells; healing spells -"& CasterLevel &" hp healed."
Strike Barren
Necromancy
1a
Touch
Permanent
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
31
true
Target becomes infertile.
Undead Conduit
Necromancy
1a
Medium
= CasterLevel &" min"
Verbal
Somatic
Material
0
0
0
None
0
32
false
Targetted controlled undead creature "casts" your spells.
Ghoulish Curse
Necromancy
Evil
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
="Fort " & SaveDC & " neg"
0
23
true
Transforms touched subject into a ghoul over a period of days.
Graft Weapon
Necromancy
1 hour
Touch
Inst.
Verbal
Somatic
Material
0
0
0
None
0
24
false
Fuses weapon into a skeleton's or zombie's hand.
Wall of Bone
Necromancy
1a
Medium
Inst.
Verbal
Somatic
Material
0
0
0
None
0
33
false
Shapeable wall; 10 hp per inch of thickness (hardness 5); attacks (see description)
Annihilation
Necromancy
Death
Evil
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg"
0
21
true
Destroy plant life and animals under 1 hd; kills creatures (d6 hp remaining.)
Recall Spirit
Necromancy
1 hour
Touch
Inst.
Verbal
Somatic
Material
0
0
0
="(text) " & SaveDC & " neg"
0
28
true
Summon a spirit back to the body it once inhabited.
Shrieking Missile
Necromancy
Fear
Mind-affecting
1a
Touch
Inst.
Verbal
Somatic
Material
0
0
0
="(text) " & SaveDC & " neg"
0
29
false
="Subjects within "&INT(5+ CasterLevel /2)*5&" ft. of missile target flee for "& CasterLevel &" rounds (Will neg)."
Skeletal Spikes
Necromancy
1a
Personal
=10 * CasterLevel & " min"
Verbal
Somatic
Material
0
0
0
None
0
30
false
Make d3 gore attacks/rnd for d6 dmg; living casters reduced to 0 HP.
Longevity
Necromancy
1 hour
Touch
Inst.
Verbal
Somatic
Material
0
0
0
="Will " & SaveDC & " neg (h)"
0
25
true
Negates effects of natural aging on the target for one day.
Threshhold of Unlife
Necromancy
30 min
100 feet
Perm. [d]
Verbal
Somatic
Material
0
0
0
None
0
31
true
Healing spells -50%; damage +50%; 10% conceal; undead regen 1 hp/rnd.
Unfetter Undead
Necromancy
1a
Medium
1 day
Verbal
Somatic
0
0
0
="Will " & SaveDC & " neg"
0
32
false
Undead within 50 ft. rad. become uncontrolled; -4 to all turn checks for 1 hr.
Raise Death Hulk
Necromancy
Evil
1 day
Long
Inst.
Verbal
Somatic
Material
XP
0
0
0
None
0
27
false
Raise a ruined ship, crewed with undead.
Flesh Made Foul
Necromancy
1a
Close
Inst.
Verbal
Somatic
Material
0
0
0
None
0
23
true
="Ranged touch; target gains d4+"& CasterLevel &" negative levels for "& CasterLevel &" hours, or heals undead."
Shadow Skin
Necromancy
1a
Personal
= CasterLevel &" hours (disch)"
Verbal
Somatic
0
0
0
None
0
29
true
Immune to energy drain; DR 10/+1; your touch deals 1 negative level.
Raise City
Necromancy
Evil
1 day
Special
Inst.
Verbal
Somatic
Material
XP
0
0
0
None
0
26
false
From a ruined settlement, gain skeleton hordes.
Raise Death Fleet
Necromancy
Evil
1 day
Long
Inst.
Verbal
Somatic
Material
XP
0
0
0
None
0
26
false
Raise a fleet of ruined ships, crewed with undead.